Amerzone is an old school adventure game. Initially released in 1999, it was the first game designed by Benoit Sokal who is better known for his later Syberia adventure games.
Although it runs remarkably well through Steam, it has all the drawbacks you might expect from such an old game. The graphics are very dated and most scenes are static except for a few cut-scenes. You can’t run in windowed mode, nor can you minimize/Alt-Tab out of the game. This can be a big deal if you need to consult a walkthrough for help with one of the many puzzles as you will need to save and quit and then restart the game after getting help. Thankfully, load times are short and you can save at any point.
Amerzone's story is interesting, but not action-packed. The puzzles are fair. Most solutions aren’t instantly obvious, nor ridiculously complex, and they seem to make sense for the most part. The pixel hunting is kept to a minimum and you won’t have dozens of inventory items to keep track of. The voice-work, music and sounds are passable.
Amerzone can be completed in less than five hours if you are an experienced adventurer, but it can purchased very cheaply, usually as part of a game bundle. As long as your expectations are reasonable based on the game’s age, most adventure gamers will enjoy this classic.