LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
User reviews:
Mostly Positive (228 reviews) - 74% of the 228 user reviews in the last 30 days are positive.
Very Positive (3,179 reviews) - 81% of the 3,179 user reviews for this game are positive.
Release Date: Feb 6, 2015

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October 11



Take the helm of your zubmarine and set sail for the unknown! Zubmariner is the first expansion to Sunless Sea: deeper, darker, and more marvellous than anything you’ve seen before.

All the powers of the Neath agree: there is Nothing of Consequence beneath the Zee. They are lying. You've heard there are fortunes to be made by those brave enough - or hungry enough - to dare the deeps.

Disturb the aberrant societies that flourish in the dark. Defy wreckers. Seduce a Drownie. Embrace or condemn the distinctly un-British customs of these cold, fathomless places.

You will definitely die. Will your next captain dive?

If you bought Sunless Sea in Early Access, you'll find Zubmariner has been automatically added to your game. Thank you for supporting us when we hadn't found our zee-legs.

Key features

  • More of the deep, compelling world of Sunless Sea and Fallen London, packed with stories and secrets. Dive into unplumbed abysses and claim their eerie blessings.

  • More beautiful, hand drawn art. Let your curiosity take you to what lies beneath the Sea of Statues, Mount Palmerston, and the dread Dawn Machine.

  • Convert your ship into a Zubmarine and dive anywhere in open water to discover new cities, zee-beasts and environments to terrify your crew and slake your hungers.

  • 11 new underzee ports, each with their own tales and opportunities for the enterprising Trespasser. Visit Dahut, the city of drowned delights. Brave Wrack, where a Fair King rules the unforgivable. Explore Anthe, and sharpen your tongue, your liver, and your spleen.

  • Seek immortality in a new ambition! Track down the Seven Against Nidah, who once came within reach of eternal life. Can you succeed where they failed?

  • New enemies to face, from the cunning Wreckship to the inexorable Constant Companion.

  • Discover the treasures the zee has claimed. Explore ancient wrecks, avoid hostile witherweed, discover the unexploded Unclear Bomb.

  • Sanity is scarcer. Death is closer. We warned you, Trespasser. You should not have come.

43 comments Read more

October 11

Zubmariner launches in 6 hours! | NEW, FREE content in Sunless Sea

We’re beginning the launch day celebrations for Zubmariner with a delicious piece of news for all owners of Sunless Sea: we’ve given you some chunky new quests in the base game! You don’t need to buy Zubmariner to enjoy them (though some will give you a little taste of what’s in store, down below).

New faces in London
Each time you create a captain, you’ll meet a passenger who wants to recruit you in London, and begin a unique quest. There are a total of four new passengers to meet, and all of these quests contain foreshadowing regarding Zubmariner.

Your old friend, the Blind Bruiser
When the Blind Bruiser asks you to carry cargo, you can now ask if there’s another task he’d like you to do instead. There are two different, new quests to discover, both to do with the Cheery Man…

Mutton Island: Apocalypses
After you’ve made a few trips to London, strange events will start happening on Mutton Island.

Rose Market, Revamped
Opportunities at the Rose Market are no longer randomly determined every time you visit London. Instead, they’ll stick around until you fulfill one, or until you ask for them to change. This means that Rose Market requests acts as mini-quests, and you can set zail knowing what items will fetch a good price.

What bounty! If all this whets your appetite for Zubmariner, you don’t have long to wait. Release is at 6pm BST / 10am PDT today.

21 comments Read more


“Sunless Sea's method of storytelling isn't unique, but it has never been realised with such impact and elegance.”
10/10 – Eurogamer

“Absolutely the best writing in any video game since, well, as long as I can remember.”
10/10 – PCGamesN

“a very compelling and satisfying adventure... The realm of possibilities seems endless, and every time I set sail I find something new.”
9/10 – Destructoid

About This Game


Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.

If the giant crabs, sentient icebergs and swarms of bats don’t get you, madness and cannibalism certainly will. But that old black ocean beckons, and there’s loot for the brave souls who dare to sail her.

Betray your crew, sell your soul to a Devil, marry your sweetheart. Survive long enough and you’ll achieve your life’s ambition.

You will die, but your legacy will live on…

Key features

  • A deep, compelling world packed with 350,000+ words of stories and secrets. Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea.
  • Beautiful, hand drawn art - castles of sparkling ice, prisons perched on lily pads, fog-shrouded lighthouses and the DAWN MACHINE.
  • Your captain will die. But you can pass on resources from one generation to the next. Acquire a family home and a hoard of heirlooms. Build up your own story across generations of zailors who braved the sea and lost - or won...
  • Real-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergs.
  • Light and dark, terror and madness: stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity.
  • Upgrade your steamship with powerful engines, cannons and pneumatic torpedo guns. (Or buy a bigger, better ship.)
  • Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
  • Choose a ship’s mascot: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
  • Trade or smuggle silk and souls, mushroom wine and hallucinogenic honey.

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Mac OS X 10.6 or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • Storage: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
Customer reviews
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Mostly Positive (228 reviews)
Very Positive (3,179 reviews)
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Most Helpful Reviews  In the past 30 days
30 of 47 people (64%) found this review helpful
Not Recommended
8.0 hrs on record
Posted: October 12
i understand its a sailing expedition story, so its meant to be a bit aimless
but i feel if goes a tad too far, dont need a hand holder, but some vague directives would help

also you better have your p&p handy, and fully read everything, cause there are no reminders in game
if you forget what or where you needed to do/be your outa luck
even though its clearly a reader oriented game, normally you wouldnt expect it to
be "read every word or you wont have any clue about anything, ever"

actually you might want to add into your notes aswell (fuel cost to port, heck draw the map really)

if your up for a tedious, slow grinder, and like reading (as in actual books not just lore pages as found in some games)
then yes, this game is nicely written, drawn, and the controls are relatively smooth (spinning about for combat sux)

im all for investing many hours into a game (like final fantasy style titles)
but expect this one to be very slow paced (artificialy)
and be comprised mostly of desperatly hoping port to port for fuel and supplies

theres more than enough content (and reading) to be had to rack up the hours
there is no reason to falsely slow the game down with fuel consumption, speed restrictions
and over priced upgrades (and some invincible monsters but that might be a bug)

if your expecting a CYOA story about sailing, then you should look elsewhere

my reasons for quitting are
lack of direction,
artificially made extra slow and grindy via high upgrade price to earnings ratio
nesesscity of note taking (quest log is barely existant and has no relevent details)

no freedom of exploration, you MUST hop port to port or youll run outa fuel, and if your going to do that
you might as well try to do the quests you pickup, which usually are half the map away
which is why you better take notes, cause by the time you get to a destination
you wont know why or what your even there for

great game imo, but poorly thought out execution
(some direct target audience probably opted out or gave up)

not recomended cause its a small niche of gamers who will be able to fully and whole heartedly enjoy
what otherwise would be nearly a masterpiece
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
2 people found this review funny
43.2 hrs on record
Posted: October 7
Day 153
The crew feels we have been away from London for too long. I am starting to feel the same. Harry says our food stocks are running low. Johnson says the same for our fuel. Gilbert says we will get an extra two days of travel if we turn off the lights, but this far away from land, it would cause serious concerns. Eric is keeping the engine well-maintained, at least, and Patricia says our stock of rum will keep the crew happy for now. Sly, Moist, Carrot and Tom are growing nervous, however, looking out over the gunwales, eyes following invisible beings out of sight. Will continue looking for land, and take advantage of the nearest port.
As captain, it is my responsibility to get all 10 of us home.

Day 155
Tom spotted lights on the horizon, a shoreline! We are heading for them with all haste. If it is a habitable port, we will stock up and put aside time for shore leave.

Day 156
It was a port, but no town nearby. We still took advantage of shore leave to relax and stock up on food, finding much fruit. We had to throw away the berries though, as upon tasting them, Sly turned purple and fell to the ground in spasms. Patricia kept us from losing him, but only just barely. He is recovering in his bunk now. This still does not solve our problem of fuel, but a note near the port hints at a dock due west by southwest.

Day 157
Our Zubat spotted the dock. Abandoned, no people, or animals, or anything in sight. Still, there were drums out by the dock, some half full. Enough for three days' travel. Sly has recovered enough to work again, much to the improved morale of the crew. We will continue due south.

Day 163
First sighting of land in days. Heading east.

Day 164
I will recommend avoiding this land in the future. Sly led Tom and Moist ashore searching for supplies and trade goods. Only Moist returned. While he carried some artifacts that will be useful for trade in London, he was covered in scratches and bites, raving about rats. Some rats. The only other words he said were "Down to the bone" again and again.

Day 167
Better luck. We landed in a port. Ashore we learned that the artifacts were greatly valued by locals on a nearby island. The people in port gladly traded us the artifacts for enough food and rum to get us home. No fuel though....

Day 168
Out of port. Out of sight of land. Out of fuel. Out of that food the ♥♥♥♥♥♥♥s gave us. Or might as well be. We opened the crates to find nothing but pickled mushrooms. At least the rum is good, though.

Day 170
The crew is getting desperate. How desperate? We are considering eating the pickled mushrooms. Patricia has advised against it, but with no food, we can't get any other provisions. For Sly, Carrot, and Johnson though, any food is good enough.
That said, me too.

Day ???
My shoes are too big for my hands. The fish colonize the north tobacco inlands. Pretty colors are dancing in the sky. Language fails to convey meaning. I count my fingers to stay sane. I stopped at 1250.

Day 178?
Patricia tells me the mushrooms have worn off. I was the last one to recover. Not surprising considering how hungry I was. I ask Patricia how the crew faired this storm, but she only continued with her downcast eyes. Harry, Gilbert, Johnson, everyone was silent about how they maintained sanity and staved off hunger during the long nights. Carrot and Eric weren't so much silent as unavailable for comment. A small ceremony was held.

Day 187
My right hand still looks bigger than my left, but things are progressing normally. Or rather, not progressing normally.
I have come to terms with how we survived my week under the influence of the mushrooms. We have since banned all fungi from the menu. Plenty of meat lately, though. Blue tells me there is nothing to worry about. Patricia too.

Day 190
We decided to try some fishing. Just took some of the meat left over that was causing a stink, and dropped it on lines into the zee. We dragged up a great blind eel, hoping for a whale to get more fuel from. The meat is too poisonous to eat, so one problem will remain unsolved. The crew is trying to render the fat from the meat into a usable fuel now.

Day 191
Patricia says that we are ready to test now. A quick prayer to Salt, and the hope for the blessings of Eric. The fuel is a mixture of eel fat and rum. Hopefully this time tomorrow, our food and fuel problems will both be solved.

Day 192
The fire was tremendous. On second thought from what Eric had told me in the past, the engine relies on a very specific mixture of fuel that when off can lead to massive explosions, or massive fires. Luckily, we only lost Carrot when the engine room caught fire.
Tonight's meat ration was sweeter than I expected.

Day 197
Pirates! Glorious Pirates! We sat in the water until they though our ship completely empty, then overpowered them as they boarded. We lost Patricia... Poor Patricia.
Rather, poor us. With one woman on board before, we all had a chance for relief. Now, our best hope is... something no one will discuss.
For now though, food and fuel!

Day 206
East was not the right direction. We are turning around.

Day 217
The eye! An evil eye follows me every night! I can't sleep with it watching me!

Day 220
The eye is gone! I saw it in my dreams. Suddenly, my mouth opened as if my head were on a hinge, snapping shut over the eye. And then, the dreams disappeared.
Gilbert turns away everytime I walk on deck now, but Blue and Fluffy say not to worry. Harry cooked another great dish tonight.

Day 222
Times are desperate. Harry and I carved oars so we would get some movement through the zee. Gilbert remains silent. Sly puts in his time aloft now, only. Blue, Fluffy and Rascal say not to worry.

Day 240
We are moving slowly to home. No engine, no food. Just our arms, and our hope for rescue or salvation. We checked on Sly today, Yeltzen and I. He was still in his seat aloft, but not moving, not breathing. Gilbert dislikes Harry's cooking now.

Day 256
We can just barely make out the lights of home now. If we push though the night, we just might make it. I tell Blue, Fluffy, Rascal and Yeltzen to stay below decks to work on the engine. Meanwhile, Gilbert, Harry and I row like the devil's on our tail.

Day 257
Damned rats! No closer to home, and they take Gilbert from us too! Well, we still have Gilbert with us. Just not living.
I guess he will live in me, Harry, Fluffy, Blue, Rascal, Yeltzen and Ivan now.

Day 264
A lucky break! Charging down on us, a crab met the quick wits, and much quicker guns of me and Fluffy. Harry and Blue dragged it aboard and cooked it up. A great feast was enjoyed, with much smoked for later. Unsure how long it will last, though, with three weeks' travel at least by oar between us and London. At least we still have some mushroom left, Yeltzen reminds me.

Day 279
Harry tells me that the crab is gone. We are halfway to home, running on muscle power, and out of fuel. Food too. Same thing. Blue is getting anxious. He and Yeltzen, Fluffy and Ivan, and Rascal too. They tell me we must go on, but we need food most. Cathy reminds me of the mushrooms. I mention this to Harry, and he agrees that as long as half the crew refrains from eating them at a time, they should be able to control the other half. It is our only chance.

Day 432
After several months in hospital, the doctors tell me I can return. To the zee, no, but to my family, yes. I dare not tell my boy what happened to Uncle Harry and Carrot, nor anyone else. It will all be a secret between me and Ivan.

What will your story be?
Was this review helpful? Yes No Funny
15 of 21 people (71%) found this review helpful
44.4 hrs on record
Posted: September 28
Pure Poetry. Warning: dedication required.
Was this review helpful? Yes No Funny
11 of 17 people (65%) found this review helpful
3 people found this review funny
151.2 hrs on record
Posted: October 2
Product received for free
ran out of fuel, so I prayed to Storm. My ship teleported to the most desolate place on the map, Kingeater Castle. My crew proceeded to go insane and cannibalize each other. 10/10
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13 of 21 people (62%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: October 12
The story, art, and ambiance are amazing. The game play is slow, tedious and boring. The first time you discover something its pretty neat but discoveries and random events seem few and far between. Combat is pretty bad and there are long gaps when you are doing nothing. I realised I was iin for something thats not going to be my liking after my third captain when I was reading everything and knowticed it was all the exact same from the last two times. I think the biggest mistake I made was honistly tring to have fun on my first two captains and exploring without ever actally stocking up on fuel and stuff before I started really playing. When I say down and really started trying to play I felt like I had seen most everything from just exploring so all that was left as reading all the stroy and text. All the story and text of witch would always be the same every time I started the game.
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15 of 25 people (60%) found this review helpful
Not Recommended
13.6 hrs on record
Posted: October 13
Way too much time in this game is spent watching a tiny white snail move slower than slow across a dirty green wall. Some of the reviews warned about this glacial movement speed but I wasn't expecting anything this extreme.

Glaciers are actually melting pretty fast these days. This game... not so much.

I want to get to the storylines that people say are so well written but I keep nodding off. If the devs really wanted to create more time-consuming travel, it's a real shame that they didn't make the game world bigger instead of making the ships move at a snail's pace.

One thing I DO like: new stories emerge over time when you re-visit locations. Some of these stories are intriguing so far and play out in unexpected ways. This is quite rare in video game land and a valid reason why the sunless sea would be loved by many.

But the treasures of this game are buried deep below a sea of slow-moving frustration. Just to be clear... this game doesn't have hamster wheel mechanics... you have to replace the hamster with a miniature sloth to properly describe it.

If the movement speed got boosted and the game world made bigger to compensate somewhat, my thumbs down would turn swiftly to thumbs up, and ultimately I believe more people would be drawn to the buried treasures of this title.
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9 of 14 people (64%) found this review helpful
Not Recommended
9.8 hrs on record
Posted: October 12
Great for ten hours or so, but then completely directionless. There's "non-linear" and there's "jeez, give me some kind of direction already..."
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14 of 24 people (58%) found this review helpful
Not Recommended
3.2 hrs on record
Posted: October 13
I had heard such good things! Friends recommended it, Total Biscuits "WTF is..." sold it really well, so when I saw it on sale, I thought I would snatch it up!

Unfortunately, even for 1/3 of the usual price, I don't believe it is worth the money. I truly tried to give the game the benefit of the doubt, but after 3 hours I just felt frustrated.

The games tutorial (as well as several player written guides) tell you that the main source of income in the early game is exploration - "Dock at ports, gather information and return to the Port Authority in Fallen London". I would...if I could find anywhere to bloody well dock! The sea (or Zee) around London's "Home Waters" is static in every playthrough, the same ports in the same locations, but a little way out from that starting location, everything exists in a state of flux, changing every time. I found that with my limited starting fuel, supplies and Echoes (cash), I was only able to find 2 or 3 ports, which after cashing in for rewards back in London, only gave an additional 1 fuel and a pitiful amount of cash. I had blown all my cash, all my fuel, all my supplies to explore as best I could only to end up broke, starving and stranded in the middle of nowhere.

Same result on each incarnation of my captain after "death".

Maybe I just missed some fundemental element that would have opened the world to me, but personally, I just don't think it's worth the time.
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3 of 3 people (100%) found this review helpful
12.7 hrs on record
Posted: October 14
The game is basically a sort of Space Rangers, but in the underground sea with a victorian-lovecraftian feel to it.

The concept is very good, but the game plays like it's still in early beta, to name a few things:
  • Not much content.
  • Many glitches.
  • Travelling somewhere even on an endgame ship quickly becomes a boring chore, travelling mechanics should be optimised somehow.
  • Interface is not very good, especially the Journal and the Story views.
  • Only a couple music tracks, also.

Would recommend getting this on sale, but do not expect much.

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3 of 3 people (100%) found this review helpful
8.4 hrs on record
Posted: October 14
Sunless Sea is the hardcore version of Faster Than Light. And it's a lot more in-depth in every way possible than FTL.

You are a captain of a sea vessel and you basically carve out a legacy for yourself and pass it on to your children or die at the bottom of the sea with noname etched in the history books. While the story for FTL is almost like the plot of Star Wars IV: A New Hope (well a much more basic version if it)...you have to reach the federation with 'data' you stole from the rebels.

You have to take great care of not only yourself, but your vessel and your crew. Choices you make in the game will have a big impact as the game progesses. While as FTL you make your choices....and your done right then and there, no real "side of caution" just pick choice A or choice B.

Before I continue. The reason why I am comparing FTL to this game is that a lot of people have made the same comparisons or contrasts. Depending upon your point of view. FTL is basically the kiddy version while Sunless Sea is the hardcore version, like I mentioned at the start of this review. Yes, it's two different games but the mechanics are almost simliar.

Moving on....

Sunless Sea you actually care about the people you meet and the people you take along with you on your ship. While FTL it's just sprite characters with no real connection. Sure you can roleplay and try to make it look like you care. But in the end it's just shrugs and "mehs". Sunless Sea characters are fleshed out with their own background and set of perks. Which by the way can be said the same of the races in FTL but that only applies to the races and not the invdiual characters.

Economy in Sunless Sea is obviously different from FTL but it is handled a bit differently. Economy in Sunless Sea (like all other RPG games) is handled by doing quests, trading, and other things. While FTL it's just handled through combat situations and doing quests....if your lucky to get such things that is. For those who are saying earning "echoes" (which is the economy in Sunless Sea) is hard, it's because you have to go outside your comfort zone and explore far more reaching dangerous areas and do more and more quests that take you to said locations.

Combat is pretty straight forward. Sunless Sea you can buy upgrades for your ship to survive longer and heck, even buy ships themselves. (and I know this sounds a silly thing to compare) but unlike FTL where you have to earn it. Sunless Sea simply says "If you got the echoes and the confidence. Then buy the ship" each ship has it's own layout, weapons are easy to come by rather than scared like what you see in FTL.

Lastly the DLC you can take control of a submarine which explores the depths of the sea. Which sounds pretty cool and also terrifying.

If you want a hardcore version of FTL. I suggest getting Sunless Sea it's a very fun game to play.
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Recently Posted
81.8 hrs
Posted: October 28
This game is really really fun but I do think its almost mandatory for you to use a mod to speed up the boat speed and everything because a few minutes in between every island is a bit much. I do suggest you at least play a small portion of it at its original speed as the game is really good at setting an eerie mood. People will say that the speed and pace is a con, but when the dev's make it so easy to change, there is no reason to gripe about it at all.
-extremely detailed world and environment
-certain amount of replayability
-many different victory paths and play paths
-fairly challenging riddles/puzzles
-lots of fun side

what people may find frustrating because its a roguelike game, roguelike fans like this though
-higher learning curve
-death and rng are quite common especially on the first full playthrough
-exploring new areas and trying new things will probably kill you if you dont know what they do and don't prepare adequately
-items/status are ambiguous for example, what may be a debuff(menace) may actually pay out more in the late game and things that help early on in the game may hurt more in the late game
-surprisingly well balanced, there isn't a whole lot of abusable stuff to farm money and stuff, although good trades and options do exist and come through experience or googling it
-many things to keep track of like side quests, items, travel paths

People may think that those above are cons but it is a roguelike game and to play the game with any other expectations is kinda silly. Only true con is the vanilla speed and pace of the game which is easily changed at your own discretion. I <3 this game though, the story is beautiful and the story is great, the game is surprisingly indepth, and there is no way you can find everything through one playthrough, don't be afraid to google when you are stuck though, no point in beating up something you dont understand XD.
Helpful? Yes No Funny
21.1 hrs
Posted: October 27
my favourite sailing/cannibal/insanity simulator
Helpful? Yes No Funny
54.7 hrs
Posted: October 27
It is a good game, but I am careful about recommending it. It requires not only a lot of dedication and patience, but also a willingness to look past a number of gameplay flaws, like poor pacing and a far too punishing meter system. Inefficient play is basically punished by losing hours of progress.

That said, I have spent 50+ hours playing and enjoying it, and once you get past the initial hurdles and learn to play the game, it is enjoyable as both a narrative experience and for the gameplay. So I recommend it to anyone willing to give it more than a casual playthrough.
Helpful? Yes No Funny
6.3 hrs
Posted: October 26
If you like doing hours upon hours of tedious nothing and have all your tedious work be lost upon death, this is the game for you. Want to try venturing in a new direction? There's about a 1/10 chance you'll encounter an enemy that will nigh-instantly destroy you, losing you all progress.

I can't even count the number of times I've wound up in unwinnable scenarios within the first 20 minutes of playing. You pull back into port with no money and little fuel, and you're out of luck. There is absolutely no recourse, you will die.

This game is such a slog, so mind-numbingly tedious that it feels almost Sisyphean to try to get anywhere in the game.

So well written, so lovely, but completely marred by this "keep doing it over again until you figure out the right way" mentality.

Stay clear.
Helpful? Yes No Funny
10.7 hrs
Posted: October 26
This is probably going to ♥♥♥♥ people off but I don't like this game. It seems to like the idea of throwing you headlong into a confusing and disorientating situation and then wait for you to die over and over till you get everything right. Which frankly, is done way better by many other games. I dunno, try FTL and if that isn't enough, mod it. And if that isn't enough pretentiousness for you, try this game.. for half an hour then return it.
Helpful? Yes No Funny
46.2 hrs
Posted: October 25
Lots of fun, meter management is a little tough at first.
Helpful? Yes No Funny
37.8 hrs
Posted: October 25
Addicting as ****! played the game over 20 hours the last 2 days... maybe time to get some sleep xD

P.S. this game might give you some office time... with your boss... T.T 10/10 would be yelled at again.
Helpful? Yes No Funny
59.4 hrs
Posted: October 25
I've spent hours cruising the underzea with an accompanying podcast or audiobook for the long voyages ;)
The story and background on each character and port in this weird, terrifying, wonderful underworld drew me in quickly and kept me smothered.
Helpful? Yes No Funny
66.6 hrs
Posted: October 25
Good game! buy it
Helpful? Yes No Funny
51.6 hrs
Posted: October 25
Set sail to find fame, fortune and to finish my novel.
Sailed to the far reaches of the Zee and found it.
Helpful? Yes No Funny