Echo of the Wilds is a puzzly narrativy adventure, featuring randomised wilderness survival. Explore and survive this mysterious tale of wilds. Gather resources to build gear and sustain yourself, learning new skills, lore and the intertwining interactions between the various areas, seasons, and weather.
User reviews:
Overall:
Very Positive (108 reviews) - 86% of the 108 user reviews for this game are positive.
Release Date: Jun 10, 2014

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Recent updates View all (6)

June 13

Endless & Casual modes

Two new game modes have been added, Endless and Casual modes.

Casual mode is aimed for those who the find some of the basic survival elements a bit frustrating, such as collecting wood for the fire. It's still a challenge to beat the game though as much of the game's difficulty stems from discovering the various purposes of each of the biomes and of course the puzzle elements.

Endless mode is a different way of playing the game altogether. All of the story elements are stripped from the game and you have no real purpose other than to simply see how long you can survive the ever expanding abyss of Winter.

Both modes are a little experimental so feedback is welcomed if you spot issues or have suggestions. :]



///// Casual mode makes the following gameplay changes:
- There's no need to collect wood for the camp fire (it's eternally lit blue).
- Eating is 75% more effective. Drinking is 150% more effective.
- All stamina loss is reduced by 25%.
- Overnight hunger is increased by 75%.
- Tool Altar: You don't need to bestow food to learn bushcraft, instead you can scroll through and learn any available crafts. The thirst expense for learning craft is halved.
- Built tools are inexhaustible (e.g. axes).
- Traveling to the save altar takes no time.
- Nightfall takes three times as long before it becomes too dark to see.
- Paper can be reused infinitely.
- Various minor balance bits & bobs.


///// Endless mode makes the following gameplay changes:
- All story scenes removed.
- The length of seasons are halved.
- Winter will eventually turn to Spring. The length of Winter increases each year.
- Talisman pieces are replaced by Sun Totems which reduce the duration of Winter.
- The game is automatically saved every morning.
- Clothes and goat blanky degrade over time.
- Doubles chance of weather events.
- All natural food sources removed during Winter.
- Various minor balance bits & bobs.

8 comments Read more

January 31

Echo of the Wilds - v6

- Native support for DirectInput gamepads has been added.
- Added 2 new skins (Black Male/Female).
- Added V-Sync option. Added customisable shortcut keys for Maps/Inventory/Craft docket menus, and Skip Scene which is now a dedicated key.
- Transition from evening to night is slower.
- All inventory increased by 1 per row (e.g. you can now carry 6 items instead of 5, or 12 if you have the palm sack).
- The Save Altar no longer requires food to save the game. Blackened Heart's poison has been reduced.
- You now wake up in main areas after most dreams (thus no travel time).
- Added a small narrative scene after dream 3 (the original has been moved to after Dream 1).
- The Humongous Head has been repurposed and now contains a talisman piece.
- Tool Altar: Items are now spread over the 4 altars instead of 3. There's now less chance of failing a bestow. You need to find the 3 altar chunks to activate the 4th altar. The Ashy Peddler and Ashy Sculpture have been moved to here. Ashy Peddler has been reworked.
- Successful scouting is more common. The Spy Glass has been removed.
- The health of tools have been increased.
- Orbicular Lagoon has been reworked. Growy Allotments and Branular Grove have been removed.
- Storage Box: You now get 2 separate boxes so storage inventory is doubled.
- Growy Patch: Size increased to 3 plots.
- Goat Blanky: Removes the need for a fire overnight.
- Some Mixery recipes sate hunger more. New recipes: Carrot Cake, Carroted Mash.
- Appley Tree and Borehole sub-areas have been combined.
- A fair amount of minor bits and bobs.

12 comments Read more

Reviews

“Echo Of The Wilds is a mysterious, beautiful game that isn’t easily boxed and isn’t quite like anything else I’ve ever played. A strong narrative runs through it, nothing is as it seems and as the mysticism and nightmares pile up the reward is a glimpse through a window into a weird and wonderful world.”
Rock, Paper, Shotgun

“Echo of the Wilds is gorgeous, a beautifully crafted survival sim with an expansive narrative and unique style. The story will appeal to those who like cryptic psychological tales and the writing is another strong point, a contrast of epic and unconventional that's entertaining, effective, and adds a lot of humor.”
GM News Bite

About This Game

Echo of the Wilds is a puzzly narrativy adventure, featuring randomised wilderness survival.

Finding yourself in mysterious forests you must unfurl a spiritual tale of solace before the unending winter consumes all. There a spirit guide will help you learn the skills of survival and the secrets of the wilds: why you awakened there, their purpose, and how to finally be free from its clutches and malevolent apparitions.

The gameplay focuses on exploration and survival of the randomised wilds. Gathering resources to build gear and sustain yourself, learning new skills and the intertwining interactions between the various areas, seasons, and weather. The game includes 40+ areas to discover and 225+ items, including food, resources, tools, clothes, gear and furniture.

System Requirements

    Minimum:
    • OS: Microsoft® Windows® Vista / 7 / 8
    • Processor: 2.4 GHz
    • Memory: 1 GB RAM
    • Graphics: 512MB
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (108 reviews)
Recently Posted
The Grey Sentinel
( 18.2 hrs on record )
Posted: June 24
Echo of the Wilds is a surprisingly challenging game. It's fun, thoughtful, and beautiful in its own way. It's an almost medatative experience in some ways. It's also absorbing as heck. It drew me in quickly, and its pace and challenges unfolded in unique and difficult ways.

I highly recommend it. It's not just a survival game; it has elements beyond crafting and surviving. There is an interesting, layered story to explore. I highly recommend it if you enjoy a challenge. I have yet to beat the game; I keep dying in Winter, but I have been enjoying the journey.
Helpful? Yes No Funny
kimo
( 38.0 hrs on record )
Posted: June 23
Sometimes can be hard
And beautiful too
Really loved this game
Helpful? Yes No Funny
Frozennote
( 9.7 hrs on record )
Posted: June 22
Had a bug happen.
Posted to the forums.
Two hours later developer replies that he fixed it and it should be fine now.

Two. Hours. Dev literally dropped whatever he was doing to fix the bug immediately. That's what I can call dedication!

The game itself is beautiful and unique. Definitely different from any other survival games I've played, the dialogue and text in general are beautifully written and it's very challenging! I still haven't managed to finish it and I'm loving every minute of the challenge.

Definitely recommend!
Helpful? Yes No Funny
Onkel Stinkern' McMøkkakjeller
( 3.4 hrs on record )
Posted: June 5
I keep coming back to this game after quitting over and over in frustration, because I want to like it.
The shrouded plot and slowly unraveling story is great, but there are some decisions made with this game that I'm surprised survived all the way to release.

You start off in a forest, and a ghost is talking to you. You are being nudged in which direction to explore by this ghost showing up at times, and by dream sequences and oddities you discover in the game world. The game is very much about figuring out what's going on. This part is enjoyable, but there is another part to the game as well. True to indie studios this title couldn't escape the survival aspect. Surviving means gathering food and logwood for a campfire to not starve to death, and regularly drinking water from streams. Ok, so what's so bad about that? Well, a number of things.

To get food you need to find a place with food. To get wood you need to chop down trees, either with an axe you have to learn a schematic for, or by using a saw-like branch from a specific type of bush. Chopping or sawing drains your food meter. To find these bushes, these trees, the food crops, and the place where you get schematics, you need to explore. When you explore you are never guaranteed to find the place you are looking for, and you can only remember twelve (or is it nine?) areas, true to the amnesia of your ingame avatar. Traveling takes time. You can only expect to visit two to three areas in one day, and when night comes, you better have wood ready for the fire, or sleeping in the cold will drain a lot of your food/health meter.

To eat food you have to, at least in the early game, travel to one of very few areas with berries and mushrooms. Sometimes the bushes carry plenty of berries, sometimes not. This is as far as I can tell completely random. Keep in mind that just traveling there takes up half a day, and you also need wood for your fire. There are ways to get food in other ways, but they require you to get crafting schematics from a shrine. Traveling to the shrine takes time, and you need to donate food or something else (won't spoil it) to get a schematic. You never know what schematic you get, or how many there are in total, but you can only remember twelve (or nine, can't remember) at a time. Starting to see a pattern here? None of this has to do with advancing the story.

You can of course, also only carry with you six or so items at any given time, be they tools like axes, or food, or logwood.
The problem here should start to be obvious: You are forced to backtrack a lot just to stay alive. There are schematics to make things easier, but getting there feels like a grind, and the sheer timesink aspect of this game really detracts from the fun part of exploring and discovering secrets. In between running around gathering wood and food, hoping you get the right schematic, hoping you find the right zone, and cursing your six item inventory and 2 minute day cycle, it really seemed like the developer thought the "amnesia-mechanic" was a fun new idea that he wanted to force to work, no matter how clunky it really is in practice.

It begs the question of why this is in the game at all. I heard it was a lot harder to survive in earlier patches, but right now it isn't hard, it's time consuming. I don't like it when games waste my time. I hate it when games waste my time, for no appearent reason to boot. Was this kept in the game because of the "survival" tag that is mandatory it seems for indie games these days? Was it because the developer was afraid that the game would be too short otherwise?

I'm going to keep playing this game for a bit longer, because I spent money on it and I really do hope that it gets better, but I can't get past how impractical this system really is and how I do not understand the purpose of it beyond an attempt to set itself apart from other games.

If you are okay with timesinks, and you like mysterious exploration games, you should check it out. Otherwise, don't bother.
Helpful? Yes No Funny
Caytlynn
( 2.6 hrs on record )
Posted: May 28
Pretty difficult with a cool art style. The mechanics make every replay at least a little different as players get better at the game. This is my favorite survival game in a while.
Helpful? Yes No Funny
Handy
( 30.9 hrs on record )
Posted: May 22
This game is an different take on the crafting-survival genre. I tried to play it a year ago or so and bounced off it the first time around, so I'll say I think you need to be in the right mood for it. The crafting, the rules, the mechanics -- none of these things are spelled out for you and so you need to embrace a sort of crazy whimsey and dive in head first. Stay alive and discover the world around you. Use the beginners guide if you need to in the community hub, but also just enjoy the exploration and prepare to die and try again! Now with more whimsey!

On a seperate note, if you go to the discussions area, you'll see that the developer has personally responded to the majority of the posts with guidance and advice or even with gratitude for bringing a bug/imbalance to light (and then with actual statements that the problem has been fixed!). Hats off to this one.
Helpful? Yes No Funny
Pwneater 53714
( 71.9 hrs on record )
Posted: May 18
This was a very interesting game. The puzzles were very interesting. While some people may like high budget grafics, I actually enjoy low pixel art when it is done right. Pick this up if you like a challenge, the wilds can be unforgiving.

A little advise: 1) Save often, use the purity flower to keep saving 2) Don't just forget stuff (recepe/bioms), save it to paper
Helpful? Yes No Funny
aliasup
( 4.2 hrs on record )
Posted: May 12
i haven't played it too long and i haven't figured out how to save yet, but this is a pretty interesting game. The writing is strange and somewhat clunky, but also endearing somehow (at least to me). the survival and narrative parts are neatly brought together in an unusual way. the fact that i still can't save after 2 hours bothers me, though, but i have time so i don't mind.
Helpful? Yes No Funny
AmandaPanda
( 5.3 hrs on record )
Posted: May 8
I have only played a few hours of the game so far but it was worth the buy! Beautiful graphics and music, and very interesting story. Difficult, so videos on youtube help, but i will be playing this game often :) Only comment- make inventory space bigger... craft a packpack with more slots?
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
Recommended
9.7 hrs on record
Posted: June 22
Had a bug happen.
Posted to the forums.
Two hours later developer replies that he fixed it and it should be fine now.

Two. Hours. Dev literally dropped whatever he was doing to fix the bug immediately. That's what I can call dedication!

The game itself is beautiful and unique. Definitely different from any other survival games I've played, the dialogue and text in general are beautifully written and it's very challenging! I still haven't managed to finish it and I'm loving every minute of the challenge.

Definitely recommend!
Was this review helpful? Yes No Funny
14 of 24 people (58%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: June 5
I keep coming back to this game after quitting over and over in frustration, because I want to like it.
The shrouded plot and slowly unraveling story is great, but there are some decisions made with this game that I'm surprised survived all the way to release.

You start off in a forest, and a ghost is talking to you. You are being nudged in which direction to explore by this ghost showing up at times, and by dream sequences and oddities you discover in the game world. The game is very much about figuring out what's going on. This part is enjoyable, but there is another part to the game as well. True to indie studios this title couldn't escape the survival aspect. Surviving means gathering food and logwood for a campfire to not starve to death, and regularly drinking water from streams. Ok, so what's so bad about that? Well, a number of things.

To get food you need to find a place with food. To get wood you need to chop down trees, either with an axe you have to learn a schematic for, or by using a saw-like branch from a specific type of bush. Chopping or sawing drains your food meter. To find these bushes, these trees, the food crops, and the place where you get schematics, you need to explore. When you explore you are never guaranteed to find the place you are looking for, and you can only remember twelve (or is it nine?) areas, true to the amnesia of your ingame avatar. Traveling takes time. You can only expect to visit two to three areas in one day, and when night comes, you better have wood ready for the fire, or sleeping in the cold will drain a lot of your food/health meter.

To eat food you have to, at least in the early game, travel to one of very few areas with berries and mushrooms. Sometimes the bushes carry plenty of berries, sometimes not. This is as far as I can tell completely random. Keep in mind that just traveling there takes up half a day, and you also need wood for your fire. There are ways to get food in other ways, but they require you to get crafting schematics from a shrine. Traveling to the shrine takes time, and you need to donate food or something else (won't spoil it) to get a schematic. You never know what schematic you get, or how many there are in total, but you can only remember twelve (or nine, can't remember) at a time. Starting to see a pattern here? None of this has to do with advancing the story.

You can of course, also only carry with you six or so items at any given time, be they tools like axes, or food, or logwood.
The problem here should start to be obvious: You are forced to backtrack a lot just to stay alive. There are schematics to make things easier, but getting there feels like a grind, and the sheer timesink aspect of this game really detracts from the fun part of exploring and discovering secrets. In between running around gathering wood and food, hoping you get the right schematic, hoping you find the right zone, and cursing your six item inventory and 2 minute day cycle, it really seemed like the developer thought the "amnesia-mechanic" was a fun new idea that he wanted to force to work, no matter how clunky it really is in practice.

It begs the question of why this is in the game at all. I heard it was a lot harder to survive in earlier patches, but right now it isn't hard, it's time consuming. I don't like it when games waste my time. I hate it when games waste my time, for no appearent reason to boot. Was this kept in the game because of the "survival" tag that is mandatory it seems for indie games these days? Was it because the developer was afraid that the game would be too short otherwise?

I'm going to keep playing this game for a bit longer, because I spent money on it and I really do hope that it gets better, but I can't get past how impractical this system really is and how I do not understand the purpose of it beyond an attempt to set itself apart from other games.

If you are okay with timesinks, and you like mysterious exploration games, you should check it out. Otherwise, don't bother.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
18.2 hrs on record
Posted: June 24
Echo of the Wilds is a surprisingly challenging game. It's fun, thoughtful, and beautiful in its own way. It's an almost medatative experience in some ways. It's also absorbing as heck. It drew me in quickly, and its pace and challenges unfolded in unique and difficult ways.

I highly recommend it. It's not just a survival game; it has elements beyond crafting and surviving. There is an interesting, layered story to explore. I highly recommend it if you enjoy a challenge. I have yet to beat the game; I keep dying in Winter, but I have been enjoying the journey.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
2.6 hrs on record
Posted: May 28
Pretty difficult with a cool art style. The mechanics make every replay at least a little different as players get better at the game. This is my favorite survival game in a while.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Most Helpful Reviews  Overall
49 of 51 people (96%) found this review helpful
5 people found this review funny
Recommended
42.5 hrs on record
Posted: December 16, 2014
Now that I've finally beaten the game I can review it.

WELL one bad thing about it is that it took me a while to figure out how to progress successfully. I did do some reading on the wiki/forums and what not, and still had a bit of trouble. But I've figured it out! This game doesn't leave much room for mistakes, thus while being a puzzly explory type game, it's easy to waste too much time trying to figure things out before the endless winter rolls around to ruin your plans. There are certain items you need to progress that just aren't available in winter, so unless you've already got them you're kind of screwed. There are a lot of elements that can be bothersome if you don't have the tools to make things easier for yourself. And of course when you're just starting out playing you dont know how to properly manage things so that you easily survive.

So basically you will be playing through it a few times to figure things out before being successful. I liked it in that I found it challenging and wanted to get to the end. I also liked the art/design/sound all that stuff was nice.

If there's any advice I can give that really helped me it's this, do all the upgrades in one alter before moving on the the next one, and experiment with what can be offered to try and save food. That's all I'll say for now but if you need any tips/questions ask me or ask in the discussion forums and you'll usually get an answer.

Also I have many hours clocked in as I found it more convenient to leave the game paused rather than bother journeying to the save point. Just my own laziness really, saving isn't that much of an ordeal.
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49 of 55 people (89%) found this review helpful
Recommended
7.0 hrs on record
Posted: June 12, 2014
I have to admit, this game has largely exceeded my expectations, and this was just in the first couple of hours. I was ready to quickly label it as one of the many wannabe-artsy games that focus on a (sometimes cryptic) story and have little-to-no thought about the actual gameplay, a genre that has become so popular lately, but even though it's a little pretentious in its use of words, it is definitely way more than that.

Surviving is, in fact, not so easy at all, you'll have to plan your day carefully and act accordingly (and hope nothing else distracts you along the way).
I especially liked the twist on the map exploration and crafting mechanics, you only have a limited number of slots to "remember" places or tools you found and you have to decide what to keep in order to help your survival.

What else can I say? It also has an honest price, in my opinion, for what it offers, so it can be a nice little addition to the library.
Was this review helpful? Yes No Funny
30 of 31 people (97%) found this review helpful
22 people found this review funny
Recommended
3.0 hrs on record
Posted: April 1, 2015
A seriously trippy wilderness survival game. It's totally far out and yet strangely relaxing. I imagine if Bob Ross were to ever create a game about wilderness survival, this would be it.
Was this review helpful? Yes No Funny
31 of 35 people (89%) found this review helpful
2 people found this review funny
Recommended
39.2 hrs on record
Posted: April 19, 2015
First of all, I hate creepy games and bland side scrollers so this game is absloutly astounding! Its magnificent! I Reccomend the 8.00$ To get this (Honestly its very generous for a game this good)



Pros:
*Bugs get fixed very Quickly (I Mentioned a bug on the fourm and within less than 24 hours it was fixed, talk about awesome devs)
*Music- any game without music is really bland and gets boring quick, this game's music is mysterious.
*Amazing puzzles- This game some how incorperates awesome puzzles into a 2D sidescrolling survival enviroment.
*Not-Abandonded- Most games get abandonded quickly after they come out, but the devs constantly roam the fourms, and updates come out every 3-4 months.
*Survival- This game is survival one of my faveriote genres.
*Many areas to explore- I haven't even explored them all yet!

Cons:
*Not many/None guides.
*Not much community on the fourm to help you out (Community does not mean awesome devs)
*Near Iron man mode- Doesn't auto save however you can save manually (I Think saves are limited but don't take my word on it... I Don't save often enough)
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54 of 74 people (73%) found this review helpful
1 person found this review funny
Not Recommended
5.8 hrs on record
Posted: December 13, 2014
I wanted very much to like Echo of the Wilds. You can expect to die more than once, it seems, as you figure out the ropes of the game. Unfortunately, it's too random to promote your survival, so that you will likely quit in frustration.

As you explore, the game allows you to remember the locations you find, but only so many of them at once. You have 9 location slots, and if they are all full and you find a new, awesome location, you can't remember it and, therefore, can't come back. You can delete locations you've seen before, but it's a balancing act against the randomness of the game and the questionable usefulness of places you discover. You can also get recipes for crafting items by sacrificing food to an altar, but you may not get recipes that fit your level of progress so far. You'll start with a hammer recipe, a digger, an axe -- but it's very possible that you'll get a recipe to snare a rabbit but have no way to skin it and harvest its resources. So you just have to keep giving food to the altar, getting other recipes that do you no good (or none at all, for reasons I don't understand and are not explained), and just hope to get the recipe you need at that moment.

Not to mention, the game is on a schedule. As you're trying to gather resources and find a way to a mystical place where all your questions will be answered (and, I assume, the game ends), you're fighting time and the coming of the seasons. In Fall, there is very little food, so that you could easily starve fast. In winter, however, if you've even managed to survive to then, there is virtually no food. Oh, not to mention, it's freezing. Unless you have managed to craft the variety of items you need to survive the cold, you die in about a day.

I played two play-throughs in about 5 hours, and I don't intend to play it again. Even if I managed to find ideal locations and the resources and recipes I needed in the right order, I would be flying through the game, trying to stretch every day to it's limits before nightfall, all to craft the items I would need to survive the deadly winter, just so I could continue to simply PLAY the game.
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