Build insane Robot Battle Vehicles that drive, hover and fly; add weapons from the future and jump in the driving seat as you take them into battle in a team based capture the base Free-to-Win MMO.
User reviews: Very Positive (17,455 reviews)
Release Date: Jul 8, 2014

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. It's first release was in April 2013 and had no multiplayer and no combat. From that point and to now the game has grown to it's full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

How long will this game be in Early Access?

“We expect the game to remain in Early Access for at least the next 6 months after it's initial release on Steam. This way the Steam community can help to shape the game as the rest of the Robocraft community has so far.”

How is the full version planned to differ from the Early Access version?

“When Clan Battles, Tournaments, Megabots (players as bosses in Boss Battles vs. other users), plus integration of Steam Leaderboards and Steam Achievements.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be Free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in it's blood. The work Freejam is a combination of 'Free' and 'Jam' where 'Free' shows our dedication to keeping Robocraft always Free and 'Jam' stands for 'Jamming'. We like to think of Robocraft as a game that has been built from the ground up with the community and 'Jamming' with the community is ingrained in everything we do.”
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Recommended By Curators

"Great Early Access Game even in its current state, think WoT meets Minecraft. Its also Free without being Pay To Win."

Recent updates View all (39)

October 17

Rise of the Walkers: Creative Competition

[Update]: Creative have kindly given us a discount code to be handed out to all Robocrafters!

Use the following code to get 20% off purchasing the Sound Blaster Z sound card, Inferno Headset and E1 amplifier!



Rise of the Walkers: Creative Competition is now live!
Win awesome Creative Labs hardware!!!

Full information here:

27 comments Read more

October 17

Rise of the Walkers Hotfix#3 is now live!

“Rise of the Walkers” - Hot Fix #3

Version 0.7.859


Yes, this was a bit of a hash, but we are the first game ever - we think - to attempt 1 vs. 20 PVP boss battles in an online MMO, and we do only have a 10 man dev team, so it was bound to work first time wasn’t it :)

Anyway, Ed, has totally reworked the lobby code to make boss battles work, and to improve server queue times across the board, so hopefully you’ll see this improve a lot

We will of course be monitoring it closely to ensure it’s stable before moving onto any more new features etc.

Boss cool-down time is now 24 hours, and everyone will be assigned a random cooldown time between 0-24 hours on first login so that we can stagger users usage of the feature

Boss battles are now limited to T8 and above, to ensure that the Robocraft ecosystem can cope with the popularity of the boss battle feature and sustain it over the longer term


Nano Disruptors no longer auto-target enemies

Nano Disruptors now have an improved auto-targeting algorithm for allies, splitting healing more evenly to those in range and ignoring allies that are at 100% health already

Nano Disruptor laser no longer engages an ally if they are at 100% health already

Nano Disruptor heal rate increased by a little at T7, and a little more at T8, etc. and as much as 25% at T10

Healing a robot for more than 5% of its health gives you an 'assist' similar to damaging a player that is later killed. You can only get one healing assist per player, per game.

Plasma Damage decreased by 10%

Plasma Blast Radius decreased to match the size of the blast special effects (they were between 10-15% larger than the SFX before)

Fixed a bug which prevented Rails doing damage sometimes

Fixed a bug in Rail causing them to lock up when one had been shot off whilst recharging

Map ceiling heights have been changed as we noticed that the height varied a lot between levels. The heights now all match the height that was allowed in Mars #3 (which means a reduction of around 10% in max ceiling in some maps, and less in others)

Added country badges to the cosmetics for France and South Korea as requested by some users from those nations

New Robot added to the Roboshop (T7 Scarab)

Legs remain retracted after a jump if you continue to hold the spacebar, allowing flying-walkers to get off the ground more cleanly

Fixed places where Robots could go beyond bounds of minimap

Fixed a couple of placement issues with Electroplates, Thrusters and Walker Legs

Fixed a bug that prevented Helium from functioning properly after being repaired

Fixed a few description errors in the Cube Depot etc. (thanks to the users who reported these)


As a special reward to all users who read the release notes properly, we’ve added an easter egg to the game. Everyone who discovers the easter egg will receive a cosmetic cube that can only be obtained by the promo code revealed by the easter egg. If you discover the easter egg you could of course simply share the promo code to others, but we think it would be more fun if you kept it to yourself. You will see why if you find it :)

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About This Game

Build insane Robot Battle Vehicles that drive, hover and fly; add weapons from the future and jump in the driving seat as you take them into battle in a team based capture the base Free-to-Win MMO.

BUILD - A futuristic robo vehicle from Cubes, add Wheels, Thrusters, Hoverblades, Wings, and Plasma Cannons
DRIVE - Jump in the Pilot seat of your Robot and drive it into battle in Jet Cars, Tanks, Flying Warships, anything you can dream up
FIGHT - Battle online in massively multiplayer mayhem against users from all over the world

- Over 100 cubes and components to collect and combine to make a million different Robot designs
- Watch as you enemies Robot breaks apart cube by cube as you destroy them with powerful weaponry
- Auto-repair your Robot and head into battle again gradually building your resources to make your Robots more powerful
- Invite Friends, chat in game
- Form Platoons and battle on the same team
- Save your Robots in the Garage in the cloud
- Access your game account from any PC anywhere via Robocloud
- Free-To-Win, everything required to get to the very top of the tree in Robocraft can be gained for free

System Requirements

    • OS: Windows 2000/XP/Vista/7
    • Processor: Intel from 3GHz with SSE2 support or equivilent AMD family
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible
    • Memory: 4 GB RAM
    • OS: Mac OS X 10.6+
    • Processor: Intel from 3GHz with SSE2 support or equivilent AMD family
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 10.10+
    • Processor: Intel from 3GHz with SSE2 support or equivilent AMD family
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
2,537 of 3,630 people (70%) found this review helpful
39.3 hrs on record
Early Access Review
Take a game with a good concept and throw in every con known to mankind, and you have RoboCraft, the game you want to love but want to strangle to death at any given time. Robocraft wants to be a good game that can allow players from around the world make their own tanks/planes/mechs/flying pinwheels and pit them against everyone else's, except that it fails on every part on what a good multiplayer experience should have and soon becomes boring, repetitive, and rage inducing.

In Robocraft, you can make just about anything you want to a degree (but more on that later). You have many options of movement from wheels that let you tread around the terrain to hoverblades that let you cushion some air between you and the hard ground. Advanced players can arm themselves with wings and take to the skies or mix everything together into some monstrosity that were not meant for the eyes of mere mortals. From the start, you get 3 robots to work with and 3 garages for each one. Each also demonstrates the unique weapons of the game: the sub machine gun, the plasma cannon, and the railgun.

Let's talk about the weapons: the sub machine gun is you standard 'SMG'; high fire rate, decent accuracy, and good effective range. They are the only weapon (at this time) to have two varieties: front mounted and top mounted, with front mounted being able to lay on the face of a cube and top mounted being best for being on top of a cube. The plasma cannon is an arcing explosion-on-hit weapon that requires some skill to use, but once mastered, it can easily be one of the better weapons in the game. It is only trumped by the railgun, which might as well be the 'point and kill' weapon. The SMG and plasma gun do not have block penetrating damage (though the plasma has splash damage), whereas the railgun does. While it's balancing factor is that it takes 20 seconds to reload, this creates a problem because of how the game determines 'death.'

In your design of a mech (robot, mech, at this point, the game doesn't really seem to define what on earth you are building), you have a pilot seat, which is where your pilot sits. For a game called 'Robocraft', this seems out of place, and in gameplay, it is. It is a 'block' that consists of 2 blocks outwards and 3 blocks in height. It must rest on two blocks underneath and those two blocks are your only lifeline. Let me repeat: TWO BLOCKS DEFINE IF YOU ARE ALIVE OR DEAD. Remember the railgun's penetration ability? It didn't get the nickname 'point and kill' sitting around drinking on a summer beach (the plasma cannon is no better). Your dream robot better have a huge underbelly because that is your only way to survive, but even then that only gives you a slightly better chance at not dying.

So let's talk about gameplay. At the moment, there is only one game mode: Capture the point. A team wins by sitting on their enemy's base until the timer gods are satisfied with your demonstration of doing nothing or you can kill the enemy team in your quest for showing off your mad Plasma cannon skills. This is all assuming you survive the first 5 seconds of the match. The game's physics engine is your first real enemy: assuming there is at least one impatient person on your team (pro tip: there always will be one), you may run into the situation that just a gentle bump will send your Robotic death machine into a flying whirl that can only be achieved in a cartoon. If you land right side up, proceed to call that teammate a ♥♥♥♥♥ and move on. If you don't, congratulations: you are now target practice for the enemy railgunners and plasma cannon users until either they kill you (and your two blocks too), or the match ends. You can quit the game at this point with the penalty of taking 25% damage (more on that later).

Assuming you survive the onslaught called 'Lack of Teamwork', the network engine will come out to play. 'Warping', or when an entity moves from place to place due to network latency, is common and the same happens with their bullets. This can make SMGs get magical penetrating powers and make enemies appear to attempt a re-run at flipping you over like the impatient teammate whose mech looked like a fried egg. This doesn't have a lot but when it does happen, you can join the therapy party for everyone else who died from the same reason, and that party is at least a third of the player base.

So about damage in the game. The game's definition of 'damage' is the total health of your mech, which is mostly attributed by what blocks you used, since each one's armor value is different depending on which ones you do use. If a set of blocks becomes disconnected, that is considered to be doing a massive amount of damage and your health will plummet like most of your hopes and dreams of what could be achieved in the game. Any damage you receive at the end of a match (including if one of the two blocks providing your pilot leg room gets destroyed) must be repaired at the cost of either the in-game currency or actual money. Remember that 25% that you lose if you quit the game early? That also falls under your bill and if you get flipped over after taking damage, the 25% is only tacked on to what you have. This makes any earnings you received from the game get minimized even further. The game has a 'bonus engine', but the rules for that are to laugh at any player trying to actually achieve it: you must not die and your team must win. This means if your team wins but you were sacrificed to ensure victory, congratulations: you haven't appeased the Robocraftian gods enough for a pay raise. Will that be cash or cash?

Surely there has to be a way to keep the game balanced, and the game's attempt at it is laughable at best. There are 10 tiers, with each tier under the assumption that the weapons and armor of that tier is better. Unfortunately, this isn't the real world situation. You can be shoved into a higher tier due to using more blocks for your beach ball of doom or because of the weapon's lethality. On top of that, assuming you have evenly matched lethality and good looks, the matchmaking will often pit you against tiers 1 to 2 above your own. Suddenly those pair of sunglasses you added aren't looking so hot and floorless pilot is you with the enemy team's highest tier mech mowing your fellow team's tier mechs for target practice.

The icing on the cake is the map selection, and unlike the flavor selection at your Dairy Queen, you have only 4 to choose from, two being ice and the other being on Mars. If you have the misfortune to be rocking out with tires on the ice area, have fun on the ice river that each ice map offers, as it has a physical property where you will glide forever in one direction despite how much you try to turn and reverse the other way. You will grow thankful for how other games interprets ice physics after experiencing Robocraft's interpretation. Mars doesn't really have much going for it and the blandness will make you wish for another map, all of which are chosen randomly while matchmaking, which is the only option you have (no picking a match, no choosing an enemy platoon to face).

In closing, Robocraft is the game that wants to be unique and enjoyable, but falls flat on its face on its own ice physics only shortly after tripping over its own flaws. I haven't even covered its 'premium membership' and other obvious ploys to earn money quickly and with as little effort as possible, but those would only add insult to injury. Give Robocraft a try for an hour, but turn away and don't come back afterwards. At least until they get their act together and actually try listening to what little of a community they have.
Posted: July 26
Was this review helpful? Yes No
262 of 389 people (67%) found this review helpful
60.0 hrs on record
Early Access Review
This is a good game that gets some unfair negative reviews and hate. I am going to address some unfair attacks at this game.

The BIG thing about these negative steam reviews is that anybody can write them thus many Loser players with idiot tank designs come here to take out their anger on the game’s store page. This is partly thanks to the chat window in the games main lobby where countless 9 year-olds tell the whole server why they lost because SMG’s are cheap and not because they rushed in alone with their no-armor hovercraft in between 5 enemy tanks. When other normal players lose to an SMG tank they see the chat and believe the exaggerated comments and join them, then they start venting their anger too. The other slightly more fair reviews I’ve seen are from the old-time players who say the game devs ruined the game. I’m a little newer at this than them and I’ve played almost 40 hours of gameplay in these "dark times," made it to T5 and had fun all the way, and there’s no signs of the fun stopping any time soon. The people who are having fun (and there’s a lot of us) don’t bother to write reviews, just the people who want to vent their anger do.

The first thing people say is that this game is pay2win but that just isn’t true. First of all, paying users and free users get all the same parts to work with and second, in this game your robot has a stat for ranking. When you add a part to your robot it raises the rank stat and if you reach a certain point it will go up in tier. There are 10 tiers of robots and you just about always get put against robots in your tier so paying 2-win is impossible. The only thing paying does for you is give you faster progression through the tiers. Some people say its pay to progress but I’m on top of T5 and I haven’t had that problem yet although I think during a certain update it was bad but they have already fixed that by now. Progression isn’t super important anyway because by T5 every TYPE of part is unlocked, just not the bigger stronger versions (which are in there own tier). Unlike World of tanks and other F2Ps you can still make cool stuff at lower tiers and there’s none of that “premium ammo” crud that I hate.

Now for the second big thing to talk about, op (over powered) weapons and parts. Every type of weapon gets called “op” 90 times in the same day because of that venting 9 year-old thing I told you about before. One big thing to keep in mind is that this game is in alpha so balance is subject to change. I hate when people say “plasma has ruined this game forever” because even if plasma was cheap the devs would rebalance it ASAP. There are only 3 different types of weapons in the game (for now) and they all have their intended functions. I’m not saying the game has always had perfect balance (and it still doesn’t) but it’s still a lot of fun to play. The last thing about balance is that a lot of players are new to this game and don’t know what they can do. An example would be that hovercrafts can dodge plasma shells vertically but I don’t see many players do this. Those players could go on to say that plasma is cheap or that hovercrafts are underpowered but the real problem is that the players don’t try new tactics.

People whine a little about other things like lag, warping and glitches but I have never had those problems, those things are just more problems that people unfairly vent out during their rants.

Overall I just wanted to tell you that this is a really fun game that can make you think and adapt, and also that the devs aren’t evil (I think), they gave us free stuff as makeup for a server crash they had. If the game gets big and devs finish this right then this could be a really great and solid game. Thanks for reading, PEACE OUT!
Posted: September 6
Was this review helpful? Yes No
898 of 1,403 people (64%) found this review helpful
5.7 hrs on record
Early Access Review
"" I do not recommend this game now. Since this game start becoming like Warthunder. ""
I've played robocraft for 1-2 months now before it's on steam.
If you like World of tanks and Minecraft you will like this one too!

EDIT: Before the update everything is still cheap and it is true F2P. But now after the update the weapon and repair cost doubled and this game is now Pay2Win. This game really disappoint me.
Posted: July 8
Was this review helpful? Yes No
1,010 of 1,589 people (64%) found this review helpful
27.1 hrs on record
Early Access Review
**Update as of 10-18-14, old review at bottom**
=I reccomend reading the old review for a basic background of the game=

The Robocraft Development team has finally rolled in to updates that fix some problems.

TL;DR: Removing repair costs didn't help much, you don't earn almost any money from games, all weapons are still OP in their own respects.

>Lets first say the one major pro of the updates: The matchmaking is now balanced.

1. First of all, repair costs have been removed, but lets elaborate on why that is redundant.
-When repair costs were around, you would never lose more money than you earned (unless you were Tier 5 or higher). For example, if your Robo was destroyed, you would earn 900 RP but get 800 taken away, in the end getting 100 RP. Removing the repair costs did nothing really, because now if you die you only earn 100 RP. To compare, when you play a game now and earn 100 RP, and lets say you played that same game when repair costs were still around, you would earn 900 but get 800 taken away. Bottom of the line, you still earn the same amount of money from games (actually it seems less now, I will explain in 2.) you just don't have the illusion of losing money from repair costs.

2. You dont earn **** money in games unless you are a premium member.
-Even with the 5% RP boost from premiums, if you don't win the game you don't earn almost any money. Kills used to be the only way to get money in Robocraft, and winning got you close to no extra RP. I think they tried to fix that, and now its the complete opposite. I frequently get 1-2 kills and 1000 CPU destroyed in one game, which is decent, but if I die in that game, or if we lose, I only get 600 RP, and I'm Tier 5. You hardly earn any money, and it seems the only way to get money is by winning. The game is becoming more and more pay-to-win, because if you cannot earn money you can't buy the ridiculously expensive items that help you survive in a game.

3. All weapons are still OP
-No, just not plasma cannons. Almost all of the weapons are overpowered, ESPECIALLY the new healing guns. The only weapon that is balanced in my opinion are railguns.
+Personally I am a SMG Land Tank. I still think Plasma Bombers are OP. All my armor was fully upgraded to my Tier's armor and I have a 3 block thick capsule protecting my pilot seat but still managed to get one-shotted by plasma high fliers.
+Though I am a SMG user, I still think their range is bull****, and they are ridiculously overpowered, and they actually got a range BUFF, but you know what, they do need the range to counter the OP plasma bombers. They are trying to fight fire with fire, OP with OP, but that does not work, and Robocraft is a perfect example of this.
+The new healing guns are my new favorite weapon to complain about. The fact that they heal and do a ♥♥♥♥ ton of damage is ridiculous. You may say the healing gun needs damage so the healer can defend themselves, and yes, they do, I agree. But the thing is they do as much, if not more damage as the other weapons. AND they can heal. I say keep the healing but nerf the damage. To put it into an easier perspective: All the weapons have one pro: They do damage, except for the healing guns, they have 2 pros: healing and damage.

To sum up my edited review, I am still personally dissapointed with the game, and I do not reccomend it. When these issues are fixed, and no new ones arise, you will most likely see a thumbs up from me,


Great concept for a game, but at its current stage I would not reccomend it. Very rage inducing and boring for a number of reasons. (TL;DR at end, scroll down if you are lazy :P)
First, lets start off with some basic info about the game.
-When you die in a game, you do not respawn and you have to pay in-game currency (RP) to repair your vehicle. (However you always gain more RP then you lose repairing your vehicle, it compensates for this. So in short, you gain barely any RP if you die, but you can never lose RP from a match.[EDIT: After Tier 5 you lose more RP than you earn])
-Players are catergorized in Tiers from 1-10, each progressing Tier has much stronger weapons and armor.
-There are 3 types of weapons: Machine Guns, Plasma Cannons, and Railguns. Machine Guns are short range, are easy to use, have medium damage and a high fire rate. Plasma Cannons have high range, not as easy to use (but still pretty easy), have high damage and a medium fire rate. Railguns have a super long range, are pretty easy to use, have high damage and a very slow fire rate.
-There are 3 types of vehicles that you can build: Land vehicles, hovercraft, and high-flyers (airplanes).

1. The game matchmaking is horribly unbalanced. Players are catergorized in Tiers from 1-10. Basically your Tier is how strong and advanced your vehicle is. You would think would would be matched with your own Tier, but no. It frequently pairs you up with people who are 1-2 tiers higher than you. The thing is about tiers is that if someone is even only 1 tier above you, they could/will most likely have a huge advantage over you. So if you are in a game with higher tiers, it tries to balance it out by giving your team more people, which does not help at all. This is because a higher Tier will have more armor and more advanced weapons, so if there are more people that are lower Tier vs. only 1 or 2 higher Tiers, the higher Tiers will absolutely wreck the lower Tiers.

2. 50% of people use the OP Plasma Cannons. Plasma Cannons are basically explode-on-hit grenades. They are ridiculously overpowered. They can literally 1-shot people from across the map 5 seconds into a game if you get lucky. (This has happened to me at least 3 times in my 10 or so hours of playing.) To make it worse, there are airplanes (referred to as high-flyers in-game) that can use these devasting weapons. If your team doesn't have any railguns to shoot down these fast, hard to hit vehicles then it is GG, unless the other team is extremely bad.

3. Repetitive gameplay. There are only about 4-5 maps and most matches don't last longer than 5 minutes. Gameplay variety is almost nonexistant after your first few hours. It is the same thing over and over for me at least: spawn in, drive to one of the sides, and either A. Get killed by a higher Tier, B. Get killed by a high-flyer plasma cannon, or C. Get killed by the entire enemy team that for some reason decided to go one way. Of course, there are victories, but they don't have much variety either. There is only one gamemode at the moment and that is Capture the Point. You win by either capping the enemy base or by killing everyone on the other team.

That basically sums up this review. If you want to try out the game and see if you like it, definitely go for it, it is a free to play after all. But if you are short on time, want to try out other games, or rage easily, this is why I don't reccommend the game.
TL;DR: I don't reccommend this game to anyone who is short on time, wants to try out other games, or rages easily because the matchmaking is unbalanced, there is an OP weapon that tons of people use, and the gameplay gets very repetitive and boring.

((EDIT 9/5/14)) This game is still as horrible as when I wrote the review. I played 14 games and recorded how I died. I lost 12 games and won 2. 5 times I was destroyed by someone who greatly outgeared me, 2 times I was destroyed by a balloon railgun, 3 times I was destroyed by a plasma flyer, 2 times I was destroyed fair and square. The devs have not nerfed the weapons yet, which makes me very sad. I am also very sad that Steam is featuring/promoting this game when it is obviously bad and unbalanced.
Posted: July 21
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773 of 1,264 people (61%) found this review helpful
0.3 hrs on record
Early Access Review
Used to be fun and innovative in the beginning but now every update is taking increasingly big steps towards a bad pay-to-win scenario.
Under these conditions I can't recommend it any more.

I played Robocraft since the very early alpha version in april - quite some time before it came to steam and followed the developement process ever since.
Even though you can get the same stuff by buying it or unlocking it only by playing, several updates made it more and more tedious to unlock parts and grind for credits to buy them.
In contrast by paying real money, you can have them instantly.
Since this does give you a significant advantage and matches are not only fought within the same tiers this is one of many possible ways, pay2win can manifest.

If it was just a quicker unlock I would not even mind too much - that's how it was from the very beginning but the change that ruined it for me the most is that robots now have to get repaired after every fight with ingame or bought credits. You can run bankrupt and end up having to choose between starting all over on a low tier, selling all your parts for 1/3rd of the original price, spending a lot of time designing a new robot from scratch and grinding for credits or just buying the credits for cash.
Posted: July 22
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