Build insane, fully customisable robot battle vehicles that drive, hover, walk and fly in the free-to-play action game Robocraft. Add weapons from the future and jump in the driving seat as you take your creation into battle against other players online!
User reviews:
Recent:
Mostly Positive (2,410 reviews) - 71% of the 2,410 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (92,627 reviews) - 72% of the 92,627 user reviews for this game are positive.
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. The game's first release was in April 2013 and that buildhad no multiplayer and no combat. From that point to today, the game has grown exponentially to its full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Approximately how long will this game be in Early Access?

“Freejam are now plotting a path to full release with an aim to be out of Early Access at some point in 2017.”

How is the full version planned to differ from the Early Access version?

“While users accounts will never be reset - so what you earn in game now you will always keep - the full release of Robocraft will contain a number of additional key core features, many more social features, Clans, more game modes, many more functional components and weapons, a tutorial and PVE mode and full game localisation into many different languages.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in its blood. The word Freejam is a combination of 'free' and 'jam', where 'free' shows our dedication to keeping Robocraft always free, and 'jam' stands for jamming with our community to determine how our game continues to evolve. We like to think of Robocraft as a game that has been built from the ground up in collaboration with the community.”
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Recent updates View all (533)

June 29

RETURN OF THE MEGA UPDATE - 0.13.2238

NEW:
  • Megabots added to both Custom Games and Play vs AI modes
    • FREE to all players
    • Highest CPU is now 10,000
    • Any Robot over 2,000 CPU is flagged as a Megabot on the edit bay floor



  • Megabots can only be played in Custom Games or Play vs AI modes
  • Weapon Energy doesn't change building beyond 2,000 CPU
  • Megabots in garage bay slots are highlighted with a red flag



  • Megabots can be uploaded and downloaded to/from the CRF
  • New CPU filter added to the CRF to accommodate Robots 2k - 10k CPU
  • New Custom Games sliders:
    • Health Multiplier - set down to 10% or up to 500% Health multiplier for all Robots in battle
    • Weapon Energy Multiplier - set down to 10% or up to 500% Weapon Energy multiplier for all Robots in battle
  • If any player in a Custom Game clicks on their player avatar on any screen, they can chose to leave the Custom Game
IMPROVEMENTS:
  • Improvements to the CRF with added search/sorting filters
    • Sort CRF results for specific parts or Robots with no movement or weapon parts
    • Sorting by cost
    • “Any weapon” now rejects robots with no cubes from “weapon” inventory category
    • “Any movement” now rejects robots with no cubes from “movement” inventory category
    • Helium removed from CRF movement filter
    • Thrusters added to the CRF movement filter
    • Removed the hover over info pane from the CRF
  • Play Screen updated to lock-out game modes if player has a Megabot selected



  • Improved Nano VFX and SFX as a direct result of player feedback



  • Improvements to team buff UI
  • Visual improvements to the drag-and-drop of players in Custom Games
  • Added missing SFX to some Custom Games actions/events
BALANCE CHANGES:
To make the Nano projectiles look more like a beam, we increased their fire rate to 20 shots per second and proportionally reduced their energy consumption and heal per hit. The overall heal per second should remain the same



BUG FIXES:
  • Fixed Pit Mode to work with Tharsis Rift Map
  • Fixed a visual bug that caused some module icons in the loadout to repeatedly flick between small and expanded circles when being used
  • Fixed a typo on the Hellion Crater name in the Custom Games map list
  • Reverted zero mass change for Helium Cube because it was causing unexpected issues
  • Fixed a bug which caused the party widget to appear on the crate screen when returning from a match
  • Fixed a bug which allowed a custom game leader to interact with the party widget while in the queue for battle
  • Fixed a bug that caused the Custom Games damage slider to be in the incorrect position to some players when they returned from a Custom Game
  • Fixed a bug which caused the wrong score to be displayed under player names in The Pit
  • Fixed a bug that caused the + button in Custom Games to sometimes fail when switching between Pit and another mode
  • Fixed a bug which caused the in-game camera to be off-centre when using the Blink module in certain situations
  • Fixed a bug which caused the active garage bay to zoom in/out when using the scroll wheel anywhere on the screen (including chat)
  • Changes to Custom Games invalid invites to ensure consistency with party invites
  • Fixed a bug which caused the mouse icon to appear as a hand when in the CRF
  • Fixed a bug which caused early leaver penalties to carry over into Custom Games
  • Fixed a bug which permitted Custom Games party members to interact with the party widget
  • Fixed a bug which allowed party invitees to interact with the party widget
  • Fixed a bug which prevented players from using the scroll wheel in Custom Games chat unless they were hovering over the scrollbar
  • Fixed a bug in the Pit which caused players to spawn in and around the same area as everyone else
  • Fixed an audio bug which caused the wheels engine sound to continue playing when a player loaded back to the mothership
  • Custom Games sliders and checkboxes are now greyed out for players joining a custom game
  • Fixed a bug which prevented the pending clan invite "!" from disappearing if an invite has been accepted/rejected
KNOWN ISSUES:
  • Excessive use of flags on a Megabot will result in severe game lag for the player using the Megabot
  • Setting the Weapon Energy Multiplier in Custom Games to 10% may cause some weapons to not fire. This is caused by a player having less weapon energy available than what is required for a weapon to fire

*With Megabots in Custom Games we wanted to give you the freedom to have maximum Megabot craziness without restrictions. However, depending on your PC's power/spec, pushing things to the max such as a 5v5 10k Megabot Battle Arena fight may result in some lag.

20 comments Read more

June 28

The Return Of The Mega Update - Out Now!



#BigBotsAreBack

Today we traveled back from the future and brought back some old friends - Megabots!

We listened to you guys have have brought them back in a bigger, better and ultimately more free-er way than before. You can now build MEGA-sized Robots up to 10,000 CPU and take them into Custom Games as well as Play vs AI mode. Megabots are free for all players, a premium membership is not required to enjoy them.

In addition to the awesomeness that is Megabots, we've made a number of other improvements to Robocraft including some pretty big changes to searching the CRF. We've fixed a stack of bugs too.

CLICK HERE TO READ THE FULL PATCH NOTES

196 comments Read more
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About This Game

Build insane, fully customisable robot battle vehicles that drive, hover, walk and fly in the free-to-play action game Robocraft. Add weapons from the future and jump in the driving seat as you take your creation into battle against others online!

BUILD - Combine blocks in an easy-to-use editor interface to create a futuristic robot battle vehicle armed with dozens of different weapon options.
DRIVE - Jump into the pilot seat and test out your robot design against AI. Jet cars, tanks, flying warships, helicopters, drones; almost any vehicle is possible in Robocraft!
FIGHT - Battle online in vast battlefields against players from all over the world on dedicated servers.

ADDITIONAL FEATURES

  • Over 250 cubes and growing! Be part of a constantly changing metagame with new weapons, components and features added every month
  • Watch as enemy robots break apart cube by cube as you destroy them with powerful weaponry which players can switch between at their leisure
  • Form Parties and battle on the same team with your friends
  • Create or join Clans of up to 50 players
  • Share your robotic creations with other players online via the Community Robot Factory

Robocraft is currently in the BETA stage of development and is available for everyone to play. For more information about the game, please visit Robocraftgame.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 2000/XP/Vista/7/8/8.1/10
    • Processor: Intel Dual Core or better with SSE2 support or equivalent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Min Resolution 1024x768
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: Intel Dual Core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: Intel Dual Core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
Customer reviews Learn More
Recent:
Mostly Positive (2,410 reviews)
Overall:
Mostly Positive (92,627 reviews)
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