Outland is a fast-paced, dynamic platformer where the player uses powers of light and dark in an epic journey to save the world from forces of chaos.
User reviews:
Recent:
Very Positive (21 reviews) - 90% of the 21 user reviews in the last 30 days are positive.
Overall:
Very Positive (805 reviews) - 82% of the 805 user reviews for this game are positive.
Release Date: Sep 29, 2014

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Reviews

“Outland Offers A Clever Twist On A Familiar Genre.”
9.0 – Game Informer

“An exceedingly stylish -- and even beautiful -- experience that pushes gamers to their limits.”
9.0 – IGN

“Exciting gameplay packed with clever mechanics and framed by a compelling artistic vision make Outland a superb experience.”
9.0 – GameSpot

About This Game

Outland is a fast-paced, dynamic platformer where the player uses powers of light and dark in an epic journey to save the world from forces of chaos.

In-between Balance and Chaos stands one man, whose efforts will either bridge the ancient divide or doom the world to destruction. Outland is an ambitious 2D-platformer with a beautiful visual style and a unique, polarity-switching gameplay system. Your adventure will shift between light and darkness as you struggle to adapt in an ever-changing world!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 @ 2GHz / AMD Athlon 64 X2 4200+
    • Memory: 2 GB RAM
    • Graphics: 512MB Nvidia GeForce GTX 460/550, AMD Radeon HD 5770
    • DirectX: Version 9.0c
    • Storage: 650 MB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 7
    • Processor: Intel/AMD Quad Core @ 2.3GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB Nvidia GeForce GTX 560/640+, AMD Radeon HD 6850+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 650 MB available space
    • Sound Card: DirectX Compatible
    Minimum:
    • OS: 10.6.x
    • Processor: Intel Core 2 @ 2GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB AMD Radeon HD5750
    • Storage: 800 MB available space
    Recommended:
    • OS: 10.9.x
    • Processor: Intel Quad Core @ 2.3GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB Nvidia Geforce GTX 650
    • Network: Broadband Internet connection
    • Storage: 800 MB available space
    Minimum:
    • OS: Kernel 2.6.32
    • Processor: Intel Core 2 @ 2GHz / AMD Athlon 64 X2 4200+
    • Memory: 2 GB RAM
    • Graphics: 512MB Nvidia GeForce GTX 460/550, AMD Radeon HD 5770
    • Storage: 650 MB available space
    Recommended:
    • OS: Kernel 3.12
    • Processor: Intel/AMD Quad Core @ 2.3GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB Nvidia GeForce GTX 560/640+, AMD Radeon HD 6850+
    • Network: Broadband Internet connection
    • Storage: 650 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (21 reviews)
Overall:
Very Positive (805 reviews)
Recently Posted
Outline
8.3 hrs
Posted: August 22
A solid platformer for a rainy day.
Helpful? Yes No Funny
Hadramar
7.7 hrs
Posted: August 22
Outland is an unoriginal, unimaginative game that slaps a coat of paint on a too familiar skeleton and pretends like that's enough, with bare-boned platforming, combat, and exploration, and no story to speak of without gravely insulting the term.
Helpful? Yes No Funny
Luthecium
8.2 hrs
Posted: August 20
You know how the game can be fun to play, nice to look at, comfortable to listen to music in it, joyful because of introduction of some unique gameplay elements, and, at the same time, hold on some really simple yet interesting? Well, this is one of those games. A decent platformer that lasts long enough to keep you entertained, while looking and sounding good to your eyes and ears.
If you like platformers and would like to try something new in this genre, try this one.

Ah, yes, there are some flaws in this game: the plot is nearly non-existent - the fact that it is some kind of primitive plot is just to give some reason for main hero doing what he does. And second, quite a frustrating one: key bindings on keyboard are not very good, AND controls are not very responsive - even though my hardware is better than recommended, there is some lag (fractions of seconds, but nevertheless) between key pressings and actions in the game, which becomes very annoying in areas where good timing is needed.
Helpful? Yes No Funny
mafalda_157
7.2 hrs
Posted: August 14
The visuals are absolutely stunning! This game has a very unique and beautiful art style that is a veritable feast for the eyes!

Combine this with some solid platforming gameplay and a cool atmosphere and you get a very enjoyable experience.
Helpful? Yes No Funny
Feisty
11.1 hrs
Posted: August 3
Metroidvania type platformer with an Ikaruga polarity mechanic that keeps the gameplay fresh throughout. The art style, music, and the well designed boss battles all stand out. The story is pretty thin but I enjoyed the gameplay and visuals too much to care. A gamepad is a must have because there's no key rebinding and the default layout seems awful.
Helpful? Yes No Funny
Studio Felicita
0.9 hrs
Posted: July 28
this may seem a little odd but i find myself both loving and hating Outland. that being said, Outland is a gorgeous game filled with a beautiful art, soundtrack and clever gameplay.
let me start first off by the positive apects of the game: Outland succesfully delivers a detailed environment and atmosphere by having a good soundtracks and gorgeous art that makes it very beautiful. the story of Outland is about the world in chaos because the guardians defect the gods then the gods decide to choose the Hero to bring balance to the world, it sounds simple but it actually sounds like a good story (i'll come back later to it). the gameplay is clever that it makes you think about every movements you take whether to defeat enemies or beat puzzles, swifting between Light and Dark is a clever idea and it really works well with Outland's world and story.
but there are a couple of things i think Outland doesn't do well: story, characters and the world. i already said the premise of Outland's story is good and it sounds like a good story. that being said, Outland never really tells the players about the Hero (player), there are some games like Limbo where there are no dialogue at all but they tell stories through background and events. Outland has a narration and narrator telling us stories but it fails to deliver the story. by the time i truly understand the Hero is some kind of reincarnated version of the Ancient Hero (please correct me if i'm wrong), the game reaches its credit. i don't understand that at the beginning of the game, the Hero is sitting with the narrator (i know this because i read it on wikipedia, not because the game tells about it) then The Hero runs through the path and lo and behold there are monsters. i don't think this is believable enough because i don't understand the world. the Hero is wearing modern clothes with a glowing tattoo from his Ancient Hero so that means the world is a modern world but ever since the game begins, the world doesn't look like a modern world, it looks like a jungle filled with altars, snow places (?) underworld (?) and a lot of monsters. i couldn't really grasp where i am as a player and as The Hero. the Hero doesn't really have a personality and whenever he beats a boss (which are always the guardians who went berserk), the Hero doesn't respond. he just stands still then teleported back to the center of the map which is a shame because first i don't know about this guy and second the developers doensn't give me a chance to know this guy. the puzzles in Outland is good but it becomes silly and ridiculous if you compare it with its world, i mean if The Hero isn't at the Outland world, do the puzzles keep on repeating its pattern? . the enemies (monsters) in Outland is just there for the Heroes to beat and that's it, they don't have anything to do other than walking and attacking you and one thing i really hate about Outland is whenever i touch or bump into enemies, i am damaged, which doesn't make sense, some of the enemies have thorns and if you bump into them then you are damaged, THAT makes sense. but other enemies that don't have thorns have the same logic, if you bump into them even from behind, you are damaged, i always wonder if the Hero is allergic to them but it doesn't make sense because there are Light and Dark elements in Outland and you can switch between them at anytime and say if i switch to Dark and the enemies are Dark but when i bump into them or if i get attacked by them (melee), i am damaged but whenever the same element enemies shoot me , i am not damaged at all, which for me it's inconcistent and such a shame the developers doensn't think about that. The Hero's movement is super fast so it's often very hard to control him whenever i try to solve puzzles, i joked about calling the game "The Runner" because The Hero seems to be in a hurry and he keep on sprinting and sprinting.
nevertheless, Outland is great at its celever gameplay, puzzles, soundtrack and gorgeous art but it falls short because it lacks story, character developments, believability and its world.
buy this game if you want to experience a fresh gaming experience. otherwise, don't.
i give Outland 6.5/10
Helpful? Yes No Funny
DarkZoregon
3.8 hrs
Posted: July 28
Game platform subgenre metroidvania, which follows much of the revenue connected to this amalgamation. A giant phase which has many areas to explore and many secrets to be discovered: upgrades and artifacts. Though many times I felt playing POP (Prince of Persia) classic or mobile version, even when a new skill is acquired I feel like a 2D view of the way that happens in "Warrior Within". The game comes to philosophical questions such as light and darkness that both must exist in harmony, after all was the union of the two that eventually created the world.
Its gameplay is dynamic and well developed, where to start the game you need to be cautious and the more continues, this caution can go being left out and turning into skill (certain powers use slot, remember the POP system The Sands of Time). As we advance given the power to use the spirits already mentioned to absorb projectiles of the same color (blue and red, respectively), this saves you from damage put to pull enemies, no matter what color your character will suffer damage.
The world, as it advances and their powers are unlocked, will become fully accessible both places to the natural progression, as can access to secret areas. The game makes you return to previous parts, if you want 100% of the game and this also increases the replay factor.
The enemies are divided into two colors and in different classes, so that the fight there and different tactics for the player to get used to the stage and use it to your advantage. The songs in the game are environment style and mix with the other sounds of the stage and it almost makes music not as appreciated as it should be, but that does not let her less attractive and dubbing of scenes that tell the story is excellent.
The graphics are good and the scenery is really beautiful using the black color of the scenery with colorful background / colorful paintings.
This is certainly a great addition because it is not just a game, but also something by touching philosophy, became a work of art.

NOTE: 9.6/10

PS: In my gambling have not encountered any bug.

For similar Steamified Reviews and Giveaways, please visit http://www.steamified.com/ .
Also you're welcome to join in the fun in our Steamified group.
Helpful? Yes No Funny
IDon'tNeedAName
4.0 hrs
Posted: July 21
Best Game EVER
Helpful? Yes No Funny
VES
13.4 hrs
Posted: July 20
Outland impressed me from start to finish. The fantastic presentation and visuals are definitely among the best I've seen in any 2D game. The controls are solid and movement feels great. Each level introduces something new and there is a nice amount of collectibles and secrets to find. The combat in this game is uncomplicated, but enough to keep things interesting when you are exploring.

Many platformers have gone for the 'change your color to get through obstacles' concept. This game seems to offer the best take on that idea in my opinion. Outland is not very demanding in terms of difficulty - even if you play as carelessly as I do you can usually find enough hearts to keep you going. By the end of the game, however, the challenge does increase and getting through takes a reasonable amount of effort. This is definitely a game that is worth a look, particularly if you like platformers.
Helpful? Yes No Funny
Darkayz
0.2 hrs
Posted: July 17
I cannot choose the keys to play this game? ths is stupid....
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
7.2 hrs on record
Posted: August 14
The visuals are absolutely stunning! This game has a very unique and beautiful art style that is a veritable feast for the eyes!

Combine this with some solid platforming gameplay and a cool atmosphere and you get a very enjoyable experience.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
1 person found this review funny
Recommended
3.8 hrs on record
Posted: July 28
Game platform subgenre metroidvania, which follows much of the revenue connected to this amalgamation. A giant phase which has many areas to explore and many secrets to be discovered: upgrades and artifacts. Though many times I felt playing POP (Prince of Persia) classic or mobile version, even when a new skill is acquired I feel like a 2D view of the way that happens in "Warrior Within". The game comes to philosophical questions such as light and darkness that both must exist in harmony, after all was the union of the two that eventually created the world.
Its gameplay is dynamic and well developed, where to start the game you need to be cautious and the more continues, this caution can go being left out and turning into skill (certain powers use slot, remember the POP system The Sands of Time). As we advance given the power to use the spirits already mentioned to absorb projectiles of the same color (blue and red, respectively), this saves you from damage put to pull enemies, no matter what color your character will suffer damage.
The world, as it advances and their powers are unlocked, will become fully accessible both places to the natural progression, as can access to secret areas. The game makes you return to previous parts, if you want 100% of the game and this also increases the replay factor.
The enemies are divided into two colors and in different classes, so that the fight there and different tactics for the player to get used to the stage and use it to your advantage. The songs in the game are environment style and mix with the other sounds of the stage and it almost makes music not as appreciated as it should be, but that does not let her less attractive and dubbing of scenes that tell the story is excellent.
The graphics are good and the scenery is really beautiful using the black color of the scenery with colorful background / colorful paintings.
This is certainly a great addition because it is not just a game, but also something by touching philosophy, became a work of art.

NOTE: 9.6/10

PS: In my gambling have not encountered any bug.

For similar Steamified Reviews and Giveaways, please visit http://www.steamified.com/ .
Also you're welcome to join in the fun in our Steamified group.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.2 hrs on record
Posted: August 20
You know how the game can be fun to play, nice to look at, comfortable to listen to music in it, joyful because of introduction of some unique gameplay elements, and, at the same time, hold on some really simple yet interesting? Well, this is one of those games. A decent platformer that lasts long enough to keep you entertained, while looking and sounding good to your eyes and ears.
If you like platformers and would like to try something new in this genre, try this one.

Ah, yes, there are some flaws in this game: the plot is nearly non-existent - the fact that it is some kind of primitive plot is just to give some reason for main hero doing what he does. And second, quite a frustrating one: key bindings on keyboard are not very good, AND controls are not very responsive - even though my hardware is better than recommended, there is some lag (fractions of seconds, but nevertheless) between key pressings and actions in the game, which becomes very annoying in areas where good timing is needed.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: July 28
this may seem a little odd but i find myself both loving and hating Outland. that being said, Outland is a gorgeous game filled with a beautiful art, soundtrack and clever gameplay.
let me start first off by the positive apects of the game: Outland succesfully delivers a detailed environment and atmosphere by having a good soundtracks and gorgeous art that makes it very beautiful. the story of Outland is about the world in chaos because the guardians defect the gods then the gods decide to choose the Hero to bring balance to the world, it sounds simple but it actually sounds like a good story (i'll come back later to it). the gameplay is clever that it makes you think about every movements you take whether to defeat enemies or beat puzzles, swifting between Light and Dark is a clever idea and it really works well with Outland's world and story.
but there are a couple of things i think Outland doesn't do well: story, characters and the world. i already said the premise of Outland's story is good and it sounds like a good story. that being said, Outland never really tells the players about the Hero (player), there are some games like Limbo where there are no dialogue at all but they tell stories through background and events. Outland has a narration and narrator telling us stories but it fails to deliver the story. by the time i truly understand the Hero is some kind of reincarnated version of the Ancient Hero (please correct me if i'm wrong), the game reaches its credit. i don't understand that at the beginning of the game, the Hero is sitting with the narrator (i know this because i read it on wikipedia, not because the game tells about it) then The Hero runs through the path and lo and behold there are monsters. i don't think this is believable enough because i don't understand the world. the Hero is wearing modern clothes with a glowing tattoo from his Ancient Hero so that means the world is a modern world but ever since the game begins, the world doesn't look like a modern world, it looks like a jungle filled with altars, snow places (?) underworld (?) and a lot of monsters. i couldn't really grasp where i am as a player and as The Hero. the Hero doesn't really have a personality and whenever he beats a boss (which are always the guardians who went berserk), the Hero doesn't respond. he just stands still then teleported back to the center of the map which is a shame because first i don't know about this guy and second the developers doensn't give me a chance to know this guy. the puzzles in Outland is good but it becomes silly and ridiculous if you compare it with its world, i mean if The Hero isn't at the Outland world, do the puzzles keep on repeating its pattern? . the enemies (monsters) in Outland is just there for the Heroes to beat and that's it, they don't have anything to do other than walking and attacking you and one thing i really hate about Outland is whenever i touch or bump into enemies, i am damaged, which doesn't make sense, some of the enemies have thorns and if you bump into them then you are damaged, THAT makes sense. but other enemies that don't have thorns have the same logic, if you bump into them even from behind, you are damaged, i always wonder if the Hero is allergic to them but it doesn't make sense because there are Light and Dark elements in Outland and you can switch between them at anytime and say if i switch to Dark and the enemies are Dark but when i bump into them or if i get attacked by them (melee), i am damaged but whenever the same element enemies shoot me , i am not damaged at all, which for me it's inconcistent and such a shame the developers doensn't think about that. The Hero's movement is super fast so it's often very hard to control him whenever i try to solve puzzles, i joked about calling the game "The Runner" because The Hero seems to be in a hurry and he keep on sprinting and sprinting.
nevertheless, Outland is great at its celever gameplay, puzzles, soundtrack and gorgeous art but it falls short because it lacks story, character developments, believability and its world.
buy this game if you want to experience a fresh gaming experience. otherwise, don't.
i give Outland 6.5/10
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
55 of 57 people (96%) found this review helpful
1 person found this review funny
Recommended
10.4 hrs on record
Posted: March 20, 2015
This is an excellent, well polished action platformer. Highly recommended.

✓ Beautiful graphics, mesmerizing backgrounds and sceneries
✓ Very good sound design and soundtracks
✓ Excellent animations
✓ Solid combat system
✓ Good level design
✓ Online co-op multiplayer!
✓ Runs surprisingly well on very low-end specs computers!
✓ Linux support! :)

✘ Keyboard bindings have to be set outside the game, but it works fine anyway.
Was this review helpful? Yes No Funny
43 of 47 people (91%) found this review helpful
1 person found this review funny
Recommended
15.8 hrs on record
Posted: September 29, 2014
What I've experienced (purely the single player) so far is a beautiful game, with interesting mechanics and engaging boss fights. I guess what I would sum it up as would be "Old school platformers meet Metroid meet Ikaruga." It doesn't really bring anything new and innovative to the table mechanic wise, but it does mesh them well against a unique art style.

Unfortunately the keys are not rebindable, a pretty basic feature that I would have expected, especially in a game where response needs to be fast and intuitive. I struggled with the default keyboard keys - switching to gamepad made it a lot easier. The settings are minimalistic. Resolution & Vsync, that's your lot.

I'm struggling a little with the combat; I'm not sure if enemies vary widely in difficulty, or if I'm just incredibly slow sometimes. I often find myself repeating segments and suffering trial-by-patience but I imagine a large part of that is my inexperience with platformers. The puzzle parts for me far exceed the action. I've found them very engaging and well designed.

It's far from perfect; but in my humble opinion it's a pretty high quality game and excellent value entertainment for a full price of £5. Sadly I can't comment on the co-op until one of my friends goes ahead and buys it... hint hint.
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35 of 35 people (100%) found this review helpful
3 people found this review funny
Recommended
18.8 hrs on record
Posted: June 24
Outland is an easy platformer where you fight monsters and pass obstacles, a very simple and enjoyable game. It has a cool story and along its way you unlock new powers for your hero, the levels are progressive they get a little bit challenging with time, but only the last boss is not too easy. It is so colorful and it has really nice graphics and animations, as well as a very good arcade fighting gameplay and mechanics with nice soundtracks that you can actually buy and download.

The slight problem was in multiplayer, now you can finish the story campaign with a friend and there is as well coop challenges where you team up with someone in other levels but you can't get the story achievements when you're playing coop, you will need to replay it alone in order to get them which I find very unnecessary because It's not a game you play multiple times because after you finish the story you will be able to get back to any level you want and repeat it. And it was laggy in mp but am not sure if this is a game problem or not.

Other than that a really simple and nice game.
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38 of 48 people (79%) found this review helpful
2 people found this review funny
Recommended
6.1 hrs on record
Posted: October 16, 2015
I don't like Steam's reviewing system. There are so many cases in which I don't wanna choose between recommending a game or not. Sometimes there are certain aspects of a game I like and others that I don't. How can I, the reviewer *always* have the right answer for you, the reader? Someone I don't even know personally? Someone I have no idea what they want and expect from a game? Sometimes I just wanna post my own analysis without a "sentence" attached to it. Anyway, small rant aside, I enjoyed Outland.

The game's theming surprised me right away. I don't know why, but I was expecting something futuristic/space themed, but the game is set in a very "primal" and mystical environment. With spirituality and shamans and all that (the whole bright neon blue/red colors probably made me think of Tron).

The game feels like it's going to be boring right away, with enemies and platforming sections that don't do much to challenge the player, but this changes quickly.
Soon in the game (could've been sooner, IMO) you will acquire the power to shift between light (blue) and dark (red). While blue, you are immune to blue projectiles and can harm red enemies. The same goes for red: immune to red projectiles, can harm blue enemies. This allows the game to come up with scenarios that would be impossible to traverse without these mechanics and soon you'll find yourself quickly shifting between colors in order to avoid damage. Not only that, but new enemies appear later on providing the game with some variety to the combat and the platforming sections become increasingly complex. The game achieves a nice middle ground between action/combat and platforming (often having them both at the same time as you are forced to fight enemies in the middle of a barrage of projectiles).

The game can be very challenging at certain points, but due to the abundance of checkpoints spread across the levels, powerups that allow you to quickly dispatch more... problematic enemies for a small energy cost and the occasional health upgrade, you never feel like you are being punished for making mistakes when figuring out the best course of action to tackle the challenges presented to you. The boss battles offer similar variety of action and strategy, and I would even go as far as calling some of them puzzles, because you really need to figure out what's going on in order to beat them.

Finally, the game has a few collectible masks that are hidden in out of the way areas or protected by harder-than-average platforming/enemy sections which unlock concept art or something. I think this may give some replayability to the game, but I don't know. I'm not a completionist, don't care much for these... still, I felt like pointing it out that it is a thing you can do if you're into that sort of thing.

Now what *don't* I like about the game?

Well I can think of a few things, but even though I don't consider them enough reason to warrant this a negative review, some bias is in place (you will see what I mean) and you may find yourself disagreeing with me.

First of all, if my profile picture wasn't enough of a givaway, I play most games with a controller if I can help it... and while I can't say such is the case, I've heard a lot of complaints regarding the controls and calling this a poor PC port. I don't know if that's true, but it's probably better to play this with a controller if you have one just to be safe, or look for other reviews that may explain this issue in more detail if you don't. Personally, using a controller felt fine most of the time with the exception of the color shift command being bound to one of the shoulder buttons which can make it a bit clunky during the combat sections (I would have preferred a face button for this).

Another thing I'm not a big fan of (and this isn't as big an issue as the previous one) is that the animations for your attacks do not match the hitboxes very well, specially for the upwards swing. A lot of the time it'll look like you hit an enemy when you actually didn't and will be annoying until you get used to it. And this really is the only solution to it in the end isn't it? Get used to it. Not ideal.

Bottomline I guess I recommend this game? I mean, if the gameplay I described above sounds fun to you and you can get past the issues I mentioned, then I guess you'll enjoy it? I don't know, I'm not you.
Still, I had more good things to say about it than negative ones, so I guess it is a positive review.

Thanks for reading!
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39 of 50 people (78%) found this review helpful
Recommended
12.4 hrs on record
Posted: September 29, 2014
I played this game back when it first released on the xbox 360 and it was great back then. I bought this game *twice* if that doesn't show how much I recommend this game, nothing will.
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50 of 69 people (72%) found this review helpful
Recommended
0.4 hrs on record
Posted: September 29, 2014
An excellent PC port of a pretty decent Playstation Store game. Works fine at high resolutions at smooth 60+ fps.

Play with a controller for best experience.
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