Of Guards and Thieves is a multiplayer stealth game in which high-powered guards face off against fast and elusive thieves in a contest of wits. Outsmarting the enemy and shooting your way through to the goal are equally valid strategies.
User reviews: Very Positive (337 reviews) - 90% of the 337 user reviews for this game are positive.
Release Date: Jul 16, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“OGAT ("Of Guards and Thieves") is in Early Access phase. This means that the development of the game is still in progress.
So, why buy the game?
By buying the game, you will have access to all of the new content that will be released during the development, up to the full version of the game.
In this way you will give full support to developers, allowing them to finish the project in the best way possible.

Be sure to check our key features and To Do List below.”

Approximately how long will this game be in Early Access?

“More or less one year, we have big plans for Ogat, it is our intention to add a large number of game modes and other content.”

How is the full version planned to differ from the Early Access version?

“Lots of new stuff!
  • New game mode
  • New classes
  • New factions
  • New weapons
  • New gameplay features
  • Better services
  • ... and more!
look at our Wiki to discover new details.

What is the current state of the Early Access version?

“In its current state the game is perfectly enjoyable.
You can play a good variety of game mode, classes and map.
We work every day to bring new game content constantly.”

Will the game be priced differently during and after Early Access?

“Yes, but the final price will depend on the number of content that will be available in the final version.”

How are you planning on involving the Community in your development process?

“We are open to suggestion and feedback.
The community can interact directly with us, play with us and see their suggestions come to life within the world of "OGAT"”
Read more

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Recommended By Curators

"The perfect blend of stealth and strategy. Of Guards and Thieves manipulates light in a completely unique way, creating an intense gameplay environment."
Read the full review here.

Recent updates View all (14)

October 18


Of Guards and Thieves - Map Editor Preview

Hi guys, finally we can show something about the upcoming Map Editor update.
At the moment we are stress testing all the system in private, public release date depends on how many bugs/issues will come out during the next few days.
Seems ok right now and probably it will not take long hopefully.

It took lots of time and huge amount of work but we know that will be a really important addition to the game.

First update will include the Map Editor version 1.0, that includes these features,
Map Editor 1.0

  • More than 250 unique object
  • 6 different layer
  • 41 different tileset
  • Local Map Saving/Loading
  • Online map editing with friends
  • Basic pixel painting feature
  • Limited gamemodes compatibility (TDM-IG-gTDM-VIP-MadBall)(*other gamemodes will be added
    gradually with new updates)
  • 100x100 meters of editable space
  • Runtime map loading

Map Editor video preview

Here a quick video preview that showing a medium size house building with natures element.


Pixel Painting

Using the map editor, you can paint custom 100x100 image in pixel art, by using the "Floor" tileset that include 65 different colors palette.

Lots of Object

As i said above the first Map Editor update includes more than 250 unique object and will increase in number with the next updates,
in order to improve the map variety possibility.

Quick map design sample

More details soon! Stay tuned.

Official Teamspeak reminder
"Of Guards and Thieves" official Teamspeak server is now up and available for everyone.

To connect use this address: ts.ofguardsandthieves.com
You can find the Teamspeak rules HERE
If you need a private channel for your Clan/Friend Groups read HERE

6 comments Read more

August 13

OGAT - Update 71.4 - Cars, Racing, Stuff and Map Editor Announcement

Of Guards and Thieves 71.4 Update

Here's the complete changelog for 71.4 update:
71.4 Changelog

  • New Gamemode : RAC (Racing)
  • New profile Avatars (x2)
  • New Map: Race Track
  • Driveable cars
  • New Class for Sandbox: Paramedic (2 skins)
  • New Class for RAC: Driver
  • New Main Menu interface
  • SANDBOX Update: new items "resource" and "lightsource"
  • More Loot for Sandbox (150 to 250 active items spawn)
  • Bug Fix : Invisible shield do not work anymore in Sandbox
  • Map Editor announcement

New Gamemode, RACE! (RAC)

Update v71.4 is now available with a new brand gamemode that features cars, racing mode and a new map.

Gamemode content list
  • Free race mode with laptime leaderboards
  • 2 new characters (Driver)
  • 2 new avatars
  • Cars with various colors
  • New Map, Racing Track
  • 15 minutes game with night&day cicle

Driver Class

Driver Avatar


New Map, Racing Track with night&day cicle

Sandbox update

New items type "resource"
We introduced a new type of items called "resources", this type of items will be used for crafting purpose and other stuff.
"Resource" items will be found both as a classic spawned item, or through harvesting certain objects with tools (pick axe for rocks, axe for wood, knife for herbs and others combo)

For now these items have no real use, they are available only for testing purpose like picknig them up, drop and bring them with you.

Available resource list
  • Wooden Stick
  • Wood Plank
  • Trunk
  • Stone Slab
  • Stone Brick
  • Empty Fuelcan

New items type "lightsource"
As the previous one, testing purpose items, you can pick up and drop where do you want in order to create small camps or lit zone.
This type of items will be used for cooking food, purify water and others crafting recipes.

Paramedic class with 2 skins and Avatars


Over the last four months we have worked very hard on the Map Editor, that's why we were forced to slow down with the standard update schedule.
We finally reached a good point with the editor and i can announce that the map editor v1.0 update will be available soon.

The first map editor version (v1.0) will include the following features:
  • More than 300 placeable unique items
  • Multilayer items placement
  • Tileset and tiles system
  • Webserver for saving and sharing maps
  • online cooperative map editing
  • Limited gamemode compatibility

More materials will be shown soon with a Youtube video and dedicated showcase articles.

Official Teamspeak reminder
"Of Guards and Thieves" official Teamspeak server is now up and available for everyone.

To connect use this address: ts.ofguardsandthieves.com
You can find the Teamspeak rules HERE
If you need a private channel for your Clan/Friend Groups read HERE

8 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“Of Guards and Thieves is a powder keg of potential. It's an absolute ton of fun with friends and strangers alike. There's simply no reason to pass it by. Get in on the ground floor and let's go!”

“Its OK! Frag Out!!”

“This game is awesome. Lots of tactical s***. Sneaky Beaky like.”

About This Game

Of Guards and Thieves is a multiplayer stealth game in which high-powered guards face off against fast and elusive thieves in a contest of wits. Outsmarting the enemy and shooting your way through to the goal are equally valid strategies. A game with simple rules, emergent gameplay and high replayability, Of Guards and Thieves is sure to be a showstopper in your gaming collection!


  • Asymmetric Stealth multiplayer tactical action.
  • Class system and factions.
  • Innovative dynamic lighting system.
  • Interactive environment.
  • Competitive and fun game modes.
  • *check our Wiki to find all the actual game content: http://ogat.gamepedia.com


  • Map editor - Make your own map with our 3D Map Editor directly inside the game and share them with the community.
  • Dedicated server - Enjoy the game on our 24/7 dedicated servers, bigger game, less lag, more fun!
  • New classes - Prepare to compete with new exclusive classes like the Saboteur, the Sniper, the Hacker, the Carrier and more.
  • Clan - Form your clan and compete with your friends.
  • Automated tournaments and league system.
  • Friend list and private messaging system.
  • Mac and Linux support on Steam.
  • Achievements and challenges.
  • Customizable equipment, weapon, gadget and appearance.
  • New maps.
  • Single Player missions.
  • Co-Op game mode and AI bots.
  • New competitive game modes - V.I.P, Capture the flag, Hostage rescue, Thief escape, Capture mission and more!
  • New fun game modes - Zombie escape, Jailbreak, Murder and more! (check the complete list in our Wiki page http://ogat.gamepedia.com/GameMode


Prepare to join a new series of huge game modes like "Thief Town", "Zombie Apocalypse", "Life", "Hunger Games" and more!
These game modes include a lot of new features like:
  • Dynamic daylight based on realistic night and day cycle.
  • Dynamic Weather system.
  • Survival Features - Sickness, hunger, thirst and fatigue.
  • MMO features - Inventory, crafting, farming, harvesting, hunting, fishing and more.
  • Bigger games with persistent world.
  • Vehicles.
  • Buildable environment - House, base, traps, farming and crafting structures and more.
  • Living world - Animals, creatures and NPC characters.

System Requirements

    • OS: Win XP
    • Processor: 2Ghz Dual Core
    • Memory: 2000 MB RAM
    • Graphics: Shader Model 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
Helpful customer reviews
11 of 14 people (79%) found this review helpful
2 people found this review funny
6.4 hrs on record
Posted: November 17
Early Access Review
Great Game .. I recommend play it with friends .. will be fun.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1.9 hrs on record
Posted: November 6
Early Access Review
Disclaimer: This review was made possible with a key supplied by developers, but this does not affect my review.

Of Guards and Thieves is a multiplayer stealth game in which high-powered guards face off against fast and elusive thieves in a contest of wits. Outsmarting the enemy and shooting your way through to the goal are equally valid strategies.

    Points of interest
  • Only multiplayer at the time of writing this review
  • Focused on team work
  • Challanging stealth elements
  • Tons of fun to be had with friends
  • Great gamemodes: Thieves try and steal artifacts while guards are out on the prowl, you can even play soccer :D

Graphics: 7. Nothing special here, but the game makes use of light and shadows in a very special way

Music: There really isn't any music at the moment, which is fine; the whole purpose is to be immersed in your enviroment

Cinematics: None, or not necessary. This a stealth shooter, not a movie... but this might make a good movie..?

Story: meh 7. Guards and Thieves trying to make a living by doing their job

Content: 8. Hours of fun for fans of shooter/and or stealth games

Controls: 7. Pretty basic here, WASD to move, e to interact, left click to shoot, right click for flashlight, scroll to select guns

Gameplay:8. Focusing on stealth and tactics rather than head-on assault, this can be challanging at first, but becomes easier as you play

My opinion: This game is a perfect bland of shooter, stealth, and top-down gameplay that is worthy of your time. Great game even in early access.
Score: 7/10

Follow Vantom Giveaway's curator page here for more recommendations of great indie games.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
3.3 hrs on record
Posted: November 12
Early Access Review
This game is good already and has potential to be great. So far the only elements that are annoying (like the frienly fire and spawn killing) are due to other players/griefers and I expect patches that will fix this (vote kick/ban)
Was this review helpful? Yes No Funny
105 of 119 people (88%) found this review helpful
14 people found this review funny
16.2 hrs on record
Posted: June 10
Early Access Review
Got the game free!
However that does not affect the tone of my review

The good
  • Game modes! There appear to be an abundance of different game modes already, each one very different from the others! But my review will focus on zombie survival, because that's my favourite!
  • Actual Strategy! Although in early access, OGAT already has a surprising amount of strategic element. Of course, most of the time you play with complete scrubs, who just run in and get shot. But I can imagine planning out proper plans with friends, and targeting an attack. You occasionally meet players with common sense, too!
  • Amazing lighting setup. You don't realise just how much of a role the lighting plays, until you play as a guard. I think this should be made clearer in the tutorial, maybe with a screenshot from each perspective. Either way, once you've seen it, you'll understand how important it is to turn off lights. As a zombie, you can see everything, so at first it's seemingly pointless to turn them off.
  • Crisp graphics! I felt that the chosen graphics blended nicely into gameplay.
  • No waiting for joining. I cannot tell you how much I hate waiting. But OGAT allows you to jump straight in a game, halfway through. This is a great addition, especially at low hours when no one is on.
  • Extra gameplay tricks. There are special air ducts, that only zombies can get through. This means people actually have to cover them. One thing I didn't notice at first, was that guards cannot go through windows either, even when shot out. I'm not sure whether this is a bug, or actually intended! But, please leave it in! I have used it to my advantage many times!
  • Balanced XP distribution. If you're on a server with a douchey admin, who puts the team 10:1, you'll notice that you won't earn much XP. I assume you earn extra XP if your team is the handicapped one, but I wasn't on that server for long, so I didn't get to see.
  • Satisfying to play. One thing I haven't found in many games recently, is enjoyment from playing. Although the tutorial is questionable to say the least, I was able to learn the rest of the mechanics in under 10 minutes. And when I did, I had fun! The danger is, if players don't get a chance to play all round, before deciding they don't like the game.
  • Levelling up. I like that I can see everyone's level on a server. But I question how easy that will be to exploit ;) I'm guessing it's stored locally.

And then the bad / needs improving
  • Lag.... - Annoying gamers since 1969. Most of the time, it's fine. Although when I get ninja killed, I wonder if it had anything to do with it.
  • I hate the new massive map! It causes me FPS lag, as well as server lag when there's actually enough people to fill the people per mile ratio.
  • No.. Sound? I have no idea if this is just me, but I didn't hear anything when I played. It was just silent. You could do with some seriously cool spy music, with immersive sound effects. Hearing glass breaking in the distance will obviously add to the fear factor!
  • Balance. The balance of the characters for the team is unfair. It doesn't really matter though, because you get to choose who to play. But the shield guy is rendered completely pointless due to lag, and the other characters are underpowered. I always went with the assault rifle man, or the tank.
  • The main menu is confusing. At first, when I saw it, my eyes glazed over. There is way too much going on, and actual options themselves are not obvious.
  • No Upgrades or unlocks. Please implement them! It adds incentive to playing. Like each round, I get to add 0.05 to the damage of my gun, or take 0.1 second off reload time.
  • Game modes are not clear. When on the lobby, the type of each game is not immediately obvious. Given that I've never seen any of the acronyms before, I've no idea what "GaT", "sbTDM" or "SOC" are, to name a few. Tooltips would be lovely! At first I didn't even realise that it was the game mode column.
  • The tutorial is a bit crap. Although presented with pretty colours and nice graphics, the bottom line is just sitting through wads of text to learn mechanics. Hands on tutorials are always the best way to go! And I would have also seen important mechanics a lot earlier on.
  • Mixing graphic styles. Not really a bad thing in this case, because I feel it works. But you've got some low-poly style rocks with no texture, combined with realistic trees. Looks a little strange for me!
  • Players can't choose teams. When you join a server, the admins put you into teams. Countless times, you see "I wanted to be the other team" in the chat just before the game starts. And if you get a bad admin, your only option is to leave, because they section all the new players into the less desirable team, then slaughter them.
  • Other little details. For instance you can fall, but not jump. And when you do fall, it looks very rigid. I also discovered that sometimes the flashlight was F, and others it was right click? The ocean looks a little weird too. The waves move at like 0.1mph, and there are lots of texture glitches. Finally, some of the maps could sometimes be a bit bleak, with little to no decoration aside from the walls.
  • The game lacks a "Style". One thing that I really feel is missing, is a colour scheme. Something that highlights key aspects. At the moment all the maps are littered with bright and dark colours. Don't get me wrong, it looks nice! But it makes it harder to bring attention to GUI or objectives. For instance it's so easy to miss a dead body lying on the ground, simply because it blends in with the other colours. However if all the colours were pale and in a specific palette, a dead body would stand out, or an objective marker in an opposing colour would grab your attention. Take TF2 for an example. What specific colours do you think of? This game needs that. You'll be surprised how much it adds.
Bug: Reload animation doesn't go away after death.

    Of Guards and Thieves was the most fun I've had in a while, don't be put off by the negatives. The game is very playable in it's current state, there are just a few tweaks I'd like to see! I genuinely feel this game will be really popular, as it has huge potential. If the developers listen to what their fans want, it will take off! :D:

Recommended price: £5.99
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21 of 23 people (91%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: September 2
Early Access Review
* Key provided by Developer

I’m not really a “capture the flag” type of player and I’m usually not fond of games that pit players against players (I prefer true co-op against AI), but Of Guards and Thieves captured my heart.

As the title indicates, Of Guards and Thieves’ first and basic premise is a game of cop/burglar. Because it’s in early access they only have multiplayer available (but they will add single player in the future); so you make a quick account, you either host or join a game, pick either side (or you are assigned it, depending if you host the game yourself or someone else has hosted it), and you’re in and playing.

The maps, which are fairly nice and big, have more than one item to steal. At the start of the round, thieves are given ONE of those items as target to steal.You can steal more than just that, but you won’t win the round unless you steal that particular thing. Thieves have the ability to see in the dark, making it easier to find your way, as well as to sneak through vents and a few other similar things. To balance it out, thieves are very easy to kill.

Guards are not told what the thieves have to steal, so they must guard everything. They can’t sneak through vents, and they can’t see in the dark at all; they do make the make really, really dark for you, to add complexity. To balance it out, guards are harder to kill.

Both can interact with lights (turn them on/off), and turn on/off flashlights, which for thieves can serve as camouflage from other guards.
For each of them you have some 3-4 type of guards and thieves to pick from, each wth their own stat set (some have more health, some less, etc).

I’m quite happy with the way they’ve balanced out the classes so that they can play off each other’s advantages and disadvantages in that sense, with the darkness for the guards and the ease to kill the thieves…

The rounds never last very long, but they are insanely fun to play with friends as much as with strangers. If Guards and Thieves aren’t your thing, or if you get bored of it, the game offers variety, not only different maps for you to select from, but also of game modes. Most of the game modes are all based on teams, though. You have capture the flag mode, zombie horde mode (in which you can be human or zombie), and a quasi-slender in which you can be slender going after the human or a human trying to find x pieces of something in the map… each one with their own particular skillset.

Although all those modes are fairly similar, they’re all fun to play. The game also offers one more mode, a soccer game, as well as a massive multiplayer map that is a bit RPG-like in that you even get an inventory and things like that (even if you’re basically pitted against one another). My experience with that one was fun, but of terrible lag when trying to move, so I ended up dying easily.

At some points I had some connectivity issues (it wouldn’t let me join official servers), but for the most the game ran smoothly.

All in all, I think although it has a very basic premise, is very fun to play, and for an early access it has quite a bit of maps and modes, with more added often. With the upcoming multiplayer and map editor, I think Of Guards and Thieves can be a real blast!
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