Build insane robot battle vehicles that drive, hover, walk and fly! Add weapons from the future and jump in the driving seat as you take your bot into battle against other players in this competitive free-to-win action game.
User reviews: Very Positive (51,047 reviews) - 81% of the 51,047 user reviews for this game are positive.
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. The game's first release was in April 2013 and that buildhad no multiplayer and no combat. From that point to today, the game has grown exponentially to its full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Approximately how long will this game be in Early Access?

“Freejam are now plotting a path to full release with an aim to be out of Early Access by the end of 2016.”

How is the full version planned to differ from the Early Access version?

“While users accounts will never be reset - so what you earn in game now you will always keep - the full release of Robocraft will contain a number of additional key core features, many more social features, Clans, more game modes, many more functional components and weapons, a tutorial and PVE mode and full game localisation into many different languages.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in its blood. The word Freejam is a combination of 'free' and 'jam', where 'free' shows our dedication to keeping Robocraft always free, and 'jam' stands for jamming with our community to determine how our game continues to evolve. We like to think of Robocraft as a game that has been built from the ground up in collaboration with the community.”
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Recent updates View all (201)

February 5

Robostream #6 – Featuring Hannah, The Missile Crafter!

It’s time for another Robostream, this time featuring Hannah, the artist that created the Missile Launcher!

Hannah is a recent addition to the Jammers having only just joined at the beginning of January.

Come learn a bit about what it’s like to start at Freejam!

The stream is on Friday 5th at 4pm UTC! Click here to see exactly when that is!

The stream will be live for one hour as per usual and player interaction is advised!

If you have questions you’d like to ask Hannah about what it’s like to be new to Freejam or the games industry, ask here!

The stream can be found here:

24 comments Read more

February 4

Missile Launcher Update – Now Live!


> The Lock-On Missile Launcher has been added to Robocraft
> The Launcher can now be purchased from the Cube Depot for RP or GC
> The Launcher has a lock-on system which takes two seconds, and once locked it can shoot its full barrage of missiles which will move towards their target in the most direct line possible with a slight turning arch.
> Missiles can be fired without a lock but are very inaccurate and unguided
> Targets of the missiles will be informed that they’re being locked onto and will be shown the direction of the enemy
> The Launcher deals 37,000 damage per missile and can launch up to six missiles at once with a full load
> A full reload isn’t necessary before firing again, so missiles can be shot consistently without having to wait for six to be ready
> The Launcher weighs 34.7kg and uses 275pFlops


> Rail damage has been increased across the board:

> Aerofoil and Rudder health have been normalized relative to their mesh size. The new health values can be seen here:


> Aeroflak shots now target the centre of the cross hair rather than shooting straight ahead, so they’re more accurate
> The mothership’s new super advanced AI will now remember if you had mirror mode active before entering a battle, so it’s still active upon exiting the battle
> A coloured strip has been added to the attachment points of protonium towers
> Major optimizations have been made to improve FPS whilst robots are taking damage or receiving healing
> Improved the profanity filter`s detection
> Robots in Single Player now display the robot’s name rather than its creator’s name
> Robots in Single Player will no longer have their weapons locked in awkward directions
> Certain parts of the Mars maps have had their shadowing improved to remove the twitching effect


> Fixed a bug on the login screen that could cause infinite loading when hammering Enter after inputting an incorrect password
> Fixed an issue causing profanity to be filtered for the person typing it when it should only be filtered for other players
> Fixed a bug which could cause robots with disconnected parts to continue functioning as though everything were still connected
> Fixed a bug which caused other player’s wheels to appear to lock in the opposite direction when that player is turning
> Fixed a bug which caused the RP and GC earned from selling your robot on the Upload Robot menu to appear to be 30
> Fixed a number of connection issues with the corner slope which were blocking legal connections
> Fixed a mirroring issue with the Electroplate F Left
> Fixed the texture on the inside of the ElectroShield I component
> Fixed a bug which caused text to be undeletable if chat is opened before entering the CRF
> Fixed a bug which could cause a player to be stuck in a platoon when their invite is declined with “Decline all”
> Fixed a bug which could cause the player’s camera to be far higher than it should when using Mech Legs
> Fixed the misaligned scroll bars in the Cube Depot and Inventory
> Fixed a bug which caused Walker Legs to not align correctly with the floor under certain circumstances
> Fixed some further memory leaks
> Fixed some misalignments on the Link-With-Steam prompt on the login screen
> Fixed an issue with the BA timer which caused the numbers to shrink and expand depending on the numbers shown
> Fixed the collision on the left side of the Rhino mask so it’s more accurate
> Fixed the collision on certain rotors as they were able to clip through armor cubes
> Fixed some mirrored collision inconsistencies with high level hovers
> Fixed an issue stopping the “Not enough GC” dialogue from appearing when purchasing a cosmetic
> Fixed an issue which occasionally caused players not to see the tesla impact effect when being hit
> Fixed a bug letting players lower than level 50 use coloured text
> Fixed various graphical issues relating to the 2-min leaver menu
> Fixed a bug which caused platoon members to get stuck in the platoon if a member leaves the platoon while queuing
> Fixed the text for the Left-Mouse-Button and Right-Mouse-Button descriptions in the keybinds menu
> Fixed the order of wheels in the Cube Depot and Inventory
> Fixed a bug which caused an incorrect error to be shown when attempting to add someone set as “Not accepting friend requests”
> Fixed the texture of the Mk3 and Mk4 SMGs so they now have name markings on both sides of the gun

Thanks to Zerxcon whose robot was the basis for the showcase robot above :)

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About This Game

Build insane robot battle vehicles that drive, hover, walk and fly! Add weapons from the future and jump in the driving seat as you take your bot into battle against other players in this competitive free-to-win action game.

BUILD - A futuristic robot battle vehicle from cubes, add wheels, thrusters, wings, legs, tank tracks, rail cannons and plasma launchers
DRIVE - Jump into the pilot seat of your robot and drive it into battle in jet cars, tanks, flying warships, helicopters, drones; anything your imagination desires.
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world on dedicated servers.

- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Be part of a constantly changing metagame with new weapons, components and functionality added every month
- Watch as your enemy's robot breaks apart cube by cube as you destroy them with powerful weaponry
- Invite friends and chat in-game
- Form Platoons and battle on the same team with your friends
- Save your robots in the garage to the cloud and share them with other players via the in-game Robot Factory.
- Free-to-win, everything required to get to the very top of the tree in Robocraft can be gained for free

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 2000/XP/Vista/7/8/8.1/10
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Min resolution 1024x768
    • Memory: 4 GB RAM
    • OS: Mac OS X 10.7+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
    • OS: Ubuntu 10.10+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
Helpful customer reviews
75 of 95 people (79%) found this review helpful
5 people found this review funny
197.7 hrs on record
Posted: January 27
Early Access Review
Before you read the rest of the review, I want you to notice a trend. Look at the positive reviews. Notice how most of the positive reviews are from people with very few hours, rarely more than 100, and almost never over 200. Also look at how the positive reviews (for the most part) sound like they were all written by little children. Compare with negative reviews. Most negative reviews have hundreds of hours, tons of experience, and have watched this game go from something amazing to nothing more than a depressing reminder that you should avoid early access games. On top of that, you can tell that the people who write most of the negative reviews for the most part sound more mature, or at the very least can spell words correctly.

Okay, now I can explain this. The devs for a while now have been deliberately trying to pretty much kick out all of the veterans. They ignore our feedback, ignore our problems, and on top of that, they move out updates that they know will kill a massive amount of the playerbase. Their strategy of getting new players is absolutely atrocious, and they do it by exchanging experienced veterans for new players, and given that new players usually quit pretty soon after starting the game, you will see on Steam Charts how much this game has fallen in popularity. around 4000 online while writing this, when it was released on Steam a little after I joined, this game had on average around 14000. The game gets a small player spike every time an update is released, but then they eventually lose more players than they gain. The new players usually don't. Why? Because FreeJam is beginning to rebuild there playerbase, this time instead of it consisting of friendly and mature players, their new playerbase is made 99% of illiterate 10 year olds that think to themselves, "wow, updatez? very gudz. 999 removd featurs? me lieky."

Now, let me take you down memory lane to explain to you the updates that really screwed up this once amazing game. Unfortunately, I forgot which order the updates go in, so instead I'm just going to say which major changes screwed over this game, it's community, and it's future.

Tiers were what made Robocraft.... Robocraft. I still vividly remember how much I enjoyed moving up tiers. I eventually got to tier 10, and that was a huge accomplishment for me. Now, they removed tiers, and so no one else will be able to feel awesome after finally achieving tier 10. Now, the whole system is based on levels, I think, which was screwed up also.

Is it even possible for a game to seriously screw up something as basic as a simple leveling system? It is when you work for FreeJam, to aid them on the mission of creating the worst game in history (This game was called "Robocraft"). Now, the game depends on leveling, and not tiers. But wait! There's a catch. Now, leveling is so easy, An experienced player could probably create a new account and reach the max level, 100 within 48 hours. The first time this happened, I went from level 42 instantly to level 100, and I heard that they later made it even easier to level up later on.

A fairly recent addition to the game was the CRF, or Community Robot Factory. Now, it's easier than ever to plagiarise the bots of other players. Not into plagiarism? Oh well, the CRF still means that much of the element that the game was known for, building, is gone. This game was supposed to be a game where you build, drive, and fight. Now it's a game where you drive and fight bots that you took from someone else. A place to share creations is good for most games, but Robocraft is not one of them.

There are 2 major categories of bots in this game. Boxes covered in guns and massive d!cks that people ride around the map. This kinds of bots aren't something you will get banned for, and they are usually completely useless as they have no guns. There are also 2 minor categories of bots. 1% of bots are actually cool and original while another 10% or so (just an estimate) is something bought off of the CRF.

This was actually a better update that the other ones, I'll admit, but it does take this game a step closer to being pay2win, and does take something else away from the game aswell. Now, cubes are no longer tiered, and with that, they no longer have their own colors. To get better cubes, you need higher robot ranking or levels (I forget since I haven't played this game in weeks) but now all cubes are colorless, all parts are colorless. Everything is white. Non-premium users get only 4 colors, (white, orange, and 2 others that I forgot), while a premium user gets them all.

What happened to TP (tech points)? Well, the developers thought to themselves, "This is unacceptable. Our players are actually enjoying this feature. It must be removed at once!" and now we have no more tech points. They were originally used to gain access to new parts, although now the tech tree is no longer a tree, it's an ugly elliptical spiral where you get everything on it for free, by leveling up. They may as well just remove the 'tech tree' entirely, cause that implies that there's actually different paths of things to unlock, but nope, not anymore.

As if this game wasn't grindy enough in its infancy. I used to have to play around 250 hours to get to level 40 and tier 9(?), now parts are so expensive, it's almost unbelievable. An endgame user such as myself only gets a few hundred thousand RP per battle. You need around 11 MILLION for a single high-end weapon. And you need atleast 6 guns to be a worthy target to people, otherwise you are basically a useless addition to your team which will often result in your team failing the battle. So, approximately 67 million for all of your guns. Think that's as bad as it can get? Well, your in for a treat. A complete high-end bot also requires you to pay for other things, more importantly, cubes and mobility. Cubes are pretty cheap now. but mobility is also pretty expensive. For the 'perfect bot', I'd say that's roughly 80-90 million credits. How much for a megabot? Probably at most, double that. Note that all of this is purely guesswork, so I could, and probably am, a little off on these things, so don't hound me for it. I actually did the math and for a high-end user to get a fully maxed out regular bot, it would require around 450 battles. For a megabot, probably around 700-900. However, you do get double RP for one victory each day for every robot you own, and the devs occasionally give out free premium, although they appear to be getting greedier and rarely give out premium nowadays compared to before. They did give users during the christmas seasons a TON of premium though, although I already lost interest and missed out on most of it. Anyway, if you need to do 450 battles, and each takes on average 15 minutes, that's 6750 minutes, or about 112 hours. Keep in mind that this is for one bot. ONE BOT. And often times when you finally build a nice bot, you realize "Wow, this bot doesn't perform as well as I was expecting," or an update destroys it, therefore you end up deconstructing and rebuilding it. Often times for me I like switching weapons cause I get bored of one kind. I'm not interested in grinding for around 84 hours just for a new set of weapons, so I tend to just sell my old ones for the kind I want, losing a lot of RP in the process.

This was a longer review than I thought it was going to be, but everything said here is true, except that my statistics may somewhat inaccurate since I haven't played in a while. I'd keep writing on, but apparently there's a limit to how big reviews can be, so I'll stop here. BTW Mark (CEO of FreeJam), if you are reading this, maybe you and your dumbass crew should stop developing trash games.
Was this review helpful? Yes No Funny
201 of 299 people (67%) found this review helpful
14 people found this review funny
364.7 hrs on record
Posted: January 7
Early Access Review
Trashed, this game used to be somethings special, a breath of fresh air needed to the PVP seen. With the removal of teirs and more currently removal of armor types the game has become genaric and restictive, it has lost its esance and for what? colors? I really engoyed this game back when it was simpler, now its just become static.
Was this review helpful? Yes No Funny
128 of 189 people (68%) found this review helpful
3 people found this review funny
163.9 hrs on record
Posted: January 7
Early Access Review
I liked this game.

Then the full spectrum combat update happened.

Now I'm disappointed.

The tiering system gave you a sense of achievement when you managed to get to building a bot out of the next tier of parts. Different types of armor allowing you to put more importance on protecting THE SEAT by surrounding it with better armor in special patterns. But now there's no seat. No tech tree to upgrade how you want. No armor tiers to differentiate between the tough and the high-damage bots, or the higher tier, more expensive bots from those of lower tiers. NO SEAT WHICH WAS THE ENTIRE FOCUS OF HOW YOU BUILT THE BOT. Protecting your bot from damage is no longer top priority when there's no medic. The entire point of the railgun (aiming for the important part, the seat) is screwed. It's just so disappointing, and I don't know how they will be able to reverse this last update, if they ever do.

RIP Robocraft

Was this review helpful? Yes No Funny
60 of 85 people (71%) found this review helpful
167.8 hrs on record
Posted: January 28
Early Access Review
The last major update really dumbed down the game, before you would have to really put some thinking into parts purchase, get better armor cubes? or shields? or guns? one had to play with th diferent cubes armor rating in order to protect the vital parts of the robot (besides other things).
Now if you just make a bot with a bunch of blocks and strap a bunch of guns and you can survive for ages! Before one could get one shot kill with bombers or railguns if hit the right robot spot, Now it takes forever to destroy pretty much anyone because everyone uses the same blocks. Block type is one variable removed that helped to make the game challenging.

A bad remark also for the non-compensation on blocks when the update was made, some of us have spent a lot on blocks and that was a waste of time and money for some. I'm glad i didn't spent any money on this game otherwise I would lose the investment in blocks. I don't recomend to spend money on this game because you can lose your items overnight in some crazy update or your item can be rendered useless by an update

Another one is the pilot seat removal, it helps to create diferent shapes of robots, but now you don't have to protect your sweet spot! again, making the game easier by removing the sweet spot and the limitations the pilot seat had.

The worst one is the auto healing, this completly changed the game dynamics! before you had to think on how to build your robot even for the case it would get damaged, making sacrificial parts to be blown when under attack. Also you had to put some extra locomotion parts, in case you would lose wings, wheels, etc. when under attack.
Now you have auto healing! no need for this! just hover your bot over a mountain, if someone shoots you down, just lay on there hidden (when possible) and wait to be up and running again! Same for tanks, just hide in a corner when your health is getting low.
Before the update you would think twice before engaging, now everyone is Kamikaze! before you could damage an airplane or tank useless with a couple of shots, so people would be carefull when atacking, now everyone just charges ahead full steam!

Also untill the introduction of the AA canon, the game was quite unbalanced, air units had a massive advantage because of the hit and run tatic, T10 block and the auto regen.

Only good remark was the introduction of colours.

Al said, I think the game was dumbed down in order to attract more people and to please fustrated users who couldn't do a good robot or use them properly. The developers want to please everyone and attract more people making the game more "arcadish" but they are scaring some fans away and killing the thing that made the game special, I know I don't play as much asI used to!

It was a very good and addictive game now I guess it's just ok, something to fill that 10 min break.

PS: sorry for any misspeling, no spell check was used.
Was this review helpful? Yes No Funny
29 of 36 people (81%) found this review helpful
623.0 hrs on record
Posted: January 28
Early Access Review
Used to be my favourite game, now its just a shadow of it's former self. Thanks for making my 600 hour grind worthless after all those balance and pricing changes. At least i had some fun in it's early days.
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