Of Guards and Thieves is a multiplayer stealth game in which high-powered guards face off against fast and elusive thieves in a contest of wits. Outsmarting the enemy and shooting your way through to the goal are equally valid strategies.
User reviews:
Recent:
Very Positive (74 reviews) - 83% of the 74 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,020 reviews) - 85% of the 1,020 user reviews for this game are positive.
Release Date: Dec 7, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“OGAT ("Of Guards and Thieves") is in Early Access phase. This means that the development of the game is still in progress.
More features are constantly being added and the experience will change over time.
By playing the game, you will have new game content that will be released during the development, up to the full version of the game.

Be sure to check our key features and To Do List below.”

Approximately how long will this game be in Early Access?

“There is not an official date, we have big plans for Ogat, it is our intention to add a large number of game modes and other new content.
Early Access phase ending depends on how much stuff we'd like to add during development.”

How is the full version planned to differ from the Early Access version?

“We will add more features, classes, game modes, balance, social features, gameplay improvements, server support, and more.
Reach our Official Community Forum to discover new details.
http://www.subvertgames.com/community

What is the current state of the Early Access version?

“In its current state the game is perfectly enjoyable.
You can play a good variety of game mode, classes, map and other content.
We work every day to bring new game content constantly.”

Will the game be priced differently during and after Early Access?

“Of Guards and Thieves will always be 100% Free to Play with no pay-to-win mechanics. Forever.”

How are you planning on involving the Community in your development process?

“We are open to suggestion and feedback.
The community can interact directly with us on Forum/Discord, play with us and see their suggestions come to life within the world of OGAT”
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Recent updates View all (33)

June 22

OGAT - Update 84 - Map Editor Update: Terrain Texture Painting system, Terrain Details Painting system, Breakable Windows/Covers , 130 new tiles and more!

Of Guards and Thieves - Update 84
Update 84 Terrain Texture Painting system, Terrain Details Painting system, Breakable Windows/Covers , 130 new tiles and more!

Hi guys! Update 84 is now available!



OGAT 84 changelog
  • Map Editor Update: Terrain painting system
  • Terrain Painting material set "NATURE Green" (8 new textures)
  • New Terrain details painting system
  • New Trees (42 new tiles)
  • New Bushes (4 new tiles)
  • New Ground Deco tileset "Decals" (20 new tiles)
  • New Floor tileset Ground Details (60 new tiles)
  • Map Editor update: Texture for Snow/Dirt debris
  • Map Editor: Destructible Glass Windows
  • Map Editor: Destructible passages covers
  • Map Editor new tiles - Breakable Glass Walls

Map Editor Terrain Painting system
In this update we added a completely new system for management of the Terrain, giving you more control to create and manage situations that were impossible before.
This new system consists of the possibility of painting the terrain with a brush, up to 8 different materials/textures for a single palette.

It's really easy and fast, also it's synchronized with other players, allowing you to paint simultaneously with your friends inside your server.

Only the first palette is available in this update, more textures palettes will be added later.
Materials/Textures list "GREEN" palette:
  • Full Grass
  • Dirty Grass
  • Dirt
  • Clay
  • Soil
  • Mud
  • Sand
  • Asphalt

Terrain Color Painting Overview

How to paint with textures
In order to paint your terrain you have to select the "TERRAIN" tab in the top right screen corner,
from here select the "Color" layer and the "NATURE GREEN" palette.

As default the terrain is filled with the first "Full Grass" texture, but you're free to change it with another texture: to do that just select your chosen texture and press the "Fill all with selected texture" button.

Then you can begin to paint: choose the desired texture and press the left mouse button on the ground.
The more you press the more color will be painted on the ground.

Terrain Color Painting in action

Mixing Textures and Paint Strengh
If you want to apply a light painting turn down the paint strengh bar.

How to create variations and nice looking grounds with textures
Color/Texture variations are really important in order to obtain a natural and nice looking terrain,
we suggest to use texture combinations to achieve this result.

Here are some combinations example,

For Full Grass terrain type - "Full Grass" and "Dirty Grass" mixture

For Dirty roads/passages - "Dirt" and "Mud" mixture

For Full Dirty terrain type - "Dirt", "Mud" and "Clay mixture

Map Editor Details Painting system
Similarly to the terrain painting system, this Details Painting system allows you to paint with "details" instead of textures.
Details can be grass, small plants, stones or other small objects.

First Set of pantaible Details includes 11 different objects,
Object preview with icon will be added soon!
  • D0 - Grass 1
  • D1 - Grass 2
  • D2 - Grass 3
  • D3 - Grass 4 tall
  • D4 - Grass 5 dense
  • D5 - Rocks
  • D6 - Yellow Flower
  • D7 - Red Flower
  • D8 - Grass coverage small
  • D9 - Grass coverage big
  • D10 - Plant Tall

Terrain Details Painting Overview

How to paint with details
Select the "Detail" layer, choose the desired object and press the left mouse button on the ground to paint your "detail" object.

Terrain Details Painting in action

How to create variations and nice looking grounds with details
In order to achieve a clean and natural terrain do not overdo with details painting and try to mix up 2/3 objects togheter.
Also uses detail objects in combination with the painted terrain textures.

Here are some combinations example,

For Full Grass terrain type - with "Full Grass" texture use D8 as base and add D0/D1/D2

For Dirty Grass terrain type - with "Full Grass/Dirty Grass" textures use D8 as base and add D9 for dense zone.

For Full Dirt terrain type - with "Dirt/Mud/Clay" textures use only D5 Rocks and add D8 only where grass is present.

New 162 tiles
  • New 42 Trees tiles
  • New 4 Bushes tiles
  • New 20 Ground Deco tiles, tileset "Decals"
  • New 60 Floor tiles in Ground Details




New Breakable Objects
From now it is possible to place breakable objects like Grall Windows, Glass Walls and Metal covers for Vents/Passages.






NEW UPDATE WILL BE AVAILABLE SOON, STAY TUNED! ;)

DISCORD Official Server

Official Discord server is now available!
If you want to invite other players please use this linkhttps://discord.gg/VQbBwxm
*Discord is available as Browser application and Standalone client for Win/Mac/Linux iOS and Android.
Check here to download the client - https://discordapp.com/apps



Official Community Forumhttp://www.subvertgames.com/community

Development roadmap board on Trello
OGAT Development roadmap is now available on Trello board.

HERE IS THE BOARD → https://trello.com/b/nIaR1oR2

Other helpful links:
Here the updates/changelog list: "Previous updates/changelog list"
Here the updates full articles list: "Full Updates Articles List"
Here the Actual game content list,
- "Actual game content list (Steam Forum)"
- "Actual game content list (Community Forum)"




8 comments Read more

June 18

OGAT - Update r.83 - New Maps, Massive Map Editor upgrade, Report system, and more.

Of Guards and Thieves - Update r.83
Update r.83 includes New Maps, Massive Map Editor upgrade, Report system, and more.

Hi guys! Update r.83 is now available!



OGAT r.83 changelog
Generic Features
  • New customizable mouse cursors option
  • AFK prevention feature
  • 3 new public maps - created inside the in-game map editor as samples
  • Loading Screen - Map preview image for Custom Maps
  • In-Game map image now available for Custom Maps (M button while in-game)
  • New Report player window (available through ESC menu while in-game)

Map Editor Update
  • New "Delete map" button
  • New "Duplicate map" button
  • Fast tiles placing for floors and walls
  • Map image preview inside settings tab (or using the [M] key)
  • GaT/CTF/gCTF/igCTF/ZR/VIP/DE gamemode support in Map Editor and Custom Maps

Bug fixes & improvements
  • Kill Log improvements (your player name is now highlighted)
  • FIX: Flashlight does not break when an object is destroyed in front of it
  • FIX: Wrong throwable object collision with fence walls/doors
  • Improved layout visibility for Wooden Fences/Doors in dark areas (Orange color indicator instead of generic grey)
  • FIX: improved tile heights to z-fight problems
  • Custom Map upload and networking improvements
  • Medic rebalance: +1 Syringe Rifle Magazine (both guard/thief medic)
  • Map Editor "Builder" class: Zlock magazine changed to 12 (was 5)


New customizable mouse cursors option
Mouse cursor is now customizable in the Settings menu.

Custom cursors


AFK prevention feature
Player will be automatically kicked out of Dedicated Servers if inactive.

x3 New Maps available for anyone.
3 new official maps are now added into the game as an example for the editor capability.
These maps are installed by default for everyone and are marked with a green icon inside your maps list.

OF_Winter Wars

A little map with snow theme designed mainly for TDM/gTDM/MB/IG but also compatible with GaT/DE/CTF/gCTF/igCTF/ZR.

OF_Squared Arena

A little map with a VR look, designed for TDM/gTDM/MB/IG/CTF/gCTF/igCTF.

OF_Snipe Training

A little map with a VR look, designed for train reflex and aim, compatible with TDM/gTDM/MB/IG.

Custom Maps image
Both Loading screen images and In-Game map images are now available for custom maps

Loading screen preview

In-Game map image (M button)

Report Player feature
From now will be possible to report other players for rules infringement like chat spamming, teamkilling, cheating, inappropriate words and behaviour.
Reports have no immediate/direct effects but are saved for further analysis and measures by the moderators.

To report a player you need to open the Report Menu, available from the ESC menu while you are in-game.

ESC menu with REPORT button
This menu shows the list of all the players present in the game.

MAP EDITOR UPDATE
New "Map Deletion" Map Editor feature
From now it's possible to delete unused custom map, the process is not reversible so be careful with that!

New "Duplicate Map" Map Editor feature
From now it's possible to duplicate existent map,
this process is particularly useful for reusing previously created layouts, lile "full black floor map" and premade building/zone,
or for creating alternative versions of existing maps.

Delete and Duplicate button on Map Editor maps list.

Map Editor Fast tiles placing for floors and walls
From now on cover large areas with walls and floors will be easier and faster ,
keeping the left mouse button pressed will allow you to place these objects quickly without having to manually click each time.


Map image preview inside Settings tab
From now on you can have an overview of your entire map thanks to the image available in the settings menu (or by pressing the [M] key).


More Gamemodes support for Custom maps
Finally, custom maps can be used in almost all gamemodes, here's the list:
  • GaT
  • TDM/gTDM/IG/MB
  • DE
  • VIP
  • ZR
  • CTF/gCTF/igCTF

How to setup your custom maps for Gamemodes
Each map needs a certain list of objects to be present in order to be compatible with a certain game mode.
Be sure to have these objects placed in your map space otherwise the map will be not shown in your playable maps list.

TDM - gTDM - IG - MB
These mode only requires the player's spawn points, make sure you have placed enough of them in order to avoid multiple player to be spawn int the same spot.
We recommend using at least 12 spawn points for each team, also keep in mind that spawn points are required for all game modes.

*At the moment Spawn Points are shared between all gamemodes, if you need different spawn points for each gamemode right now the only way is to duplicate the map.

GaT
The GaT gamemode requires at least one "Thieves Target" object and one "Thieves Exit Point"
List available GaT gameplay tiles,

Each tile can be placed once

CTF/gCTF/igCTF
The CTF gamemode requires a "Flag Home" and "Capture Point" tiles for both teams.

Each tile can be placed once

DE
The DE gamemode requires at least one "Bomb Target".

Each tile can be placed once

VIP
The VIP mode requires one single "VIP Escape Point"

Each tile can be placed once

ZR
The ZR mode requires at least one "Big Brain" as objective for the Zombie team.
As you know only one Brain will be available at a time in each game, the objective will be randomly select between all the brains available in the map.

Each tile can be placed once

Teleports
Teleports are usable in all modes, but we recommend using them only in VR looking maps for gTDM/IG mode.
One single teleport is composed by one entry point and one exit point, easily recognizable in BUILD mode.

Each tile can be placed once

NEW UPDATE WILL BE AVAILABLE SOON, STAY TUNED! ; )

DISCORD Official Server

Official Discord server is now available!
If you want to invite other players please use this linkhttps://discord.gg/VQbBwxm
*Discord is available as Browser application and Standalone client for Win/Mac/Linux iOS and Android.
Check here to download the client - https://discordapp.com/apps



Official Community Forumhttp://www.subvertgames.com/community

Development roadmap board on Trello
OGAT Development roadmap is now available on Trello board.

HERE IS THE BOARD → https://trello.com/b/nIaR1oR2

Other helpful links:
Here the updates/changelog list: "Previous updates/changelog list"
Here the updates full articles list: "Full Updates Articles List"
Here the Actual game content list,
- "Actual game content list (Steam Forum)"
- "Actual game content list (Community Forum)"

9 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Of Guards and Thieves is a powder keg of potential. It's an absolute ton of fun with friends and strangers alike. There's simply no reason to pass it by. Get in on the ground floor and let's go!”
http://www.zam.com/story.html?story=34346

“Its OK! Frag Out!!”
LIRIK

“This game is awesome. Lots of tactical s***. Sneaky Beaky like.”
GiantWaffle

About This Game

Of Guards and Thieves is a multiplayer stealth game in which high-powered guards face off against fast and elusive thieves in a contest of wits. Outsmarting the enemy and shooting your way through to the goal are equally valid strategies. A game with simple rules, emergent gameplay and high replayability, Of Guards and Thieves is sure to be a showstopper in your gaming collection!



  • Asymmetric Stealth multiplayer tactical action.
  • Lots of Classes, unique Gadgets and Weapons.
  • Innovative Dynamic Lighting System.
  • Interactive Environment.
  • Competitive and Fun game modes.
  • Leveling System with experience points.
  • Rich and Deep Tactical Teamplay!


  • Dedicated server - Enjoy the game on our 24/7 dedicated servers, bigger game, less lag, more fun!
  • 28 unique Classes.
  • More than 46 unique Weapons and Gadgets.
  • 56 unique profile Avatars.
  • 50 unlockable levels.
  • ... and more!

System Requirements

    Minimum:
    • OS: Win XP
    • Processor: 2Ghz Dual Core
    • Memory: 2000 MB RAM
    • Graphics: Shader Model 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
Customer reviews Learn More
Recent:
Very Positive (74 reviews)
Overall:
Very Positive (1,020 reviews)
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