Build insane Robot Battle Vehicles that drive, hover and fly; add weapons from the future and jump in the driving seat as you take them into battle in a team based capture the base Free-to-Win MMO.
User reviews: Very Positive (39,632 reviews)
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. It's first release was in April 2013 and had no multiplayer and no combat. From that point and to now the game has grown to it's full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Approximately how long will this game be in Early Access?

“We expect the game to remain in Early Access for at least the next 6 months after it's initial release on Steam. This way the Steam community can help to shape the game as the rest of the Robocraft community has so far.”

How is the full version planned to differ from the Early Access version?

“When Clan Battles, Tournaments, Megabots (players as bosses in Boss Battles vs. other users), plus integration of Steam Leaderboards and Steam Achievements.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be Free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in it's blood. The work Freejam is a combination of 'Free' and 'Jam' where 'Free' shows our dedication to keeping Robocraft always Free and 'Jam' stands for 'Jamming'. We like to think of Robocraft as a game that has been built from the ground up with the community and 'Jamming' with the community is ingrained in everything we do.”
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Play Robocraft

Free to Play

Recommended By Curators

"Not Pay to Win but it still sells premium currency which can be a turn off to some people, with enough modes to provide variety for hours of fun."

Recent updates View all (131)

July 27

Servers Are Up!

Servers are back up and appear to be stable!

Happy Gaming!

10 comments Read more

July 27

Robocraft: Unleashed – Full Patch Notes


Unleashed: Freedom Engaged

Full Patch Notes


After many discussions with the Robocraft community, Robocraft: Unleashed arrives to address some of the core concerns and unlock Maximum Freedom for robot building and fighting. Completely overhauling the progression and match-making systems within the game. All previous restrictions have been removed, no more Tier CPU caps, no more Tier minimum armor requirements, no more overtier restrictions, in fact no more Tiers at all. Total freedom allows you to build whatever Robot you want and new match-making will ensure you play versus Robots of an equivalent power taking into consideration your Player Level too.

The update is still on track for tomorrow! Tuesday, 28th!

If you’d like to read the super-detailed explanation of the decisions within this update, please click this link


The Robocraft community spoke and Freejam went into action removing all the restrictions and limits from the game and adding in it’s place Maximum Freedom with a brand new match-making system.

> Maximum Freedom, just build whatever you want and take it into battle
> Completely new match-making using Robot Ranking and Player Level
> Armor restrictions lifted completely
> Tier CPU caps lifted completely
> Overtier restrictions lifted completely
> Brand new Robot Ranking gauge, with pizazz!
> Platoons now match-made based on (just above) the average Robot > Ranking between the smallest and the largest Robot Ranking in the platoon
> RP rewards are now based on your performance in battle and the Robot Ranking of your Robot

Small Print:
> NB: Robot Ranking re-balanced on all cubes to assist ‘match-maker’ to match Robots more equally
> NB: T1 changed to Mk1 in names of all functional and armor cubes


An overhauled, simplified progression system based on Player Level.

> New components are unlocked each time you gain a new Player Level
> Use the Tech Tree to see which cubes will unlock next
> Brand new ‘Leveled Up’ animation pops-up to show you the cubes you’ve just unlocked
> No more ‘Tier locked’ TP, Uber TP, in fact no more TP
> “NEW” Stamp in Cube Depot shows cubes you have unlocked but never owned
> Chat ‘tag’ now shows Player Level as opposed to ‘Tier’

Small Print:
> NB: Players who have unspent TP will have it converted into RP (different amounts depending on Tier)
> NB: Players who have unspent Uber TP will have it reimbursed to GC
> NB: Players who have cubes unlocked, but have not reached the correct Player Level yet will get their Player Level increased to meet maximum unlocked cube
> NB: Soon ‘Rank’ will also be shown in the chat tag


Brand new 3rd in the series Ice Map. A completely new map design technique used for this with lots of design input and testing ahead of the launch to make this hopefully our best loved map.

> Symmetrical for both teams
> Flatter less bumpy terrain
> Lots of pillar-like cover for robots of any size
> Huge set piece dam feature, split play level for fliers
> All maps now have flatter and less bumpy (noisy) terrain so it’s easier and more fun to drive on

Small Print:
> This will be the last map on the Ice Planet for a while, we’ll begin a new ‘Lava’ planet next


Many other huge improvements to the game:

> Hover Blades completely reworked from the ground up (stay upright more often, landing like a ‘cat’ most of the time, more stable turning, even when tons of Thrusters added, less air-braking, faster, Thrusters make more of a difference to the speed).
> New ‘mouse driven’ BUILD-DRIVE-FIGHT user interface
> New Enter Battle dialogue featuring the Hexagonal Robocraft branding
> Game modes renamed: Battle Arena, Boss Fight, Team Deathmatch
> Boss Fight is Challenge Mode and Megaboss Battle combined
> Boss Fight match-makes based on the player’s choosing this mode only (so no more getting dragged into a Challenge Match when you’re waiting for a Team Deathmatch Mode game)
> All game modes given equal billing on the selection screen
> Brand new Lobby screen, cleaner look
> Added an ‘Add Friend’ button on the Battle Stats screen at the end of a battle
> You can now chat during the Battle Stats screen at the end of a battle
> You can use Numpad + and Numpad – keys in Test Robot mode to test the Overclocker at different levels
> The Enter key now works for all in game text fields, i.e. you can now enter password and just hit Enter to log in
> New high ranked Overwolf combo Walker-Copter for Megajumps, available at 70% off via MadOrc from the 28th July
> Install Curse Voice and follow instructions to get 2x free Curse Voice holo flags and 1 day Premium

Small Print:
> With Hovers reworked, Wheels are next to get some love, so expect great things from wheels in an update coming soon.


> FIXED: A bug causing legs to sometimes sink into the ground
> FIXED: A bug preventing your Robot responding to input after accessing the Pause Menu
> FIXED: A bug that caused the camera to go outside the Mothership and rotate around the wrong point in the Garage when you’ve unlocked the Megaship
> FIXED: A bug that allowed you to place tank tracks vertically rather than horizontally flat on the ground
> FIXED: A bug that made the Player Level bar incorrectly show your progress to the next level
> FIXED: A bug that caused things to overlap on the end battle stats screen on low resolutions
> FIXED: A bug that made the OK button on the battle stats screen get pushed off screen in matches with lots of players on low resolutions
> FIXED: A bug that caused some users to get the x2 victory bonus repeatedly if you lose a game between wins
> FIXED: A bug that allowed some hackers to bypass EAC client side
> FIXED: A bug resulting in the x2 victory text is disappearing even if you lose the battle
> FIXED: A bug causing weapons to drop when in aim mode
> FIXED: A bug that allowed users to paste a name into the friend or platoon invite boxes that contains a carriage return/line feed which caused some problems server side
> FIXED: A bug that caused the player’s Overclock HUD covers up chat during the end game battle stats screen
> FIXED: A bug causing Plasma splash damage to have some problems with special cubes
> FIXED: A bug causing the top half of the buttons for each battle stat to not be interactive
> FIXED: A bug causing the red dot for the Rail Cannon to be seen even when the cannon currently aiming cannot shoot to the dot
> Background blurred when viewing battle stats end of game
> FIXED: A bug causing text to wrap incorrectly in some of the UI
> Remove Video tutorial AND popup Tutorial screen (new users) AND from Pause Menu whilst we rework the Tutorials. Will re-add when they are updated
> Default keyboard controls in Build Mode section were changed to match names and order of the new buttons.
> “LOAD ROBOT” button was removed. Your robot is loaded and ready to fight when selected

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Steam Account Integration

The dev team at Freejam are proud to add Steam login support to Robocraft. New users no longer need to register and can play using their Steam ID with just one click!

About This Game

Build insane Robot Battle Vehicles that drive, hover, walk and fly; add weapons from the future and jump in the driving seat as you take them into battle in a team based Free-to-Win action game.

BUILD - A futuristic robo vehicle from Cubes, add Wheels, Thrusters, Wings, Legs, Tank Tracks, Rail Cannons and Plasma Launchers
DRIVE - Jump in the Pilot seat of your Robot and drive it into battle in Jet Cars, Tanks, Flying Warships, anything you can dream up
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world

- Over 100 cubes and components to collect and combine to make a million different Robot designs
- Watch as your enemy's Robot breaks apart cube by cube as you destroy them with powerful weaponry
- Auto-repair your Robot and head into battle again gradually building your resources to make your Robots more powerful
- Invite Friends and chat in game
- Form Platoons and battle on the same team
- Save your Robots in the Garage to the cloud
- Access your game account from any PC anywhere via Robocloud
- Free-To-Win, everything required to get to the very top of the tree in Robocraft can be gained for free

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 2000/XP/Vista/7/8/8.1
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Min resolution 1024x768
    • Memory: 4 GB RAM
    • OS: Mac OS X 10.7+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Min resolution 1024x768
    • OS: Ubuntu 10.10+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Min resolution 1024x768
Helpful customer reviews
136 of 206 people (66%) found this review helpful
1 person found this review funny
2,657.2 hrs on record
Posted: July 8
Early Access Review
A Robocraft Story:
In the beginning Robocraft’s fanbase were building lovers, some art some engineer.
The game tought them how to fight, and they became strong. It was a free to play game loved by it's players.
FJ then comes along and nerfs the physical simulator too much, making engineers rage.
Developers barely play the game themselves leading to a detachment from their part on in-game balance issues.
FJ buffs and nerfs in increments of 20% percent or more without any consideration for matchmaking or player skill.
Test environment behaves differently than production environment so they are unable to properly test and fix long existing bugs.
They add new unbalanced and unfinished gimmick features or game modes.
Last patch removes Over Tiering, but it affects Art bots as well.
This time the Art builder is raging too.
Was this review helpful? Yes No Funny
31 of 37 people (84%) found this review helpful
1 person found this review funny
482.7 hrs on record
Posted: July 21
Early Access Review
I've been playing Robocraft since July of 2014 shortly after it was released from beta, and I can honestly say that this game is one of the most fun games that I have ever played; I just keep coming back to it! The concept is simple: make a block out of armor cubes, stick it to a pilot seat, and slap some wheels and guns on it, too. Just like that, you have a working robot that you can use to drive around and fight other players and their robots. You start out small, but eventually you level-up further and further until you can make huge, complex crafts with shields, wings, hoverblades, "triforced" armor... Tons! Each robot takes real-time damage during battle, which means that parts of your robot will fall off once enough damage is dealt to them; this adds a whole new dimension to combat and thought when building a robot.

Recently, the game has gotten a lot of flak because of the implementation of the new MOBA gametype "Battle Mode," in which your team must fight the opposing team to capture and control 3 towers on the map to aid in destroying the enemy base. Older players grew accostumed to playing "Classic Mode" (now called "Team Deathmatch") and complained about the new addition of Battle Mode, failing to realize that CLASSIC MODE (TEAM DEATHMATCH) STILL EXISTS. Whereas in Battle Mode, players respawn after being killed and focus on taking/retaining towers for their team, Team Deathmatch is a game mode which consists of no respawns, ~10v10 combat, no towers, and -- if you are in a high enough tier -- a MEGA bot on each team. Mega bots are HUGE robots that players can build eventually. So yes, Robocraft has two awesome gametypes that you may choose to play at your whim with the high chance of additional gametypes being added in the future.

One of the biggest strengths of Robocraft is how responsive the development team is. It is worth noting that the game is still in its alpha stage, and FreeJam is a pretty small team. Despite this, FreeJam is very active on Twitter, Reddit, and the Robocraft forums and open to discussion with their playerbase on how to improve Robocraft. Yes, FreeJam made some mistakes (limiting building capacity for each tier, ruining artbots, nerfing hoverblades, for instance) but they have ALREADY ACKNOWLEDGED these issues and have promised to fix them. Though FreeJam can't fix every mistake immediately, they are extremely aware of what the Robocraft playerbase feels is wrong. Some examples when FreeJam did RIGHT was: when the servers got clogged with an explosion of new players (last summer) they got more servers within a week, they implemented an anticheating software program when hackers became an issue which significantly reduced the amount of cheaters in games, they implemented a CPU restriction to each tier to prevent "overtiering" in matches which a lot of new players were complaining about -- not an example of a GREAT solution but definitely an active, attentive solution (this update made it so a lot of artbots had to be deleted). So yes, sometimes FreeJam makes a mistake with an update, but they are always aware of the mistakes and actively trying to fix them. I want to reiterate that the game is still in alpha and that FreeJam is a small indie team. Despite this, FreeJam has already recognized the issue and has promised a solution to make artbots possible again.

I think a current issue that some new players may face is the brief tutorial the game offers. I would recommend watching a youtube video to learn how to properly play/make a good robot/learn the controls in the garage bay.

Overall, I think Robocraft is a spectacular game even in its alpha state with a lot of promise for the future. The developers actively listen to their playerbase's concerns and always deliver solutions to their problems. I could not recommend this game anymore to anyone!
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41 of 54 people (76%) found this review helpful
144.1 hrs on record
Posted: July 21
Early Access Review
Despite the recent updates and many complaints about them, I find this game to still be quite fun. Some of the major complaints are regarding the recent additions of CPU limits and armor tier locks, as well as the removal of all overtiering. While it affects the game, sure, it is not 'game-breaking' in the sense that we cannot play the game.

The main piece of advice I would give to new players is to not rush tiers. The new update was poorly thought through and hence a new player can rush from tier 1 to tier 10 in a matter of hours whereas for me it took almost 200 (I launched the application directly for probably half my playtime instead of through Steam). The advantage of taking your time in each tier is that you become a better player and have a much higher player level by the time you reach tier 10. If you tier-rush, you will likely arrive at tier 10 with a player level of 5 or 6, not nearly enough to be at all competitive in T10.

The game is still very fun, despite the changes, and I think the new meta has revived a dying game, which many of my friends quit because it was getting boring. I strongly strongly recommend this game as long as you avoid tier-rushing :)
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46 of 63 people (73%) found this review helpful
43.4 hrs on record
Posted: July 20
Early Access Review
Minecraft + World of tanks = Robocraft
Its good game
no pay to win
Need more maps, controls and graphics is ok.
Fast machmaking
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28 of 34 people (82%) found this review helpful
155.3 hrs on record
Posted: July 20
Early Access Review
Robocraft is a lot of fun. The lots of freedom when building a robot and the action of fighting with that robot.
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