SUMMARY: Robocraft is a fun and addicting game where you can build your own robots and have them fight in team-based matches while earning in-game resources to progress further and build bigger, better robots.
GAMEPLAY: When you create your first account, you'll start off at Tier 1/Level 1, with very limited CPU and not enough resources to make anything interesting. As you enter your first battle, you'll be placed into a blue team vs. red team battle on one of several maps. The objective is to capture the enemy base (which is less rewarding) or to wipe out the entire enemy team by blasting them with your weapons and eventually destroying them (which is awesome). After a game, you'll be rewarded with RP (to purchase armor blocks, weapons, movement cubes, and other special equipment) and TP (to unlock higher tier versions of those items). You'll also gain XP that will help you level up. Eventually, through many many hours of playing, you'll reach T10/Level 100 where you can have access to the maximum 1511 CPU to build bigger and better robots.
ROBOT TYPE/WEAPONS VARIETY: Currently, the game offers multiple weapon types (SMGs, Plasmas, Rail Guns, Nanos, and Tesla Blades). It also offers multiple movement types (Hovers, Wheels, Tracks, Aerofoils/Rudders, Thrusters). This provides a reasonable amount of variety and caters to different playstyles. A good team will have a decent balance between different unit types.
GRAPHICS/SOUND: I don't think anyone in their right mind would play this game for stunning visuals and an incredible soundtrack. There's nothing special about this game in those regards, but I would say that the game does just fine in both categories.
FREE TO PLAY VS. PAY TO WIN: Simply put, don't listen to the clowns that say this game is pay-to-win. Robocraft is a free game to play, and you don't have to pay a dime to achieve the same end result as someone who has spent tons of money on the game. Spending money allows you to progress faster, play in 4-man platoons instead of 3-man platoons, buy cosmetics (which have no value in terms of combat capability), and buy roboshop robots (which can help you get to T10 and max CPU level faster, but are otherwise vastly inferior to any robot that a good player can build). For players who don't have all the time in the world to play this game, spending money on premium and/or roboshop robots can help you reach T10/Level 100 a bit quicker. Otherwise, any free player can do just as well as a big spender.
PROBLEMS WITH THE GAME: FreeJam has a small team, and updates/hot fixes often come a bit too slowly and almost always result in the game being down or otherwise very buggy for a short period after the update has been released. It gets to be incredibly frustrating to be hyped up for a big release, only to be unable to play until 2 days later. The team also seems to have a hard time "balancing" the game. Some updates will nerf/buff one weapon/movement type too much, while ignoring another weapon/movement type that needs more urgent balancing changes. Othertimes, it seems like a really important bug fix or new content release is pushed off to the side in favor of something totally "useless."
RECOMMENDED FUTURE UPDATES: I'd personally like to see updates that are geared towards improving teamplay. With a limit of 4-man platoons, it becomes frustrating to try to work with the random noobs on your team. Sure you'll end up winning most games, but that's only because you're up against other random noobs as well. Allowing for 10-man platoons, as an example, would be a great feature to really help push the competitiveness and team-atmosphere of the game.
RATING: I would give this game a 8.5/10. It is a very fun game that has provided me with 700+ hours of entertainment. However, I have to knock off some points due to a small team that seems to make "sloppy mistakes" and otherwise has difficulty keeping players happy.