Build insane robot battle vehicles that drive, hover, walk and fly! Add weapons from the future and jump in the driving seat as you take your bot into battle against other players in this competitive free-to-win action game.
User reviews: Very Positive (51,343 reviews) - 81% of the 51,343 user reviews for this game are positive.
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. The game's first release was in April 2013 and that buildhad no multiplayer and no combat. From that point to today, the game has grown exponentially to its full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Approximately how long will this game be in Early Access?

“Freejam are now plotting a path to full release with an aim to be out of Early Access by the end of 2016.”

How is the full version planned to differ from the Early Access version?

“While users accounts will never be reset - so what you earn in game now you will always keep - the full release of Robocraft will contain a number of additional key core features, many more social features, Clans, more game modes, many more functional components and weapons, a tutorial and PVE mode and full game localisation into many different languages.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in its blood. The word Freejam is a combination of 'free' and 'jam', where 'free' shows our dedication to keeping Robocraft always free, and 'jam' stands for jamming with our community to determine how our game continues to evolve. We like to think of Robocraft as a game that has been built from the ground up in collaboration with the community.”
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Recent updates View all (202)

February 8

Balance Patch – 0.10.1386

BALANCE

LoML
> Lock-on time set to 2.5 seconds (up from 2.0)
> Ammo bar usage increased to 19.16 (up from 18 | It still shoots six missiles per volley)
> Protonivity decreased to 2.9 (down from 3.5)
> Robot Ranking increased to 15,000 (up from 8,250)
> Weight increased to 1,350 kg (up from 34.7 kg)

Aeroflak
> Projectile speed doubled
> No longer suffers from lowered accuracy while moving
> Health increased to 108,540 (up from 62,520)
> Firerate increased by 20% to 0.625s, 0.525s, 0.51s, 0.5s (up from 0.75s, 0.63s, 0.606s, 0.6s)
> Protonivity reduced to 1.75 (down from 2.0)
> Weight decreased to 2,250kg (down from 4,500 kg)

Plasma
> Damage increased for most Plasma weapons:

> Protonivity decreased to 1.84 across the board (down from 2.4)
> Mega plasma protonivity decreased to 1.3 (down from 1.7)

142 comments Read more

February 5

Robostream #6 – Featuring Hannah, The Missile Crafter!



It’s time for another Robostream, this time featuring Hannah, the artist that created the Missile Launcher!

Hannah is a recent addition to the Jammers having only just joined at the beginning of January.

Come learn a bit about what it’s like to start at Freejam!

The stream is on Friday 5th at 4pm UTC! Click here to see exactly when that is!

The stream will be live for one hour as per usual and player interaction is advised!

If you have questions you’d like to ask Hannah about what it’s like to be new to Freejam or the games industry, ask here!

The stream can be found here:

http://www.twitch.tv/freejamgames

34 comments Read more
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About This Game

Build insane robot battle vehicles that drive, hover, walk and fly! Add weapons from the future and jump in the driving seat as you take your bot into battle against other players in this competitive free-to-win action game.

BUILD - A futuristic robot battle vehicle from cubes, add wheels, thrusters, wings, legs, tank tracks, rail cannons and plasma launchers
DRIVE - Jump into the pilot seat of your robot and drive it into battle in jet cars, tanks, flying warships, helicopters, drones; anything your imagination desires.
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world on dedicated servers.

- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Be part of a constantly changing metagame with new weapons, components and functionality added every month
- Watch as your enemy's robot breaks apart cube by cube as you destroy them with powerful weaponry
- Invite friends and chat in-game
- Form Platoons and battle on the same team with your friends
- Save your robots in the garage to the cloud and share them with other players via the in-game Robot Factory.
- Free-to-win, everything required to get to the very top of the tree in Robocraft can be gained for free

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 2000/XP/Vista/7/8/8.1/10
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Min resolution 1024x768
    Recommended:
    • Memory: 4 GB RAM
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
    Minimum:
    • OS: Ubuntu 10.10+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
Helpful customer reviews
177 of 220 people (80%) found this review helpful
12 people found this review funny
204.0 hrs on record
Posted: January 27
Early Access Review
Before you read the rest of the review, I want you to notice a trend. Look at the positive reviews. Notice how most of the positive reviews are from people with very few hours, rarely more than 100, and almost never over 200. Also look at how the positive reviews (for the most part) sound like they were all written by little children. Compare with negative reviews. Most negative reviews have hundreds of hours, tons of experience, and have watched this game go from something amazing to nothing more than a depressing reminder that you should avoid early access games. On top of that, you can tell that the people who write most of the negative reviews for the most part sound more mature, or at the very least can spell words correctly.

Okay, now I can explain this. The devs for a while now have been deliberately trying to pretty much kick out all of the veterans. They ignore our feedback, ignore our problems, and on top of that, they move out updates that they know will kill a massive amount of the playerbase. Their strategy of getting new players is absolutely atrocious, and they do it by exchanging experienced veterans for new players, and given that new players usually quit pretty soon after starting the game, you will see on Steam Charts how much this game has fallen in popularity. around 4000 online while writing this, when it was released on Steam a little after I joined, this game had on average around 14000. The game gets a small player spike every time an update is released, but then they eventually lose more players than they gain. The new players usually don't. Why? Because FreeJam is beginning to rebuild there playerbase, this time instead of it consisting of friendly and mature players, their new playerbase is made 99% of illiterate 10 year olds that think to themselves, "wow, updatez? very gudz. 999 removd featurs? me lieky."

Now, let me take you down memory lane to explain to you the updates that really screwed up this once amazing game. Unfortunately, I forgot which order the updates go in, so instead I'm just going to say which major changes screwed over this game, it's community, and it's future.

TIERS
Tiers were what made Robocraft.... Robocraft. I still vividly remember how much I enjoyed moving up tiers. I eventually got to tier 10, and that was a huge accomplishment for me. Now, they removed tiers, and so no one else will be able to feel awesome after finally achieving tier 10. Now, the whole system is based on levels, I think, which was screwed up also.

LEVELS
Is it even possible for a game to seriously screw up something as basic as a simple leveling system? It is when you work for FreeJam, to aid them on the mission of creating the worst game in history (This game was called "Robocraft"). Now, the game depends on leveling, and not tiers. But wait! There's a catch. Now, leveling is so easy, An experienced player could probably create a new account and reach the max level, 100 within 48 hours. The first time this happened, I went from level 42 instantly to level 100, and I heard that they later made it even easier to level up later on.

CRF
A fairly recent addition to the game was the CRF, or Community Robot Factory. Now, it's easier than ever to plagiarise the bots of other players. Not into plagiarism? Oh well, the CRF still means that much of the element that the game was known for, building, is gone. This game was supposed to be a game where you build, drive, and fight. Now it's a game where you drive and fight bots that you took from someone else. A place to share creations is good for most games, but Robocraft is not one of them.

PLAYER BOTS
There are 2 major categories of bots in this game. Boxes covered in guns and massive d!cks that people ride around the map. This kinds of bots aren't something you will get banned for, and they are usually completely useless as they have no guns. There are also 2 minor categories of bots. 1% of bots are actually cool and original while another 10% or so (just an estimate) is something bought off of the CRF.

FULL SPECTRUM UPDATE
This was actually a better update that the other ones, I'll admit, but it does take this game a step closer to being pay2win, and does take something else away from the game aswell. Now, cubes are no longer tiered, and with that, they no longer have their own colors. To get better cubes, you need higher robot ranking or levels (I forget since I haven't played this game in weeks) but now all cubes are colorless, all parts are colorless. Everything is white. Non-premium users get only 4 colors, (white, orange, and 2 others that I forgot), while a premium user gets them all.

TECH POINTS
What happened to TP (tech points)? Well, the developers thought to themselves, "This is unacceptable. Our players are actually enjoying this feature. It must be removed at once!" and now we have no more tech points. They were originally used to gain access to new parts, although now the tech tree is no longer a tree, it's an ugly elliptical spiral where you get everything on it for free, by leveling up. They may as well just remove the 'tech tree' entirely, cause that implies that there's actually different paths of things to unlock, but nope, not anymore.

THE GRIND
As if this game wasn't grindy enough in its infancy. I used to have to play around 250 hours to get to level 40 and tier 9(?), now parts are so expensive, it's almost unbelievable. An endgame user such as myself only gets a few hundred thousand RP per battle. You need around 11 MILLION for a single high-end weapon. And you need atleast 6 guns to be a worthy target to people, otherwise you are basically a useless addition to your team which will often result in your team failing the battle. So, approximately 67 million for all of your guns. Think that's as bad as it can get? Well, your in for a treat. A complete high-end bot also requires you to pay for other things, more importantly, cubes and mobility. Cubes are pretty cheap now. but mobility is also pretty expensive. For the 'perfect bot', I'd say that's roughly 80-90 million credits. How much for a megabot? Probably at most, double that. Note that all of this is purely guesswork, so I could, and probably am, a little off on these things, so don't hound me for it. I actually did the math and for a high-end user to get a fully maxed out regular bot, it would require around 450 battles. For a megabot, probably around 700-900. However, you do get double RP for one victory each day for every robot you own, and the devs occasionally give out free premium, although they appear to be getting greedier and rarely give out premium nowadays compared to before. They did give users during the christmas seasons a TON of premium though, although I already lost interest and missed out on most of it. Anyway, if you need to do 450 battles, and each takes on average 15 minutes, that's 6750 minutes, or about 112 hours. Keep in mind that this is for one bot. ONE BOT. And often times when you finally build a nice bot, you realize "Wow, this bot doesn't perform as well as I was expecting," or an update destroys it, therefore you end up deconstructing and rebuilding it. Often times for me I like switching weapons cause I get bored of one kind. I'm not interested in grinding for around 84 hours just for a new set of weapons, so I tend to just sell my old ones for the kind I want, losing a lot of RP in the process.

Conclusion
This was a longer review than I thought it was going to be, but everything said here is true, except that my statistics may somewhat inaccurate since I haven't played in a while. I'd keep writing on, but apparently there's a limit to how big reviews can be, so I'll stop here. BTW Mark (CEO of FreeJam), if you are reading this, maybe you and your dumbass crew should stop developing trash games.
Was this review helpful? Yes No Funny
80 of 98 people (82%) found this review helpful
2 people found this review funny
623.0 hrs on record
Posted: January 28
Early Access Review
Used to be my favourite game, now its just a shadow of it's former self. Thanks for making my 600 hour grind worthless after all those balance and pricing changes. At least i had some fun in it's early days.
Was this review helpful? Yes No Funny
54 of 63 people (86%) found this review helpful
442.4 hrs on record
Posted: January 28
Early Access Review
I give up with Robocraft.


TLDR; Robocraft devs don't know what they want their game to be. They've tried DM/TDM, E-Sports, Creative Building, MOBA, Player Choice Progression, Forced progression, bland progression. Each and every update drastically changing how the game plays and nullifying ANY work players have put in to creating their bots.
They establish one set of rules only to change them a few months down the line under the guise of "Balancing" or enabling "player creativity" and doing the complete opposite.

Not to mention the game has flaws from years ago still not fixed and now being hidden by new changes. For example MM being broken turning it into "Who has the most medics, wins"and hiding the poor matchmaking by removing robot classification "because not all bots were classified correctly" (translation, 1 in maybe 100 were wrong, and "its haaaard.")


-------------------------------

Too many wild changes, one step forward two steps back is this developers motto.

Robocraft initially had a sensible mixture of Creativity and Function. There was also a sensible mix of Grind, Progression and sense of achievement. It was a little lacklustre in places.

For example, the RP system allowed you to choose what you unlocked and the level system determined how "effective" those unlocks were. As you progressed in Level and CPU, your bots got bigger, your weapons better.

This has now been swapped out for a system where equipment is unlocked in order, over time with no player input. Once you unlock an item, that is it, theres no improvement. Everything is by default "Tier 10".

This in turn made building robots boring, no more balancing weaponry vs armor vs mobility. If you chose to go cosmetic-bot there was a challenge to making a bot functional but in "theme".
Now sure you can build a bot "exactly" as you want, as long as you like Yellow, Pink, White, Grey & Brown as your color palette. The other colours are locked to premium (Note they touted this "flattening" of tiers as an 'improvement' to creative robot building).

Then theres the slew of problems with actual Gameplay mechanics.

Initially there were balancing issues as expected, they kind of balanced themselves out up until Unleashed/Legendary update and the devs got stuck in a nerf cycle on everything except SMGs.

This last update saw them add the near useless flak, severely nerf the Medics Nano and turned it into SMGcraft again.
They also did away with many of the useful gameplay information elements.
Spotting now just says "Enemy Spotted" with no indication of flier, hover, walker, they claimed this is because bots were "complicated to classify" yet for the most they were classified correctly. This means you find it far harder to prioritise the right targets.

This also affects your own team negatively as you can no longer easily see if a friendly medic is nearby or if a push block is Rail Heavy and needs more SMG or plasma.

The game has also suffered Match making issues from day one. Resulting in differing metas.
The latest of which is "The Team who has the most medics, wins".

The hiding of Bot Type and spotting call outs I think was done to merely hide how bad the matchmaking is, especially as in the past when we could see the team makeups we would see matches where it was 6 rails and two plasmas vs say 6 SMGs and two medics.

Put simple, the devs have taken this game in far too many directions, too rapidly and with no forethought.

Initially it was a DM/TDM game, then they opened it up to the Creative Block Builders, then expanded to Boss Battles (removed, was one Megabot vs lots of little bots quite fun), then switching to try their hand at MOBA-like Tower matches, then trying to create some kind of bespoke "Robot Market" where players can sell their bots, but their currency system is too expensive to support.

Its like they saw all these good ideas from other games and tried to cram it into their own, trying to snap up a bit of another niche in gaming and half assing it so badly that it introduces more problems than it gains in players.

This is likely the reason why they "flattened" their game down to basic progression.
Was this review helpful? Yes No Funny
98 of 132 people (74%) found this review helpful
2 people found this review funny
167.8 hrs on record
Posted: January 28
Early Access Review
The last major update really dumbed down the game, before you would have to really put some thinking into parts purchase, get better armor cubes? or shields? or guns? one had to play with th diferent cubes armor rating in order to protect the vital parts of the robot (besides other things).
Now if you just make a bot with a bunch of blocks and strap a bunch of guns and you can survive for ages! Before one could get one shot kill with bombers or railguns if hit the right robot spot, Now it takes forever to destroy pretty much anyone because everyone uses the same blocks. Block type is one variable removed that helped to make the game challenging.

A bad remark also for the non-compensation on blocks when the update was made, some of us have spent a lot on blocks and that was a waste of time and money for some. I'm glad i didn't spent any money on this game otherwise I would lose the investment in blocks. I don't recomend to spend money on this game because you can lose your items overnight in some crazy update or your item can be rendered useless by an update

Another one is the pilot seat removal, it helps to create diferent shapes of robots, but now you don't have to protect your sweet spot! again, making the game easier by removing the sweet spot and the limitations the pilot seat had.

The worst one is the auto healing, this completly changed the game dynamics! before you had to think on how to build your robot even for the case it would get damaged, making sacrificial parts to be blown when under attack. Also you had to put some extra locomotion parts, in case you would lose wings, wheels, etc. when under attack.
Now you have auto healing! no need for this! just hover your bot over a mountain, if someone shoots you down, just lay on there hidden (when possible) and wait to be up and running again! Same for tanks, just hide in a corner when your health is getting low.
Before the update you would think twice before engaging, now everyone is Kamikaze! before you could damage an airplane or tank useless with a couple of shots, so people would be carefull when atacking, now everyone just charges ahead full steam!

Also untill the introduction of the AA canon, the game was quite unbalanced, air units had a massive advantage because of the hit and run tatic, T10 block and the auto regen.

Only good remark was the introduction of colours.

Al said, I think the game was dumbed down in order to attract more people and to please fustrated users who couldn't do a good robot or use them properly. The developers want to please everyone and attract more people making the game more "arcadish" but they are scaring some fans away and killing the thing that made the game special, I know I don't play as much asI used to!

It was a very good and addictive game now I guess it's just ok, something to fill that 10 min break.

PS: sorry for any misspeling, no spell check was used.
Was this review helpful? Yes No Funny
56 of 69 people (81%) found this review helpful
2 people found this review funny
204.0 hrs on record
Posted: January 26
Early Access Review
Biggest piece of ♥♥♥♥. Literally, one of the worst as of current. It was great, when it released. It was fun, fair, and was easy enough to progress through the game. And it got better, and better, more ways to move, more weapons, more balancing. Then, things went south. And hard. There was a once upon a time where you literally couldn't fight your vehicle, unless every single block and weapon was of the exact same tier. This made artistic bots, or just bots people were slowly upgrading impossible to play. Then they removed it, so, good, right? Not really. Skip a load of ♥♥♥♥♥♥♥♥♥, and you come to today. Where all blocks are the exact same, and after the update, if you had thousands of high-level blocks, that, from where I stopped, at tier 7, cost around 50k per block, and that's not even tier 10 or mega blocks, you get NO compensation for it. You got your blocks, but guess what? There are all the exact same and you get nothing for the amount of time and money you spent on them. Garage slots are now free, and you got your premium currency back, but it's not enough. They added a paint gun, which is cool, right? Paint all your vehicles nicely. Uh, no. You get 4 colors and need premium for 12 more colors. You get white, blue, orange, and grey. Not a lot. So to sum it up. Even for free, don't download. Get minecraft and get mods. Tons more fun.
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