FIGHT OR DIE! Cursed by the evil Wizard King, bounty hunters Lea and Leo are chased by every monster in the kingdom and the Grim Reaper himself! There's only one way to get rid of the curse; the legendary Elixir of Life! But how to get the ingredients? FIGHT MONSTERS!
User reviews:
Mostly Positive (42 reviews) - 71% of the 42 user reviews for this game are positive.
Release Date: Aug 18, 2015

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About This Game

In this 2D Arena-Brawler world, there is only one law: fight or die! The Wizard King has cursed Lea and Leo, the fiercest fighters in the land! Now living under the shadow of death, they're hounded by ghouls and hunted by the grim reaper itself! To lift the curse, you must concoct the legendary Elixir of Life! But there's only one way to get the ingredients...FIGHT MONSTERS!
But punching and kicking is not all you can do! Assisted by Allison the Alchemist, you can craft potions and summons to heal, create weapons and even marshall elemental powers at your command!

Put up your dukes! Bring a friend along! The Wizard King's undead knights and monsters are not ready for the mayhem you'll unleash on them!

System Requirements

Mac OS X
    • OS: Vista or later
    • Processor: Intel Core™ Duo or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compliant video card
    • Storage: 250 MB available space
    • Additional Notes: Gamepad highly recommended.
    • OS: Mac OS X v10.7 or later
    • Processor: Intel Core™ Duo or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compliant video card
    • Storage: 250 MB available space
    • Additional Notes: Gamepad highly recommended.
Customer reviews
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Mostly Positive (42 reviews)
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32 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: September 8
This game is awesome for any arcade fan or old school lover, the game is totally worth the price. every tribute games is just a master retro piece! true love on every game.
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1 of 2 people (50%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: September 4
I really want to like this game, but I put it down for very long lengths of time and when I pick it back up to try and play again I'm reminded of why I don't like the game. Would I reccomend this game? I wouldn't. Not for full price, anyway.

First I think I should delve into things I do like about the game. The music, the visuals and the overall aesthetic are really nice-- it's what attracted me to the game in the first place. The music is brilliant with memorable tracks. That being said, I haven't gotten past the first stage so I've potentially only heard three or four of the total number of tracks.

The thing I don't like is the actual gameplay itself. I don't mind the fact that it's a brawler with enemies swarming near constantly. I'm used to it as I've played games like Castlevania where enemies continue to respawn. But What I don't like is the movement lock when your player character attacks an enemy with a lot of health. It's fine if you only have to press the attack button once, but on enemies that take two or three punches it's irritatingly unfair to be locked in place without the ability to push them back with your attacks. Either the attacks should be better weighted, or you should be granted the ability to move while attacking.

The largest problem for the mechanics of this game is that punching and kicking is essentially all you do which make the mechanics more glaringly frustrating and grueling. EDIT: It's also worth mentioning that the item pick ups add another layer of frustration. You must choose between attacking with your body, attacking with a very perishible item that may only eliminate one enemy from the screen, or healing if multiple items and enemies pop on you.

It does have multiplayer but I prefer playing alone and since this game does have a singleplayer option, I don't feel as though buying a miserable, unplayable time by myself makes any sense.

Try it if the premise interests you, but I wouldn't be surprised if you returned it.
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Most Helpful Reviews  Overall
23 of 24 people (96%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: August 19, 2015
Okay, so. Completely rehauling this review because I've figured out a couple of stuff(After 5 hours). The item system has really gotten me interested. I probably overlooked it a bit at first. The healing stuff in particular. You need to be careful when you use them depending on what they are. Apples heal 1 HP, Meat 2, etc. Some items work best against some enemies and other works better against other enemies. Using your items wisely and storing important ones you know you'll need later at your Owl pet gives the game another depth you don't notice at first glance.

The difficulty is still really high and we had to play a lot to learn the different enemy patterns. Somehow I still have trouble reaching the highest enemy with double jump, it might be my controller so I'll leave it at that for now.

The online multiplayer works almost flawlessly with no lag at all so far and I strongly recommend to have a friend to play with. You can be a lot smarter with items, and even switch items using the owl to let the player that needs it more get it. It seems to be a lot more built for co-op than single player. Which I'm totally fine with and it gets really hard on your own.

Graphics are really cute, the two bosses I've met so far have really sweet animations and the character design overall is great, the ghosts are my favourites so far.

The only thing I miss really, is a health bar for the boss. So you can be even more smart with your items. I can't see any obvious problems with adding it.

Nice, cute graphics/animations with a lot of personality
Music works well with the environments and the sound design stay very true to retro games like Castlevania. holding 'Down' to dance is a fun detail as well.
Surprisingly deep and interesting item system
Flawless local/online multiplayer

Difficulty is a tad too steep, doable but very frustrating at points
The lack of boss health bar
Most people I've talked to have had a pretty rough first 2+ hours, and it really do take a bit of time to figure everything out. Which might not be reflected in how the game is shown in media. But it's definitely worth a shot for anyone who likes a challenge and is fine with raging for a bit before you get the hang of it.
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15 of 23 people (65%) found this review helpful
4 people found this review funny
1.5 hrs on record
Posted: August 19, 2015
A fun little Indie, the price is a tad bit steep (Could justify with soundtrack included) Retro 8-bit themed art, using a lot of warm colors so good artistic direction there. If you use an Xbox gamepad the buttons are displayed as playstation which is slightly annoying. Also the game should include some form of instruction or controls options are lack luster. Gameplay mechanics as well as controls are solid. Awesome Intro Loved it! Highly recommend this game more or less for it's Co-op remember "Friends don't let friend play solo" It plays like a wave based side scrollin brawler.

30 Minutes or Less. Yes I do know that I am not exactly what you would call good at this game.

Thanks for reading my review, I hope it helped! Let me know what you guys thought of the game too!
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9 of 12 people (75%) found this review helpful
2.1 hrs on record
Posted: October 4, 2015
Curses 'N Chaos Review in 30 Seconds

You’re under Thanatos’s Shadow and there’s only one way to break the curse. Killing monsters.

Play solo or with friends in this classic single-screen arcade beat-em-up. Punch, jump and use special items dropped by mobs. With only one slot, you either use it as soon as you can or give it to an owl friend to keep. Between stages, you can mix different items giving the game a touch of original complexity.

Lacks on replayability, but you’ll have a hard time completing it anyway. Nice graphics and the amazing sound is the sugar coating that makes us give this

7 monster punchers out of 10
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8 of 12 people (67%) found this review helpful
15.5 hrs on record
Posted: August 20, 2015
I have a very mixed, but cautiously positive opinion of Curses 'N Chaos. I've detailed the bulk of my thoughts in video format here:
I've tentatively listed this review for 'recommended', but it should be noted that I have a fairly significant issue with the game. There's a lot about the game that's very fun to me, despite issues preventing me from really sinking time into it.

Before I go into my issues with the game, let's talk about strengths:

  • Gorgeous art, beautifully animated. The level of detail present in the characters and backgrounds while still adhering to the pixelart aesthetic is quite remarkable.
  • Awesome Audio. Much like the graphics, both the soundtrack and sound effects nail the atmosphere perfectly.
  • Content-rich. For an arcade-style, score-attack, single-screen brawler, Curses 'N Chaos has a lot going on. 10 levels comprising a ton of enemy types and huge inventory of items to use.
  • Alchemy system is deeper than it seems at first glance, with a fair amount of strategy in selecting, mixing, and storing items to help you survive or boost your score.

I feel the game really only has one core flaw, but it's a major one in my eyes.

The controls leave a lot to be desired and lead to a fair amount of what I call 'button fatigue'. The characters (who control identically) have a standing punch, jump kick, run/run-punch, uppercut, and double jump as their standard moves.

Part of this issue manifests itself in the relative uselessness of the standing punch simply by design of animation lock. When you punch from a stand-still, or uppercut, there's a significant amount of delay where you're locked into that animation and can't move. On the flipside, the jump-kick not only allows you to still move while you're doing it, but it does twice as much damage as the standing punch. This leads to a situation where you will almost exclusively jumpkick most enemies, meaning you're always pressing two buttons to attack. The uppercut works well against flying enemies that divebomb, but once you hit later stages this becomes a trap as it doesn't do enough damage to kill them in one blow, meaning you'll take a hit while you're stuck in the animation.

The vast majority of flying enemies also reside at a height that can only be reached with a max height double jump. Some are intended to only be attackable when they dive down, but others remain at that height and take multiple hits. This means for every single attack against those enemies, you're looking at a minimum of 3 button presses. This might sound like nitpicking, but it becomes very tiring to play the game after an extended period of time.

This leads to a situation where a some of the difficulty seems a fault of the controls, not necessarily a result of the design. I did also encounter a few cases where it seemed hitboxes were a bit off, but that's a little harder to substantiate and may partly be a result of control issues.

To offer thoughts on a solution:

Shortening the animation lock on the standing punch or allowing the animation to be canceled feels like it would go a long way. Additionally, increasing the base jump height or reworking the idea behind the double jump as a whole would greatly reduce 'button fatigue'. The game is very difficult by design, but having a smoother control scheme would make it infinitely more satisfying to play.

To reiterate: Ultimately I enjoy a lot of what the game has to offer, but the control issues keep me from really pouring a lot of time into it or wanting to shoot for high scores. Building up a x9 multiplier only to get stuck in an animation, be mere pixels off a max height double jump to reach an enemy, or colliding with an odd-sized hitbox is just frustrating.

EDIT: To provide a very specific example on the hitbox issue for the devs - look at the second boss fight, at 27:04 I end up taking a hit with a very sizable gap between myself and the boss. What's more curious is if you look closely at my attacks before then, I'm actually clipping the boss's sprite slightly on every hit before then. The inconsistency is what leads to that feeling of, 'why did I get hit there?'. I think the player hitbox is lenient most times, but just not consistently.
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3 of 3 people (100%) found this review helpful
75.4 hrs on record
Posted: March 29
Gameplay - Fast and fun
Graphics - Lovely
Learning Curve - Insane

You ever play a game that makes you rage-replay?
This is one of those. Aside from lovely artwork, you will want to play this game over and over just to get past that next soddin' wave. Hours of enjoyment later; I'm still on level 2 stumped by wave 7.

Get it.

Then mess those witches up.
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5 of 7 people (71%) found this review helpful
2 people found this review funny
3.7 hrs on record
Posted: August 27, 2015
Great arcadey beat 'em up.

Beautiful pixel art, top quality animations, gorgeous backdrops, and tight, responsive gameplay. Extremely satisfying to build up big chains and score more points/gold. The item mixing system is a fun little mechanic that gives the game some added depth.

Only minor complaint is the awkward difficulty shifts throughout the game. The game is very challenging, and never unfair - but it can be somewhat jarring when the difficulty radcially spikes.

All in all, a great time! Haven't tried co-op yet, but looking forward to it!
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12 of 21 people (57%) found this review helpful
0.9 hrs on record
Posted: August 19, 2015
FUN! I remember that...
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1 of 1 people (100%) found this review helpful
21.4 hrs on record
Posted: January 12
Fun and addictive, though flawed. The crafting is a an interesting mechanic but ends up relying on boring grinding. Other than that, Curses 'N Chaos is a pretty decent game. One of the best parts about it is the difficulty curve. You'll struggle with the first few levels, but as you get farther you'll find your skills have improved enough to make everything just challenging enough without being cakewalks. Tip: Use Lucky Cats for upgraded spell drops.
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Recently Posted
Stupid McNoheals
8.2 hrs
Posted: July 4
My recommendation is mostly positive, but with some large reservations. As a 10-wave, single-screen survival brawler, Curses 'N Chaos is enjoyable, and the pixel art is impeccable. The money grind for endgame can get tedious, but C'NC's other positive qualities make this less annoying. Sadly, Tribute Games didn't port the game quite right from Sony systems to PC/MAC. Many users have reported performance issues ranging from running too slow to running far, far too fast, and while some of these problems have been fixed via a patch from September 2015, the endings remain glitchy. As a fan of the game's art assets, it pains me to see artifacting like that of a failed ROM check spewed across the screen after a successful playthrough, and so I say to you: if you don't have a Playstation 4 or Vita, then buy this and hope for a patch to clean things up a bit, but stay away otherwise.
Helpful? Yes No Funny
Dr. Jimmy Brungus
3.1 hrs
Posted: July 1
Very cute. A little simple, but the sprites are all cute. 3/3!

Simple to learn, hard to master. A little simple, but it's solid and tight. 3/3.

There almost isn't one. 1/3.

All in all, its a fun time waster and it's super cute. Dancing for bonus points between fights is really fun. It's worth picking up on a sale for sure!

Helpful? Yes No Funny
0.2 hrs
Posted: May 19
good $10 game you buy with $10 worth of your money. i bet this game won whatever 3 day game jam it was entered into because it's a good game for $10 that also feels like it was made in 3 days it's pretty good
Helpful? Yes No Funny
<72 Z'S>Rape man B day
1.3 hrs
Posted: February 17
Lea butt
Helpful? Yes No Funny
22.2 hrs
Posted: January 2
If you have a friend who likes tough-as-nails 2D games as much as you do, this game is a ton of fun.
- Responsive, easy controls with enough depth to allow you to come up with some cool techniques.
- Difficult, but doesn't throw any cruel twists at you.
- Enemies constantly drop a variety of projectile items, keeping the gameplay fresh.
- Doesn't supports non-xinput controllers. Fortunately, joytokey exists.
- Ending cut-scenes had corrupted visuals on my computer.
Helpful? Yes No Funny
0.9 hrs
Posted: December 6, 2015
Beautiful graphics, wonderful sound, arcadey gameplay, couch coop. If only more games would be like this. Love it.
Helpful? Yes No Funny