Type of Game:
Procedural Death Labyrinth (PDL) First Person Shooter (FPS ) or FPSPDL
PC version through Steam
Paranautical Activity, Tower of Guns, HeXen, and to a lesser degree The Binding of Isaac
FPS gameplay that is frantic and twitch-based, which brings back a feeling of playing old school Quake or an even better comparison Hexen
Four different weapon categories, which feature different ammo types for each. All weapons are projectile-based, but some feature area of effect damage or spread functionality. Weapons are varied enough to keep things interesting.
Numerous procedurally generated rooms that offer a strong challenge in the sense of number of enemies or traps to avoid
Progression is rewarded with abilities that make give the player mild advantages.
For example: Health will restore slightly when entering a new combat room. This is a great ability as health potion drops are very infrequent
There are also permanent progression unlocks in the form of new characters, which feature different starting abilities
All of these choices drastically impact your play through and add a wonderful level of strategy to the gameplay
The game is challenging in a way that requires you to constantly be aware of your surroundings. You can quickly find yourself cornered or stuck on a pillar, which could equal your demise. I found the difficulty suspenseful and rewarding, which are the reasons I enjoy PDLs so much.
The art style is Gothic, which lends to the overall archaic design of the maps. You feel as though magic is a common companion to this game world, which appears to be the subject matter
There are many different enemy types and some creative ones as well (I’m looking at you weird floating whale creature), which all have different battle tactics. Facing a new enemy is both fascinating and frustrating.
There are also boss battles, which offer variations of other enemy-types you’ve faced off against. They are large and difficult to overcome, which again adds to the satisfaction when you beat them.
The game has an ending, but doesn’t offer much in the way of end-game content after you do so. There is no New Game+ or added bosses (think Binding of Isaac). Once you’ve beaten the game there is little motivation to return to it. A successful run can take as short as a couple hours, which is disappointing considering how much content this game features
Puzzle sections feature FPS platforming, which I feel is always a difficult mechanic to pull off. Since you can’t see your feet, timing your jumps with the location of your player’s body is tedious and unnecessarily frustrating.
Gameplay itself can get stale, as once you’ve seen all the weapons there is little variation to the strategy. Dash around and shoot at all the enemies then jump around a frustrating platforming puzzle then repeat.
Can you play it while the children are awake?
The monsters are creepy and well designed and as I mentioned above there is a strong Gothic influence, which can create a scary atmosphere. I would say it is fine for older children, but the younger ones may let their imagination run wild and be scared of the content.
Did I make time to complete it?
Yes. It took me a few hours to run through the entire game. Unfortunately, there was little incentive for me to return.
Recommended Purchase Price:
Ziggurat is an easy sell for someone who is both a fan of First Person Shooters and Procedural Death Labyrinths, there is much here to like. Whether it is the well crafted progression system, enemy type variation, random room generation, fast and crazy projectile combat, or the enjoyment of defeating a particularly difficult boss you’ll find something to enjoy! The only caveat to this would be the replayability of Ziggurat, as once you’ve completed the game there is little reason to return. I recommend a purchase price of $12.99.
87% of current retail value of $14.99
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