Lead a Colony of Climate Disaster Survivors
User reviews:
Recent:
Very Positive (18 reviews) - 83% of the 18 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (258 reviews) - 75% of the 258 user reviews for this game are positive.
Release Date: Jan 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since we began work on Project AURA, we had an idea for a different videogame focused on a wide degree of freedom for the player. We think we broke many aspects considered as standard in the genre to open new possibilities. Our wish is to involve the Steam community in all this to participate and help us to improve the playing experience.”

Approximately how long will this game be in Early Access?

“We are confident that this game will leave the Early phase along 2015. During this time we are counting on the ideas and suggestions of our community on Steam, opening the possibility to leave their mark and influence on the final result of the video game.”

How is the full version planned to differ from the Early Access version?

“We have big plans for Project AURA and its early version will little by little be closer to the final version.

There are characteristics that already exist in a very advanced development stage that we will open progressively like:
Colony expansion via platforms
8 new buildings for the Resources, Industrial, Social and Defense sectors
4 corporate buildings
2 new ships

We hope to introduce new characteristics and improve others as a result of the interaction with the community like:
Improving the playability by way of events and missions.
Balancing the economy.
Improving the Node Technology to automatize aspects of the colony.
Steam features like: Steam stats, Steam achievements.

*At the end of the Early phase, the videogame will be available in English, Spanish, French and German languages.”

What is the current state of the Early Access version?

Project AURA is now in phase Beta (Beta 2), while Beta 1 has been already tested by users who preordered the game it will be still very possible to find bugs.
At its beta 2 stage, the core of the playing system is developed and there is a still basic sandbox mode playable.
To help with the introduction of the characteristics of the game, there are 4 tutorials available.”

Will the game be priced differently during and after Early Access?

“Yes, we are launching Project AURA with a low price we think is correct for the included content. As we get closer to the final version, the price will increase.

You can find in Project Aura official website additional purchase options like personalizing your own colonist within the videogame.”

How are you planning on involving the Community in your development process?

“Being at the same time developers and players of Project AURA, our objective is to develop a great videogame.
Any interesting contributions will be taken into account, to help on this, we will use the community forum for suggestions, listen and debate ideas. We plan to add a poll system or similar tools.”
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Recent updates View all (20)

June 18

Beta 2.95 Version Released

Hello Community!

It took a while to release this new -major- update. The amount of new features, like a brand new tech tree, has been a challenge to integrate, but we are happy with the new step in quality achieved and the amount of possibilities opened :).

Most of the work has gone -again- to the sandbox: bugs, stability and the tech-tree implementation, we have started to add, as well, macro-management tools like the production queues for the blueprints.

We have finally started to work towards the experience, introducing the first immersion element where you may decide your ideological affinity in this new adverse times. Decision which will have its consequences!

After this patch, the update frequence will be much higher, and we will be able to focus on the story and playability enrichment, with the introduction of colony threats: climate disasters, social riots, logistical challenges... quests and your assistants to help you in the beginning; and much more surprises!


Next you can see the modifications introduced in this new version:

GUI

Reworked Main Menu
•Main menu has been upgraded to Beta3 look and it brings new colony activation options. Set your affinity with any of the existing Corps, choose your packing to go your own strategy.



Reworked In-game full GUI
•The main GUI template has been redone. In later patches, it will allow players to setup its color and opacity.

Char sheet panel
•Will indicate if the colonist got any disease.
•Char skills will be shown now with a decimal point.
•Stat values estimation for the next day is also displayed now.

Other Panels improved
•Residential building's Tenants panel has been simplified.
•Item conversion panel now allows to input the amount to transform, it required to manually go one by one before.
•Inventory new category FAV: Drop on it any item you wish to have more in hand.

NEW FEATURES

Technologies
•The 5 Tech Trees (Corps + XXI Knowledge) working, bringing 11 new infrastructure buildings and the 6 entertainment buildings.



Blueprint Production queues
•Blueprints can now work also in queue mode.
•Added "Has Mats" option to filter available productions by those you own or not the mats to be produced.
•Added "Production Info" option to display information related to any selected production in the blueprint panel or queue.

Market
•Develop Diplomacy Technology to access Corp. markets. While closed, they will appear with a lock icon in red on them.
•The quality of the items available in the markets will depend on your colony level.
•Items to buyback in the market will be reset at the start of each new day.

Reworked Colony level system
•A brand new colony has a category of Experimental Colony which is the equivalent to level 1. While there is no limit on how many levels a colony can progress (just your skills), there are 10 categories a colony can achieve, bringing special bonuses like allowing for extra platforms expansion.



Other changes/features
•The available space to build on outer platforms has been reduced. *In later patches, it may be usable by very developed colonies for special constructions.
•Buildings construction costs have been rebalanced and some of the new buildings require now a few special items in order to be built.
•Workshops require now 0 energy (they will pick it from the buildings they belong directly) so it is easy to make your energy costs calculations.

•The max speed you can play is now colony size dependent: At level 1 you can raise speed up to x12 but, this value will go decreasing as long as your colony is getting bigger.

•Workers needed for corporations reduced from 8 to 4
•Workers needed for research and programming labs reduced from 4 to 1.
•Productions requiring innovation, now return the innovation points used if stopped.

---Bug fixing, tweaks everywhere and new performance improvements.


As always, thanks for the interest in Project Aura ;)
--
Pixel Quality Games
http://www.projectaura.com
Twitter: @ProjectAuraGame
Facebook: ProjectAuraGame

17 comments Read more

February 5

Development Update 4: Patch 2.9 incoming

Project Aura 2.9 version is almost ready and it comes plenty of new features which are going to be a game changer! Health, disasters, technology... are the most important ones, but you will find many other improvements.

*2.9 will be available in the second/third week of February.

New buildings
We introduce five new buildings, becoming available all the entertainment sources for the colony.
Gather vestiges to improve your knowledge from the 21st Century to unlock them!



A new set of automatic buildings are going to be available and they will:
•support other buildings.
•optimize your valuable platform's space.
•help you out with some needs of your colony.
•not require colonists to work inside.

Technology
Based in a tech-tree system, involves technologies from the four productive sectors and Corporations, plus a special category about knowledge from the 21st Century.



New tutorials
Two new tutorials to cover the basics of the main features introduced since beta 2.0 version.

Reworked Market
Prices will be affected now by supply and demand, and special items will be available with a cost in influence.



And many other new features...
Tens of new Steam achievements, reworked colony levels and others we already talked about in previous dev blogs like disasters, health etc.

We wanted to talk also about development times:
2.9 patch has took a while since we wanted to introduce the Health system with it, which is already big by itself. However, to make it substantial, it required the Disaster system as well, which at the same time, required Technology; so this new patch really took its time.
After 2.9 patch we are really close to beta3 and the final release.


As always thanks for the interest in Project Aura ;)
--
Pixel Quality Games
http://www.projectaura.com
Twitter: @ProjectAuraGame
Facebook: ProjectAuraGame

15 comments Read more
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About This Game

PROJECT AURA is a simulation/strategy videogame where you take control of a colony of climate disaster survivors.

In the near future, humans will face the drastic consequences of climate change. Forced to take refuge in vital reserves using cryo-preservation, they await a second chance.

At the end of the 21st century, humans — finally aware of the great climate disaster — dedicated their efforts not on preventing the inevitable crisis, but to ensure the survival of the species itself.
In this endeavor, they embarked on the construction of a network of cities on the sea, resistant to the hostile atmosphere.
Overtaken by the events and extreme food shortage, they built ultra-secret shelters that would support them in hibernation, to be awakened in a more favorable situation.

FEATURES
■ Lead a colony of climate disaster survivors
■ Take control of a colony starting from a state of zero development.
■ Manage, train and specialize your citizens who will learn their assigned tasks.
■ Create a suitable habitat to incorporate more citizens to your colony.
■ Exploit and develop technology in your hands to improve your infrastructure, production and research.
■ Construct new buildings and platforms to expand your city.
■ Specialize your colony, trade or go for self-sufficiency.
■ Explore and rescue valuable remains from the civilization of the 21st century.
■ Reuse components from the past, and craft unique items

* Get ready to discover a new formula of innovative gameplay!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8.1 (64-bit)
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: any OpenAL compatible
    • Additional Notes: Note the product is Early Access and system requirements may increase over time.
    Recommended:
    • OS: Vista 64 bits, W7 64 bits, W8.1 (64-bit)
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: any OpenAL compatible
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (18 reviews)
Overall:
Mostly Positive (258 reviews)
Recently Posted
Caltriad
( 13.9 hrs on record )
Early Access Review
Posted: July 22
I bought this game 2 days ago, a little more than a quarter of that time has been spent playing this game. It is rich, complicated, and perhaps most importantly, difficult without being unforgiving. Can you mess up? Yes. Will it end your game? No. The game gives you all the information you need to be successful, but perhaps not in the most intuitive way. I'm excited to see how adverse weather changes the gameplay; and cannot wait till there's a story/campaign added.
Helpful? Yes No Funny
Clariti
( 3.2 hrs on record )
Early Access Review
Posted: July 15
game has to much micro management building long and very confusing chains of nodes and what nots to get things done.. need to make more automactic and much much much shorter time to build imo. I really wanted to like this game but its just to complicated and very repetive for the nodes and building.
Helpful? Yes No Funny
Squished
( 81.8 hrs on record )
Early Access Review
Posted: July 12
Two thumbs up and 8/8 from me, I'm hooked on this game!! 74 hours in and counting. I can't play any other game right now. Innovative management game that really satifies a certain itch. The 2.95 patch really fleshed it out to a point where you wouldnt be completely disappointed if they just stopped there, but the great news is that there is even more to come.

If you love games like factorio, sim city 2013, or planetbase, and don't mind the complexity of games like eve online or distant worlds universe, then you are probably the kind of person that will enjoy this game as well. (Although it's not really as complex as those last two). There are elements of survival, city building, population happiness, resource management, and production chain management. You can speed up time and pause the game to do a series of actions similar to stellaris / civ 5.

This game favors giving you full control and tons of power, and is not afraid of giving you the jam packed user interface required to do so. The tutorial is excellent in conveying the spirit of how the game is supposed to be operated. It tells you enough to get you started but no more. Make no mistake: You must have love figuring things out on your own, and not expecting to be handheld from the start to finish of a game. Figuring out what to do on your own is part of the fun of the game. Between the tutorial, the F1 help (which is actually HELPful), the F2 screen, and the tooltips, you are given enough information to figure out the rest.
Helpful? Yes No Funny
bumaximka
( 45.3 hrs on record )
Early Access Review
Posted: July 3
Haven't played for a while, came back to the recent update and I really like the improvements and changes. It's definitively not like all those "early access scams", it continues developing and improving.
Helpful? Yes No Funny
samuelh73
( 15.1 hrs on record )
Early Access Review
Posted: July 3
I recently purchased the game and have played it for a little while (as you can undoubtedly tell), and I thought I would add my perspective.

I really enjoy city builders, and was hoping I would get that when I bought it; what I received wasn't quite what I expected, but in a good way! While it is listed as a city builder, it would be more accurate to call it a base builder (anyone familiar with Stronghold will feel at home with this one).

Please bear in mind that I don't really care for the hard levels which have natural disasters, enemies, &c, preferring instead to have a leisurely and peaceful game; therefore, your experience may vary. Yes, I realise that may make me a wimp, but some of us don't enjoy getting our bases wiped out because we're terrible tacticians. :P

The positive stuff:

1. Very Good: In my opinion, there are two mechanics within Project AURA which are absolutely fantastic; one of them is the item system. Each building has a blueprint that allows you to choose any additional "modules" (for lack of a better term) to add to the main structure, and you can also adjust where everything sits in the blueprint (a very nice feature as well, given the space constraints at the beginning). Once you have everything set up, you click on a button with the Market symbol on it and, once you confirm the purchase, all of the needed materials are bought at once. No more jumping back and forth and writing down/memorising what you need to get and in what amount; that button purchases all of the materials at once (which is extremely helpful for me because the going back and forth s*** makes me want to stab myself in the eye to experience something less agonising).

2. Very Good: The second fantastic mechanic is the ability to find out what anything requires in terms of the "recipe" in order to make it (a la Minecraft, Subnautica, etc). F2 opens up a window that enables you to determine what you need to build something. You click and hold the object, move it over to the window and put it in the appropriate slot, and there you go.

3. Good: No micromanaging!

4. Good: I have a decent graphics card (GeForce GTX 960) and experienced absolutely no lag/stuttering. I have the graphics on High and it works just fine for me.

5. Good: I went to the company's forum page and it would appear they are pretty good at responding to people who post messages, which is a positive sign.

6. Trivial: The different occupations are indicated by different helmets. I must admit that is a new mechanic for me and I don't bother remembering which one goes to what profession, but it's actually pretty cool all the same.

The negative stuff:

1. Bad (conditional): The only real issue I have is the disjointedness in some aspects of the game. While there is nothing game-breaking or requiring anger management courses, some of the item/building/material descriptions can be confusing and/or lack information. By way of example, one of the power creating buildings tells you it increases power intake, but there is no indication in the power screen that it is doing so. I eventually figured out that it delivers a single packet of energy at the beginning of the day. Certain items have requirements that aren't immediately apparent, which has led to some frustration. However, these are easy things to forgive because they are still working on it (and, as mentioned before, the developers seem to be taking an active interest in hearing what players have to say on these issues, so these issues should be eliminated/corrected in a future patch).

2. Trivial: The somewhat primitive camera. You can move in the usual manner with the WASD keys, and zoom in with the wheel, but that's about it. This is not a camera function I am accustomed to, so it took some getting familiar with it.

3. Trivial: You'll be waiting a lot at the beginning while your ships gather items.

All in all, this is your standard base builder like many others of its type, but the very useful mechanics regarding items and the ability to know what you need to build something modestly places it ahead. While it does have some issues, they are expected and/or trivial, making them reasonably negligible.

Regardless, I continue to play it and look forward to seeing what the developers do with this game in the future.

-S
Helpful? Yes No Funny
Ruaken
( 8.3 hrs on record )
Early Access Review
Posted: July 2
Development may not moving as fast as some other EA games, but it IS developing and it has great potential.

Cool concept (ignoring the whole "climate threat" premise, it's still cool) and the micro-managing, while daunting at first, quickly becomes second-nature. Very ambient gameplay/music.

Looking forward to its full release soon.
Helpful? Yes No Funny
Pimsky
( 19.9 hrs on record )
Early Access Review
Posted: July 1
Game unplayable because of the following:

-Tooltips disappear and don't return
-Wheel up and down breaks within 15 minutes and makes it impossible to select things from a list (scrolls up or down immediately)
-Touchpad support is spotty
-Zooms in and out randomly
-Odd tech/production trees

Thought this would be vett'd by beta 3. was wrong.
Helpful? Yes No Funny
Charles Zef Bronson
( 3.1 hrs on record )
Early Access Review
Posted: June 30
I played it once, and i do not remember if it was good or not.
Helpful? Yes No Funny
Ubertronix
( 17.7 hrs on record )
Early Access Review
Posted: June 28
I would call it a "Hardcore supply chain management / crafting hybrid".

If the above statement sounds unbearable or pointless to you, move on right now.

This game is all about complex ideas and intricate planning. You have to be dedicated to the cause to be-able to enjoy it. However, if you've played Minecraft to death and would rather have something a bit more grown up, then give it a try. This game has plenty of potential and starches a particular itch even while in beta.
Helpful? Yes No Funny
Dario
( 9.8 hrs on record )
Early Access Review
Posted: June 27
I like the developer of this game. One of the few early access I didnt regret to buy.

Im shure when all the piece of puzzle will be in place this will be an amazing game. Developer are really working on it so I have good hope!

Sandbox is good only to try some feature and learning the basic sadly..
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
21 of 21 people (100%) found this review helpful
1 person found this review funny
Recommended
33.7 hrs on record
Early Access Review
Posted: June 27
I approve. ~11 hours in but I'd still recommend. Went to bed last night with nodes dancing in my vision...

Quick list of pros/cons so far (will update as I play more)...

Pro:
+Cool setting
+Production chains seem cool and rewarding once completed though I've seen people complain they're too long.
+I have my first like 7 step production chain running and it makes me happy.
+Colonists can be personalized though you barely see them...
+I actually like the node system - just gotta remember to start production as buildings won't autostart. Perhaps a Preference in options to enable this by default would be good?
+YOU CAN HARVEST POOP!
+So many nodes.

Con:
-Click and drag is very laggy and unresponsive for me. Could just be my PC but the game runs fine.
-Could just be my novice status so far but the Power Grid is annoying and convoluted. I figured it out but I'm still low on power. Starting "Packs" could royally slow your expansion down if you choose the not so ideal ones.
-Info on Research seems quite scant. Wasn't in the tutorials. I think I've figured it out though. You won't be able to trade with all faction on the market without Diplomacy research - wherever that is. Again, starting affinity could slow your expansion down too.


Neutral:
~I'd like to be able to zoom in more.
~Tutorials are good overall but I think could have used some more details (there is in-game text help)
~When splitting stacks, it should just appear in your inventory instead of having to drag the stack back to the inventory from the little window. Should also be able to type in a number in this window.
~Multiple windows open at a time can get annoying. Escape key will close them quickly enough and saves this from being a con.
~Previous untested patches caused people to get locked out of supply chains. Was patched. Hopefully won't happen again.

So, will update as I play more. I'd recommend in its current state despite only 2.7 hours of playtime :)
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
Recommended
40.3 hrs on record
Early Access Review
Posted: June 22
This game has been about a 7/10 so far. However it's still in the early stages of development and the Devs seem to have a good grasp on customer feedback. While everything isn't implimented yet and it's still very buggy, the game gives a great and different approach to the "city builder" esq genre.

It currently takes a few times to figure out how the game works correctly but once you get past the curve it's pretty enjoyable.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
Recommended
17.7 hrs on record
Early Access Review
Posted: June 28
I would call it a "Hardcore supply chain management / crafting hybrid".

If the above statement sounds unbearable or pointless to you, move on right now.

This game is all about complex ideas and intricate planning. You have to be dedicated to the cause to be-able to enjoy it. However, if you've played Minecraft to death and would rather have something a bit more grown up, then give it a try. This game has plenty of potential and starches a particular itch even while in beta.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
9.8 hrs on record
Early Access Review
Posted: June 27
I like the developer of this game. One of the few early access I didnt regret to buy.

Im shure when all the piece of puzzle will be in place this will be an amazing game. Developer are really working on it so I have good hope!

Sandbox is good only to try some feature and learning the basic sadly..
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
15.1 hrs on record
Early Access Review
Posted: July 3
I recently purchased the game and have played it for a little while (as you can undoubtedly tell), and I thought I would add my perspective.

I really enjoy city builders, and was hoping I would get that when I bought it; what I received wasn't quite what I expected, but in a good way! While it is listed as a city builder, it would be more accurate to call it a base builder (anyone familiar with Stronghold will feel at home with this one).

Please bear in mind that I don't really care for the hard levels which have natural disasters, enemies, &c, preferring instead to have a leisurely and peaceful game; therefore, your experience may vary. Yes, I realise that may make me a wimp, but some of us don't enjoy getting our bases wiped out because we're terrible tacticians. :P

The positive stuff:

1. Very Good: In my opinion, there are two mechanics within Project AURA which are absolutely fantastic; one of them is the item system. Each building has a blueprint that allows you to choose any additional "modules" (for lack of a better term) to add to the main structure, and you can also adjust where everything sits in the blueprint (a very nice feature as well, given the space constraints at the beginning). Once you have everything set up, you click on a button with the Market symbol on it and, once you confirm the purchase, all of the needed materials are bought at once. No more jumping back and forth and writing down/memorising what you need to get and in what amount; that button purchases all of the materials at once (which is extremely helpful for me because the going back and forth s*** makes me want to stab myself in the eye to experience something less agonising).

2. Very Good: The second fantastic mechanic is the ability to find out what anything requires in terms of the "recipe" in order to make it (a la Minecraft, Subnautica, etc). F2 opens up a window that enables you to determine what you need to build something. You click and hold the object, move it over to the window and put it in the appropriate slot, and there you go.

3. Good: No micromanaging!

4. Good: I have a decent graphics card (GeForce GTX 960) and experienced absolutely no lag/stuttering. I have the graphics on High and it works just fine for me.

5. Good: I went to the company's forum page and it would appear they are pretty good at responding to people who post messages, which is a positive sign.

6. Trivial: The different occupations are indicated by different helmets. I must admit that is a new mechanic for me and I don't bother remembering which one goes to what profession, but it's actually pretty cool all the same.

The negative stuff:

1. Bad (conditional): The only real issue I have is the disjointedness in some aspects of the game. While there is nothing game-breaking or requiring anger management courses, some of the item/building/material descriptions can be confusing and/or lack information. By way of example, one of the power creating buildings tells you it increases power intake, but there is no indication in the power screen that it is doing so. I eventually figured out that it delivers a single packet of energy at the beginning of the day. Certain items have requirements that aren't immediately apparent, which has led to some frustration. However, these are easy things to forgive because they are still working on it (and, as mentioned before, the developers seem to be taking an active interest in hearing what players have to say on these issues, so these issues should be eliminated/corrected in a future patch).

2. Trivial: The somewhat primitive camera. You can move in the usual manner with the WASD keys, and zoom in with the wheel, but that's about it. This is not a camera function I am accustomed to, so it took some getting familiar with it.

3. Trivial: You'll be waiting a lot at the beginning while your ships gather items.

All in all, this is your standard base builder like many others of its type, but the very useful mechanics regarding items and the ability to know what you need to build something modestly places it ahead. While it does have some issues, they are expected and/or trivial, making them reasonably negligible.

Regardless, I continue to play it and look forward to seeing what the developers do with this game in the future.

-S
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
8.3 hrs on record
Early Access Review
Posted: July 2
Development may not moving as fast as some other EA games, but it IS developing and it has great potential.

Cool concept (ignoring the whole "climate threat" premise, it's still cool) and the micro-managing, while daunting at first, quickly becomes second-nature. Very ambient gameplay/music.

Looking forward to its full release soon.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
81.8 hrs on record
Early Access Review
Posted: July 12
Two thumbs up and 8/8 from me, I'm hooked on this game!! 74 hours in and counting. I can't play any other game right now. Innovative management game that really satifies a certain itch. The 2.95 patch really fleshed it out to a point where you wouldnt be completely disappointed if they just stopped there, but the great news is that there is even more to come.

If you love games like factorio, sim city 2013, or planetbase, and don't mind the complexity of games like eve online or distant worlds universe, then you are probably the kind of person that will enjoy this game as well. (Although it's not really as complex as those last two). There are elements of survival, city building, population happiness, resource management, and production chain management. You can speed up time and pause the game to do a series of actions similar to stellaris / civ 5.

This game favors giving you full control and tons of power, and is not afraid of giving you the jam packed user interface required to do so. The tutorial is excellent in conveying the spirit of how the game is supposed to be operated. It tells you enough to get you started but no more. Make no mistake: You must have love figuring things out on your own, and not expecting to be handheld from the start to finish of a game. Figuring out what to do on your own is part of the fun of the game. Between the tutorial, the F1 help (which is actually HELPful), the F2 screen, and the tooltips, you are given enough information to figure out the rest.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
45.3 hrs on record
Early Access Review
Posted: July 3
Haven't played for a while, came back to the recent update and I really like the improvements and changes. It's definitively not like all those "early access scams", it continues developing and improving.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
13.9 hrs on record
Early Access Review
Posted: July 22
I bought this game 2 days ago, a little more than a quarter of that time has been spent playing this game. It is rich, complicated, and perhaps most importantly, difficult without being unforgiving. Can you mess up? Yes. Will it end your game? No. The game gives you all the information you need to be successful, but perhaps not in the most intuitive way. I'm excited to see how adverse weather changes the gameplay; and cannot wait till there's a story/campaign added.
Was this review helpful? Yes No Funny
6 of 11 people (55%) found this review helpful
1 person found this review funny
Recommended
5.0 hrs on record
Early Access Review
Posted: June 23
This is a very good game

Keep up the good work!
Was this review helpful? Yes No Funny