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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We will be taking the servers down for maintenance at 10:00am (UTC+1) today.
The maintenance is expected to take up to one hour, but could go on longer if we come across any complications.
The purpose of the maintenance is to deploy the Hallowfest 3 content! To learn more about this update, please see this link: http://robocraftgame.com/hallowfest-coming-tomorrow/
Coming tomorrow in the Halloween update you can find a whole load of themed content and some new major changes!
Hallowfest has once again corrupted the Robocraft world! From October, Thursday 27th until November, Thursday 3rd the following changes will be in the game:
> New mothership with eerie portraits, pumpkins, bats and more… are those eyes following me?
> New music during battles, in the mothership and during menus.
> New pumpkin salvage crates to get you in the mood!
> The Aeroflak now shoots cackling skulls!
> The Aeroflak explosions have… there’s something off about them…
Having collected a lot of player feedback, we found Flak had a number of issues surrounding how it worked functionally as well as it not being fun to use or play against. However simply changing numbers such as damage or power consumption wouldn’t resolve these issues.
Here’s the changes:
> Aeroflak fire rate has been increased and the damage has been reduced accordingly so there was no increase in damage per second (DPS).
> Aeroflak weapons that hit enemies who are mid-air (whether flying or jumping) causes the flak’s user to gain a stack of a damage buff. Each stack causes the
> Aeroflak to deal more damage. At zero stacks, the Aeroflak will be dealing only half as much DPS compared to pre-update, but at 10 stacks it will be dealing 3.5x more DPS than it was pre-update.
> A player who fails to shoot any mid-air robots for one second will lose all of their damage buff stacks and will have to stack them again to get back to dealing a lot of damage.
> The Aeroflak user’s damage buff stacks are visible as a graphic surrounding the targeting reticule.
> The Aeroflak’s explosion visuals and audio become more intense as it goes from zero to 10 stacks.
Dev Notes: Previously, if the Aeroflak damage was too high it was able to destroy any flyers with no room for counterplay, and if it was too low it could be ignored.
With the stacking mechanic, a player has time to get out of line-of-sight of a flak because the first few shots will deal very little damage. However if a flyer remains in line-of-sight and continues to get shot by an Aeroflak, they will be destroyed. This combined with the stack drop-off makes Aeroflak a very strong and highly rewarding anti-air weapon but gives exceptional players trying to defeat an Aeroflak from the air an opportunity to out play them.
In testing we also found that the difference between having one Aeroflak Guardian and two was huge because of the time it takes for a solo-flyer to disarm them. When backed by their team, a player utilizing twin Aeroflak Guardians can be the focal point for a battle against a high number of flyers, whether traditional helicopters, traditional planes or drones.
> Fixed a bug where weapon placements that brought up the loadout screen would sometimes mirror incorrectly.
> Fixed a bug which would cause thrusters to constantly make noise as though they were active, even when they weren’t.
> Fixed a bug which could occasionally cause robots to lose the ability to move when one of their Tank Tracks were shot off.
> Fixed a bug which would cause various issues when creating a new clan with a space in it’s name, or with a period at the start or end.
> Fixed a bug which was causing the SXP earned by a player to apply to the total XP of a clan he was invited to, but had not yet joined.
> Fixed a bug which was causing Protonivity bonuses in BA to be applied incorrectly.
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