ADR1FT is the story of an astronaut who wakes up floating silently in space amongst the debris of destroyed space station…the only survivor of a catastrophic event, left with no memory, a critically damaged EVA suit leaking oxygen and no way home.
User reviews:
Recent:
Mixed (109 reviews) - 44% of the 109 user reviews in the last 30 days are positive.
Overall:
Mixed (548 reviews) - 62% of the 548 user reviews for this game are positive.
Release Date: 28 Mar, 2016

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Recent updates View all (16)

28 July

ADR1FT Vive Update Live

Hello!

ADR1FT HTC Vive support is now available as a free patch for current ADR1FT Steam owners.

ADR1FT is also on sale today as a Steam Daily Deal for $9.99 (50% 0ff). The sale runs from 10am PST - 10am PST.

Vive Motion Control Support:

ADR1FT Vive will have it's own unique take on motion controls. We've assembled a hybrid gamepad/motion control setup onto the Vive Wands that really take ADR1FT to a brand new place. It's changed the game experience dramatically (and unexpectedly) into a new immersive and compelling EVA SIM:

- Movement, input-actions and menus are handled on the Vive Wands via pad and button input.

- Interaction with objects in the world are handled using motion control with the Vive Wands.

ADR1FT Vive Tips:

- A third launch option has been added to Steam to launch in Steam VR.

- ADR1FT Vive defaults to motion controls and is intended to be an expert EVA SIM VR experience.

- This experience requires a light touch and lots of gentle micro-adjusting (much like a flight SIM and much like space).

- For a casual experience, gamepad control can be accessed through the options menu.

- We highly recommend completing EVA TRAINING before starting the game. EVA TRAINING provides a safe environment to test and master movement and interaction with the new EVA control scheme.

- ADR1FT Vive utilizes an auto-lock feature with the Wands to easily highlight, attach, grab and interact with objects floating in the world. Simply dropping your Wand will disengage this system and allow you to interact with different objects within your reach.

- Activate EVA Reset often to ensure your camera and helmet positions are aligned properly.

- EVA Stabilize re-orients your position in the world and is a helpful tool during all types of EVA activity.

- EVA Scan highlights interactive objects in the world and objective waypoints. Scanning each new environment is important and recommended.

We hope you enjoy this new ADR1FT experience. For many of us on the team, it's our favorite way to play.

As always, we're listening to your feedback and will act on it where and when we can.

- Orthy

19 comments Read more

19 July

ADR1FT Vive Update 7.19.16

ADR1FT Vive Update 7.19.16

***BEGIN TRANSMISSION***

Hello all! We are prepping to launch ADR1FT Vive on July 28th! You may have noticed on the store page that the HTC Vive tag is there, noting that Vive is available now. As you already know, this is not the case. We wanted to apologize for any and all confusion that this has caused, and explain that the tag has to be active in order to enable the HTC Vive testing environment that the developers are using to make sure the Vive experience is the best it can be.

For more on ADR1FT Vive and how Three One Zero are taking advantage of the Vive’s motion controls, please check out developer Adam Orth’s recent post.

Thanks!

24 comments Read more

Reviews

“Adr1ft’s mix of tense gameplay and mature storytelling stays with you after the mission’s end”
8/10 – Game Informer

“A memorable game that’s hard not to like and recommend to others”
8/10 – Destructoid

“ADR1FT is evocative, chilling, tense, and unlike anything I’ve ever played, even if it isn’t for everyone”
8/10 – Forbes

About This Game

ADR1FT is an immersive First Person Experience (FPX) that tells the story of an astronaut in peril. Floating silently amongst the wreckage of a destroyed space station with no memory and a severely damaged EVA suit slowly leaking oxygen, the only survivor struggles to determine the cause of the catastrophic event that took the lives of everyone on board. The player fights to stay alive by exploring the wreckage for precious resources, and overcomes the challenges of an unforgiving environment to repair the damaged EEV and safely return home.

"ADR1FT brings your childhood dream of being an astronaut to life"
-MASHABLE

"Breathtaking"
-USA TODAY

"No floor, no ceiling, just cold open space"
-FORBES

"A gripping, tense experience"
-IGN

"Mesmerizing"
-YAHOO GAMES

"Stunning"
-POLYGON

"Deeply Personal"
-LOS ANGELES TIMES

System Requirements

    Minimum:
    • OS: Windows 64 bits
    • Processor: Intel Core 2 Quad CPU Q9550 @ 2.83 GHz / AMD Phenom 9850 @ 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: GPU: NVIDIA GTX 650 2GB or AMD HD7770 2GB
    • DirectX: Version 11
    • Storage: 6000 MB available space
    Recommended:
    • OS: Windows 10 64 bits
    • Processor: Intel i5 4570 @ 3.2 GHz / AMD Phenom II 945 @ 3.0 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
    • DirectX: Version 11
    • Storage: 6000 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (109 reviews)
Overall:
Mixed (548 reviews)
Recently Posted
CrazyIvan
( 3.7 hrs on record )
Posted: 7 August
A little repetitive, however a worthwhile and gorgeous experience.
Helpful? Yes No Funny
Decompiled
( 3.8 hrs on record )
Posted: 7 August
I am going to repeat what many others have said. It is a repetitive game that isn't very interesting. I liked floating around in zero gravity and the graphics are nice, but that wasn't enough for me to enjoy it overall. Unless this is on sale very cheaply, just skip it.
2/5
Helpful? Yes No Funny
[NOCS]Ticio
( 0.3 hrs on record )
Posted: 7 August
Nausea on vr.
Helpful? Yes No Funny
Grrizz
( 0.5 hrs on record )
Posted: 7 August
Really disspointing...

I was looking forward to playing this on the Vive after hearing all the hype from Rift users (mainly media) but after jumping in it reminded me of when a console game gets super hyped and when you try it on a PC you realise the hype comes from people who just dont know there's far better out there.

The graphics are decent, the audio is really nice but the gameplay falls flat, the controls (on the Vive) are terrible (they should have used existing standards for movement mapping) and the reason why you have controllers and hands is mind boggling, I have no idea who thought that would be a good idea to have both instead of just mapping the hands to the controllers or just getting rid of the arms and have floating hands. This was also the first VR experience I've tried since DK2 to make me feel uncomfortable (not competely sick but definitely uncomfortable), it might have had something to do with the clumsy control scheme but I'm sure the auto align stuff also had something to do with it, especially when it locks onto something you hadn't inteneded it to and it wips you round to look at it.

All in all the idea is cool and it has (had?) potential but due to what feels like a lot of really bad design decisions the excecution falls flat on it face.
Helpful? Yes No Funny
asktoby
( 1.8 hrs on record )
Posted: 5 August
Playing on Vive, it keeps wresting control from me when I go past O2 cannisters, spinning me around and making me nauseous.
Helpful? Yes No Funny
Ranger_Larry
( 0.3 hrs on record )
Posted: 4 August
Wow, just wow, it's amazing....it's amazing how in the hell the developers managned to take such a great concept and F-it up so bad. I think the developers didn't know hot to make it challenging so they just make it ambigious as possible as a subsitute for challange. Playing the game is like going to Disney Land as a child then going in the waiding pool only be be eaten by an alligator.
How where you supposed to know the alligator was in there? Same with this game, how was I supposed to know what to do? I just fumbeled around until over and over and over until I randomly found something. Which also means no replay value.
Helpful? Yes No Funny
Smittan SWE
( 0.2 hrs on record )
Posted: 3 August
This is cool and beautiful..
Works in VR mode aswell as non VR mode!
Helpful? Yes No Funny
LeChuck
( 0.2 hrs on record )
Posted: 3 August
I have to say that this game looks like it must be awesome, but I find the Vive support to be awful in many ways. I have some suggestions:

- At the moment, moving your head over a small range teleports you to the center of your helmet. This kills all the fun in the game. I would rather having your head moving your helmet if you get too close to either side, even if it's less realistic it will make the game more comfortable to play.

- The hands need to be controlled with the Vive controllers. The current controls don't feel natural at all.

I really hope they change these things, I can't wait to play this game, everything else looks fenomenal.
Helpful? Yes No Funny
-EBS- Sir_Henry_Deadman
( 0.3 hrs on record )
Posted: 3 August
NEARLY THREW UP... LIKE IVE PLAYED 17MINS AND THE MOTION ON THIS IS ALMOST UNBEARABLE... MIGHT JUST BE ME? I DONT KNOW BUT IM STILL DIZZY NOW, NOT EVEN A LITTLE LIKE INNER EAR INFECTION CAN QUIET MANAGE SICK....
Helpful? Yes No Funny
ski309
( 0.5 hrs on record )
Posted: 3 August
This game's controls are so mind-numbingly bad that I gave up on this game in the first half hour. Also, the load screens take FOREVER.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
103 of 108 people (95%) found this review helpful
2 people found this review funny
Not Recommended
3.5 hrs on record
Posted: 9 July
Great graphics and nice audio, stunning for the first 30 minutes, but it falls short, the game is horribly boring and has unimaginative and repetitive "gameplay".

I thought I would give this game a shot at least for the fancy visuals but the pacing is so slow and the gameplay so simplistic that it is nearly non existent, so much so that the visuals won't save this game.

The gameplay consists of going to point A where you are told something is broken and you need to go to points B C D to repair the broken thing by simply pressing a button in each of those places, yes, that's really all there is to it and getting to each place takes 5 minutes or more of just slowly and painfully floating around while sometimes looking for oxygen canisters to refill your space suit and waiting for doors to slowly open.

There are no puzzles, no problem solving and no thinking involved, no events, no conflicts, the game just drags you from a point to another to press a simple button while finding and playing some audio recordings that tell a bit of the story and systems of the space station re-activate and animate as you repair them, that's it.

Pressing a button is not gameplay and having the player going from point to point to do the same button pressing for hours is not compelling nor fun and its borderline insulting the player's intelligence.
The ambience audio can be pretty repetitive at times and really makes things even more boring and annoying.

To make things worse, interacting with doors or other things requires to hold the F key for a few seconds, for no reason, waiting for an animations to play, waiting extra time to regain control after the door has been wide open for a few seconds... it kills the flow and it could be all in one key press.

The control and movement is slow and touching any wall ceiling or floor at slow speeds damages your suit and punishes the player, why? it would have been much more fun being able to move faster and bouncing off walls with your legs and arms like real astronauts sometimes do, then again if the movement system was faster the game would be very short but at least moving around might have been fun.

The navigation map is a mess and unclear, the game is often confusing as to what the objective is or where it is.



ADR1FT should have either chosen to focus on the experience of exploring and experiencing the environment freely with the backstory playing as you go around OR being a game with actual depth to its mechanics.

Unfortunately it just looks like most of the work went into the visuals and audio and that a button pressing mechanic was slapped into it but its so repetitive and so dull and the controls and movement system so slow that it ruins any chance of enjoying exploring the environment or story after the first 30 minutes.
Was this review helpful? Yes No Funny
48 of 76 people (63%) found this review helpful
3 people found this review funny
Not Recommended
0.4 hrs on record
Posted: 8 July
why the **** is this listed on steam store as - compatible headsets: htc vive, oculus rift, when it only supports oculus rift... waste of money and effort.
Was this review helpful? Yes No Funny
16 of 22 people (73%) found this review helpful
2 people found this review funny
Not Recommended
0.3 hrs on record
Posted: 28 July
Played it with Vive System.
I sure haven't played it that much... I got motion sickness as I've never felt before after a few minutes of gameplay:
you cannot turn you head around because the view is blocked by the helmet, so you have to use the trackpad to move the view and you'll probably feel sick by doing so. Try this while doing a barrel roll (which is often required to adjust the tilt) may lead to imminent barf. The game is visualy quite realistic though, because I was instinctively afraid to barf in my IG Helmet, but I really did not find it as immersive as other VR experiments and games.


This may be due to the controls which are not very friendly. I'm aware that evolving in a newtonian physics space void is quite tricky, but the controls aren't intuitive (on the Vive at least), and going from bottles of 0² to bottles of O² is not as enjoyable as I thought, and becomes even tedious.
Vive controllers are not that useful, you can still punch into flying object which is quite enjoyable, but also breaks the immersion as you still see the hands of your character doing something else.
Not being able to rotate your view properly is a really poor choice in a VR game, even if I understand the realistic approach behind it.

Adr1ft was one of those games who made me buy a VR system, but in fact it looks like it is a Non-VR game that wanted to be VR, but that cumulates too many mistakes to be immersive and pleasant.
Maybe you could give it a try on a flat screen, I guess it would be more enjoyable, but I'm not sure it would have a lot of interest.

I've asked my first steam refund for this game, 'nuf said.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: 29 July
They tacked on HTC Vive controls to make us buy, but it was a trick. The motion controls don't even work with the in-game hands, and the controls are horrible. I never feel motion sickness, but this game was able to make me feel it. I'm returning this, but I'll buy again if they improve the controls and make the hands motion-controlled.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: 29 July
Looks OK, not as pretty as i expected in the Vive. Control scheme is a little frustrating but you get the hang of it.

I floated about for a bit, picking up air canisters, or at least tried to; half the time my hand wouldn't grab them and I'd then have to slowly rotate around to find it again.

Overall, the environment is there for a great game but the game mechanics aren't polished or to a high enough standard for everything to click in to place.

I got a refund after less than an hours play.
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2 of 2 people (100%) found this review helpful
Not Recommended
17.7 hrs on record
Posted: 31 July
2 out of 5 spacewalks

In the near future there is a space station. Obviously it's prepared for pressureloss and astronauts wearing EVAsuits, since there are O2 refill stations all over the place. And astronauts will need them, since the EVAsuit designers decided to implement just a tank for 5 minutes of oxygen: to breath and for thrusters. And guess what a trained astronaut does: she uses those thrusters instead of pushing herself from walls. But she's not to blame entirely since the staion designers decided to leave the walls almost without handles. And what is it with the communications arrays? Why are they built so narrow no one can go through without bruises.
Don't get me wronog, from a gameplay perspective these elements make sense (even so badly executed). But there's no reason for these elements designed this way in universe.
There are more issues like these from start to finish and my rant for the orientation marks by the scanner would guarantee me a permanent steam ban. Design and execution of the game are not two sides of a coin; they are equally bad.

So, what about story and history? They are fragmented and you don't get a feeling for what's going on until being halfway through they game. While gameplay isn't exciting either. Repitition of button pressing and searching for the next waypoint are combined with frustratingly bad level design, which let's you tumble around like a buffoon instead of a trained astronaut.

ADR1FT reminds me of the movie GRAVITY. The asthetics are gorgeous and both create a great feeling for Zero G, but the worldbuilding is illogical. Goodbye space, maybe we'll become friends another time.
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3 of 4 people (75%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: 28 July
Played on the Vive. Was looking forward to this. Unfortunately..

The idea that you would make a VR game with a fixed POV is an anachronism. While I understand that this was originally designed for a terrible control scheme, no attempts have been made to fix the inherant issues with such a scheme, it's only been mapped to less intuitive controllers. Turning your head does not actually change your POV. If you're lucky you get to see your helmet from another angle, the other options are your head clipping outside of your helmet, or the helmet realigning itself in space seemingly at random.

I would like to hope that the developers at some point in the future will rethink how a person should control their experience in VR. This seems like it could be an interesting experience, heck just give me Mark Watney style wrist propellant and the ability to turn my head and I'm good. As it stands, this might be one of the most depressingly poor experiences in VR, depressing because it feels like there's probably a decent game in there somewhere.
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1 of 1 people (100%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: 31 July
The camera movement does not align to your body movements and therefore makes you motion sick.
The movements in scripted animations feel to speedy aswell.
Otherwise It`s okay.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: 31 July
I cannot recommend this game and I have submitted a refund request because even though I have an i7 5930K @ 4.5 GHz with a GTX 980 Ti, the game cannot achieve 90 fps for me on my Vive. With the why you move in this game it is critical to have 90 fps to avoid adding to the potential of nausea. Worse yet is that there are no adjustable video settings to reduce visual quality in order to achieve 90 fps.

I and others have posted about the video settings issue and the developer has indicated no intent to resolve this issue: http://steamcommunity.com/app/300060/discussions/0/353915309344865194/#c353915309345584497

I can get past the issues with the Vive motion controller implementation, but the inability to get 90 fps on my hardware is unacceptable.
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1 of 1 people (100%) found this review helpful
Recommended
5.7 hrs on record
Posted: 29 July
Amazing game. Real immersion. Looks stunning. Plays best seated with a gamepad , and I am a Vive user. A masterpiece of VR . So glad they released this on the Vive. Not finished yet but I know I will come back to this game many times.
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