In this thrilling point-and-click adventure based on the works of H.P Lovecraft, you’ll traverse the haunting world of Gothic New England, solving puzzles and acquiring information to help Stanton solve the mystery of the Necronomicon.
Análisis de usuarios: Mayormente negativos (83 análisis) - El 32% de los 83 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 9 jun. 2001

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Comprar Necronomicon: The Dawning of Darkness


Acerca de este juego

Enter the world of Necronomicon- where quiet scholar William H. Stanton is suddenly thrust into the dark and enigmatic world of the occult.

The year is 1927. Stanton is in the drawing room of his Providence, Rhode Island home when his childhood friend, Edgar, appears at his door.

Edgar, seems distraught and delirious and gives Stanton a metallic pyramid, telling him not to give it to anyone- especially himself.

Still reeling from Edgar’s appearance, Stanton is visited by a doctor who tells him that Edgar has lost his mind and must be institutionalized. William knows there is more to the story and decides to find Edgar, but on his way discovers a horrifying secret that threatens all of mankind. 

In this thrilling point-and-click adventure based on the works of H.P Lovecraft, you’ll traverse the haunting world of Gothic New England, solving puzzles and acquiring information to help Stanton solve the mystery of the Necronomicon.

Can you help Stanton save humanity as we know it?

Updates in this new version of Necronomicon
  • 18 inventory documents that you can access anytime
  • Graphic and design bugs fixed
  • More helpful videos
  • Additional texts and in-game hints
  • Improved sound design

Requisitos del sistema

    • OS: Windows XP, Vista, 7
    • Processor: 200 GHz
    • Memory: 32 MB RAM
    • Graphics: DirectX compatible Video Card
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible Sound Card
    • Additional Notes: Mouse, Keyboard
Análisis útiles de usuarios
A 2 de 3 personas (67%) les ha sido útil este análisis
6.6 h registradas
Publicado el 11 de julio
This is a hard game to recommend to some people. I actually liked the animation, though it is admittedly clunky. I also enjoyed the music plus I am a huge fan of Lovecraft and anything (well almost anything) based on his writing. That said this game has some very cool 'Lovecraft" moments and is based upon the story "The Case of Charles Dexter Ward". The game play issues with the game are the problems towards the end where you cannot get an important piece from an alchemist set you find earlier in the game; it is EXTREMELY frustrating. Also it is point and click game with short cut aways. However with that said, I think people are being too hard on the game. If you have no experience in reading Lovecraft this probably is not the game for you. It is not especially violent or typical of most games that are popular right now, slow and lots of reading/puzzles but with a very well done creepy feel. It doesn't have super flashy graphics as only a few people actually designed and made it. But I still enjoyed it and was quite happy once the bug with the case was ammeliorated by using the link provided above in another review. All that said, if you're not a hard core Lovecraft fan you might not like it. 8/10
¿Te ha sido útil este análisis? No Divertido
A 30 de 32 personas (94%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.8 h registradas
Publicado el 9 de diciembre de 2014
Oootra "aventure du ♥♥♥♥♥" donde esta vez la historia gira en torno a los Mitos de Cthulhu dando lugar a un juego absolutamente horroroso. No, no es un cumplido, es una puñetera bazofia. Dejando al margen el sistema de control del juego, característico de las "aventure du ♥♥♥♥♥", éstas son las características que resumen este maldito truño sacado de la peor de las pesadillas:

- La versión de Steam es una versión recortada del juego por lo que algunas partes de la historia verás que sufren saltos temporales sin ningún sentido, y es que el mono borracho que dirige la programación de Telecinco estuvo trabajando en esta época en la desarrolladora del juego.
- Dos terceras partes del juego es un paseo de ir a hablar con uno a ir a hablar con otro, facilón y soporífero.
- La otra tercera parte es un sinsentido. Puzzles casi imposibles de resolver sin guía porque apenas siguen una lógica. Complicaciones que no se basan en hacer que el jugador piense, sino en convertir el escenario en un maldito laberinto, que unido al control mierdero de las "aventure du ♥♥♥♥♥", te den ganas de coger un bidón de gasolina y la desarrolladora responsable de semejante basura.
- Juego miembro del "club de las aventuras con bug" donde debido a un fallo del juego no podrás continuar a partir de cierto punto, momento en el cual, cuando ya estabas asqueado del juego, va el bug y hace que te entren ganas de que una estampida de Godzillas salga del Sena y pete Francia. Por suerte, para los que aún así quieran saborear las puertas del aburrimiento, aquí les dejo un archivo con la partida guardada justo después del bug (en concreto, donde pone "bug of the briefcase"): Partida guardada.
- Cuando sales del juego, te sale una música maquineta que es lo que menos esperas escuchar en un juego rollo Cthulhu.

Para resumir: malo de cojones.

¿Para qué juegas a estos juegos tan malos? Soy una especie de escudo humano que prueba la basura para advertiros qué merece la pena y qué no.
Pero puede ser que a ti no te guste y a mí sí. Efectiviwonder, pero como las críticas las hago yo, adivina qué opinión van a reflejar.
¿Efectiviwonder? Tío, estás desfasado. Pues ya verás cuando inicies el juego y veas el logo de Wanadoo como si fuera la hostia en verso de la tecnología en mitad de la pantalla.
¿Te ha sido útil este análisis? No Divertido
A 9 de 9 personas (100%) les ha sido útil este análisis
5.4 h registradas
Publicado el 22 de agosto de 2014


¿Te ha sido útil este análisis? No Divertido
A 126 de 136 personas (93%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
9.4 h registradas
Publicado el 3 de octubre de 2014
This game cannot not be finished, because of a bug that was not in the original disc version. The publisher doesn't care for fixing it, instead they just gave out a save game for download that puts you at some place behind the broken part so you miss an important part of the story.

They show on the shop page screenshots of the HD iOS version, while the PC version they actually sell here still looks exactly like the original game from 2001. Also I didn't see anything about this alleged "Updates in this new version of Necronomicon".

Normal thinking people would call this version of that game simply a fraud and Valve shouldn't allow to sell it on Steam.
Better just watch a Let's Play of it (of the original disc version) instead of wasting any money.

Update: I've found a fix for the problem with the missing video sequences and the missing briefcase, check out this forum post for more information. Buy the game if you really want to and know how to two juggle with two files (wich is really not that dificult actually).
My rating stays the same as there is still no official fix, although it's actually that simple. Also the problem with the technically seen faked screenshots and the missing addtional content stays that way too.
¿Te ha sido útil este análisis? No Divertido
A 110 de 149 personas (74%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.6 h registradas
Publicado el 11 de julio de 2014
First impressions:

I've played the game for about 25 minutes until my character was punched in the face and died because I made him ring someones doorbell too many time lol and I hadn't saved the game. I like this game.

(optional let's play footage)
Okay it is from 2001. But for a game that old I was really surprised by the presentation. It uses 2D images which appear to have been pre-rendered in 3D. I thought scenes would comprise of 2D landscape environments with 3D character and objects rendered over them. But the game is actually played from a first person perspective. You don't navigate a 3D environment like a modern (or even an old one) FPS. You move from one location to another i.e. different places in a room or the town and have different 2D panoramic views at each location. It's basically works like google earth street view where you can look all around from specific point. I guess this was the developers way of implementing the game that would run on the typical sytems that were available at the time. I'm not saying it's the best looking thing ever but I was impressed, I was expecting a lot worse. Yes the game runs in only 640 by 480 resolution so it's a pretty pixely. That didn't actually bother me But I've been playing games for over 20 years now haha. And you might think that some of the locations look pretty drab i.e. a town full of ugly brown wooden shacks and mud but it's typical of anything based on Lovecraft. I didn't mind the sound effects either, I like the creaking you could hear in your home while you were alone. The voice acting is mixed, some I felt was good other examples a bit lame but that just made it more amusing lol. It also has the occasional animated cut scene e.g. when you answer the door and speak to a visitor or approach a person on the street.

You can interact with certain objects and individuals you come across as well as picking up inventory items. Theres no tutorial or tips so you just have figure how to do things yourself. There's no journal or log to refer to for important information you have found or what your current objective is. There is no autosave, I think need to manually save using the menu.

Not surprisingly being such an old game it has a few little issues. Not that these stopped enjoying it, but here are some of them. You need to wave the cursor around around the in order find things that you are able to interact with because unless it's really obvious there is no indication. The way you interact with you inventory actually and actually use items is a bit unclear. If you are able to take use an item seems to be completely situational. But it's doesn't prompt when you can't use an object when click on it in your inventory instead just exits your inventory. I found that if you are in the right the item will on appear on your cursor if you click on it in your inventory. Next you probably really need to be paying attention to dialogue and remember what is said in conversations so that you know what to do next. Otherwise you find yourself a bit lost. I was knocking on every door in town and wondering why the hell I was doing that lol. Unfortunately I hadn't saved the game before I died so without an autosave I lost progress. So yeah, save your game.

I love Lovecraft and this is better than I thought it would be so far. The 2D panoramic view was a pleasant surprise. I think there would be plenty of people who might enjoy this especially if they like Lovecraft stuff as well.

Click here for more let’s play videos =)
¿Te ha sido útil este análisis? No Divertido