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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
It’s time for another Robostream, this time featuring Hannah, the artist that created the Missile Launcher!
Hannah is a recent addition to the Jammers having only just joined at the beginning of January.
Come learn a bit about what it’s like to start at Freejam!
The stream is on Friday 5th at 4pm UTC! Click here to see exactly when that is!
The stream will be live for one hour as per usual and player interaction is advised!
If you have questions you’d like to ask Hannah about what it’s like to be new to Freejam or the games industry, ask here!
The stream can be found here:
> The Lock-On Missile Launcher has been added to Robocraft
> The Launcher can now be purchased from the Cube Depot for RP or GC
> The Launcher has a lock-on system which takes two seconds, and once locked it can shoot its full barrage of missiles which will move towards their target in the most direct line possible with a slight turning arch.
> Missiles can be fired without a lock but are very inaccurate and unguided
> Targets of the missiles will be informed that they’re being locked onto and will be shown the direction of the enemy
> The Launcher deals 37,000 damage per missile and can launch up to six missiles at once with a full load
> A full reload isn’t necessary before firing again, so missiles can be shot consistently without having to wait for six to be ready
> The Launcher weighs 34.7kg and uses 275pFlops
> Rail damage has been increased across the board:
> Aerofoil and Rudder health have been normalized relative to their mesh size. The new health values can be seen here:
> Aeroflak shots now target the centre of the cross hair rather than shooting straight ahead, so they’re more accurate
> The mothership’s new super advanced AI will now remember if you had mirror mode active before entering a battle, so it’s still active upon exiting the battle
> A coloured strip has been added to the attachment points of protonium towers
> Major optimizations have been made to improve FPS whilst robots are taking damage or receiving healing
> Improved the profanity filter`s detection
> Robots in Single Player now display the robot’s name rather than its creator’s name
> Robots in Single Player will no longer have their weapons locked in awkward directions
> Certain parts of the Mars maps have had their shadowing improved to remove the twitching effect
> Fixed a bug on the login screen that could cause infinite loading when hammering Enter after inputting an incorrect password
> Fixed an issue causing profanity to be filtered for the person typing it when it should only be filtered for other players
> Fixed a bug which could cause robots with disconnected parts to continue functioning as though everything were still connected
> Fixed a bug which caused other player’s wheels to appear to lock in the opposite direction when that player is turning
> Fixed a bug which caused the RP and GC earned from selling your robot on the Upload Robot menu to appear to be 30
> Fixed a number of connection issues with the corner slope which were blocking legal connections
> Fixed a mirroring issue with the Electroplate F Left
> Fixed the texture on the inside of the ElectroShield I component
> Fixed a bug which caused text to be undeletable if chat is opened before entering the CRF
> Fixed a bug which could cause a player to be stuck in a platoon when their invite is declined with “Decline all”
> Fixed a bug which could cause the player’s camera to be far higher than it should when using Mech Legs
> Fixed the misaligned scroll bars in the Cube Depot and Inventory
> Fixed a bug which caused Walker Legs to not align correctly with the floor under certain circumstances
> Fixed some further memory leaks
> Fixed some misalignments on the Link-With-Steam prompt on the login screen
> Fixed an issue with the BA timer which caused the numbers to shrink and expand depending on the numbers shown
> Fixed the collision on the left side of the Rhino mask so it’s more accurate
> Fixed the collision on certain rotors as they were able to clip through armor cubes
> Fixed some mirrored collision inconsistencies with high level hovers
> Fixed an issue stopping the “Not enough GC” dialogue from appearing when purchasing a cosmetic
> Fixed an issue which occasionally caused players not to see the tesla impact effect when being hit
> Fixed a bug letting players lower than level 50 use coloured text
> Fixed various graphical issues relating to the 2-min leaver menu
> Fixed a bug which caused platoon members to get stuck in the platoon if a member leaves the platoon while queuing
> Fixed the text for the Left-Mouse-Button and Right-Mouse-Button descriptions in the keybinds menu
> Fixed the order of wheels in the Cube Depot and Inventory
> Fixed a bug which caused an incorrect error to be shown when attempting to add someone set as “Not accepting friend requests”
> Fixed the texture of the Mk3 and Mk4 SMGs so they now have name markings on both sides of the gun
Thanks to Zerxcon whose robot was the basis for the showcase robot above :)
Robocraft 'Terms of Service' http://robocraftgame.com/download/terms-of-service/
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