A cyberpunk adventure game from the studio that brought you Gemini Rue and Blackwell! The year is 2087. Genetic engineering is the norm, and an omnipresent AI powers the city. Take control of three citizens of this world as they struggle to understand a deadly conspiracy.
User reviews:
Overall:
Very Positive (311 reviews) - 96% of the 311 user reviews for this game are positive.
Release Date: May 2015

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Reviews

“Technobabylon is a superb game... a long, detailed chunk of hefty sci-fi, with some careful character work.”
Rock Paper Shotgun

“Technobabylon proves that you can teach the aging dog of cyberpunk some new tricks.”
Gamespot

“[Technobabylon] is fantastic. It’s well-paced and written, with plenty of surprising twists.”
PC Gamer

About This Game

The year 2087 is upon us — a future where genetic engineering is the norm, the addictive Trance has replaced almost any need for human interaction, and an omnipresent AI named Central powers the city. Its all-seeing CEL police force keeps tabs on everyone, including three people who are about to meet their maker.

  • Charlie Regis, an agent of the city’s all-seeing secret police, finds himself blackmailed with the lives of his unborn children. Pushed to the limits by his deceit and his past, how far is he willing to go to save his legacy?
  • Latha Sesame, a jobless agoraphobe addicted to the Trance, has become targeted for assassination. Without knowing who to trust, she must face the dangers of “meatspace” and survive a fate that has invisibly ruled her entire life.
  • Max Lao, a tech-savvy case officer who joined CEL to forget her criminal past. Now she finds herself torn between two loyalties. When she’s asked to apprehend her best friend and partner, she must choose to follow her friend or the law.

As these three struggle to save themselves, they will soon discover a string of conspiracies that threatens not only their lives, but everything they think they know.

System Requirements

    Minimum:
    • OS: Windows ME or higher
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX: Version 5.2
    • Storage: 3 GB available space
    • Sound Card: All DirectX-compatible sound cards
    Recommended:
    • OS: Windows ME or higher
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX: Version 5.2
    • Storage: 3 GB available space
    • Sound Card: All DirectX-compatible sound cards
Customer reviews
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Overall:
Very Positive (311 reviews)
Recently Posted
RobBoss
14.8 hrs
Posted: August 27
Another great adventure game from Wadjet Eye Games. If you like Gemini Rue and Primordia you will like this one. The only complaint I have about the game is that the beginning can be frustrating because they just throw you into the game without any knowledge on how some of your items work. This almost turned me off from the game and I was about to uninstall, but after looking up how to get past the first area the game starts flowing and the story gets better. This game did feel more dialogue heavy than their other games, so be prepared to sit through a lot of dialogue in this one.

Pros:
-Great voice acting
-Interesting sci-fi story
-Good music
-Puzzle difficulty seems balanced

Cons:
- The fact that I had to look up how to get past the first area is an indicator of poor design. You should be easing players into your world and it's mechanics.
- Text boxes in Wadjet games immediately vanish after pop-up after you shift-tab into the Steam overlay. They should really fix this issue as it affects every single Wadjet game that I've played and it's super annoying. Please make sure your future games work well with Steam overlay.
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Pennijiro
12.7 hrs
Posted: August 27
A cool oldschool adventure, where oldschool doesn't mean obsolete but rather classical mechanics that are played out well. The setting is really interesting of a may-be future, and in contrast to many interesting scify settings that then screw up the ending, this game does it really well. All in all, thumbs up!
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Baphomet
12.3 hrs
Posted: August 24
The Wadjet Eye legacy continues with yet another interesting addition to their innovative point and click adventure game lineup: Technobabylon. Set in a dystopian future (they sure do love that aesthetic) of quarreling nation-states with drastically different governments, you play a pair of detectives, and an unlikely accomplice, in a futuristic city known as Newton. The city is under threat by a mysterious character known as the mindjacker who steals peoples’ minds for unknown reasons and you are tasked with bringing him to justice.

Typical for Wadjet Eye, this game offers a new interactive system to spice things up called ‘wetware’, wherein the user can connect wirelessly with people or systems allowing the player to solve puzzles via interactions in an abstract parallel world known as the Trance (e.g. cyberspace). Eventually you also gain the ability to manipulate artificial intelligence entities, called synths, through special programs that control their personalities.

The environments in Technobabylon are much more constrained than those in other adventure games by this studio which has a slight side effect of making a good number of the puzzles easier to solve since you don’t have as many rooms to cycle through and consequently less items to interact with as well. Seasoned PnC adventure game veterans might be turned off a bit by this aspect but I found that the story and consequence system (as well as the alternate ending) make up for it. The game is also very dialogue heavy but the majority of it is well-spent and you will find yourself learning more about characters and the world surrounding them instead of feeling like you’re wasting your time.

In an era where AAA studios are pumping out non-stop schlock, it’s refreshing to see a title like Technobabylon that bucks the trend and delivers a great experience at the same time. It’s definitely worth the $15 and even more of a steal if you manage to catch it on sale.
Helpful? Yes No Funny
Aniik
15.6 hrs
Posted: August 21
There is a load of things to enjoy about this little point'n'click gem of an adventure game.
Great retro graphics, musical score and sounds, cyberpunkish feel throughout as well as interesing (and some completely mad) characters and an excellent story. It isn't an easy one either.
Once I started I could not finish playing. I got sucked into this huge dark world and I miss it now. I miss the Trance...
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Vilmir
6.6 hrs
Posted: August 21
Another piece of art. I particularly recommand playing with dev comments.
The kind of game you regret having finished, because it was so good.
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cameronipizza
15.6 hrs
Posted: August 5
Amazing game! Deserves its high rating!
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TXinTXe
12.2 hrs
Posted: July 15
If this game would have been released in the mid to late 90s I have no doubt that today it would be celebrated as one of the best adventure games of all time.
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SoundWizard
11.6 hrs
Posted: July 14
I would recommend this game due to its fantastic story, however, there at times when characters either don't know something that has been revealed to them in prior dialog OR they suddenly know something that has yet to come up. This bugged me a lot.


I did not like some of the puzzles either, as they were less about brainstorming and more about randomly using certain items on things until you got it. I also hate pixel hunting which game got in a few places where I got stuck and had to look up how to get past.

I also found the acting a bit jarring at times but it seems to be all over the place. For this, it has some charm that I like.

Like I said, the story is fantastic and I would much rather have read a book about the story than dealing with some of the pixel hunting and "try all the items until it works." puzzles.
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Wyrwiczerep
13.8 hrs
Posted: July 14
It's a good game, but I don't recommend it. How's that possible? Let me explain.

I don't much care for puzzles in point and click games – some people call them illogical, some absurd, some charmingly crazy. For me they're fun, although, in this particular case, I had to peek into a walkthrough a couple of times because I've missed some almost-pixel-size items. The point is – gameplay contains everything you would expect from this genre. And it's OK.

My reservation concern the most important element of the game – the story. There are no good characters in „Technobabylon”. By good I mean morally good, not well written. There is a struggle at the top of the food chain between overly controlling cyberpunky-antiutopian AI and a bunch of plutocrats/oligarchs. We see debauchery, hypocrisy, hubris and greed all around. Even our protagonists aren't really characters to root for. One of them is an internet junkie (or, to be precise, trance junkie, futuristic VR version of the internet), who's addicted to information stream, bright colour-flickering images bombarding senses, for whom real world is too slow and too demanding; other one being an ex-bioengineer who used to make suicide bombers, a pro-eugenics scientist, shady (at best) in bioethics field, now a good ol' grumpy cop.

I was getting further and further into the story, yet getting more and more impatient that there is no person in the game's world who I wanted to succeed. And then it hit me. It's exactly how it supposed to be. After all the title of the game is „TechnoBABYLON” – it's supposed to be a moral depravity feast. But the plot missed something, something crucial for this type of story. It missed it's „idiot”, it's good guy, it's Shatov (Comparing „Technobabylon” to Dostoyevsky is unfair, but his works, in this case especially „Demons”, are a good example of stories exploring demoralized circles).

I understand that the creators' vision is a depressing one. But do I need to spend a few hours watching multitude of ways in which humans can be bad? I know they can be evil, I'm one of them. The game shows a world filled with decadence, but I may as well look out the window. And may even be surprised what I'll found. Even if you think that goodness can't prevail or is naive – show it. Create a character like Simon from „Lord of the Flies” and show him fail. You can argue that our main heroes are trying to do some good, but actually they're just trying to get out of trouble they got in during the course of the plot (still, Regis is getting „redemption arc” at the very end).

If you just want to relax after a day of hard work, you'll be satisfied. Characters are likeable, pacing is all right and pixel-arty environments are quite pretty. My problem is, that beyond that the game touches an interesting topic – bioethics – but doesn't have anything clever to say about it.
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SkaterPoem
15.2 hrs
Posted: July 12
I like the story and plot twists. However I didn't like both of the endings. Still it's a great game from Wadjet Eye Games.
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
15.6 hrs on record
Posted: August 21
There is a load of things to enjoy about this little point'n'click gem of an adventure game.
Great retro graphics, musical score and sounds, cyberpunkish feel throughout as well as interesing (and some completely mad) characters and an excellent story. It isn't an easy one either.
Once I started I could not finish playing. I got sucked into this huge dark world and I miss it now. I miss the Trance...
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
12.3 hrs on record
Posted: August 24
The Wadjet Eye legacy continues with yet another interesting addition to their innovative point and click adventure game lineup: Technobabylon. Set in a dystopian future (they sure do love that aesthetic) of quarreling nation-states with drastically different governments, you play a pair of detectives, and an unlikely accomplice, in a futuristic city known as Newton. The city is under threat by a mysterious character known as the mindjacker who steals peoples’ minds for unknown reasons and you are tasked with bringing him to justice.

Typical for Wadjet Eye, this game offers a new interactive system to spice things up called ‘wetware’, wherein the user can connect wirelessly with people or systems allowing the player to solve puzzles via interactions in an abstract parallel world known as the Trance (e.g. cyberspace). Eventually you also gain the ability to manipulate artificial intelligence entities, called synths, through special programs that control their personalities.

The environments in Technobabylon are much more constrained than those in other adventure games by this studio which has a slight side effect of making a good number of the puzzles easier to solve since you don’t have as many rooms to cycle through and consequently less items to interact with as well. Seasoned PnC adventure game veterans might be turned off a bit by this aspect but I found that the story and consequence system (as well as the alternate ending) make up for it. The game is also very dialogue heavy but the majority of it is well-spent and you will find yourself learning more about characters and the world surrounding them instead of feeling like you’re wasting your time.

In an era where AAA studios are pumping out non-stop schlock, it’s refreshing to see a title like Technobabylon that bucks the trend and delivers a great experience at the same time. It’s definitely worth the $15 and even more of a steal if you manage to catch it on sale.
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Most Helpful Reviews  Overall
49 of 51 people (96%) found this review helpful
Recommended
10.9 hrs on record
Posted: June 17, 2015
This game is brilliant. Buy it!

Seriously, they got everything right about this game. Looking at my steam library, I am not usually someone who actually finishes a game. But this one, I did. It was kinda like a good book or a thrilling movie. I just kept going and going excited to find out what's gonna happen next.

Well, at first I was like "meh, it's 2015. Do I really want to buy something that looks like it could be made by Lucas Arts in the 80's?"
Let me tell you, I am glad I did. Once you start playing the game, it simply captures your imagination. Writing and pacing are superb and neither story nor dialogues ever get boring. Characters are interesting and entertaining. The voice acting fits perfectly. This might just be one - if not THE - best game I have played in a couple of years! HD graphics? Never while playing this game did I feel the need for that.

Please, let there be a sequel.
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57 of 69 people (83%) found this review helpful
1 person found this review funny
Recommended
8.6 hrs on record
Posted: May 21, 2015
DISCLAIMER: This review is based on a review copy provided by Wadjet Eye Games. It is completely true and unmanipulated, yet highly subjective from someone who loves adventure games in general and the WEG adventures so far in particular.

Technobabylon is, depending on your preferred taste in setting, the best Point & Click adventure Wadjet Eye Games ever put on the market. It can only be surpassed by the complete Blackwell experience if you like the ghost story more than Cyberpunk. Technobabylon easily snatches the summit of adventure games away from even the highly praised Gemini Rue, and a welcome release for everyone disappointed by Broken Ages final release.

With this out of the way, I’ll try to get into the positive points without destroying the experience trough spoilers. Technobabylon takes place in Newton, a cliché Cyberpunk City in the 21th century. It’s controlled by a sentient AI called Central who not only manages electricity and water but also the police. In this town, a between-jobs internet addict and two high-ranking police officers get sucked into a mass murderer case that seems to rip the information out of their victims brains. In the end, one might find that the whole cliché Newton presents is not quite what it seemed, and Technobabylon might have played with your expectations all along…

The graphics are superb – if you like the characteristic artstyle of Ben Chandlers, who’s responsible for all of Wadjet Eyes graphics. The game, while not being developed but only published by WEG received much help from Ben in terms of style, that is for certain. The animations are a little stiff while walking, but the gestures and animations of characters in dialogues are great and really set the mood. The music is alright – nothing fancy, but fitting for the black-and-neon world Newton provides.

Gameplay is very classic, but in a very refreshing way, especially for Wadjet Eye. While most of their earlier adventures have a focus on dialogues and riddles to progress the story, Technobabylon has a huge amount of item and inventory puzzles.This depends on the character you are currently controlling – the old techophobe police officer depends more on the good old use-fishing rod-with-magnet style of play than the internet addict who just hacks all systems she can get her hands on. This really helps differentiate the characters and is, plainly, really fun. The puzzles are very intuitive, though – no Grim Fandango “How the f’ would I have guessed that moments” in here.

Overall, if you have the slightest interest in adventure games, go get Technobabylon. It’s one of the best out there developed in modern times.

My German Review is found here: Gamingpoints
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41 of 45 people (91%) found this review helpful
3 people found this review funny
Recommended
24.5 hrs on record
Posted: October 20, 2015
Technobabylon is a gorgeous cyberpunk adventure, Technocrat games and Wadjet Eye games did a really, really good job with it. Technobabylon is on par, if not surpasses classic point'n'clicks, like Westwood's, Sierra's and Lucas Arts ones.

It is almost a crime how little this game sold on Steam, and it clearly needs more publicity. (So I feel I should at least write this review, dammit)

First things first, it catches what it takes something to be cyberpunk pretty well.
It also abides the number one cyberpunk rule - every character is involved for their own reasons and is trying to resolve their own problems. Their actions overlap, interests conflict, and thus, the story is born.

Moreover, dialogues are also put together very well, it really shows.
When talking / describing a situation, characters are trying to cover all possible critique coming from player and explain their reasoning, so there will be no (or very little) unanswered "Why didn't you do %that% instead?" questions on your behalf.

Characters also have distinct personalities, and they are not in a hurry to just dump all information from character sheet on you, you need to ask questions (or not, just like with people around in "meatspace")

The pacing of game also matches a pace you expect from events of the story, so there is no dissonances on this part.

Plot twists: KOJIMA / 10

That's good writing for you.

As for gameplay aspects, like in every good point'n'click game, you are not so much "solving puzzles", as "managing situations", and there is often more than one way to resolve your problems (It is mirrored by achievements, which is nice)

Overall, it's a must have.
Technocrat Games clearly should be more proud of their creation and make better publicity for Technobabylon and future games.

P.S. For more awesome hidden gems, follow the steam CRIMINALLY Low Sales curator.
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31 of 34 people (91%) found this review helpful
Recommended
9.7 hrs on record
Posted: May 25, 2015
If you like point-and-click adventure games, don't waste more time reading reviews and just get it. It has a good story, pretty art, and solid voice acting, so what more do you want?

If you find point-and-click puzzles frustrating, you will probably still find them frustrating. There are several puzzles with multiple solutions, but in this kind of game there is always the chance for logic to escape you. However, there's a walkthrough video you can rely on, and hints will get more and more common as more people play the game, so you can push through even if you're terrible at solving these things.
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25 of 25 people (100%) found this review helpful
Recommended
10.0 hrs on record
Posted: May 7
It seems as if, nowadays, adventure games straddle one of two extremes. They are either interactive works of fiction that don’t offer much in the way of traditional challenge, or they are traditionally difficult point-and-click games with traditionally broken logic. Games that combine a rich story and world building without feeling like a DVR simulator are somewhat rare. Being one of those rare titles is what makes Technocrat Games’s Technobabylon a remarkable experience. First began life as a freeware title, Technobabylon benefits from better production values (evident in the voice acting), revamped and stylistic pixel visuals, and a well assembled adventure experience thanks to the involvement of Wadjet Eye.

A bit of background
Technobabylon takes place in a sci-fi setting that is not to dissimilar to what what we’ve seen in adventure video games and other forms of media and entertainment. As you sink into the premise, setting and characters of Technobabylon, its influences become apparent in its nuances. Technobabylon will remind you of classic movies Blade Runner, cult classic games like Policenauts, iconic anime/manga like Ghost in the Shell and even newer anime like Psycho Pass.

In a city called Newton, a place where science has risen above ethics and morals, and everyone plays god with free-form genetic engineering. Advances in computing power have led to massive advancements in AI, that mostly put to use for monitoring and controlling citizens. Social media and inter-web interaction has gone up a few notches, with the virtual-reality medium called Trance giving people a platform to interact in a virtual world and not deal with the real world responsibilities. Genetic engineering has made stunning advances as well – when an organic nanomachines called "wetware" are invented for many different purposes. Such freedoms and technological progress come at a price, however, when it created a generation of addicts (known as “thralls”) who have no jobs and spend most of their time in "trance", or when a genetically engineered children with explosive bones can be made as a suicide bomber.

The protagonists
Meet Regis, He’s the typical “too-old-for-this" cop, and boy is he too old for this. If Regis could wear a Rage Against the Machine shirt to work, he would. Assuming people remember Rage Against the Machine in post-nuclear 2087. Surveillance cameras, computers, phones, cyborg-style implants—Regis hates the whole lot, and most of all he hates the city’s overzealous artificial intelligence, Central.
Then there's Lao, an ordinary girl with her cheerfulness and spark keeps her partner Regis’ cynical doom-and-gloom attitude at bay for most of the game and brightens up the atmosphere considerably. In a game that has such a dark plot with so many terrible things happening, Max’s character provides the perfect balance to the mix, adding the sense of hope the story so desperately needs.
And finally Latha. She brings the game its biggest breath of fresh air, as she is able to enter the Trance. From here, she can interact with other users and even AI systems she encounters, displaying them through humanistic avatars complete with unique personalities. Here, the game flexes its creative muscles at not only providing unique gameplay, but also at delivering dialogue with wit and humor as well.

The way it shuttles you between these three viewpoints is probably one of my favorite aspect of the game. It feels like we learn a lot about the world, thanks to our split perspective.

Puzzles n' stuff
Speaking of puzzles, we can agree that the most important part of any puzzle-based games is the presentation of the puzzles themselves, and this is where Technobabylon really delivers. Not every puzzle has the same wealth of approaches, but in general things adhere to each character’s skills—low-fi investigation from Regis, high-tech hacking from Latha, and a bit of both from Lao. It’s a clever conceit that helps make each character feel functionally distinct even within the limited mechanics of a point-and-click adventure game. Whether its remotely piloting drones, manipulating AI personalities, or even solving how to enter through a locked doorway, Technobabylon makes figuring out how to get to the next destination an enjoyable experience. Visually, Tecnobabylon carries a style akin to the DOS adventure game classics from yesteryear, and the pixelated graphics are put to good use to create some detailed environments and character sprites. Neon colors/lighting mixes nicely with the darker contrast and undertones to create an artistically charged setting. Except for the character portraits that pop up in conversations, the game looks like an early 1990s LucasArts adventure game.

Some minor complaints
Despite the overall positive experience, the playthrough wasn’t without its own set of problems. There are moments when I got confused about what the objects are or how they function, as it is often unclear without clicking on them to get a text description. The low fidelity visuals also contribute to the problem of not always knowing what you can grab from the environment and what you can manipulate. It is easy to miss out on a drawer or a wrench since so many useable items blend into the background. In addition to that, some of the voice acting – in particular that of Regis – was a little too monotone, which made even the more dramatic scenes a little less moving. Not to mention that Trance is somewhat underutilized too. We get glimpses of Trance’s potential, especially the part where Latha is constantly swapping between the virtual and physical worlds to solve puzzles. But in general the game doesn’t do enough with a world that has literally zero rules.

Bottom line
Honestly, I feel like I can write an essay or two about this game. Like drawing some comparison between Central (Newton's overzealous artificial intelligence) and The Sibyl system from Psycho Pass, whether the escapism provided by Trance a blessing in a world gone to hell, or is it merely enabling people to give up on the real world and many other topics to cover. But surely if you managed to make it this far, you want to see my thought about it. While there is no shortage of choice when it comes to adventure games — especially on Steam — Technobabylon is not just another face in the crowd. It doesn’t make you feel you are just a passenger along for the ride, nor does it make you feel like you need to be a mind reader to figure out how the developers want you to solve a puzzle. A little fix might have made game more enjoyable in a couple of ways, but the game is still a very easy one to recommend, especially since it's only 15 bucks.
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35 of 44 people (80%) found this review helpful
11 people found this review funny
Recommended
9.0 hrs on record
Posted: May 23, 2015
Not particularly difficult, but enjoyable. Wonder what they would do with Broken Age's budget.
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30 of 37 people (81%) found this review helpful
Recommended
13.8 hrs on record
Posted: July 14, 2015
Disclaimer: I did receive a review copy of Technobabylon by the publisher; however I was not paid for this review.

With each new title, Wadjet Eye Games continues to raise the bar for the point-and-click genre.
Technobabylon is a great blend of dystopian science fiction and detective story. With its
thought-provoking story and themes, engaging characters, and its incredible use of pixelated graphics, Technobabylon proves that the point-and-click genre is alive, well, and growing artistically.

The story of Technobabylon is intriguing, and also told out of order from different points of view. This keeps the player engaged and shows the incredible depth of the world that the game takes place in. While it falls in the realm of science fiction, I feel that the game takes place in the not so distant future, considering how quickly technology is advancing. Not only is there a great story, but there are a variety of themes and ideas that could provoke thoughtful discussion. As society advances, the importance of family, the increase in scientific power and how much license mankind should take, and the dangers of embracing a virtual world while forsaking the responsibilities of the real world are all examined. This is a game that tackles a number of social issues that are relevant today, as well as what could possibly be achieved in the future.

The characters of this game are well fleshed out and acted. In Technobabylon, we follow three main protagonists, Dr. Charles Regis, a genetic engineer with a past; Max Lao, his tech savvy partner; and Latha Sesame, a young woman who would rather live in a virtual world than face the harshness of reality. All the performances in this game are top notch, with great writing throughout.

Finally, the star of the game is how beautiful it is. Pixelated art never looked so good. The stunning backgrounds and gritty atmosphere really give the game depth. The techno music is a
perfect fit for the gorgeous and gritty city.

Point-and-click games have come a long way from the obtuse puzzles and nonsensical solutions that they are known for. Technobabylon's puzzles feel more like continuing an investigation. While puzzles may take more thought, they are not difficult. There are also instances where there are multiple solutions to a puzzle or situation. This game should be replayed in order to see all the different outcomes. There is also the ability to hack into different electronics, which almost feels like breaking the fourth wall, as one is able to effortlessly phase in and out of the virtual world.

Technobabylon is a great and creative game that should not be missed by those who love science fiction and a great story. This game educates as well as entertains. I look forward to more from Technocrat Games, and can understand fully why Wadjet Eye would want to publish this game. Its great story, memorable characters, and stunning sights and sounds prove that the point-and-click
genre is still worthy of attention and excitement.
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15 of 15 people (100%) found this review helpful
Recommended
20.7 hrs on record
Posted: June 2
No doubt one of my favorite adventure games ever to be honest.

(My first one was Leisure Suit Larry 1 when I was... ~6 years old? Closely followed by King's Quest 4 and then Monkey Island 1) (Note: This review may be updated soon. (2016-06-27)

So a year after finishing it and not playing it again since, I still find myself thinking of several moments and areas in the game every now and then and the soundtrack too. That says a lot.

Realized I could replay the game with the Commentary Mode on so this will be very interesting and a nice revisit. (Edit: Wow, there's a LOT of commentary available and you choose what you want to hear be it art direction, sound design, executive producer, etc. there's several icons in the scenes that you can click on what you want to hear about)

The setting and story is true cyberpunk, mystery goodness and the soundtrack? Absolutely breathtaking electronic downtempo: https://www.youtube.com/watch?v=Dmmk46Todk4
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