Build insane Robot Battle Vehicles that drive, hover and fly; add weapons from the future and jump in the driving seat as you take them into battle in a team based capture the base Free-to-Win MMO.
User reviews: Very Positive (42,139 reviews)
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. It's first release was in April 2013 and had no multiplayer and no combat. From that point and to now the game has grown to it's full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Approximately how long will this game be in Early Access?

“Freejam are now plotting a path to Full Release with an aim to be fully release by early 2016.”

How is the full version planned to differ from the Early Access version?

“Whilst users accounts will never be reset - so what you earn in game now you will always keep - the Full Release of Robocraft will contain a number of additional key core features, specifically Clans (inc. Clan Battles), Rank (inc. Ranked Battles), more game modes, Coloring your Robot, a PVE mode and translation into many languages.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be Free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in it's blood. The word Freejam is a combination of 'Free' and 'Jam' where 'Free' shows our dedication to keeping Robocraft always Free and 'Jam' stands for 'Jamming'. We like to think of Robocraft as a game that has been built from the ground up with the community and 'Jamming' with the community is ingrained in everything we do.”
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Play Robocraft

Free to Play

Recommended By Curators

"Not Pay to Win but it still sells premium currency which can be a turn off to some people, with enough modes to provide variety for hours of fun."

Recent updates View all (144)

August 27

Legends of the Pit – Out Now!

Robocraft’s latest update – Legends of the Pit – is out now!

The full patch notes can be found here!

48 comments Read more

August 26

Legends Of The Pit – Coming This Week!

The Legends of the Pit update is coming this week!
Read all the patch notes before it's released!

18 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Steam Account Integration

The dev team at Freejam are proud to add Steam login support to Robocraft. New users no longer need to register and can play using their Steam ID with just one click!

About This Game

Build insane Robot Battle Vehicles that drive, hover, walk and fly; add weapons from the future and jump in the driving seat as you take them into battle in a team based Free-to-Win action game.

BUILD - A futuristic robo vehicle from Cubes, add Wheels, Thrusters, Wings, Legs, Tank Tracks, Rail Cannons and Plasma Launchers
DRIVE - Jump in the Pilot seat of your Robot and drive it into battle in Jet Cars, Tanks, Flying Warships, anything you can dream up
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world

- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Watch as your enemy's Robot breaks apart cube by cube as you destroy them with powerful weaponry
- Auto-repair your Robot and head into battle again gradually building your resources to make your Robots more powerful
- Invite Friends and chat in game
- Form Platoons and battle on the same team
- Save your Robots in the Garage to the cloud
- Access your game account from any PC anywhere via Robocloud
- Free-To-Win, everything required to get to the very top of the tree in Robocraft can be gained for free

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 2000/XP/Vista/7/8/8.1/10
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Min resolution 1024x768
    • Memory: 4 GB RAM
    • OS: Mac OS X 10.7+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Min resolution 1024x768
    • OS: Ubuntu 10.10+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Min resolution 1024x768
Helpful customer reviews
33 of 40 people (83%) found this review helpful
1 person found this review funny
935.3 hrs on record
Posted: August 16
Early Access Review
Build whatever you want.
Play with friends.
Graphics and sounds.
The makers of the game listen to the community.
and more.

Recent update have made the ranking system a little off balance. (should be fixed in the near future)
Queues take a long time. (hopefully this is solved soon)
Once you have everything it gets a little repetitive. (They are adding new things to do soon)
Rail guns need a little nerf. (FreeJam is working on this right now)

That's all i could think of for Pros and Cons for Robocraft, hope this helps.

Extra: Please remember this game is in Early Access so there will be bugs, issues, and glitches.
Also if you found this review Not helpful, please leave a comment why. (What I wrote here is my opinion and facts about the game)
Was this review helpful? Yes No Funny
28 of 38 people (74%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: August 4
Early Access Review
-Disclaimer- This preview was written during Early Access. Robocraft is subject to change.-

Despite the disclaimer above, Robocraft is already a pretty well oiled machine. Most of the features are working quite efficiently and the core mechanics are in place. There are plenty of things to love about Robocraft straight from go. The basic gist is you build a bot/death machine and battle it out against other peoples creations. Where the beauty of the game lies is in its creativity, from a floating pirate ship to a MechWarrior style walker, you never know what you are going to end up fighting. Robocraft is a multi-faceted game that has many layers of complexity, so I will do my best to break it all down but I may forget to mention something.

The first time I loaded up Robocraft I was greeted with an anti-cheat 3rd party software. Not my favorite thing in the world but more than welcome for this type of game. Aim-bots have ruined other games and I appreciate the extra safeguard. That being said, the game does actually take quite a while to load up all of its assets. Also the game crashed right after the long load up. Not a great first impression. I credit this to Early Access hiccups and reloaded the game with little to no problems.

Upon second load up, I was brought into the heart of the game, The lobby. I watched as my pre-made bot gently floated in circles and I waited. Nothing happened. What was I waiting for you ask? A tutorial or anything for that matter. Nothing came. So I began randomly clicking around. I felt dizzy and lost with the amount of buttons, however this isn't my first rodeo and especially not my first battle arena style game.

After clicking around, my curiosity led me to the build mode. After a minor pop-up that explained a few buttons. I wouldn't call this a tutorial more a crash course but I digress. The builder is exceptional! It reminds me of Space Engineers where you build things in first person view and can quickly change the direction of parts with a roll of the mouse wheel. You are given some basic parts but most unlock through the games leveling system and huge branching parts tree.

The way things work is that you unlock parts the more you level. You level by playing in matches and destroying other vehicles. After leveling you unlock that part for purchase. You don't get that part for free, just the ability to buy it. There are some ways around this but we will get to that later. The builder is quite extensive needless to say and a quick Google search of peoples creations is somewhat awe inspiring and impressive. Sadly my skills and blocks were inferior and building my own machine was not necessarily the best idea, not yet at least. The only problem I found was that I was very limited for the most part at the beginning of the game. The basic starting vehicles and parts work but they don't really make you feel like a bad ♥♥♥ or all that cool. Especially as you will more then likely see other people using the same vehicle with slight variations. Things don't really become all that unique and interesting until much farther into the tech tree and amassing a fortune of in-game currency.

After this, I jumped into one of the pre-made vehicles and got into battle mode. I was not disappointed at all. There are several modes and they add different objectives and themes. You have team deathmatch, a conquest type mode, and boss battle, my personal favorite. In boss battle, you and many smaller craft face off against 4 much bigger and advanced craft. This requires a great deal of team work and coordination on both teams part otherwise you end up dead very quickly. The same can be said for conquest mode, which features capture nodes that must be protected/assaulted to attain victory. In all, my experience with the battle modes was fast, visceral, and fun. Usually whoever shoots first wins but sometimes I managed to win, even if I was left heavily wounded. The only problem I found with combat was queuing up, which could take anywhere from 1 to 4 minutes per match. Which given that some matches last about the same length, was a bit much for my taste.

Graphically, everything was very nice with Robocraft as well. While the focus isn't on the environments, the terrain had some nice detail and good level design, offering multiple options for different kind of play styles. The focus is for sure on the vehicles and this shows quite nicely. From the crackle of energy as your plasma cannons fire, to glowing energy panels. The only thing I felt needed a bit of work was the way you exploded which felt more like a firecracker going off than an actual explosion.

The soundtrack was there. but I found it forgettable for the most part. However, I did love the sound effects. Robocraft is one of those games where you want to load up your own tunes and go to work. The options menu was rather robust with a decent amount of graphical options and rebindable keys.

So let's talk about the elephant in the room, the microtransactions. Now Robocraft is not P2W or pay to win, but more like pay to skip. If you are a premium user everything is a bit easier as you earn more RP(in-game currency) and double the experience. Aside from all that, you can also purchase GC which is a premium currency that you can use to purchase most things from parts to premium status. Mind you, level still applies to this, if you aren't the right level, you can't use something ahead of everybody else in combat. Where the lynch pin lies is in the Robo shop, which allows players to purchase premade bots for real cash. This auto levels them to that particulars bots level and tier, essentially skipping the grind and getting into the good stuff.

While this is far from a P2W scheme, the problem I see is that this makes the free to play aspect kinda lame. Grinding and getting up to that point is going to take you months of work where as some dude with twenty bucks did it in five seconds. Your time isn't valued here, your wallet is more important. You may be vastly more experienced in the game but getting anything done is going to be a nightmare due to queues and the way the experience system works. You are given experience based off your contribution, meaning if you have a couple of bad matches, expect zero experience. Now one could argue that this is fair. The developer has to make money some how and development isn't cheap, also the player should be rewarded for coughing up some dough. The problem is that the free to play experience isn't as exciting.

It's like going to the Zoo and seeing only the animals feet because you didn't pay. On the other side of the pay wall they have a freaking petting zoo, and you get to ride a Cheetah. Which is a damn shame because in Robocraft you probably can make an actual Cheetah, just expect to do it in weeks-months of grinding or drop a few bucks and get that shiny Cheetah right away. Everything just feels heavily stacked towards premium accounts. This shows in every aspect of the game.

If you take anything from this review remember this, Robocraft is a game that requires LARGE amounts of time investment or some cash to get to the really cool stuff. The game runs well and the combat is fun but long queues and long load ups can drag the overall experience down. You can take everything I say with a grain of salt though, because the game is free to play. You have nothing to lose but time. So feel free to check the game out and make up your own opinion. Robocraft is fun and worth it alone for the boss battles and seeing the huge bots. I haven't seen many games like Robocraft, especially ones that let you have this much freedom to make whatever you want.
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16 of 17 people (94%) found this review helpful
193.6 hrs on record
Posted: August 19
Early Access Review
I ve been playing this game on and off for two or three years now and heres what i feel about the game

In the beginning there was creativity. I would fight other bots that resembled bad ♥♥♥ futuristic tanks, air and ground walkers, and bots that ressembled creations out of movies like star wars or halo

there was balance in chasis cubes. And i dont mean just the cubes i also mean armor. You would see decent builds with a little bit of armor for protection and overall have a balanced fight in a match

However ive started to play again for a few matches and i was upest to find some of the keythings that made this game fun...are while not gone, slowly being used less than they originally were

I see more armored turtles with guns poking out in a match then i see a decently built, creative, cool looking battle machine these days and i think that is mostly because armor has gotten far too important in building a robot

Nothing seems to be balanced anymore in terms of creativity and building balance of cubes and its really upsetting because this was and still can be a really fun game to play and i dont want to see it go down the tubes just because the development teams dont do anything to bring the creativity back.

That stuff on the new cover for the game is never seen in a real match. Because if it were it would be incinerated by hovering builds covered head to toe in armor.

The creativity to make robots is still very much in the game but the matchs themselves make it impossible to win with these creative bots because they get destroyed by these other robots that are covered in parts so high in defense that they shread you to pieces before you can do some damage.

So if the development team(s) ever read this then please do something about balancing out these parts so that it is not impossible to win a game creativly.

And to the people reading this review i say to give robocraft a try, its not a bad game it just can be frustrating at times. But if you find you' re always getting frustrated and always getting destroyed in matches, then i would reccomend to just play something else and stay updated on robocraft to see if the dev's fix these problems that have been occuring.
And if you dont feel like waiting then im sorry robocraft has disappointed you

these are just my opinions on the game so please dont harass or synically bash me over the head through the internet because im trying to helpful while still positive for a game i really want to pull through.
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19 of 23 people (83%) found this review helpful
1 person found this review funny
72.5 hrs on record
Posted: August 12
Early Access Review
ok i'm fully aware about what has been said negatively about this game however this game is doing what any great game has, it's trying to bring more people in and it gives a more easier system for some areas where even i was still learning (and i've played this game for about 2 years (on and off if you count the first year making three) but this game whilst having flaws like having all those nice and sweet vehicles that you have to buy to get. these vehicles however can be taken down with being smart and using smart tactics, the new tech tree system was a bit of odd one for them to implement however it does have its uses so that it makes the whole gameplay more faster (i was grinding through matches to have enough tech points for materials!) and whilst some may say that there is less amount of credits given out, i've earned more throughout matches then i have ever before! overall this game is amazing with the amount of creativity that'll satisfy the most outlandish (new word i think :D) of ideas and thinkers, this game has had its ups and downs but it is still a great game as long as you apply some knowledge to it as to counter one of these new vehicles that someone payed over $12 for. i hope the developers can see what their community puts out as to keep this game running overall.
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11 of 11 people (100%) found this review helpful
71.5 hrs on record
Posted: August 16
Early Access Review
This was a great game. time it takes depends on your imagination, and glitches, but i'll get to that later. it's a WIP with updates almost every week, and it's not pay to win, but as not many people pay any money, so there's not much money to revise the game, and numerous glitches exist. overall, I think it's worth the download.
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