A cyberpunk adventure game from the studio that brought you Gemini Rue and Blackwell! The year is 2087. Genetic engineering is the norm, and an omnipresent AI powers the city. Take control of three citizens of this world as they struggle to understand a deadly conspiracy.
User reviews:
Recent:
Very Positive (17 reviews) - 94% of the 17 user reviews in the last 30 days are positive.
Overall:
Very Positive (293 reviews) - 97% of the 293 user reviews for this game are positive.
Release Date: May 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Technobabylon

SUMMER SALE! Offer ends July 4

-60%
$14.99
$5.99
 

Reviews

“Technobabylon is a superb game... a long, detailed chunk of hefty sci-fi, with some careful character work.”
Rock Paper Shotgun

“Technobabylon proves that you can teach the aging dog of cyberpunk some new tricks.”
Gamespot

“[Technobabylon] is fantastic. It’s well-paced and written, with plenty of surprising twists.”
PC Gamer

About This Game

The year 2087 is upon us — a future where genetic engineering is the norm, the addictive Trance has replaced almost any need for human interaction, and an omnipresent AI named Central powers the city. Its all-seeing CEL police force keeps tabs on everyone, including three people who are about to meet their maker.

  • Charlie Regis, an agent of the city’s all-seeing secret police, finds himself blackmailed with the lives of his unborn children. Pushed to the limits by his deceit and his past, how far is he willing to go to save his legacy?
  • Latha Sesame, a jobless agoraphobe addicted to the Trance, has become targeted for assassination. Without knowing who to trust, she must face the dangers of “meatspace” and survive a fate that has invisibly ruled her entire life.
  • Max Lao, a tech-savvy case officer who joined CEL to forget her criminal past. Now she finds herself torn between two loyalties. When she’s asked to apprehend her best friend and partner, she must choose to follow her friend or the law.

As these three struggle to save themselves, they will soon discover a string of conspiracies that threatens not only their lives, but everything they think they know.

System Requirements

    Minimum:
    • OS: Windows ME or higher
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX: Version 5.2
    • Storage: 3 GB available space
    • Sound Card: All DirectX-compatible sound cards
    Recommended:
    • OS: Windows ME or higher
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX: Version 5.2
    • Storage: 3 GB available space
    • Sound Card: All DirectX-compatible sound cards
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (17 reviews)
Overall:
Very Positive (293 reviews)
Recently Posted
Luluch
( 11.0 hrs on record )
Posted: June 26
The biggest turn on in my opinion is its respect for all kinds of diversity.
Helpful? Yes No Funny
RhoOphuichi
( 9.3 hrs on record )
Posted: June 25
Great story, great setting, great game. The puzzles are sensible, though the game is plagued by a few of the issues typical to adventure games.

On the whole, an amazing game. I absolutely recommend it to anyone who likes adventure games, sci-fi or cyberpunk.
Helpful? Yes No Funny
jeggelaar
( 0.1 hrs on record )
Posted: June 25
Absolutely not worth it, doesn't function on modern pc's,

Unable to change resolution, unable to play fullscreen.
Helpful? Yes No Funny
W.R. Moonbreaker
( 10.8 hrs on record )
Posted: June 24
This is everything a modern pointy-clicky adventure game should be, and then some. Solid puzzles, great characters, stellar soundtrack, brilliant art, an excellent and enthralling story... ladies and gentlemen, Technobabylon has it all.

Hate to gush, but I seriously wouldn't hesitate to give this game a perfect 10. I have no complaints.
Helpful? Yes No Funny
strangenoise
( 13.7 hrs on record )
Posted: June 17
Traditional pointn'click still has its charm, when it comes with a well-developed story and interesting, well-integrated puzzles. Wadjet Eye's releases have proven that point time and again. Luckily, Technobabylon is no exception. It is not the first dystopia in the publisher's books (that would be Gemini Rue, and later they have released the post-apocalyptic Primordia), but it might very well be their best one.
The technosceptical story builds a world that at its best moments is at par with William Gibson's Neuromancer and treads similar grounds concerning AIs, digital life, life in the digital and autoritarian societies. And yet, all this heady social critique does not become moralizing grouchiness. The multi-plot narration - done with very competent voice-acting for all dialogue- keeps players engaged with interesting, deep characters and some nicely staged twists (though admittedly some are not as twisty as the writers obviously thought them to be).
The puzzles are exceptionally well done, notwithstanding one or two lesser specimen. No spoilers here, but should you get stuck in a kitchen, you'll know what I mean. But all of them are fitting with the characters and the plot; there is nothing haphazardly glued into the game to bolster playtime, no lazy logic puzzles, not much walking around and no backtracking. Top notch design!
I only played it a year after release, but I have to say that all the laurels Technobabylon gathered in 2015 were well-earned. Definitively one of the best adventure games 2015/16!
Helpful? Yes No Funny
I'm Not Sue
( 10.3 hrs on record )
Posted: June 13
Wadjet Eye publishes yet another great point-and-click adventure game!

This part of this game that sets it apart from others is a VERY well realized semi-near futuristic setting, similar to Ghost in the Shell in its focus on the internet (and opting to go the route of nanomachines rather than cybernetics). A lot of its dystopian themes seem very plausibly real and dont stray too much into the realm of science fantasy to break my suspension of disbelief. Add on top of that some very well acted characters (Charlie and Max specifically) and villains, a heavy plot that balances itself very well without overdoing it, and you have a great game.

There is also a nuanced influence of dialogue choices that impact the game's responses and dialogue without going the route of being an aparrent and forced good-neutral-bad ending choice factor, while still feeling relevant to the story. I liked it. If there's anything I disliked, its that Latha's character felt too one dimensional and tangential to the rest of the story, and that her specific sections involving using the web were lacking a robust realization like the rest of the setting. I forgive them though, since most all other stories in the near-future scifi genre haven't come up with a really robust way to depict a brain-to-machine immersive version of the internet.

Puzzles and mechanics-wise, the game is solid. As always there is 'that one puzzle' that necessitates a guide, but that is always true of the genre and is not something I look down upon. There are failstates, but only in a few specific points of the game. Be warned, some of the scenes in the game can be particularly gruesome and unpleasant to watch (namely the flashback scene with the maidservant gynoid violently disembowling its hallucinating owner after he kills his spouse), but they are treated with severity and not present to glorify the gruesomeness of the act.

Altogether the game runs about 10 hours if my playtime on steam is accurate. I enjoyed this game a lot, I'd recommend it.
Helpful? Yes No Funny
fafafrei
( 10.2 hrs on record )
Posted: June 12
Excellent writing, story, art, voice acting and puzzles. Quite possibly the best point and click adventure game I have ever played.
Helpful? Yes No Funny
Jasu_M
( 23.6 hrs on record )
Posted: June 12
Best point and click game I've played since The Secret of Monkey Island. Awesome writing, all lines are voice acted. Most of the puzzles can actually be solved by thinkig, i.e. no trick puzzles / whatever (though some of them are a bit far-fetched, but luckily do not reach Monkey Island level absurdity.) Didn't particularly care for the soundtrack though.
Helpful? Yes No Funny
Lujo
( 9.5 hrs on record )
Posted: June 8
Being something of an old-time adventure game veteran and and old-fart literary buff I'm conflicted about what to say on Technobablyon. I've also often found that people are easily impressed by mediocre fare in just about anything, so me saying something is "passable" could mean it's the best thing you've ever seen in your life. That really depends on what you're used to more than anything. Having said that:

The episodic format shows.The game kind-sort-of felt as if it wasn't made as a cohesive whole, and that individual "episodes" were too "tight" to really let you soak in the atmosphere. Which is a shame, as there was plenty of atmosphere, and the individual epozodes were rather good overall.

However, it did feet like it was going out of it's way to put the player in one "room escape" scenario after another. The overall plot was a bit too grand which made various things feel a bit too drastic. It seems to have elements in place, so to speak, for large multi-plot games like, say, Discworld: Noir, but it turns out to not really be that kind of game. I guess the plot feels strangely linear, because the game has the old style grapics groove going on, but lacks a central semi-non-linear "open world" item chase chapter that's a staple of the old non-episodic classics. Making one of those is a nightmare, and it would've made the game twice as long, but the game felt like it needed more time to develop it's various characters, and more space to disperse it's dialogue, world-building and commentary in. For a game which makes dialogue so fun and easy to perform and enjoy, it doesn't really do enough with the dialogue because secondary characters are either villains or only there for one scene.

For example, I feel the "comm" feature was an incredible idea, one that's probably been kicking around many point-and-click and detective game enthusiasts heads. Except it's hardly ever used in the most obvious way it would be used in most games - to cut the time it takes to walk around various locations when you just want to talk to a character. I can think of dozens of games that feature would've made much better than they were (many of them classics). In this game it's usability is severely limited because the game lacks that central faux open-world part. Big props to to the person who went and put that into their game, finally, as it might influence someone else to put it in a game that makes more use out of it. Heck, you could take all the shooty / RPG bits out of Fallout 2, rewrite it as a straight point-and-click / dialogue thing, add that feature to the radio so that you can contact folks over distance, and you'd be rolling in money.

Which is to say there's some really good stuff here. The android related puzzles were impossibly cool, the actual "investigation" episode was also very cool, there's great stuff all over the place. But there are also a few too many instances of characters being able to perform certain actions without the actions making sense at the time. I think I just stumbled onto the solutions to many puzzles, and at times I was stuck because I didn't realize certain actions could even be performed, so I would be lacking a step in an otherwise logical sequence of moves. This might mean that a few things had a step-or-two too many, and for this, I blame the episodic format again - if actions required to accomplish something didn't have to all involve so discreet scenations the flow would be much better.

I've heard complaints about the graphics from folks who can't appreciate symbolic art over "realism". I've mixed feelings about it. I'm not necessarily in love with the pixels, as I found the recent remasterings of Lucas Arts stuff quite fine, and I did at times feel like this game could've benefited from a bit more resolution. I wasn't sure it would benefit from more "realism" that would end up creating - the gory bits, and there ARE gory bits, would've stood out more, and the naive bits, and there ARE naive bits, would have stood out more, too. Since pacing makes certain plot related things a bit jarring, more detailed graphics wouldn't have necessarily helped there. Plus, quite a bunch of the art is gorgeous.

Now, most of this soounds like criticism, but when you get down to it, I've not really played a more ambitious point-and-clicker that actually delivered as much as Technobabylon did in quite a while. It did more for me on the cyberpunk front than the Shadowrun games, too. I feel like the folks who made it deserve their money, and that the game isn't really dissapointing as much as it stimulates the player to think about how would they have done it better afterwards. Which is a great thing.

I recommend.
Helpful? Yes No Funny
Hap
( 11.3 hrs on record )
Posted: June 3
At the end of the credits is written "Thank you for playing", my answer is :

"My pleasure ! Thank you for making this great old school point & click full of love for the genre and anticipation science fiction."
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 13 people (100%) found this review helpful
Recommended
20.7 hrs on record
Posted: June 2
No doubt one of my favorite adventure games ever to be honest.
So a year after finishing it and not playing it again since, I still find myself thinking of several moments and areas in the game every now and then. That says a lot.

Realized I could replay the game with the Commentary Mode on so this will be very interesting and a nice revisit. (Edit: Wow, there's a LOT of commentary available and you choose what you want to hear be it art direction, sound design, executive producer, etc. there's several icons in the scenes that you can click on what you want to hear about)

The setting and story is true cyberpunk, mystery goodness and the soundtrack? Absolutely breathtaking electronic downtempo: https://www.youtube.com/watch?v=Dmmk46Todk4
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
10.3 hrs on record
Posted: June 13
Wadjet Eye publishes yet another great point-and-click adventure game!

This part of this game that sets it apart from others is a VERY well realized semi-near futuristic setting, similar to Ghost in the Shell in its focus on the internet (and opting to go the route of nanomachines rather than cybernetics). A lot of its dystopian themes seem very plausibly real and dont stray too much into the realm of science fantasy to break my suspension of disbelief. Add on top of that some very well acted characters (Charlie and Max specifically) and villains, a heavy plot that balances itself very well without overdoing it, and you have a great game.

There is also a nuanced influence of dialogue choices that impact the game's responses and dialogue without going the route of being an aparrent and forced good-neutral-bad ending choice factor, while still feeling relevant to the story. I liked it. If there's anything I disliked, its that Latha's character felt too one dimensional and tangential to the rest of the story, and that her specific sections involving using the web were lacking a robust realization like the rest of the setting. I forgive them though, since most all other stories in the near-future scifi genre haven't come up with a really robust way to depict a brain-to-machine immersive version of the internet.

Puzzles and mechanics-wise, the game is solid. As always there is 'that one puzzle' that necessitates a guide, but that is always true of the genre and is not something I look down upon. There are failstates, but only in a few specific points of the game. Be warned, some of the scenes in the game can be particularly gruesome and unpleasant to watch (namely the flashback scene with the maidservant gynoid violently disembowling its hallucinating owner after he kills his spouse), but they are treated with severity and not present to glorify the gruesomeness of the act.

Altogether the game runs about 10 hours if my playtime on steam is accurate. I enjoyed this game a lot, I'd recommend it.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
11.5 hrs on record
Posted: May 31
An excellent game. The solitions to the puzzles require a bit more emersion than is allowed by this style of game, however hints are usually not far off. Very much a game where you really have to read between the lines if you want help, although some are outright unfair (found myself looking at the walkthrough and uttering outloud "What the hell!"). I was more of a Normaility fan when point and clicks came to my door 1st of all, but this has to be one of the best adventure games I've ever played, very much sticking to the "3 is a crowd" style of storytelling. Plenty of game design tropes rolling around in this one, but defines itself away from any other type of game like a finely composed score... old, new and beutiful, all at the same time. Many minds made this game, many styles approched it, they found a way to compromise and create a consistant gaming narrative, by giving everything a space in its own world that is delibratly jenky and seemless at the same time. Good show, also loved Shardlight that lead me to this game! Please make more!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
13.7 hrs on record
Posted: June 17
Traditional pointn'click still has its charm, when it comes with a well-developed story and interesting, well-integrated puzzles. Wadjet Eye's releases have proven that point time and again. Luckily, Technobabylon is no exception. It is not the first dystopia in the publisher's books (that would be Gemini Rue, and later they have released the post-apocalyptic Primordia), but it might very well be their best one.
The technosceptical story builds a world that at its best moments is at par with William Gibson's Neuromancer and treads similar grounds concerning AIs, digital life, life in the digital and autoritarian societies. And yet, all this heady social critique does not become moralizing grouchiness. The multi-plot narration - done with very competent voice-acting for all dialogue- keeps players engaged with interesting, deep characters and some nicely staged twists (though admittedly some are not as twisty as the writers obviously thought them to be).
The puzzles are exceptionally well done, notwithstanding one or two lesser specimen. No spoilers here, but should you get stuck in a kitchen, you'll know what I mean. But all of them are fitting with the characters and the plot; there is nothing haphazardly glued into the game to bolster playtime, no lazy logic puzzles, not much walking around and no backtracking. Top notch design!
I only played it a year after release, but I have to say that all the laurels Technobabylon gathered in 2015 were well-earned. Definitively one of the best adventure games 2015/16!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
23.6 hrs on record
Posted: June 12
Best point and click game I've played since The Secret of Monkey Island. Awesome writing, all lines are voice acted. Most of the puzzles can actually be solved by thinkig, i.e. no trick puzzles / whatever (though some of them are a bit far-fetched, but luckily do not reach Monkey Island level absurdity.) Didn't particularly care for the soundtrack though.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
46 of 48 people (96%) found this review helpful
Recommended
10.9 hrs on record
Posted: June 17, 2015
This game is brilliant. Buy it!

Seriously, they got everything right about this game. Looking at my steam library, I am not usually someone who actually finishes a game. But this one, I did. It was kinda like a good book or a thrilling movie. I just kept going and going excited to find out what's gonna happen next.

Well, at first I was like "meh, it's 2015. Do I really want to buy something that looks like it could be made by Lucas Arts in the 80's?"
Let me tell you, I am glad I did. Once you start playing the game, it simply captures your imagination. Writing and pacing are superb and neither story nor dialogues ever get boring. Characters are interesting and entertaining. The voice acting fits perfectly. This might just be one - if not THE - best game I have played in a couple of years! HD graphics? Never while playing this game did I feel the need for that.

Please, let there be a sequel.
Was this review helpful? Yes No Funny
54 of 66 people (82%) found this review helpful
1 person found this review funny
Recommended
8.6 hrs on record
Posted: May 21, 2015
DISCLAIMER: This review is based on a review copy provided by Wadjet Eye Games. It is completely true and unmanipulated, yet highly subjective from someone who loves adventure games in general and the WEG adventures so far in particular.

Technobabylon is, depending on your preferred taste in setting, the best Point & Click adventure Wadjet Eye Games ever put on the market. It can only be surpassed by the complete Blackwell experience if you like the ghost story more than Cyberpunk. Technobabylon easily snatches the summit of adventure games away from even the highly praised Gemini Rue, and a welcome release for everyone disappointed by Broken Ages final release.

With this out of the way, I’ll try to get into the positive points without destroying the experience trough spoilers. Technobabylon takes place in Newton, a cliché Cyberpunk City in the 21th century. It’s controlled by a sentient AI called Central who not only manages electricity and water but also the police. In this town, a between-jobs internet addict and two high-ranking police officers get sucked into a mass murderer case that seems to rip the information out of their victims brains. In the end, one might find that the whole cliché Newton presents is not quite what it seemed, and Technobabylon might have played with your expectations all along…

The graphics are superb – if you like the characteristic artstyle of Ben Chandlers, who’s responsible for all of Wadjet Eyes graphics. The game, while not being developed but only published by WEG received much help from Ben in terms of style, that is for certain. The animations are a little stiff while walking, but the gestures and animations of characters in dialogues are great and really set the mood. The music is alright – nothing fancy, but fitting for the black-and-neon world Newton provides.

Gameplay is very classic, but in a very refreshing way, especially for Wadjet Eye. While most of their earlier adventures have a focus on dialogues and riddles to progress the story, Technobabylon has a huge amount of item and inventory puzzles.This depends on the character you are currently controlling – the old techophobe police officer depends more on the good old use-fishing rod-with-magnet style of play than the internet addict who just hacks all systems she can get her hands on. This really helps differentiate the characters and is, plainly, really fun. The puzzles are very intuitive, though – no Grim Fandango “How the f’ would I have guessed that moments” in here.

Overall, if you have the slightest interest in adventure games, go get Technobabylon. It’s one of the best out there developed in modern times.

My German Review is found here: Gamingpoints
Was this review helpful? Yes No Funny
36 of 40 people (90%) found this review helpful
3 people found this review funny
Recommended
24.5 hrs on record
Posted: October 20, 2015
Technobabylon is a gorgeous cyberpunk adventure, Technocrat games and Wadjet Eye games did a really, really good job with it. Technobabylon is on par, if not surpasses classic point'n'clicks, like Westwood's, Sierra's and Lucas Arts ones.

It is almost a crime how little this game sold on Steam, and it clearly needs more publicity. (So I feel I should at least write this review, dammit)

First things first, it catches what it takes something to be cyberpunk pretty well.
It also abides the number one cyberpunk rule - every character is involved for their own reasons and is trying to resolve their own problems. Their actions overlap, interests conflict, and thus, the story is born.

Moreover, dialogues are also put together very well, it really shows.
When talking / describing a situation, characters are trying to cover all possible critique coming from player and explain their reasoning, so there will be no (or very little) unanswered "Why didn't you do %that% instead?" questions on your behalf.

Characters also have distinct personalities, and they are not in a hurry to just dump all information from character sheet on you, you need to ask questions (or not, just like with people around in "meatspace")

The pacing of game also matches a pace you expect from events of the story, so there is no dissonances on this part.

Plot twists: KOJIMA / 10

That's good writing for you.

As for gameplay aspects, like in every good point'n'click game, you are not so much "solving puzzles", as "managing situations", and there is often more than one way to resolve your problems (It is mirrored by achievements, which is nice)

Overall, it's a must have.
Technocrat Games clearly should be more proud of their creation and make better publicity for Technobabylon and future games.

P.S. For more awesome hidden gems, follow the steam CRIMINALLY Low Sales curator.
Was this review helpful? Yes No Funny
30 of 33 people (91%) found this review helpful
Recommended
9.7 hrs on record
Posted: May 25, 2015
If you like point-and-click adventure games, don't waste more time reading reviews and just get it. It has a good story, pretty art, and solid voice acting, so what more do you want?

If you find point-and-click puzzles frustrating, you will probably still find them frustrating. There are several puzzles with multiple solutions, but in this kind of game there is always the chance for logic to escape you. However, there's a walkthrough video you can rely on, and hints will get more and more common as more people play the game, so you can push through even if you're terrible at solving these things.
Was this review helpful? Yes No Funny
23 of 23 people (100%) found this review helpful
Recommended
10.0 hrs on record
Posted: May 7
It seems as if, nowadays, adventure games straddle one of two extremes. They are either interactive works of fiction that don’t offer much in the way of traditional challenge, or they are traditionally difficult point-and-click games with traditionally broken logic. Games that combine a rich story and world building without feeling like a DVR simulator are somewhat rare. Being one of those rare titles is what makes Technocrat Games’s Technobabylon a remarkable experience. First began life as a freeware title, Technobabylon benefits from better production values (evident in the voice acting), revamped and stylistic pixel visuals, and a well assembled adventure experience thanks to the involvement of Wadjet Eye.

A bit of background
Technobabylon takes place in a sci-fi setting that is not to dissimilar to what what we’ve seen in adventure video games and other forms of media and entertainment. As you sink into the premise, setting and characters of Technobabylon, its influences become apparent in its nuances. Technobabylon will remind you of classic movies Blade Runner, cult classic games like Policenauts, iconic anime/manga like Ghost in the Shell and even newer anime like Psycho Pass.

In a city called Newton, a place where science has risen above ethics and morals, and everyone plays god with free-form genetic engineering. Advances in computing power have led to massive advancements in AI, that mostly put to use for monitoring and controlling citizens. Social media and inter-web interaction has gone up a few notches, with the virtual-reality medium called Trance giving people a platform to interact in a virtual world and not deal with the real world responsibilities. Genetic engineering has made stunning advances as well – when an organic nanomachines called "wetware" are invented for many different purposes. Such freedoms and technological progress come at a price, however, when it created a generation of addicts (known as “thralls”) who have no jobs and spend most of their time in "trance", or when a genetically engineered children with explosive bones can be made as a suicide bomber.

The protagonists
Meet Regis, He’s the typical “too-old-for-this" cop, and boy is he too old for this. If Regis could wear a Rage Against the Machine shirt to work, he would. Assuming people remember Rage Against the Machine in post-nuclear 2087. Surveillance cameras, computers, phones, cyborg-style implants—Regis hates the whole lot, and most of all he hates the city’s overzealous artificial intelligence, Central.
Then there's Lao, an ordinary girl with her cheerfulness and spark keeps her partner Regis’ cynical doom-and-gloom attitude at bay for most of the game and brightens up the atmosphere considerably. In a game that has such a dark plot with so many terrible things happening, Max’s character provides the perfect balance to the mix, adding the sense of hope the story so desperately needs.
And finally Latha. She brings the game its biggest breath of fresh air, as she is able to enter the Trance. From here, she can interact with other users and even AI systems she encounters, displaying them through humanistic avatars complete with unique personalities. Here, the game flexes its creative muscles at not only providing unique gameplay, but also at delivering dialogue with wit and humor as well.

The way it shuttles you between these three viewpoints is probably one of my favorite aspect of the game. It feels like we learn a lot about the world, thanks to our split perspective.

Puzzles n' stuff
Speaking of puzzles, we can agree that the most important part of any puzzle-based games is the presentation of the puzzles themselves, and this is where Technobabylon really delivers. Not every puzzle has the same wealth of approaches, but in general things adhere to each character’s skills—low-fi investigation from Regis, high-tech hacking from Latha, and a bit of both from Lao. It’s a clever conceit that helps make each character feel functionally distinct even within the limited mechanics of a point-and-click adventure game. Whether its remotely piloting drones, manipulating AI personalities, or even solving how to enter through a locked doorway, Technobabylon makes figuring out how to get to the next destination an enjoyable experience. Visually, Tecnobabylon carries a style akin to the DOS adventure game classics from yesteryear, and the pixelated graphics are put to good use to create some detailed environments and character sprites. Neon colors/lighting mixes nicely with the darker contrast and undertones to create an artistically charged setting. Except for the character portraits that pop up in conversations, the game looks like an early 1990s LucasArts adventure game.

Some minor complaints
Despite the overall positive experience, the playthrough wasn’t without its own set of problems. There are moments when I got confused about what the objects are or how they function, as it is often unclear without clicking on them to get a text description. The low fidelity visuals also contribute to the problem of not always knowing what you can grab from the environment and what you can manipulate. It is easy to miss out on a drawer or a wrench since so many useable items blend into the background. In addition to that, some of the voice acting – in particular that of Regis – was a little too monotone, which made even the more dramatic scenes a little less moving. Not to mention that Trance is somewhat underutilized too. We get glimpses of Trance’s potential, especially the part where Latha is constantly swapping between the virtual and physical worlds to solve puzzles. But in general the game doesn’t do enough with a world that has literally zero rules.

Bottom line
Honestly, I feel like I can write an essay or two about this game. Like drawing some comparison between Central (Newton's overzealous artificial intelligence) and The Sibyl system from Psycho Pass, whether the escapism provided by Trance a blessing in a world gone to hell, or is it merely enabling people to give up on the real world and many other topics to cover. But surely if you managed to make it this far, you want to see my thought about it. While there is no shortage of choice when it comes to adventure games — especially on Steam — Technobabylon is not just another face in the crowd. It doesn’t make you feel you are just a passenger along for the ride, nor does it make you feel like you need to be a mind reader to figure out how the developers want you to solve a puzzle. A little fix might have made game more enjoyable in a couple of ways, but the game is still a very easy one to recommend, especially since it's only 15 bucks.
Was this review helpful? Yes No Funny