When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those whom wronged him. Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat missions with your squad of 1-4 posse squad members.
User reviews:
Recent:
Mostly Positive (55 reviews) - 72% of the 55 user reviews in the last 30 days are positive.
Overall:
Very Positive (771 reviews) - 82% of the 771 user reviews for this game are positive.
Release Date: Nov 18, 2015

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Recent updates View all (7)

March 3

Content Patch 1.4 and DLC Scars of Freedom Released!

In the Weird West grim news is great news! The large 1.4 patch for Hard West is now available to everyone with a number of fixes and completely new additions to the game. Especially worthy of your attention are the Gameplay Mods, optional tweaks which can radically alter the way the game is played. From affecting difficulty, to changing important game mechanics, they allow for completely new ways of completing the Hard West campaign. Below are the highlights of the patch:

Patch 1.4 New Features
  • Added the Gameplay Mods feature, i.e. ten new features modifying some of the rules established in Hard West, such as disabling reaction shots from enemies, forcing AI to use a wider array of abilities more frequently etc.
    Gameplay mods are only available for the vanilla game and cannot be used in the expansion.
  • Added the missing Straight Flush hand.
  • Added a new graphics option: Water reflections.
  • Added an additional highlight to the tile, from which a usable object will be used, when hovering the cursor over said object.
  • Improved dynamic cover cursors for more clarity.
Fixed issues
  • Fixed a rare issue where saved games could be corrupted.
  • Fixed an issue where the XBOX 360 wireless controller would not be recognized by the game on a Mac.
  • Fixed an issue in which the barter screen would not appear.
  • Fixed an issue where players were unable to open a world map location after loading the game from the main menu.
  • Fixed an issue where game completion achievements would not be unlocked correctly.
  • Fixed an issue in which decomposing bodies would not disappear when the camera changed elevation to a lower one, than the body.
  • A Matter of Time: fixed problems related to purchasing the Laxative Potion (different price + money is subtracted correctly)
  • Improved ability balance.
  • Increased Fate Trader item prices.
  • Fixed some missing GUI text in the French localization.
  • Fixed a bunch of erroneous gamepad controls descriptions.
  • Fixed several typos across game text.
  • Fixed wording on certain achievements.
  • Improved the credits section to prevent ugly line breaks.
  • Made the face in the Cracked Skull icon to be a little more serious.
  • Fixed a couple of minor texture glitches.

Scars of Freedom DLC

Return to the unforgiving world of Hard West for an adventure in the Civil War Texas. Libertee is an escaped slave-turned-vigilante, enhanced without her consent with superhuman capabilities by one Doctor Gorman. Hungry for answers, and for revenge, she tracks down the mad surgeon, but his motivations turn out to be the opposite of what she had anticipated. As she makes up her mind about the doctor’s fate, the two will have to face an even more powerful enemy.

Experience a brand new tale in the weird world of Hard West during 7 new, specially crafted tactical combat encounters and overarching world map gameplay. Make strategic purchases for your gunfighters, then wreak havoc on your enemies and use their technology for your benefit. Enjoy a story narrated by two protagonists whose outlooks on life vary wildly, but who, deep inside, are more similar than they would like to admit.

DLC Features
  • A new tale in the Hard West universe, featuring a unique mix of classic western and gothic horror.
  • A deeper, longer story, narrated through its numerous twists and turns by protagonists, Libertee and Dr. Gorman.
  • 7 new tactical combat encounters and a world map with new, unique mechanics.
  • New Unique Surgical Bodily Augmentation System: Revamped character development system, allowing for strategic planning and more informed choices.
  • Rebalanced combat and character progression, offering a tighter, more challenging gameplay experience.
  • Fitzpatrick Revolver - a new, powerful gun in your arsenal.
  • 10 new playable characters

16 comments Read more

February 26

Once more into the Weird West

If you have been longing for some more Hard West action, you will be happy to hear that the wait is almost over! Hard West’s new expansion entitled Scars of Freedom will hit Steam next Thursday, on March 3rd and will retail for $2.99.

Hard West: Scars of Freedom offers a juicy new scenario with a dedicated story featuring new characters, 7 new tactical missions, a powerful new weapon, a bunch of new mechanics and ramped up challenge!

Meet Libertee, an escaped slave-turned-vigilante, and her nemesis - Doctor Gorman, a surgeon with somewhat radical views on the future of medicine. Discover their intertwining stories set against a backdrop of Civil War Texas, where classic western mixes with gothic horror.

Apart from a new story inspired by the works of Mary Shelley, the expansion also offers an equally Frankensteinesque new character development system which consists of acquiring body parts, and implanting them on your posse members. Thanks to a new trade mechanic, you will now be able to purchase your upgrades rather than get them randomly, which in turn will allow you to make strategic plans for how you want your posse to develop.

It's not all just about this new expansion though, as the main game will also be getting a major update shortly before the Expansion ships next week. This update will correct a number of outstanding issues and will add several new features and options, which will enable you to experience Hard West in new ways.

More news will be available soon. In the meantime, please be sure to check out some screenshots from the new instalment in the Hard West universe!!!

29 comments Read more

Reviews

“Everyone who likes tactical strategy games should take a closer look on Hard West.”
8.5/10 – Gameswelt

“More than just an X-Com-like, Hard West has a style all its own.”
7.3/10 – IGN

“Undead Gunslingers, Psychics, and Demons all wrapped up in a Tactical Western Adventure”
8/10 – Gamewatcher

Collector's Edition

The Digital Collector’s Edition of Hard West comes with a comprehensive Digital Artbook, Original Digital Comic Book, and Full Original Digital Soundtrack which was mastered and composed by Marcin Przybylowicz (The Witcher 3: Wild Hunt).

About This Game

Welcome to the Wild West like you’ve never seen it before. When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those whom wronged him. Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. Because in this world, death is a constant presence and the black pacts which you make with forces beyond human comprehension will forever haunt all those around you.

Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat missions. Journey deeper into the world of Hard West and meet a colorful cast of playable characters whose fates are intimately intertwined with yours. Together you will need to make divisive choices to uncover the ultimate plans of the ancient powers at play, as you unravel a deep narrative storyline featuring multiple endings depending on the choices you make during the game.

Game Features


  • A Unique “Weird” West World: Explore a world where Western legends meet demons, arcane rituals and satanic cults and where the dead can walk the Earth again. For a price.
  • Compelling Turn-based Combat: Control 1-4 squad members in thrilling turn-based combat encounters and master a range of powerful western-inspired special abilities, from feats of gunslinging to survivability against all odds, to take out your opponents in a series of original tactical maps with unique story-based objectives.
  • Collect and Combine Special Abilities: Obtain new special abilities by collecting and equipping unique cards which are earned throughout the game by completing main- and optional objectives, exploration , bartering, treasure hunting and more. These cards can be combined to create even more powerful combos, and provide additional options in combat.
  • Choice and Fate: Experience a deep story where decisions made during and between combat scenarios will resonate through future events and change the ultimate fates of a divisive group of colorful characters
  • Luck of the Draw: Use a combat system that goes far beyond pure probability by featuring luck as a unique guardian of engaging and challenging combat
  • Dynamic Cover: Change the flow of combat thanks to an extensive cover system which allows for the creation of effective cover from objects in the environment, making flanking and maneuvering during battles a truly powerful tactic
  • Shadow Spotting: Exploit the Blazing western sun to Locate out of sight enemies by the shadows that they cast, along with the sounds they make
  • Ricochets: Utilize Metal objects to allow master gunslingers to shoot beyond the line of sight for increased tactical combat options, and diversified planning
  • 40 Historically Inspired Weapons: Equip and employ an eclectic collection of deadly shotguns, rifles, pistols and sniper rifles, all based upon real outlandish prototypes, designs and ideas from the era

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: AMD Athlon(tm) 64 X2 2.6 GHz / Intel Core 2 Quad 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 4670 (512 MB) / GeForce GT 430 (1024 MB)
    • DirectX: Version 10
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows Vista/7/8/10
    • Processor: AMD Athlon II X4 3.1 GHz / Intel Core i5 3 GHz
    • Memory: 6 GB RAM
    • Graphics: Radeon R7 260X (2 GB) / GeForce GTX 550 Ti (1 GB)
    • DirectX: Version 10
    • Storage: 6 GB available space
    Minimum:
    • OS: OSX 10.9.6, 10.10, 10.11
    • Processor: Intel Core i5-2520M (2.5 GHZ)
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6630M (256 MB)
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (55 reviews)
Overall:
Very Positive (771 reviews)
Recently Posted
Twosday
( 14.6 hrs on record )
Posted: July 22
Hard West is a little known gem in the TRPG genre.

None of my friends had even heard of this game when it came out, but what i got when i bought this was a great tactical rpg experience I enjoyed to the end.

It has a classic turn based system, with enough interesting upgrades and mechanics to make for varied and enjoyable combat.

The story is fantastic, with alot of choices to be made along the way that have a meaningful impact.

This is a great game for anyone who enjoys a good turn based combat focused game.
Helpful? Yes No Funny
david3907
( 1.1 hrs on record )
Posted: July 22
This combat in this game is a joke. You are hit no matter what cover you are in and hit from ridiculous range even with pistols. 100% shots from point blank only wound your enemy and then they kill you. Graphic average at best.
Helpful? Yes No Funny
llsullivan
( 32.3 hrs on record )
Posted: July 22
I enjoyed that different scenarios have different rules and game mechanics. The fights can get tough if you don't plan well, which makes it that much more fun.
Helpful? Yes No Funny
CitizenX3639
( 73.3 hrs on record )
Posted: July 21
Thanks to the Developers at CreativeForge games and the Publishing group of Gambitious Digital Entertainment for providing a game that provided hours of entertainment and escape.

Hard West is a strategic turn based game set in the wild west with minor RPG and choose your own adventure elements. The one surprising addition is it's all told with a fantastic dark written narrative(some voiced) that I could swear was written by Stephen King himself. Impressive in every way I found myself addicted, not since Xcom EU, to the world of Hard West.

The story of Hard West is told through 8 separate chapters that branches into 3 different, though all connected, stories. These chapters consist of a choose your own adventure plot and 5-6 combat scenarios. The main story follows Warren who sells his soul to the devil for revenge. Another story centers around a meteor that is driving everyone mad and the last is an origin story for one of the main antagonist. Defiantly not your typical western but these stories are dark and all include terrific memorable characters, writing and haunting situations. The story is voice narrated by the Devil and is excellent while all characters in the game are given a grim painted portrait. I wish there was more voice or even more of the text was read but the writing is really good. Sometimes near the end of chapters it can kind of get confusing on what just happened, but if you like dark tales trust me you will not be disappointed.

If you are a veteran to turn based combat then you will be able to jump right into Hard West with no problem. Full cover, half cover, percentage of shots, special abilities are all here. This has mixed results, though fully competent, percentages did not seem to differ that much especially when elevation should have been a factor and low % shots seem to hit more than they should. I am guessing this is probably done to counter your character having very limited health through out the campaign. You see in Hard West as you begin each chapter everything resets with little inventory and limited supplies. I loved this as it made each chapter feel like its own game.

One of my favorite aspects of Hard west are the weapons which are true to the era such as rifle, shotgun, six shooter, etc but also include actual prototypes that are just plain medieval. A shotgun with 9 barrels and the ductwork pistol that has 4 barrels are just a few of the unique weapons you will be able to equip. As I said with percentages range of weapons does not feel fully balanced either. Even if you have increase in sight and buff factors using a shotgun and getting a decent % from clear across the map just doesn't seem fair.

The main missions in Hard West can range from rescuing companions from jail, robbing a bank, bounty hunting, and of course just trying to survive. Every mission is different and the settings and maps fit perfectly for the world(also looks outstanding). A lot of the missions are optional as are locations but the rewards which include playing cards, weapons, resources and possible companions are worth exploring. Each map also includes these mini adventures which again are optional but what it does is breaks from constant combat. They could involve drilling for oil, hunting, solving a riddle, etc. You will be rewarded with much needed cash, resources and more story.

One of Hard West twist on building your character is with playing cards which are earned by completing missions or simply doing a deed. Each companion(4 max) can carry a max of 5 cards(XP unlocks slots) and these can give you more defense, movement and abilities such as the magic bullet which is a sure shot or unholy powers that turns you into a demon for a few turns that increases your health and other stats. As each characters stats(defense, aim, etc) are stagnate balancing the cards became a little game of give and take and also creating hands such as full house, straight, etc gives your character an additional buff. Its a unique idea that fits perfectly in this setting and theme.

As I stated earlier you are not given much health in Hard West and that creates tension and making sure you make the right move at the right time. One factor that helps you from dying quickly is the added luck feature. This is a meter(like health) that drains each turn you are targeted. It keeps you pretty much invincible, somewhat, until it drains and if you are shot or use a potion it will restore some of the meter. Luck is also required for any of the special abilities so balancing inventory space(2 max) is sometimes crucial.

After I completed my first playthrough for Hard West I immediately replayed the game on ironman mode. I have not done that since X-Com EU. And after completing ironman I jumped into and completed the DLC which I rarely, if ever, play DLC. Hopefully this is just the beginning because as Kierstein Dunst proclaimed in Interview with a Vampire, I want more.

Positives

One more mission addicting. 25+ hrs of gameplay
The graphics, character portraits, voice, music and guns all fit the world perfectly
Strong, dark Stephen King-esq like narrative
Unique setting, mood and abilities
Each chapter brought own set of rewards, challenges, choices and resource mgmt.
Lots of pre game options for difficulty
AI is pretty good
Easy navigation with either controller, or K/B and mouse

Negatives

Poor tutorial. Didn't understand 'Heat' until the end of my 2nd playthrough
Elevation(+ or -) does not seem to be taken into consideration
No unique specialties for any one character
No option to speed up the AI turn
Combat music becomes repetitive
Didn't find it overly difficult on either hard or ironman
The UI drastically needs options to remove mission objectives/ scaling
More voice acting would have been welcome
Helpful? Yes No Funny
Poison
( 9.8 hrs on record )
Posted: July 20
The name is kinda lame but I think "XCOM: The Wild West" would have been too on the nose (besides being illegal). What is really surprising about the game is the newer XCOM games could stand to learn a thing or two from this game. The two biggest are the Luck system and it's scenario events between shoot outs.

The Luck system is a way for the game to have some RNG to it without it ever being allowed to fully ♥♥♥♥ you over like XCOM games can. Any time you miss a target, or they miss you, the accuracy value that missed is deducted from their Luck pool. FYI: this is a visible number for your characters so you know what you're working with. When you or an enemy are hit by a bullet you gain an amount of Luck back based on damage received. This creates a simple but easy to use feedback loop where the only time your characters should be dropped in a single turn is entirely based on bad positioning and not RNGesus deciding to screw you.

The scenario events are far more interesting than the base building or secondary mechanics in the most recent XCOM offerings. They follow a theme per scenario and encourage some main goal that leads to the scenario end. You may be digging for gold one day or going on a violent murder spree for the Devil in another.

Oh, did I mention this game is really bizarre? In a great way though. You make deals with the Devil, hang out (or annihilate) cannibals, and carry out the bidding of angry native american gods trapped in totems.

If you enjoyed the newer XCOM games and love cowboy fiction like Jonah Hex, what are you waiting for?
Helpful? Yes No Funny
Laotzume
( 8.9 hrs on record )
Posted: July 15
This game was alright. Worth the $10 I paid for it at least.

It has a decent story. Combat is pretty simplistic. It's a much scaled down XCOM or Shadowrun.

It would've been much better if everything you did in one scenario carried over to the others. (Weapons, gold etc). But they are all too contained. That is my main complaint.

All in all, decent game 7/10.
Helpful? Yes No Funny
Mateo
( 4.7 hrs on record )
Posted: July 14
Unfortunately a game breaking bug (entering the laboratory) is there since day 1 and has never been patched since then - despite being reported multiple times.
Other than that, line of sight / cover system is somewhat buggy which can become pretty frustrating.
I cannot recommend the game with its current flaws.
Helpful? Yes No Funny
rookie31st
( 103.0 hrs on record )
Posted: July 12
After completing entire campaign, I have nothing bad to say about this game. Although some gameplay aspects seem to be rather ridiculous (like evading enemies by avoiding small cone-shaped area in front of them, or using certain objects to ricochet bullets in any direction at nearly any angle and even backwards), its storyline, environment, graphics and combat system are interesting and appealing. I really enjoyed this game. I found combat missions challenging but not really hard even when played on hard with ironman and injuries enabled. Each scenario can be replayed at least few times because player has to make choices multiple times and choices make some difference. I usually stay away from games with magic and other supernatural stuff, but this title seem to have just right amount of it. Lack of manual saves is subject of some criticism, but I find existing checkpoint saves fair and sufficient (game saves automatically whenever you exit to main menu, as well as at the beginning and after the combat mission). I hope this title is developed into many equally entertaining sequels.
Helpful? Yes No Funny
Mert
( 31.9 hrs on record )
Posted: July 12
The story covers 3-ish different tales and is quirky and macabre. The writing is sometimes awkward but that just could be its partly successful attempt at a western motif. The goals/objectives are drastically different for each scenario but the user interaction on the 'strategic map' varies little and provides something akin to what is found in the Banner Saga. And of most import: the combat/tactical game, in the same veins as Invisible Inc and XCom, lacks polish and a certain je ne sais quoi but still provides a good bit of turn-based entertainment. Overall, I'd say spend no more than an American 10'er on it.
Helpful? Yes No Funny
Lt. Don Draper
( 2.6 hrs on record )
Posted: July 10
It's a fun, not too complicated, turn based game with lots of preparatory options. Its main strengths are the preparation, the prevented save-scumming, and charm with the story and characters. I want to give this game a positive review, but...

I need to give a negative review based on personal experience with bugs and unfortunately, crashing leads to a restart of the combat experience. Why not save every turn, or after each objective, and give an option to restart?

I am currently stuck on the map because I can't move away from a location-point.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
192 of 296 people (65%) found this review helpful
13 people found this review funny
Not Recommended
1.4 hrs on record
Posted: June 24
Do not buy this game.

The lack of a save option is a 100% Game Killer for me. And I never use that term lightly.

I played the game for a little over an hour and all was going great. Until I made one wrong move and decided to begin a battle in a town that was completely overrun by bandits. It was like 2 of my peoples against a dozen of them. Completely unwinnable. No big deal. Go back to the last save and wait till I level up and crew up and go back and kick those bozos in the teeth. Right?

Wrong.

I can't.
There is no way to load a previous save. I have to fight and die in that town and start over.
Not too bad for an hour and a half. But imagine having to do that once you've put 10 hours in the game. Or 20.

And THEN...

I come here and read what other players had to say about the lack of save system. And I am absolutely FLOORED by the response of the devs of this game.

But whatever.
Free country.
Conduct your business how you wish.
But I will be requesting my $ back right after I post this.
Was this review helpful? Yes No Funny
48 of 66 people (73%) found this review helpful
2 people found this review funny
Not Recommended
3.0 hrs on record
Posted: June 25
I cannot recommend this game.

It's a shame because I really like the gameplay. I finished about 2 scenarios and when I came back the next day nothing was unlocked and all of my progress has seemingly been lost. (including a complete first scenario). I'm not just whineing about the save system here, things I've already unlocked have disappeared. The devs have apparently been aware of this issue for six months. Their amazing fix is to use de-bug in game to unlock all of the missions, rather then fix the gamebreaking bugs. Using debug feels like it's against the spirit of the game but I guess if I HAVE to use it to actually play the game I will. It pisses me off that there are bugs this bad yet rather then being fixed dlc is released, pathetic. If this is actually fixed I'll change my review to positive because once again, I loved everything about the gameplay.
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
Recommended
35.5 hrs on record
Posted: June 29
After 35h of gaming, I finished all the "campaign" scenarios (medium difficulty, wounds, ironman) and decided to write a review.

You can't save the game. Only checkpoint saves, so it a bit rogue-like.

The combat is much less random than X-COM, for example:
- If hit chance is more than 80% then its changed to 100%, if less than 20%, then its changed to 0%
- If characters luck is high then it won't be hit but the luck will be then reduced, but with depleted luck the character will be hit for sure regardless of the hit chance. After being hit some luck is regained.
- Cover grant substantial damage reduction. So it is important to use protection of cover then fired upon, and outmaneuver enemies to deny them cover bonus before firing at them.
This mean you will not suffer random critical hits that kill your character, like it used to happen in X-COM. So saves are not so necessary.

The word map gameplay is not to complex. I personally found it little to simple.
Nonetheless the scenarios had different "economy mechanics" to make up for.

There are some weapons with different stats, but most felt the same. It sums up to pistol, shotgun (cone effect), long range rifles. Many weapons I didn't use because I don't find them useful or better than those already possessed.

Characters get special abilities depending on equipped 'cards'. So after collecting some cards you can deal them to your characters as you see fit. That way you can make some nice skill combinations which make huge difference in tactical combat.


If you will not have to high expectations and can buy it for a half price, then you can fully enjoy it.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
31.8 hrs on record
Posted: July 8
Perfect adaptation of the Sci-Fi XCOM tactical fights into a supernatural Wild West scenario.

Play this if you
- can't play the real XCOM,
- prefer the supernatural Wild West, or
- prefer the tactical fights over the resource management of XCOM
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
103.0 hrs on record
Posted: July 12
After completing entire campaign, I have nothing bad to say about this game. Although some gameplay aspects seem to be rather ridiculous (like evading enemies by avoiding small cone-shaped area in front of them, or using certain objects to ricochet bullets in any direction at nearly any angle and even backwards), its storyline, environment, graphics and combat system are interesting and appealing. I really enjoyed this game. I found combat missions challenging but not really hard even when played on hard with ironman and injuries enabled. Each scenario can be replayed at least few times because player has to make choices multiple times and choices make some difference. I usually stay away from games with magic and other supernatural stuff, but this title seem to have just right amount of it. Lack of manual saves is subject of some criticism, but I find existing checkpoint saves fair and sufficient (game saves automatically whenever you exit to main menu, as well as at the beginning and after the combat mission). I hope this title is developed into many equally entertaining sequels.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
Recommended
12.1 hrs on record
Posted: June 26
Hard west, I had never really played any turn based games before and the thought of a "western" based idea sounded great.

I found the gameplay quite enjoyable and challenging to start with, but after a few hours I developed a better understanding of tactics.

The transitional world exploration could have done with a bit more fleshing out for me. It didn't draw me into the story as I hoped it would and I found myself just clicking randomly to get through areas.

As stated in other reviews I came back after puting in a solid session to find that my mission progress had disappeared...to say I was slightly annoyed was an understatement. The thought of grinding through the same missions ultimately broke me and I moved on to XCOM2.

I may be back, but not anytime. Still worth a buy, but if on sale....
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
37.7 hrs on record
Posted: June 28
Such an amazing game. The mechanics are very similar to XCOM, using movement and cover dynamics along the same lines. But overall, the game-play is very easy to pick up and offers little in the way of confusing tactics at the start of the game.

It has a small RPG nature to the game, revolving around its card deck mechanic where you can decide what bonuses you wish each member of your posse to have during any given combat scenario. It is quite cool ... and the card artwork is top notch.

But where Hard West shines is in the story-telling. It is a dark, gripping Gothic horror set in the Old West during the aftermath of the Civil War. There is very little hope in this game, the good characters struggling through the darkness while once good men become agents of darkness.

There are several moral choices to be made in the game all leading into an incredible climax where good is set against evil; where redemption is possible for most at a great cost.

While the final battle is extremely brief, it doesn't distract from the incredible nature of the game and it is worth the full price of admission.

It is worth noting that the game does offer a poor settings menu which while on a mission, you are unable to do something as simple as adjust the volume of the music which can be overpowering.

Also, the save mechanic is terrible- extremely poor design choice for a single-player offline game. Even XCOM and XCOM 2 have the ability to save as you will ...

The DLC, "Scars of Freedom" is not too bad, but weak compared to the main game far as the narrative; however for the low cost it has enough content to be worth it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
73.3 hrs on record
Posted: July 21
Thanks to the Developers at CreativeForge games and the Publishing group of Gambitious Digital Entertainment for providing a game that provided hours of entertainment and escape.

Hard West is a strategic turn based game set in the wild west with minor RPG and choose your own adventure elements. The one surprising addition is it's all told with a fantastic dark written narrative(some voiced) that I could swear was written by Stephen King himself. Impressive in every way I found myself addicted, not since Xcom EU, to the world of Hard West.

The story of Hard West is told through 8 separate chapters that branches into 3 different, though all connected, stories. These chapters consist of a choose your own adventure plot and 5-6 combat scenarios. The main story follows Warren who sells his soul to the devil for revenge. Another story centers around a meteor that is driving everyone mad and the last is an origin story for one of the main antagonist. Defiantly not your typical western but these stories are dark and all include terrific memorable characters, writing and haunting situations. The story is voice narrated by the Devil and is excellent while all characters in the game are given a grim painted portrait. I wish there was more voice or even more of the text was read but the writing is really good. Sometimes near the end of chapters it can kind of get confusing on what just happened, but if you like dark tales trust me you will not be disappointed.

If you are a veteran to turn based combat then you will be able to jump right into Hard West with no problem. Full cover, half cover, percentage of shots, special abilities are all here. This has mixed results, though fully competent, percentages did not seem to differ that much especially when elevation should have been a factor and low % shots seem to hit more than they should. I am guessing this is probably done to counter your character having very limited health through out the campaign. You see in Hard West as you begin each chapter everything resets with little inventory and limited supplies. I loved this as it made each chapter feel like its own game.

One of my favorite aspects of Hard west are the weapons which are true to the era such as rifle, shotgun, six shooter, etc but also include actual prototypes that are just plain medieval. A shotgun with 9 barrels and the ductwork pistol that has 4 barrels are just a few of the unique weapons you will be able to equip. As I said with percentages range of weapons does not feel fully balanced either. Even if you have increase in sight and buff factors using a shotgun and getting a decent % from clear across the map just doesn't seem fair.

The main missions in Hard West can range from rescuing companions from jail, robbing a bank, bounty hunting, and of course just trying to survive. Every mission is different and the settings and maps fit perfectly for the world(also looks outstanding). A lot of the missions are optional as are locations but the rewards which include playing cards, weapons, resources and possible companions are worth exploring. Each map also includes these mini adventures which again are optional but what it does is breaks from constant combat. They could involve drilling for oil, hunting, solving a riddle, etc. You will be rewarded with much needed cash, resources and more story.

One of Hard West twist on building your character is with playing cards which are earned by completing missions or simply doing a deed. Each companion(4 max) can carry a max of 5 cards(XP unlocks slots) and these can give you more defense, movement and abilities such as the magic bullet which is a sure shot or unholy powers that turns you into a demon for a few turns that increases your health and other stats. As each characters stats(defense, aim, etc) are stagnate balancing the cards became a little game of give and take and also creating hands such as full house, straight, etc gives your character an additional buff. Its a unique idea that fits perfectly in this setting and theme.

As I stated earlier you are not given much health in Hard West and that creates tension and making sure you make the right move at the right time. One factor that helps you from dying quickly is the added luck feature. This is a meter(like health) that drains each turn you are targeted. It keeps you pretty much invincible, somewhat, until it drains and if you are shot or use a potion it will restore some of the meter. Luck is also required for any of the special abilities so balancing inventory space(2 max) is sometimes crucial.

After I completed my first playthrough for Hard West I immediately replayed the game on ironman mode. I have not done that since X-Com EU. And after completing ironman I jumped into and completed the DLC which I rarely, if ever, play DLC. Hopefully this is just the beginning because as Kierstein Dunst proclaimed in Interview with a Vampire, I want more.

Positives

One more mission addicting. 25+ hrs of gameplay
The graphics, character portraits, voice, music and guns all fit the world perfectly
Strong, dark Stephen King-esq like narrative
Unique setting, mood and abilities
Each chapter brought own set of rewards, challenges, choices and resource mgmt.
Lots of pre game options for difficulty
AI is pretty good
Easy navigation with either controller, or K/B and mouse

Negatives

Poor tutorial. Didn't understand 'Heat' until the end of my 2nd playthrough
Elevation(+ or -) does not seem to be taken into consideration
No unique specialties for any one character
No option to speed up the AI turn
Combat music becomes repetitive
Didn't find it overly difficult on either hard or ironman
The UI drastically needs options to remove mission objectives/ scaling
More voice acting would have been welcome
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3 of 5 people (60%) found this review helpful
Recommended
3.7 hrs on record
Posted: June 26
Get This while on sales !

This game is mix and match with Stretegy & RPG game driven Story Rich.

This game is not pure Stretegy as I see that some content is not suits Stretegy game.

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The Good
  • after finish mission, you get cards which can be worn to earn active&passive skills.
  • variety story line.
  • buy weapon & equipment for your char.
  • nice art & atmos
  • some management & decision system.

The not Good enough.
  • Too much character.
  • Cover system is not good enough.
  • Should focus more on Stretegy system.

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My score
8/10

C.J. Maboo
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3 of 5 people (60%) found this review helpful
Recommended
3.5 hrs on record
Posted: July 6
Okay, so everyone is going on and on about how you can't 'save". True, the game only auto saves at check points eliminating the ability to scum save through the game. But if that is your only complaint with the game then it's silly to give it a negative review based on that one fact. I find the game enjoyable, and challenging. I wouldn't steer clear of it just because you have to restart a mission because you couldn't complete it sucessfully.
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