Crew a Submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
Recent Reviews:
Very Positive (41) - 95% of the 41 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (794) - 82% of the 794 user reviews for this game are positive.
Release Date:
Feb 8, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Being a multiplayer game made by fewer people than there are fingers on your hand, we will absolutely depend on the community to help shape Deeper into what it will eventually become. While we have all these great ideas and mechanics that we personally think are great, there's no real way to tell how they'll fare until we throw 'em into the wild. And Early Access provides a way to do that early and often, and help fund development while doing so.”

Approximately how long will this game be in Early Access?

“We Need to Go Deeper is planned to be in Early Access for as long as it takes to shape it into the game we envision it to be. In all likelihood, doing this could take a year or longer.”

How is the full version planned to differ from the Early Access version?

“With most of the core elements already finished, we're mostly looking to add new content for the full release. The full version is planned to have at least 10 unique biomes, each with their own boss encounters, enemies, and civilizations for the players to encounter. We're also aiming to have many additional Load-Out items for players to choose from, a variety of Submarine types, and a fleshed out end-game and story elements to tie it all together.

For more information about our plans, see our Planned Features list below:”

What is the current state of the Early Access version?

“The current version is fairly functional and feature-filled, with 2-4 player networked co-op ready to go via LAN or Online, and a nice handful of starting and mid-game tools and weapons to equip yourself with. It also features 8 fleshed out Biomes, along with procedurally generated levels, and cave systems to explore, all of which are packed full of enemies. Customization for characters is also fully functional, with a large variety of outfits to unlock.

For more information about the current version, see our Current Features list below:”

Will the game be priced differently during and after Early Access?

“As content/features are added to the game, we may update the price to reflect what we believe the game is worth. So as the game progresses, we may choose to gradually raise the price.”

How are you planning on involving the Community in your development process?

Player of the Month

In the interest of fostering a community of players who will care about making We Need to Go Deeper into the best game it can be, we plan to highlight one particularly helpful player every month, who will be gifted 4 free copies of the game to send to friends, and recognized in the new update. We hope this will help add some value to those who take the leap to help us in the Early Access development process.

Active Forums

While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.

Bi-Monthly Developer Chats

Finally, we also will be hosting live developer chats via Twitch twice a month, where we will hang out, shoot the breeze, or answer questions about development. We aim to make these more sociable events to try and narrow the divide between us and our player-base.


For more in-depth information about our Community plans, see our Community Involvement section below:”
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Recent updates View all (56)

January 22

The New Years' Games - Week 3



Welcome back to the The New Years' Games! Last week we had you speed diving, and while we didn't get many entrants, those brave enough to venture forward (and patient enough to deal with our many balance/bug problems which your videos helped us identify, thank you guys so much!) did pull through with some pretty awesome run-times. But only one team was the fastest....

Congratulations to Mr. Great White The III and Crimson for their incredible 18 minute, 34 second race to the bottom! Ya'll will each be sent your winning game key shortly! You can check out their speedy adventure here:

https://www.youtube.com/watch?v=DnRhm08tkAg

Thanks once again to all of the entrants for participating, and for detailing their troubles in their many failed attempts. Speed-running is one of the most sure-fire ways to catch new bugs and balance problems, so we thank you all for supplying us with valuable information going forward! (And we managed to patch one of the more extreme bugs recently, so let us know if y'all end up in a blank ocean void again.)



Week 3: Artsy Fartsy!

This week's contest is all about stretching those creative muscles once more to craft some fabulous works of We Need To Go Deeper inspired art, of both the visual and wordy variety.

The theme is rather open this time, as to allow for a wide variety of submissions. All we ask is that you showcase your love (or frustration) with your We Need To Go Deeper experiences through the lens of a creator. You can draw, paint, pixel-art, or write your work of art however you like! There are no rules in art, man. EXCEPT THESE ONES.

Rules

ATTENTION: YOU MUST FOLLOW ALL OF THESE RULES TO QUALIFY.

1. Draw or Write a We Need To Go Deeper inspired piece of art or fiction. (or do both!)

2. Upload your art to the WNTGD Steam Community Hub: (Click the big "Upload Your Art" button in the upper right corner and select a file.)

http://steamcommunity.com/app/307110/images/

If you have a fiction piece, instead create a post with your fiction piece included in our Lore & Stories subforum here:

http://steamcommunity.com/app/307110/discussions/4/

or if you'd rather, create your fiction piece in an appropriately categorized/labeled Steam Guide:

http://steamcommunity.com/app/307110/guides/

3. Link to your art submission or fiction post in the COMMENTS section below.

4. Your work must be your own. That means no plagiarism, lifting/photoshopping other pieces of art, infringing on other people's copywritten works, etc.

5. You may only have ONE entry for each category (visual art and fiction).

Winners and Prizes

1st Place in Visual Art: The creator of our favorite art piece, whether it be the most dazzling or simply the most entertaining (so no, you don't need to be the most amazing artist to compete if you have a good sense of humor), will be awarded an extra copy of We Need To Go Deeper!


1st Place in Fiction: The creator of our favorite work of fiction based on overall entertainment value will also be awarded an extra copy of We Need To Go Deeper!


All entries are due no later than January 28, 8:00pm MST.

Good luck, and happy diving!
7 comments Read more

January 15

The New Years' Games - Week 2



Welcome back to the New Years' Games! Last week we had you naming characters, and we have our winner!

Congratulations to XleechyOG for these most excellent names that netted them 1st place and 2 copies of We Need To Go Deeper! - You can expect to find these names in next month's update!

Benedict Cumberbot
Mr. Movethatboty
Mrs. Metalbotum
Botman
Sr. SquishyFishy
Cod Capernick
John Jacob JinglehimerFish
Saltyboi
Finn


The Runner Ups for last week's contest and their own winning names will be detailed further below.

Week 2: Speed Diving!

This week's contest should feel right at home for those of you who have had a need for speed for as long as you've been a Captain, for this week's contest is none-other than a Speed Diving competition!

The goal is simple: Be the quickest to reach the Time Portal at the "bottom" of The Living Infinite!

Your starting time begins the moment you START YOUR ENGINES, so gather your crew/bots, and get started!

Rules

ATTENTION: YOU MUST FOLLOW ALL OF THESE RULES TO QUALIFY.

1. Play and record your fastest successful playthrough to the bottom, and upload the video to Youtube. (You can also submit said videos to our community hub following this Steam tutorial: http://steamcommunity.com/sharedfiles/filedetails/?id=181142704) NOTE: You may NOT alter your footage in any way past the point of your initial start time. (You can, however, edit or cut out footage preceding your start time, such as selecting your loadout, joining lobbies, etc.)

2. Share the link to your video in the COMMENTS thread of this very announcement post. Forum posts will not be counted.

3. If you are part of a team, additionally list the Steam names of your teammates alongside your link. Only one team member per team needs to share this link to qualify.

4. You may only have ONE entry (counting teams, so no team-hopping to better your odds) so make sure you only upload your quickest playthrough!

Winners and Prizes

1st Place: 1 team/entrant that makes it to the Time Portal "bottom" fastest, wins! The winner(s) will be each be gifted 1 extra copy of We Need To Go Deeper to give to friends or family!

All entries are due no later than January 21, 8:00pm MST.

Good luck, and happy diving!

----------------------------------------------------------------------------------------------------

The Name Game - The Runner Ups

As mentioned, here are all of our runner-ups from last week's contest. All these folks had at least one of our favorite names and those select names will be featured in next month's update. There were a lot of names to choose from, so thank you all for participating!

applepod2 {LINK REMOVED}
Wrzlprnft
Vandal Savant
ADcrafter
MTBMoshi
Gote The Goatly Therapis
Childish Rambino
SpaghettiMonster
Mr. Great White The III
Crimson
Waffe
BeingFrankWithYou
Freemankiller
DesmoRex
Centurion
PulpySnowboy
Natedog_251
Dave Microwave
Sakke
22 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Just Updated

New Biome - The Aurelian Depths!

About This Game

We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.

2-4-Player Co-op


Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!

Procedural Generation


The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 8 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.

Pilot and Maintain Your Submarine

Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.

Deep Sea Expeditions


Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.

Customize Your Adventurer


Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.

Unlock a Variety of Tools


From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!


More Biomes and Enemies

A total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.

Big Bad Bosses

A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.

Bigger, Better Submarines

We're hoping to include a few Submarines to choose from in the final game, including a larger-scale sub better suited for 4-man voyages, complete with new consoles such as beds for healing, upgrade stations, leak-fixing drones, etc.

Underwater Civilizations

Discover mysterious undersea civilizations on your voyages who may either help or hinder you and your crew. One unique civilization is planned to inhabit each biome, along with a translator item to help players understand each civilization's colorful languages.

New Items Galore

We plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.

What's At the Bottom?

Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!


Player of the Month

We know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.

Active Forums

While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.

LIVE Bi-Monthly Developer Chat

Twice a month, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and play games, watch movies, and generally shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it.




"It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer

"Sounds fun!..The game sports a really unique look." - Kotaku

"Gosh, I think I love it already."
- PCGamesN

"We Need To Go Deeper’s style, personality, and goals are admirable."
- Rock Paper Shotgun

"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool."
- Indie Statik

"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista or Later
    • Processor: Intel® Core™ i5-2450M Processor (3M Cache, up to 3.10 GHz) or Better
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Storage: 1400 MB available space
    Minimum:
    • OS: Mac OS 10.12 or Later
    • Processor: Intel® Core™ i5-2450M Processor (3M Cache, up to 3.10 GHz) or Better
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 3000 or better
    • Storage: 1400 MB available space
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