When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those whom wronged him. Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat missions with your squad of 1-4 posse squad members.
User reviews:
Recent:
Mixed (52 reviews) - 67% of the 52 user reviews in the last 30 days are positive.
Overall:
Very Positive (781 reviews) - 81% of the 781 user reviews for this game are positive.
Release Date: Nov 18, 2015

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Recent updates View all (7)

March 3

Content Patch 1.4 and DLC Scars of Freedom Released!

In the Weird West grim news is great news! The large 1.4 patch for Hard West is now available to everyone with a number of fixes and completely new additions to the game. Especially worthy of your attention are the Gameplay Mods, optional tweaks which can radically alter the way the game is played. From affecting difficulty, to changing important game mechanics, they allow for completely new ways of completing the Hard West campaign. Below are the highlights of the patch:

Patch 1.4 New Features
  • Added the Gameplay Mods feature, i.e. ten new features modifying some of the rules established in Hard West, such as disabling reaction shots from enemies, forcing AI to use a wider array of abilities more frequently etc.
    Gameplay mods are only available for the vanilla game and cannot be used in the expansion.
  • Added the missing Straight Flush hand.
  • Added a new graphics option: Water reflections.
  • Added an additional highlight to the tile, from which a usable object will be used, when hovering the cursor over said object.
  • Improved dynamic cover cursors for more clarity.
Fixed issues
  • Fixed a rare issue where saved games could be corrupted.
  • Fixed an issue where the XBOX 360 wireless controller would not be recognized by the game on a Mac.
  • Fixed an issue in which the barter screen would not appear.
  • Fixed an issue where players were unable to open a world map location after loading the game from the main menu.
  • Fixed an issue where game completion achievements would not be unlocked correctly.
  • Fixed an issue in which decomposing bodies would not disappear when the camera changed elevation to a lower one, than the body.
  • A Matter of Time: fixed problems related to purchasing the Laxative Potion (different price + money is subtracted correctly)
  • Improved ability balance.
  • Increased Fate Trader item prices.
  • Fixed some missing GUI text in the French localization.
  • Fixed a bunch of erroneous gamepad controls descriptions.
  • Fixed several typos across game text.
  • Fixed wording on certain achievements.
  • Improved the credits section to prevent ugly line breaks.
  • Made the face in the Cracked Skull icon to be a little more serious.
  • Fixed a couple of minor texture glitches.

Scars of Freedom DLC

Return to the unforgiving world of Hard West for an adventure in the Civil War Texas. Libertee is an escaped slave-turned-vigilante, enhanced without her consent with superhuman capabilities by one Doctor Gorman. Hungry for answers, and for revenge, she tracks down the mad surgeon, but his motivations turn out to be the opposite of what she had anticipated. As she makes up her mind about the doctor’s fate, the two will have to face an even more powerful enemy.

Experience a brand new tale in the weird world of Hard West during 7 new, specially crafted tactical combat encounters and overarching world map gameplay. Make strategic purchases for your gunfighters, then wreak havoc on your enemies and use their technology for your benefit. Enjoy a story narrated by two protagonists whose outlooks on life vary wildly, but who, deep inside, are more similar than they would like to admit.

DLC Features
  • A new tale in the Hard West universe, featuring a unique mix of classic western and gothic horror.
  • A deeper, longer story, narrated through its numerous twists and turns by protagonists, Libertee and Dr. Gorman.
  • 7 new tactical combat encounters and a world map with new, unique mechanics.
  • New Unique Surgical Bodily Augmentation System: Revamped character development system, allowing for strategic planning and more informed choices.
  • Rebalanced combat and character progression, offering a tighter, more challenging gameplay experience.
  • Fitzpatrick Revolver - a new, powerful gun in your arsenal.
  • 10 new playable characters

16 comments Read more

February 26

Once more into the Weird West

If you have been longing for some more Hard West action, you will be happy to hear that the wait is almost over! Hard West’s new expansion entitled Scars of Freedom will hit Steam next Thursday, on March 3rd and will retail for $2.99.

Hard West: Scars of Freedom offers a juicy new scenario with a dedicated story featuring new characters, 7 new tactical missions, a powerful new weapon, a bunch of new mechanics and ramped up challenge!

Meet Libertee, an escaped slave-turned-vigilante, and her nemesis - Doctor Gorman, a surgeon with somewhat radical views on the future of medicine. Discover their intertwining stories set against a backdrop of Civil War Texas, where classic western mixes with gothic horror.

Apart from a new story inspired by the works of Mary Shelley, the expansion also offers an equally Frankensteinesque new character development system which consists of acquiring body parts, and implanting them on your posse members. Thanks to a new trade mechanic, you will now be able to purchase your upgrades rather than get them randomly, which in turn will allow you to make strategic plans for how you want your posse to develop.

It's not all just about this new expansion though, as the main game will also be getting a major update shortly before the Expansion ships next week. This update will correct a number of outstanding issues and will add several new features and options, which will enable you to experience Hard West in new ways.

More news will be available soon. In the meantime, please be sure to check out some screenshots from the new instalment in the Hard West universe!!!

29 comments Read more

Reviews

“Everyone who likes tactical strategy games should take a closer look on Hard West.”
8.5/10 – Gameswelt

“More than just an X-Com-like, Hard West has a style all its own.”
7.3/10 – IGN

“Undead Gunslingers, Psychics, and Demons all wrapped up in a Tactical Western Adventure”
8/10 – Gamewatcher

Collector's Edition

The Digital Collector’s Edition of Hard West comes with a comprehensive Digital Artbook, Original Digital Comic Book, and Full Original Digital Soundtrack which was mastered and composed by Marcin Przybylowicz (The Witcher 3: Wild Hunt).

About This Game

Welcome to the Wild West like you’ve never seen it before. When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those whom wronged him. Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. Because in this world, death is a constant presence and the black pacts which you make with forces beyond human comprehension will forever haunt all those around you.

Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat missions. Journey deeper into the world of Hard West and meet a colorful cast of playable characters whose fates are intimately intertwined with yours. Together you will need to make divisive choices to uncover the ultimate plans of the ancient powers at play, as you unravel a deep narrative storyline featuring multiple endings depending on the choices you make during the game.

Game Features


  • A Unique “Weird” West World: Explore a world where Western legends meet demons, arcane rituals and satanic cults and where the dead can walk the Earth again. For a price.
  • Compelling Turn-based Combat: Control 1-4 squad members in thrilling turn-based combat encounters and master a range of powerful western-inspired special abilities, from feats of gunslinging to survivability against all odds, to take out your opponents in a series of original tactical maps with unique story-based objectives.
  • Collect and Combine Special Abilities: Obtain new special abilities by collecting and equipping unique cards which are earned throughout the game by completing main- and optional objectives, exploration , bartering, treasure hunting and more. These cards can be combined to create even more powerful combos, and provide additional options in combat.
  • Choice and Fate: Experience a deep story where decisions made during and between combat scenarios will resonate through future events and change the ultimate fates of a divisive group of colorful characters
  • Luck of the Draw: Use a combat system that goes far beyond pure probability by featuring luck as a unique guardian of engaging and challenging combat
  • Dynamic Cover: Change the flow of combat thanks to an extensive cover system which allows for the creation of effective cover from objects in the environment, making flanking and maneuvering during battles a truly powerful tactic
  • Shadow Spotting: Exploit the Blazing western sun to Locate out of sight enemies by the shadows that they cast, along with the sounds they make
  • Ricochets: Utilize Metal objects to allow master gunslingers to shoot beyond the line of sight for increased tactical combat options, and diversified planning
  • 40 Historically Inspired Weapons: Equip and employ an eclectic collection of deadly shotguns, rifles, pistols and sniper rifles, all based upon real outlandish prototypes, designs and ideas from the era

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: AMD Athlon(tm) 64 X2 2.6 GHz / Intel Core 2 Quad 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 4670 (512 MB) / GeForce GT 430 (1024 MB)
    • DirectX: Version 10
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows Vista/7/8/10
    • Processor: AMD Athlon II X4 3.1 GHz / Intel Core i5 3 GHz
    • Memory: 6 GB RAM
    • Graphics: Radeon R7 260X (2 GB) / GeForce GTX 550 Ti (1 GB)
    • DirectX: Version 10
    • Storage: 6 GB available space
    Minimum:
    • OS: OSX 10.9.6, 10.10, 10.11
    • Processor: Intel Core i5-2520M (2.5 GHZ)
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6630M (256 MB)
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (52 reviews)
Overall:
Very Positive (781 reviews)
Recently Posted
Mince
( 2.6 hrs on record )
Posted: July 27
I want to enjoy this but without being able to save during combat puts me off, but a simple movment mistake can become a instakill for the other team and a restart on the entire mission.
Helpful? Yes No Funny
mjprogue
( 1.5 hrs on record )
Posted: July 24
Junk...SPOILER FILLED REVIEW!!!

Mechanics do not work intelligently at all. I can be standing behind a wall and my enemy hits me for full damage while the same wall provides him full cover. Luck seems to go away even when your oppenents are shooting impossible shots...why would a natural miss effect my characters luck? Thats tactics not luck.

The story is promising but has some very unclear moments and others that are just plain stupid.

Someone breaks into your farm, burns everything to the ground, then you shoot them, why would you become wanted? Maybe they're important and pull some strings, but maybe you could explain that.

Structure of the campaign is ridiculous as well...the scenarios don't seem to have any effect on one another. I can end one scenario with a shotgun and some fancy boots, but as soon as the next one starts...with no wanring mind you, you just get booted unceremoniously back to the main menu...I'm wielding a pistol and my socks. Then I get shot and come back from the grave...still armed thanks a bunch...but now I have a shotgun? What the heck?

Game could have been awesome...somebody just quit trying at the eleventh hour...
Helpful? Yes No Funny
Ghizguth
( 7.1 hrs on record )
Posted: July 24
'Hard West' is a tactical turn-based combat, squad oriented game, with loot to be collected and abilities to be gained from poker cards, all set in the old West.

The setting and the atmosphere of the game are arguably its best-selling point. This feeling, that every action you take, even during the story, no matter how morally justifiable or good, is not gonna pan out in the end, reminded me a little bit of the Ravenloft universe. In the reality of the game mechanics, you can get items, money or weapons for your decisions, but in that fateful instant, confronted with your choices, despair holds your heart in its hands. "No, it's not going to be alright", the game seems to whisper in your ear, at all times.

Emerging from the setting, you have the concept of "luck", the idea that enemies will hit when your luck has run out. Each shot you or the enemies avoid diminishes the respective luck-gauge, depending on how easy the target was to hit. Stand out in the open, and dodging a bullet will take a huge chuck of luck away, while standing behind high cover takes out far less. The easiest way to replenish luck is to get hit, which is really a double-edged sword. But getting hit isn't all bad, even though it may seem so at first: yes, you run the risk of dying, or getting stuck with a permanent debuff ("face mutilation", "gut wound", etc.) but after a while, these debuffs turn into small bonuses, if you can survive a few fights with them. It is very similar to the traumatism mechanics in XCOM2. The luck based, original game mechanic however allows for some calculated risks and, at times, aggressive manoeuvring, making the combat rather enjoyable, for a while.

… and for a while only. Sadly the game suffers from a general lack of polish and good ideas and intentions go to waste.

While the combat is entertaining, its impact on the harshness and difficulty is somewhat lessened by the complete lack of introduction of certain characters joining your group. And these don't even stay between chapters. It is thus hard to get attached, or invested, especially when the story jumps all over the place and seems to be, at the same time, simplistic and yet hard to follow. But perhaps my interest had already waned by that point. Point is, apart from the main character of each chapter, we are not given much reason to care for the other party members, and even if there was one, the fact most of the characters don't stay diminishes any choice of an attachment happening.

Another aspect the game struggles with, is optimization. The game could run better, and while it is by no means an ugly game, the resources demanded for a fluid experience seem high for the end result, especially during the planning phase / map interaction between missions and fights. Worse off though is the interface: the menus lags from time to time, animations freeze, stuff like that. Coupled with repeated environments, this does not make for an enjoyable experience altogether.
After a couple of chapters, the player gets introduced to a few more mechanics on said, poorly conceived map: time of day & food. The interface for the later one clearly shows a lack of thought in terms of its implementation, requiring multiple dialogue choices just to feed everyone. And you can't really skip them easily out of fear of skipping meals entirely on a missclick. Of course, this shouldn't be a problem either but… Oh, what's that? You don't play in ironman mode and would like to reload? Well, too bad! You can't reload saves, you can't manually save; the game just reloads should you die in combat. What is the point of not playing on iron man mode if it behaves almost the same? Why can't I reload to explore the consequence of different choices without having to go through the whole chapter again? Sure, it adds replayability, but at this stage, I struggled with motivating myself to finish the game even once.

The more I played, the more I realized that the starting idea and game mechanics are solid, but the end result still needed more work. A more focussed approach, centred on what works, ie. the combat and its gameplay, would have done wonders for 'Hard West'. I understand that the confined map exploration is a way of giving the players options and branching paths, but the dialogue with the strangers you meet don't add that much, can seem obtuse and unintuitive, and are just… skippable most of the time: you are not missing out on much, apart of a tiny amount flavour text for a fetch quest. What I first considered to be a gloomy and oppressive atmosphere didn't last long in light of a certain tedious repetition: check here, check there, check everywhere and follow the arrows.

'Hard West' is not a bad game, but it is a rough one. Now that XCOM2 is out, -and even allows mods, which make fights much more clear in terms of abilities, line of sight and flanking mechanics-, it is all the more difficult to accept the shortcomings of this game, admittedly with a much smaller budget, but with lesser design choices at its core. 'Hard West' holds admirable ideas, and even clever ties between the gameplay and the narrative, but it is ultimately let down by poor execution. I'm rather disappointed by 'Hard West'; I expected to enjoy the game a lot more based on the setting, its story and its mechanics but it simply does not hold up. XCOM 1 & 2, Shadowrun, SteamWorld Heist, and others I suppose, make for more worthwhile alternatives.
Helpful? Yes No Funny
locksymania
( 37.3 hrs on record )
Posted: July 23
Do you like XCOM and other squad-based TBS?
Do you like the works of Stephen King, David Gemmell and Cormac McCarthy?

If so then roll up, Pilgrim - this game is for you. The alt-west setting is rich, the gameplay is solid and the out-of-kilter, modular narrative actually works really well, forcing you to change up your play style as the story moves to a new area. I got this in the sales earlier this summer and was so pleased with it I've bought the DLC.

Well worth your consideration and hard-earned loot.
Helpful? Yes No Funny
Twosday
( 14.6 hrs on record )
Posted: July 22
Hard West is a little known gem in the TRPG genre.

None of my friends had even heard of this game when it came out, but what i got when i bought this was a great tactical rpg experience I enjoyed to the end.

It has a classic turn based system, with enough interesting upgrades and mechanics to make for varied and enjoyable combat.

The story is fantastic, with alot of choices to be made along the way that have a meaningful impact.

This is a great game for anyone who enjoys a good turn based combat focused game.
Helpful? Yes No Funny
david3907
( 1.1 hrs on record )
Posted: July 22
This combat in this game is a joke. You are hit no matter what cover you are in and hit from ridiculous range even with pistols. 100% shots from point blank only wound your enemy and then they kill you. Graphic average at best.
Helpful? Yes No Funny
llsullivan
( 33.8 hrs on record )
Posted: July 22
I enjoyed that different scenarios have different rules and game mechanics. The fights can get tough if you don't plan well, which makes it that much more fun.
Helpful? Yes No Funny
CitizenX3639
( 73.3 hrs on record )
Posted: July 21
Thanks to the Developers at CreativeForge games and the Publishing group of Gambitious Digital Entertainment for providing a game that provided hours of entertainment and escape.

Hard West is a strategic turn based game set in the wild west with minor RPG and choose your own adventure elements. The one surprising addition is it's all told with a fantastic dark written narrative(some voiced) that I could swear was written by Stephen King himself. Impressive in every way I found myself addicted, not since Xcom EU, to the world of Hard West.

The story of Hard West is told through 8 separate chapters that branches into 3 different, though all connected, stories. These chapters consist of a choose your own adventure plot and 5-6 combat scenarios. The main story follows Warren who sells his soul to the devil for revenge. Another story centers around a meteor that is driving everyone mad and the last is an origin story for one of the main antagonist. Defiantly not your typical western but these stories are dark and all include terrific memorable characters, writing and haunting situations. The story is voice narrated by the Devil and is excellent while all characters in the game are given a grim painted portrait. I wish there was more voice or even more of the text was read but the writing is really good. Sometimes near the end of chapters it can kind of get confusing on what just happened, but if you like dark tales trust me you will not be disappointed.

If you are a veteran to turn based combat then you will be able to jump right into Hard West with no problem. Full cover, half cover, percentage of shots, special abilities are all here. This has mixed results, though fully competent, percentages did not seem to differ that much especially when elevation should have been a factor and low % shots seem to hit more than they should. I am guessing this is probably done to counter your character having very limited health through out the campaign. You see in Hard West as you begin each chapter everything resets with little inventory and limited supplies. I loved this as it made each chapter feel like its own game.

One of my favorite aspects of Hard west are the weapons which are true to the era such as rifle, shotgun, six shooter, etc but also include actual prototypes that are just plain medieval. A shotgun with 9 barrels and the ductwork pistol that has 4 barrels are just a few of the unique weapons you will be able to equip. As I said with percentages range of weapons does not feel fully balanced either. Even if you have increase in sight and buff factors using a shotgun and getting a decent % from clear across the map just doesn't seem fair.

The main missions in Hard West can range from rescuing companions from jail, robbing a bank, bounty hunting, and of course just trying to survive. Every mission is different and the settings and maps fit perfectly for the world(also looks outstanding). A lot of the missions are optional as are locations but the rewards which include playing cards, weapons, resources and possible companions are worth exploring. Each map also includes these mini adventures which again are optional but what it does is breaks from constant combat. They could involve drilling for oil, hunting, solving a riddle, etc. You will be rewarded with much needed cash, resources and more story.

One of Hard West twist on building your character is with playing cards which are earned by completing missions or simply doing a deed. Each companion(4 max) can carry a max of 5 cards(XP unlocks slots) and these can give you more defense, movement and abilities such as the magic bullet which is a sure shot or unholy powers that turns you into a demon for a few turns that increases your health and other stats. As each characters stats(defense, aim, etc) are stagnate balancing the cards became a little game of give and take and also creating hands such as full house, straight, etc gives your character an additional buff. Its a unique idea that fits perfectly in this setting and theme.

As I stated earlier you are not given much health in Hard West and that creates tension and making sure you make the right move at the right time. One factor that helps you from dying quickly is the added luck feature. This is a meter(like health) that drains each turn you are targeted. It keeps you pretty much invincible, somewhat, until it drains and if you are shot or use a potion it will restore some of the meter. Luck is also required for any of the special abilities so balancing inventory space(2 max) is sometimes crucial.

After I completed my first playthrough for Hard West I immediately replayed the game on ironman mode. I have not done that since X-Com EU. And after completing ironman I jumped into and completed the DLC which I rarely, if ever, play DLC. Hopefully this is just the beginning because as Kierstein Dunst proclaimed in Interview with a Vampire, I want more.

Positives

One more mission addicting. 25+ hrs of gameplay
The graphics, character portraits, voice, music and guns all fit the world perfectly
Strong, dark Stephen King-esq like narrative
Unique setting, mood and abilities
Each chapter brought own set of rewards, challenges, choices and resource mgmt.
Lots of pre game options for difficulty
AI is pretty good
Easy navigation with either controller, or K/B and mouse

Negatives

Poor tutorial. Didn't understand 'Heat' until the end of my 2nd playthrough
Elevation(+ or -) does not seem to be taken into consideration
No unique specialties for any one character
No option to speed up the AI turn
Combat music becomes repetitive
Didn't find it overly difficult on either hard or ironman
The UI drastically needs options to remove mission objectives/ scaling
More voice acting would have been welcome
Helpful? Yes No Funny
Poison
( 12.1 hrs on record )
Posted: July 20
The name is kinda lame but I think "XCOM: The Wild West" would have been too on the nose (besides being illegal). What is really surprising about the game is the newer XCOM games could stand to learn a thing or two from this game. The two biggest are the Luck system and it's scenario events between shoot outs.

The Luck system is a way for the game to have some RNG to it without it ever being allowed to fully ♥♥♥♥ you over like XCOM games can. Any time you miss a target, or they miss you, the accuracy value that missed is deducted from their Luck pool. FYI: this is a visible number for your characters so you know what you're working with. When you or an enemy are hit by a bullet you gain an amount of Luck back based on damage received. This creates a simple but easy to use feedback loop where the only time your characters should be dropped in a single turn is entirely based on bad positioning and not RNGesus deciding to screw you.

The scenario events are far more interesting than the base building or secondary mechanics in the most recent XCOM offerings. They follow a theme per scenario and encourage some main goal that leads to the scenario end. You may be digging for gold one day or going on a violent murder spree for the Devil in another.

Oh, did I mention this game is really bizarre? In a great way though. You make deals with the Devil, hang out (or annihilate) cannibals, and carry out the bidding of angry native american gods trapped in totems.

If you enjoyed the newer XCOM games and love cowboy fiction like Jonah Hex, what are you waiting for?
Helpful? Yes No Funny
Laotzume
( 8.9 hrs on record )
Posted: July 15
This game was alright. Worth the $10 I paid for it at least.

It has a decent story. Combat is pretty simplistic. It's a much scaled down XCOM or Shadowrun.

It would've been much better if everything you did in one scenario carried over to the others. (Weapons, gold etc). But they are all too contained. That is my main complaint.

All in all, decent game 7/10.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 17 people (94%) found this review helpful
Recommended
35.5 hrs on record
Posted: June 29
After 35h of gaming, I finished all the "campaign" scenarios (medium difficulty, wounds, ironman) and decided to write a review.

You can't save the game. Only checkpoint saves, so it a bit rogue-like.

The combat is much less random than X-COM, for example:
- If hit chance is more than 80% then its changed to 100%, if less than 20%, then its changed to 0%
- If characters luck is high then it won't be hit but the luck will be then reduced, but with depleted luck the character will be hit for sure regardless of the hit chance. After being hit some luck is regained.
- Cover grant substantial damage reduction. So it is important to use protection of cover then fired upon, and outmaneuver enemies to deny them cover bonus before firing at them.
This mean you will not suffer random critical hits that kill your character, like it used to happen in X-COM. So saves are not so necessary.

The word map gameplay is not to complex. I personally found it little to simple.
Nonetheless the scenarios had different "economy mechanics" to make up for.

There are some weapons with different stats, but most felt the same. It sums up to pistol, shotgun (cone effect), long range rifles. Many weapons I didn't use because I don't find them useful or better than those already possessed.

Characters get special abilities depending on equipped 'cards'. So after collecting some cards you can deal them to your characters as you see fit. That way you can make some nice skill combinations which make huge difference in tactical combat.


If you will not have to high expectations and can buy it for a half price, then you can fully enjoy it.
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
Recommended
31.8 hrs on record
Posted: July 8
Perfect adaptation of the Sci-Fi XCOM tactical fights into a supernatural Wild West scenario.

Play this if you
- can't play the real XCOM,
- prefer the supernatural Wild West, or
- prefer the tactical fights over the resource management of XCOM
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
37.7 hrs on record
Posted: June 28
Such an amazing game. The mechanics are very similar to XCOM, using movement and cover dynamics along the same lines. But overall, the game-play is very easy to pick up and offers little in the way of confusing tactics at the start of the game.

It has a small RPG nature to the game, revolving around its card deck mechanic where you can decide what bonuses you wish each member of your posse to have during any given combat scenario. It is quite cool ... and the card artwork is top notch.

But where Hard West shines is in the story-telling. It is a dark, gripping Gothic horror set in the Old West during the aftermath of the Civil War. There is very little hope in this game, the good characters struggling through the darkness while once good men become agents of darkness.

There are several moral choices to be made in the game all leading into an incredible climax where good is set against evil; where redemption is possible for most at a great cost.

While the final battle is extremely brief, it doesn't distract from the incredible nature of the game and it is worth the full price of admission.

It is worth noting that the game does offer a poor settings menu which while on a mission, you are unable to do something as simple as adjust the volume of the music which can be overpowering.

Also, the save mechanic is terrible- extremely poor design choice for a single-player offline game. Even XCOM and XCOM 2 have the ability to save as you will ...

The DLC, "Scars of Freedom" is not too bad, but weak compared to the main game far as the narrative; however for the low cost it has enough content to be worth it.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
103.0 hrs on record
Posted: July 12
After completing entire campaign, I have nothing bad to say about this game. Although some gameplay aspects seem to be rather ridiculous (like evading enemies by avoiding small cone-shaped area in front of them, or using certain objects to ricochet bullets in any direction at nearly any angle and even backwards), its storyline, environment, graphics and combat system are interesting and appealing. I really enjoyed this game. I found combat missions challenging but not really hard even when played on hard with ironman and injuries enabled. Each scenario can be replayed at least few times because player has to make choices multiple times and choices make some difference. I usually stay away from games with magic and other supernatural stuff, but this title seem to have just right amount of it. Lack of manual saves is subject of some criticism, but I find existing checkpoint saves fair and sufficient (game saves automatically whenever you exit to main menu, as well as at the beginning and after the combat mission). I hope this title is developed into many equally entertaining sequels.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
73.3 hrs on record
Posted: July 21
Thanks to the Developers at CreativeForge games and the Publishing group of Gambitious Digital Entertainment for providing a game that provided hours of entertainment and escape.

Hard West is a strategic turn based game set in the wild west with minor RPG and choose your own adventure elements. The one surprising addition is it's all told with a fantastic dark written narrative(some voiced) that I could swear was written by Stephen King himself. Impressive in every way I found myself addicted, not since Xcom EU, to the world of Hard West.

The story of Hard West is told through 8 separate chapters that branches into 3 different, though all connected, stories. These chapters consist of a choose your own adventure plot and 5-6 combat scenarios. The main story follows Warren who sells his soul to the devil for revenge. Another story centers around a meteor that is driving everyone mad and the last is an origin story for one of the main antagonist. Defiantly not your typical western but these stories are dark and all include terrific memorable characters, writing and haunting situations. The story is voice narrated by the Devil and is excellent while all characters in the game are given a grim painted portrait. I wish there was more voice or even more of the text was read but the writing is really good. Sometimes near the end of chapters it can kind of get confusing on what just happened, but if you like dark tales trust me you will not be disappointed.

If you are a veteran to turn based combat then you will be able to jump right into Hard West with no problem. Full cover, half cover, percentage of shots, special abilities are all here. This has mixed results, though fully competent, percentages did not seem to differ that much especially when elevation should have been a factor and low % shots seem to hit more than they should. I am guessing this is probably done to counter your character having very limited health through out the campaign. You see in Hard West as you begin each chapter everything resets with little inventory and limited supplies. I loved this as it made each chapter feel like its own game.

One of my favorite aspects of Hard west are the weapons which are true to the era such as rifle, shotgun, six shooter, etc but also include actual prototypes that are just plain medieval. A shotgun with 9 barrels and the ductwork pistol that has 4 barrels are just a few of the unique weapons you will be able to equip. As I said with percentages range of weapons does not feel fully balanced either. Even if you have increase in sight and buff factors using a shotgun and getting a decent % from clear across the map just doesn't seem fair.

The main missions in Hard West can range from rescuing companions from jail, robbing a bank, bounty hunting, and of course just trying to survive. Every mission is different and the settings and maps fit perfectly for the world(also looks outstanding). A lot of the missions are optional as are locations but the rewards which include playing cards, weapons, resources and possible companions are worth exploring. Each map also includes these mini adventures which again are optional but what it does is breaks from constant combat. They could involve drilling for oil, hunting, solving a riddle, etc. You will be rewarded with much needed cash, resources and more story.

One of Hard West twist on building your character is with playing cards which are earned by completing missions or simply doing a deed. Each companion(4 max) can carry a max of 5 cards(XP unlocks slots) and these can give you more defense, movement and abilities such as the magic bullet which is a sure shot or unholy powers that turns you into a demon for a few turns that increases your health and other stats. As each characters stats(defense, aim, etc) are stagnate balancing the cards became a little game of give and take and also creating hands such as full house, straight, etc gives your character an additional buff. Its a unique idea that fits perfectly in this setting and theme.

As I stated earlier you are not given much health in Hard West and that creates tension and making sure you make the right move at the right time. One factor that helps you from dying quickly is the added luck feature. This is a meter(like health) that drains each turn you are targeted. It keeps you pretty much invincible, somewhat, until it drains and if you are shot or use a potion it will restore some of the meter. Luck is also required for any of the special abilities so balancing inventory space(2 max) is sometimes crucial.

After I completed my first playthrough for Hard West I immediately replayed the game on ironman mode. I have not done that since X-Com EU. And after completing ironman I jumped into and completed the DLC which I rarely, if ever, play DLC. Hopefully this is just the beginning because as Kierstein Dunst proclaimed in Interview with a Vampire, I want more.

Positives

One more mission addicting. 25+ hrs of gameplay
The graphics, character portraits, voice, music and guns all fit the world perfectly
Strong, dark Stephen King-esq like narrative
Unique setting, mood and abilities
Each chapter brought own set of rewards, challenges, choices and resource mgmt.
Lots of pre game options for difficulty
AI is pretty good
Easy navigation with either controller, or K/B and mouse

Negatives

Poor tutorial. Didn't understand 'Heat' until the end of my 2nd playthrough
Elevation(+ or -) does not seem to be taken into consideration
No unique specialties for any one character
No option to speed up the AI turn
Combat music becomes repetitive
Didn't find it overly difficult on either hard or ironman
The UI drastically needs options to remove mission objectives/ scaling
More voice acting would have been welcome
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2 of 2 people (100%) found this review helpful
Recommended
37.3 hrs on record
Posted: July 23
Do you like XCOM and other squad-based TBS?
Do you like the works of Stephen King, David Gemmell and Cormac McCarthy?

If so then roll up, Pilgrim - this game is for you. The alt-west setting is rich, the gameplay is solid and the out-of-kilter, modular narrative actually works really well, forcing you to change up your play style as the story moves to a new area. I got this in the sales earlier this summer and was so pleased with it I've bought the DLC.

Well worth your consideration and hard-earned loot.
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3 of 4 people (75%) found this review helpful
Not Recommended
4.7 hrs on record
Posted: July 14
Unfortunately a game breaking bug (entering the laboratory) is there since day 1 and has never been patched since then - despite being reported multiple times.
Other than that, line of sight / cover system is somewhat buggy which can become pretty frustrating.
I cannot recommend the game with its current flaws.
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1 of 1 people (100%) found this review helpful
Recommended
8.9 hrs on record
Posted: July 15
This game was alright. Worth the $10 I paid for it at least.

It has a decent story. Combat is pretty simplistic. It's a much scaled down XCOM or Shadowrun.

It would've been much better if everything you did in one scenario carried over to the others. (Weapons, gold etc). But they are all too contained. That is my main complaint.

All in all, decent game 7/10.
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1 of 1 people (100%) found this review helpful
Recommended
12.1 hrs on record
Posted: July 20
The name is kinda lame but I think "XCOM: The Wild West" would have been too on the nose (besides being illegal). What is really surprising about the game is the newer XCOM games could stand to learn a thing or two from this game. The two biggest are the Luck system and it's scenario events between shoot outs.

The Luck system is a way for the game to have some RNG to it without it ever being allowed to fully ♥♥♥♥ you over like XCOM games can. Any time you miss a target, or they miss you, the accuracy value that missed is deducted from their Luck pool. FYI: this is a visible number for your characters so you know what you're working with. When you or an enemy are hit by a bullet you gain an amount of Luck back based on damage received. This creates a simple but easy to use feedback loop where the only time your characters should be dropped in a single turn is entirely based on bad positioning and not RNGesus deciding to screw you.

The scenario events are far more interesting than the base building or secondary mechanics in the most recent XCOM offerings. They follow a theme per scenario and encourage some main goal that leads to the scenario end. You may be digging for gold one day or going on a violent murder spree for the Devil in another.

Oh, did I mention this game is really bizarre? In a great way though. You make deals with the Devil, hang out (or annihilate) cannibals, and carry out the bidding of angry native american gods trapped in totems.

If you enjoyed the newer XCOM games and love cowboy fiction like Jonah Hex, what are you waiting for?
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1 of 1 people (100%) found this review helpful
Recommended
33.8 hrs on record
Posted: July 22
I enjoyed that different scenarios have different rules and game mechanics. The fights can get tough if you don't plan well, which makes it that much more fun.
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