Robocraft est un jeu d'action gratuit, dans lequel vous construisez d'incroyables véhicules de combat robotisés - totalement personnalisables - qui roulent, planent, marchent ou volent. Équipez-les d'armes du futur et pilotez-les pour affronter d'autres adversaires en ligne !
Évaluations des utilisateurs :
Récentes :
variables (1,812 évaluation(s)) - 63% des 1,812 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (95,632 évaluation(s)) - 72% des 95,632 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 8 juil. 2014

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. The game's first release was in April 2013 and that buildhad no multiplayer and no combat. From that point to today, the game has grown exponentially to its full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Pendant environ combien de temps ce jeu sera en Accès anticipé ?

“Freejam are now plotting a path to full release with an aim to be out of Early Access at some point in 2017.”

Comment sera la version finale de la version en Accès anticipé ?

“While users accounts will never be reset - so what you earn in game now you will always keep - the full release of Robocraft will contain a number of additional key core features, many more social features, Clans, more game modes, many more functional components and weapons, a tutorial and PVE mode and full game localisation into many different languages.”

Quel est l'état actuel de la version en Accès anticipé ?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“No, Robocraft will always be free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“Freejam (the developer of Robocraft) has community in its blood. The word Freejam is a combination of 'free' and 'jam', where 'free' shows our dedication to keeping Robocraft always free, and 'jam' stands for jamming with our community to determine how our game continues to evolve. We like to think of Robocraft as a game that has been built from the ground up in collaboration with the community.”
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23 août

Robocraft 1.0 - Coming Tomorrow



Tomorrow, August 24th 2017, will be a very special day in the Robocraft calendar - it's the day we leave Early Access and officially become Robocraft 1.0! We're celebrating this milestone with a cracker of an update with some cool new features and cosmetic effects. We're also making further improvements to the game and fixing a whole raft of bugs too.

That's not all; as way of thanking you for being part of the Robocraft development journey, everyone that has registered prior to tomorrow's update will receive some awesome rewards that include super-exclusive Pilot Seat Cosmetics that will never be found in crates, be purchasable or made in the Forge. More on what these rewards are can be found below.

So, what's in tomorrow's update? Read on…

NEW:
  • Cosmetic CPU
    • Every Robot will have a Cosmetic CPU Pool
    • Putting a single cosmetic part onto a Robot will remove 1 pFlop from the Robot’s Cosmetic CPU Pool
    • When the number of cosmetic parts added to a Robot exceed the available Cosmetic CPU Pool, the pFlops from the Robot’s regular CPU Pool will be used
    • The available Cosmetic CPU a Robot has will be displayed in the Robot Info panel in-game



For more information on the new Cosmetic CPU feature, read our recent Dev Jam.
  • Taunt Feature
    • Taunt your enemy with fun audio and visual FX in battle
    • Taunts are triggered in battle with the press of the Q key (set by default)
    • Taunts can only be used on Robots with complete masks
    • If a mask part has been destroyed in battle players can still taunt
    • New visual FX for complete masks on player Robots



For more information on taunts and to hear the fab audio, read our recent Dev Jam.

Early Access Player Rewards

As way of thanking you for being part of the development journey we're going to be handing out some very exclusive rewards to all our players who registered accounts before us releasing tomorrow's update.

When you log in after tomorrow's update has been released you'll receive some goodies - what you receive will be dependent on how long you've been with us.



There are four types of Early Access reward, with your account age determining what you’ll get when you log in after 1.0 launches on 24th August. You won’t need to input a promotional code on launch day or anything like that, instead these items will be gifted to you directly after you log-into the game.

This handy table below details what you get:



Please note that the cut-off point for receiving the rewards is 08:59 (UTC+1) 24th August 2017. If you register an account after this point, you will not receive any rewards.

Don't forget that the Pilot Seat Cosmetics are exclusive to the update and so you won't find them in crates, the shop or in the forge. You also won't be able to download Robots from the CRF with Pilot Seat parts you don't have. Also, if you recycle the parts, you'll lose them and won't be able to get them back.

For more information on what rewards you can expect to receive, click here.

IMPROVEMENTS:
  • Play Menu user-interface updated
  • Tweaked the default sorting for Robots on the CRF so that 'most bought' Robots are shown first
  • All glass cubes moved from Cosmetics to Chassis tab in Inventory/Recycle
  • All parts in the Cosmetic Category and visual variants of some parts can no longer be forged*
*advance warning was given to players allowing them sufficient time to forge any cosmetics prior to this functionality being removed (click here for more information)

BALANCE CHANGES:
  • Sprinter Leg Perseus and Sprinter Leg Hermes base speed increased from 160 to 180 mph
  • Chain Splitter and Chain Shredder damage per shot decreased by 10%
  • Chain Splitter and Chain Shredder energy per shot decreased by 19%
    • Before the patch, Chain Weapons often ran out of energy fighting a tanky Robot in a 1 vs 1. We want Chain Weapons to be a proper counter to such Robots, so the energy per shot was reduced. Leaving their damage the same would surely make Chain Weapons overpowered, so it was reduced as well. Overall, Chain Weapons are shifting a bit from 'alpha strike' to sustained damage
  • Nominal count for all weapons in the 100-200 CPU bracket reduced to 2
  • Nominal count for all weapons 200 CPU and above reduced to 1
  • Health for common chassis cubes increased from 1,200 to 1,350
  • Cosmetics now have a mass of zero and health of zero
  • Health Boost for common chassis cubes decreased from 0.075% to 0.6%
  • All parts (excluding Cosmetic parts) have had a 12.5% health increase
  • In addition to the 12.5% increase, we've re-balanced health for many parts:



Notes on these changes:
  • Wings are very strong now, so their their health doesn’t need to be as high as before
  • At the same time, Rudders weren’t strong enough, so we increased their health
  • For a long time, for balance reasons, Thrusters health was low (and for Thruster Lynx it was way too low). We have taken this opportunity to fix their health
  • Now Sprinter Legs provide no Health Boost they can be a bit tougher while still being different enough from Mech Legs
  • Big guns were always rather easy to destroy, but with the Damage Boost change they were just too fragile
  • Electroshields and Struts had lost their niche with the introduction of Health Boost. Now, having more base Health per CPU than Health Cubes do, those parts may see more use again
  • Rods had their Health increased as well, per CPU it’s now identical to Health Cubes. Combined with their low weight, this should make them more regularly used
  • Other health changes were just to create more consistency in terms of Health per CPU

BUG FIXES:
  • Reduced the projectile firing distance (no longer much further than the player view distance)
  • Flattened some bumps in the terrain on Birmingham Power Station as they were causing some wheeled Robots to spin out of control
  • Fixed the ceiling height for Wings - before they could fly above the max distance of an Aeroflak
  • To improve server stability, clan avatars have been temporarily removed from Player friends
  • Fixed various translations in the game across multiple languages
  • Fixed a bug which allowed you to copy and construct Robots with non-forgeable parts
  • Fixed a bug which failed to half the base speed of legs if the Robot only had 1 leg
  • Fixed a bug that caused the tutorial to not complete if you selected another Robot during the bay loading screen
  • Increased the Rail Impaler recoil force
  • Fixed a bug which allowed muted/silenced players to continue to send whispers
  • Fixed a bug that caused a weapon crosshair to not behave correctly when fast-switching between some weapons
  • Fixed a bug which caused the lobby cursor to shrink when placed over the Xbox advert in-game
  • Fixed the Base Capture Speed setting for Elimination in Custom Games
  • Fixed AI for hover Robots - they will no longer rise when you look at them, fall when you look away in Play vs AI mode
  • Fixed a bug which caused the tutorial Robot to briefly load in when entering the tutorial via the main menu
  • Fixed a bug which caused an incorrect error message to appear if you sent a friend invite on the battle stats to someone who has the maximum amount of friends
  • Removed an extra layer of connection points from the Mech Leg Titan
  • Removed invalid connection points from underneath Tank Track parts
  • Removed invalid connection points from the Hover Hurricane part
  • Fixed a bug which permitted the placement of blocks on Electroshield B parts
  • Fixed a bug which made it possible to select a part in your inventory while not being in Edit Mode
  • Fixed a bug that caused custom game invites to be sent to the last invited player if the text field is empty
  • Fixed a texture color on Carbon 6 Thrusters
  • Corrected the placement of the 'shop expiry' widget for any Robots uploaded to the CRF
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21 août

Dev Jam #16 - Simmons on Cosmetic CPU & Taunts



COSMETIC CPU
For a long time now we've wanted cosmetic parts to be more widely used in Robocraft, aside from some very creative use of specific cosmetic parts to create some awesome looking artbots, they aren't used as much as we'd like. So, we're going to address that with some exciting changes to how cosmetics work in Robocraft with the introduction of Cosmetic CPU and Taunts (more on that later).

In our next update, scheduled for launch on Thursday 24th August, we'll be adding a new Cosmetic CPU Pool into the game; here's how it will work:
  • Every Robot will have a Cosmetic CPU Pool
  • Putting a single cosmetic part onto a Robot will remove 1 pFlop from the Robot's Cosmetic CPU Pool
  • When the number of cosmetic parts added to a Robot exceed the available Cosmetic CPU Pool, the pFlops from the Robot's regular CPU Pool will be used
Removing cosmetics from a Robot works in the opposite way. If cosmetics on a Robot takes more pFlops than available in the pool, Regular CPU is decreased. And only if no regular CPU is used for cosmetics, Cosmetic CPU is decreased.

The available Cosmetic CPU a Robot has will be displayed in the Robot Info panel in-game



So, how much Cosmetic CPU will robots have? Well this depends entirely on whether or not you have premium on your account.
  • Non-premium players will have a Cosmetic CPU Pool of 6 per Robot (this is enough for a complete mask)
  • Premium (but not lifetime) players will have 12 Cosmetic CPU Pool available to them
  • Lifetime premium players will have 24 Cosmetic CPU Pool
How does these different CPU Pools affect Robots uploaded to the CRF (Community Robot Factory)? Depending on whether a player has premium or not, players will see a different CPU for a Robot on the CRF.

For example: If a Lifetime Premium player uploaded a 2,000 CPU Robot equipped with 24 cosmetic parts, other Lifetime Premium players would see that as a 2,000 CPU Robot. Non-Lifetime Premium players would see it as a 2,012 CPU Megabot (as it passes through the 2,000 CPU threshold for Megabots).

With the introduction of the new Cosmetic CPU Pool we will be making some changes to how cosmetics work and how they're obtained. We really want to make cosmetic parts desirable items in Robocraft; something that makes players go 'yaaay' when they discover them in crates.
  • All cosmetic parts (with the exception of League Badges) will no longer be forgeable
  • Cosmetic parts will only be obtainable via Salvage Reward Crates
  • Any Robots in the CRF that use unforgeable parts will not be visible to players who don't have those parts in their inventory
  • All cosmetic parts (excluding specialty weapons and movement parts such as Carbon 6 variants and Bat Wings) will now have zero mass and zero health
For a list of which parts will be removed from the forge, click here.

I want to clarify that this change doesn't mean the end for cosmetics in Robocraft; we'll still be adding new and exciting Cosmetics to the game. Art Director Ric has a list of crazy cosmetics he'd like to add and we'll reveal more about what those are closer to their release.

TAUNTS



With the introduction of the new Cosmetic CPU Pool mechanic we sat down as a team and thought about how we could make complete cosmetic masks more meaningful in Robocraft. We wanted players to embrace complete masks on their Robots and make them a fun and enjoyable part of the game. Also, with the removal of the forge for Cosmetics, we wanted to make them even more special when you obtained a complete set of parts to make a mask.

So, alongside the Cosmetic CPU Pool, we'll be adding a new 'Taunt' VFX/SFX combo into the game. Every mask in Robocraft will have an associated visual FX and sound FX that is triggered via a keypress in battle.

The following masks will have unique VFX/SFX taunts:
  • Eagle Mask
  • Rhino Mask
  • Alienware Mask
  • Honeydew Dwarf Mask
  • OverWolf Mask
  • Ninja Mask
  • US Football Mask
  • Mech Mask
  • Scary Mask
  • Sabretooth Tiger Mask
  • Cockpit
Taunts can only be triggered if a player's Robot has a complete mask that has been assembled correctly. When a mask has been correctly assembled, a visual FX will show in both the garage bay and Mothership.



  • In battle, a Robot's taunt is triggered by pressing the associated key (Q by default)
  • When a taunt is triggered, the Robot's mask will spawn its taunt effect and sound
  • If a Robot has multiple masks present, then one will be picked at random when a taunt is triggered
Alongside the awesome new visual FX, each mask taunt will play an equally awesome sound FX too. We've compiled these into a handy Soundcloud playlist and you can listen to them at your leisure. Click on the image below to play the sound files over on Soundcloud.




We’ll have more information on all these features on Wednesday, when we release the full patch notes. Feel free to let us know your thoughts on the forums, reddit and Twitter. Catch you in-game!

Thanks for reading!
Mark, Game Director, Freejam
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À propos de ce jeu

Robocraft est un jeu d'action gratuit, dans lequel vous construisez d'incroyables véhicules de combat robotisés - totalement personnalisables - qui roulent, planent, marchent ou volent. Équipez-les d'armes du futur et pilotez-les pour affronter d'autres adversaires en ligne !

CONSTRUISEZ vos véhicules de combat robotisés futuristes à l'aide de cubes et équipez-les de dizaines d'armes différentes, grâce à une interface des plus simples.
DEVENEZ PILOTE en sautant aux commandes de votre robot et testez-le contre l'IA. Voitures à réaction, chars d'assaut, vaisseaux de guerre volants, hélicoptères, drones… Robocraft permet de créer pratiquement n'importe quel véhicule !
BATTEZ-VOUS en ligne sur des serveurs dédiés, au milieu de gigantesques champs de bataille et contre des joueurs du monde entier !

Toujours pas convaincu ? Voici quelques informations supplémentaires:

  • Plus de 250 cubes… et ce n'est pas fini ! Participez à un métagame en mutation constante avec l'ajout tous les mois de nouveaux composants, armes et fonctionnalités
  • Regardez les robots ennemis se désagréger cube après cube alors que vous les atomisez de vos puissantes armes (lesquelles sont interchangeables selon votre humeur)
  • Formez des groupes et battez-vous en équipe avec vos amis.
  • Créez ou rejoignez des clans pouvant regrouper jusqu'à 50 joueurs.
  • Partagez vos créations robotisées avec d'autres joueurs en ligne ou via la communauté Robocraft.

    Le jeu est actuellement disponible à tous en version « Open Alpha »..

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimale :
    • Système d'exploitation : Windows 2000/XP/Vista/7/8/8.1/10
    • Processeur : Intel Dual Core or better with SSE2 support or equivalent AMD family
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX : Version 9.0c
    • Réseau : Connexion internet haut débit
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : DirectX compatible
    • Notes supplémentaires : Min Resolution 1024x768
    Minimale :
    • Système d'exploitation : Mac OS X 10.7+
    • Processeur : Intel Dual Core or better with SSE2 support or equivilent AMD family
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Shader Model 3.0 Compatible GPU
    • Réseau : Connexion internet haut débit
    • Espace disque : 1 GB d'espace disque disponible
    • Notes supplémentaires : Min resolution 1024x768
    Minimale :
    • Système d'exploitation : Ubuntu 12.04+
    • Processeur : Intel Dual Core or better with SSE2 support or equivilent AMD family
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Shader Model 3.0 Compatible GPU
    • Réseau : Connexion internet haut débit
    • Espace disque : 1 GB d'espace disque disponible
    • Notes supplémentaires : Min resolution 1024x768
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