Lead a Colony of Climate Disaster Survivors.
User reviews:
Mostly Positive (278 reviews) - 72% of the 278 user reviews for this game are positive.
Release Date: Jan 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since we began work on Project AURA, we had an idea for a different videogame focused on a wide degree of freedom for the player. We think we broke many aspects considered as standard in the genre to open new possibilities. Our wish is to involve the Steam community in all this to participate and help us to improve the playing experience.”

Approximately how long will this game be in Early Access?

“We are confident that this game will leave the Early phase in first quarter of 2,017. During this time we are counting on the ideas and suggestions of our community on Steam, opening the possibility to leave their mark and influence on the final result of the video game.”

How is the full version planned to differ from the Early Access version?

“We have big plans for Project AURA and its early version will little by little be closer to the final version.

There are characteristics that already exist in a very advanced development stage that we will open progressively like:
Colony expansion via platforms
8 new buildings for the Resources, Industrial, Social and Defense sectors
4 corporate buildings
2 new ships

We hope to introduce new characteristics and improve others as a result of the interaction with the community like:
Improving the playability by way of events and missions.
Balancing the economy.
Improving the Node Technology to automatize aspects of the colony.
Steam features like: Steam stats, Steam achievements.

*At the end of the Early phase, the videogame will be available in English, Spanish, French and German languages.”

What is the current state of the Early Access version?

Project AURA is now in phase Beta (Beta 2), while Beta 1 has been already tested by users who preordered the game it will be still very possible to find bugs.
At its beta 2 stage, the core of the playing system is developed and there is a still basic sandbox mode playable.
To help with the introduction of the characteristics of the game, there are 4 tutorials available.”

Will the game be priced differently during and after Early Access?

“Yes, we are launching Project AURA with a low price we think is correct for the included content. As we get closer to the final version, the price will increase.

You can find in Project Aura official website additional purchase options like personalizing your own colonist within the videogame.”

How are you planning on involving the Community in your development process?

“Being at the same time developers and players of Project AURA, our objective is to develop a great videogame.
Any interesting contributions will be taken into account, to help on this, we will use the community forum for suggestions, listen and debate ideas. We plan to add a poll system or similar tools.”
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Recent updates View all (23)

December 4

Patch 2.95.13

Hello community! We are very happy to announce a new patch has been released for Project AURA and we invite you to read below for details:

Steam Cards
• We have enabled the steam cards feature. It includes a set of badges, 12 cards, 5 emoticons and backgrounds to obtain.

Colonists Recruitment
• We have reworked the way you interact with the Vital Reserve to obtain new colonists. With these changes we want to open new game strategies and make the colonist resource really valuable and something to care about :).

You can check the wiki to obtain info about the new system.
*This new feature, which is already linked to the incoming reputation system, will lead to a reset to "neutral" in the affinity you chose in previous games.

New items
Acorn (fruit) and Sugarcane (cereal) are available, together with all their associated productions: cultivation, seed processing, etc. They may be specially interesting for dishes and drinks elaboration.

• In the previous patch we added Cooking technology, it enables the preparation of dishes based in Seasoning, but this technology will unlock also a production in your labs: Research Seasoning, which will let you improve your recipes and learn new ones.

Resource Panel extended help
• Unlock/Upgrade your productions:
Now it is possible to know how to unlock or upgrade your productions. When needed, a lock (or your tech level indicator) will be displayed, simply hover mouse on it to obtain the information.

• Production amounts displayed:
  1. For those productions where you may or may not success, the % chance will be displayed.
  2. For those where the amount produced can vary, you will see Av. preceding the number, indicating the amount produced is the average.
  3. For the standard-fixed productions, the produced amount is displayed as usual.

Other Features
Immersion: We have added an audio effect when you go outside dome. A flashing button to return to colony will be displayed as well.

Food variety bonus: Managing to provide your colony with higher food tiers will bring a special bonus, as described in the wiki. In the Food Panel, items bringing this bonus will appear remarked.

Translations: We have temporarily reset all the translations, but tutorials, to English until we get them properly updated again.

Hostel residential module has changed, increased its floor size. If you created a custom building template containing a hostel you may review it.

Bugs solved
• Solved an issue limiting by mistake the max number of Corp buildings to build.
• Solved an issue with UI misplacing text.
• Security boxes were not dropping properly. Your ships may find them in any of their assigned missions in the outside.
• Resource Panel was not working properly when showing blueprints with upgradeable productions.
• Other minor bugs resolved.

What is next:
The immediate next step is about playability! We are very happy to start focusing 100% in this area. For next patch the reputation system will be ready and, among other things, will change the way colonists are obtained for your colony.
*Check our roadmap for more info.

In parallel, we keep working in our "macro-patch", which will include a lot of new features like the quest system, challenges for your colony, new buildings, in-game help and assistants, etc. It all, inside a more immersive environment where your social policies, Corps and other external factors start to be relevant, together with numerous surprises we won't unveil for now.

As always, thanks for the interest in Project Aura ;)
Pixel Quality Games
Twitter: @ProjectAuraGame
Facebook: ProjectAuraGame

5 comments Read more

November 4

Patch 2.95.12

Hello community! We have released a new patch for Project AURA, please, read below for the change log:

New technology: Cryptography
• Cryptography is a new technology available to program deciphering keys and unlock cipher systems and security boxes.

These are some of the items involved in this new feature:
  • Key: This is a deciphering key, will require an Invention document to be crafted.
  • Useless Key: Sometimes things go wrong in the complex process of creating deciphering keys...
  • Security Box: Being empty or not, it is a mystery until you manage to unlock it with a key.
  • Ciphered Message: An intercepted message you may decipher.
New technology: Cooking
• Unlock the Kitchen module and learn its technology available to find new recipes and upgrade your food to the max quality.

For more help, check the wiki.

Improve your productions
• We have added a new type of productions (or recipes) which can be improved from 1 to 3. The higher the level, the more chances to produce an item of a superior quality.
This feature only applies to cooking recipes, but some of the new buildings incoming will also implement it.

The steps are:
  1. Learn Cooking technology in the Cosmos branch (requires a core-invention doc).
  2. Go to Research Lab and you will see a new production available to learn seasoning recipes. *It will require: 1 Seasoning item + 1 Invention Doc
  3. If you success in the research, the produced item is a Seasoning Recipe Upgrader which will go to your inventory. *In this process, there is also a chance to discover a new recipe based in seasoning.
  4. Use the item (Ctrl+Right Click on it) to select a recipe to improve from the displayed list.
Steam Cloud
• We have enabled the Steam Cloud feature for Project Aura, this way your building templates and saved games will be safer and available across any computer.

• All difficulty levels have now same sale/buy ratio at the market. So an item which costs 100, will sale for 100. However it will keep being affected by offer/demand as usual.
• Food hydration/nutrition/morale properties have been rebalanced.
• Core invention doc ratio production has been increased from 20% to 25%.

Other Improvements and bugs solved
• New aesthetic touches to the interface to make it better looking.
• New immersion details and animations to the colony.
• Solved a major memory leak issue related to our audio libraries.
• Other minor bugs resolved.

What is next:
In parallel, we keep working in our "macro-patch", which will include a lot of new features like the quest system, challenges for your colony, new buildings, in-game help and assistants, etc. It all, inside a more immersive environment where your social policies, Corps and other external factors start to be relevant, together with numerous surprises we won't unveil for now.

As always, thanks for the interest in Project Aura ;)
Pixel Quality Games
Twitter: @ProjectAuraGame
Facebook: ProjectAuraGame

8 comments Read more
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About This Game

PROJECT AURA is a simulation/strategy videogame where you take control of a colony of climate disaster survivors.

In the near future, humans will face the drastic consequences of climate change. Forced to take refuge in vital reserves using cryo-preservation, they await a second chance.

At the end of the 21st century, humans — finally aware of the great climate disaster — dedicated their efforts not on preventing the inevitable crisis, but to ensure the survival of the species itself.
In this endeavor, they embarked on the construction of a network of cities on the sea, resistant to the hostile atmosphere.
Overtaken by the events and extreme food shortage, they built ultra-secret shelters that would support them in hibernation, to be awakened in a more favorable situation.

■ Lead a colony of climate disaster survivors
■ Take control of a colony starting from a state of zero development.
■ Manage, train and specialize your citizens who will learn their assigned tasks.
■ Create a suitable habitat to incorporate more citizens to your colony.
■ Exploit and develop technology in your hands to improve your infrastructure, production and research.
■ Construct new buildings and platforms to expand your city.
■ Specialize your colony, trade or go for self-sufficiency.
■ Explore and rescue valuable remains from the civilization of the 21st century.
■ Reuse components from the past, and craft unique items

* Get ready to discover a new formula of innovative gameplay!

System Requirements

    • OS: Windows XP, Vista, 7, 8.1 (64-bit)
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: any OpenAL compatible
    • Additional Notes: Note the product is Early Access and system requirements may increase over time.
    • OS: Vista 64 bits, W7 64 bits, W8.1 (64-bit)
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: any OpenAL compatible
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Mostly Positive (278 reviews)
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