Crew a Submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
Recent Reviews:
Very Positive (56) - 92% of the 56 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (746) - 82% of the 746 user reviews for this game are positive.
Release Date:
Feb 8, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Being a multiplayer game made by fewer people than there are fingers on your hand, we will absolutely depend on the community to help shape Deeper into what it will eventually become. While we have all these great ideas and mechanics that we personally think are great, there's no real way to tell how they'll fare until we throw 'em into the wild. And Early Access provides a way to do that early and often, and help fund development while doing so.”

Approximately how long will this game be in Early Access?

“We Need to Go Deeper is planned to be in Early Access for as long as it takes to shape it into the game we envision it to be. In all likelihood, doing this could take a year or longer.”

How is the full version planned to differ from the Early Access version?

“With most of the core elements already finished, we're mostly looking to add new content for the full release. The full version is planned to have at least 10 unique biomes, each with their own boss encounters, enemies, and civilizations for the players to encounter. We're also aiming to have many additional Load-Out items for players to choose from, a variety of Submarine types, and a fleshed out end-game and story elements to tie it all together.

For more information about our plans, see our Planned Features list below:”

What is the current state of the Early Access version?

“The current version is fairly functional and feature-filled, with 2-4 player networked co-op ready to go via LAN or Online, and a nice handful of starting and mid-game tools and weapons to equip yourself with. It also features 6 fleshed out Biomes, along with procedurally generated levels, and cave systems to explore, all of which are packed full of enemies. Customization for characters is also fully functional, with a large variety of outfits to unlock.

For more information about the current version, see our Current Features list below:”

Will the game be priced differently during and after Early Access?

“As content/features are added to the game, we may update the price to reflect what we believe the game is worth. So as the game progresses, we may choose to gradually raise the price.”

How are you planning on involving the Community in your development process?

Player of the Month

In the interest of fostering a community of players who will care about making We Need to Go Deeper into the best game it can be, we plan to highlight one particularly helpful player every month, who will be gifted 4 free copies of the game to send to friends, and recognized in the new update. We hope this will help add some value to those who take the leap to help us in the Early Access development process.

Active Forums

While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.

Bi-Monthly Developer Chats

Finally, we also will be hosting live developer chats via Twitch twice a month, where we will hang out, shoot the breeze, or answer questions about development. We aim to make these more sociable events to try and narrow the divide between us and our player-base.


For more in-depth information about our Community plans, see our Community Involvement section below:”
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Recent updates View all (51)

December 8

December Update Sneaky Peaky

Hey y'all! Nick from Deli Interactive here, and as you may have noticed, this month's update got delayed... With good reason, however! This next update is introducing a brand new BIOME, and will be accompanied by our Winter Event! While we don't have a beta ready yet, in the interest of not keeping y'all in the dark, here's a few previews of some of the new content we're working on:



This early photoshop mockup of the new biome, The Aurelian Depths, showcases the vivid, otherworldy atmosphere we are aiming for in this jellyfish-centric biome. Hard crystals and rock-burrowing Sea Worms contrast the maternal vibes the rest of the area will be conveying. The biome has changed a lot since this mockup, but it still conveys the overall sense of what you'll be seeing in this biome.




These two are a few of the new enemies you will encounter in the new jellyfish-laden biome. One of these fellas will be able to regenerate limbs once detached from the sub, and the other packs a powerful electric blast that can knock your power right out!



Last but not least, you can get a taste of the otherworldy atmosphere for the Aurelian Depths via its completed music track, composed by Jake Lives!

------------------------------------------------------------------------------

Sorry once again for the delay, but we're very excited for the new mechanics and gameplay possibilities this biome will bring to Deeper, so we appreciate your patience with us in the interest of making sure it's the best it can be! As always, continue leaving your feedback and reports, so we can keep trying to improve We Need To Go Deeper!
10 comments Read more

November 24

Crate Update #6 - The Grease Crate (0.6.7)



Get greasy with this month's Crate Update! New Bots and improvements, along with a sprinkling of other fixes are all wrapped up in this nuts and bolts package!

Features



New Bot Types! - You asked for it, so we added a new Bot Selection feature to let you pick Bots with different specialties to bring on your adventures! Introducing the rough-and-ready Fight Bots and the hippocratic oath-ing Med Bots!

To choose a bot type, select the Bot portrait after adding a Bot in a lobby to bring up the Bot Selection Menu, and diversify away!



64 Bit Performance Boost! - Those with 64 bit operating systems are in for a treat, because they just got a big ol' performance boost with this update thanks to some good old fashioned compiling nonsense. It's hard to explain, but trust us, the game is a little faster now for y'all living in the 64 bit future world.



Steam Friend Invites! Last but not least, you can now invite your Steam friends into games directly using our high-tec "Invite" button in the game lobby! Ping your friends like it's the 90's and everyone has a pager. I never had one, but I hear they worked exactly like Steam Invites.

Fixes

- Fixed auto-disconnects caused by sub deletion.
- Fixed removal of spaces in Steam Lobby data causing long lobby creation times.
- Possibly fixed players disconnecting while on cannon causing it to be unusable or locking in other players.

---------------------------------------------------

Let us know what y'all think of the new update as always! And stay tuned these next few months, because we're finally starting to break free of the mandatory technical updates and can dive back into that sweet, sweet content we all like so much.
15 comments Read more
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Just Updated

Crew Bots and Mid-Game Joining are HERE!

About This Game

WARNING: THIS GAME IS CO-OP ONLY. BRING FRIENDS.

We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.

2-4-Player Co-op


Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online.

Procedural Generation


The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 6 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.

Pilot and Maintain Your Submarine

Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.

Deep Sea Expeditions


Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.

Customize Your Adventurer


Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.

Unlock a Variety of Tools


From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!


More Biomes and Enemies

A total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.

Big Bad Bosses

A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.

Bigger, Better Submarines

We're hoping to include a few Submarines to choose from in the final game, including a larger-scale sub better suited for 4-man voyages, complete with new consoles such as beds for healing, upgrade stations, leak-fixing drones, etc.

Underwater Civilizations

Discover mysterious undersea civilizations on your voyages who may either help or hinder you and your crew. One unique civilization is planned to inhabit each biome, along with a translator item to help players understand each civilization's colorful languages.

New Items Galore

We plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.

What's At the Bottom?

Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!


Player of the Month

We know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.

Active Forums

While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.

LIVE Bi-Monthly Developer Chat

Twice a month, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and play games, watch movies, and generally shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it.




"It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer

"Sounds fun!..The game sports a really unique look." - Kotaku

"Gosh, I think I love it already."
- PCGamesN

"We Need To Go Deeper’s style, personality, and goals are admirable."
- Rock Paper Shotgun

"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool."
- Indie Statik

"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista or Later
    • Processor: Intel® Core™ i5-2450M Processor (3M Cache, up to 3.10 GHz) or Better
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Storage: 1400 MB available space
    Minimum:
    • OS: Mac OS 10.12 or Later
    • Processor: Intel® Core™ i5-2450M Processor (3M Cache, up to 3.10 GHz) or Better
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 3000 or better
    • Storage: 1400 MB available space
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