Lead a Colony of Climate Disaster Survivors.
All Reviews:
Mostly Positive (378) - 70% of the 378 user reviews for this game are positive.
Release Date:
Jan 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since we began work on Project AURA, we had an idea for a different videogame focused on a wide degree of freedom for the player. We think we broke many aspects considered as standard in the genre to open new possibilities. Our wish is to involve the Steam community in all this to participate and help us to improve the playing experience.”

Approximately how long will this game be in Early Access?

“We are very confident that this game will leave the Early phase in third quarter of 2017. During this time we are counting on the ideas and suggestions of our community on Steam, opening the possibility to leave their mark and influence on the final result of the video game.
For detailed info you can check our roadmap.”

How is the full version planned to differ from the Early Access version?

“We have big plans for Project AURA and its early version will little by little be closer to the final version.

There are characteristics that already exist in a very advanced development stage that we will open progressively like:
Colony expansion via platforms
8 new buildings for the Resources, Industrial, Social and Defense sectors
4 corporate buildings
2 new ships

We hope to introduce new characteristics and improve others as a result of the interaction with the community like:
Improving the playability by way of events and missions.
Balancing the economy.
Improving the Node Technology to automatize aspects of the colony.
Steam features like: Steam stats, Steam achievements.

*At the end of the Early phase, the videogame will be available in English, Spanish, French and German languages.”

What is the current state of the Early Access version?

Project AURA is now in phase Beta (Beta 2), while Beta 1 has been already tested by users who preordered the game it will be still very possible to find bugs.
At its beta 2 stage, the core of the playing system is developed and there is a still basic sandbox mode playable.
To help with the introduction of the characteristics of the game, there are 6 tutorials available.”

Will the game be priced differently during and after Early Access?

“Yes, we are launching Project AURA with a low price we think is correct for the included content. As we get closer to the final version, the price will increase.

You can find in Project Aura official website additional purchase options like personalizing your own colonist within the videogame.”

How are you planning on involving the Community in your development process?

“Being at the same time developers and players of Project AURA, our objective is to develop a great videogame.
Any interesting contributions will be taken into account, to help on this, we will use the community forum for suggestions, listen and debate ideas. We plan to add a poll system or similar tools.”
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Recent updates View all (26)

December 3, 2017

Patch 2.96.9

Greetings Community!
We are bringing to you a new patch today where its main feature is a first Campaign available which has been done with new players in mind. But there is much more! And without further delay we invite you to continue reading about the details for the 2.96.9 patch:

• New Eco core-technology available: "Empathy", with it, recruits will inherit your colony's average stats Hydration/Nutrition/Morale/Health when joining your colony.

• There is a new technology available: "Market", which will allow you to open Corporation Markets. Previously markets were unlocked by "Diplomacy" tech.

• New Inventory technology available: "Stocks", it will allow you to automatice productions by setting min and max stocks at your inventory and even auto-sell depending on market prices.
*This is still a very beta feature.

• The amount of water and seaweed obtained on game start have been halved.

• We have reworked the ship accident algorithm to reduce its randomness.

• Ship factories were producing only yellow innovation, now will produce magenta as well.

• Specialized recycling productions will be now unlocked together with the corresponding tracking technology. E.g.: You will be able to recycle garbage with high content in steel once you get the tracking tech which allows you to mine with your ships that same kind of garbage.

•Electronic Equipments are no longer required to build the Hub Stations for the inner platforms. *Hub Stations are required to be able to build on those platforms.

• Crafting wiring requires copper scrap instead of copper ingots.

• Beta and Gamma plastic processing required work points have been increased.

• Electric Transformer require now less Electronic Equipments to be crafted but now they require also: Prefab Gamma.

• Disassembling Gadget has been rebalanced to produce more Copper but the chance to find other metals like Tin, Platinum, etc. has been lowered.

• "Medic" profile has been renamed to "Sanitarian".

• Recover Organic Waste blueprint, the one used in residential buildings, has changed from Green to Blue and its ideal profile has changed from Recycler to Sanitarian.

• Residential Buildings:
Values have been modified for residential buildings: Hostel, Block, Apartment, Estate.
Comfort consumption: 1, 1, 1, 1
Morale production: +1, +2, +3, +4
Capacity: 15, 12, 10, 8.

• Stats average daily effect has been removed for hydration/nutrition/morale.

• Building Search panel now works properly.

• There is an extra option available to work with the market:
Drag an item from the available items list to the purchase list to add it (or vice-versa).

•Auto Fill option in the Org charts, will now fill the full chart instead of only the selected nodes.

• In order to clarify queues behavior:
Starting a production queue will set your initial production to what your queue points to, instead of what you would have selected in the production panel.

• Corporation Buildings design have been improved.

• It is now possible for a building to start producing just after been built. *Previously it required to wait a cycle until being able to start producing.

• Reduced game-loading launch time.

• Optimized interface global responsiveness and performance.

• Optimized platform rendering in the outside rings, this will earn a few FPS for big colonies.

• Electro Refinery template size has changed.

• Tutorial voices are all now back again.

• Numbers in the Energy panel were sometimes incorrectly formatted.

• Assembling and Disassembling blueprint audios were not playing.

• We are opening in the coming days a specific forum for translations with all instructions and help for the players willing to translate the game to their own languages.

2.96.9 Became finally a big patch with a lot of changes and tweaks affecting playability, and the good news are that we are getting close to the 1.0 release. For the next patch expect in-game quests, events, victory conditions and a lot of new Steam Achievements and numerous surprises we won't unveil for now.

As always, we keep listening for feedback and thank you for your interest in Project Aura ;)
Pixel Quality Games
Twitter: @ProjectAuraGame
Facebook: ProjectAuraGame

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About This Game

PROJECT AURA is a simulation/strategy videogame where you take control of a colony of climate disaster survivors.

In the near future, humans will face the drastic consequences of climate change. Forced to take refuge in vital reserves using cryo-preservation, they await a second chance.

At the end of the 21st century, humans — finally aware of the great climate disaster — dedicated their efforts not on preventing the inevitable crisis, but to ensure the survival of the species itself.
In this endeavor, they embarked on the construction of a network of cities on the sea, resistant to the hostile atmosphere.
Overtaken by the events and extreme food shortage, they built ultra-secret shelters that would support them in hibernation, to be awakened in a more favorable situation.

■ Lead a colony of climate disaster survivors
■ Take control of a colony starting from a state of zero development.
■ Manage, train and specialize your citizens who will learn their assigned tasks.
■ Create a suitable habitat to incorporate more citizens to your colony.
■ Exploit and develop technology in your hands to improve your infrastructure, production and research.
■ Construct new buildings and platforms to expand your city.
■ Specialize your colony, trade or go for self-sufficiency.
■ Explore and rescue valuable remains from the civilization of the 21st century.
■ Reuse components from the past, and craft unique items

* Get ready to discover a new formula of innovative gameplay!

System Requirements

    • OS: Windows XP, Vista, 7, 8.1, 10 (64-bit)
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD/NVIDIA card, 1GB
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Any OpenAL compatible
    • Additional Notes: We recommend a resolution of at least 1600x900 or similar.
    • OS: Windows Vista, 7, 8.1, 10 (64-bit)
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: AMD/NVIDIA card, 2GB
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Any OpenAL compatible
    • Additional Notes: For the best play experience, we recommend a resolution of 1920x1080 (Full HD) or similar.

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