Enter a seventies science fiction utopia with hand-drawn levels and characters. A platformer adventure with a soundtrack from the past. Are you ready for 1977?
User reviews:
Mixed (57 reviews) - 56% of the 57 user reviews for this game are positive.
Release Date: Oct 14, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Pitiri 1977


Recent updates View all (10)

June 25


The almoust famous "Telekinesis Bug" has been solved!
Minor other bugfixes.
Minor Gfx changes.

Have a great summer buddies!

1 comments Read more

About This Game

Now isn’t this great…!
It’s my brother’s birthday and this Claw-thing crashes into our house and takes away Sammy! I guess someone has to play hero now…

Pitiri 1977 is an adventure-platformer with much exploration in both world and story, and is paying tribute to its classic pioneers – not only by its gameplay, but also by its background story. A narrative, that is set in 1977 (the glorious year of Star Wars IV, the Atari 2600, the Voyager One spacecraft & Led Zeppelin's “Presence”), in an imposing world, created by using hand-painted graphics, characters, solid physics and a 1970s soundtrack, gradually opened up by the player’s acquired abilities.

You play as a kid with supernatural powers, whose brother has been kidnapped by an unknown evil. On your quest to get your brother back, you venture through a twisted 70s science fiction utopia that lies beyond the known…


  • Stylish 70s Setting
  • Story driven gameplay
  • Metroidvania like adventure
  • Hand-painted Levels, Characters and Objects
  • Solid Physics engine
  • Cool 1970s Music
  • 5 supernatural Abilities
  • Sandbox Level Editor (Beta)
  • Including full soundtrack!

Winner of the 'Content Award 2010' for Games and the Impulse XC Sponsorship 2010, Pitiri 1977 is shaping up to be a rather striking-looking game. - indiegames.com

Pitiri 1977 is easy to pickup, feels like a familiar platformer with the added excellence of special abilities to progress through each level, and is visually appealing is almost every way – especially the fantastic cutscene. - indiegamemag.com

An excellent platformer game that is extremely well polished and has some very creative game play mechanics. - www.clickteam.com

A jawdropping cinematic intro and an introductory level in a beautifully handpainted suburban landscape signal that these guys mean serious business. - Adam Dobay (Klikdisc)

System Requirements

    • OS: Windows XP SP3 or Win 7
    • Processor: 1.5GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM
    • DirectX: Version 9.0c
    • Storage: 180 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (57 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
36 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
20 of 23 people (87%) found this review helpful
2 people found this review funny
Not Recommended
0.8 hrs on record
Posted: April 27, 2015
I wouldn't call this a bad game but it does feel broken. The collision feels sketchy at best, there's no key remapping or controller support, and I've had to reload saves from inadvertently breaking the story just from exploring places I "wasn't supposed to go" and in a genre about exploration that is a pretty big flaw.

It has nice art and an OK soundtrack though, someone obviously cared a lot about the art style which is a hell of a lot more than I can say for most indie devs but in this instance, it isn't enough to abate frustration.

Incidentally, this isn't the only platformer I've played that was designed in MMF2 and it actually has a lot of similar collision issues with several other games. I suspect the reason is because they all pull from the same tutorial and resources which I have personally investigated and found lacking in any capacity besides education because you cannot build an engine with the popular platformer tutorials in MMF2 or CF2.5 that has more advanced terrain than squares and I would advice anyone trying to make a platformer in MMF2 to either broaden their search for education or consult with veterans on engine polish.
Was this review helpful? Yes No Funny
24 of 32 people (75%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: November 7, 2014
I might be biased since I was part of the beta process, but still it is pretty obvious that a lot of hard work and dedication went into this game as you can see in every pixel and hear in the gorgeous soundtrack.

This game is not a ball-busting hardcore platform experience like Super Meat boy, instead it is a puzzle-game with solid 2D physics and lots of exploration. It's not hard, it's not long (unfortunately) but the overall quality of the experience really justifies the price in my opinion.

So, yes, I recommend this game!
Was this review helpful? Yes No Funny
23 of 31 people (74%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: November 8, 2014
With heavy focus on exploration and puzzle-solving, i totally recommend Pitiri 1977 to players who enjoy atmospheric plattformers to escape everyday-stress. If you dont rush through all the levels as fast as possible, but rather bring all the little details in this hand-painted world into effect, this game will give you a few hours of high quality plattformer-experience.

To sum it up:

+) Beautiful Graphics
+) Soundtrack
+) Lots of Anecdotes

-) Playtime could be longer
Was this review helpful? Yes No Funny
15 of 19 people (79%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: November 12, 2014
Pitiri 1977 is a fun, little platform game that mashes together the love for retro gaming, scifi and metroid.

In short, you run and jump, and gain powers to use to solve basic puzzles to advance through the story. Perhaps I'm writing this too soon after finishing the game, as I did enjoy what I played but it was over far too quickly. I think I must have done it in 90 minutes or so without really trying.

There isn't much to explore within the maps, so even when I went back to see if I had missed something it didn't appear as though I had. However... I still enjoyed it. It has a certain level of charm that can only be achieved by the developer's love for what they're doing.
All the art assets have been hand-drawn and put into the game, the animation reminds me of some of the cartoons I watched growing up, and there's just a sense of 'Child's Dream' to it all. It might not be for all, but it worked for me; mixed together with the soundtrack and the sci-fi references, I found myself smiling.

The controls are very basic, and exclusively use the keyboard's arrow keys for movement. So at times it can feel a little 'old school' by nature (and maybe by design). There are no option settings too, so you'll have to make do with the default volume levels (or change them in your control panel setup if too loud).

Once you complete the game you get to unlock Sandbox mode, which allows you to create your own levels - so I look forward to those in the future.

I think I preferred the Alternative Ending.

In shorter short: Short game with a high degree of charm.
Was this review helpful? Yes No Funny
23 of 34 people (68%) found this review helpful
1 person found this review funny
Not Recommended
6.8 hrs on record
Posted: December 9, 2014
Okay, first of all, this is not a distopian game. Which is not a bad thing, but, honestly I was intrigued by the concept of a 70s distopia, only to find that this is more a case of not using the word correctly. This game *is* quite a good example of "zeerust" though, (the particular kind of datedness which afflicts things that were originally designed to look futuristic) but not distopia.

The big problem with this game is that it's an action-puzzle-platformer that just doesn't have enough action, puzzles, or platforms. It's just not engaging enough. Mostly, the game involves walking, jumping, and doing obvious actions to obvious objects. The story-line is bare-bones, which would be fine, if the rest of it was strong, but it's not. In a lot of ways, it reminds me of Teslagrad, but Teslagrad does everything better.

ILIKESCIFI, if you read this, you've shown that you can make a professional-level game. I'm not sure I would have released this as a commercial product, despite the love you've put into it. But I do hope that you try again. Watch Extra Credits, and try again. :)
Was this review helpful? Yes No Funny
24 of 38 people (63%) found this review helpful
3 people found this review funny
Not Recommended
2.2 hrs on record
Posted: January 21, 2015
There's something to be said for "big" twists being a lot harder to pull off than they're given credit for.

It's easy to see them as easy narrative devices to attempt to shock the audience into thinking something is smarter than it may actually be by completely disproving what they thought to be true and being a convenient focus point to write towards. But that's only because they're so often done poorly or telegraphed so well that they're no longer fit to be called twists at all. Pitiri 1977 goes in a somewhat different but no less flawed direction and simply writes its entire plot as a series of twists.

Every event save the mundane and far too long encounters with random robots is setup as something that's intended to be revelatory, but comes off as dull and meaningless. There's so little in the way of word building or character that a narrative almost doesn't exist until it wants to be in your face trying to blow your mind, when all I wanted was for it to go away and quit pretending it was so much more interesting than it was. The tonal differences in its writing also makes it hard to feel even the smallest bit connected to the world you're in, full of references that fall flat and the running joke that everything just reminds your character of a sci-fi movie they saw which was tiring the first time I heard it.

There's also the issue of how badly gameplay mechanics are attempted to be integrated into the game, gaining items at access point inexplicably placed around the ship for who knows what reason and solving bizarre puzzles that border on complete incomprehensibility. It's definitely a video game and it wants you to know, but it's also a pretty rubbish one, clunky and tedious with no sense of pacing and some really weird technical issues.

I wasn't sure what to make of Pitiri 1977 for most of the hour I spent with it, but there's very little to make anything out of that isn't immediately forgettable in all its monotonous glory. It's an odd experience with no direction that somehow manages to feel at least three times as long as it is, which I guess is its one saving grace: that it's over before it becomes truly exhausting, though it's a close call at that.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: July 19, 2015
The game looks good, and I love the art style of the game. The plot, is pretty much on par with what I would expect from a side scroller. It's not too shabby, in fact if this were a star rating system I would give it 2 and a half....maybe 3 out of 5.

Unfortunately, the game doesn't feel finished. There's no settings, so you can't adjust music/sound, you can't remap keyboard controls, which sucks cause it uses arrow keys instead of ASWD. No controller or mouse support. It just lacks WAY to much for a finished product to actually "Recommend".
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
15.8 hrs on record
Posted: March 22
Nice little game, had no issues. Artwork is stunning, story is fine, pretty interesting "special abilities".
Definitely worth the money.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: November 10, 2014
I enjoy the world and setting of this game very much. Finding hidden robotlivingrooms in old forgotten pipes and the destiny of a retrofuturistic conclave was very relaxing. The controlls are not really flowy but exploring and having sarcastic dialogues with robots is great!
I don't care about the time because it's enough love :) Thanks for the game
Was this review helpful? Yes No Funny
8 of 12 people (67%) found this review helpful
2.5 hrs on record
Posted: June 25, 2015
This is the most fun little $1 sale purchase I've made so far. While it is not for people who need the most challenging or advanced platform experience where death lies at every jump, it is a pleasant to play, visually creative nostagia experience. Even without loving platformers personally, this was still fun. I also finally broke down and bought xpadder to make games like this work with a controller, and it definitely works with less hassle than I originally thought it would be.
Was this review helpful? Yes No Funny
Recently Posted
1.0 hrs
Posted: September 8
Very cute and heartwarming game.
Helpful? Yes No Funny
1.4 hrs
Posted: August 7
I wanted so badly to like this game, and to be able to recommend it. It was clearly made with passion, and is artistically very beautiful. I'd still suggest picking it up if it's on sale if you like the look of it. But it is pretty flawed-

- The 1977 setting doesn't actually come up much in the game, despite it being part of the marketing
- The controls feel extremely floaty and unpleasant, as if they are simple Game-Maker routines
- The abilities aquired through the game are frustrating and unpleasant to use
- No controller support
- The pacing is surprisingly inconsistent for such a short game
- The story feels inconsistent and sloppy
- There are barely any puzzles, and the mechanics that are introduced aren't capitalised on
- There is a general lack of feedback to your actions

Every aspect of this had so much potential. It could have been a puzzle based metroidvania (it even explicitly acknowledges that link at one point) which would have been wonderful! Unfortunately, it feels sloppily produced and unpolished in many ways. It isn't terrible, but it's hard to recommend when there are so many other high quality, short indie games out there.
Helpful? Yes No Funny
2.3 hrs
Posted: May 16
How excited I was when playing this game:

Helpful? Yes No Funny
0.1 hrs
Posted: March 19
This game is Horrible.
Helpful? Yes No Funny
4.7 hrs
Posted: March 14
While this isn't a bad game, per se, it feels very unpolished and clunky. You wouldn't miss much by skipping it.
Helpful? Yes No Funny
0.3 hrs
Posted: February 12
No No, good game :)
Helpful? Yes No Funny
Skuty Wentyl
0.3 hrs
Posted: January 9
Good game
Helpful? Yes No Funny
0.1 hrs
Posted: December 20, 2015
... No Nice Game :C
Helpful? Yes No Funny
1.3 hrs
Posted: November 6, 2015
Fully flawed game that was somehow enjoyable.

1. I did enjoy playing the game.
2. Sci-fi setting was good but not great
3. The puzzles were very simple but decent enough
4. The ending was cool but nothing amazing

1. Swimming was horrendous
2. Gameplay was very clunky
3. Art style wasn't very special
4. Very short
5. Very easy, almost to the point of feeling useless

I'm not sure why I enjoyed this game, despite its many flaws. It was probably because it was so short that I didn't have to put up with all its shortcomings. Don't expect too much from this one.
Helpful? Yes No Funny