LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
User reviews: Very Positive (1,103 reviews)
Release Date: Feb 6, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Sunless Sea

 

Recommended By Curators

"A narratively driven rogue-lite, perhaps a more story-driven FTL? Whatever the case the world is fascinating and the writing sublime and funny."
Read the full review here.

Recent updates View all (31)

March 18

MAGELLAN arrives!

Hello delicious friends,

We’re happy to announce that the MAGELLAN update is here, bringing a fix for the stuttering bug which has been a real nuisance for some of you.

A big thank you to everyone who submitted bug reports on this issue and worked with us to resolve it, we could not have done this without you. We’ve been listening to a lot of talk in the forums around the symptoms and proposed causes, and these helped us identify the root of the issue much faster too. Cheers to the finest game community on the internet!

Find out more about the bug, and how we fixed it, on our blog.

As ever, if you experience any issues, we feast hungrily upon bug reports that are sent to sunlesssea@failbettergames.com.


WHAT ARE WE WORKING ON?

We’ve all returned from GDC and gotten over our jetlag. The next patch is called ERIK and you can expect it around the first week of April. We’ll give you an idea of what’s coming next week.

Work on releasing the soundtrack continues: we’ve selected the tracks and they’re being mastered. More news as it comes, we know lots of you are excited about this!

TOPIC OF THE WEEK

So, friends, now you’ve all had a chance to play for a while, we want to know: Cavies or Rats?

Until next time,
FBG

40 comments Read more

February 27

New in Sunless Sea: 27th Feb

Delicious friends! Another week and MORE NEW CONTENT:

"The traveller is always returning. One who does not is no traveller."

Another advanced Ambition is now available. It cannot be selected at game start, only found in-game.

It touches on certain long-shrouded mysteries - the TRAVELLER RETURNING, a palace in the winter woods, a fierce old pale thing in the dark.

It will cost your captains' lineage dearly, so complete it only when you've savoured all the zee has to offer.


WHAT ARE WE WORKING ON?

We have a robust solution to the framerate bug. It's such a central part of the game and there are a lot of edge cases, so we really want to make sure it's safe and well tested before releasing the fix.

But we didn’t want to leave you hanging, so here’s BLEMMIGAN!

This toothsome little patch goes some way to addressing the performance issues, alongside a heap of smaller things:

  • We know many of you will be overjoyed to hear that the horn should now work just as much as you care to press H (be prepared for it to attract attention).
  • A hidden Steam achievement has just become available!
  • Sunlight-smuggling now has a story function, and a corresponding limit.
  • People playing on monitors that Unity does not natively support should no longer experience issues when going to the video options page.
  • Zee-beasts now have improved AI, preventing you from remaining in their blind spot behind them without them being able to spot you.
  • Ramming behavior has been improved to make it harder to avoid attacks.
  • Quality and story images now have additional caching added to them in order to address performance issues.
  • HUD updates have been re-worked in order to address performance issues.
  • Civilian ships should no longer pop in and out of nowhere, but rather should behave in the same manner as hostile vessels. Except they won't attack you.
  • Using an item in combat, then switching to your hold, will no longer reset the item's cooldown.

Read the full patch notes here.

Most of our team will be at GDC next week, so you can expect to see MAGELLAN soon after we return.

As ever, we feast greedily upon your bug reports! Please send them to sunlesssea@failbettergames.com.

Enjoy the new ambition!
FBG

23 comments Read more

Reviews

“Sunless Sea's method of storytelling isn't unique, but it has never been realised with such impact and elegance.”
10/10 – Eurogamer

“Absolutely the best writing in any video game since, well, as long as I can remember.”
10/10 – PCGamesN

“a very compelling and satisfying adventure... The realm of possibilities seems endless, and every time I set sail I find something new.”
9/10 – Destructoid

About This Game

LOSE YOUR MIND. EAT YOUR CREW. DIE.

Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.

If the giant crabs, sentient icebergs and swarms of bats don’t get you, madness and cannibalism certainly will. But that old black ocean beckons, and there’s loot for the brave souls who dare to sail her.

Betray your crew, sell your soul to a Devil, marry your sweetheart. Survive long enough and you’ll achieve your life’s ambition.

You will die, but your legacy will live on…

Key features

  • A deep, compelling world packed with 200,000+ words of stories and secrets. Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea.
  • Beautiful, hand drawn art - castles of sparkling ice, prisons perched on lily pads, fog-shrouded lighthouses and the DAWN MACHINE.
  • Your captain will die. But you can pass on resources from one generation to the next. Acquire a family home and a hoard of heirlooms. Build up your own story across generations of zailors who braved the sea and lost - or won...
  • Real-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergs.
  • Light and dark, terror and madness: stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity.
  • Upgrade your steamship with powerful engines, cannons and pneumatic torpedo guns. (Or buy a bigger, better ship.)
  • Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
  • Choose a ship’s mascot: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
  • Trade or smuggle silk and souls, mushroom wine and hallucinogenic honey.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
Helpful customer reviews
22 of 23 people (96%) found this review helpful
1 person found this review funny
52.6 hrs on record
Posted: February 26
Contemplative, clever and affecting
Sunless Sea is first and foremost about its writing. It's what you come here for. Everything from the short snippets of the daily life aboard your Zee-steamer that show up in your logbook, to the stories you find on the Unterzee's numerous islands, is insanely well written. This a world with depth (pun intended), novelty and beautifully realised characters and locales. The gameplay itself, at least outside of combat, moves at a steady and relaxed pace, but the undercurrent of tension is always present. At any time, you have five resources to manage: Your hull (ship's health), fuel, supplies, crew and terror. Lose too many crewmen, or see everyone on your ship go mad with terror, and it's usually the end of your journey. But the game encourages you to take risk. Playing it safe staying in home waters, where the towns are sane and the worst you'll find can be taken out with three cannon shots, will soon leave you starved for the resources you need to survive at sea. No, the game demands you venture forth, into darkness and danger, into tension, risk and reward. When you inevitably die, it's not the end, though. Depending on your preparations, you're able to pass variable amounts of your skills and resources on to your successor, and then the game starts again, a new captain setting out from Fallen London, onto the deep, dark sea.
Everything about this game is thought through, and if you don't mind reading and playing a slower-paced game, you'll find a bounty of brilliant words and spine chilling tension in Sunless Sea.
Was this review helpful? Yes No Funny
46 of 65 people (71%) found this review helpful
1 person found this review funny
54.1 hrs on record
Posted: March 5
It is quite something that, while I think it is one of the most original and interesting game releases around, I have to recommend against it.

Sunless Sea, as a story to be unraveled and explored, it is fantastic. It packs a great amount of literary content (and I do mean by "literary" given how many words this has), solid worldbuilding and the constant feeling of "there is much more in the background", thanks to how the lore is revealed to you: snippets, fragments and bits that by themselves may seem quirky, odd or totally alien, but as you go around and learn, a bigger picture starts to form. Exploring the mysteries of the Neath and the Unterzee while avoiding whatever unknown terror of the depths, the dread of hunger, the lack of critical fuel or even the very wrath of strange gods is atmospheric , to say the least.

If only this was an interactive fiction, though.

Sunless Sea, however, is a game. While story and ambience are clearly paramount in this, the "game" part is, well, not good enough. Since you need to engage with the game in order to explore the story, it suffers due to bad gameplay: once the novelty is gone, you will be instinctively drawn to keep your beaten old steamer around the familiar routes of Fallen London and try to grind some measure of resources to make sure you can survive your next journeys. Sunless Sea makes very clear, from the beginning, that it wants you to take chances and explore - but when you have lost a few captains and you are generally aware of how things work, you realize how woefully lacking is the earliest part of the game and how much of a slog it is to make a modicum of improvement.

(This doesn't get any better even after that.)

Which brings to the problem. The game's economy is focused on the three critical resources: hunger, fuel and terror. Managing all three may seem like a juggler's act, but a few tries here and there will give you the hang of things. Echoes, the currency proper, is the solution to the balancing act. You can afford a better engine, which makes journeys faster; better weapons, which makes you able to fight whatever the zee throws at you; a better ship, which makes everything more useful. Because of that, players quickly realize that they need cash early on to overcome the slog.

And, of course, you start to grind. Because you are grinding, you are not exploring. Because you are not exploring, the game loses its charm and effect FAST. But you need to cash in order to explore without being an awful drag. Of course, given how things work and the very orientation Failbetter wants for Sunless Sea, they quickly took care of the means to make money that were seen as "gamey" (see "The Sunlight Trade" if you are curious).

Sunless Sea is very original and has a lot of entertaining stuff, packed to the brim with lore of their setting (which comes from Fallen London) and the siren's call of a big, unknown Unterzee beckons and dares you to explore all of it. However, the sluggish, dragging-by-its-feet gameplay, an extremely repetitive early game (again: once the novelty wears off) that quickly becomes plain boring and a lack of alternative means to allow its players to just succeed means that is not for everyone.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
92.6 hrs on record
Posted: February 26
Okay, so, disclaimer: This game features a LOT of written text. Reading said text is 1/2 to 3/4ths of the gameplay. If you don't enjoy reading, this game isn't for you. Also, you can die in this game, and death can be a HUGE setback in progress (because while there are ways to mitigate it a little bit, death is permanent...time to start over). If those things don't bother you (or they are good qualities in a game, in your opinion), read on. Otherwise, this game isn't for you. Sorry.

Now that the disclaimer is out of the way, I just want to say, this game is insanely good. It's compelling in a way I haven't experienced for a long time. It's like sitting down with one of the most interesting, complex, well written books you'll ever find, and then getting to make all the decisions, fight in all the epic battles, etc etc etc.

You'll meet piRats and soul stealing monkeys and vicious scoundrels and squid men and zee beasts and cannibals and immortals and tiger people and face thieves and strange men from strange places where everything happens in the future tense. You'll fight on the sea, on the land, over treasure and power and the lives of your self and your crew. You'll find romance, long lost artifacts, gateways to other worlds, horrors man was not meant to know, and more adventure than you can shake a stick at. All this and more, coming at you in wonderfully written, beautifully presented prose that will sweep you away into a world at the border of insanity.

In terms of gameplay, it's a slower paced (which fits the world well), real time combat (although not twitch based combat), some random generation (so you're worlds different every time, to a degree), permadeath, stat driven rpg about exploration and investigation into a world of bizarre horrors, insanity, dark humor, and surprisingly human motivations.

At the end of the day, if you enjoy a good story (with choices that ACTUALLY matter), if you are the type of person who can fall in love with an imaginary world, if you like the idea of exploring into the black unknown, or if you just always wanted to be a zee captain, this is a game you won't regret purchasing. Remember, no one is born a zee captain, but anyone can be one, with the right motivation and a not-so-healthy dose of optimism. Come, zail the zee, it is calling your name.
Was this review helpful? Yes No Funny
35 of 59 people (59%) found this review helpful
1 person found this review funny
24.1 hrs on record
Posted: February 26
Neither the simplistic and grindy gameplay elements, nor the perma-death mechanics does many favours for this game. The stories and islands you'll discover might seem interesting and mysterious during your first run, but when my first captain died, and I discovered I had to go through the exact same events I had already done only to get back to the point in the story I was at on my first captain, It soured me a lot on the game.
It also does not help that the game is a grind extraordinaré, and exploration is often punishing if you are not properly prepared(which you usually need to grind supplies for). In addition, the combat is extremely simplistic, repetitive, and the AI can be easily exploited.

Seriously, this is a game that would have worked better as a Choose Your Own Adventure-game, as the gameplay elements add almost nothing of value.
Was this review helpful? Yes No Funny
12 of 16 people (75%) found this review helpful
17.2 hrs on record
Posted: February 28
A fantastic Lovecraftian shipping simulator for those who wish death by WTF was included in more games.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
4.8 hrs on record
Posted: March 15
Man i love rogue likes but never play one like this one and i got to say it kick my ♥♥♥. I had a blast playing it i love how deep the story is let alone you are the one who makes your story as you go and i love that idea. The goal you can set for your self in the long run is pretty cool to from becoming rich or finding your dad bones who pass away at sea to just writing your life story to pass it down to your next guy. As well every time you die or reach your goal next time around the map is randomize so you never know what to expect i made a small review if anyone would care to check it out all in all i would recomend this game to any rogue like lover.

https://youtu.be/nW6dEKHPHbo
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
91.1 hrs on record
Posted: February 28
30 hours in and the game this most reminds me of, I'm proud to say, is Star Control 2. If you're old enough to remember that fondly and you haven't played Sunless Sea, then you must. Very immersive, lots of fun.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
20.9 hrs on record
Posted: March 8
So after 20 hours and two deaths in this game, I managed to save up enough money to buy a new ship.

I feel that that sentence alone is sufficient as a review, but let's continue.

Sunless Sea is nothing if not a slow boil.

There are a multitude of dangers in the weird, Lovecraftian world that you sail around, but you learn pretty fast that the best way to survive them is to simply turn your ship around and run away from them. Eventually, as you explore the 'Zee', you'll discover that there are certain safe routes between the islands and you can start charting milk runs that will run you through 12+ ports, gathering smatterings of resources here and there until you get home and add another little pile to your fortune.

Each of the ports your ship checks in at has its own little stories, adventures and chance encounters. The writing in the game, while somewhat overwrought at times, is solid and while there is a constant temptation to just skim things and hit 'continue', I usually didn't do that.

But the problem is that so much of the game is locked behind obscure requirements that are quite literally impossible to figure out without a trip to the game's wiki. I spent an absolutely horrific amount of resources trying to finish my gunner's side mission. The last step is to go to a place called Station III and talk to a guy working there, but Station III is locked and will remain locked until I bring some kind of copper box to them. Where do I get this box? I don't know! And I have no way of finding this out besides Google.

On another occasion, I found a shipwreck that I could explore by bringing special 'Foxfire candles' inside. My next trip to London, I bought some of those and went to the ship and found... nothing (the candles were still used). Confused, I gave up and looked up the wreck on the wiki and found out that it's apparently impossible to find anything inside there until you trigger a quest in another town.

So it's weird, convulted and a fair chunk of it is sailing through empty seas avoiding fights. I'm thus tempted to give this a 'No' recommendation, but I suppose the writing is strong enough to tip it over the edge.

Still, consider this about the most lukewarm recommendation a game could ever receive.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
39.4 hrs on record
Posted: February 26
Let me tell you about Sunless Sea:

When you are able to look back and honestly say that you were able to overcome the gods and monsters that lurk around the underzee with only your wits and cunning, accumulated at the cost of several ships and many dead zailors, then you will understand what a great game this is.

Im going to be honest with you, when I got this game through early acess, I hated it. There was no point to the game. Nothing was finished and their was no point in travelling around the map, and your only options were to wander pointlessly until you died. So I walked away for a time. But I have recently gone back and played the finished product and I can honestly say that I fell in love with the game. Sure the story needs some polish and I would appreciate more options when it came to some of the locations, but the joy of the game is discovery. This is not a game for those who want to sick close to London and play it safe. As you travel farther and farther out you discover more lucritive oppertunites, and more interesting storylines( fun fact: you can sail to the edges of the map, witch turned out to be some of the best/worst decisions I ever made). Also: Don't be afraid to die. Death is only a temporary burden, and lets you start off with some of your old goods allowing you a slightly easier time, each time you restart. So don't worry about dying! Thats half the fun! Now get out and start sailing!

Overall Opinion: 9/10

-Needs more story. Not too much but a few of the locations could use more fleshing out.

Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
41.8 hrs on record
Posted: March 7
This game has captivated me for a few weeks. That's not an easy achievement.

It's a fresh new take on the choose your own adventure mechanic with cute RPG elemens.
I had a bit higher hopes for the economics simulation going into the game, but after 25 hrs I find the "real" purpose of the game (story / cyoa) so compelling that I grind away happily both in Sunless Sea and the Fallen London "companion" browser game.

One of the best games I've played the last few years, and possibly the best roguelike ever.

I even lost my first really long lived captains to a silly overconfident move before writing this review, but I'm goin in again with all I've got as soon as I'm able. With other "permadeath" games, that would very often be it for a long while.

10/10 :)
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
11.1 hrs on record
Posted: February 27
The most drawn in to a games atmosphere and story as I've been since the original Bioshock. Just amazing writing that really makes you see what you're reading off the screen. Some complain about the combat and speed, but I enjoy it. If you could zip to the other side of the games map in a matter of minutes it would completely ruin the game.

Great little game, well worth the price.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
44.7 hrs on record
Posted: February 27
I very rarely review games, but felt the need to put in a good word for this. I have been absolutely enraptured with Sunless Sea the past week and haven't been able to put it down 20 hours in. The gameplay may be a tad on the slow side for some people, but it's an excellent change of pace from most games for me.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
30.7 hrs on record
Posted: February 27
I can and cannot reccomend this game. I both love it, and hate it. It's full of a rich story, which, when augmented with the free browser game "Fallen London" thats made by the same team, is even deeper, but the gameplay itself has some issues.

Firstly, as others have aptly noted, the combat system is more or less just plain meh. Its frustratingly difficult in the beginning and later on is just rote method of blasting enemies. Secondly, while it can be fun to roam around and discover things for yourself, the game can become tedious with all the running around trying to figure out what particular item you need when. Thirdly, it drags. Not just when it comes to item acquisition, the game just gets boring. I put 30 hours into it, more or less loving it, and then finally, after I dabbled in the sunlight trade ( look on the guides for more info on THAT ), I just got BORED. The game had mostly lost its charm. It seemed as if it was either too hard to get money through regular methods, or too easy with the sunlight trade ( I do believe they've nerfed the sunlight trade in the latest update, but I haven't look into it- so don't go by that assessment entirely ).

The point is that its a slow game with a really rich story. You'll find yourself slogging across the Unterzee questioning your sanity for even playing the game anymore, but still enjoying the immersion. And also, when you DO discover that item you've been needing for hours, its absolutely wonderful!

Lastly, the game is a roguelike, you can turn on manual saving, but the default setting is rogue. You die and lose a ton of your gains.

Bottom line: I'm on the fence. If you can get it on sale then go ahead for sure, full price.... idk. I'm not saying not to, but I can't guarantee you'll like it.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
2 people found this review funny
11.3 hrs on record
Posted: February 28
There were no screams. There was no time.

Full Review // http://www.honestgamers.com/12489/pc/sunless-sea/review.html
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
28.1 hrs on record
Posted: February 27
Kill your crew for fuel, get a nasty sunburn, piss your pants

Sunless Sea is a game from the developers of Fallen London so i went in expecting to need knowlege from that to enjoy this but the opposite is true, i played both and know squat. The world of the unterzee is as vast as it is confusing, you won't find all of it's secrets in one run in fact you'll be surprised to find out anything before your first captain is with the drownies at the bottom of the unterzee or in the belly of a zee beast but that's ok, this game is made to be enjoyed through several deaths.

Lets start out simple, the graphics are great for what this is. You're playing a 2D overhead exploring game, don't expect crytech graphics with frostbite action but expect beautiful terrifying buildings, lost islands that will invade your dreams or give you nightmares. Simple beauty is what i'm trying to say here, in my library of tripple A games with "real life graphics" this is one of the most beautiful because the images stick, when you see Irem or the Sea of Statues you don't easily forget them, they're all as different as can be yet all as haunting as the game implies.

Combat is simple in Sunless Sea and expet to get into a fight often, you keep the enemy in sight of your guns and let them charge while staying out of their range and try to sink them and take their cargo or flesh depending on what you killed. There are skills that help with combat by making you hit harder or make you harder to see but that's not something i'll go over th game does it well enough on it's own. One important thing i need to stress is not to get cocky, from the very start you can run into enemies that will sink you faster than the titanic, learn what is where and when to run.

Now my favorite part of Sunless Sea is the story, you need to find it. You are free to make whatever destiny you want, run between ports grabbing things for people or taking reports for the admiralty, sink ships or monsters and become the most powerful thing on the unterzee. There are several ways to win the game but none of them come easy, explore and make your own destiny in the unterzee or find the fastest way to retire you'll have fun either way and uncover things that might make you change course.

One thing i want to note about the game is that when your captain's run is over, win lose or draw, you can make a new one that can get special boosts depending on your last captain's choices. For example if you made a will your next character will start off with more choices over your items, if you made some heirlooms you'll get more money for your next captain, you can even find things in the game Fallen London for your next captain.

Sunless Sea is a great game, it's as long as you want to make it but terrifying all the way to the end, not in a horror game type of way though don't expect any jumpscares unless you happen to stumble upon the eye. At the time i'm writing this Sunless Sea has only been on full release for a short time and there are some things it needs like more stories to fill in spots and some more items to strive for but overall i give it a 9/10, great game just in need of polish.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
21.4 hrs on record
Posted: February 27
I found Sunless Sea to be incredibly amusing. It was well worth the cost.

Video Review:

https://www.youtube.com/watch?v=4W_VGE5YEGA

What is it?

Sunless Sea is a rouge-like adventure game where you play as a steamship captain of the Underzee. Your victory condition is determined by what you choose at the beginning of the game, which could be a lust for wealth, knowledge, or to find your past (although you could happen upon other ways to win as you play).

Gamplay consists of choices that you have to make throughout the game. It could range from choosing whether to listen to or attack a bandit to choosing a side in the rodent wars (not joking). Beyond that, you must ensure that your vessel is properly stocked and you need to plot a course. The outcome of these choices is often determined by one of the five stats that your captain has.

It is also worth noting that Sunless Sea is not an action filled rouge like. The action is mostly played out in the text that the game provides that player. You will also fight on the open Zee, but that is a small portion of the game overall.

Pros:

-This game has an amazing sense of humor. It comes straight from Wells, Shelly, and even a bit of Crusoe while mixing in Lovecraftian horror.

-The choices are numerous. You can go anywhere in the Underzee form the beginning of the game, and from that you have a plethora of things that you could do.

-The choices are impactful. Deciding to go one way can open a whole new path for you, but it will also cut off another. You'll always feel like your decisions in the game matter.

-The narratives are interesting. I love the stories that have been put into this game. They are mysterious and captivating, and that is a must have for such a narative driven game.

-The atmosphere is palpable. The game sucks you into the dread and mystery of the Underzee. From the wordy style to the beautiful art, the game keeps you on edge.

Cons

-There is a lot of reading. Personally I don't see this as a big downside, but if you don't enjoy reading (or want to see lots of neat explosions) this might not be the game for you.

-When you die, you have to do it all over again. This is a particular problem for Sunless Sea. The only thing that actually changes between deaths are the locations of the islands. You will have to play through the same story every time you die.

Overall, I consider this to be a great game that is well worth it's price tag. I'll be playing a lot of it in the days to come.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
4.7 hrs on record
Posted: March 6
I should like this...
I like to think of myself as a mature gamer who appreciates good writing and atmosphere so I was looking forward to this but...

Having lots of text does not mean the writing is great. And slowing the experience down does not produce atmosphere. I wasn't taken in by the text, I has also been expecting a story on the final release (I'm sure one was promised back in EA) but there's none. You travel from A to B at excruciatingly slow speed, not knowing where B is most of the time. The combat offers no rewards worth the fuel cost of the fight and evasion is easy enough,

People say it's about learning and improving, sure there's that, but that requires you to repeat the same experience over and over, not much changes between playthroughs. A to B is the only way to play and make money. There is a vague end goal but no interim driver.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: February 27
This roguelike is all about the setting. The exquisite writing and spooky world created in Sunless Sea will keep you coming back for more...

Full review here ----
https://www.youtube.com/watch?v=xIlgekxOp3c
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
43.1 hrs on record
Posted: March 2
Be warned, this game will recieve bad reviews because it slow and punishing. The story is non-linear and the combat is not exceptional.

However, if you enjoy reading, you will find that this may well be the single most immersive and fascinating game you will ever play and that you cannot put it down after 36 hours of playing and that you may have nightmares about the zee-gods and that the Alarming Scholar seriously creeps you out and that the Likely Lass really didn't deserve you cheating on her with the Devil Lady and that maybe you shouldn't have helped the rats and that you will never forget what you found in frost found and that Sunless Sea's title is the only place that 'sea' will ever be spelled correctly and that you like it better that way and that this may well be the single most immersive and fascinating game you will ever play.

(just don't expect to get most of your fun from the combat)

and by the way, this game isn't the least bit grindy. If anyone says its grindy, it's because they are afraid to explore the darkest corners of the Unterzee, and that grinding on the smaller islands near home is the only way for them to persist.

These people are wusses. Explore. Take Risks. Eat Your Crew. Go Insane. Survive. Don't listen to the wusses.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
91.4 hrs on record
Posted: March 14
This is pretty much the only game I play now, I'm totally hooked.
I love the mystery, adventure, decisions... there's so much to explore and discover.

The big surprise I discovered recently is how incredibly rich the theming is. An amazing amount of work went into creating a world of factions with distinct motivations and attitudes.

I would only recommend this to a person with a really huge amount of free time, you can't get anywhere in small doses.
Was this review helpful? Yes No Funny