Lead a Colony of Climate Disaster Survivors
User reviews:
Mostly Positive (262 reviews) - 73% of the 262 user reviews for this game are positive.
Release Date: Jan 5, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since we began work on Project AURA, we had an idea for a different videogame focused on a wide degree of freedom for the player. We think we broke many aspects considered as standard in the genre to open new possibilities. Our wish is to involve the Steam community in all this to participate and help us to improve the playing experience.”

Approximately how long will this game be in Early Access?

“We are confident that this game will leave the Early phase along 2015. During this time we are counting on the ideas and suggestions of our community on Steam, opening the possibility to leave their mark and influence on the final result of the video game.”

How is the full version planned to differ from the Early Access version?

“We have big plans for Project AURA and its early version will little by little be closer to the final version.

There are characteristics that already exist in a very advanced development stage that we will open progressively like:
Colony expansion via platforms
8 new buildings for the Resources, Industrial, Social and Defense sectors
4 corporate buildings
2 new ships

We hope to introduce new characteristics and improve others as a result of the interaction with the community like:
Improving the playability by way of events and missions.
Balancing the economy.
Improving the Node Technology to automatize aspects of the colony.
Steam features like: Steam stats, Steam achievements.

*At the end of the Early phase, the videogame will be available in English, Spanish, French and German languages.”

What is the current state of the Early Access version?

Project AURA is now in phase Beta (Beta 2), while Beta 1 has been already tested by users who preordered the game it will be still very possible to find bugs.
At its beta 2 stage, the core of the playing system is developed and there is a still basic sandbox mode playable.
To help with the introduction of the characteristics of the game, there are 4 tutorials available.”

Will the game be priced differently during and after Early Access?

“Yes, we are launching Project AURA with a low price we think is correct for the included content. As we get closer to the final version, the price will increase.

You can find in Project Aura official website additional purchase options like personalizing your own colonist within the videogame.”

How are you planning on involving the Community in your development process?

“Being at the same time developers and players of Project AURA, our objective is to develop a great videogame.
Any interesting contributions will be taken into account, to help on this, we will use the community forum for suggestions, listen and debate ideas. We plan to add a poll system or similar tools.”
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Recent updates View all (20)

June 18

Beta 2.95 Version Released

Hello Community!

It took a while to release this new -major- update. The amount of new features, like a brand new tech tree, has been a challenge to integrate, but we are happy with the new step in quality achieved and the amount of possibilities opened :).

Most of the work has gone -again- to the sandbox: bugs, stability and the tech-tree implementation, we have started to add, as well, macro-management tools like the production queues for the blueprints.

We have finally started to work towards the experience, introducing the first immersion element where you may decide your ideological affinity in this new adverse times. Decision which will have its consequences!

After this patch, the update frequence will be much higher, and we will be able to focus on the story and playability enrichment, with the introduction of colony threats: climate disasters, social riots, logistical challenges... quests and your assistants to help you in the beginning; and much more surprises!

Next you can see the modifications introduced in this new version:


Reworked Main Menu
•Main menu has been upgraded to Beta3 look and it brings new colony activation options. Set your affinity with any of the existing Corps, choose your packing to go your own strategy.

Reworked In-game full GUI
•The main GUI template has been redone. In later patches, it will allow players to setup its color and opacity.

Char sheet panel
•Will indicate if the colonist got any disease.
•Char skills will be shown now with a decimal point.
•Stat values estimation for the next day is also displayed now.

Other Panels improved
•Residential building's Tenants panel has been simplified.
•Item conversion panel now allows to input the amount to transform, it required to manually go one by one before.
•Inventory new category FAV: Drop on it any item you wish to have more in hand.


•The 5 Tech Trees (Corps + XXI Knowledge) working, bringing 11 new infrastructure buildings and the 6 entertainment buildings.

Blueprint Production queues
•Blueprints can now work also in queue mode.
•Added "Has Mats" option to filter available productions by those you own or not the mats to be produced.
•Added "Production Info" option to display information related to any selected production in the blueprint panel or queue.

•Develop Diplomacy Technology to access Corp. markets. While closed, they will appear with a lock icon in red on them.
•The quality of the items available in the markets will depend on your colony level.
•Items to buyback in the market will be reset at the start of each new day.

Reworked Colony level system
•A brand new colony has a category of Experimental Colony which is the equivalent to level 1. While there is no limit on how many levels a colony can progress (just your skills), there are 10 categories a colony can achieve, bringing special bonuses like allowing for extra platforms expansion.

Other changes/features
•The available space to build on outer platforms has been reduced. *In later patches, it may be usable by very developed colonies for special constructions.
•Buildings construction costs have been rebalanced and some of the new buildings require now a few special items in order to be built.
•Workshops require now 0 energy (they will pick it from the buildings they belong directly) so it is easy to make your energy costs calculations.

•The max speed you can play is now colony size dependent: At level 1 you can raise speed up to x12 but, this value will go decreasing as long as your colony is getting bigger.

•Workers needed for corporations reduced from 8 to 4
•Workers needed for research and programming labs reduced from 4 to 1.
•Productions requiring innovation, now return the innovation points used if stopped.

---Bug fixing, tweaks everywhere and new performance improvements.

As always, thanks for the interest in Project Aura ;)
Pixel Quality Games
Twitter: @ProjectAuraGame
Facebook: ProjectAuraGame

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About This Game

PROJECT AURA is a simulation/strategy videogame where you take control of a colony of climate disaster survivors.

In the near future, humans will face the drastic consequences of climate change. Forced to take refuge in vital reserves using cryo-preservation, they await a second chance.

At the end of the 21st century, humans — finally aware of the great climate disaster — dedicated their efforts not on preventing the inevitable crisis, but to ensure the survival of the species itself.
In this endeavor, they embarked on the construction of a network of cities on the sea, resistant to the hostile atmosphere.
Overtaken by the events and extreme food shortage, they built ultra-secret shelters that would support them in hibernation, to be awakened in a more favorable situation.

■ Lead a colony of climate disaster survivors
■ Take control of a colony starting from a state of zero development.
■ Manage, train and specialize your citizens who will learn their assigned tasks.
■ Create a suitable habitat to incorporate more citizens to your colony.
■ Exploit and develop technology in your hands to improve your infrastructure, production and research.
■ Construct new buildings and platforms to expand your city.
■ Specialize your colony, trade or go for self-sufficiency.
■ Explore and rescue valuable remains from the civilization of the 21st century.
■ Reuse components from the past, and craft unique items

* Get ready to discover a new formula of innovative gameplay!

System Requirements

    • OS: Windows XP, Vista, 7, 8.1 (64-bit)
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: any OpenAL compatible
    • Additional Notes: Note the product is Early Access and system requirements may increase over time.
    • OS: Vista 64 bits, W7 64 bits, W8.1 (64-bit)
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: any OpenAL compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (262 reviews)
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177 reviews match the filters above ( Mixed)
Recently Posted
2.3 hrs
Early Access Review
Posted: September 9
I love depth and complexity but I just didn't enjoy this.
Helpful? Yes No Funny
1.3 hrs
Early Access Review
Posted: August 19
Really want to like this game. Been following for years. Purchased in order to support the vision.


Even for Early Access this game is pretty messed up in terms of quality. With the latest update, text doesn't appear in the right spot or doesn't register roll-over properly and disappears unless I move the mouse just so. Combined with an incredibly unfriendly UI design and that makes this game a definite NO recommendation. If you want to be an alpha tester... sure. But playing this game (for me) feels like I'm back at my old job debugging other people's crappy programs.

The tutorials are ok (they take an HOUR to complete!), but what the game really needs is some kind of advisor who helps you out with the REAL colony you start by reminding you of what to do.
Helpful? Yes No Funny
11.3 hrs
Early Access Review
Posted: August 19
I vote yes, just because the mechanic of the game is really really good. But i advice strongly to buy only, if you want to manage everything alone... production line .. different production line, meals, power etc.
Helpful? Yes No Funny
98.6 hrs
Early Access Review
Posted: August 13
all in all a really good game, i like the micromanagment side of it, if you're not into setting up chains of logistics, keeping a monitor on multiple things and basically planning things out then meybe try a game like ORB or planetbase but if you want the in depth, detailed and diverse experience then this is a good game for you. a couple of the patches seem to have reset stored materials but then it is still early access so not going to be too hung up about that, the devs are pathcing the game at a good rate in response to issues, in the 2 weeks i've had the game a number of core mechanic changes have come in that have resolved issues such as resource use and generation, there are a few niggly graphics things in the interface but again, early access and can easily overlook them, looking forward to more content and greater richness to the game as it develops
Helpful? Yes No Funny
1.6 hrs
Early Access Review
Posted: August 2
I have played this game like 1 year ago, 30 min. Didn't understand it. I thought I would wait for the full tutorials.
I have played now the tutorials and... I still don't understand where is the fun.

I am sorry, I can't like this game.
Helpful? Yes No Funny
20.2 hrs
Early Access Review
Posted: July 22
I bought this game 2 days ago, a little more than a quarter of that time has been spent playing this game. It is rich, complicated, and perhaps most importantly, difficult without being unforgiving. Can you mess up? Yes. Will it end your game? No. The game gives you all the information you need to be successful, but perhaps not in the most intuitive way. I'm excited to see how adverse weather changes the gameplay; and cannot wait till there's a story/campaign added.
Helpful? Yes No Funny
3.2 hrs
Early Access Review
Posted: July 15
game has to much micro management building long and very confusing chains of nodes and what nots to get things done.. need to make more automactic and much much much shorter time to build imo. I really wanted to like this game but its just to complicated and very repetive for the nodes and building.
Helpful? Yes No Funny
82.5 hrs
Early Access Review
Posted: July 12
Two thumbs up and 8/8 from me, I'm hooked on this game!! 74 hours in and counting. I can't play any other game right now. Innovative management game that really satifies a certain itch. The 2.95 patch really fleshed it out to a point where you wouldnt be completely disappointed if they just stopped there, but the great news is that there is even more to come.

If you love games like factorio, sim city 2013, or planetbase, and don't mind the complexity of games like eve online or distant worlds universe, then you are probably the kind of person that will enjoy this game as well. (Although it's not really as complex as those last two). There are elements of survival, city building, population happiness, resource management, and production chain management. You can speed up time and pause the game to do a series of actions similar to stellaris / civ 5.

This game favors giving you full control and tons of power, and is not afraid of giving you the jam packed user interface required to do so. The tutorial is excellent in conveying the spirit of how the game is supposed to be operated. It tells you enough to get you started but no more. Make no mistake: You must have love figuring things out on your own, and not expecting to be handheld from the start to finish of a game. Figuring out what to do on your own is part of the fun of the game. Between the tutorial, the F1 help (which is actually HELPful), the F2 screen, and the tooltips, you are given enough information to figure out the rest.
Helpful? Yes No Funny
45.3 hrs
Early Access Review
Posted: July 3
Haven't played for a while, came back to the recent update and I really like the improvements and changes. It's definitively not like all those "early access scams", it continues developing and improving.
Helpful? Yes No Funny
15.1 hrs
Early Access Review
Posted: July 3
I recently purchased the game and have played it for a little while (as you can undoubtedly tell), and I thought I would add my perspective.

I really enjoy city builders, and was hoping I would get that when I bought it; what I received wasn't quite what I expected, but in a good way! While it is listed as a city builder, it would be more accurate to call it a base builder (anyone familiar with Stronghold will feel at home with this one).

Please bear in mind that I don't really care for the hard levels which have natural disasters, enemies, &c, preferring instead to have a leisurely and peaceful game; therefore, your experience may vary. Yes, I realise that may make me a wimp, but some of us don't enjoy getting our bases wiped out because we're terrible tacticians. :P

The positive stuff:

1. Very Good: In my opinion, there are two mechanics within Project AURA which are absolutely fantastic; one of them is the item system. Each building has a blueprint that allows you to choose any additional "modules" (for lack of a better term) to add to the main structure, and you can also adjust where everything sits in the blueprint (a very nice feature as well, given the space constraints at the beginning). Once you have everything set up, you click on a button with the Market symbol on it and, once you confirm the purchase, all of the needed materials are bought at once. No more jumping back and forth and writing down/memorising what you need to get and in what amount; that button purchases all of the materials at once (which is extremely helpful for me because the going back and forth s*** makes me want to stab myself in the eye to experience something less agonising).

2. Very Good: The second fantastic mechanic is the ability to find out what anything requires in terms of the "recipe" in order to make it (a la Minecraft, Subnautica, etc). F2 opens up a window that enables you to determine what you need to build something. You click and hold the object, move it over to the window and put it in the appropriate slot, and there you go.

3. Good: No micromanaging!

4. Good: I have a decent graphics card (GeForce GTX 960) and experienced absolutely no lag/stuttering. I have the graphics on High and it works just fine for me.

5. Good: I went to the company's forum page and it would appear they are pretty good at responding to people who post messages, which is a positive sign.

6. Trivial: The different occupations are indicated by different helmets. I must admit that is a new mechanic for me and I don't bother remembering which one goes to what profession, but it's actually pretty cool all the same.

The negative stuff:

1. Bad (conditional): The only real issue I have is the disjointedness in some aspects of the game. While there is nothing game-breaking or requiring anger management courses, some of the item/building/material descriptions can be confusing and/or lack information. By way of example, one of the power creating buildings tells you it increases power intake, but there is no indication in the power screen that it is doing so. I eventually figured out that it delivers a single packet of energy at the beginning of the day. Certain items have requirements that aren't immediately apparent, which has led to some frustration. However, these are easy things to forgive because they are still working on it (and, as mentioned before, the developers seem to be taking an active interest in hearing what players have to say on these issues, so these issues should be eliminated/corrected in a future patch).

2. Trivial: The somewhat primitive camera. You can move in the usual manner with the WASD keys, and zoom in with the wheel, but that's about it. This is not a camera function I am accustomed to, so it took some getting familiar with it.

3. Trivial: You'll be waiting a lot at the beginning while your ships gather items.

All in all, this is your standard base builder like many others of its type, but the very useful mechanics regarding items and the ability to know what you need to build something modestly places it ahead. While it does have some issues, they are expected and/or trivial, making them reasonably negligible.

Regardless, I continue to play it and look forward to seeing what the developers do with this game in the future.

Helpful? Yes No Funny
Most Helpful Reviews  Overall
77 of 84 people (92%) found this review helpful
53 people found this review funny
114.9 hrs on record
Early Access Review
Posted: June 7, 2015
Do you like watching lots of arrows advance along tracks that feed into other arrow tracks that then also advance but more slowly? Do you crave punishing difficulty and a fastidious attention to even the most minor detail? Wish EVE: Online was a little more like a spreadsheet? Then Project Aura is for you! You'll spend your first 40 hours in game constantly restarting while learning to farm your colony's poop for enough fertilizer to grow tomatoes in, and if you're lucky, your larder inventory WON'T randomly disappear! All the fun of Hermes Conrad's job- even watching 8 level 1 Recyclers all become level 2! Watch your citizens' morale drop when they realize you haven't stored enough food for them to eat tomorrow, and set yourself the lofty goal of producing a bread- there's like 7 different kinds of grain!

(I know, it's a beta. Be prepared to make your own fun, though, at least for now.)
Was this review helpful? Yes No Funny
82 of 92 people (89%) found this review helpful
63 people found this review funny
74.8 hrs on record
Early Access Review
Posted: November 18, 2015
Try to raise population morale by better food.
Decide to treat your population with tomato juice, as juices have very good morale bonus.
Find out that it requires quintupling production of tomato to maintain the same population.
Switch over to having multiple kinds of food instead.
Fail to produce enough fertilizer.
Fail to extract enough raw organics to produce enough fertilizer.
Realize you hit population limit.
Spend time gathering materials for extra housing.
Try producing better trasport ship to extract raw organics with.
Spend time gathering money to build and equip a ship factory.
Redesign part of the base to fit in new larger hangar for the ship, losing a workshop in the process.
Build a better ship.
Realize that equipment from your old ship doesn’t fit.
Spend time building new equipment for the ship.
Realize that because of the lost workshop your maintenance crews can’t keep up with the speed ship wears out.
Build additional equipment to reduce wear on the ship.
Search all over the place for the very best maintenance technicians and put them onto ship maintenance.
Calculate production her hour to make sure new crews can keep it up.
Hire more people to produce fertilizer faster.
Spend time balancing out seed extraction and making sure your seed stocks are coming up.
Finally build up food reserves and introduce new menu.
Realize that you had several other morale bonuses you forgot about, so the above was completely unnecessary.

10/10, would lose four hours playing again.
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54 of 55 people (98%) found this review helpful
1 person found this review funny
6.0 hrs on record
Early Access Review
Posted: June 15, 2015
This game is fun. I have never written a review before, but I had to just say that the bad rep this game has gotten is unfair. Mainly this game is INCREDIBLY difficult, but if you keep that in mind then you're fine. This issue becomes when you want a simple game that you can check out of quickly. This game makes you micro-manage, you have to understand what things build into, and more than anything else you have to pay attention and READ THE FREAKING DESCRIPTIONS. (I enjoy this game way too much).
Was this review helpful? Yes No Funny
51 of 51 people (100%) found this review helpful
1 person found this review funny
116.1 hrs on record
Early Access Review
Posted: June 3, 2015
Banished in Sci-Fi is a good comparison.

Beta 2 is a great city builder/economy simulation. Beta 3 will add research, putting even more emphasis on production optimization, in a resource scarce environment.

This is an Early Release Game, so it's not fully balanced yet, and some of the UI is awkward still.

There is no combat, which is something I appreciate. As an old gamer, I'm tired of having enemies, there are so many other ways to make games challenging and interesting.
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47 of 51 people (92%) found this review helpful
1 person found this review funny
32.8 hrs on record
Early Access Review
Posted: August 8, 2015
I have read most of the reviews of this game before I bought it, both positive and negative and must say I was expecting a very unplayable game because of the number of negetive reviews and their vehemence. So I have been most pleasently surprise by the depth and complexity of this game, which is still in it's infancy. If you want a complete game then buy a complete game, this is not, as it says it is an alpha or beta if you prefer and many things don't exist yet. But if you are a patient gamer who likes to see a game grow and want to support a really good City Builder game in a futuristic setting, than this is the game for you. It is my considered opinion that those who have written the negetive reviews don't understand early access and have bad mouthed this game out of fustration, they are entitled to thier opinions but other then the ones who readily admit it is not far along as they though this game is playable and interesting and I would suggests the nay sayers give it another try
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38 of 38 people (100%) found this review helpful
1 person found this review funny
44.8 hrs on record
Early Access Review
Posted: April 26
This is a unique game. It has a lot going for it, but bare in mind that this is not a game for everybody. What you get here is a vary deep production-chain and population manager. It has long production chains like in the Settler series. For instance just to produce the most basic food product- the seaweed portion you need a ship to bring in the raw sea weed. The ♥♥♥♥ needs a hangar, and a pilot. The hangar needs a director and a technican to maintain it. Then the seaweed needs to be processed. First you need to fatten the seaweed- for that you need a bioreactor plus a farmer of two. Once the seaweed is fattened you need to dry it, that needs another facility and a operator or two. And then you get the most basic food type. Don't get me even started on bread. And the game is a grind. And that can be disheartening at times. You need to invest a lot time into the game to get anything done. And there is a lot of micromanaging. This game is a micromanagers wet dream. You control everything, every individuals workplace, job, diet. The game is also very atmospheric- if you are into chillout music Stellardrone plays in the soundtrack. I'm having a lot of fun here. It is a breathe of fresh air after simple economic games like Anno. So if you are into micromanagment, complex production chains and you are not pulled off by grinding- thant this is a game for you. If you are looking for a quick, easy game- maybe not so much. There is still much that needs to be implemented to the game for it to truly shine- like disasters or research. But it is already playable and enjoyable and you can see where it is going. I think it is worth supporting in early access.
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52 of 61 people (85%) found this review helpful
2 people found this review funny
7.9 hrs on record
Early Access Review
Posted: January 5, 2015
Great game! Coming from an avid city builder fan, this game is great and cannot wait to see whats coming next! Of course there a a few bugs and what not but you have to expect that with early access. The tutorials lack a few things but thanks to DLCoates1 and his video on youtube, the game made sense. Looks like it will have a bit of a learning curve to it but i think thats what makes it great. Also it seems like anno 2070 and banished had a baby and this is what came out. I definately recommend this game if you are into city building games + city management. This game has some serious potential, cant wait to see whats coming. Keep it up Devs!!!!!!!
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39 of 41 people (95%) found this review helpful
1 person found this review funny
4.4 hrs on record
Early Access Review
Posted: March 26, 2015
I typically do not write reviews for Early Access titles because so much can change between when the review is written and when the game is actually declared "finished," but I am totally willing to make an exception here.

If you like citybuilders, this game is right up your alley. At the time of this writing, the devs have a very strong skeleton in place and are working hard to flesh things out and balance the different systems. There currently is a lot of guesswork involved because the tutorials don't teach you everything you need to know to get a city up and running, but once I finally got the hang of things and watched some Let's Plays to better fine tune my colony, I became addicted.
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36 of 38 people (95%) found this review helpful
1 person found this review funny
168.7 hrs on record
Early Access Review
Posted: March 20
I've been playing Project Aura for about a year or so now, and this game is a unique game. The goal of Project Aura is to create a self-sustaining city for survivors of a global climate change disaster. Unlike other city-building games, PA emphasizes the administrative side of running a city - foodstocks, medicines, production of fabrication materials to construct buildings, technology to support said buildings, and the logistical planning for put a functional colony together.

As far as city-builders are concerned, PA is a unique experience. The administrative aspect of running a self-sustaining city requires much planning, critical awareness of systems and supplies, and expanding when the need or ability arises to combat various challenges facing the colony. In my opinion, PA provides a futuristic image of the post-human era, with the last vestiges of humanity attempting to survive on a now-hostile planet.

I would whole-heartedly endorse Project Aura, as it provides hours of entertainment and challenge. The developers have worked hard at creating a cohesive, complex, and creative world respelndant with motifs of crisis, resilience, and survival. If you want something different from shooters, rogue-like clones, flights sims, or an RPG, check out Project Aura. There's a great community of people playing this game, so you'll join a corps of colonial directors determined to save humanity!
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37 of 40 people (93%) found this review helpful
2 people found this review funny
31.8 hrs on record
Early Access Review
Posted: September 25, 2015
This is like the city builders that hits just the RIGHT spot. No random citazens joining or problems with educating citazens. You can keep a tight control over everyone while slowly getting past the point of just feeding your citazens to slowly and exponentially growing your city. Buildings are customizable to a certain degree to be able to fit within your plots as needed but also function how you need them to be. Grouping parts up in one big plot costs less in the long term, but take up all that space. How are you going to customize anything at any particular point is up to your design? Only downside but also an upside is the slow speed of the game. While it's tougher to snail along at times, you don't have to worry about missing much and have plenty of time to get each thing done. Still a work in progress game, but I'm enjoying it MUCH more than any other city builder I've played. Steep learning curve so check out other reviews and steam guides for better insight on how to start. F2 is extremely important to help learn how to make stuff you need.
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