Build insane robot battle vehicles that drive, hover, walk and fly! Add weapons from the future and jump in the driving seat as you take your bot into battle against other players in this competitive free-to-win action game.
User reviews:
Recent:
Mixed (4,007 reviews) - 65% of the 4,007 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (66,948 reviews) - 74% of the 66,948 user reviews for this game are positive.
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. The game's first release was in April 2013 and that buildhad no multiplayer and no combat. From that point to today, the game has grown exponentially to its full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Approximately how long will this game be in Early Access?

“Freejam are now plotting a path to full release with an aim to be out of Early Access by the end of 2016.”

How is the full version planned to differ from the Early Access version?

“While users accounts will never be reset - so what you earn in game now you will always keep - the full release of Robocraft will contain a number of additional key core features, many more social features, Clans, more game modes, many more functional components and weapons, a tutorial and PVE mode and full game localisation into many different languages.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in its blood. The word Freejam is a combination of 'free' and 'jam', where 'free' shows our dedication to keeping Robocraft always free, and 'jam' stands for jamming with our community to determine how our game continues to evolve. We like to think of Robocraft as a game that has been built from the ground up in collaboration with the community.”
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Recent updates View all (301)

July 25

Community Vote #3 – Results



The community have spoken once again!

Thank you to everyone who offered up their time and filled out the voting form. It’s great to have such an awesome, active community!

But you’re here to see the winner, so let’s see it!

The winner of the poll is: Sprinter single-joint running legs

It seems the desire to go fast is strong within the Robocraft community as the sprinting legs run circles around new maps, propellers and even googly eyes! We will begin development of the third set of specialized legs, which will offer a new and more unique form of movement like the Mech legs and Insect legs did before it!

You’ll see the arrival of the QoL Vote #2‘s winner first, then the Running Legs will arrive shortly after.

Below are the full list of results for your viewing pleasure:




(click to enlarge)

129 comments Read more

July 21

Community Vote #3 – Vote for content!



Our 3rd community vote is now live; giving you the opportunity to decide on what gets added to Robocraft next!

The community vote this time is slightly different. Instead of focusing on quality of life, we're entrusting you, the community, with the decision on what new content to bring into Robocraft!

On the link below you'll find a sheet with 10 content features that aren't currently in Robocraft; all you need to do is tell us which ones you'd like in order of preference.

Voting ends on Monday 25th at 10:59am (UTC+1), after which we will share the vote distribution for everyone to see (on either the 25th or 26th). We will then prioritize the top voted feature for release at the soonest possible update.

As a side note, the feature voted for development in the last poll is still being actively worked on, with the winner of this poll being developed alongside it. So fear not, the “Robot centre of mass, total mass and total health indicators in edit mode” are still in development.

So go cast your vote!

http://robocraftgame.com/community-quality-of-life-vote-3/

249 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Build insane robot battle vehicles that drive, hover, walk and fly! Add weapons from the future and jump in the driving seat as you take your bot into battle against other players in this competitive free-to-win action game.

BUILD - A futuristic robot battle vehicle from cubes, add wheels, thrusters, wings, legs, tank tracks, rail cannons and plasma launchers
DRIVE - Jump into the pilot seat of your robot and drive it into battle in jet cars, tanks, flying warships, helicopters, drones; anything your imagination desires.
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world on dedicated servers.

- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Be part of a constantly changing metagame with new weapons, components and functionality added every month
- Watch as your enemy's robot breaks apart cube by cube as you destroy them with powerful weaponry
- Invite friends and chat in-game
- Form Platoons and battle on the same team with your friends
- Save your robots in the garage to the cloud and share them with other players via the in-game Robot Factory.
- Free-to-win, everything required to get to the very top of the tree in Robocraft can be gained for free

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 2000/XP/Vista/7/8/8.1/10
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Min resolution 1024x768
    Recommended:
    • Memory: 4 GB RAM
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
    Minimum:
    • OS: Ubuntu 10.10+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (4,007 reviews)
Overall:
Mostly Positive (66,948 reviews)
Recently Posted
RlyAslam
( 59.8 hrs on record )
Early Access Review
Posted: July 26
Worst update ever seen in a game
Helpful? Yes No Funny
pew pew PEW!
( 12.8 hrs on record )
Early Access Review
Posted: July 26
this game is fun....... if you have imagination...
Helpful? Yes No Funny
CrankyCroc138
( 6.3 hrs on record )
Early Access Review
Posted: July 26
this game is AWESOME you should play it its just to amazing to not play
Helpful? Yes No Funny
JAKEfromPLANETSTATEFARM
( 12.0 hrs on record )
Early Access Review
Posted: July 26
This game went from F2P Fair and Balanced, to Pay 2 Win Unfair and Balanced. Basically, a great game that was a "variety of creativity and fun no matter what you make you cannot become op af" game went to "Pay 15 dollars to buy every op block to get top of leaderboard" no questions asked period.
Helpful? Yes No Funny
FeStiS [GamingRecensenten]
( 120.3 hrs on record )
Early Access Review
Posted: July 26
This is something that you feel sad to write. This game was once one of my favorites but now it has been destroyed completely. Robocraft 2014 and early in 2015 was so incredibly fun.

To remove the RP and the tier system was the worst decisions, the game was at the time, balanced. In the past, when you bought to stuff it was still not "buyt to win" for tiar systmet was so balanced.

To then remove blocks, parts, and in-game money that people bought for real money is not now get points from. It is a pity now the game only very confused and sad. It is also visible that most players seem to agree when rating the game has become very bad.

I have one thing to say: Redo, do it right. Or restore the previous version.
Helpful? Yes No Funny
Long Dong Johnson
( 43.0 hrs on record )
Early Access Review
Posted: July 26
If you like building cool ♥♥♥♥ing robots like
Mechs
Tanks
Helicopters
Airplanes
All equipped with lasers, snipers, Shotguns and flack cannons
then this is cool for you
Helpful? Yes No Funny
[RFZ] - Fritzy
( 12.0 hrs on record )
Early Access Review
Posted: July 26
The game is great, and I love playing it! But sometimes it seems a bit pay to play. Leaving the game almsot unplayable for people like me. Also you are given items from crates, but sometimes those crates give you items that you dont need. So you have 1 single spartan leg you dont want? TOO BAD!! YOU HAVE TO KEEP IT. Even If I have 8 wheels it says I cant delete items if it would leave me unable to make a robot. I think sacrificing 1 leg and having 8 wheels left over is enough for a robot. Its kinda dumb. If they made the game a bit less pay2play and fixed that, id play it more often, but it can be extremely difficult if you dont pay up for the game. Sadly because of that, I have to say I dont recommend this game.
Helpful? Yes No Funny
n1nsun
( 123.6 hrs on record )
Early Access Review
Posted: July 26
Awesome concept, well implemented! This game is what I wished for when I was playing LEGO as a child.
Helpful? Yes No Funny
coasterrider
( 455.2 hrs on record )
Early Access Review
Posted: July 26
its a Great game for anyone who loves to build and to play with its own builds :)
gameplay is easy to understand and the CPU and Leaque rank will draw a border between New players and Skillfull players :)
with Friendly and helpfull staff and new stuff added Monthly or once in a while who will keep change the gameplay mostly :)
Helpful? Yes No Funny
Oddly Satisfying
( 9.8 hrs on record )
Early Access Review
Posted: July 26
My screen was turned red and now i cant play the game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
318 of 368 people (86%) found this review helpful
16 people found this review funny
Not Recommended
172.5 hrs on record
Early Access Review
Posted: June 27
I've written a formal letter to FreeJam in the Robocraft Sub-Reddit, which I will link to, however, I'd like to outline some feelings I've had toward this game. I understand it's in Early Access, and I understand this is only one 'phase' of many. Who knows? Maybe in the future, I'll end up wiping this review and posting another one, but here are some finer key points of my letter, and the reasoning behind those points.

TL;DR Game used to be good, now the balance sucks, and the economy is worse. Wrote a letter, here's some points and clarification.

Damage and Balance

*Lock On Missile Launcher

#Discussions_QuoteBlock_Author
"...Those were the days, when you could fly and not get shot down by Flak and LOML* walker bots with ease... ...because the Flak system has not been properly crafted to focus on AIR targets."
This point was my first. In real life, Flak shells are used as Anti-Aircraft weaponry, because the shells can be fired high into the air and explode, leaving shrapnel to tear planes apart.

However, in Robocraft, the 'AeroFlak Cannon' (aptly named so as to make you believe that it should be used against airborne targets) instead causes significant damage with those same shrapnel explosions to anything not connecting with the ground, whether they're meters in the air, or a few centimeters off the ground. These explosions hit all blocks within the explosion radius and can potentially destroy a bot in as little as three well placed shots.

Not only that, but if the shells don't explode and connect with a player directly, they do their standard explosion damage, though given in a smaller radius. Mind you, the AeroFlak Cannon is a high-powered weapon. The damage is does is very significant, and you're likely to take massive damage, even if you're hit directly. With this in mind, you'd think that the trade-off would be either a very low rate of fire, or a higher power consumption (more on that in a moment). Surpisingly, no. The Flak fires at a steady pace of roughly once a second, however, add more guns, and you're firing more often. Roughly twice a second.

Now, regards towards power. Each robot has a power meter that goes from 100% to 0% and recharges over the course of ten seconds (or eight, if you have the optional Power Booster attached to your robot). Here's the problem that we face with the Flak cannon. It has only a power consumption rate of 10.8% per shot, allowing you to fire off at least 10 before needed to recharge (however, the power is recharging constantly, meaning you may face upwards of 11-13 shots before the enemy needs to recharge completely). Worse still, it does over 30,000 damage a shot, and your average armor cube has 2100 health, meaning at least 13 or 14 armor cubes are getting toasted. (The damage does fall off in the blast radius, thankfully, but not by much.)

But that's not all folks! These cannons are damn near indestructible, with over 130,000 points of health themselves. And, if you do not directly hit the weapon block, it doesn't take damage. The only exception to this is Plasma weaponry, which has a small explosion radius (roughly the size of a grenade), which leads into my next point, surprisingly.

#Discussions_QuoteBlock_Author
"Those were the days, when plasma damage was actually reasonable, and Plasma weapons were affordable... ...I've taken several low tier plasma weapons and placed them up against walker bots with seemingly little armor... ...even after a full hail of plasma shots... ...only a few blocks are destroyed... The damage is absolutely abysmal."

And by golly, is that true! In a recent update Plasma weapons (or grenade launchers, as they could be considered) were actually REDUCED in damage, compared to their high powered counterparts. As a trade, they instead were given a higher blast radius and lower power consumption. But, there in lies a problem. If a player cannot do enough damage to destroy a high-powered weapon at short-to-medium distance (as is Plasma's intended purpose), then what use do they have on a player's robot? Now, understandably, higher tiered weaponry does do considerably more damage, but at that power consumption and fire rate trade off, the Plasmas were more balanced than the AeroFlak Cannon. Need proof? The second highest tiered Plasma, an Epic Quality item (just like the Flak, an Epic quality), has 40,000 health (roughly), does 38,000 points of damage (roughly) with a slower fire rate than the flak cannon, and a lower blast radius. So, while they do roughly the same amount of harm, the Plasma was balanced in such a way that it could be combated and successfully defended against, unlike the Flak cannon.

Engines, and how useless they can be.

#Discussions_QuoteBlock_Author
"Those were the days, when engines actually had the power to push something, instead of just gently dragging it off the ground to simply float in the air. I have [a ship] which has over eight separate engines pushing it forward... The ship isn't maneuverable in any way, and it's not meant to be... ...I expect it to be able to fly, on even maybe four engines. But, if I lose my main rear engines... ...my altitude drops steadily, and immediately, with no way to get back in the air until a heal; by which time, my enemy has already caught me..."

This was one of my biggest issues. The game expects players to have an understanding of physics when it comes to building flying robots, as in where to put wings and how much force required to get a vehicle off the ground. Yet, I don't believe even the developers do. The engines in this game are vastly underpowered, requiring usually no less than five to get someone off the ground. The smaller engine tiers hardly provide any lift at all and I wonder why they're still relevant. Now, I'm going to point out, the robot in reference here has 6 of the highest tier and two of the next tier down pushing it forward, and the acceleration and lift are absolutely meager. I'm surprised the damn robot flies at all.

Community Backlash, pricing and other various points.

#Discussions_QuoteBlock_Author
"Those were the days, when Megabots ruled, prices were moderately fair, and recycling really meant recycling and not shredding... ...[Players had] bought all the parts that they needed to sustain themselves for a while, and now [after] the Epic Loot update, those prices were cut from 50% return, which is moderately reasonable to in some cases less than 33%... ...to top that, the prices of some items went up, further blocking progression, and yet again causing more community outrage..."
God, bored of this review yet? Oh wait, points... So! The economy in the game drastically shifted with the introduction of Epic Loot, because gone were the days of battling for currency, instead now you battled for parts that dropped in a random crate after each battle. The better you did, the better the crate (from Rusted to Protonium). However, you'd be led to believe that Protonium crates would offer higher tiered items, the Epic and Legendary ones. Yet after testing players have shown a very low drop rate for these items. Players would often hope for Movement or Weapon parts, but would frequently receive cosmetics instead, these cosmetics "recycling" for a very low currency count. (I.E. a 10,000 robit flag resold at 750 robits.)

"At this point, this is not a game I wish to see to completion, it's really not. Because if the current 'meta' is to stand in a similar fashion... ...then there will never be any balance... New players will come in, get rekt, pack up and leave... I've never been one to complain... ...I now understand why people are so upset." As an avid supporter of the game, I've not only poured time into it, but money as well. Originally, I thought my funds were well placed, but I suppose I was wrong.

Read the letter here. Best suited to Robocraft Vets.
Was this review helpful? Yes No Funny
179 of 202 people (89%) found this review helpful
6 people found this review funny
Not Recommended
807.0 hrs on record
Early Access Review
Posted: July 6
When you have a game where most of the many bots on the store that are heavily bought are "robits guide" and "R0SEFALL" bots that make no sense and have exploited the system, and a meta where tesla blades (a melee weapon) is your one way ticket to the top of the scoreboard through literally pointing your mouse at an enemy and clicking a few buttons, you know that the game in question is... questionable.

Robocraft started out as an incredibley enjoyable game, with unique building, fun gamemodes, and constant updates. The game was not only fun, and had great potential, but the developers were out to make a game, not a profit. They listened to their community, and strived to improve the game. After the "New Meta" update, a lot of people were angry, but a minority supported this direction.

This resulted in many neutral updates, and one of the most hated updates of all - Team Orders. The update removed what made Robocraft fun and enjoyable, and turned Robocraft into another Dota 2, except instead of heroes, you had bricks with guns attatched. Despite Freejam noticing, their attempt to fix the problem with "Unleashed" was not the Trump Card everybody wanted. They removed tiers, replacing it with "Mk", and added a whole lot of gimmicks. Soon, they completely removed tiers.

After that, they continued to remove what made Robocraft unique. First tiers, then ranking, then level in general. Although I do like the paint system, tier flattening led to a lot of unbalanced items. They also unnessarily added new weapons - additions NOBODY wanted. And now they're still adding MORE weapons, while people are suffering from ghosting. Robocrafter YouTuber Lathrix had SEVEN games IN A ROW where somebody was ghosting (which is when a lagged out player damages and destroys other players even though they are destroyed). When the devs should've been fixing the game, they were adding to the game.

Now, the average match is very simple - build a tesla plasma bot. Wait for your team to severely damage an enemy, and then go in for the kill. If you deal 80% damage to an enemy, killing the enemy will reward you with more points, which brings me to say the truth: In any Robocraft gamemode (The developers SPECIFICALLY stated that kill stealling was an option in the FFA gamemode "The Pit"), you are forced to fight against YOUR OWN TEAM. People become utterly selfish, not healing, and stealing a kill you worked hard to get.

Just go to the reviews section of the Robocraft Steam Community, then scroll down, and savour the red square boxes with thumbs down symbols. It's so clear in the reviews. 3,691 recent reviews have been submitted, and 55% of those reviews (~2,030 reviews) are negative. Freejam is also silencing moderators who oppose the company, and actively responded on Twitter to the community "deal with it". Yet, they are still adding more weapons, that will a) add a potential risk for unbalanced weapons and b ) makes you want to spend real world money even more.

Freejam has gone from a small indie developer team that made an award winning small free to play game that people put thousands of hours into, to a money hungry profit machine.

How Freejam could improve the game:
• Make crates mono-tiered (or squashed), or just outright remove them. They're completely based on RNG and they just steal money from you. Premium doesn't change a lot of it.
• Revamp the points system so that if you say deal 50% CPU damage, you earn 50 points while if you kill an enemy, you earn 10 points. This will counter kill stealing.
• Fix ghosting. It can make a Protonium Crate earning hover bot that made someone put ten hours of their life to make the bot get to a Bronze Crate because a ghoster killed them.
•Get rid of the Premium Paint system. It defeats the purpose of being "creative".
Was this review helpful? Yes No Funny
139 of 156 people (89%) found this review helpful
13 people found this review funny
Not Recommended
1,735.1 hrs on record
Early Access Review
Posted: July 8
"A machine to turn your time into an enormous amount of frustration, anger and salt, for an absolute zero amount of fun."
That sums up very well what RoboCraft is now. I'm not going to be rude or to be nostalgic, I'm only going to state actual facts that justify this negative review.

As of today, what do we have now? A game that vaguely ressembles something in which we assemble parts to create a robot that we bring in battle to fight with team mates and against opponents. Vaguely ressembles because the reality is a game that terribly lacks anything properly thought like gameplay, balance, progression, sense of achievement, fairness, social network (and communication means), and so on and so forth. The result is a "game" in which parts are more and more numerous, yet the diversity during battles is poorer and poorer. The remaining players are more and more selfish, aggressive, unfriendly, unfair, rude and behave in an hateworthy way. The robots are more and more ugly, unbalanced, while a majority of theorical designs and combinations are absolutely useless.

The result for you, as a potential future player? You trying to build something nice, struggling to do it (because hours and hours and HOURS of grinding), yet you end up being obliterated in combat by atrocities that took 5 minutes to build, because hey they just have the best parts and you have garbage that cannot possibly do anything good. That is, if you haven't spent an enormous amount of ingame currency in an item that is labbeled as extremely rare, yet it is terrible. And of course you keep being steam rolled by players who already have much better equipment than you, yet this equipment is "combat rated" the same level than yours.

What? You won a battle and you've certainly been the best player of your team? Congratulations, you haven't earned anything more than the other players of your team. You've been carrying over several players who could even have obtained better stuff than you. That is, IF you have a better score than them, because now the score doesn't reflect how useful to your team you have been and rewards only those who have kept stealing kills or who kept shooting crystals while leaving all the dirty job to you. Whatever, you cannot possibly be rewarded for being good and doing what needs to be done for the sake of victory, actually you'll always be punished for that.

The only thing that rewards is being lame, having a nooby behavior, being selfish, working against your team mates and abusing the features/parts that are perfectly legit, yet extremely unbalanced (or by comparison that do work while the rest is utter buggy garbage). No wonder why the remaining players are so hateworthy.

So now, do you have any feedback to give, or any proposals? Forget it: as much as the devs claim that they listen to the players, they don't. The only thing they will do, is being gadly praised by naïve players who barely have any experience in the game at all, or by kissasses whose goal is to be noticed by "dev senpai" (maybe expecting a moderator position in the process, not for the good reasons, obviously).

The development team seems to be completely oblivious to concepts like product/project management and design. They do and undo things. They plan and unplan. They throw up ideas and hype the playerbase about them, yet they do nothing about them, or at best they half-do them. If something ever gets done, nothing ensures that it will remain anyway: it can very well be removed, for bad reasons. They don't finish anything correctly and neatly, they don't test thoroughly. They don't know what their priorities should be. When looking for an increase of the player retention, they jump to solutions and tools which they don't master at all (or even understand anything about), instead of doing the obvious thing: listening to their players and understand what goes wrong. To have an objective analysis of their game, they favor the opinion of random kids who barely touched the game 10 minutes, instead of asking their experienced players (some of which who also have experience in game/product design or marketting) who are looking for the best for everyone and setting aside their personal needs.

To make it short: they do nothing the right way, favor those who praise them for bad reasons (or who find all the excuses possible in the world for everything that goes wrong) and are extremely disrespectful/neglecting toward those who are truly trying to help them and who will praise them with sincerity if something was done well. If not outright rude and insulting toward the last ones. If anything, the way they work is exactly similar to that of teenagers: no objectives, no methods, no backup/documenting, no tracing, no measurement (to check if the objectives have been met), no feedback analysis, no measurement of. They just do things randomly, basing themselves on their whims, and expect that somehow this will do.

I won't expand on this or that feature, people have already done so before me. I will however point out something crucial that the CEO himself is completely oblivious about: you cannot state that the "player retention" is maintained when you implement a feature that explicitely forces your players to login everyday to get a random reward.

So that's it. All the experienced, fair, creative, sincere/honest and nice people who used to play this game are now gone and have abandoned every hope of seeing the game back up. Now, all you have left to play with are a bunch of horrible kids whose only goal is to thrash you as much as they can with the most disgusting and unfair robot/methods ever possible, an who will kissass the devs. No friendship, no humour, no joy, no laughs, no creativity, NO FUN. Even the features themselves are more and more anti-fun and promote selfishness and unfairness instead of teamwork, skill and friendship.

Please FreeJam, don't take this review personally, but you've screwed up and keep doing so. Your ego will lead to your doom.
Was this review helpful? Yes No Funny
100 of 119 people (84%) found this review helpful
6 people found this review funny
Not Recommended
705.2 hrs on record
Early Access Review
Posted: July 2
[h1I want to start with saying that I do not wish ill or think lowly of the developers of this game, they are people just as we are.[/h1]

That being said, I am very confused as to what drove a company that won MULTIPLE awards for being in INNOVATIVE game have resorted to MAINSTREAM money grabs based on CHANCE determined by whatever psuedo random generation they please.

I write this review to both warn the playerbase and the developers that, the road currently being travelled is a dead end that ends in many angry gamers and a potentially bankrupt company and no more robocraft. I have willingly sunk plenty of cash into this game because I felt it was worthwhile. I no longer feel that investing in supposedly better odds at getting loot that is useful for scrapping, as I never get anything I actually want.

For the developers, I beseech you to sit down with your coworkers and discuss at the very least a revision to the epic loot system that does not make us players feel screwed over.

For the players, I simply cannot recommend the spending of any real world money on this game in it's current state (as of 7/2/16) as either the money will not get you what you're looking for or that continued turmoil may destroy this game.
Was this review helpful? Yes No Funny
77 of 87 people (89%) found this review helpful
2 people found this review funny
Not Recommended
39.2 hrs on record
Early Access Review
Posted: July 13
1. Robocraft was such a nice game back then! I remember... we had the Tier-Classes which were really important for a fair match! (Today you get thrown into a match, flooded by "pro's" which one -or two shot you with the ion distorter or any legendary weapon, which practically isn't affordable if you don't want to spend 100 bucks for these ♥♥♥♥♥♥ protonium crates.)

2. Adding those "crates" was the worst idea ever. We all know that games with these "crates concepts" died shortly after release. Should i tell you why? Because there will be a lack of fun! Back then I wanted a strong weapon. What I did was farming RP because I had the motivation to get this weapon! After like 10 - 20 matches I had enough to buy this weapon. It felt rewarding because you knew that you worked for it. Today you get a gold/diamond crate (..meh..), with maybe 1 or 2 rares which in my opinion belong into a dustbin. Beside this "rare" catch you get f*cking blocks and without premium chances are pretty good that you won't get the good ♥♥♥♥ for years!

3. What happened to the Tech-Tree? It was abandoned. The Tech-Tree gave you freedom to unlock whatever you thought was useful for your bot. Whenever you saw something interesting you worked for it and also had fun! By removing the Tech-Tree and RP Robocraft lost its foundation.

4. The "repair-feature" during a match made "Nano-Bots" worthless.

5. The weapons were nerfed way too much. Remember the rail gun? It was strong as f*ck, but it had to reload several seconds to unleash a stong shot. Also the chance to miss was pretty high and on close quarters you had to run away, because you couldn't do nothing but miss! - In my opinion this was balanced! Also the drivers seat was removed. Why? You had the urge to protect you driver, because you knew if he wasn't secured to 1 Block you would've been insta-killed. In my opinion this feature added tactics, because you had to figure out where the weak point of the enemy robot was.

6. Now to a new feature: Recycling! Prices are way tooooo low. You just get 25% worth of that item and we all know you just get crap outta those crates. So to buy an other item which won't appear in a crate you got to farm.... how long? 1, 2, 3 hours like in the past? Heeell no! It takes forever just for an item!

7. Now to the Forge: Prices are too high! How the f*ck are you able to forge a moderate item when the recycling just yields 25% worth of that item?

8. Back then you had to buy cosmetics, garage space, and other non-game-breaking equipment with real money. The garage space was limited, pretty fair tho?

9. I like the idea of the Factory, but there are several problems. People don't got Robits because the crates just yield crap and the prices are too high. So how do they buy robots? They don't. And this is the reason why the Factory is senselessly!

10. The company of course needs money, because they also have families to feed. But this (in the past) glorious game was ruined because of greed! It wasn't a smart move to change the game concept from "FreeAndFunToPlay" to a "PayToHaveFunOrFarmYourselfDead" concept. The company will see that if they hadn't been so greedy they would have earned more money....

Rest in Peace Robocraft. We (The veterans and myself) will forever remember you!

I am sorry if you find some mistakes. My first language is german.

Written with mourning by XxT0xiiCxX.
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45 of 56 people (80%) found this review helpful
1 person found this review funny
Not Recommended
110.0 hrs on record
Early Access Review
Posted: July 2
Used to love this game, even stuck with them through some pretty drastic changes about a year ago. But the recent changes are just suicidal.

[X] Make the "progress" of veteran players irrelevent (if you're just starting out don't think you're safe, they've done it before they can do it again to you)

[X] RNG loot crates

[X] P2W

[X] Toxic developers that have zero respect for their players and completely ignore feedback

Do yourself a favour and don't waste the bandwidth downloading it or the HDD space installing it.
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28 of 34 people (82%) found this review helpful
4 people found this review funny
Not Recommended
122.3 hrs on record
Early Access Review
Posted: July 9
They devs took to a new strategy of actively trying to shoot themselves in the foot. They were wildly successful! Don't even bother downloading this unless you take a time machine back to 2014 first.
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26 of 31 people (84%) found this review helpful
3 people found this review funny
Not Recommended
199.1 hrs on record
Early Access Review
Posted: July 17
After playing this game since it's alpha, I can truly say that this game has been ruined by money hungry developers. It is no longer about how well you can build/design your robot, it has lost it's optimistic community that were willing to help new players build and fight with their robots. It is with great sorrow that I will not likely play this game again after witnessing the loot crates, which have destroyed this game's balance. Now, a noob can get legendary items, and an old time veteran can be stuck with simple commons and rares. This game is dead.
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37 of 50 people (74%) found this review helpful
2 people found this review funny
Not Recommended
90.8 hrs on record
Early Access Review
Posted: June 30
The game had potential, now its a piece of ♥♥♥♥ pay to win, the crate system is bad and broken, dont waste your time on this game, get unturned its free.
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23 of 26 people (88%) found this review helpful
3 people found this review funny
Not Recommended
407.1 hrs on record
Early Access Review
Posted: July 9
This game has undergone extreme alterations since its first iteration (haha). After these changes the game underwent player population freefall before eventually recovering and reaching their average player count again. These changes included the removal of a tier system, which separated players based on the items they were using on their bots. In its place FreeJam used a new CPU system which separated players based on how long they've played the game. The second change was the addition of "no skill weapons" which severely casualized the game by introducing hard counters to other builds. The third change was the removal of Megabots, which was the endgame for many players. There was one Megabot per game that was roughly 4x the size of other bots. In its place they didn't add anything, just a removal alltogether. The fourth change was the addition of "Epic Loot" which haulted progression in the game for RNG loot. FreeJam then nerfed the returns you get from selling unneeded items, forcing certain players to become "whales" by purchasing massive amounts of loot crates and inflating their profits. Once again the playerbase is in freefall. FreeJam continues to release filler content in the form of overpowered new weapons that cost 10x as much as top tier weapons a year ago. This forces players to either sell all their items for a rediculous return rate in order to afford new meta bots or to buy massive amounts of RNG loot crates to hopefully get one of these items. There is no longer a steady progression rate through the game with this system. Attempting to get into this game now would either result in 60+ hours of grinding or a RNG legendary weapon drop which I haven't gotten in that amount of time sinces its intoduction to the game. The onl reason I am able to somewhat remain at the top level of play is the massive amount of items I had saved up from my previous 250+ hours of play before the updates. Now I have no spare items and 3-4 functional top tier bots.
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