Featured Items
Games
Software Demos News Recommended
If Minecraft smashed straight into World of Tanks you'd get Robocraft. BUILD, DRIVE & FIGHT in this Free-To-Play MMO Robot vehicle shooter. Build a robot battle vehicle, add wheels, jets, guns, wings and take it into intense online team battles.
Release Date: Jul 8, 2014
Watch all 3 trailers

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. It's first release was in April 2013 and had no multiplayer and no combat. From that point and to now the game has grown to it's full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

How long will this game be in Early Access?

“We expect the game to remain in Early Access for at least the next 6 months after it's initial release on Steam. This way the Steam community can help to shape the game as the rest of the Robocraft community has so far.”

How is the full version planned to differ from the Early Access version?

“When Clan Battles, Tournaments, Megabots (players as bosses in Boss Battles vs. other users), plus integration of Steam Leaderboards and Steam Achievements.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be Free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in it's blood. The work Freejam is a combination of 'Free' and 'Jam' where 'Free' shows our dedication to keeping Robocraft always Free and 'Jam' stands for 'Jamming'. We like to think of Robocraft as a game that has been built from the ground up with the community and 'Jamming' with the community is ingrained in everything we do.”
Read more

Play Robocraft

Free to Play

Recent updates View all (10)

NEW MAP, NEW LOBBY, NEW TECH TREE, NEW CUBE!!!

July 31st, 2014



NEW MAP – MARS #3 “Tharsis Rift”

- Beautiful sweeping mountain ranges and valleys, provide tactical air play

- High vantage points, provide height advantages

- Unique ‘mushroom’ rock formations, provide aerial cover

NEW CUBE – Alignment Rectifier aka “The Flipper”

- Automatically activates when your Robot is still for a few seconds

- Activates more quickly when your Robot is upturned

- Push ‘F’ to ‘pulse’ when it is active

- Hold ‘F’ for longer (up to 2 seconds) to release more impulse force

- Higher levels can flip Robots with a greater mass

NEW CUBE – ‘RUDDER’

- Swept back and smaller variant of the Aerofoil

- Tier 5-10 available

- Less lift force provided, but very effective as ‘compact’ flaps for use as rudder and ailerons

NEW LOBBY – Uber lobby

- Lobby’s are now split into Tier groups

- Queue times will be reduced, and matches will be fairer at high Tier

- All separate lobby’s are shown on the one UI screen, so you see all Robots waiting to battle

UPGRADED DAMAGE MODEL

- Previously when a weapon destroyed a cube, the remaining damage would be past to the neighbors

- But, if the remaining damage went to a dead end it was lost

- The new damage model ensures that all damage from a weapon is dissipated into the Robot

- Another key change is that any damage passed to the cube under the Pilot seat, is partially absorbed by the pilot seat

- These changes allow for more satisfying, more powerful and more consistent Plasma and Rail

- One-shot kills are still possible, but less random

NEW TECH TREE LAYOUT – New Progression System

- Key change here, some low level cubes have been removed from the Tech Tree at low Tiers

- This change is designed to introduce new users to the game more steadily

- And, more importantly to release cool new content more slowly

- We now consider T1-5 to be ‘Training’

- The real Robocraft starts at T6 which is when the Robo-Leagues will begin when launched

- Users who have already unlocked lower level cubes will still be able to buy, sell, and use them

- But, these cubes will be made obsolete with the next major launch in one weeks time

- RP and TP for obsolete cubes will be reimbursed

- The Tech Tree layout has been reworked to make it less overwhelming and more easy to read

- Cubes are unlocked in the following order:

T1 – SMG, Wheels, Armor, Radar, Alignment Rectifier

T2 – Hoverblades, Thrusters

T3 – Plasm, Electroplates, Jammers

T4 – Helium, Rails

T5 – Aerofoils, Rudders


OTHER CHANGES

- New ‘Maintenance Mode’ system, this will allow us to bring the game up from a new update more ‘carefully’, allowing us to ensure that all servers are connected and ready to launch battles as soon as you get in after the update

- TP awarded for Assists

- Cube TP costs re-balanced to compensate for all the recent changes and new TP rewards

- Pressing TAB is now the same as pressing ‘E’ so brings up the Battle Menu

- Mouse Wheel now zooms in the Tech Tree screen

- Switching between the Cube Inventory and Cube Depot screens retains the Category you had selected

- Removed a long delay when launching a battle from the mothership so you enter more quickly

- You can enter battle when a repair has started, no need to wait for the repair animation

- Mouse can be used to drag and rotate the camera when in the Garage, mouse wheel will zoom

- Pushing ‘L’ switches head lamps on\off (including in multiplayer)

- BUG FIX: Rail SFX fixed

- BUG FIX; Rail reload time hack prevention, authenticated server side, users hacking this will be auto-kicked

- BUG FIX: TP rewards bugged, so rewarding too many

UPDATE:
Rail Cannons have been nerfed.

95 comments Read more

This Week!

July 29th, 2014

This weeks update includes some cool new goodies and some significant changes to the game so we wanted to let you all know what’s coming.



NEW MARS MAP #3 - THARSIS RIFT

- Tons of height play, high vantage points

- Tall mountain network providing cover and tactical gameplay for agile fliers

- Undercover rock formations, some cover from bombers

- Several ‘pinch points’ for tough fighting encounters

NO MORE ‘Early Access’

- We are dropping the concept of ‘Early Access’ for Premium users on new cube types

- Although it did raise extra revenue, we felt it reduced some of the excitement surrounding the release of cubes

ALIGNMENT RECTIFIER aka “The Flipper”

- New cube type

- Automatically activates when you are stuck, or upside down

- Hold ‘F’ to charge when ‘Active’ and release ‘F’ to fire

- ‘Firing’ releases an impulse force applied to your Robot with jumps you in the air, moves you backwards, and flips you back on your wheels

- Hold ‘F’ for longer to increase the force

NEW AEROFOIL CUBE aka “RUDDER”

- Steep swept back wings

- Smaller, for use as rudders

- Less ‘lift’ but more ‘flap’ force

- The look really cool too

NEW DAMAGE MODEL

- Previously damage was first destroyed the cube you hit and the remaining damage passed to that cubes neighbors

- But, if the damage went down a ‘dead end’ it would be lost

- This meant that Rails and Plasma cannons would provide inconsistent results, sometimes doing mega damage and on other occasions seeming to do very little damage

- We’ve changed the damage model so that the damage is no longer lost on dead ends and now continues until all damage is dissipated

- We have re-balanced the weapons to account for the extra damage the new model will cause

- This change should also bring ground based Plasma and Rail back into contention at high Tier

TIERS 1-5 ARE ‘TRAINING’, TIER 6 IS THE ‘REAL DEAL’

- We feel that Robocraft’s biggest assets are the different cubes types

- Until now all cube types have been available at Tier 1, Rail, Plasma, Aerofoils, everything

- This has led to users getting almost the entire experience of the game within the first few hours

- It has also led to some users being overwhelmed with the complexity of the cubes and the Tech Tree at the beginning

- So we’re going to stagger the introduction of new cubes to the game as follows:

T1 = SMG, Wheels, Armor, Radar, Alignment Rectifier

T2 = Hoverblades, Thrusters

T3 = Plasma, Electroplates, Jammers

T4 = Helium, Rails

T5 = Aerofoils, Rudders

- This is an experiment to see if new users play Robocraft for longer by unlocking new existing ‘toys’ to play with as they progress

- Lower levels of these cubes will be removed from the Tech Tree so inaccessible from this launch onwards

- Older users who already have these cubes in their inventory will be able to continue to use them

- We may discontinue them at some point in the future, depending on how the experiment goes

- We’re planning to start qualification for the Robo-leagues at T6 onwards, so all combat cube types will always be accessible at T6

- Consider T1-5 ‘training’ and T6+ the ‘Real Deal’

NEW LOBBY

- All users split into separate Lobby’s by Tier

- This will ensure that all Tiers close to each other are in the same lobby

- This should reduce queue times significantly, especially at high tier

- It should also ensure matches are always full and match-making is more fair

- All users online and waiting in the queue across all lobby’s will be amalgamated into a single Lobby UI screen

OTHER CHANGES COMING WITH THIS NEXT LAUNCH

- New ‘Maintenance Mode’ system, this will allow us to bring the game up from a new update more ‘carefully’, allowing us to ensure that all servers are connected and ready to launch battles as soon as you get in after the update

- TP awarded for Assists

- Cube TP costs re-balanced to compensate for all the recent changes and new TP rewards

- Pressing TAB is now the same as pressing ‘E’ so brings up the Battle Menu

- Mouse Wheel now zooms in the Tech Tree screen

- Switching between the Cube Inventory and Cube Depot screens retains the Category you had selected

- Removed a long delay when launching a battle from the mothership so you enter more quickly

- You can enter battle when a repair has started, no need to wait for the repair animation

- BUG FIX: Rail SFX fixed

- BUG FIX; Rail reload time hack prevention, authenticated server side, users hacking this will be auto-kicked

- BUG FIX: TP rewards bugged, so rewarding too many

98 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Steam Launch 1000 RP giveaway

To celebrate Robocraft launching on Steam Early Access we're starting all new Steam users with 1000 Robo-points

Robo-points are earned in game when you battle online. By entering the promotional code (below) when you register you'll go into your first battle with a bang as 1000 RP is enough to get you 10 x Level 1 Plasma Cannons for your first Robot.

Just enter this promotional code when you register and they will be added to your inventory.

STEAMLAUNCH-1000RP

About the Game

If Minecraft smashed straight into World of Tanks you'd get Robocraft. BUILD, DRIVE & FIGHT in this Free-To-Play MMO Robot vehicle shooter.

BUILD - A futuristic robo vehicle from Cubes, add Wheels, Thrusters, Hoverblades, Wings, and Plasma Cannons
DRIVE - Jump in the Pilot seat of your Robot and drive it into battle in Jet Cars, Tanks, Flying Warships, anything you can dream up
FIGHT - Battle online in massively multiplayer mayhem against users from all over the world


- Over 100 cubes and components to collect and combine to make a million different Robot designs
- Watch as you enemies Robot breaks apart cube by cube as you destroy them with powerful weaponry
- Auto-repair your Robot and head into battle again gradually building your resources to make your Robots more powerful
- Invite Friends, chat in game
- Form Platoons and battle on the same team
- Save your Robots in the Garage in the cloud
- Access your game account from any PC anywhere via Robocloud
- Free-To-Win, everything required to get to the very top of the tree in Robocraft can be gained for free

System Requirements

    Minimum:
    • OS: Windows 2000/XP/Vista/7
    • Processor: Intel from 3GHz or equivilent AMD family
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAM, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • Memory: 4 GB RAM
Helpful customer reviews
724 of 1,002 people (72%) found this review helpful
21 products in account
8 reviews
14.7 hrs on record
Early Access Review
saw someone in a penis car with cannons.

*edit* Since people keep ♥♥♥♥♥ing that this isnt a "real" review here it is RoboCraft is easily one of the most fun free to play games on steam. If you like building cool stuff and Ruining other people ships that they spent hours perfecting only to be picked out of the sky with afew well placed shots this is your game. 10/10
Posted: July 8th, 2014
Was this review helpful? Yes No
249 of 334 people (75%) found this review helpful
199 products in account
57 reviews
15.8 hrs on record
Early Access Review
First impressions:

(optional let's play footage)
http://youtu.be/UiQJ5ZGFJlM
I played Robocraft for just under half an hour until I started having trouble connecting to the server and was no longer able to play. I think it’s probably overloaded because of the popularity.

For an alpha the presentation is pretty good. Main menu area looks good. Sounds alright and has decent menu music.

You pilot pre-made or modified robot vehicles. Or build them from scratch piece by piece. You have a selection of different types of chassis blocks i.e. heavy armour or light, propulsion e.g. (hover or wheels, rear wheel drive or front wheel drive etc.), weapons and so on. You make your robot in any shape or configuration you want. You can make a heavy tank, a gunship with long range or short range weapons. Online matches appear to be a team deathmatch.

The typical players robot isn't very pretty but I think this game has a lot of potential for some really cool designs. And because of the apparently huge amount of customisation a large amount of variety to gameplay.

In the short time that I played I basically thought the game was awesome from the start. I've been avoiding Early Access titles but I would definitely recommend playing this game. What have you got to lose? It is free.

Click here for more let’s play videos =)
Posted: July 8th, 2014
Was this review helpful? Yes No
285 of 409 people (70%) found this review helpful
229 products in account
4 reviews
26.0 hrs on record
Early Access Review
Take a game with a good concept and throw in every con known to mankind, and you have RoboCraft, the game you want to love but want to strangle to death at any given time. Robocraft wants to be a good game that can allow players from around the world make their own tanks/planes/mechs/flying pinwheels and pit them against everyone else's, except that it fails on every part on what a good multiplayer experience should have and soon becomes boring, repetitive, and rage inducing.

In Robocraft, you can make just about anything you want to a degree (but more on that later). You have many options of movement from wheels that let you tread around the terrain to hoverblades that let you cushion some air between you and the hard ground. Advanced players can arm themselves with wings and take to the skies or mix everything together into some monstrosity that were not meant for the eyes of mere mortals. From the start, you get 3 robots to work with and 3 garages for each one. Each also demonstrates the unique weapons of the game: the sub machine gun, the plasma cannon, and the railgun.

Let's talk about the weapons: the sub machine gun is you standard 'SMG'; high fire rate, decent accuracy, and good effective range. They are the only weapon (at this time) to have two varieties: front mounted and top mounted, with front mounted being able to lay on the face of a cube and top mounted being best for being on top of a cube. The plasma cannon is an arcing explosion-on-hit weapon that requires some skill to use, but once mastered, it can easily be one of the better weapons in the game. It is only trumped by the railgun, which might as well be the 'point and kill' weapon. The SMG and plasma gun do not have block penetrating damage (though the plasma has splash damage), whereas the railgun does. While it's balancing factor is that it takes 20 seconds to reload, this creates a problem because of how the game determines 'death.'

In your design of a mech (robot, mech, at this point, the game doesn't really seem to define what on earth you are building), you have a pilot seat, which is where your pilot sits. For a game called 'Robocraft', this seems out of place, and in gameplay, it is. It is a 'block' that consists of 2 blocks outwards and 3 blocks in height. It must rest on two blocks underneath and those two blocks are your only lifeline. Let me repeat: TWO BLOCKS DEFINE IF YOU ARE ALIVE OR DEAD. Remember the railgun's penetration ability? It didn't get the nickname 'point and kill' sitting around drinking on a summer beach (the plasma cannon is no better). Your dream robot better have a huge underbelly because that is your only way to survive, but even then that only gives you a slightly better chance at not dying.

So let's talk about gameplay. At the moment, there is only one game mode: Capture the point. A team wins by sitting on their enemy's base until the timer gods are satisfied with your demonstration of doing nothing or you can kill the enemy team in your quest for showing off your mad Plasma cannon skills. This is all assuming you survive the first 5 seconds of the match. The game's physics engine is your first real enemy: assuming there is at least one impatient person on your team (pro tip: there always will be one), you may run into the situation that just a gentle bump will send your Robotic death machine into a flying whirl that can only be achieved in a cartoon. If you land right side up, proceed to call that teammate a ♥♥♥♥♥ and move on. If you don't, congratulations: you are now target practice for the enemy railgunners and plasma cannon users until either they kill you (and your two blocks too), or the match ends. You can quit the game at this point with the penalty of taking 25% damage (more on that later).

Assuming you survive the onslaught called 'Lack of Teamwork', the network engine will come out to play. 'Warping', or when an entity moves from place to place due to network latency, is common and the same happens with their bullets. This can make SMGs get magical penetrating powers and make enemies appear to attempt a re-run at flipping you over like the impatient teammate whose mech looked like a fried egg. This doesn't have a lot but when it does happen, you can join the therapy party for everyone else who died from the same reason, and that party is at least a third of the player base.

So about damage in the game. The game's definition of 'damage' is the total health of your mech, which is mostly attributed by what blocks you used, since each one's armor value is different depending on which ones you do use. If a set of blocks becomes disconnected, that is considered to be doing a massive amount of damage and your health will plummet like most of your hopes and dreams of what could be achieved in the game. Any damage you receive at the end of a match (including if one of the two blocks providing your pilot leg room gets destroyed) must be repaired at the cost of either the in-game currency or actual money. Remember that 25% that you lose if you quit the game early? That also falls under your bill and if you get flipped over after taking damage, the 25% is only tacked on to what you have. This makes any earnings you received from the game get minimized even further. The game has a 'bonus engine', but the rules for that are to laugh at any player trying to actually achieve it: you must not die and your team must win. This means if your team wins but you were sacrificed to ensure victory, congratulations: you haven't appeased the Robocraftian gods enough for a pay raise. Will that be cash or cash?

Surely there has to be a way to keep the game balanced, and the game's attempt at it is laughable at best. There are 10 tiers, with each tier under the assumption that the weapons and armor of that tier is better. Unfortunately, this isn't the real world situation. You can be shoved into a higher tier due to using more blocks for your beach ball of doom or because of the weapon's lethality. On top of that, assuming you have evenly matched lethality and good looks, the matchmaking will often pit you against tiers 1 to 2 above your own. Suddenly those pair of sunglasses you added aren't looking so hot and floorless pilot is you with the enemy team's highest tier mech mowing your fellow team's tier mechs for target practice.

The icing on the cake is the map selection, and unlike the flavor selection at your Dairy Queen, you have only 4 to choose from, two being ice and the other being on Mars. If you have the misfortune to be rocking out with tires on the ice area, have fun on the ice river that each ice map offers, as it has a physical property where you will glide forever in one direction despite how much you try to turn and reverse the other way. You will grow thankful for how other games interprets ice physics after experiencing Robocraft's interpretation. Mars doesn't really have much going for it and the blandness will make you wish for another map, all of which are chosen randomly while matchmaking, which is the only option you have (no picking a match, no choosing an enemy platoon to face).

In closing, Robocraft is the game that wants to be unique and enjoyable, but falls flat on its face on its own ice physics only shortly after tripping over its own flaws. I haven't even covered its 'premium membership' and other obvious ploys to earn money quickly and with as little effort as possible, but those would only add insult to injury. Give Robocraft a try for an hour, but turn away and don't come back afterwards. At least until they get their act together and actually try listening to what little of a community they have.
Posted: July 26th, 2014
Was this review helpful? Yes No
221 of 327 people (68%) found this review helpful
93 products in account
2 reviews
3.7 hrs on record
Early Access Review
I've played robocraft for 1-2 months now before it's on steam.
If you like World of tanks and Minecraft you will like this one too!
Posted: July 8th, 2014
Was this review helpful? Yes No
122 of 180 people (68%) found this review helpful
40 products in account
8 reviews
16.8 hrs on record
Early Access Review
this game is awesome! i have played this since the beginnings almost. It is realy fun to make unique thing that can fly, drive, shoot! And all the creation people make are awesome :D
Posted: July 8th, 2014
Was this review helpful? Yes No