Build insane, fully customisable robot battle vehicles that drive, hover, walk and fly in the free-to-play action game Robocraft. Add weapons from the future and jump in the driving seat as you take your creation into battle against other players online!
User reviews:
Mixed (2,551 reviews) - 68% of the 2,551 user reviews in the last 30 days are positive.
Mostly Positive (94,309 reviews) - 72% of the 94,309 user reviews for this game are positive.
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. The game's first release was in April 2013 and that buildhad no multiplayer and no combat. From that point to today, the game has grown exponentially to its full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Approximately how long will this game be in Early Access?

“Freejam are now plotting a path to full release with an aim to be out of Early Access at some point in 2017.”

How is the full version planned to differ from the Early Access version?

“While users accounts will never be reset - so what you earn in game now you will always keep - the full release of Robocraft will contain a number of additional key core features, many more social features, Clans, more game modes, many more functional components and weapons, a tutorial and PVE mode and full game localisation into many different languages.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in its blood. The word Freejam is a combination of 'free' and 'jam', where 'free' shows our dedication to keeping Robocraft always free, and 'jam' stands for jamming with our community to determine how our game continues to evolve. We like to think of Robocraft as a game that has been built from the ground up in collaboration with the community.”
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Recent updates View all (544)

July 25


You want speed, we’re giving you speed. More speed than ever before in Robocraft. Yes, we’ve completely reworked how speed works by adding a new Speed Boost system which comes with a couple of new stats in the HUD as shown in the image below:

  • We’ve removed the ‘global-speed-cap’, so there is no arbitrary global limiter to speed anymore
  • Adding more mass no longer reduces your Top Speed (it still adds inertia and momentum so it still affects your acceleration and deceleration but does not reduce Top Speed)
  • We’ve removed ‘Diminishing returns’ on Movement Parts too as it was no longer relevant
  • Hybrids no longer move at the speed of the slowest part, i.e. Wheels + Tanks will move faster than before as the wheels actually make the tanks faster

  • Each type of Movement Part (i.e. Wheels, Hovers, Tanks, etc.) has a Base Speed and a Speed Boost
  • The Base Speed is the speed it goes by default
  • The Speed Boost adds a % extra speed to all parts in your Robot
  • Think of it like the Health Boost system, but for speed
  • All parts of the same type (i.e. Wheels) have the same Base Speed, but the higher rarities have more Speed Boost (so the biggest wheels go fastest, as they do now)
  • Thrusters and Propellers have the lowest Base Speeds but by far the highest Speed Boost (per CPU spent)
  • Speed Boost is applied in the direction of travel, so if you have loads of Thrusters pointing forwards and none backwards, you will go faster forwards than you do backwards (same applies to sideways and up and down too)
  • Both Base Speed and Speed Boost stats are shown updating in real-time as you add and remove parts during Build Mode
  • Previously, if you’d built a wheeled Robot with some of the largest wheels and then added some small wheels, the small wheels would have reduced your top speed.
  • With this new system the small wheels will not reduce your top speed so you are free to add them without compromising your Robot - go build that battle dragster if you wish
  • Previously if you built a hybrid the Robot would have moved at the speed of the lowest common denominator (i.e. slowest part)
  • For example, a Wheel and Tank hybrid would have moved at the speed of the Tank Track
  • The new system generates a ‘weighted average’ speed based on the amount of CPU spent on each type of part, so adding Wheels to your Tank makes the Tanks go faster
  • This works with all combinations of movement part (except Thrusters and Propellers, see below)
  • Still apply all the same forces they did before, so you can use them for increased agility etc.
  • Propellers still deliver massively higher forces than Thrusters, but have less Speed Boost per CPU and have a spin-up-time as they always have
  • Propellers apply their Speed Boost bi-directionally
  • Thrusters and Propellers have lowest Base Speed but highest Speed Boost per CPU spent
  • Unlike other Hybrids, adding Thrusters and Propellers does not reduce your overall Base Speed, i.e. your average Base Speed does not reduce when you spend CPU on Thrusters
  • Tank Tracks and Mech Legs will now have Health Boost incorporated to compensate for their reduced speed
  • Carry Mass is still applied to the parts ability to ‘carry mass’, i.e. you will not be able to lift an aircraft with your Wings if you have more Mass than your Wings are able to carry. Same applies to Hovers, Rotors and Rudders
With the removal of ‘adding mass reduces your top speed’ Wheels and Sprinters got a big buff. Also, with huge new maximum speeds being achievable with the additional of Speed Boost we’ve had to make some changes to the Base Speeds. Our goal is to add loads more depth into the build system and loads more freedom and diversity without elevating the net average speed massively in game (we expect some elevation but don’t want it to go too far). With that in mind, here are the numbers you can expect on release day (although there may be some late changes, this is what they are at the time of writing):

PS: Megabots with thousands of CPU spend on Thrusters can go really silly fast, so enjoy :)

Thanks for reading!

Mark, Game Director, Freejam

34 comments Read more

July 24


When we released Wings and Rudders - a long time ago now - we had hoped for players to be flying around the skies in beautiful futuristic airplanes conducting dogfights, bombing runs, anti-air, all that cool stuff. It didn’t pan out that way. The advantages of lateral movement provided by Helicopters and Thruster drones have generally meant that they perform better than airplanes in the air for the kind of gameplay we have in BA (Battle Arena) and TDM (Team Deathmatch).

So, we went back to the drawing board on Wings and Rudders. Our goal was simple - to make airplanes viable. For a type of Robot to be ‘viable’ there must not be a better kind of alternative Robot at a specific skill.

Q: What skill do we want Wings and Rudders to be able to do that separates them from every other type of aircraft in Robocraft and makes them better at that skill than Drones or Copters?

A: Speed, speed, speed. LIke Wheels on the ground, we want Airplanes to be the clear cut fastest thing in the air at the same time as being able to carry a decent amount of Health Boost on board.

  • So, let's establish some goals:
  • Must feel and look like flying a futuristic airplane
  • Be easy to build so many can enjoy them, but have tons of depth in building for the pro-builders
  • Be easy to fly so many can enjoy them, but reward the best pilots who control them best
  • Have Vertical Take-Off and Landing (VTOL), better suited to our maps
  • Be able to stop on capture points
  • Be the fastest aircraft type in Robocraft by a significant margin
  • Work with Camera controls as well as Keyboard controls
  • Remain stable when you lose a Wing or Rudder in combat but have plenty of redundancy
  • As many existing airplanes as possible should still fly


  • The new Wings and Rudders have built-in Propulsion
  • They tilt down towards the ground when you push SPACE so you can take off vertically
  • You can stop mid air and they will tilt towards the ground to provide vertical thrust
  • They tilt forwards so you can reverse (they are airplanes from the future after all)
  • We have completely reworked how Thrusters and speed works in the game introducing a new Speed Boost system and removing any caps on speed - more on that in another Dev Jam (if you watched Friday’s livestream you will have seen something on this)
  • They are incredibly fast on their own, but adding Thrusters makes them faster, and the more Thrusters you add, the faster you go - i’ve clocked 500 mph on a Robot
  • with just Wings, Rudders and tons of Thrusters (not very viable in combat, but a lot of fun)


  • We’ve reworked the way you fly airplanes too
  • Best analogy for the way they fly now is if Copters drive like Hovers that go up high in the sky, Airplanes are like Cars that go up high in the sky
  • Steer right and your airplane banks hard right and begins a clockwise turning circle (like steering a car in the air), hit Space and your airplane does a steep incline, the banking and elevating is handled for you so you can focus on your target and teamwork
  • Slow down and your aircraft goes into a hover, you have amazing control over your speed
  • Reverse and you reverse like a car; the banking, elevating, and hovering is covered for you (the are airplanes from the future after all)
  • Now, I know that the description above is going to alarm those that like flying planes - it is a controversial change for you guys for sure - but I can promise you that we have invested tons of time trying many prototypes out and when you get used to this new way of flying as a plane in Battle Arena you will hopefully appreciate the change and I am very confident you will see tons more players taking to the air in airplanes after this goes live
  • There are loads of little subtle tricks and moves you can pull off that require a bit of practice and skill that are made possible by the in-built propulsion
  • You can easily stop and hover on a capture point, fly fast towards a mountain top and stop there and rest just on top of it, then dive down the front real fast and make a bombing run. Stop behind cover, tons of combat moves that weren’t possible before - the main thing they can’t do that Copters can do is strafe sideways
  • Camera controls work very well with this new control system, steering with the mouse and camera works well and effortlessly. I think it works best with ‘Tilt’ disabled so you can look down at the ground to bomb targets, but it does work with tilt enabled as well and you can literally fly planes by simply holding ‘W’ and steering with the camera if you want to

  • You get different turning characteristics the closer you put the Wings to the left and right of the COM
  • You get different elevation characteristics the closer you put your Wings to the forward and aft of the COM
  • Rudders help you to turn sharper and faster, and the distance from the COM displays different turning characteristics
  • Rudders work better as Rudders and Wings better as Wings
  • You get better force from the propulsion and strong turning and elevation from the larger wings and they carry more mass, so more Health Boost, but as before the smaller Rudders are easier to conceal and fit on and protect, so there is a pro and con to give you build complexity to play with
  • Wings and Rudders no longer add ‘drag’
  • Wings and Rudders placed facing backwards in Drone mode still provide some Angular and lateral stability but do not provide lift or propulsion force
Anyway, we really hope you love the new Wings and Rudders and stay tuned for the details on the Speed Boost system tomorrow.

Thanks for reading!

Mark, Game Director, Freejam

74 comments Read more
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About This Game

Build insane, fully customisable robot battle vehicles that drive, hover, walk and fly in the free-to-play action game Robocraft. Add weapons from the future and jump in the driving seat as you take your creation into battle against others online!

BUILD - Combine blocks in an easy-to-use editor interface to create a futuristic robot battle vehicle armed with dozens of different weapon options.
DRIVE - Jump into the pilot seat and test out your robot design against AI. Jet cars, tanks, flying warships, helicopters, drones; almost any vehicle is possible in Robocraft!
FIGHT - Battle online in vast battlefields against players from all over the world on dedicated servers.


  • Over 250 cubes and growing! Be part of a constantly changing metagame with new weapons, components and features added every month
  • Watch as enemy robots break apart cube by cube as you destroy them with powerful weaponry which players can switch between at their leisure
  • Form Parties and battle on the same team with your friends
  • Create or join Clans of up to 50 players
  • Share your robotic creations with other players online via the Community Robot Factory

Robocraft is currently in the BETA stage of development and is available for everyone to play. For more information about the game, please visit

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 2000/XP/Vista/7/8/8.1/10
    • Processor: Intel Dual Core or better with SSE2 support or equivalent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Min Resolution 1024x768
    • OS: Mac OS X 10.7+
    • Processor: Intel Dual Core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
    • OS: Ubuntu 12.04+
    • Processor: Intel Dual Core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
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Mixed (2,551 reviews)
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