In this thrilling point-and-click adventure based on the works of H.P Lovecraft, you’ll traverse the haunting world of Gothic New England, solving puzzles and acquiring information to help Stanton solve the mystery of the Necronomicon.
Análisis de usuarios:
Overall:
Mayormente negativos (93 análisis) - El 32% de los 93 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 9 jun. 2001

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Comprar Necronomicon: The Dawning of Darkness

 

Acerca de este juego

Enter the world of Necronomicon- where quiet scholar William H. Stanton is suddenly thrust into the dark and enigmatic world of the occult.

The year is 1927. Stanton is in the drawing room of his Providence, Rhode Island home when his childhood friend, Edgar, appears at his door.

Edgar, seems distraught and delirious and gives Stanton a metallic pyramid, telling him not to give it to anyone- especially himself.

Still reeling from Edgar’s appearance, Stanton is visited by a doctor who tells him that Edgar has lost his mind and must be institutionalized. William knows there is more to the story and decides to find Edgar, but on his way discovers a horrifying secret that threatens all of mankind. 

In this thrilling point-and-click adventure based on the works of H.P Lovecraft, you’ll traverse the haunting world of Gothic New England, solving puzzles and acquiring information to help Stanton solve the mystery of the Necronomicon.

Can you help Stanton save humanity as we know it?

Updates in this new version of Necronomicon
  • 18 inventory documents that you can access anytime
  • Graphic and design bugs fixed
  • More helpful videos
  • Additional texts and in-game hints
  • Improved sound design

Requisitos del sistema

    Mínimo:
    • SO: Windows XP, Vista, 7
    • Procesador: 200 GHz
    • Memoria: 32 MB de RAM
    • Gráficos: DirectX compatible Video Card
    • DirectX: Versión 9.0c
    • Almacenamiento: 1 GB de espacio disponible
    • Tarjeta de sonido: DirectX compatible Sound Card
    • Notas adicionales: Mouse, Keyboard
Análisis útiles de usuarios
A 33 de 37 personas (89%) les ha sido útil este análisis
6.0 h registradas
Publicado el 15 de noviembre de 2015
I am genuinely baffled by my conflicting feelings over this "Lovecraftian" adventure game. Okay, Necronomicon: The Dawning of Darkness is nothing miraculous. It's old, it's clunky, full of bugs with irritable animations... yet still manages to set an eerie enough atmosphere to drive your perception skills to its limits. For that account only, it is not possible to recommend this game to anyone. Even if one is to set aside the fact that the game is raddled with bugs, it would still be an acquired taste forced down your throat.

It's year 1927 in rickety village of Pawtuxet, Rhode Island. A silent afternoon is abruptly interrupted for young William Stanton by his friend, Edgar Wycherley. Edgar seems off, panicked and fearful. He entrusts William an odd pyramid shaped relic and asks for him to protect it, even from Edgar himself at all costs. Then, Edgar takes off as oddly as he appeared before William's door. Minutes later, Doctor Egleton, Wycherley's family doctor visits William to inform that Edgar hasn't been himself lately, consumed by his studies of archeology and asks William to inform him immediately if Edgar is to be contacted. After these strange visits, William decides to visit Edgar himself and learn more about these "studies" of Edgar's in hopes of aiding his friend. That's how young and avid William Stanton gets himself into an interplanar mess centering a quite specific book of occult: Necronomicon.

So far, so good. The story is interesting to begin with, weaved with mummies, strange disappearances, long deceased ancestors, sigils and summoning of spirits. Yet is the presentation of the story fulfilling and satisfying as the game progresses? That, I'd like to vote as abstaining. There is a great amount of lore thrown around for us to monitor and take note, but they are not processed as elegantly as possible in my opinion. Anecdotes keep coming to us without any time for us to digest any kind of on-goings. On that part, it is bad construction for a story revelation.

The game hailing from 2001, graphics are nothing extraordinary, a bit clucky and plastic even for character models. Aside oddly shaped characters, the basic environment presents a creepy yet dull atmosphere suitable for any gothic setting, yet it doesn't actually deliver the Lovecraftian elegance that one would be waiting. Voice acting is neat, with accents of the original time period, but without the option of a subtitle, and much information for you to pursue hidden in cinematic dialogues - without an option to record spoken information in game - ends up being a complete obstacle for progression. You have to play this game with pen and paper + earphones if you'd like to make something out of the story.

We are already used to the linear gameplay for an adventure game, but Necronomicon: The Dawning of Darkness takes this part a bit more seriously than it should. One of the main problems for this game, if you ask me, is that you are expected to complete one solemn action at a time, and unless you discover and accomplish that specific action, nothing progresses. You are allowed to explore on your own; it just won't do any good. That's why everything turns into an "action hunt" on a wide map for you to figure out quickly.

Puzzles are another issue altogether. They are quite obscure even with the collectible information, asking you to run through a series of spiritual and occult references - most of them are authentic, by the way: kudos on that part - to figure out your next step. They are never easy and demands that you take notes in every step of your game. I'd love that if the lore that we use for puzzles would be at least somewhat relevant to the plotline that we are pursuing... It is mostly not. Oh, and remember "Old Ones" concept that we were so excited about, because, I don't know, this is a LOVECRAFTIAN game? It really doesn't deliver at all.

Combined with a series of common bugs that would make the game impossible to finish without an exe. copy of an old retail cd - it is possible to reach one in the guide section of community - Necronomicon: The Dawning of Darkness ends up being a lame adventure game with some cool references thrown around. If you are a fan of Lovecraftian literature, sure, you can try. But even then, I'd doubt that you'd enjoy it much. I tried so hard to like this game but even as a Lovecraft fan myself, I sadly did not.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
¿Te ha sido útil este análisis? No Divertido
A 10 de 11 personas (91%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
7.5 h registradas
Publicado el 24 de enero
First thing to do if you have any desire to play this game is to download the .exe file from the link below that fixes the missing cutsecene and the game breaking bug of not being able to access your inventory items.

http://steamcommunity.com/sharedfiles/filedetails/?id=341051983

All set? Great, now we can talk about the game itself.

William H. Stanton, aka you, find yourself face to face with an old childhood friend Edgar, who seems very scared and gives you an item to take care of and keep away from him under any circumstances. Right after him, a doctor barges in to tell you that Edgar has gone mad and needs to report to him for a medical care. And of course, being the great friend he is, Willy goes on the quest of saving his friend from whatever madness he descended into.

Because the game is based on the works of H.P. Lovecraft, I was excited to play this game expecting an interesting and intriguing story. While the game does have it's moments where the story seems to be heading in the right direction, more often than not, it just makes no sense and is all over the place. One thing that I didn't like in the way storyline progresses is that you are always expected to do one thing and one thing only to keep the story going and until you do that you can't move on; it is very linear in the way of what you need to do. The puzzles are very difficult to understand and to solve some of them I had to look up a FAQ because I was lost.

The graphics are not very good, but considering this is a 15 year old game, that's not unusual. The voice acting is actually really good, but there are no subtitles, which can be a problem because some of the characters talk weird and you may not be able to understand them at times. The sounds of the game and the background music do a really good job of creating a suspense and eerie atmosphere throughout the game which is always a plus.

I haven't encountered any bugs, apart from the one already mentioned in the link above, so at least that is not broken (too much). It took me about 7 hours to finish, but bear in mind I wasted at least 2 hours on the puzzle brainstorming.

+ Good atmosphere and sounds
+ voice acting
+ H.P. Lovecraft inspired lore

- linear and broken story
- plastic graphics
- difficult to understand puzzles
- no subtitles

I would only recommend this game to adventure lovers, everyone else should probably be better off playing something else. 5/10
¿Te ha sido útil este análisis? No Divertido
A 8 de 11 personas (73%) les ha sido útil este análisis
0.4 h registradas
Publicado el 9 de febrero
Be afraid!

Be very afraid...

Why?

Well, certainly not because of any links to the master of horror; HP Lovecraft.

This game IS a horror story, but only in the vain that you will use REAL CASH to inflict it upon yourself, and then you shall inevitably therefore waste REAL TIME in a masochistic attempt to justify the purchase.

Yes I felt 'The Dawning of Darkness' when I began this game.

Take heed now....

Save yourselves, for pity's sake people!

...
¿Te ha sido útil este análisis? No Divertido
A 35 de 40 personas (88%) les ha sido útil este análisis
23 personas han encontrado divertido este análisis
6.8 h registradas
Publicado el 9 de diciembre de 2014
Oootra "aventure du ♥♥♥♥♥" donde esta vez la historia gira en torno a los Mitos de Cthulhu dando lugar a un juego absolutamente horroroso. No, no es un cumplido, es una puñetera bazofia. Dejando al margen el sistema de control del juego, característico de las "aventure du ♥♥♥♥♥", éstas son las características que resumen este maldito truño sacado de la peor de las pesadillas:

- La versión de Steam es una versión recortada del juego por lo que algunas partes de la historia verás que sufren saltos temporales sin ningún sentido, y es que el mono borracho que dirige la programación de Telecinco estuvo trabajando en esta época en la desarrolladora del juego.
- Dos terceras partes del juego es un paseo de ir a hablar con uno a ir a hablar con otro, facilón y soporífero.
- La otra tercera parte es un sinsentido. Puzzles casi imposibles de resolver sin guía porque apenas siguen una lógica. Complicaciones que no se basan en hacer que el jugador piense, sino en convertir el escenario en un maldito laberinto, que unido al control mierdero de las "aventure du ♥♥♥♥♥", te den ganas de coger un bidón de gasolina y la desarrolladora responsable de semejante basura.
- Juego miembro del "club de las aventuras con bug" donde debido a un fallo del juego no podrás continuar a partir de cierto punto, momento en el cual, cuando ya estabas asqueado del juego, va el bug y hace que te entren ganas de que una estampida de Godzillas salga del Sena y pete Francia. Por suerte, para los que aún así quieran saborear las puertas del aburrimiento, aquí les dejo un archivo con la partida guardada justo después del bug (en concreto, donde pone "bug of the briefcase"): Partida guardada.
- Cuando sales del juego, te sale una música maquineta que es lo que menos esperas escuchar en un juego rollo Cthulhu.

Para resumir: malo de cojones.

¿Para qué juegas a estos juegos tan malos? Soy una especie de escudo humano que prueba la basura para advertiros qué merece la pena y qué no.
Pero puede ser que a ti no te guste y a mí sí. Efectiviwonder, pero como las críticas las hago yo, adivina qué opinión van a reflejar.
¿Efectiviwonder? Tío, estás desfasado. Pues ya verás cuando inicies el juego y veas el logo de Wanadoo como si fuera la hostia en verso de la tecnología en mitad de la pantalla.
¿Te ha sido útil este análisis? No Divertido
A 9 de 9 personas (100%) les ha sido útil este análisis
5.4 h registradas
Publicado el 22 de agosto de 2014
WARNING: DON'T BUY THIS, IT SHOULDN'T EVEN BE PUT IN SALE

THIS STEAM COPY OF THE GAME HAS TWO MAJOR BUGS, ONE PREVENTING YOU FROM WATCHING ONE OF THE MOST IMPORTANT CUTSCENES OF THE GAME AND THE OTHER PREVENTING YOU TO PROGRESS AT ALL, WHEN YOU ARE IN THE FINAL AREA OF THE GAME.

I FELT ROBBED, AS MANY OTHERS DO. JUST DON'T THROW YOUR MONEY TO THE TRASH
¿Te ha sido útil este análisis? No Divertido