Do you have what it takes to become a legendary Powered hero? "Heroes Rise" is an epic interactive novel where your choices control the story. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. How high will you rise?
User reviews: Very Positive (294 reviews) - 86% of the 294 user reviews for this game are positive.
Release Date: Jul 13, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Heroes Rise: The Prodigy

LUNAR NEW YEAR SALE! Offer ends February 12


Packages that include this game

Buy Heroes Rise Trilogy

Includes 9 items: Heroes Rise: The Prodigy, Heroes Rise: The Hero Project, Heroes Rise: HeroFall, Heroes Rise: The Prodigy - Perfect Legend Guide, Heroes Rise: The Hero Project - Perfect Legend Guide, Heroes Rise: The Hero Project - Warning System, Heroes Rise: HeroFall - Ad Space, Heroes Rise: HeroFall - Perfect Legend Guide, Heroes Rise: HeroFall - Warning System

LUNAR NEW YEAR SALE! Offer ends February 12



“There’s a great deal of angst, possibilities for romance and plenty of conspiracies and crimes, some of which I’ve been committing myself. Adam Apple, also known as Fantabulous, creates energy shields with ease, has punched thugs into submission, soars through the air with ease and attempts to seduce everyone he meets. The little tinker would seduce a death ray into submission if he thought it would respond to his dubious charms.”
Rock, Paper, Shotgun

“it delivers a lengthy and surprisingly action-packed tale with memorable characters, dramatic moments, and some very cool scenes to play your part in.”

“Heroes Rise does a great job with the design and writing of its decision points. Some are pure action and strategy, but most are focused on who you are as a hero (or, potentially, a villain) and how you will relate to those around you.”
4/5 – TouchArcade

About This Game

Do you have what it takes to become a legendary Powered hero?

In "Heroes Rise," Powered heroes have become the ultimate celebrities, and you dream of joining the A-List–but to get there, you'll first have to take down evil Powered gangs, compete with deadly rivals, choose a worthy sidekick, team up with famous champions, and prove to all of Millennia City that you're a true hero.

"Heroes Rise: The Prodigy" is an epic interactive novel where your choices control the story. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.

Will you play as male or female? Gay or straight? Crusade for justice, or gun for money? Will you work as a team with the world-famous Millennial Group, or will you steal their spotlight?

How High Will Your Hero Rise?

  • 100,000 words of interactive fiction
  • Multiple endings
  • Become a legendary hero

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Storage: 50 MB available space
    • OS: 10.6
    • Storage: 50 MB available space
    • OS: Ubuntu 12.04
    • Storage: 50 MB available space
Helpful customer reviews
12 of 15 people (80%) found this review helpful
7.1 hrs on record
Posted: August 27, 2015
Such a great Super Hero story. I just finished my first playthrough of this and had to write my review immediately. That's how much I enjoyed it.

On the surface it's a basic Super Hero story where you have the Hero (you) and an arch enemy. Though before all that you start off as just a normal person except you have powers. Which is pretty common in the future where the story takes place, but only by a 100 or so years i'm guessing. Where in order to actually become a hero you have to register with the government and get a permit. Which shortly after starting the game and getting introduced to yourself your grandmother pays for your permit for your birthday and your heroic story begins.

I won't go much more into the story so I don't spoil anything. Even though it's a choose your own adventure and your story will probably differ from mine even if it's just minor. This is the first game in the trilogy and even though it's a choose your own adventure book at heart I do appreciate the fact that since it is a trilogy you are able to save your game and continue it in Part 2.

Overall it is an amazing story, at least mine was and I would highly recommend it and urge you to pick up the $8 bundle that comes with all 3 games and the DLC. Even though the DLC is mainly just guides to help with achievements and what not and aren't really necessary I think the bundle still ends up saving you a couple bucks if you decide you want to play all 3.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
8.8 hrs on record
Posted: December 15, 2015

I played the entire first chapter. Then I read all the negitive reviews. then I wrote my review. I disagree with most if not all of the negitive reviews. I didn't go into the game expecting anything. Only hoping I would enjoy it. And I did! VERY MUCH! I really enjoyed the fact that you got to personalise a good many parts of the story. You get to chose your superhero name and your real first and last name. But not only that but a lot of other things that make the game uniquely yours and unlike anyone elses. This wasn't enough for some people. They wanted more freedom. What they don't understand is every story has to have some structure. If you want more freedom go write your own story. I was so drawn into this first part I finished it in one day. I was only intending to just check it out. But once I started I just keep saying "one more chapter". And then it was several hrs later and I was done.
Besides being a great story, it uses the most powerful graphics engine there is. The human imagination. Making your playing of the story even more unique and unable to be copied by anyone else. And for these reasons I think the game has a lot of replayability. You change there names, their sex, their sexual attaction and more and you have a whole new story within the structure of the main stucture of the game.
I'm really excited to play the next chapter. I hear it's even better!
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
6 people found this review funny
4.5 hrs on record
Posted: December 6, 2015
Had sex in a burning building

Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
1 person found this review funny
57.5 hrs on record
Posted: August 24, 2015
The Heroes Rise trilogy has an awkward obstacle keeping it from being great. The word is that the third installment is supposedly the best of the series, and that the second one, "The Hero Project" isn't half-bad either. The problem is that you have to suffer through the first one before you can get to better character customisations in the later games. And the customisation of "The Prodigy", unfortunately, just isn't that great.

For starters, you don't get to choose your powers. That's understandable, but my problem is... you don't even get to choose from a set of powers. Having to choose from at least five powers would have gave the game a better sense of variety, but unfortunately, you only have the option of being 'defensive' or 'offensive', which would affect your 'defensive' and 'offensive' stat. And that's really kinda boring, really. What's the point of playing a superhero if you don't get that many options of choosing your powers?

From that, it's clear that the game suffers from the same rigidity every game with choices (like Mass Effect) suffers from, which is sacrificing the player's freedom of choice to force him onto an enforced storyline. While the game does offer a number of ways your character operates (either being a solo hero with a sense of justice, or a lawless badass who's on a team), the ending to this first game will largely be the same. Basically, kinda like the Mass Effect 1 and 3 ending but with a wider variety of colors.

The variations the game offers comes in the form of three sets of 'percentage calculations':

Set 1
- Fame/Justice
- Lawless/Lawful
- Offensive/Defensive
- Soloist/Team Player

Set 2
- Power Level
- Health Level
- Money
- Legend

Excluding 'Legend', the stats on Set 2 won't affect the story too much. Then there's also Set 3, composing of 'relationship stats' that will affect the kind of character interactions you'd have. Set 1 and Set 3 are the stats which will vary the storyline. Although the main story you're on will begin the same way and end the same way, the few flavors in between your choices are enough to give you the kind of illusion of choice you'd see in the first Mass Effect game (this game unfortunately won't reach the level of nonlinearity ME2 and ME3 did, with their multitude of relationship sub-stories).

To be clear - this isn't really so much a flaw as it is an impractical element of gaming. An enforced storyline with a few variations is an obstacle no game developer has found a practical way of working around yet. Games with choices will always have one enforced storyline with some variations to the things that affect your character. You won't have three or five different kinds of adventures with different settings or genres to choose from, just one, because it otherwise costs too much time and money. Bioware has done this more successfully though with ME2 and ME3, where the variations are numerous enough to give you a sense of individuality - The Prodigy does not have that. Furthermore, this obstacle brings out the real flaw of the game - the writing of the one story you're forced onto.

Telltale games (minus The Wolf Among Us and Game of Thrones) have a similar structure: one storyline with variations that are a lot more subtle than Heroes Rise: The Prodigy. This isn't a bad thing when the story is well-done (The Walking Dead). Choices and nonlinearity don't matter when the story isn't well-done (Life is Strange). Heroes Rise falls somewhere between professional comic book storylines and amateur ones (the poorly-written kind game developers shoe-horn into cheap superhero games like Marvel Heroes Online). It does deconstruct the superhero genre a little bit, offering a few twists that are kinda clever, but don't expect Grant Morrison or Neil Gailman material. It's not terrible, but it could have been better.

That being said, The Prodigy's story should be well-written enough to keep you distracted before you get to the meatier, more dramatic stuff in the second and third game. The sense of individuality still doesn't reach a great level in the sequel, "The Hero Project" (which I just started playing), and the whole "Reality TV" storyline seems trite and uninspired (not to mention tasteless for some people), but I heard that the third and final game, "Herofall", is supposed to be really great for some reason. Furthermore, the variation in flavors does increase to a little extent in the second game. So it's essentially "play the first rigid game to get to the less rigid second game so that you could get to the reputable third game".

In a time when CYOA superhero stories are rare and few, this is unfortunately the best you can get if you're interested in superheroes like myself. For non-superhero fans though, I can't really recommend spending money on this amateur work. You can find much better CYOA games out there, like The Wolf Among Us and maybe even Choice of Robots (Choice of Games' most popular work, it seems).
Was this review helpful? Yes No Funny
361 of 484 people (75%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: June 18, 2014
At one point you're faced with a dilemma - how do you gain entrance to a club being run by a villain, so that you can search for clues? You have three options: Go in powers blazing, infiltrate the place posing as a customer, or sneak in through the back entrance.

No matter which choice you make, you'll end up hypnotized by the villain running the place. It's a false dilemma where all paths lead to the same destination.

The game is full of these, where all your decisions really do is inform the window dressing. For a text-based game, where a narrative should be able to be expanded into multiple branching paths very cheaply, this is quite disappointing. If you've made a text-based game whose central mechanic is simply player choice has less respect for that choice than a AAA game like Fallout: New Vegas, then you've dropped the ball.

Embarrassingly, I found a couple of typos as well. The writing is interesting enough at first, but it gets frustrating later on as you'll probably figure out the big "twist" long before any of the characters do, but are powerless to do anything about it.

It's amusing for a while on a single playthrough, but that's about it.
Was this review helpful? Yes No Funny