ADR1FT is the story of an astronaut who wakes up floating silently in space amongst the debris of destroyed space station…the only survivor of a catastrophic event, left with no memory, a critically damaged EVA suit leaking oxygen and no way home.
User reviews:
Recent:
Mixed (95 reviews) - 46% of the 95 user reviews in the last 30 days are positive.
Overall:
Mixed (593 reviews) - 61% of the 593 user reviews for this game are positive.
Release Date: Mar 28, 2016

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Recent updates View all (16)

July 28

ADR1FT Vive Update Live

Hello!

ADR1FT HTC Vive support is now available as a free patch for current ADR1FT Steam owners.

ADR1FT is also on sale today as a Steam Daily Deal for $9.99 (50% 0ff). The sale runs from 10am PST - 10am PST.

Vive Motion Control Support:

ADR1FT Vive will have it's own unique take on motion controls. We've assembled a hybrid gamepad/motion control setup onto the Vive Wands that really take ADR1FT to a brand new place. It's changed the game experience dramatically (and unexpectedly) into a new immersive and compelling EVA SIM:

- Movement, input-actions and menus are handled on the Vive Wands via pad and button input.

- Interaction with objects in the world are handled using motion control with the Vive Wands.

ADR1FT Vive Tips:

- A third launch option has been added to Steam to launch in Steam VR.

- ADR1FT Vive defaults to motion controls and is intended to be an expert EVA SIM VR experience.

- This experience requires a light touch and lots of gentle micro-adjusting (much like a flight SIM and much like space).

- For a casual experience, gamepad control can be accessed through the options menu.

- We highly recommend completing EVA TRAINING before starting the game. EVA TRAINING provides a safe environment to test and master movement and interaction with the new EVA control scheme.

- ADR1FT Vive utilizes an auto-lock feature with the Wands to easily highlight, attach, grab and interact with objects floating in the world. Simply dropping your Wand will disengage this system and allow you to interact with different objects within your reach.

- Activate EVA Reset often to ensure your camera and helmet positions are aligned properly.

- EVA Stabilize re-orients your position in the world and is a helpful tool during all types of EVA activity.

- EVA Scan highlights interactive objects in the world and objective waypoints. Scanning each new environment is important and recommended.

We hope you enjoy this new ADR1FT experience. For many of us on the team, it's our favorite way to play.

As always, we're listening to your feedback and will act on it where and when we can.

- Orthy

19 comments Read more

July 19

ADR1FT Vive Update 7.19.16

ADR1FT Vive Update 7.19.16

***BEGIN TRANSMISSION***

Hello all! We are prepping to launch ADR1FT Vive on July 28th! You may have noticed on the store page that the HTC Vive tag is there, noting that Vive is available now. As you already know, this is not the case. We wanted to apologize for any and all confusion that this has caused, and explain that the tag has to be active in order to enable the HTC Vive testing environment that the developers are using to make sure the Vive experience is the best it can be.

For more on ADR1FT Vive and how Three One Zero are taking advantage of the Vive’s motion controls, please check out developer Adam Orth’s recent post.

Thanks!

24 comments Read more

Reviews

“Adr1ft’s mix of tense gameplay and mature storytelling stays with you after the mission’s end”
8/10 – Game Informer

“A memorable game that’s hard not to like and recommend to others”
8/10 – Destructoid

“ADR1FT is evocative, chilling, tense, and unlike anything I’ve ever played, even if it isn’t for everyone”
8/10 – Forbes

About This Game

ADR1FT is an immersive First Person Experience (FPX) that tells the story of an astronaut in peril. Floating silently amongst the wreckage of a destroyed space station with no memory and a severely damaged EVA suit slowly leaking oxygen, the only survivor struggles to determine the cause of the catastrophic event that took the lives of everyone on board. The player fights to stay alive by exploring the wreckage for precious resources, and overcomes the challenges of an unforgiving environment to repair the damaged EEV and safely return home.

"ADR1FT brings your childhood dream of being an astronaut to life"
-MASHABLE

"Breathtaking"
-USA TODAY

"No floor, no ceiling, just cold open space"
-FORBES

"A gripping, tense experience"
-IGN

"Mesmerizing"
-YAHOO GAMES

"Stunning"
-POLYGON

"Deeply Personal"
-LOS ANGELES TIMES

System Requirements

    Minimum:
    • OS: Windows 64 bits
    • Processor: Intel Core 2 Quad CPU Q9550 @ 2.83 GHz / AMD Phenom 9850 @ 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: GPU: NVIDIA GTX 650 2GB or AMD HD7770 2GB
    • DirectX: Version 11
    • Storage: 6000 MB available space
    Recommended:
    • OS: Windows 10 64 bits
    • Processor: Intel i5 4570 @ 3.2 GHz / AMD Phenom II 945 @ 3.0 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
    • DirectX: Version 11
    • Storage: 6000 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (95 reviews)
Overall:
Mixed (593 reviews)
Recently Posted
kozz76
0.6 hrs
Posted: August 27
What a disappointment!
I see a lot of "walking simulator" descriptions in the reviews. But this game is more like bumping-into-floating-things-and-walls simulator. Probably the most frustrating game I've ever had a chance to play, and I'm an unapologetic VR enthusiast!
As a concept this probably sounds like an awesome idea -both as a game and as a VR experience- but execution is anything but fun. I tried 30 min to get a grip on complicated gamepad controls - only to bump into every floating debris and door frame, losing my sense of orientation and direction while desperately watching oxygen bottles bump off my helmet and into the outer space - apparently because my character can only use just one arm, barely. Not to mention that character's entire body is a collidable object so don't feel suprised when your invisible legs bump into a door frame totally outside your POV and send your entire body into a spin.
Helpful? Yes No Funny
smashouille
1.5 hrs
Posted: August 27
I would definitely recommand this game as a VR experience.
floating through space is fantastic.

The controls are a bit hard to manage, but once you get it, you enjoy the environment and the experience is great.

I didn't feel sick while playing, but I can understand some do. You have to move very slowly to make smooth movements and not getting sick.

This game doesn't deserve all the bad reviews, this is a great experience, and you definitely feel like you are in space :)
Helpful? Yes No Funny
Sarblade
0.8 hrs
Posted: August 27
*played offline*

A beatiful "Walking Simulator" with a boring story and repetitive obectives

Unfortunately i can't say much more than this. The games is really gorgeus, the space looks incredible and make me feel like inside the movie Gravity, but that's all. After one and half hour of eyecandy the incredible boreness of this game hit you hard, becoming - lately - frustration, as soon as you discover that all you have to do is to reach station A-B-C-D to build item A-B-C-D (the same component, 4 colors).

So, in short, i can't suggest it as a game, nor as a Walking Simulator, but - if you have HTC Vive/Oculus Rift - may become a great product to experience the VR and showcase it to your friends.

Buy:
On 66%+ Sale only
Helpful? Yes No Funny
baksmali
4.8 hrs
Posted: August 26
Kind of short but a really good play and definitely worth as much as 10-20$ value. i recommend getting it on sale if you can wait if not then its still a good buy, controls in vr are kinda wonky supposedly but with a controller it plays just fine.
Helpful? Yes No Funny
More8
2.1 hrs
Posted: August 25
This is a floating simulator with gorgeous visuals and intriguing idea of oxygen mechanics and cool story for characters already deceaced but it's hardly a game. There literally is no gameplay other than float between checkpoints and find out what's happened. The whole game's premise is that simplistic. As a VR experience I could recommend to try but as a GAME, no. There is not enough gameplay to constitute this into a game, but rather an interactive experience. I just wish the developers would have realized this.. I cannot fathom how this issue has not come up in alpha or beta testing. Has no one played this and thought that wait. Technically cool but where's the game? I wish the work done here can be expanded into a real game, because this foundation is a really good start. Now someone needs to use this and develop into a playable game with a solid story and exciting gameplay mechanics that also utilizes the need of oxygen refills, which is a good idea, but cannot be the ONLY idea.
Helpful? Yes No Funny
(QRF) Aphex
0.7 hrs
Posted: August 25
Product received for free
As a simulation of being marooned in space, Adrift is peerless. The sense of weightlessness, the sense of scale, just being in the world are all astonishing. But it's impossible to divorce the immersion from its mechanical failures, which sours what otherwise could have been a new high bar for narrative-centric games.

VR headset is definitely recommended.

74/100
Helpful? Yes No Funny
Loppy
0.5 hrs
Posted: August 22
Boring Gameplay, game objectives unclear.
Looks great, but really only worth it if you have a VR rig; which I don't.
Helpful? Yes No Funny
Destrier
0.2 hrs
Posted: August 22
The Bad (why I don't recommend this game without a Vive patch):

Given that this game can make you physically sick, it is inexcusable that it doesn't let you save an exit except at checkpoints. A player should never have to choose between motion sickness and in-game goals.

This was designed for seated VR on Oculus Rift with an Xbox360 gamepad. On Vive, you can easily step outside of your own space suit by accident, and the controls are very confusing. Your hands won't be where the controllers appear, left and right appear to be swapped, and you have to steer by moving your thumbs on the directional pads without pressing hard enough to click. Accidentally pressing to ohard nad clicking will reset your viewpoint, making the world suddenly jump.

The HUD text on the space suit helmet is too close to read, and you have to read it to learn the controls and track O2 levels. This should have been put virtually farther away, just as it would be on a real space suit helmet (or... just as everything else actually is on the HMD!)

The Good:

The EVA controls feel good. It makes sense that you steer using them instead of your body. (I wish it showed my virtual hands on virtual joysticks, though, like a real EVA suit backpack, instead of waving wildly in space.)

The game design surprisingly causes less motion sickness than you'd expect for twirling wildly in 3D. Compared to EVE Valkyrie, this is a much more comfortable experience.

From the first second of the game, it feels like you're in the movie Gravity.
Helpful? Yes No Funny
createthis
1.6 hrs
Posted: August 22
This game isn't going to be for everyone. Why? Because it's going to make many people sick. I'm starting to think there are two different kinds of VR games emerging:

1.) The stuff most people can play because it doesn't make most people sick
2.) The really advanced stuff that will probably make most people hurl, but that a select few will gladly play just to have the experience.

I think this game falls into the latter category. I'm playing on the HTC Vive. Let's talk about the Vive experience:

The controls are a little clunky. The menus have no pointer device as we expect. Instead, they use the D-pad on the left controller to navigate. This isn't clear from the instructions given, but once you figure it out, it's no big deal.

The controllers don't manipulate the hands in-game, but I didn't really care. You can still swipe at objects and make them fly away, which is cool.

Controlling the EVA suit is a *lot* like flying a drone. You have full 3d freedom. Up, Down, Forward, Back, Strafe Left, Strafe Right, Pitch, Yaw, and Roll. As such, it takes a while to master. The computer helps you a bit, as Pitch, Yaw, and Roll auto stabilize, but you still drift freely in the other dimensions. This means you have to learn to do momentum math in your head, just like with a racing drone. If you add thrust in the forward direction and you're already going forward, you go forward faster. The nice thing is that there is an "EVA Brake" (both triggers) which will mostly stop all movement. I wish my drones had that feature!

I did feel nausea, but dude... I was in a freakin EVA suit in SPACE! You have any idea how much astronauts have to train to keep their lunch in situations like this? I feel like you're completely crazy if you expect to have an EVA spacesuit experience without the nausea.

I'll *never* actually be able to afford a trip to space, so this is probably the closest I'll ever get. I'll gladly hurl a million times in exchange for the experience.

BTW, I thought the nausea was controllable as long as I was expecting the movement. It became an order of magnitude worse when I would hit a bulkhead unexpectedly, or a piece of space junk, and unexpected movement would result. The auto EVA Suit repair station movement was the WORST. I almost hurled right there.

Still, it was all worth it and I'll be coming back for more.
Helpful? Yes No Funny
SHTONADO
14.6 hrs
Posted: August 21
Amazing experience even without the VR set, visual ♥♥♥♥♥♥ on Epic settings. Surreal atmosphere through out the game. Unique approach to a space sim, absolutely would recommend. If you happen to have a rig with the VR set, this will BLOW YOUR MIND visually. Story is easy to digest, and happens while you are trying to escape back to Earth. Well done 505.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
2.0 hrs on record
Posted: August 16
I bought this game due to the promised Vive support in May. When the Vive support finally arrived, months later, every time I played it, it crashed Steam entirely. This is the only game that has happened on VR or not, and is extremely frustrating when you have to pull off the headset, restart Steam, etc. I was denied a refund because I had purchased it so long ago, based on the May Vive support.

With regards to the gameplay, it is mediocre at best. Very simple "race to the next gas canister". And having to replay large swaths of it due to the crashing makes it worse.

Enjoy my money, fellas. You won't get any more of it.
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2 of 2 people (100%) found this review helpful
Not Recommended
17.7 hrs on record
Posted: July 31
2 out of 5 spacewalks

In the near future there is a space station. Obviously it's prepared for pressureloss and astronauts wearing EVAsuits, since there are O2 refill stations all over the place. And astronauts will need them, since the EVAsuit designers decided to implement just a tank for 5 minutes of oxygen: to breath and for thrusters. And guess what a trained astronaut does: she uses those thrusters instead of pushing herself from walls. But she's not to blame entirely since the staion designers decided to leave the walls almost without handles. And what is it with the communications arrays? Why are they built so narrow no one can go through without bruises.
Don't get me wronog, from a gameplay perspective these elements make sense (even so badly executed). But there's no reason for these elements designed this way in universe.
There are more issues like these from start to finish and my rant for the orientation marks by the scanner would guarantee me a permanent steam ban. Design and execution of the game are not two sides of a coin; they are equally bad.

So, what about story and history? They are fragmented and you don't get a feeling for what's going on until being halfway through they game. While gameplay isn't exciting either. Repitition of button pressing and searching for the next waypoint are combined with frustratingly bad level design, which let's you tumble around like a buffoon instead of a trained astronaut.

ADR1FT reminds me of the movie GRAVITY. The asthetics are gorgeous and both create a great feeling for Zero G, but the worldbuilding is illogical. Goodbye space, maybe we'll become friends another time.
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2 of 2 people (100%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: July 31
The camera movement does not align to your body movements and therefore makes you motion sick.
The movements in scripted animations feel to speedy aswell.
Otherwise It`s okay.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: July 31
I cannot recommend this game and I have submitted a refund request because even though I have an i7 5930K @ 4.5 GHz with a GTX 980 Ti, the game cannot achieve 90 fps for me on my Vive. With the why you move in this game it is critical to have 90 fps to avoid adding to the potential of nausea. Worse yet is that there are no adjustable video settings to reduce visual quality in order to achieve 90 fps.

I and others have posted about the video settings issue and the developer has indicated no intent to resolve this issue: http://steamcommunity.com/app/300060/discussions/0/353915309344865194/#c353915309345584497

I can get past the issues with the Vive motion controller implementation, but the inability to get 90 fps on my hardware is unacceptable.
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1 of 1 people (100%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: July 30
It's just not fun in VR (HTC Vive). I played for an hour to give it a chance.

The controls are tedious and not intuitive. This could be improved a lot if they enabled remapping of some buttons. For example; the left track pad moves forward/backward and strafes left/right, while the triggers move up and down. It would make more sense to have a trigger move you forward and have the trackpad move you up and down.

The game play is supposed to be an adventure/puzzle game, but your oxygen runs out very quickly, so there's a possibly intentional mini-game of having to grab oxygen bottles every few minutes. This is made harder by the unintuitive controls. To make things worse the bottles come in groups of three or four. So you don't have to just grab one and keep going, you have to make a whole deal of turning, strafing, moving up and down and eventually grabbing each bottle. Total pain in the frikking butt. Worst "feature" ever. Let the oxygen last longer, especially after you've got your suit repaired, and just have one bottle per bottle stop that totally refills your suit. Devs, what were you thinking?

Lastly the text on the computer screens is blurry and not easy to read. Maybe I can adjust the super-sampling, but should I have to do that manually? Also the little drops of water and floating debris, that give nice 3D effects floating around, pass straight through your helmet glass and ruin the immersion. Also the subtitle text is so close to your eyes that I couldn't focus on it and had to close one eye to read it.

tldr; Controls need work, gameplay needs work, and graphics need work. Potentially a good game, but it has no fun factor at all. The real game is the battle with the poor design.
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1 of 1 people (100%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: July 30
nice eye candy, was too slow for me, controls allthou anti gravity authentic were a pain in the ♥♥♥ for me to use.
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1 of 1 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: August 10
Review after couple of hours (playing on Oculus Rift CV1) - Not completed as yet:

Pros:
Original Game
Often Get the feeling of being in the void.
Scenes can be beautiful and magnificent at times.

Cons:
Graphics not clear (sampling rate looks low). Could be improved by super sampling if you have a 1080)
HUD not well designed for VR. Oxygen and radar are almost unreadable as positioned too close to the player. Radar would have been much better as a toggle on off in the middle of the screen.
Controls (on Xbox controller) don't feel natural even after a couple of hours. Triggers would be better as forward / backward thrust.
Subject matter means VR sickness even for those with strong legs. I accustomed to it after a while but every time I go back I get the initial barrier where my body struggles to work out whats going on.
Not a huge amount to do other than float here, collect some oxygen, float back again.
Reading e-mails in VR is plain awful.
Sometimes knocked objects finish too close to a wall to collect no matter what you do.

Overall:
I like that there are different games like these being made. A lot of my cons potentially wouldn't apply to non-VR. However it is touted as a VR game and therefore can only review it as such.

If there was a neutral review option I would certainly choose that. As things are I am leaning slightly toward a negative on the whole. There are just too many things that could have been easily fixed for a better experience. 5/10 (Prob worth around £5 - 10)
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Not Recommended
5.7 hrs on record
Posted: August 10
I love this game for its looks and story. But its looks and story ONLY. I beat the game in 4 hours and see nothing else to do in the game. Although it is stunning and deeply personal, the game in my opinion is lacking some things. Maybe even adding a little cutscene for when you get back to Earth or something, or maybe being able to go to a different space station. It feels..... unfinished. So if you are only looking for a game that taps into your inner astronaut, then this is the game for you. However, if you were thinking this game is action-packed, that is clearly not the case. I hope this helps and feel free to message me if you have any questions about the game!
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1 of 1 people (100%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: August 25
This is a floating simulator with gorgeous visuals and intriguing idea of oxygen mechanics and cool story for characters already deceaced but it's hardly a game. There literally is no gameplay other than float between checkpoints and find out what's happened. The whole game's premise is that simplistic. As a VR experience I could recommend to try but as a GAME, no. There is not enough gameplay to constitute this into a game, but rather an interactive experience. I just wish the developers would have realized this.. I cannot fathom how this issue has not come up in alpha or beta testing. Has no one played this and thought that wait. Technically cool but where's the game? I wish the work done here can be expanded into a real game, because this foundation is a really good start. Now someone needs to use this and develop into a playable game with a solid story and exciting gameplay mechanics that also utilizes the need of oxygen refills, which is a good idea, but cannot be the ONLY idea.
Was this review helpful? Yes No Funny