Build insane Robot Battle Vehicles that drive, hover and fly; add weapons from the future and jump in the driving seat as you take them into battle in a team based capture the base Free-to-Win MMO.
User reviews: Very Positive (44,042 reviews) - 83% of the 44,042 user reviews for this game are positive.
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. It's first release was in April 2013 and had no multiplayer and no combat. From that point and to now the game has grown to it's full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Approximately how long will this game be in Early Access?

“Freejam are now plotting a path to Full Release with an aim to be fully release by early 2016.”

How is the full version planned to differ from the Early Access version?

“Whilst users accounts will never be reset - so what you earn in game now you will always keep - the Full Release of Robocraft will contain a number of additional key core features, specifically Clans (inc. Clan Battles), Rank (inc. Ranked Battles), more game modes, Coloring your Robot, a PVE mode and translation into many languages.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be Free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in it's blood. The word Freejam is a combination of 'Free' and 'Jam' where 'Free' shows our dedication to keeping Robocraft always Free and 'Jam' stands for 'Jamming'. We like to think of Robocraft as a game that has been built from the ground up with the community and 'Jamming' with the community is ingrained in everything we do.”
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Play Robocraft

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Recommended By Curators

"Not Pay to Win but it still sells premium currency which can be a turn off to some people, with enough modes to provide variety for hours of fun."

Recent updates View all (163)

October 6


A time of celebration where all can bathe in the green glow* of RP!

*Side effects of prolonged exposure may apply

> RP earnings in the Team Deathmatch game mode have been doubled

> Level-Up speeds in the Team Deathmatch game mode have been doubled

> RP earnings in the Single Player game mode have been doubled

> Level-Up speeds in the Single Player game mode have been doubled

> “High-end” Robot Ranking (RR) required to unlock non-progression game modes has been reduced to 30M+

> The new RR-cap won’t be represented in the UI until the next minor update

> After thorough data-driven testing, Team Deathmatch proved to be the more popular progression game mode

> Team Deathmatch and Single Player are the progression game modes unlocked for all

> The Pit and Battle Arena game modes are unlocked for robots beyond the minimum end-game RR threshold

130 comments Read more

October 1

Rewind Time – Replay HUD Competition

It’s competition time again, and this time it’s in cooperation with Overwolf and their new app, the Replay HUD! As the video above will explain, the Replay HUD makes saving awesome action moments in Robocraft (and other games) really easy!

The app was also co-developed by the popular e-sports team, Cloud9, who have kindly thrown in some swag of their own!


The goal of the competition is to use the Replay HUD to record the most awesome 10-second clip in Robocraft! This can be an amazingly skilled play, a hilarious moment or some extreme luck.


> The competition period will be between Thursday 1st until Monday 12th at 12pm UTC+1.
> Videos must be recorded with the Overwolf Replay HUD app. Download Here.
> The replay buffer must be set to 10 seconds.
> The video cannot be edited in any way.
> The video shouldn’t contain any branding or visuals of other products.
> There are five sets of prizes to be given out.
> Freejam will shortlist five videos, then the community will vote on their favourites.


> Players must use a special form to submit an entry. Click here to go to the entry form.
> Submissions must include your 10-second replay video.
> Video footage must be recorded at no less than 480p but higher is appreciated.
> Only one competition submission per player.
> By submitting a video to this competition, you permit us or Overwolf to use, edit or modify it how we want.
> It’s strongly suggested the video doesn’t include copyrighted music as it can cause the video to be pulled by video hosting sites, thus disqualifying it.


> Freejam will shortlist five videos
> Those videos will then be posted on Facebook and Twitter.
> Players can then retweet/share those videos.
> Total shares + retweets will be the deciding factor on which place the videos come.


> 1st – Overwolf Tshirt, Cloud9 Tshirt, Robocraft Tshirt, The next MadOrc Robot, 50,000 GC
> 2nd – Overwolf Tshirt, Cloud9 Tshirt, Robocraft Tshirt, The next MadOrc Robot, 40,000 GC
> 3rd – Overwolf Tshirt, Cloud9 Tshirt, Robocraft Tshirt, The next MadOrc Robot, 30,000 GC
> 4th – Overwolf Tshirt, Cloud9 Tshirt, Robocraft Tshirt, 20,000 GC
> 5th – Overwolf Tshirt, Cloud9 Tshirt, Robocraft Tshirt, 10,000 GC

23 comments Read more
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Steam Account Integration

The dev team at Freejam are proud to add Steam login support to Robocraft. New users no longer need to register and can play using their Steam ID with just one click!

About This Game

Build insane Robot Battle Vehicles that drive, hover, walk and fly; add weapons from the future and jump in the driving seat as you take them into battle in a team based Free-to-Win action game.

BUILD - A futuristic robo vehicle from Cubes, add Wheels, Thrusters, Wings, Legs, Tank Tracks, Rail Cannons and Plasma Launchers
DRIVE - Jump in the Pilot seat of your Robot and drive it into battle in Jet Cars, Tanks, Flying Warships, anything you can dream up
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world

- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Watch as your enemy's Robot breaks apart cube by cube as you destroy them with powerful weaponry
- Auto-repair your Robot and head into battle again gradually building your resources to make your Robots more powerful
- Invite Friends and chat in game
- Form Platoons and battle on the same team
- Save your Robots in the Garage to the cloud
- Access your game account from any PC anywhere via Robocloud
- Free-To-Win, everything required to get to the very top of the tree in Robocraft can be gained for free

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 2000/XP/Vista/7/8/8.1/10
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Min resolution 1024x768
    • Memory: 4 GB RAM
    • OS: Mac OS X 10.7+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Min resolution 1024x768
    • OS: Ubuntu 10.10+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Min resolution 1024x768
Helpful customer reviews
886 of 1,194 people (74%) found this review helpful
5 people found this review funny
928.0 hrs on record
Posted: September 12
Early Access Review
Hello. My name is Jeff, I am 28 and I have been playing Robocraft for over a year and a half now.
In the next few paragraphs I will try to explain how and why Robocraft has gone from one of my all time favourite games, to no longer worthy of my time.
I will start by telling you more about me, and my account.

I have always been able to think outside of the box, and come up with great, new, original ideas. This gave me the ability to create, test, and perfect many bots that looked, and functioned like no one else's. I took great pride in spending MANY hours making these ground breaking bots. I enjoyed it so much I often offered to lend a hand to all of my fellow friends and community members. Thus - I have the account and passwords to 22 other accounts. Some of them have as much money and hours invested as mine, however none of which play any longer for the same reasons you are about to read.

I have more hours logged then most players.(928)
I probably have another 500+ hours logged on friends accounts.

I have more garage slots then most players. (30+)
Prior to the reduction of max CPU per tier I had all 30 garage slots full of max CPU builds (1511, -more details on this issue to come)
I HAD a bot for each Tier 1-4 and 2 bots for each tier 5-9. I kept a healer, and a DPS in every tier to allow me to help friends level up. (I used to premote this game heavily amognst friends)

I still have have some of the BEST T-10 max cpu builds possible. (16+)
Read that again. 16- T10 bots. All finely tuned and perfected for battle.

At one point I also had 2 max CPU Megabots - but tore them apart as the Dev team seemed to go in a different direction after releasing Megabots.
In other words.... They were a huge time and money sink with no real way to play them in any game mode without waiting 10-20 min to get into a 3 min game.

I have over 200,000,000 in-game credits.

I had every single part unlocked and some 150,000 T-10 tech points..... I had many thousand Tech points in every tier until they did away with tech points at the same time they did away with tiers (more details to come)

None of this matters when you have changed the game to the point it is not enjoyable to play.

My advice - STAY AWAY!

-If you want a more details on why the devs are ruining this game - continue reading.

The #1 reason for me is a 3 step process. (represented by A,B,C)

-A. They put a Max CPU cap on all lower levels leading up to the old max of 1511.
T-1 500
T-2 600
T-3 700 etc. etc. etc.

They did this, because they claimed it was unfair to have a 1511 CPU bot in tiers lower then 10. My argument is the tiers were broken up by RoboRanking - not CPU. So If I choose to be skimp on armor, and movement parts, to get a better gun, and play my bot to its strengths and weaknesses then that choice is on me. The same give and take could be made with any combo of parts as long as you stayed inside the RoboRanking of the tier you wished to stay in. Each part added its respected value, meaning the better the item - the more RoboRanking it had. You could make a 1511 CPU bot with the same RoboRanking as a 900 CPU bot using different combination of parts.

At the same time they applied a max CPU cap per tier - they also made it impossible to add any guns HIGHER then the tier you were aiming to build in. In other words.... IF you took one white block, and added one T-7 SMG to it, your one white block is now a T-7. Same for any gun type, of any tier.

Not a big deal unless you already had 13-15 max cpu bots at lower levels that ranged from T1-T9. All of these bots I spent a GREAT deal of time making, and fine tuning. So suddenly all of these bots were T10. Obviously these bots were not able to compete with proper T10 builds.

-B. So I was forced to DELETE all of my T-1 through T-9 bots that I spent so much time working on. But I am not easily deterred, so I get started on rebuilding. I spend MANY MORE hours remaking lower tier bots inside the new ♥♥♥♥♥♥♥♥ requirements only to have the VERY next update (2-3 weeks later)remove tiers completely.
Really? Like REALLY, really?
If your whole plan was to remove the tiers entirely then why even release the update before it forcing all this nonsense on me? Why not release the updates together so I didnt just waste 3 weeks of my life??
To make them more "fair," (not sure how this process is fair to players like myself) is their official statement. "Balancing of the tiers."

-C. Now there is a broken match making system that attempts to put you in with other bots around the same rank as you. It fails horribly. They were trying to prevent people from stacking at the top of a tier to make it easier for the people at the bottom. Instead, they take you from wherever tier you are in and places you against people 2-3 tiers higher. Cause that's fair.
All they were trying to accomplish was water it down, so the young kids, and faint of heart, did not have a hissy fit when it came time to enter a new tier.

-Point of interest- It is supposed to be hard..... That is what leveling up, and grinding is all about. This is also how YOU, Devjam, make your money. By offering a solution to those who do not wish to grind.

Okay - So looking past that huge game breaker of tier removal...what else is wrong?

The new game mode?
You really think it is a good idea to give each team a shield around their base, that they can shoot OUT of but enemies can not shoot IN TO?
AND while doing that you want to buff snipers so they can 1 shot you?

The middle of the map became a no man's land.... People would literally just sit inside their base dome, camping, waiting for the enemy to leave the safety of their dome.... As soon as you leave your dome you get sent back to respawn. Said snipers are not playing the objective of the map. Just straight up camping. And - can you blame them? Thats on the Devs.

Robocraft is a PERFECT example of how devs kill early access games. They spend too much time trying to nerf this and nerf that so that all the little 12 year olds can get along. When are you going to build a game that time and effort is going to be a factor in your success?
The amount of time I spent fine tuning 1 bot until it was perfect is probably more time then most other people have played the game in total.... Only to have that 50-100 hours spent on 1 bot to be ruined by the next update, or exploited by a glitch. or even worse - reduce the max cpu per tier forcing players to remake their lower level bots - only to completely remove the tiers entirely... What a ♥♥♥♥ing slap in the face that was. No compensation for time lost.
- I can not even get a single Dev to respond to me anywhere, about anything. I have tried politely messaging them privately, publicly, on their personal pages, public pages, left forum posts, filled out reviews on the website..... ZERO response from anyone but noobs who have no idea WTF I am even talking about.

And why do you keep releasing "new content" when you can't even get the previous updates "new content" to work correctly.....

Talk about a joke....

This game went down hill when megabots (not even worth getting into that discussion) were released, and every update since has only made it worse.

I have uninstalled the game - if you are interested in purchasing my account - message me.
Was this review helpful? Yes No Funny
181 of 248 people (73%) found this review helpful
1 person found this review funny
144.2 hrs on record
Posted: September 22
Early Access Review
This is my first negative review for a game ever, and it hurts me to do so on this game but the dissapointment is too much - FREEJAM... What a shame - PLEASE fix your terrible new tiering system out, you completely killed robocraft with it. Until then, I have very little motivation to play. I have played with friends since first release, LOVED IT. Got over T10+, stopped for a while and we said to each other that "we can't wait to play it in a while and see it grow and mature"... 1 year later, we try it again updated, excited to show additional friends too... but wait, it's not Robocraft anymore - it's truly Robocrap. The spirit of classically, easily and understandably levelling up (to all types of end-users) has died... you could even say this pretty much isn't even a proper objective-based level-up game anymore, now it's just some weird kind of open-world-free-for-all-matchmaking-CHAOS that is really frustrating and just doesn't make sense.

Robocraft is now literally a sinking ship - soon on it's way to 'Mixed' reviews on Steam. This game could have been a timeless classic, and it still can be. Would love to delete this review and leave a recommended one, make it happen. I'll be watching carefully, and honestly if it's not fixed soon I'll be very sad to see this once-a-great-game be uninstalled from my library.

*EDIT/UPDATE 1* - For people who say I'm hating, I'm not, I still love the game and I'm actually still playing it, if you haven't played the game since it's initial release you won't understand. Trust me, if you played the pre-updated versions you would say, “why did they ever change it?!” ... I just cannot recommend Robocraft anymore - yes it WAS a fantastic game, but anyone can make any robot now and the matchmaking will 90% of the time put you in an extremely unfair game - the tiering system is completely messed up making the whole aim of the game pointless... the achingly painful feeling of spending hours on building an awesome robot only to find it is put into games with MUCH more powerful robots is depressing, confusing and just pure torture :(

*EDIT/UPDATE 2* (29/09/2015) - I was just playing Robocraft all last night, woke up this morning and wow... just WOW - FREEJAM what are you guys even doing?! A few days ago I made this review and it made it to the steam store page and I hoped maybe you guys would feel my outrage, but nope, you go and add even more ridiculous updates. In the last update you made it so that only high level robots can do TDM, a week later, without any word of warning again, without letting the community know what your doing you switch the whole thing around for a week? and your excuse is, "so we can make more games available for everyone"... :| :| :| LOL HOW DOES THAT MAKE SENSE?! At least come up with better excuses. Seriously, let us know more about what your doing and working on, you should be serving your consumers, making votes and poll's, making us feel part of the development, instead you don't listen to suggestions and complaints and you act like Gods who use their consumers as lab rats. I'm not even playing this week because of today's update. You know, I didn't even know who you guys were until your over-tampering with the game, your presence in the game makes me feel nauseous and I had to find out who was causing it, how sad is that? I should be searching you guys up because of how awesome you guys are as developers, and yes you guys were good initally, but your test of integrity failed badly. How can you not see your ruining the game? It's like you guys sweat on your monitors so much that you can't see your screens anymore. Take a break, have a shower and clean it all up.

Sorry if I seem harsh xD I'm just ranting on, BUT STILL, the truth is always harsh. :) Anyway just remember I'm willing to forgive and forget and venerate you guys as one of the best indie game developers ever for making the awesome game that is Robocraft if you just sort out all these unnecessary updates, kthnxbye :D (Y)
Was this review helpful? Yes No Funny
103 of 141 people (73%) found this review helpful
1 person found this review funny
1,524.7 hrs on record
Posted: September 25
Early Access Review

Robocraft has the very fun underlying concept of allowing users to build robots block-by-block, add weapons and movement parts of their choice, and bring those robots into one of several possible team-based or solo battle modes against other players. However, where Robocraft fails is the lack of direction and the seemingly misguided development team that frequently releases updates to the game that leave long-time players scratching their heads in confusion and wondering if the development team even plays their own game or listens to community feedback.


-The game has been dumbed down significantly. Things that used to be a challenge (grinding up to the highest levels and building a competitively powerful robot) are now much easier. The grind is no longer a grind thanks to how hilariously easy it is to gain levels and resources. And building a good robot is no longer a necessary skill because the recently released Community Robot Factory allows users to rent/buy community-made robots. This makes the game friendlier for newcomers, but it makes for a painful experience for long-time veterans as they have to put up with an influx of players who have no clue what they're doing.

-Commonly requested features still have not made it into the game, while features that no one really cared about are given priority. For example, I've been playing Robocraft for over a year now. When I first started playing, the development team had wanted to implement clans "at some point in the future" and put it on their radar. To this day, the development team has still not implemented anything clan-related. There's no way of setting up private custom matches, there's no way of filling an entire 8-man team with your friends/clan mates. At the very best, you and three other friends can form a "platoon" and jump into a match where you'll be playing with and against random players. Meanwhile, significantly less important features like an RP-earning "Single Player Mode" or the Community Robot Factory have been released, causing many of us to wonder when the updates we want will come out, if ever.

-The development team doesn't understand how to properly balance the game. It is understandable that the game isn't yet perfectly balanced. New movement parts and weapons are scheduled to come out, and the meta shifts around from time to time. However, sometimes the development team flat out makes stupid balancing decisions. Things that should be buffed are instead nerfed. Things that should be nerfed are instead buffed. Other times, things that should be nerfed or buffed just flat-out aren't touched at all, while attention is turned to messing with other movement parts/weapons that seem to already be fairly well-balanced. When that "attention" results in a previously well-functioning component to function like crap, the development team doesn't seem to bother to revert those changes (e.g. most recent changes to hover blades).

-The development team uses the "Alpha game" excuse to sometimes cause significant changes in how things work from a game mechanics perspective. This can be incredibly annoying for long-time players who are used to how things should work. Some changes have forced players to make minor tweaks or full-blown rebuilds of their favorite bots. For instance, the developers once arbitrarily made certain robot components heavier, causing a lot of perfectly good flying robots to become too heavy for agile flight. The developers have also caused screw-ups to other things, like hover blades, and arbitrarily made them less enjoyable to play. Furthermore, the developers have historically made changes to how the damage model and pilot seats work, just as another example. This endless cycle of game changes (which are often completely unnecessary) gets to be very tiring when you've finally built something that works for you, only to find out the next day that it suddenly became obsolete for no good reason.

-The stupid design decisions don't stop there. Most recently, the developers decided out of the blue that anyone who wants to play with a lower level robot is now unable to play in certain game modes. Simply put, if you want to access all of the game's modes (Battle Arena, TDM, the PIT) then you need to use a "max level end-game" robot. If you are using a lesser robot, you are limited to only playing Battle Arena. Plenty of lower level players who were previously enjoying TDM and the PIT suddenly find themselves forced to play Battle Arena only. GG.


If you are a new player, the underlying concept of the game is fun enough to at least merit taking the game for a spin. I mean, it is free so there's no harm in giving it a shot. You might have some fun (as long as you aren't getting mercilessly sealclubbed by players with much more experience than you). However, be warned that the game will get stale quickly, and there may very well be a point where you'll feel incredibly frustrated with the game's direction and development team. Try it for a few hours, sure. But be aware of what you could be getting yourself into before investing hundreds or thousands of hours into the game. I've played over 1,500 hours starting since July 2014, largely driven by optimism that the game "will get better eventually." I am tired of waiting and rapidly losing my faith in the developers. I have no idea where this game is going, but it doesn't seem to be moving in the right direction. As a result, I'm taking an indefinite break from the game and will be looking for other alternatives.
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123 of 176 people (70%) found this review helpful
3 people found this review funny
121.1 hrs on record
Posted: September 10
Early Access Review
I had a chance to play Robocraft a lot earlier on, and it was a good title. Now, to use a strangely-appropriate vehicle metaphor, it's pretty much a mess of parts.

Very little of the game really fits together. Every other month, Freejam adds a new part or rebalances the old ones, with the effect of making one particular build empirically better than all the others. Notable sufferers are fixed-wing aircraft, which are rendered totally obsolete by the nearly-as-fast, tougher, more versatile, cheaper and nastier helicopter blades.

These are balance issues which are never likely to be fixed either, seeing as Freejam's chief concern of late seems to be the eradication of any challenge to the vehicle construction - anything goes these days. Personally, I can live without seeing movie characters romping around in my battlefield. I came to fight a war, not Minions.

And sadly, it's infested with gamebreaking bugs, ranging from one glitch which switches your robot's collision detection off, allowing it to phase through the ground - all the way to the one which simply overloads your RAM and crashes the game at the end of every round.

I wish I could recommend it, but I can't. Robocraft just isn't very good at being Robocraft any more.
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82 of 118 people (69%) found this review helpful
3 people found this review funny
135.8 hrs on record
Posted: September 16
Early Access Review
After clocking up 135 hours and greatly enjoying it, my opinion has swayed over the past few months. Changes which break builds, tactics and so on and force you to learn, I expect but not to the extent and frequency to which updates have been released, infact, I enjoy it! The need to learn and develop new skills and builds is good, previous exploits fixed, broken builds, tactics, bugs and so on, fixed and balanced.

Now however, the motivation to go back has completely dwindled now as each update for a good while has reaped the same problems over and over. No longer do I hear about good matches, interesting builds or tactics but rather cheap builds which really shouldn't work at all like rectangles covered in boosters. I understand the game is early access and aspects of it can change drastically but over the past few months updates have been changing the game over and over in such a drastic and reckless manner and too frequently. It seems if people complain enough about how "Snipers are OP" and how they get slaughtered when an SMG gets close then an update will mess up the statistics of those builds, raising the power of other builds too much and just recycling issues instead of finding and maintaining a balance.

This game was fun, particularly when playing with a few people you knew, you could co-ordinate and compliment each others builds or make something special. Now, all that seems lost, I don't want to learn what works now since it just isn't enjoyable anymore and if I learned again, how long would it be before that knowledge is scrapped again?

Perhaps new players will have fun playing the game and learning and having fun in its current state, but if they keep changing it, I fear the cycle will repeat with longtime players and groups quiting and eventually this game may die out. There's still time to save it but I feel too many players have given up that it may never recover if large, calculated steps are taken to improve the game and content an to welcome veterans once again.

What I can still say for this game is its free to play model is excellent (Atleast the last time I played 25/07/15) there's no P2W, any part for your bot which costs real money is identical in stats to their regular counterpart or are purely cosmetic like a flag. There's a premium option which I believe awarded double RP and allowed for platoons of 3 or 4 players. Extra garage slots could be purchased for a reasonable price but you still had a handful if you didn't want to invest and premium bots were available which really just let you skip ahead in the tech tree and sometimes provided unique cosmetics. I never felt pushed or like I needed to spend money, I spent it because I enjoyed the game.

Perhaps in the future I may try this game once again but I don't have high hopes. If you play it then be aware of the issues some of us have pointed out in our reviews and be prepared to re-learn if you play long enough but for now, this game will gather dust in my library until I decide something better could use the room it currently lingers in.
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