Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
User reviews: Very Positive (1,067 reviews)
Release Date: Oct 23, 2014

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Recommended By Curators

"The genre of roguelite continues to improve and Ziggurat is imho the best example of the first-person variant yet. Magical dungeoncrawling."
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Recent updates View all (37)

April 8

Update #11: New rooms

This small update adds new room layouts, increasing the total room variety by around 10%.

EDIT: Found a game breaking bug, reverting the update until we get it fixed, sorry!

9 comments Read more

March 27

Update #10: Save & Quit (almost) anywhere

After a few days in beta and a few issues fixed, this update is now available for everyone.

It's not a big update, but it has some important changes made to mantain code compatibility with the recent Xbox One release. That means we'll be able to keep pushing updates with ease in the future :)

Changes in this update:

  • New features
    • Now you can Save & Quit inside a level (except during a battle)
    • The bestiary shows a stats screen for each enemy
  • Balancing
    • Reduced difficulty and number of Imps a bit more. Also improved performance when several imps are on screen.
  • Changes
    • We've changed again some bits of the save system to make it compatible with the recent console release. Some settings will revert to defaults because of this. Saved progress shouldn't be affected at all.

13 comments Read more

About This Game

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.

Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • Additional Notes: 64bit OS recommended but not required
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
    Minimum:
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    Recommended:
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    • Additional Notes: For AMD Graphic cards, MESA drivers newer than 10.1.5 are recommended.
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
Helpful customer reviews
232 of 242 people (96%) found this review helpful
2 people found this review funny
52.8 hrs on record
Posted: November 29, 2014
This is a fantastic game. The gameplay is extremely tight and responsive, which is good because it is also very challenging. Skillful play is rewarded. In this respect it feels similar to the old style FPS like DOOM where you would find yourself with little health, no ammo and a roomful of baddies, hoping that one of the vanquished will drop you 10 hp to keep you going for another room.

There are also roguelike elements. The ziggurat is different on every playthrough, and the weapons you find are randomised. Sometimes you will find a grenade weapon and then encounter a room with hordes of little enemies. You will have an easy time. Other times you will find a crowd control staff and a few massive bulletsponge enemies. Tough luck. When you level up, you can choose one of two randomly drawn perks. Some will be very useful, some will replenish your health in a one-time deal, some will make you stronger over the long term. There are also treasure rooms and shrine rooms, where you can sacrifice health and ammo to the gods, who might reward you or if you are Superjunk punish you every time.

I definitely recommend this game. It's good old-fashioned FPS goodness with a healthy serving of roguelike on the side. But if you are skillful, the roguelike elements can't doom you from the start like in other titles, where you might keep restarting the game until you get a good starting item. There are also evil carrots in this game that try to bite you. I hate carrots in real life, they are an awful vegetable. So it is good to shoot them with my stick.
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54 of 57 people (95%) found this review helpful
61.6 hrs on record
Posted: December 22, 2014
My favorite game of 2014. A glorious mixture of concepts / mechanics, and a very high replay value.

I'm a big fan of the Heretic / Hexen / Doom / Quake / Unreal games, as well as Serious Sam. I don't think Ziggurat is a rip off or a copy of Heretic, but you can basically imagine it as a Heretic RPG, rogue-lite, dungeon-crawler, etc. Basically, it's a really great game and worth the full price.


Some people complain the game isn't worth buying without local co-op / some form of multiplayer, and probably about half of those people changed their mind after buying the game. I'm pretty sure I even saw mention that if the game did really good in sales that a feature like that would be looked into, so what are you waiting for?
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60 of 69 people (87%) found this review helpful
29.4 hrs on record
Posted: December 20, 2014
This has turned to be a very nice and pleasant suprise of the year. This game, and its Dev, deserves every single compliment that it has received. The game has grow nicely since the beginning of the early access. More Bosses add, monsters, items, dungeons, more rogue, more difficulty....The game still receives update, meaning , at least for me, that the devs still wants to upgrade their creation....i would definitely recommend it for almost any price. This is the best indie game of the year.


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Setember, Early access:


What can i say??? This is definitely the BEST early access available on steam!! Since the release the game has been updated with more content. For the fans of rogue-like games mixed with a FPS and RPG elements this game is a must have. I really recommend this game to anyone, not only the fans of the style, its turning into a epic game with hundreds of hours in replayability.
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32 of 35 people (91%) found this review helpful
74.2 hrs on record
Posted: November 3, 2014
This game is so good on so many levels.

First up: what it is. It's a first person shooter rogue-lite. You get set into a dungeon with not much but a wand of piddly little magic missiles and set to fight your way through the floors. There's a boss guarding the exit to each floor, and when you switch floors you can save and quit, but there's no way to save mid-floor. Floors will take you between 7-14 minutes to clear for the first level, but get bigger and more complicated as you progress.

The game it reminds me most of is actually The Binding of Isaac.

The weapons are hugely varied, and all bar one of them are great fun to use. And I'm sure I just haven't gotten the hang of the last one yet. The way the weapon system works, with a limit of three different types of weapons (plus the wand), and shared ammunition for each type forces some great gameplay, deciding which of your weapons to use in which circumstances, and how much mana to save for the boss is great fun. And whenever you come across a new weapon that replaces one you have, it's never a straight upgrade, there's always a trade off. Sure, this one might do more damage up close, but that one freezes enemies solid so they can't attack you. You have to judge which is more valuable for you: a little bit of control or faster damage. And do your other weapons change that choice?

Enemy types are similarly varied, and each class usually has a certain strategy that you can utilise to most effectively kill them. This gets particularly fun when you come across enemies that require you to stay close to alongside ones you have to stay away from, and you find yourself stuck between two very painful places.

The unlocks come at a great pace, enough to keep you interested, but not so fast as to overwhelm. You have plenty of time to get good with the weapons, amulets and characters you've unlocked as you go.

Within each run there is a great sense of progression. You start off terribly weak and mana-starved, but if you make it to the third floor (an achievement unto itself) then you find that you have a huge arsenal of strengths. But you can still die if you make a few too many mistakes.

I am also a fan of the upgrade mechanics. Finding raw damage enhancers is rare, and they usually come with a downside. The most common way of increasing your damage output is through attack speed, but more attacks cost more mana, so that's not ideal either.

So is the game good? Yes! It's fantastic. You run about on your adrenaline high, shooting colourful bolts of magic at creepy monsters until either they or you keels over. You will need to be good to progress, but you have so many reasons to keep getting better.

Easily one of my favourite games of this year.

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34 of 40 people (85%) found this review helpful
2.8 hrs on record
Posted: October 29, 2014
Ziggurat is a FPS rougelite game made by Milkstone studios. Surprisingly, the other game of theirs that I played, little racer street, I didn't like much. Reguardless, this is probably the best FPS rougelite on the market right now.

In Ziggurat you are dropped in a... well, Ziggurat. Which is simply a massive step pyramid with several layers. You travel through and try and complete as many levels as you can before you die, which is pretty common with rougelites/likes. One of the more interesting things about this game though, is not only do you start out with a base weapon, you get a random, more interesting weapon at the beginning and every new floor as well. With 4 weapon slots, one for your normal, one for your spells, one for your alchemy weapons, and another that I don't actually know what its called. It seems to be filled with staffs, so its probably for that. Anyway, once you get enough weapons the combat is very diverse. And even in the beginning you have 2 weapon choices, which makes it plenty of fun at the beginning.

The level up system and the enemy variation add plenty of reason to continue play. There are several different passive affects you can add to your character that will help you as you level, and keep things fresh. The enemy type is extremely varied and forces you to change your combat style every room. Keeps things fresh and fun on every run. There are also a ton of unlockables to keep you playing even after you've beaten the game, including 10(?) playable characters.

The art style is a cartoony high fantasy style which I enjoy. Reminds me of a Fable or Kingdoms of Amular, that sort of artstyle. I think it fits the game well and the interface is done quite well too.

If I had a complaint, it would probably be that I found it a bit too easy, at least so far. Roguelites/likes should have you spending hours learning the intricacies of the game and finding proper builds and weapons that work best for you. In this particular game though, I found myself beating the full game with one character in less than 3 hours. To me, that means your game needs some more meat. It has a lot, but I think it could use more difficulty.

Now I don't hate the game at all, I love it. I think its one of the better roguelites I've played in quite a while. I would have loved to see more than 5 levels though. Anyway, one of my favorite roguelites I've played recently and you should definitely pick it up if you enjoy the genre. 15 bucks, or 12.74(its current price) is a steal for this very fun FPS rougelite.

Pros:
-Shooting
-Enemy variety
-4 weapon slots with different mana pools
-Save between levels
-Art Style
-Leveling system adds variation to runs
-Good graphics/PC options

Cons:
-Base game can be too easy
-Too short(Only 5 levels)
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29 of 34 people (85%) found this review helpful
6.9 hrs on record
Posted: November 28, 2014
Yes, rogue-likes with procedurally generated levels are a dime-a-dozen on Steam. What Ziggurat offers however, is an incredibly whimsical, cartoonish, artstyle combined with good old Hexen/Doom-inspired gameplay. Yes, you can actually dodge projectiles and enemies are big and noticeable!

The flow of new stuff to discover and play with is well paced and there are good incentives to try particular playstyles to unlock new things.

The writing is a bit eh, on the “lol random” end of things but nothing that can’t be ignored with a roll of the eyes. It’s super fun and cheap! Heartily recommend.
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25 of 29 people (86%) found this review helpful
66.3 hrs on record
Posted: October 29, 2014
If you like first person shooters and/or roguelites, you need this game.

As many others have said, it plays like Heretic and Hexen with weapons reminiscent of those games. You kill enemies to earn experience, level up and earn passive skills that make you more powerful.

The five floors in the game can be cleared in 40 minutes to an hour, and the different characters, skills and weapons you pick up every time make for a wide variety of runs.

Replayability is huge. You're almost guaranteed to unlock a new skill or a weapon every time you play, whether you die on the third floor or kill the final boss, which makes for those classic "just one more run" moments. The ability to save and quit between floors is a great recent addition too.
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86 of 137 people (63%) found this review helpful
1 person found this review funny
42.3 hrs on record
Posted: December 7, 2014
10x better than Paranautical Activity! (with no death threats!)
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21 of 24 people (88%) found this review helpful
1 person found this review funny
71.8 hrs on record
Posted: November 27, 2014
I rarely write Steam reviews, but I must praise this game.

We get showered in updates that provide what could easily be parted out as DLC for free. The gameplay is tight and challenging but it's also fair and fun.

If you enjoyed Heretic/Hexen or a roguelike I can't recommend this enough. It doesn't have starvation and the more "tabletop" aspects of a roguelike, but it does pretty well at capturing the essence of resource management. The insanely cool random perk system means that you have to make interesting decisions every time. The different wizards are amusing ways to change your approach to the game.

Stop reading and buy it already!
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17 of 18 people (94%) found this review helpful
9.3 hrs on record
Posted: December 21, 2014
What can I say about Ziggurat, one of many recent rogue-lites released on Steam? Well, for one thing, it's actually pretty good. In fact, I would go as far as saying that it's one of the best rogue-lites that you can buy on Steam. Though it borrows a lot from other rogue-lites (which in turn borrow a number of key concepts from actual rogue-likes), it also has some Heretic and Hexen thrown in, and not just in terms of visuals, but also in terms of gameplay.

The gameplay of Ziggurat is quite simple. It's a combination of a rogue-like dungeon crawl mixed in with an FPS. Along the way, you will be leveling up your character, dying from enemy fire, unlocking new perks and weapons (as well as the occasional character), and starting from ground zero all over again. When it comes to basic FPS mechanics, the game does everything correctly, and the controls are also well tuned. The perks in this game range from your basic "magic meter increase" and "better healing" to perks that can negatively impact one aspect of your character while improving another aspect of your character, which may or may not ♥♥♥♥ your ♥♥♥♥ up. In addition to these perks, there are also rooms your character can pray at to gain temporary and permanent perks in the form of "divine blessings", although these same statues can also give you "divine punishment", which affects your character negatively, or a divine indifference, which affects you in both a positive and negative way. These statues can also refill your health or mana meters and give you new items. Although you will probably never be able to use or find all the weapons in the game in a single playthrough (assuming you managed to unlock all the weapons in the game), I was quite surprised over how many weapons there are in the game. There are four primary weapon types, and although the usefulness of some of these weapons is debatable, most of the weapons I have used have helped me in my playthroughs in one way or another. As far as characters go, you only have one to play with in the beginning, though you unlock more as you complete certain prerequisites. Each character has some variation in between then, with one character being the "balanced" type, while another character being the "speed demon" type, and some characters might be proficient in either one or more magic types. However, the gameplay still remains very similar even when playing other characters. The level system in this game is pretty basic, as it increases your mana pool and your HP and then has you chose a perk. Of course, there is an aspect to it that irks me, and that aspect is not being able to directly chose what perks you want. In fact, each time you upgrade a character, you have two perks to chose from (three with the help of an unlockable perk), and those perks are randomly chosen. Why does this irk me? Well, its probably because it doesn't allow for total control of your character in terms of character progression. I understand that rogue-likes certainly have a luck factor, and I also understand how some of that luck factor carries over into rogue-lites. However, contrary to popular belief, not every factor in a rogue-like is based on luck, and yes, that includes character building (assuming the rogue-like lets you control what your stat points and/or skill points go into, which a lot of rogue-likes do). This to me feels like a half-♥♥♥♥♥ attempt at character building with player input. Either give me full control of what perks and skills I can learn and/or give me full control of where I can put my stat points into, or don't give me full control of those options at all. Also, the traps are kinda lame, as they are not that difficult to pass through once you get their patterns down.

In terms of presentation, optimization and sound, Ziggurat is mostly good. The graphics are very solid, and most of the character models are pleasant to look at. The game also manages to be pretty well optimized, and has some essential settings. The only thing that I didn't like too much in this category is the sound, as the music is quite meh.

Even though the game has a number of quirks, Ziggurat is a well put-together rogue-lite that is definitely worth checking out if you're looking for a very good rogue-lite fix, and fans of FPS games and actual rogue-likes might enjoy this as well.
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103 of 173 people (60%) found this review helpful
3 people found this review funny
1.5 hrs on record
Posted: November 24, 2014
To be clear, my recommendation is "No" because the choice is binary and I wouldn't say "Yes."

In reality, my recommendation is "Maybe." There are plenty of people who like this kind of game - I'm just not one of them.

The game does look good, and the enemies do indeed have a range of visual and behavioral styles. Especially in the area of the game's adversaries, I think the developers have done well. They've created hostile NPCs that are more than just damage sponges. Each enemy type has a distinct and quickly recognizable pattern of attack and defense. This creates opponents with signature styles, and in doing so, recalls the excellent design of classic games.

The problem, though, is that distinctive enemies are not enough to overcome the game's central premise. A central premise that is also Ziggurat's fatal flaw:

The entire game is, essentially, a "Luck-Based Mission" with permadeath as the penalty for bad luck.

Such a central premise can theoretically be done well. If the basic combat is incredibly fun, for instance, then a restart might not be so bad. If that really fun combat takes place in enormously varied environments, then that's even better.

Ziggurat fails to adequately deliver on either count. The combat is certainly good, but it's still too simplistic to hold up the entire experience on its own. The randomly chosen rooms differ from each other, but not enough to truly keep you guessing as to what you might find next.

Another problem is that "Luck-Based" is applied to pretty much everything. You can learn to be better at combat, but you can't really learn from your mistakes in terms of character build. That is, the weaponry you encounter and the perks you can add to your "skill tree" are randomized. As such, you can figure out what works for your play style...but you'd better enjoy it while it lasts, because you might not be able to get your hands on that combination of weapons and perks again.

Ziggurat isn't a bad game, but I just didn't find it engaging enough to offset its high cost of failure and the lack of any meaningful, repeatable gameplay choices.
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16 of 18 people (89%) found this review helpful
49.8 hrs on record
Posted: December 10, 2014
It's the rather short (usually 45 minutes to 1 hour) runs with its simple gameplay in which almost everything is randomized that keep Ziggurat fresh and enjoyable whenever you feel like throwing a porcupine bomb in a carrot's face.

The gameplay is rather simple (dodge and shoot!) but spiced up by weapons that behave completely different, ranging from one shooting like a shotgun freezing enemies to bombs that shoot poisonous spikes in all directions upon impact. Combine these varied weapon types with perks ranging from rather basic improvements to others that change your whole style of play and you'll have a lot of interesting runs thrown at you.

The fact that weapons and perks are randomized might rub you the wrong way if you take this game too seriously or if you want it to be more of an action RPG than a rogue-lite. For everyone else though this just means that you'll have to adapt to what the game is giving you in order to succeed.

TL;DR:
- It has varied weapons that are fun to use and interesting perks.
- It's very randomized. Not recommended if you easily get mad at the RNG gods.
- It gets updated very frequently with big amounts of content (like every 1-2 weeks so far!)
- Carrots!
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19 of 26 people (73%) found this review helpful
3.4 hrs on record
Posted: November 11, 2014
Type of Game:

Procedural Death Labyrinth (PDL) First Person Shooter (FPS ) or FPSPDL

Version Played:

PC version through Steam

Similar Games:

Paranautical Activity, Tower of Guns, HeXen, and to a lesser degree The Binding of Isaac

The Good:

FPS gameplay that is frantic and twitch-based, which brings back a feeling of playing old school Quake or an even better comparison Hexen
Four different weapon categories, which feature different ammo types for each. All weapons are projectile-based, but some feature area of effect damage or spread functionality. Weapons are varied enough to keep things interesting.
Numerous procedurally generated rooms that offer a strong challenge in the sense of number of enemies or traps to avoid
Progression is rewarded with abilities that make give the player mild advantages.
For example: Health will restore slightly when entering a new combat room. This is a great ability as health potion drops are very infrequent
There are also permanent progression unlocks in the form of new characters, which feature different starting abilities
All of these choices drastically impact your play through and add a wonderful level of strategy to the gameplay
The game is challenging in a way that requires you to constantly be aware of your surroundings. You can quickly find yourself cornered or stuck on a pillar, which could equal your demise. I found the difficulty suspenseful and rewarding, which are the reasons I enjoy PDLs so much.
The art style is Gothic, which lends to the overall archaic design of the maps. You feel as though magic is a common companion to this game world, which appears to be the subject matter
There are many different enemy types and some creative ones as well (I’m looking at you weird floating whale creature), which all have different battle tactics. Facing a new enemy is both fascinating and frustrating.
There are also boss battles, which offer variations of other enemy-types you’ve faced off against. They are large and difficult to overcome, which again adds to the satisfaction when you beat them.

The Bad:

The game has an ending, but doesn’t offer much in the way of end-game content after you do so. There is no New Game+ or added bosses (think Binding of Isaac). Once you’ve beaten the game there is little motivation to return to it. A successful run can take as short as a couple hours, which is disappointing considering how much content this game features
Puzzle sections feature FPS platforming, which I feel is always a difficult mechanic to pull off. Since you can’t see your feet, timing your jumps with the location of your player’s body is tedious and unnecessarily frustrating.
Gameplay itself can get stale, as once you’ve seen all the weapons there is little variation to the strategy. Dash around and shoot at all the enemies then jump around a frustrating platforming puzzle then repeat.

Can you play it while the children are awake?

The monsters are creepy and well designed and as I mentioned above there is a strong Gothic influence, which can create a scary atmosphere. I would say it is fine for older children, but the younger ones may let their imagination run wild and be scared of the content.

Did I make time to complete it?

Yes. It took me a few hours to run through the entire game. Unfortunately, there was little incentive for me to return.

Recommended Purchase Price:

Ziggurat is an easy sell for someone who is both a fan of First Person Shooters and Procedural Death Labyrinths, there is much here to like. Whether it is the well crafted progression system, enemy type variation, random room generation, fast and crazy projectile combat, or the enjoyment of defeating a particularly difficult boss you’ll find something to enjoy! The only caveat to this would be the replayability of Ziggurat, as once you’ve completed the game there is little reason to return. I recommend a purchase price of $12.99.

OR

87% of current retail value of $14.99

A Quick Look at Those Games You Might Buy:
http://www.gamersglance.com
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15 of 19 people (79%) found this review helpful
13.0 hrs on record
Posted: December 6, 2014
ZIGGURAT a magical mystical menacing and miraculously surreal meditative gaming experiance. A work as mysterious as its name with levels which constantly change promising with graphical ecstacy the banishment of boredom the blessing of gaming euphoria.

ZIGGURAT is like a Zen like experiance where level design, art and soothing audio come together to deliever a gaming experiance harking back to games of old such as Raven Software's HERECTIC and HEXEN while feeling current yet timeless.

You play in the first person leveling up and opening up the choice to use different characters with their own skill sets once you progress far enough. As you level up you will recieve what seems like an infinite amount of perks in the form of cards randomly offered by the game world. Most of the time you will have the option of selecting one of two cards granting you different powers. Other times you can choose cards which allow you more then two choices.

There are also statues of ancient gods who will bless you in trade for some of your health,mana etc. Some times though gods being gods you will get nothing or even something negative for your troubles. Along with this is a huge selection of powerful mystical looking weapons. From staffs, bombs and even guns ZIGGURAT like everything else it does knows the meaning of variety with joyful abandon.

The world of ZIGGURAT exists in randomly created dungeons which are beautifully designed with plenty of colour and ambient lighting alive with many a lethal trap making combat a fantasy thrill seekers delight while bringing a amazing soothing surreal meditative calm between battles as one gazes upon the suddenly very peaceful gorgeous setting as haunting ageless music plays in the background. Its like listening to a spiritual harp touching the soul making one reflect on the positive setting the player up for some fun battles at any moment. There are many secret areas to be discovered in the environment which is very destructible with collapsing walls hiding hidden locations. Candles can be snuffed out by running past them, books destroyed and scattered to the winds, huge Atlas like statues shattered etc.

The monsters are quite bizzare looking as if made for a childrens game yet once i fought against them i learned to fear them as if they were creations of some demented mushroom garden or psychotic Dr. Seus story. They really fit in and compliment the labyrinthian and maze like dungeons of ZIGGURAT adding a sense oddness and of being off kilter with the normal like a HP Lovecraft story.

Milkstone Studios are unstoppable with their genius creativity and inspiring work ethic as they keep working on their beautiful child ZIGGURAT with each new almost daily update transforming it to an even more of a action packed fun filled stunner making me think to myself, "Wow i would have never thought of that" :)

Buy ZIGGURAT and enjoy a mix of explosive action and meditative tranquility rarely scene in this fps fantasy rogue mixture that delivers like the finest alchemical potions the most senses awakening brew of morning coffee!

Thank you Milkstone Studios for the excellence.
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19 of 27 people (70%) found this review helpful
1.0 hrs on record
Posted: October 30, 2014
Heretic + modern graphics + roguelike elements + diverse enemies + diverse weapons + permadeath = Awesome good fun.
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14 of 19 people (74%) found this review helpful
11.8 hrs on record
Posted: December 1, 2014
A very great game. Like a RPG Doom/Hexon.

I can't think of a game where there is a varity of weapons, and all of them are great. The variety of rooms and enemies makes all 4 weapons you can carry at a time useful. I would say the best game of the year.
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9 of 10 people (90%) found this review helpful
27.2 hrs on record
Posted: November 15, 2014
I cant say enough good things about this game, such a refreshing change of pace for the FPS genre, reminiscent of games like Hexen and Heretic and the nostalgia strikes a chord on so many levels. The difficulty and pacing of the unlocks is spot on and while some runs are disasterous it only adds to the overall enjoyment knowing that if you just give one more shot. Hugely addictive and challenging on normal mode, highly recommend!
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11 of 14 people (79%) found this review helpful
23.7 hrs on record
Posted: November 25, 2014
-Always a new adventure-


Ziggurat is a "rogue-like" fps, which means the levels are randomly generated. You are never going to have the same level twice. Some reviews have stated it's like Heretic or Hexen. This game is not Heretic or Hexen. But in a world where Triple A developers are advertising their games as "Like Skyrim but with Guns and Vehicles" could you really blame anyone for comparing this to Heretic or Hexen? Sure it plays similar to an old school FPS. Secret Areas (1 per level). Able to carry more than 2 weapons. Just because you play as a wizard doesn't make it like Heretic.

I think any fan of old school FPS will enjoy this game, it doesn't have the same strafing speed that we had in the 90's but it's definitely a fresh breath of air in a genre that has been decimated by the likes of modern military FPS. For $15 dollars you'll get more than your money's worth. This game could be replayed over and over again. I think even fans of Minecraft or other Roguelike games where the world is randomly generated will enjoy Ziggurat.

Overall this is one of the best indie FPS I've played all year. (2014) I wouldn't let it pass you by. If you can get it on sale then great, but if not like I said, this is definitely worth the full price.
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7 of 7 people (100%) found this review helpful
15.7 hrs on record
Posted: March 25
Easily one of the best FPS rogue-likes I've played!

Imagine Binding of Isaac with the gameplay of Serious Sam in a high fantasy setting... throw in a leveling/perk system and you get Ziggurat.

The Good:
- Gameplay feels really nice and smooth.
- Binding of Isaac rogue-like dungeon formula (you enter a room, deal with enemies, enter next room).
- Unique spells and magic weapons.

The Bad:
- Not so deep in terms of enemy and item variety (compared to other dungeon crawler rogue-likes)
- Some perks, items and characters that you really want can take many hours or pure luck to unlock.

I'm recommending this to anyone who enjoys rogue-likes or action packed FPS gameplay.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: March 5
No ♥♥♥♥ing idea what I'm doing, but I'm enjoying doing it!
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