When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those who wronged him. Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat...
User reviews:
Mixed (26 reviews) - 57% of the 26 user reviews in the last 30 days are positive.
Mostly Positive (758 reviews) - 78% of the 758 user reviews for this game are positive.
Release Date: Nov 18, 2015

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August 8

Patch 1.4.3: Fan Localization Support Update is Now Available!

Dear Fellow Undead Gunslingers,

We greatly appreciate all of the time and hard work that some fans have invested in translating Hard West into different languages, and so we are very happy to announce that Patch 1.4,3 introduces Support for Custom Language versions of the game and its DLC. This will enable almost everyone to easily enjoy these new translations of the game, should they wish to.

The complete localization kit for Hard West (including the Scars of Freedom DLC) is available for download, translation and sharing from this link: https://www.dropbox.com/sh/zvka8p4qmo20unb/AABnPR1IdWd3QM-C5iRb7Nbxa?dl=0

The above link also contains clear instructions for importing localized files and utilizing this new custom language support. In a nutshell however, this process simply involves extracting and merging the new localization files that you wish to use in the game’s local folder. The new feature then recognizes custom translations and displays them in the Options menu for easier access.

Please note that this Custom Localization support is Windows-Only for now. However we will look into developing and releasing this feature for the other platforms should there be a clear demand for it.

Thank you very much to everyone who has taken the time out of their life to translate Hard West into new languages on their own. Your passion never ceases to astound us, and we’re hoping that this custom localization support is a good first step in us showing our appreciation for your efforts.
Now let’s teach people the true meaning of vengeance in numerous whole new languages!

13 comments Read more


“Everyone who likes tactical strategy games should take a closer look on Hard West.”
8.5/10 – Gameswelt

“More than just an X-Com-like, Hard West has a style all its own.”
7.3/10 – IGN

“Undead Gunslingers, Psychics, and Demons all wrapped up in a Tactical Western Adventure”
8/10 – Gamewatcher

Collector's Edition

The Digital Collector’s Edition of Hard West comes with a comprehensive Digital Artbook, Original Digital Comic Book, and Full Original Digital Soundtrack which was mastered and composed by Marcin Przybylowicz (The Witcher 3: Wild Hunt).

About This Game

Welcome to the Wild West like you’ve never seen it before. When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those who wronged him. Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. Because in this world, death is a constant presence and the black pacts which you make with forces beyond human comprehension will forever haunt all those around you.

Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat missions. Journey deeper into the world of Hard West and meet a colorful cast of playable characters whose fates are intimately intertwined with yours. Together you will need to make divisive choices to uncover the ultimate plans of the ancient powers at play, as you unravel a deep narrative storyline featuring multiple endings depending on the choices you make during the game.

Game Features

  • A Unique “Weird” West World: Explore a world where Western legends meet demons, arcane rituals and satanic cults and where the dead can walk the Earth again. For a price.
  • Compelling Turn-based Combat: Control 1-4 squad members in thrilling turn-based combat encounters and master a range of powerful western-inspired special abilities, from feats of gunslinging to survivability against all odds, to take out your opponents in a series of original tactical maps with unique story-based objectives.
  • Collect and Combine Special Abilities: Obtain new special abilities by collecting and equipping unique cards which are earned throughout the game by completing main- and optional objectives, exploration , bartering, treasure hunting and more. These cards can be combined to create even more powerful combos, and provide additional options in combat.
  • Choice and Fate: Experience a deep story where decisions made during and between combat scenarios will resonate through future events and change the ultimate fates of a divisive group of colorful characters
  • Luck of the Draw: Use a combat system that goes far beyond pure probability by featuring luck as a unique guardian of engaging and challenging combat
  • Dynamic Cover: Change the flow of combat thanks to an extensive cover system which allows for the creation of effective cover from objects in the environment, making flanking and maneuvering during battles a truly powerful tactic
  • Shadow Spotting: Exploit the Blazing western sun to Locate out of sight enemies by the shadows that they cast, along with the sounds they make
  • Ricochets: Utilize Metal objects to allow master gunslingers to shoot beyond the line of sight for increased tactical combat options, and diversified planning
  • 40 Historically Inspired Weapons: Equip and employ an eclectic collection of deadly shotguns, rifles, pistols and sniper rifles, all based upon real outlandish prototypes, designs and ideas from the era

System Requirements

Mac OS X
    • OS: Windows Vista/7/8/10
    • Processor: AMD Athlon(tm) 64 X2 2.6 GHz / Intel Core 2 Quad 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 4670 (512 MB) / GeForce GT 430 (1024 MB)
    • DirectX: Version 10
    • Storage: 6 GB available space
    • OS: Windows Vista/7/8/10
    • Processor: AMD Athlon II X4 3.1 GHz / Intel Core i5 3 GHz
    • Memory: 6 GB RAM
    • Graphics: Radeon R7 260X (2 GB) / GeForce GTX 550 Ti (1 GB)
    • DirectX: Version 10
    • Storage: 6 GB available space
    • OS: OSX 10.9.6, 10.10, 10.11
    • Processor: Intel Core i5-2520M (2.5 GHZ)
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6630M (256 MB)
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (26 reviews)
Mostly Positive (758 reviews)
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447 reviews match the filters above ( Mostly Positive)
Recently Posted
2.1 hrs
Posted: September 24
Seriously, the combat system is awesome, but I keep being stuck on the map because of accidentally running out of gold. And the game doesn't even acknowledges you're stuck, it lets you keep clicking on any location, like you could get out of this. I have to start over the campaign, again and again. This is a really bad game design and/or bug.
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6.1 hrs
Posted: September 15

I bought the game because I love the turn based tactical genre.
The story is well narrated but rather cliche with a few added surprises here and there. Otherwise there is none or very little character development.
As far as tactics I just didn't buy it. Positioning is sometimes weird where you can't really find where to place your posse. This can be where you're always getting killed no matter where you try positioning your posse or finding an lmost bug like flaw where the AI keeps coming at you and you finished the scenario without taking one hit.
The Luck system is weird. It just feels out of place. It is also your "mana" for your special abilities. Then you get shot and you gain most of your luck back. I don't know how thaqt makes any sense. I guess it is to try and manage your health and luck but I just found it weird.
The range, type of weapon, single character positioning and some of the half cover and full cover aspects are pretty solid but as far as tactical multi character combat, it just wasn't there.
I guess I would say that each character had their own tactic in each scenario and not really building combos or tactical advantages.
Losing a character and the scenario after killing most of the enemies because you left them exposed in a corridor where you were sure you had cleared became frustrating. Even after spending many turns scouting and taking people out. I would feel bad if I had known it was a stupid move on my part but most of these one shot one kill and your main character is dead came to me as complete surprises. It was hard to find the balance.

I lost interest midgame.
Good music, good sounds, good narration. The foundation for good base tactics wasn't there.
I really tried to like the game.
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8.3 hrs
Posted: September 12
Should have been great. They took away the overwatch and included some sort of ai overwatch if you get close. Not a great mod for the engine.
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16.4 hrs
Posted: September 5
Great game! Fantastic world with excellent turn based strategy gameplay. Simple, but deep mechanics. A must play for fans of games like X-Com.
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6.0 hrs
Posted: September 3
Tons of compatibility issues and random crashes. Combine that with no save function and... ouch. The game isn't nearly good enough to be worth suffering through that kind of agony.
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
16.6 hrs on record
Posted: August 30
Hard West is an interesting game, in that it's basically Wild West X-COM with some supernatural drop-ins like demons, a bit of magic and curses, etc. It fundamentally works very well, and has great music, but it suffers from a few flaws.

Firstly, the difficulty is very much down to you, the player, because of how customizable it is. You can make it grindingly painful, or you can make it a simple breeze.

Secondly, every single scenario has its own little sub-mechanics(like managing decay for a group of frankensteins in Scars of Freedom, managing food and people in a scenario about an archeological dig, etc.), and none of these sub-mechanics are painful... but they never re-occur. So it keeps feeling like you're being given a tutorial for each mechanic before they're about to launch you into the real game...

But then said scenario ends after ~5 tactical missions and said mechanics are never re-visited. The game really would've benefited from longer individual scenarios, so your resource managing in that scenario, and the scars accrued, the damage taken, given, the choices made, etc. would have had longer to matter.

Ultimately it comes off feeling a bit like a tech demo for modders to grab and run with. And I'd say said modders would have a LOT of fun stuff to play with, don't mistake me there, but it feels a bit rough around the edges.

Either way, I had fun playing it and don't regret Kickstarting it. If you're jonesing for some X-COM-esque gameplay, give it a shot.
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2 of 2 people (100%) found this review helpful
30.4 hrs on record
Posted: September 4
Imteresting, spliting to few branches plot. Interesting mechanics which change multiple times throughout the game didn't allow me to get bored.
Unique graphics with short comic book introducing to this twisted world.
I've played on normal mode (not a fan of super difficult encounters) but the AI might be better. There are various ways to make it more a challange for you.
Battle mechanics will remind you of XCOM, but it has been changed a little.
In general good game for reasonable price. Woth to spend several hours on :)
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2 of 2 people (100%) found this review helpful
8.7 hrs on record
Posted: August 26
Great game if you loved playing XCOM or Final Fantasy Tactics. This is a cool game, story is kinda meh, gameplay is great though. Def buy this one when its on sale (also play with the keyboard, controller just takes really long to do things.)
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3 of 4 people (75%) found this review helpful
30.7 hrs on record
Posted: September 12
Hard West is an Old West-themed tactical roleplaying game.

The player assumes the roles of various protagonists (and antiprotagonists) in a series of compelling, disparate chapters that eventually weave together to form a tapestry of love, loss, heroism, despair, vengeance, and salvation.

The game looks and sounds great - in particular, the environments are rich and detailed without getting in the way, the soundtrack features a selection of appropriately twangy Western themes from inspiring to anxiety-enhancing to spooky, and the narration of key events is absolutely perfect. I experienced a little flickering of the visual overlays on Linux (you can move to these places in N actions, enemies have these sight lines), but otherwise everything ran well.

In terms of gameplay, the player explores a world map, gradually revealing the story by participating in choose-your-own-adventure-style interactions, recruiting her posse, trading for supplies and weapons, and engaging in tense stealth missions and bloody firefights. Although combat uses traditional cover-based mechanics, it features several unique touches: shooters' accuracy is opposed by the targets' luck, which is drained when a shot misses and replenished when one hits; areas in which combat takes place are often multilevel labyrinths of run-down buildings; out-of-sight enemies can sometimes be heard or detected by their shadows; and savvy gunslingers can ricochet shots off of environmental objects to literally circumvent their enemies' cover. There's an additional clever mechanic where the player accumulates playing cards that can be distributed among her posse to award special powers - if the player uses these to form poker hands, she can bestow additional bonuses inversely proportional to each hand's probability.

Hard West gives the player plenty of room to shape the story. The player can rescue posse members or sacrifice them; she can take advantage of down-on-their-luck settlers or deal squarely with them; she can respect native customs or desecrate them; she can deal with the devil or spit in his face. Most choices affect the story in larger or smaller ways, but often not in the expected manner, since only a portion of events are under the player's control.

I spent about 20 hours playing through the main campaign, which included retrying a few battles - I'll likely play through it again in order to explore the boundaries of the story in different directions.

If you're a fan of tactical RPGs, Call of Cthulhu, Mansions of Madness, or Shadows of Brimstone, try Hard West NOW.
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1 of 1 people (100%) found this review helpful
39.4 hrs on record
Posted: September 15
Very cool take on a western themed turn-based strategy with some occult stuff thrown in. The basic mechanics are similar to XCOM, but it has its own style and intersting features like the luck system and combat injuries. The level design is great and there is a huge amount of weapons and items available.

The only downsides i can think of is that the game often hangs when opening inventory/trade menus, and that the framerate droppes occasionally for no apparent reason.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: September 15
Turn-based weird-west gun fights. Gamepad controls are slightly janky at times, but overall this scratches all the right itches.
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1 of 1 people (100%) found this review helpful
9.5 hrs on record
Posted: August 29
The story and setting for this game are both great. The narration is excellent, this is a universe well worth exploring. A good twist on the old west. I don't even like turn based games but I took a chance on this game for the setting and I'm glad I did. If you're reading this then you probably already are curious, pick this game up!
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1 of 1 people (100%) found this review helpful
35.8 hrs on record
Posted: September 9
I was hesitating between recommending or not because the game not only doesn't offer the possibility to save, but it simply doesn't save your progress at all. That's right, it only saves completed missions, which means that you'll inevitably end up repeating hour-long scenarios. Incredibly stupid and annoying! Equally annoying are the endless multiple choice text screens.

That aside the game is great, graphics are cool and gameplay is excellent. Storyline could be better (and simpler) but it's not hollow at all and characters are pretty cool (more female characters would be welcome). Voices are great, audio is ok but the rockish soundtrack can be a little irritating (sticking to the atmospheric folk would work better).

Still, really good game, very fun to play!

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Most Helpful Reviews  Overall
173 of 183 people (95%) found this review helpful
3 people found this review funny
16.9 hrs on record
Posted: December 25, 2015
An excellent and stylstic mutation on the XCOM formula. A lot more character, but unfortunately a bit less substance.


+ Unique and mostly well-executed theme. The barren hopelessness of the Old West combines well with fire and brimstone. Sluggish but hard-hitting Western firearms combine well with demonic powers, even if the source of these powers aren't all that explained.

+ Story is creative and compelling, drawing well from the "Weird West" genre. Several characters' stories intertwine into a bigger plot.

+ Mimics a lot of what XCOM does well: positioning, unit building, a variety of guns, consumables, and throwables that are mostly fairly useful.

+ Large amount of equipment available. Clothes provide buffs, throwables are one use but can heavily disable enemies, consumables replenish or modify stats, and there's a decent variety of guns. After the standard Winchester, Colt SAA, Henry and the ilk are taken care of, they delved into a weird selection of failed prototypes that time forgot, as well as a few interesting creations of their own. While some direct upgrades are present, there's good reason to stagger your types of firearms and equipment used.

+ "Deck" system allows you to stat buff characters using playing cards you find in your travels. These modifiers are very powerful but need to be carefully allocated and usually have a tradeoff.

+ The "Luck" system is a great "check and balance" system to XCOM's RNG bullsugar. All characters start off with a luck bar which can be modified with consumables. Luck is used for powers as well as the more luck in your luck bar means you're harder to hit. If an enemy misses you with a 50% chance of hitting you, you lose 50 luck, meaning you're safe from damage but will be easier to hit. Additionally, helpful AoE and insta-kill powers will consume 80-90 luck, gambling an all-out offense by sacraficing your defense. Milder 10-30 luck powers can also be used. GREAT system.

+ Difficulty is tweaked well. There's a casual romp, a decent challenge, and a flat-out punishment should you desire any of those.

+ Sound assets are well done. The only voice acting I've encountered is your humble narriator who plays the part excellently.

+ The writing in the travel sequences as engrossing and intelligent. Text isn't often wasted.

+ Maps are well designed on the technical plain. Asthetically, they can look a tad samey but are gorgeous nonetheless.

+ On the technical side, the graphics aren't impressive. On the asthetic plain, the visuals are grimly beautiful.

+ Minimal performance issues.


+- Themes might counteract each other too much to some. Those looking for a good Western might be put off by shrieking demons and cannibalism. Those looking for a good horror game might be washed out a bit by historical context.

+- Between battles, there is a map your little marker can traverse. To compare it to anything, it's like a "choose your own adventure" book, or the system jumping in FTL: Faster Than Light. Each scenario has their own spin on this. One scenario leaves you struck for cash and restricts your travel with crimelord taxes. The other segment makes your character progessively more insane and debuffed as he "jumps" to different locations. Others leave your travel much more free but have different systems like managing your small army of explorers or following a compass.

While it's neat that each scenario has a new mechanic to work around, the fact that each scenario only lasts about 1-3 hours means once you've fairly effectively learned how to curtail setbacks, you're forced into a new scenario and have something entirely new to learn. It's interesting but removes the engagement of strategy learned over time.

+- Scenarios involve lots of reading. Between the paragraphs of flavor text are little bits of vital information used for making decisions. While the writing is definitely well done, I am a man of horrid attention whose pet peave is having to read in video games. The game could have benefitted from a bit more voice acting.

+- No manual saving. This would be a flat-out con if the scenarios were longer. As it stands, I think not being able to revert a save in a two hour engagement adds tough, but fair consequence to choices.

+- Some levels offer a stealthy "setup" phase. It's a neat little risk-reward feature where giving your posse stealth-related bonuses, stripping them of tougher weapons for higher concealment, and staggering them throughout the battlefield can potentially make the objective a lot less painful. However, the sluggish pacing of mobilizing units and exploring the map in this phase, as well as the lack of fleshing out leaves it as neat, but hardly noteworthy.

+- The music. What's there is not Call of Juarez or Red Dead Redemption impressive but it's more than serviceable. Some great rustic slide guitar tracks sit alongside organ and choir-driven demonic chantings. HOWEVER, these tracks are quite short and loop frequently. Couple that with the fact that there are only about five or six tracks in the game and you will be SICK TO DEATH of the music by the game's end. Definitely needed more themes, but those that are there are enjoyable.


- The enemy variety; compared to something like XCOM, was a bit lacking. The only diversity in enemies comes from their differing stats and choice of firearms. The only thing special about demonic enemies is their truckload of HP and occassionally you might have to shoot one of their alters to pieces in order to make them vulnerable.

- No "Overwatch" feature! (This is sacraficing an action point in the turn to set up your units to attack anything that moves in front of their view during the enemy's turn.) This is something I gravely miss from XCOM. Mockingly enough, all the enemies are in passive "Overwatch" if you approach them too closely.

- Scenarios can be replayed for different choices but there's not much reason to play beyond that. You can spend a lot of time outfitting characters for a scenario that's over in about 1-3 hours. The only way to return to that posse is to restart the scenario with none of the gear. As detailed as character building is, you don't have long to use them.

- Character avatars are simplistic and often misrepresent the character's appearance. Running out of text in this review here; put simply, character portraits and most awesome looking firearms are not mirrored on the 3D battlefield.

- Some scenarios have random loss of party members. One scenario in particular had pushed me to the point of fury in which about three party members were shuffled in and out toward the end. It's extremely frustrating having spent a good fifteen minutes purchasing and organizing equipment and skills amongst gunslingers just to have two of them swapped out in the last second and have all their carefully chosen upgrades thrown back into the upgrade pool.
In this respect, the narriative annoyingly interrupts the gameplay.

- A couple different endings. They're both a tad underwhelming considering all that multiple parties have done to get there.

- A couple crashes to desktop, as well as the character outfitter UI lagging inexplicably sometimes.

A great strategy game. Some great ideas that do fights extrarordinarily well.
Outside of fights, the writing details bizzare and unique locales justly. If you're looking for pure XCOM "build your units and put them to the test" gameplay, you might be dissappointed. Narriative takes the front seat, meaning your planning can be occassionally compromised and your progress often reset just so the story can be told.

What I'd like to see:
A prolonged campaign, perhaps similar to XCOM's "Long War" mode or even just its normal 20-30 hour campaign. Also; while the AI is usually smart, I'd like to see its tactics/units change a bit more. Perhaps even a more nuanced soundtrack?
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316 of 398 people (79%) found this review helpful
1 person found this review funny
Not Recommended
4.5 hrs on record
Posted: November 21, 2015
I do think this has excellent production values for the price range, and a lot of care & imagination went in to it so all credit to the devs.
There's just 3 things keeping me from giving it the thumb's up & possibly from persisting with it:

* As others have said; the lack of a save system is a bit of a downer, especially as the battles can be long (and more than a bit tedious in the case of the lengthy stealth ones) and you're basically making uninformed 'story' decisions on the world map.

* It's a let-down to have no overwatch option (though all AI's do!), or defensive options of any kind - as others have said, a suicidal run-up-for-point-blank-shot by the AI basically trumps everything from a strategic point of view.

* I read up quite thoroughly before buying, but saw no mention of the campaign system; basically the game is split up into chapters that you can replay endlessly, and NOTHING you do persists between runs (except unlocking 3 signature items on a universal vendor from each chapter).
Personally I found this massively disappointing, as it really removed any sense of role-playing and gravitas from the 'story' decisions you make; there's zero weight to ANYTHING you do (aside from triggering those 3 unlocks), so long as you can make it through the mandatory battles.
This also (for me at least) detracts from the 'poker hand' system of character upgrade cards; you only get so many in a run-through - mostly random - so you can't count on any kind of synergy, and by the time you might assemble a 'hand' anyway you'll likely only get to play it for one battle then the chapter is over & it's gone forever.
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