Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
- Mega launcher has been introduced.
Note: TX-1 Mega Launcher does 10,331 damage but fires two shots, dealing a total of 20,662 per volley.
Note 2: The second volley of shots will fire between 0.5 to 0.8 seconds after the first, with the spacing between each shot of the second volley being randomized.
- Platoon system coded from scratch. Current major platoon issues should now be resolved.
- Improvements to the stability of social services
- Plasma damage reduced by 10% at all tiers
- Fixed a bug where T3 SMG did not display the correct level of detail
- Fixed an issue with T9 and T10 track collision
- Fixed an issue where Mega Electroplates were not using the correct Mass
- Fixed an issue which caused your robot to randomly get nudged when placing cubes
- Fixed T10 plasma cannon robot ranking (It was far lower than it should have been) [New]
Thanks to everyone who took part in the AMA on Tuesday!
Below is a compilation of Mark’s responses (with all the repeated questions/answers removed)
Mid-battle Robot Switching | Pre-Battle SCU Switching | “Reset” ability isn’t final | Map Pings | Overwolf + Nvidia API Competition | Curse Voice | More info on “The Pit” | Anti-Gunbrella | Mark’s expectations of the SMG
Warp Fix | Anti-Gunbrella multi-point damage distribution | Laddering | Megabot minimum requirements | No side mount plasmas | Use Gamepedia for small mechanical tips | Electroplate shapes | Garage no-clip camera | Collision physics | Ranked play and Elo | TX-1 Plasma | Post-battle communication
Mega Movement | Megabot minimum requirements | Catch-up mechanisms | The Pit RP gains | Server stability | Working Hours | Demographic
Megabots in the new Gamemode | TX-1 Plasma | 15k CPU Megabots | Stealth | More info on “The Hub” | Self-Destructing
Current Bug Fixing | What else we’re working on | Timeline on next update | Suggestions / bug reports | Jam
New Maps | Undo button | Max Speed | Centre of Mass
Rough clan concept | Clan Vs Clan
T10 Tech Point Dumping
Why the focus on competitive
Map-based hazards | Map Selection
More Complex Parts (joints, pivots etc..)
Tesla Vs Protonium Crystals
Max players in The Pit / The Hub
Lore within the game
General rail questions
Platooning with a Megabot
Self-Destructing to respawn in new game mode
Robocraft 'Terms of Service' http://robocraftgame.com/download/terms-of-service/
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