To avoid the previous madness emitted by others, look thorugh this first. > http://robocraftgame.com/roboshield-and-eac-privacy-details/
Don't join the Bandwagon, people.
Awesomenes Construction Simulator 2014. That is what this game is.
I have Built:
M-35 Mako from Mass Effect 1
M-44 Hammerhead from Mass Effect 2.
UT-47A Kodiak from Mass Effect 3.
Terran Diamondback from Starcraft 2.
(still building) Terran Crucio Siege Tank. :<
Now, all accomplishments and sense of extreme satisfaction aside, this game has come a long way. You can build damn-near anything you can possibly imagine, but i shall warn you RIGHT now, this game has a complex physics engine that'll mess with your designs. I'll give a couple of examples.
The M-44 Hammerhead I made? It would often flip upside-down too much since I had two hoverblades in rear-center, and one on the left and right up front that was lower than the one at the center. this design flaw made me think a little harder about it, so i looked around for sweet spots for additional hoverblades and found them on the sides under the tank's main chassis. it still flips over, but not nearly as much.....unless i go over a steep hill.
Design in a nutshell is that while you can be creative, you have to think into what you're building. if you're a miracle worker with vehicles (i know, it's "Robot" but that pilot seat in there begs to difer) designs in this game, you'll likely have a blast.
=/A GUIDE TO ROBOT CONSTRUCTION\=
so, there's alot of ways to play.
TIRES - Just some nice old-fashioned steel and rubber. Now, it's important to know the difference between normal tires and steering tires, because only steering tires allow you to turn. The only time you'll have a major issue using tires will be if ONE, you've strapped a few too many rockets to the back to pull the most amazing-sauce wheelie Robocraft-kind has ever seen, TWO, you're fighting on the ice level (yeah, I mean YOU, Ice Lake!) or THREE, some punk decides to ram you and knock your all-wheel driven awesomness into the side.
HOVER BLADES - This spares you the unfortunate partial ridicule of being rammed off-balance and slipping n' sliding on the ice in the ice maps, but it trades that off for a slight instability in air control. you'll have to be a bit more precise with your controls, but it will grow on your relatively easily. the thing however, is where you don't have to worry about the center of gravity on a wheeled vehicle, you DO need to worry about that center in a hovercraft.
It's important to make sure your hovercraft is balanced, so you'll want to make sure the weight distribution is all good. Fortunately, there's heavy chassis blocks in all four shapes in the list further down i've given that can help a bit with that said weight distribution.
PLANE - You'll need thrusters for this one, and preferrably some aerofoils and a rudder....or three if you're feeling confident. i haven't really gone for a plane yet because the wings just don't interest me, but i DO see people pulling some fun maneuvers with the things.
Aerofoils are big, and make for a bigger target somewhat, but allow you to pull harder turns. Rudders on the other hand, are smaller, but give less maneuverability in your turns and banks.
JET SLED - This is something that will cost you an arm and a leg if you want it to fly. my Kodiak is a prime example of this. The cursed thing needed 28 T4 Helium Tanks just to get it floating. You'll want it going in all four directions if you can, or 6 if you're going for 3 deminsions.
=/PARTS AND BLOCKS\=
There's ALOT of parts in this game, and you'll be doing battles/boss battles to obtain Tech Points (TP) In order to unlock them from the Tech Menu (Accessed by hitting [T] from the main menu). So let me give the list.
2. Steering Tires
7. Walker Legs
10. Radar Receivers
11. Alignment Rectifiers (You MUST put these on anything capable of going lop-sided at high speed. Trust me.)
12. Pilot Seats
13. Head Lights
15. Prisms (1x1x1 slopes at a 45 degree angle)
16. Tetras (a small 45 degree angular piece)
17. Inners (the big piece that little Tetra came from)
18. Helium Tanks (High pitch, high air!)
19. SMG (I advise having at least four for the job)
20. Plasma Launchers (Basically a Grenade Launcher)
21. Rail Cannons (A sniper rifle of sorts)
22. Nanotech Disruptors (HEALING BEAM POWAH!)
23. Electroplates (DEFLECT THE POWAH!)
some of these you already will have, some you'll unlock at Tier 2. Others you'll unlock at higher tiers.
Electro Plates at Tier 3.
Helium Tanks at Tier 4.
Aerofoils at Tier 5.
Nanotech Disruptors at Tier 6.
Walker legs at Tier 7.
===ROBO POINTS (RP)===
The Game's free currency. This is how you'll buy all those awesome blocks to make a giant Dancing robot that does pelvic thrusts and spints in circles while tea bagging (Totally not talking about the Dance Master 9001 >.>).
===TECH POINTS (TP)===
The game's "Lab" Currency? Basically you have 10 tiers (and an uber) of Tech points you use to unlock stuff. you can upgrade them to Uber TP at the cost of GC, though.
===THE PREMIUM CURRENCY===
your only limitation is that you only have 3 bays, but it;s more than enough to entertain you until you get the money for some more bays. $5.00 out of your steam wallet grants you 4500 GC (Galaxy Credits), which is easily enough for exactly 6 more bays. each bay is 750 GC a pop. unfortunately, you only start off with a mere 100 GC when you start playing.
===LEVEL SYSTEM/LEVELING UP===
Now, onto CPU/pFLOPs. This is the "power limit" in the game. you increase it by leveling up. you're initially level 1, which is at 400 CPU. Every level your CPU increases by 11 points. it adds up too, but i'm hoping for a level cap increase some time in the near/distant future, as i'm a very big builder when it comes to vehicles.
The multiplayer is short and sweet, which i believe is precisely what Freejam was going for. Matches usually last between 3 and 7 minutes. i've only been in one or two matches where the time liit expired, and the first time i was a lone survivor that had been effectively crippled xP
So, there's two game modes and a test mode:
PRACTICE MODE - Basically, you'll be wanting to test your vehicle here instead of actual fights. You don't want to goof, mah boi. You'll have plenty of enemies to practice on, all of them starting off weaponless. as you kill more enemies, more powerful ones (The AI starting from "The Fork", "The Reader" and beyond) that actually HAVE weapons, albeit sadly only SMGs, well start coming at you. This basically allows you to test the survivalism of your vehicle.
BATTLE - Exactly what the name suggests. A battle. Unfortunately, it's something like a Team Elimination/Flag Capture combination. It works pretty nicely though for what it is advertised. Basically, you spawn in with you bot. Everyone has one life, so if you get your face destroyed you have the option to leave, and hold the phone before you start saying i'm insane! You can leave after you die - and STILL get your reward and statistics from that match!
Handy right? so, here's the scenario: There's 2 teams on opposite sides of the map. If one of you don't destroy everyone elses' faces first, you'll probably be busy capturing each others' bases, and let me tell you. Once you hit Tier 7, they start getting VERY clever, especially with the Walker update out now. >_> Dem Walkers be ambushing you from ceilingz nao.
BOSS BATTLE - Some poor ♥♥♥♥♥♥♥ (or 3 or 4) at Tier 8-10 has to face off with 10-15 Tier 5/6 guys, eager to rip him(or them) to shreds for that prize money. you immediately get 75% of the total winnings, IF you survive and destroy the boss, which is quite alot.