Build insane robot battle vehicles that drive, hover, walk and fly! Add weapons from the future and jump in the driving seat as you take your bot into battle against other players in this competitive free-to-win action game.
User reviews:
Recent:
Mixed (3,099 reviews) - 64% of the 3,099 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (69,633 reviews) - 74% of the 69,633 user reviews for this game are positive.
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. The game's first release was in April 2013 and that buildhad no multiplayer and no combat. From that point to today, the game has grown exponentially to its full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Approximately how long will this game be in Early Access?

“Freejam are now plotting a path to full release with an aim to be out of Early Access by the end of 2016.”

How is the full version planned to differ from the Early Access version?

“While users accounts will never be reset - so what you earn in game now you will always keep - the full release of Robocraft will contain a number of additional key core features, many more social features, Clans, more game modes, many more functional components and weapons, a tutorial and PVE mode and full game localisation into many different languages.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in its blood. The word Freejam is a combination of 'free' and 'jam', where 'free' shows our dedication to keeping Robocraft always free, and 'jam' stands for jamming with our community to determine how our game continues to evolve. We like to think of Robocraft as a game that has been built from the ground up in collaboration with the community.”
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Recent updates View all (320)

August 25

Strut Your Stuff Hotfix #3 - 0.13.1720

Strut Your Stuff Hotfix #3 - 0.13.1720
  • Fixed an issue with the game freezing when some players entered a battle.
  • Fixed an issue with the graphics quality being set to Fantastic when a user changed any setting related to the game's graphics.

43 comments Read more

August 25

Roboclans Alpha - Release Update



Hey there,
Here’s a quick update on the release of Roboclans Alpha. Earlier this month we released a code which not-so-subtly hinted (cough, CLANS25TH, cough) that clans functionality would be live in Robocraft today, unfortunately we’re going to miss that target launch date.

The scope of clans and social has grown since our original announcement and has proven more challenging to implement than originally anticipated; as a result we need a bit more time to get it all in-game and working as intended.

The new social and clans functionality is split into two different components, Mk1 and Mk2, and you can read all about exactly what we’ve planned in the two articles released earlier in the week:

We’re also really excited to confirm that tomorrow (August 26th), we’ll be using our new and shiny Public Test Server (PTS) for Robocraft for the first time to help bug test the new social and clans functionality with a limited number of players on a first come, first served basis. The test is due to start on our new PTS at 3pm (UTC+1) and if you’d like to take part, please follow the instructions on the official forum linked here: http://robocraftgame.com/forums/topic/socialclans-public-test-server/

Public testing is something we’ve always want to do prior to updates hitting live servers, and this is the first time we’ve been in a position to do it. Needless to say we can’t wait to see how it all goes down!

Obviously it’s always sad to miss a release date, but the alternative is us releasing a buggy version of clans and all the new chat features, and that is absolutely something we don’t want to do. This clans and social functionality could be a game changer for Robocraft and when we launch it we want to do it right.

As soon as we have a definitive release for Roboclans Alpha we’ll communicate it to all you guys. Don't worry, the wait won’t be too long; the date will depend on how the Public Test goes down tomorrow. Expect an update soon!

Thanks all!

30 comments Read more
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About This Game

Build insane robot battle vehicles that drive, hover, walk and fly! Add weapons from the future and jump in the driving seat as you take your bot into battle against other players in this competitive free-to-win action game.

BUILD - A futuristic robot battle vehicle from cubes, add wheels, thrusters, wings, legs, tank tracks, rail cannons and plasma launchers
DRIVE - Jump into the pilot seat of your robot and drive it into battle in jet cars, tanks, flying warships, helicopters, drones; anything your imagination desires.
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world on dedicated servers.

- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Be part of a constantly changing metagame with new weapons, components and functionality added every month
- Watch as your enemy's robot breaks apart cube by cube as you destroy them with powerful weaponry
- Invite friends and chat in-game
- Form Platoons and battle on the same team with your friends
- Save your robots in the garage to the cloud and share them with other players via the in-game Robot Factory.
- Free-to-win, everything required to get to the very top of the tree in Robocraft can be gained for free

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 2000/XP/Vista/7/8/8.1/10
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Min resolution 1024x768
    Recommended:
    • Memory: 4 GB RAM
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
    Minimum:
    • OS: Ubuntu 10.10+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (3,099 reviews)
Overall:
Mostly Positive (69,633 reviews)
Recently Posted
gcardin10
2.9 hrs
Early Access Review
Posted: August 26
When i first downloaded this game, i didnt know what to do, as there is no tutorial. But my friend figured it out and showed me the ropes. Now that i know what this game is and what i can do with it, i love it. Awesome game
Helpful? Yes No Funny
ScooterScout
1.4 hrs
Early Access Review
Posted: August 26
Super fun m8. Makes you use your brain to create strategical/funking awesome robots that walk, fly, or drive. would reccomend. only thing i dont like is that you need some kind of VIP for some stuff.
Helpful? Yes No Funny
Top Nepgear
15.1 hrs
Early Access Review
Posted: August 26
i like this game :)
Helpful? Yes No Funny
wirerammer_01
1.8 hrs
Early Access Review
Posted: August 26
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▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ a good game actually this is just for lols

Helpful? Yes No Funny
Mr_koozit
3.3 hrs
Early Access Review
Posted: August 26
its a ♥♥♥♥ing good game
Helpful? Yes No Funny
Batu
4.4 hrs
Early Access Review
Posted: August 26
Most fun game ever, finally a game that brings something new to the industry
Helpful? Yes No Funny
SuperOtaku97
17.0 hrs
Early Access Review
Posted: August 26
This game is awsome!
Helpful? Yes No Funny
blox18854
97.3 hrs
Early Access Review
Posted: August 26
The developers have gone in the completely wrong direction. I used to love this game and still want to support it! :(
Helpful? Yes No Funny
xeledor #RAK
91.5 hrs
Early Access Review
Posted: August 26
Just a pay to win game :(
Helpful? Yes No Funny
Gen
41.3 hrs
Early Access Review
Posted: August 26
gud gam
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
634 of 686 people (92%) found this review helpful
485 people found this review funny
Not Recommended
171.3 hrs on record
Early Access Review
Posted: July 31
*Robocraft dev team headquarters*

BOSS: Alright guys we need a new way to attract new players! Our last idea of taking away everything that made Robocraft good seems to have made all the old players give us bad reviews and drive away all the others!

SCRUB 1: I know! We can add new overpowered guns that make the already underpowered normal weapons completely useless!

BOSS: GREAT IDEA!!!!!!

SCRUB 2: How about we stop giving players currency for completing games and give them random items instead of letting them buy the things they actually want!

BOSS: ALSO AN AMAZING IDEA!!!

SCRUB 3: Oh and we could get rid of the special currency that players have to pay for and not refund them for all the money they spent!

BOSS: THAT'S SUCH A GOOD IDEA I'M PROMOTING YOU TO HEAD DEVELOPER!!!!!

Sensible person: Um, how about we go back to the old game that attracted people in the first place? Bring back tiers, megabots, boss mode, different strength armour and verticality in general and improve matchmaking so new players with really weak bots don’t end up in the same games as hardcore players with thousands of hours? You know when we actually got positive reviews and the players didn't warn new people to stay away from the toxic pile of sludge Robocraft has become?

EVERYONE ELSE:..........................................

BOSS: John, you're fired
Was this review helpful? Yes No Funny
138 of 152 people (91%) found this review helpful
4 people found this review funny
Not Recommended
224.1 hrs on record
Early Access Review
Posted: August 11
Man, a couple years ago when I first started playing this game, it was so much fun! There was a balanced matchmaking system and every weapon was usable. Then they added things like nano-bot weapons (medics), and the Boss Battle mode, which allowed 1 Insanely powerful bot, or 4 pretty strong bots, to go up against a full team of low-level bots. Then they decided to remove the Tech-Tree, forcing you to unlock thing at a set rate, not allowing you to work to get the parts you were actually going to use. They also added a feature where after 10 seconds of not being damaged your bot would be completely healed, making nano-bots worthless and anyone who mained the medic role was basically screwed. Then they added the ability to have multiple weapon systems, which totally screwed up the balance. For example, the rail gun was insane at long ranges, and useless at short ranges, sometimes one shotting bots if you could land a shot, which was really hard to do. But with the removal of the pilot seat, just making you die when your bots health went below a certain threshold, this got rid of a bunch of the strategy in Robocraft, now you just spray and pray at bot instead of trying to figure out where their pilot seat was and targeting that section. But now if someone gets up and personal with you as a sniper, ou can just switch to a different weapon and take them down. This also allowed for people who either farmed for years, or spent a lot of money, to make insanely overpowered bots with no counter, and because they skewed up the matchmaking, these people get randomly put into low-level games. Then they decided it would be a good idea to remove the premium currency, which could be used to buy cosmetics, and if you had spent money on the game? Well looks like you will be getting some low-level crate in return. And with the expulsion of premium currency, they also got rid of the normal currency and replaced it with 'Cubits', so if you had coughed up some cash for the gold developer flag that cost something like $50, well now everyone can get it. In that same update, they also made so when you complete a battle you don't actually get any money, just a crate which can be opened to reveal some garbage items that are way below your current level. And also, if you try to sell these items yo buy what you really want, your only getting %25 of what it's worth, so you'll be farming for years before you build anything decent. They have also added some 'super-weapon' like a lock one missile launcher, aero flak, ion distorter and basically a chain gun. With the introduction of these weapons, the old ones are really lacking and gameplay isn't very balanced. They also completely got rid of the boss battle mode, which was my favorite game mode!

After all this happened I can't recommend this game anymore, it was one the most popular free-to-play games for a while, ranking 4th at some point, but now it descended into a game that will honestly just waste your time. Those of us who played this game from very early on will remember how great a game this could have been, and how now it doesn't have a chance of lasting long term, even though easily could have if the devs had decided to play the long game instead of trying to make a quick buck. Well, I suppose I kind of ranted on about this, but this really could have been a great game. Fairwell Robocraft.
Was this review helpful? Yes No Funny
156 of 186 people (84%) found this review helpful
63 people found this review funny
Not Recommended
50.6 hrs on record
Early Access Review
Posted: August 3
I'm not saying you guys ***ked up, but you guys ***ked up.
Was this review helpful? Yes No Funny
102 of 113 people (90%) found this review helpful
3 people found this review funny
Not Recommended
118.4 hrs on record
Early Access Review
Posted: August 6
Alright.
Enough is enough.
I've had this game since they still had tier tech points.

Yeah, remember those?

See, I kinda supported this game, even after they removed those tech points and introduced the leveling system. But now?

Now... I don't. I just don't find this game fun anymore. It's becoming very bland, with the same designs and the same weapons, over and over, match after terrible matchmaking match, with terrible rewards that half the time you can't even put to good use.

I put a lot of time into this game, and I remember playing it whenever I possibly could, but now, I literally haven't touched the game in months, and whenever I do touch it, I literally have to force myself to click "Play".


I'm sorry, Robocraft, my old friend... but you aren't you anymore. It's a no from me.
Was this review helpful? Yes No Funny
65 of 75 people (87%) found this review helpful
1 person found this review funny
Not Recommended
531.6 hrs on record
Early Access Review
Posted: August 11
This used to be a really fun game.
Very challenging, yet fair. But with the latest updates I'm getting that strange feeling that developers do everything to make it as unplayable as possible.
It used to require minimum ammount of skill to build a viable robot, nowadays you just need to build a brick, slap a gun and tons of thrusters on it and you're unstoppable. This kills both fun and creative aspect of the game.

The new "random loot" system is a joke. It literally forces you to grind for ages to hopefully get a part that you need. If you aren't lucky, then you need to grind even more, because recycle rate for useless parts is unfair to be gentle.
Also that randomness has other drawbacks. For example starting the game at level 1, you may encounter enemies who were lucky to get a legendary weapon and 1-shot you with it. (super fair play)

But the worst thing that hasn't been fixed since the very beginning of the game... matchmaking. You either get in a match with bots waay above or waay below your level. That wouldn't be a problem though if the teams were equal in size. 90% of matches is 8vs7, 8vs6 and I even had a few with 8vs4.

So as mentioned above, at the current state the game is totally unplayable.

The only positive aspect oft the game which I can think of is the creative part of it. If you somehow manage to get to max level and somehow managed to gather all the parts you wanted, you can indeed create a uniquely looking robot and then watch it get killed by a brick.

For now my score for this game is 2/10 and untill Freejam reverts back to the old loot system, fixes matchmaking and balances stuff, I'm not changing my opinion.
So if you like to get frustrated alot, download the game right away.
Was this review helpful? Yes No Funny
65 of 84 people (77%) found this review helpful
3 people found this review funny
Not Recommended
1,259.4 hrs on record
Early Access Review
Posted: August 5
With the recent updates for Robocraft, I think its a better game, however my only problem that I wouldn't recommend to any person looking to play this game is the economy.

The game looks great in my opinion, they've been less transparent these days incorporating the loved Center of mass indicators and total health, and the wonderful struts that were recently added, but a problem still persists that changes the overall replayability on the game negativitly. The economy.

Crates aren't really the problem like many other biased reviews, but the currency itself.
Recycling rates are poor, and most of the money I normally get is through the Community Robot Factory, or the "Robot Workshop"

You can barely scrap enough money for the parts you need, and it would require a massive amount of other parts just to get the one part you want.

That said. It is a great game, the recent changes allows you have a little more freedom to build your creations, you just need the currency to do so, the only thing that is really holding my review back.
Was this review helpful? Yes No Funny
43 of 52 people (83%) found this review helpful
1 person found this review funny
Not Recommended
128.4 hrs on record
Early Access Review
Posted: August 11
It WAS a really good and fun game where you could make silly or cool bots and fight with them.
Until the mean updates, then.

First of all, they updated so the Tech Tree feature disappeared and they added levels. Some people even got boosted by 20 levels somehow.

Secondly, the devs couldn't see which weapons/bot types needed nerfs and the game was dominated by the same bots every game.

Third. THE CUBES! Cubes had different tiers and costs and everything was good. Then they deleted all and made all to 1 kind of cube which was free. R.I.P weeks of cube grinding.

Fourth, last but worst. As they removed ''Mega bots'' people who owned the ''Mega module'', which could be bought with ''RP'', a sort of money you got by playing, got a lot of Galaxy Cash, which was a paid cash type that you bought with real money. The thing is that the next update they removed the normal money types and replaced them with this dust shet and R.I.P the old RP you had worked for and R.I.P the Galaxy Cash that you got from the mega module. I myself never bought Galaxy Cash with real money but those who did lost maybe even hundreds of dollars spent on that. This is probably one of the greediest things a game company can do.

Step 1: Buy GC with real money. Step 2: Wake up and see they're gone. Step 3: See that you now buy chests instead, and got barely any replacement of your real money-bought GC

Greed at max level
Was this review helpful? Yes No Funny
36 of 42 people (86%) found this review helpful
2 people found this review funny
Not Recommended
113.5 hrs on record
Early Access Review
Posted: August 12
TL/DR - Robits currency system(recycling parts) feels very limiting, forcing me to sacrifice A LOT of building parts for better parts. Basically i can't have as much fun building anymore which was the biggest draw for me.

This is an awesome game and with its constant updates it has kept me interested in always coming back. However as awesome as builing the best battle robot is, this newest Robits currency has given me the feeling of limited building. As it stands, i feel like ive lost way more blocks trying to build me a robot i like. The managing of what parts to sacrifice to get better parts is such a pain, with me always feeling like my vast collecting of parts is shrinking faster and faster.

In terms of grind for building a new robot it feels longer, rarely i hit the jackpot and get parts i want fast, most times im recycling a lot of stuff to match the parts i get. At least the old point system had it so you would always have an ever increasing garage of parts to work with.

Until they add another way to obtain robits for new parts i have to say no to a recommendation, because the cost to recycle for new parts is not currently worth it.
Was this review helpful? Yes No Funny
28 of 35 people (80%) found this review helpful
1 person found this review funny
Not Recommended
181.9 hrs on record
Early Access Review
Posted: August 17
tl;dr Interesting and engaging Minecraft-like battlebots concept turned RNG-based money grab with a painfully slow endgame.

I really loved Robocraft back in the day, but as FreeJam tried to "flatten" the tiers, it's more feeling stagnant and pay-to-win. I hate to say it, but Epic Loot killed the Robocraft I knew and loved; it feels like an incredible challenge just to get one gun like an Ion Distorter or Chain Shredder.

Robocraft is like Minecraft meets robot death battles: You build your robot, with a wide range of movement options, from wheels, to hoverblades, to mech legs; and equip your robot with various weapons, from rapid-fire lasers, to powerful but slow rail cannons, to a weapon specifically designed to give flying robots a bad time. Later-game, you could also choose from a range of modules that grant things like teleportation, (near) invisibility, and a shield to block enemy projectiles.

Gameplay-wise, there's 4 gamemodes (as far as I remember, please correct me if I'm wrong): Team Deathmatch, Battle Arena, Elimination, and The Pit. Team Deathmatch is where two teams of five battle until one team reaches 20 kills, Battle Arena involves control point-like Protonium towers that can be captured by attacking the crystals attached to the towers, Elimination is a 12v12 arena mode where the last team standing (or the first team to capture the enemy base) wins, and The Pit is an every-man-for-himself battle to reach 25 kills. (Please do excuse me if I got any information wrong, it's been a long time since I last played.) Individually, your robot has an energy system; firing your weapons or using your modules drains this energy. When you have no energy, you can't attack--naturally. Your health is based off the components that make up your robot; each component has its own health and is destroyed when its health is zero. This encourages trying to see flaws in your opponents' robot designs to make it easier to destroy them, or shooting their weapons or mobility components off. Overall, gameplay is not very fast-paced, since most robots are rather slow and the maps are very large, but it's enjoyable.

Or at least, it would be enjoyable if it weren't for how skewed the rewards system is. Prior to the Epic Loot update, you would earn Robot Points (RP) at the end of every match; the better you performed, the more you received--if you were also a Premium user, your earnings would be doubled. You would spend RP to buy robot parts, like building blocks, movement components, weapons, and the like. If you decided that you didn't need a weapon, you could sell it for half its original value, though most people did not, as they could just play the game more to earn the RP. There also existed a premium currency, Galaxy Cash (GC), that would be used to buy cosmetic items like robot masks and flags.

Epic Loot threw out that entire system. Instead, upon completing a match, you receive a crate; the better you perform, the higher the crate's tier will be. There are six tiers: Rusted, Bronze, Silver, Gold, Diamond, and Protonium. Depending on what gamemode you play, the crate will contain a certain amount of items. You get double the items if you're a Premium member, but if you're not Premium, you also see the drops you would have gotten. Did a Legendary item drop in one of the Premium slots? Too bad, better pay up or you'll never see it again. Additionally, the only guarantees you get with any of the crates is that Protonium crates are guaranteed not to contain any Common items (a tier that only includes blocks), and drop rates for higher rarities are hardly higher, if at all. Not to mention that this exclusion of Common items from Protonium crates was only added a couple weeks later--once my boyfriend was so proud to have topped the scoreboard and to have received a Protonium crate, only to have received blocks and Uncommon weapons from it. Neither of us were impressed.

So, do you have a ton of useless that clutter your inventory but you really want that Legendary Ion Distorter? Don't worry, FreeJam's got you covered! You can recycle items into Robits, which can then be used to forge what you want! One catch though: Recycling items returns you only 25% of the item's value. Not only that, but it's even lower for items like cosmetics! This single fact means that game progression is slowed to an unbearable crawl--it's okay at the beginning, since you mostly have Uncommon weapons, but when you progress further, you find that the Rare items are somewhat of a challenge to get, as they're not cheap to forge, and they are indeed rare from crates. Good luck once you're endgame and you're looking for Epic items. Looking for a Legendary item? Don't make me laugh; it'd take days of grinding to get the 150,000 that most of them cost. Of course, you could get lucky. Or you could pay up for a round of Protonium crates. Which, once again, don't guarantee anything other than no Commons.

All in all, Robocraft is a game with a promising concept, but it's currently crippled by an unrewarding RNG-based reward system that slows progression to a torturous crawl. In my opinion, all that needs to be done to speed game progression up again and make it fun is to increase recycle values and add guaranteed drop odds that are actually useful. It's a shame that I have to give such a negative review to a game I once loved and still shows that promise. You could pick this game up and play it for the early-game, but you'll grow bored and frustrated as you try to progress.
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16 of 16 people (100%) found this review helpful
1 person found this review funny
Not Recommended
312.0 hrs on record
Early Access Review
Posted: August 15
The game has changed a lot since I began playing. It needs some consistency, the constant changes and "improvements" make the game less predictable. I wasted real money on this game only to have items discontinued or rules on use changed. There are a lot of glitches and sometimes weapons become overpowered which some players (not all) seem to be able to expolit really well. The game has always been difficult to level without putting down some real money and that is still true, however now the real money now doesnt help very much. This game had potential but with the changes, glitches, and toxic community dont waste your time or money.
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