Build insane, fully customisable robot battle vehicles that drive, hover, walk and fly in the free-to-play action game Robocraft. Add weapons from the future and jump in the driving seat as you take your creation into battle against other players online!
User reviews:
Mixed (2,497 reviews) - 63% of the 2,497 user reviews in the last 30 days are positive.
Mostly Positive (83,234 reviews) - 73% of the 83,234 user reviews for this game are positive.
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. The game's first release was in April 2013 and that buildhad no multiplayer and no combat. From that point to today, the game has grown exponentially to its full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Approximately how long will this game be in Early Access?

“Freejam are now plotting a path to full release with an aim to be out of Early Access at some point in 2017.”

How is the full version planned to differ from the Early Access version?

“While users accounts will never be reset - so what you earn in game now you will always keep - the full release of Robocraft will contain a number of additional key core features, many more social features, Clans, more game modes, many more functional components and weapons, a tutorial and PVE mode and full game localisation into many different languages.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in its blood. The word Freejam is a combination of 'free' and 'jam', where 'free' shows our dedication to keeping Robocraft always free, and 'jam' stands for jamming with our community to determine how our game continues to evolve. We like to think of Robocraft as a game that has been built from the ground up in collaboration with the community.”
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Recent updates View all (462)

March 1

Countdown to BETA – 1 Day To Go

Countdown to BETA - 1 Day To Go!

The finish line is in sight; we’re almost there! Tomorrow, March 2nd, we’re finally leaving Alpha and entering the next phase in Robocraft’s development - BETA. With Robocraft entering BETA it means we lay down the final foundations of Robocraft’s core game modes and features. Tomorrow is Robocraft Day!

Tomorrow’s BETA update is a massive beast, one of our biggest in fact, with lots of great stuff including a completely reworked Normal Mode, new map designs, matchmaking improvements, balance changes and bug fixes.

For a more in-depth look at some of the changes have a look at the following blog posts from earlier this week:
So, what’s in tomorrow’s update? Check out the extensive list below.

  • Normal Mode now 5v5
  • Towers removed from Normal Mode and replaced with Mining Points
  • The team objective in Normal Mode’ changed to ‘The Annihilator’
  • Changes to the Protonium Reactors in Normal Mode - crystals now form on the tower as they are mined from Mining Points (essentially capture points).
  • Introduction of Protonite Core game mechanic to Normal Mode
  • Game maps re-worked:
    • Earth - Birmingham Power station - totally new map for Normal Mode
    • Earth - Vanguard’s End - minor changes
    • GJ 1214b - Spitzer Dam - minor changes
    • GJ 1214b - Ophiuchus Valley - totally reworked map
    • Mars - Tihonium Canyon - major changes
    • Mars - Tharsis Rift - totally reworked map
  • New Adaptive Music System. Now the music which plays during matches will evolve based on events taking place, for instance when the Protonite Core appears the pace of the music is increased.
  • New sound effects and voice overs
  • All maps, including Test Mode have new skyboxes
  • The Battle Loading screen now shows hints on how to play the chosen game mode effectively

  • No more Overclocker. All weapons, movement types, etc. have been balanced to Overclocker level 5 (in line with Basic Mode)
  • ‘Respawn Escalator’ removed - respawn times are always 15 seconds long in Normal Mode
  • Players will auto-respawn in Normal Mode
  • ‘Protonivity Escalator’ removed
  • At the start of a battle both team’s Fusion Shields are active
  • A team’s Fusion Shield will deactivate when the opposing team owns all three Mining Points
  • Fusion Shield healing is still active for allies when their base shield is down
  • Players can’t move through an enemy shield to enter the base when it is active
  • Players can’t shoot through an enemy shield when it is active
  • If a player is in an enemy base and the enemy's shield becomes active, the player will take damage and lose the ability to fire their weapons but they can still use modules and move out of the base (through the shield)
  • Matchmaking improvements to reduce the MMR difference between two teams
  • Updated end of battle scoreboard now includes an ‘objective score’ which is gained by capturing points, destroying the Protonite Core and reactor crystals
  • In Normal Mode, members of the same clan can now play on opposing teams in the same battle
  • Increased the speed at which players level up
  • Epic Carbon 6 Plasma forge costs increased
  • Removed Ophiuchus Valley, Spitzer Dam and Tihonium Canyon maps from current BRAWL
  • Reduced AFK (away from keyboard) detection time to 3 minutes.
  • Added the word ‘cancer’ to the profanity filter
  • Improved translations based on community feedback from German and French audiences. We have more improvements planned for these languages and others in future updates.

  • All Sprinter Legs have had their Carry Mass and Health reduced

  • All Mech Legs have had their speed increased by 10 MPH

  • All Hovers have had their weight and carrying capacity balanced

  • All Tesla damage and energy per shot reduced

  • Nano RMB functionality removed - Nano now requires manual aiming. Clicking the right-mouse button when using a Nano will now zoom in, the same as other weapons

  • Fixed a bug that caused the weapon loadout icons to flash red for a few seconds upon entering a game
  • Fixed a bug that caused a cube to be placed in the wrong position when attempting to place a large cube on the bottom of a robot in mirror mode
  • Fixed a bug that caused the yellow leader visual effect to play for everyone who spawned in even if they are not the leader in Pit mode BRAWL (does not apply to the current BRAWL)
  • Fixed a bug that produced an error message when placing cubes too fast in mirror mode
  • Fixed a bug that caused a server error when accepting an invite to a clan which makes you the 50th member
  • Fixed an issue that made it possible for players to receive the exact same crate twice through a bad internet connection
  • The 'load more' button in the clan search tab is now easier to click
  • Fixed the splash loading screen text appearing incorrectly when playing at a high resolution
  • Cleaned up a very messy looking hill on the Vanguard’s End map
  • Sharpened the adverts in the lobby screen when playing at low quality
  • Re-aligned the text on the XSOLLA in-game shop page when choosing your payment type
  • Translated the ‘Disconnected Cubes’ dialog box into multiple languages
  • Fixed a bug that allowed a player to remove the GUI (Game User Interface) from the crate opening screen which then prevented the player from collecting their final crate
  • Translated the "User Does Not Exist" text for friend invites and whispers into multiple languages
  • Translated "Clan Details" into multiple languages
  • Translated "You have to Upload an Avatar to Create a Clan" into multiple languages
  • Translated "Invite Already Sent" when adding a friend into multiple languages
  • Translated the dialog box that appears when a player attempts to use a promo code that was previously used on their account into multiple languages
  • Fixed a visual bug that occurred around the edges of test mode on higher quality settings

16 comments Read more

March 1

Clan Season 4 Summary

As one month ends, another begins and with it comes a new Clan Season in Robocraft. If you’re a new Robocraft player or not currently in a clan, you’re missing out on free Robits!

That’s right, any player in a clan can get free Robits at the end of each Clan Season. A season lasts a calendar month and the amount of Robits a player can receive depends on every clan member’s performance in battle during the course of the season. The more XP a clan accumulates during the season, the more Robits all the clan members receive at the end of each season.

For more information on Clan Season, read our Deep Dive.

With the start of a new Clan Season, we must celebrate the clans that performed the best last Season. The following, in descending order, are the top ten clans that out-battled every other clan in February.

10: Robocraft_Spain – XP total: 57,401,440
9: Mockingbird – XP total: 57,910,006
8: -RJPW- – XP total: 58,362,324
7: AtIasCore – XP total: 59,195,777
6: THERENKNIGHTS – XP total: 63,536,242
5: WhatTheFrench – XP total: 64,633,970
4: Vikings – XP total: 75,124,307
3: Blissful – XP total: 82,184,882
2: RussianUSSR – XP total: 83,578,204
1: HYBRIDS – XP total: 96,128,619

A big congratulations to HYBRIDS for storming into the top ten and stopping at the top spot – well played guys! Will they still be there at the end of the season, only time will tell – so get fighting and get earning that XP.

19 comments Read more
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About This Game

Build insane, fully customisable robot battle vehicles that drive, hover, walk and fly in the free-to-play action game Robocraft. Add weapons from the future and jump in the driving seat as you take your creation into battle against others online!

BUILD - Combine blocks in an easy-to-use editor interface to create a futuristic robot battle vehicle armed with dozens of different weapon options.
DRIVE - Jump into the pilot seat and test out your robot design against AI. Jet cars, tanks, flying warships, helicopters, drones; almost any vehicle is possible in Robocraft!
FIGHT - Battle online in vast battlefields against players from all over the world on dedicated servers.


  • Over 250 cubes and growing! Be part of a constantly changing metagame with new weapons, components and features added every month
  • Watch as enemy robots break apart cube by cube as you destroy them with powerful weaponry which players can switch between at their leisure
  • Form Parties and battle on the same team with your friends
  • Create or join Clans of up to 50 players
  • Share your robotic creations with other players online via the Community Robot Factory

Robocraft is currently in the Open Alpha stage of development and is available for everyone to play. For more information about the game, please visit

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 2000/XP/Vista/7/8/8.1/10
    • Processor: Intel Dual Core or better with SSE2 support or equivalent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Min Resolution 1024x768
    • OS: Mac OS X 10.7+
    • Processor: Intel Dual Core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
    • OS: Ubuntu 10.10+
    • Processor: Intel Dual Core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
Customer reviews Learn More
Mixed (2,497 reviews)
Mostly Positive (83,234 reviews)
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