Build insane Robot Battle Vehicles that drive, hover and fly; add weapons from the future and jump in the driving seat as you take them into battle in a team based capture the base Free-to-Win MMO.
User reviews: Very Positive (44,213 reviews) - 83% of the 44,213 user reviews for this game are positive.
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. It's first release was in April 2013 and had no multiplayer and no combat. From that point and to now the game has grown to it's full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Approximately how long will this game be in Early Access?

“Freejam are now plotting a path to Full Release with an aim to be fully release by early 2016.”

How is the full version planned to differ from the Early Access version?

“Whilst users accounts will never be reset - so what you earn in game now you will always keep - the Full Release of Robocraft will contain a number of additional key core features, specifically Clans (inc. Clan Battles), Rank (inc. Ranked Battles), more game modes, Coloring your Robot, a PVE mode and translation into many languages.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be Free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in it's blood. The word Freejam is a combination of 'Free' and 'Jam' where 'Free' shows our dedication to keeping Robocraft always Free and 'Jam' stands for 'Jamming'. We like to think of Robocraft as a game that has been built from the ground up with the community and 'Jamming' with the community is ingrained in everything we do.”
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Play Robocraft

Free to Play

Recommended By Curators

"Not Pay to Win but it still sells premium currency which can be a turn off to some people, with enough modes to provide variety for hours of fun."

Recent updates View all (165)

October 13

Community Vote – Rewind Time Contest

We’ve shortlisted the five best videos entered into the competition.

Now it’s your turn to decide which of them are the best!

The community vote has begun and it’s up to YOU to decide which should come 1st, 2nd, 3rd, 4th and 5th!

Below you’ll find each video with links to their Facebook and Twitter posts.

To vote on a video, just share it on Facebook and/or retweet it on Twitter! Simple!

Remember, you can vote for more than one video!

^ Video By: Jac733 ^

Vote for Jack733 on: Facebook | Twitter


^ Video By: Gromek999 ^

Vote for Gromek999 on: Facebook | Twitter


^ Video By: dowinterfor6 ^

Vote for dowinterfor6 on: Facebook | Twitter


^ Video By: Veraxious ^

Vote for Veraxious on: Facebook | Twitter


^ Video By: BobdaBiscuit ^

Vote for BobdaBiscuit on: Facebook | Twitter


6 comments Read more

October 12

Mk5 Direwolf – MadOrc Deal

It’s time for another MadOrc deal!
This time we’ve got the ferociously cute:


Direwolf is a Mk5 SMG/Track brawler great at both slugging it out in close quarters or shooting down aircrafts.
It’s built entirely from Mk5 Red Rare Armor, Mk5 SMGs and Mk5 tracks.

It also includes the following cosmetics:
Overwolf mask
Robocraft Holoflag
12 Cosmetic Spikes
2 Vapor Trails

and comes with 3-months of premium!

You can get it here at the discounted price of $7.99!

16 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Steam Account Integration

The dev team at Freejam are proud to add Steam login support to Robocraft. New users no longer need to register and can play using their Steam ID with just one click!

About This Game

Build insane Robot Battle Vehicles that drive, hover, walk and fly; add weapons from the future and jump in the driving seat as you take them into battle in a team based Free-to-Win action game.

BUILD - A futuristic robo vehicle from Cubes, add Wheels, Thrusters, Wings, Legs, Tank Tracks, Rail Cannons and Plasma Launchers
DRIVE - Jump in the Pilot seat of your Robot and drive it into battle in Jet Cars, Tanks, Flying Warships, anything you can dream up
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world

- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Watch as your enemy's Robot breaks apart cube by cube as you destroy them with powerful weaponry
- Auto-repair your Robot and head into battle again gradually building your resources to make your Robots more powerful
- Invite Friends and chat in game
- Form Platoons and battle on the same team
- Save your Robots in the Garage to the cloud
- Access your game account from any PC anywhere via Robocloud
- Free-To-Win, everything required to get to the very top of the tree in Robocraft can be gained for free

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 2000/XP/Vista/7/8/8.1/10
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Min resolution 1024x768
    • Memory: 4 GB RAM
    • OS: Mac OS X 10.7+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Min resolution 1024x768
    • OS: Ubuntu 10.10+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Min resolution 1024x768
Helpful customer reviews
208 of 285 people (73%) found this review helpful
4 people found this review funny
144.2 hrs on record
Posted: September 22
Early Access Review
This is my first negative review for a game ever, and it hurts me to do so on this game but the dissapointment is too much - FREEJAM... What a shame - PLEASE fix your terrible new tiering system out, you completely killed robocraft with it. Until then, I have very little motivation to play. I have played with friends since first release, LOVED IT. Got over T10+, stopped for a while and we said to each other that "we can't wait to play it in a while and see it grow and mature"... 1 year later, we try it again updated, excited to show additional friends too... but wait, it's not Robocraft anymore - it's truly Robocrap. The spirit of classically, easily and understandably levelling up (to all types of end-users) has died... you could even say this pretty much isn't even a proper objective-based level-up game anymore, now it's just some weird kind of open-world-free-for-all-matchmaking-CHAOS that is really frustrating and just doesn't make sense.

Robocraft is now literally a sinking ship - soon on it's way to 'Mixed' reviews on Steam. This game could have been a timeless classic, and it still can be. Would love to delete this review and leave a recommended one, make it happen. I'll be watching carefully, and honestly if it's not fixed soon I'll be very sad to see this once-a-great-game be uninstalled from my library.

*EDIT/UPDATE 1* - For people who say I'm hating, I'm not, I still love the game and I'm actually still playing it, if you haven't played the game since it's initial release you won't understand. Trust me, if you played the pre-updated versions you would say, “why did they ever change it?!” ... I just cannot recommend Robocraft anymore - yes it WAS a fantastic game, but anyone can make any robot now and the matchmaking will 90% of the time put you in an extremely unfair game - the tiering system is completely messed up making the whole aim of the game pointless... the achingly painful feeling of spending hours on building an awesome robot only to find it is put into games with MUCH more powerful robots is depressing, confusing and just pure torture :(

*EDIT/UPDATE 2* (29/09/2015) - I was just playing Robocraft all last night, woke up this morning and wow... just WOW - FREEJAM what are you guys even doing?! A few days ago I made this review and it made it to the steam store page and I hoped maybe you guys would feel my outrage, but nope, you go and add even more ridiculous updates. In the last update you made it so that only high level robots can do TDM, a week later, without any word of warning again, without letting the community know what your doing you switch the whole thing around for a week? and your excuse is, "so we can make more games available for everyone"... :| :| :| LOL HOW DOES THAT MAKE SENSE?! At least come up with better excuses. Seriously, let us know more about what your doing and working on, you should be serving your consumers, making votes and poll's, making us feel part of the development, instead you don't listen to suggestions and complaints and you act like Gods who use their consumers as lab rats. I'm not even playing this week because of today's update. You know, I didn't even know who you guys were until your over-tampering with the game, your presence in the game makes me feel nauseous and I had to find out who was causing it, how sad is that? I should be searching you guys up because of how awesome you guys are as developers, and yes you guys were good initally, but your test of integrity failed badly. How can you not see your ruining the game? It's like you guys sweat on your monitors so much that you can't see your screens anymore. Take a break, have a shower and clean it all up.

Sorry if I seem harsh xD I'm just ranting on, BUT STILL, the truth is always harsh. :) Anyway just remember I'm willing to forgive and forget and venerate you guys as one of the best indie game developers ever for making the awesome game that is Robocraft if you just sort out all these unnecessary updates, kthnxbye :D (Y)
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125 of 172 people (73%) found this review helpful
1 person found this review funny
1,524.7 hrs on record
Posted: September 25
Early Access Review

Robocraft has the very fun underlying concept of allowing users to build robots block-by-block, add weapons and movement parts of their choice, and bring those robots into one of several possible team-based or solo battle modes against other players. However, where Robocraft fails is the lack of direction and the seemingly misguided development team that frequently releases updates to the game that leave long-time players scratching their heads in confusion and wondering if the development team even plays their own game or listens to community feedback.


-The game has been dumbed down significantly. Things that used to be a challenge (grinding up to the highest levels and building a competitively powerful robot) are now much easier. The grind is no longer a grind thanks to how hilariously easy it is to gain levels and resources. And building a good robot is no longer a necessary skill because the recently released Community Robot Factory allows users to rent/buy community-made robots. This makes the game friendlier for newcomers, but it makes for a painful experience for long-time veterans as they have to put up with an influx of players who have no clue what they're doing.

-Commonly requested features still have not made it into the game, while features that no one really cared about are given priority. For example, I've been playing Robocraft for over a year now. When I first started playing, the development team had wanted to implement clans "at some point in the future" and put it on their radar. To this day, the development team has still not implemented anything clan-related. There's no way of setting up private custom matches, there's no way of filling an entire 8-man team with your friends/clan mates. At the very best, you and three other friends can form a "platoon" and jump into a match where you'll be playing with and against random players. Meanwhile, significantly less important features like an RP-earning "Single Player Mode" or the Community Robot Factory have been released, causing many of us to wonder when the updates we want will come out, if ever.

-The development team doesn't understand how to properly balance the game. It is understandable that the game isn't yet perfectly balanced. New movement parts and weapons are scheduled to come out, and the meta shifts around from time to time. However, sometimes the development team flat out makes stupid balancing decisions. Things that should be buffed are instead nerfed. Things that should be nerfed are instead buffed. Other times, things that should be nerfed or buffed just flat-out aren't touched at all, while attention is turned to messing with other movement parts/weapons that seem to already be fairly well-balanced. When that "attention" results in a previously well-functioning component to function like crap, the development team doesn't seem to bother to revert those changes (e.g. most recent changes to hover blades).

-The development team uses the "Alpha game" excuse to sometimes cause significant changes in how things work from a game mechanics perspective. This can be incredibly annoying for long-time players who are used to how things should work. Some changes have forced players to make minor tweaks or full-blown rebuilds of their favorite bots. For instance, the developers once arbitrarily made certain robot components heavier, causing a lot of perfectly good flying robots to become too heavy for agile flight. The developers have also caused screw-ups to other things, like hover blades, and arbitrarily made them less enjoyable to play. Furthermore, the developers have historically made changes to how the damage model and pilot seats work, just as another example. This endless cycle of game changes (which are often completely unnecessary) gets to be very tiring when you've finally built something that works for you, only to find out the next day that it suddenly became obsolete for no good reason.

-The stupid design decisions don't stop there. Most recently, the developers decided out of the blue that anyone who wants to play with a lower level robot is now unable to play in certain game modes. Simply put, if you want to access all of the game's modes (Battle Arena, TDM, the PIT) then you need to use a "max level end-game" robot. If you are using a lesser robot, you are limited to only playing Battle Arena. Plenty of lower level players who were previously enjoying TDM and the PIT suddenly find themselves forced to play Battle Arena only. GG.


If you are a new player, the underlying concept of the game is fun enough to at least merit taking the game for a spin. I mean, it is free so there's no harm in giving it a shot. You might have some fun (as long as you aren't getting mercilessly sealclubbed by players with much more experience than you). However, be warned that the game will get stale quickly, and there may very well be a point where you'll feel incredibly frustrated with the game's direction and development team. Try it for a few hours, sure. But be aware of what you could be getting yourself into before investing hundreds or thousands of hours into the game. I've played over 1,500 hours starting since July 2014, largely driven by optimism that the game "will get better eventually." I am tired of waiting and rapidly losing my faith in the developers. I have no idea where this game is going, but it doesn't seem to be moving in the right direction. As a result, I'm taking an indefinite break from the game and will be looking for other alternatives.
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93 of 135 people (69%) found this review helpful
1 person found this review funny
135.8 hrs on record
Posted: September 16
Early Access Review
After clocking up 135 hours and greatly enjoying it, my opinion has swayed over the past few months. Changes which break builds, tactics and so on and force you to learn, I expect but not to the extent and frequency to which updates have been released, infact, I enjoy it! The need to learn and develop new skills and builds is good, previous exploits fixed, broken builds, tactics, bugs and so on, fixed and balanced.

Now however, the motivation to go back has completely dwindled now as each update for a good while has reaped the same problems over and over. No longer do I hear about good matches, interesting builds or tactics but rather cheap builds which really shouldn't work at all like rectangles covered in boosters. I understand the game is early access and aspects of it can change drastically but over the past few months updates have been changing the game over and over in such a drastic and reckless manner and too frequently. It seems if people complain enough about how "Snipers are OP" and how they get slaughtered when an SMG gets close then an update will mess up the statistics of those builds, raising the power of other builds too much and just recycling issues instead of finding and maintaining a balance.

This game was fun, particularly when playing with a few people you knew, you could co-ordinate and compliment each others builds or make something special. Now, all that seems lost, I don't want to learn what works now since it just isn't enjoyable anymore and if I learned again, how long would it be before that knowledge is scrapped again?

Perhaps new players will have fun playing the game and learning and having fun in its current state, but if they keep changing it, I fear the cycle will repeat with longtime players and groups quiting and eventually this game may die out. There's still time to save it but I feel too many players have given up that it may never recover if large, calculated steps are taken to improve the game and content an to welcome veterans once again.

What I can still say for this game is its free to play model is excellent (Atleast the last time I played 25/07/15) there's no P2W, any part for your bot which costs real money is identical in stats to their regular counterpart or are purely cosmetic like a flag. There's a premium option which I believe awarded double RP and allowed for platoons of 3 or 4 players. Extra garage slots could be purchased for a reasonable price but you still had a handful if you didn't want to invest and premium bots were available which really just let you skip ahead in the tech tree and sometimes provided unique cosmetics. I never felt pushed or like I needed to spend money, I spent it because I enjoyed the game.

Perhaps in the future I may try this game once again but I don't have high hopes. If you play it then be aware of the issues some of us have pointed out in our reviews and be prepared to re-learn if you play long enough but for now, this game will gather dust in my library until I decide something better could use the room it currently lingers in.
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46 of 65 people (71%) found this review helpful
216.7 hrs on record
Posted: September 22
Early Access Review
I would like to mention that the devs did ruin the game. It may suit some people, but I've stopped playing as a result of the "Freedom" update. Good job Freejam, you listened to the public and took away the harsh tier system. In fact, you did take away the entirety of the tier system. I'm sure I can speak for many people in saying, we just wanted the old tier system back. All of the fun in the game was building good bots with enough wiggle room to make amazingly efficient bots in one tier, and that was in my opinion, the best part of the game. But now I can't seem to find anymore interest in this game. Not many new interesting blocks are being introduced, and the old system everyone but the whiney 12 year olds loved is gone. Kind of sad I can't use my Overwolf copter like I used to.
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48 of 69 people (70%) found this review helpful
1 person found this review funny
334.1 hrs on record
Posted: September 14
Early Access Review
Sorry, this game has lost its touch. I only own a hover medic, and hovers have a massive, MASSIVE failure. I find my medic tilting its nose upwards everytime I hit a cliff, and I just cannot control its steering, no matter how many thrusters I put on.

As for the rest of the game, "The Pit" is a horrible game mode. The ONLY way to become 'good' at it is to be a plasma spamming bomber.

Oh sorry, did I mention EAC's LOVELY ability to block cheats! Oh yeah! I found myself dead by a nice hacking plasma bomber that was IN THE GROUND, and just massacred the entire team.

You destroyed the nice view of the hangar bay by making it all a white and grey box with no significant view at all.

I knew it. It was obvious. The walker legs update would be the first chisel to the foundation of robocraft. Except, it crumbled a long time ago: The time where you started taking community suggestions.

Goodbye, robocraft: You were good for about a year at most. Your developers AND greedy community ruined you.

I pity anyone who still plays this game.
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