When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those who wronged him. Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat...
User reviews:
Recent:
Mostly Positive (106 reviews) - 73% of the 106 user reviews in the last 30 days are positive.
Overall:
Very Positive (885 reviews) - 80% of the 885 user reviews for this game are positive.
Release Date: Nov 18, 2015

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Recent updates View all (8)

August 8

Patch 1.4.3: Fan Localization Support Update is Now Available!

Dear Fellow Undead Gunslingers,

We greatly appreciate all of the time and hard work that some fans have invested in translating Hard West into different languages, and so we are very happy to announce that Patch 1.4,3 introduces Support for Custom Language versions of the game and its DLC. This will enable almost everyone to easily enjoy these new translations of the game, should they wish to.

The complete localization kit for Hard West (including the Scars of Freedom DLC) is available for download, translation and sharing from this link: https://www.dropbox.com/sh/zvka8p4qmo20unb/AABnPR1IdWd3QM-C5iRb7Nbxa?dl=0

The above link also contains clear instructions for importing localized files and utilizing this new custom language support. In a nutshell however, this process simply involves extracting and merging the new localization files that you wish to use in the game’s local folder. The new feature then recognizes custom translations and displays them in the Options menu for easier access.

Please note that this Custom Localization support is Windows-Only for now. However we will look into developing and releasing this feature for the other platforms should there be a clear demand for it.

Thank you very much to everyone who has taken the time out of their life to translate Hard West into new languages on their own. Your passion never ceases to astound us, and we’re hoping that this custom localization support is a good first step in us showing our appreciation for your efforts.
Now let’s teach people the true meaning of vengeance in numerous whole new languages!

13 comments Read more

March 3

Content Patch 1.4 and DLC Scars of Freedom Released!

In the Weird West grim news is great news! The large 1.4 patch for Hard West is now available to everyone with a number of fixes and completely new additions to the game. Especially worthy of your attention are the Gameplay Mods, optional tweaks which can radically alter the way the game is played. From affecting difficulty, to changing important game mechanics, they allow for completely new ways of completing the Hard West campaign. Below are the highlights of the patch:

Patch 1.4 New Features
  • Added the Gameplay Mods feature, i.e. ten new features modifying some of the rules established in Hard West, such as disabling reaction shots from enemies, forcing AI to use a wider array of abilities more frequently etc.
    Gameplay mods are only available for the vanilla game and cannot be used in the expansion.
  • Added the missing Straight Flush hand.
  • Added a new graphics option: Water reflections.
  • Added an additional highlight to the tile, from which a usable object will be used, when hovering the cursor over said object.
  • Improved dynamic cover cursors for more clarity.
Fixed issues
  • Fixed a rare issue where saved games could be corrupted.
  • Fixed an issue where the XBOX 360 wireless controller would not be recognized by the game on a Mac.
  • Fixed an issue in which the barter screen would not appear.
  • Fixed an issue where players were unable to open a world map location after loading the game from the main menu.
  • Fixed an issue where game completion achievements would not be unlocked correctly.
  • Fixed an issue in which decomposing bodies would not disappear when the camera changed elevation to a lower one, than the body.
  • A Matter of Time: fixed problems related to purchasing the Laxative Potion (different price + money is subtracted correctly)
  • Improved ability balance.
  • Increased Fate Trader item prices.
  • Fixed some missing GUI text in the French localization.
  • Fixed a bunch of erroneous gamepad controls descriptions.
  • Fixed several typos across game text.
  • Fixed wording on certain achievements.
  • Improved the credits section to prevent ugly line breaks.
  • Made the face in the Cracked Skull icon to be a little more serious.
  • Fixed a couple of minor texture glitches.

Scars of Freedom DLC

Return to the unforgiving world of Hard West for an adventure in the Civil War Texas. Libertee is an escaped slave-turned-vigilante, enhanced without her consent with superhuman capabilities by one Doctor Gorman. Hungry for answers, and for revenge, she tracks down the mad surgeon, but his motivations turn out to be the opposite of what she had anticipated. As she makes up her mind about the doctor’s fate, the two will have to face an even more powerful enemy.

Experience a brand new tale in the weird world of Hard West during 7 new, specially crafted tactical combat encounters and overarching world map gameplay. Make strategic purchases for your gunfighters, then wreak havoc on your enemies and use their technology for your benefit. Enjoy a story narrated by two protagonists whose outlooks on life vary wildly, but who, deep inside, are more similar than they would like to admit.

DLC Features
  • A new tale in the Hard West universe, featuring a unique mix of classic western and gothic horror.
  • A deeper, longer story, narrated through its numerous twists and turns by protagonists, Libertee and Dr. Gorman.
  • 7 new tactical combat encounters and a world map with new, unique mechanics.
  • New Unique Surgical Bodily Augmentation System: Revamped character development system, allowing for strategic planning and more informed choices.
  • Rebalanced combat and character progression, offering a tighter, more challenging gameplay experience.
  • Fitzpatrick Revolver - a new, powerful gun in your arsenal.
  • 10 new playable characters

16 comments Read more

Reviews

“Everyone who likes tactical strategy games should take a closer look on Hard West.”
8.5/10 – Gameswelt

“More than just an X-Com-like, Hard West has a style all its own.”
7.3/10 – IGN

“Undead Gunslingers, Psychics, and Demons all wrapped up in a Tactical Western Adventure”
8/10 – Gamewatcher

Collector's Edition

The Digital Collector’s Edition of Hard West comes with a comprehensive Digital Artbook, Original Digital Comic Book, and Full Original Digital Soundtrack which was mastered and composed by Marcin Przybylowicz (The Witcher 3: Wild Hunt).

About This Game

Welcome to the Wild West like you’ve never seen it before. When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those who wronged him. Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. Because in this world, death is a constant presence and the black pacts which you make with forces beyond human comprehension will forever haunt all those around you.

Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat missions. Journey deeper into the world of Hard West and meet a colorful cast of playable characters whose fates are intimately intertwined with yours. Together you will need to make divisive choices to uncover the ultimate plans of the ancient powers at play, as you unravel a deep narrative storyline featuring multiple endings depending on the choices you make during the game.

Game Features


  • A Unique “Weird” West World: Explore a world where Western legends meet demons, arcane rituals and satanic cults and where the dead can walk the Earth again. For a price.
  • Compelling Turn-based Combat: Control 1-4 squad members in thrilling turn-based combat encounters and master a range of powerful western-inspired special abilities, from feats of gunslinging to survivability against all odds, to take out your opponents in a series of original tactical maps with unique story-based objectives.
  • Collect and Combine Special Abilities: Obtain new special abilities by collecting and equipping unique cards which are earned throughout the game by completing main- and optional objectives, exploration , bartering, treasure hunting and more. These cards can be combined to create even more powerful combos, and provide additional options in combat.
  • Choice and Fate: Experience a deep story where decisions made during and between combat scenarios will resonate through future events and change the ultimate fates of a divisive group of colorful characters
  • Luck of the Draw: Use a combat system that goes far beyond pure probability by featuring luck as a unique guardian of engaging and challenging combat
  • Dynamic Cover: Change the flow of combat thanks to an extensive cover system which allows for the creation of effective cover from objects in the environment, making flanking and maneuvering during battles a truly powerful tactic
  • Shadow Spotting: Exploit the Blazing western sun to Locate out of sight enemies by the shadows that they cast, along with the sounds they make
  • Ricochets: Utilize Metal objects to allow master gunslingers to shoot beyond the line of sight for increased tactical combat options, and diversified planning
  • 40 Historically Inspired Weapons: Equip and employ an eclectic collection of deadly shotguns, rifles, pistols and sniper rifles, all based upon real outlandish prototypes, designs and ideas from the era

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: AMD Athlon(tm) 64 X2 2.6 GHz / Intel Core 2 Quad 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 4670 (512 MB) / GeForce GT 430 (1024 MB)
    • DirectX: Version 10
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows Vista/7/8/10
    • Processor: AMD Athlon II X4 3.1 GHz / Intel Core i5 3 GHz
    • Memory: 6 GB RAM
    • Graphics: Radeon R7 260X (2 GB) / GeForce GTX 550 Ti (1 GB)
    • DirectX: Version 10
    • Storage: 6 GB available space
    Minimum:
    • OS: OSX 10.9.6, 10.10, 10.11
    • Processor: Intel Core i5-2520M (2.5 GHZ)
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6630M (256 MB)
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (106 reviews)
Overall:
Very Positive (885 reviews)
Recently Posted
Luxxor
22.3 hrs
Posted: August 28
Lacks the depth and replayability of Xcom, but still fun
Helpful? Yes No Funny
DynamiteKnight
17.6 hrs
Posted: August 27
First of all, on a scale of 1 - 10, 10 being highly recommended, I would give it around 6.

I have a lot of problems with this game, from the constant, temporary "hanging" (around 3 - 5 seconds at random times), to the story choices that in the end don't really matter as much, to the scenario-based campaign style with no carry over of characters and traits. That being said, it was still quite fun. It's a western, grid tactical, less polished X Com type of game. The battles are definitely fun.

Buy only on sale!
Helpful? Yes No Funny
Dudecakes
8.7 hrs
Posted: August 26
Great game if you loved playing XCOM or Final Fantasy Tactics. This is a cool game, story is kinda meh, gameplay is great though. Def buy this one when its on sale (also play with the keyboard, controller just takes really long to do things.)
Helpful? Yes No Funny
Galaxian
18.8 hrs
Posted: August 26
Really nice game with a diverse theme. The story is really different and interesting, you tend to care for your team mates, the graphics are great, the scenery is great, the gameplay is diverse. You should try it if you like turn base strategy games.
Helpful? Yes No Funny
Richie Tenanbaum
3.8 hrs
Posted: August 25
7/10

+Presentation is the high point. The artwork is great, the menus, music and narration all do a terrific job. The graphics aren't too shabby either in-game, they get the job done and are on par with most TBS games. In between engagements there's a healthy girth of story telling and RPG elements w/ the prospecting system. Pretty good value for the $13 I spent.

-Combat mechanics seem a little too simple. The card system was interesting in that you can assign certain combat properties to each character, but overall combat evolves around a strange cover system and little diversity in tactics.

All-in-all, Better than I thought it would be, a pretty solid value.
Helpful? Yes No Funny
{FITH}™Dragnix
10.2 hrs
Posted: August 25
Target Audience: Patient Strategy Fans

Summary:
This is one of those games where you need to take the first 2/3 hours in setting up how you're going to play. The game is so reliant on the difficulty and the challenge to carry it. Not giving yourself the proper challenge will cause you to fall asleep while playing the game. But if you do take the time: you'll find a game that has a couple of unique mechanics that will keep you interested and give you a challenge that you are looking for. I love the ricochet mechanic: which added a layer of complexity to the strategy. The luck mechanic being tied to the base health/dodge mechanic does make things a bit more difficult skill wise, which can help and hurt the game in the process. It's one of those games that played it a bit too safe with these mechanics. If it was more experimental, I really think the game would have gotten a lot more attention. Instead, you've got a game that's good in the genre, but could have been great.

Video Review: https://www.youtube.com/watch?v=b3l54QCrsOo

Lists:
Positives:
  • A lot of options in terms of mods/mechanics that can really customize the experience. Like the combat injuries portion in particular.
  • Does a great job of keeping the Western theme, and weaving it with the demonic themes. It's got a sense of realism that grounds the story in a good way.
  • Solid in the gameplay/skill department. Some of the skills like golden bullet are nice complements to the base gameplay, while emphasizing the luck system.
  • Like the idea of the ricochet mechanic. Helps to add another layer to the strategy: allowing you to stay in cover and protected.
  • The storytelling is reasonable, despite the segmented and encapsulated stories.
  • For a strategy game, has a good amount of detail graphically from the isometric perspective. Lightning in particular is done well.
  • You do feel permanent losses, as it makes some of the scenarios really difficult with only one or two soldiers at your side.
  • Music hits the tones of the game rather well: mixing the Western elements with the eerie Demonic elements rather well.

Negatives:
  • If you don't experiment with the different difficulties and mechanics, you're going to have a bad time. The game is so reliant on the difficulty and the challenge, that many people will be turned off despite not seeing what the game has to offer.
  • The game's standard AI is sorta......well sorta stupid at the normal difficulty. It'll overlook a guaranteed kill for no good reason.
  • The game needed to be more experimental in its level design. It doesn't take advantage of the interesting mechanics, and plays it too safe. Wanted to see more done with the shadows concept.
  • Character building doesn't work due to the characters changing too often.
  • There's a couple of menus that take a while to load and really hurt the games performance.
Helpful? Yes No Funny
busyman
12.2 hrs
Posted: August 25
I personally tried very hard to like Hard West (pun not intended), but the major turn off is the overhead map. 90% of the time you're there, running around doing uninteresting things with uninteresting characters, while 10% of the time you're in actual turn based combat. It's really a chore.

They also keep switching up the mechanics from one scenario to another. In one, you're recruiting tens of peons which you put to work at points of interest around the map. These are actions which consume rations and leave the peons prone to injury or death (watch out for the jaguars when hunting for food). In another, it's just your posse which you have to keep fed after every day (morning, noon, evening, night) and perform fetch quests.

It's also annoying when posse members decide to leave randomly, usually right after I set up their gear.

The combat I mostly like, but that's because it's borrowed heavily from XCOM. Exceptions are the nonsensical luck system and the fact that there isn't much differentiation between weapons. Stealth sections are also pretty silly because it looks you're running around in plain sight, when in fact enemies are very near-sighted. This is normal difficulty.

I've seen other people complain about the save system - there are no in-mission checkpoints, you have to restart from scratch if you fail - but most of the time the combat is too easy.

So yeah, I can't really recommend the game at this point, but I'd still be excited for a sequel if it manages to address most of my complaints.
Helpful? Yes No Funny
put1996
15.4 hrs
Posted: August 25
Supreme narrator voice over.

You can actually dig for gold, like people in WWW did.
You can actually be a ♥♥♥♥.
You can actually own a 9-barrel shotgun.
Every choice make you think (because 1 slot auto-save,"deal with it". ).
Helpful? Yes No Funny
Harambe
15.6 hrs
Posted: August 23
If you enjoy Turn-Based Strategy games, this game is a must !
If you don't, this game will make you enjoy them.
It has an amazing story and maybe it's not so long, I mean, 15 hrs can be long though.
Just play this game, there is no reason why you should not.
Helpful? Yes No Funny
Khali
0.3 hrs
Posted: August 23
Well, getting as far as the tutorial and getting rid of this game is pretty much a record for me but when the tutorial ends before what I consider to be a key moment, ie indicating how to actually finish the tutorial and deal with the 'star' then it fails. Frustrating and annoying.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
25 of 26 people (96%) found this review helpful
2 people found this review funny
Recommended
18.7 hrs on record
Posted: August 23
Hard West. Turn based, squad sized tactical fights mixed with some elements of the text games, some, even if a bit rigid, RPG fragments, and many, many parts of grim and horror. Lovecraftian way.

It all together tastes just like multicomponent special cocktail, with multiple layers of taste and rather ambiguous aftertaste. This comparison is kind of warning - most probably, you will not like it, if you don't ready to take shots, not only making them. Taste of bitterness will be the most persistent in the gameplay. It is even stronger there than in the recent Mad Max game, without gasoline, adrenaline and other distractions. Bitter and sorrow, the story of the man in so dire straits, that even Mephisto himself feels lesser evil.

What's it looks like? Well, right from the beggining, you'll see fighting mechanic, almost similar to one in the Firaxis XCom titles. You're either move two times, or move and shoot, or just shoot, and also there are some items to use and some special skills to perform during the combat. But I said - almost similar. That distinction is about Luck system. Every man usually starts the fight with the full health and luck bars. The health is usually between 4-8 points, that means 1-2 direct shots to death. System of covers is the same as in the XCom game - only take a note that almost all covers are wooden. Which means they're not that safe, as one may hope. Luck is another bar, with usual digits somewhere between 70-150. It is both your mana points to perform some special actions - and your shield. If you stand in the plain site, with 100 points of luck, and someone shoots at you - there are good chances that you'll survive the first shot, for the price of huge luck depletion. If you're hiding behind something, and take shots - again, you'll be losing some luck points until some bullet finally will find you, and do some (reduced) damage. Enemies also have luck levels, so everything said applies to them as well.
Okay, I know, it sounds a bit complex, and not fair, maybe. Everyone hates missing with 70-95 hit percentage. It happens - even in the real world - but it is always sucks to miss an enemy standing right next to you, 'cause that means he will likely shoot you now... But in the end, luck system works, and works good in given setting. Once you'll learn the pattern, that will be your equalizer, as you're always outnumbered and outgunned in games like this.
Okay, apart from battle system, by other components Hard West is closer to bizarre projects like Space Rangers, using all those texts just like in the ancient by now Interactive fiction stories.

One of the most questionable game features is that every scenario works separately from others. Yes, they are lined by the story events, but every new scenario, basically, every new chapter, you're bound to start with the very beginning, without money, collected inventory pieces and so on. That approach has some pro points by the way the story goes (you know, pause in narrative like "x years passed"), and some of the previously collected rare items can be recollected during the next scenario... But as of the pace of the game, that approach is decreasing interest to the game sometimes below the level of acceptance. Especially if you're trying to play it "ironman" style, where every random death of the main character in the scenario means you have to start it all over again.
Also, one of the noted downsides of this game is enemies AI behavior, most precisely, group movements. Most of the enemies are using quite the same algorithm in battle, which means they tend to use same routes, same covers... So if you're having the shotgun and/or bombs, you can make quite big killstreak, with just one-two moves. Now, I know the cowboys are not basically trained soldiers, and there are, in fact, some different algorithms to randomize enemies behavior. Yet, the challenge is mostly fixed to the "ironman" condition, and not for really-tough-to-beat combat collisions.

So, do I recommend the game? Yes. But I know for sure that it is not for the wide audience. Too bitter, too fixed in RPG elements for real empathy to game's characters. And even combat, while quite good in depicting the end of the 19th century western topic, is not absolutely brilliant, to vouch for the game carelessly, like I did in cases of "7.62" or some other facinating TurnBased Squad Tactical type of games. Still, it's solid 7.5/10 in my book. Interesting elements of game mechanic, heartfelt scent of western, well-styled horror "Lovecraft style". And even decent visuals, for an indie project.
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23 of 30 people (77%) found this review helpful
1 person found this review funny
Recommended
42.0 hrs on record
Posted: August 1
I am terrible at writing reviews, but I feel that it is unfair that Hard West only has 'mixed' rating here on steam. The game is absolutely amazing. It has flaws, sure, but I can say that about every game I have ever played. For me, pros greatly outweight cons. Before buying I was nervous about certain aspects of gameplay which are discussed on forums. All these points are valid, and all turned out not to be a problem at all.

Pros:
  • Great atmosphere & art style
  • x-com like combat
  • Interesting story
  • Good voice acting
  • Difficulty levels are well balanced: easy is easy, normal is forgiving, hard is, well, hard, but does not feel as unfair, as blackguards for example (great game, by the way)

Neutral (many people are concerned about this points, so I think they deserve a separate section). Just keep that in mind before buying the game:
  • All enemies have passive overwatch. That actually is essential for keeping the game interesting and balanced. On normal difficulty you will mostly one-shot kill everybody. Overwatch forces player to think and use flanking, that is absolutely essential in Hard West. Also, enemies will only shoot you if you were visible before movement.
  • Game lacks manual saves. Your progress is automatically saved when you exit while in exploration mode and you cant save during a battle. Most battles last for aproximately 20 minutes on normal, and 30-35 on hard with ironman enabled (you have to be very defensive and cautious). I only had to replay battle once or twice on normal.
  • Your progress is not being transferred between scenarios, exept for The Fate Trader

Cons:
  • Performance. My single complaint. Most of the time, performance is ok, but in a few levels, it is atrocious, and you cant fix it by choosing lower graphics settings. My PC is kinda old though

Final score:
9/10

If you like turn-based tactics games with a good story and setting, than Hard West is a must-buy
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16 of 20 people (80%) found this review helpful
2 people found this review funny
Recommended
8.2 hrs on record
Posted: August 8
Pros:
A: Follows a horror western story line with classic turn based manuevers
B: Not that hard to pick up with good graphics and works well with most systems-check requirements
C: Percentages on hits or misses are pretty accurate and position is key, so not that frustrating compared to X-com or other games with high hit percentages that are hit or miss
D: Straight forward story telling and you do get the badge play from Steam on cards and items.
Cons:
A: The Tactical outcomes are based on creativeness, for example, I found bouncing off items with gun manuevers to be fun, but not always effective. By the second or third parts of the story you will feel alot of redundancy.
B: Alot of the manueving into parts of the map are un-necessary and redundant
C: Crafting can get useless. You can enhance items, but seems a waste of time.
D: One perspective map play, so you always feel away from the action, rather than part of it like an Xcom or other games that utilize camera perspectives as part of the story and action.
E: Killer here is the lack of save at any point of the game. This can be good for novice who wish to redo battles and redoing storylines, but bad for players who want to redo a turn not an entire battle.

Outlook: My Advice is go to the workshop and watch the public video gameplay by another player or friend to get a good idea is the game is for you and wait until it is on sale. It is not an expensive game but why spend more that you have to. I think Hard West can be vastly approved on in many areas. It does have fun animated cut scenes, but they should be more part of the action and not just for ads or intros. Hard West is a nice start, but I do think HW2 if they ever do it? Will be much better. On sale not a bad game to try.

I would give it 2.5 stars out of 5, passing but not highly rated.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
55.4 hrs on record
Posted: August 9
Polish developers seem to conquer the gaming world with their intellectuall, well-crafted, deep, deep games. While western gamedevs are obviously existing in an infinite loop of their own cliches (dragons, elves, robots and zombies), the Poles break new grounds.
Hard West is an exceptional RPG\strategy game, with strong emphasis on narrative (feels like reading a very good book) that stays with you for days, making you brood on the fates of the game characters (like a good book does).
The atmospheric and inventive perk system (dealing cards and trading various weird relics), absolutely glorious tactical combat system (capitalizing on much of Silent Storm battle mechanics), all soaked in dark weird fiction lore (a Lovecraftian literary movement of recent decades) - all together make for a brilliant game where 'brilliant' is indeed an actual product description, not just standard flattery.
Heavily recommended for tactical combat gamers, Lovecraft and weird fiction aficionados, and all those who like a high quality game devoid of silly modern cliches.
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8 of 10 people (80%) found this review helpful
Not Recommended
13.6 hrs on record
Posted: August 14
As a veteran turn-based strategy gamer, I cannot recommend this game. It does have a number of positives, which I will enumerate at the end.

CRITICAL FLAWS
-- Poor enemy AI --
The enemies seem to lack the ability to use any items other than their primary weapon. Your characters, in contrast, have two weapons a piece, and up to two usable items. This makes you a powerhouse compared to EVERYONE else. More troublesome is the terrible enemy AI. Turn-Based Strategy means that battles are meant to be tactical challenges. This is essentially a squad-based, tactics game. Enemies all act individually, but seem to lack the ability to work together. I realize that AI programming is complicated, but it is essential for a squad-based tactics game to be challeging. This game takes the cheap way out by simply increasing enemy firepower and decreasing your hp for higher difficulty settings. So, if you think that making the enemies tougher by giving them the power to one shot kill your characters makes the game tougher, then you would be correct. It doesn't make it more enjoyable. It simply turns the game into a squad-based puzzle game (avoid all shots). Not my cup of tea.

Big match up at the end of the main scenario line - over in just a couple rounds. I don't even think any of my characters were hit once.

-- Main Character restarts at each new chapter, so all items, injuries, fate cards, etc. are lost (this destroys the role playing element) --
I love rpg advancement because it allows attachment to the characters. Ex. My bounty hunter gets a mangled hand during a firefight. Now, with a mangled hand, he can't aim worth anything, so give him a sawed-off shotgun, sneak him in close, and it won't matter. This sort of thing makes characters develop and change over time - they gain character. In this game all rpg-esque advancements are reset between scenarios (a couple hours a piece). No character has any permanency. Think of it more as Commandos instead of X-Com.

-- Poor proofing & crashes --
I only had a few actual crashes, though there were many lags & slow down. For a while I had a game-breaking error that was caused by having a gamepad plugged in but not using it. (took a while to figure that one out) Fate abilities that I had placed on a character would mysteriously not be present in some combats, and other character would be completely rekitted within the same scenario. Just seemed to lack polish and playtesting.

-- Lack of explanation --
I still don't know what the defense statistic does, and there are less than 6 statistics per character. Perhaps it reduces the enemy chance to hit me. Perhaps it reduces my chance of receiving an injury when hit. Perhaps it increases the effective of cover for that character. Perhaps it provides a chance of decreasing incoming damage. It likely does one of those things. I shall never know which.

Making certain storyline advances in some scenarios prevent completion of side content (with no warning). Combined with the lack of ability to save and reload, it means that you make simply miss big chunks of content unless you want to restart the whole scenario from scratch.

Enemies have a radar-looking effect that appear near them if you walk too close. It means that they get a free shot on you. Given the "closeness," a hit is almost guaranteed. This was never brought up during the tutorial. I permanently lost one of my secondary characters in the first scenario when I "discovered" this mechanic, and was a bit salty about it. Further it is a poor, jury-rigged mechanic to offset the lack of an overwatch mechanic. The jury-rigged nature of the mechanic is clear because it only applies to enemy characters (from what I could tell).

-- Poorly implemented mechanics --
This is mostly about "heat" and "daylight" vs. everything else. Heat is about how suspicious/dangerous your current weapons look. It has gameplay effect related to subduing enemies, but was otherwise largely ignored. There was the potential for prefight setups where you have to enter a guarded establishment and must adjust your kit to below a certain heat level to get it. Never happened in any scenario I played. It felt like heat was a mechanic that the developer had intended for much more, but then ran out of time/money to implement fully.

Daylight/Night had the same feel. There are ablilities that are "stronger" in the shadow, but the difference is tactically insignificant. There is no option to allow your to plan an event during the day or night to get the effect of favorable lighting conditions. They simply are preset going into each encounter. Felt like it had potential that wasn't fully implemented.

CRITICAL SUCCESSES (the things they got right)
-- Has a good flavor for the period/setting they try to create --
Lots of dialogue, old west movie style narration, and some graphical flourishes (ex. gunsmoke effect following shooting) all greatly aid immersion.

-- Basic combat mechanics are solid --
Cover based shooting, sight distances, fog of war, actions points, etc. All tried and true mechanics. No innovation here, but they apply them well to the setting (except for the poor AI noted above).

-- Music --
I thought that the music was well applied and thematically appropriate. Some will certainly find it repetitious, though.


OVERALL
There are some fun things about this game, but the overall game lacks sufficient development to be a challenging, immersive experience.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
10.2 hrs on record
Posted: August 25
Target Audience: Patient Strategy Fans

Summary:
This is one of those games where you need to take the first 2/3 hours in setting up how you're going to play. The game is so reliant on the difficulty and the challenge to carry it. Not giving yourself the proper challenge will cause you to fall asleep while playing the game. But if you do take the time: you'll find a game that has a couple of unique mechanics that will keep you interested and give you a challenge that you are looking for. I love the ricochet mechanic: which added a layer of complexity to the strategy. The luck mechanic being tied to the base health/dodge mechanic does make things a bit more difficult skill wise, which can help and hurt the game in the process. It's one of those games that played it a bit too safe with these mechanics. If it was more experimental, I really think the game would have gotten a lot more attention. Instead, you've got a game that's good in the genre, but could have been great.

Video Review: https://www.youtube.com/watch?v=b3l54QCrsOo

Lists:
Positives:
  • A lot of options in terms of mods/mechanics that can really customize the experience. Like the combat injuries portion in particular.
  • Does a great job of keeping the Western theme, and weaving it with the demonic themes. It's got a sense of realism that grounds the story in a good way.
  • Solid in the gameplay/skill department. Some of the skills like golden bullet are nice complements to the base gameplay, while emphasizing the luck system.
  • Like the idea of the ricochet mechanic. Helps to add another layer to the strategy: allowing you to stay in cover and protected.
  • The storytelling is reasonable, despite the segmented and encapsulated stories.
  • For a strategy game, has a good amount of detail graphically from the isometric perspective. Lightning in particular is done well.
  • You do feel permanent losses, as it makes some of the scenarios really difficult with only one or two soldiers at your side.
  • Music hits the tones of the game rather well: mixing the Western elements with the eerie Demonic elements rather well.

Negatives:
  • If you don't experiment with the different difficulties and mechanics, you're going to have a bad time. The game is so reliant on the difficulty and the challenge, that many people will be turned off despite not seeing what the game has to offer.
  • The game's standard AI is sorta......well sorta stupid at the normal difficulty. It'll overlook a guaranteed kill for no good reason.
  • The game needed to be more experimental in its level design. It doesn't take advantage of the interesting mechanics, and plays it too safe. Wanted to see more done with the shadows concept.
  • Character building doesn't work due to the characters changing too often.
  • There's a couple of menus that take a while to load and really hurt the games performance.
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5 of 6 people (83%) found this review helpful
Recommended
39.1 hrs on record
Posted: August 13
This game is far from perfect, but the pros outweigh the cons, and it is definitely worth playing through. You're sure to get over 20 hours of gameplay, so you won't be wasting your money. In fact, I've put in almost 15 hours, and I'm only a little over halfway through the campaigns.

Pros:
+ The atmosphere is incredible and unique: an old west setting plagued by satanic cults and demons. It's almost like H.P. Lovecraft meets the wild west.
+ There are three difficulty options and two special options, permanent injuries and ironman, that can make the game either extremely difficult or mostly casual.
+ Collectible playing cards allow you to customize each character's abilities for each scenario. If you want a super stealthy cannibal, playing cards will allow that. If you would rather make a sniper-like character who can ricochet bullets across the map to hit enemies from behind cover, playing cards will also allow you to do that.
+ The story, although rather simple, is quite engaging. You'll be excited to figure out what fate awaits each character.
+ Combat is easy to learn and solid.
+ Each of the eight scenarios add a new element to the campaign that distinguishes it from all the others. In one campaign, you'll have to cause as much destruction and chaos as possible, while in another campaign, your goal will be to manage a large group of treasure seekers.

Cons:
- There are no manuel saves, even when you're not on ironman mode. This means that you aren't really able to explore your actions without restarting the whole campaign.
- Combat starts off quite fun, but may grow repetetive.
- After each scenario, you lose your playing cards and equipment. Some special pieces of equipment can be bought in a special store in each scenario, however, known as Fate Traders. These pieces of equipment carry over from each campaign.

If you can forgive the cons, this game is definitely worth $10 or $20. And no matter what your opinion on it is, you will not be able to deny that this game is a unique experience in a crazy untamed world.



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13 of 22 people (59%) found this review helpful
Recommended
36.4 hrs on record
Posted: August 8
If you liked Shadowrun Returns and/or its Dragonfall & Hong Kong sequels, this might be the game for you, partner.
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2 of 2 people (100%) found this review helpful
Recommended
19.0 hrs on record
Posted: August 14
dope game so far, challenging yet quick to learn. love the setting and the turn based action is fun. some role playing aspects as well as u get to choose your own path/things to do.
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1 of 1 people (100%) found this review helpful
Recommended
13.6 hrs on record
Posted: August 21
Plot of this game is interesting. Only Bad ting I can say about this game is that it do not have Saves :( .
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