Rogue Stormers is a modernized Contra/Metal Slug mash-up with roguelike and RPG elements, crazy 3D graphics and co-op multiplayer for one to 4 players.
User reviews:
Overall:
Mostly Positive (282 reviews) - 73% of the 282 user reviews for this game are positive.
Release Date: Apr 21, 2016

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Packages that include this game

Buy Black Forest Games Bundle

Includes 6 items: Airline Tycoon Deluxe, Giana Sisters: Twisted Dreams, Giana Sisters: Twisted Dreams - Original Soundtrack, Giana Sisters: Twisted Dreams - Rise of the Owlverlord, Helldorado, Rogue Stormers

 

Recent updates View all (89)

May 4

Dualcore performance patch released

We just uploaded the DcPP aka the dualcore performance patch. This should improve the issues with dropping framerates on some dualcore machines.

2 comments Read more

May 2

Patch just patched now

The last patch caused some smaller bugs. They are fixed now:

Multiplayer - client - team setup screen - arrows / gamepad button hints are flickering (weak CPUs)

Chinese path used - Windows mouse cursor used and disappear after you're back in the Main Menu

Battlegate - missing health kits

9 comments Read more

Deluxe Edition

The Rogue Stormers Deluxe Edition contains the game, the game’s official score by Jonathan van den Wijngaarden with 9 tracks and the official, 48-page digital artbook. The artbook can be found in the games installation folder.

About This Game

Delve deep into the oil rig city of Ravensdale. A medieval metropolis that went bonkers after the people discovered goop - a raw fluid that provided energy, skin cream, bread spread and powered diesel engines. And it turned the people of Ravensdale into raging, bloodthirsty monsters. Lucky for them they have you, leading a pack of lunatic knights on a killing spree to save the city.

Gameplay

Rogue Stormers combines classic run ‘n’ gun gameplay with a modern art style, twin stick shooter configuration and all the good things rogue like has to offer. Did we mention that you can have up to three friends join you on your rampage in either online or couch co-op mode?
Your goal is to fight and beat the ultimate evil threatening Ravensdale - but in order to beat him, you need to fight your way through 7 increasingly challenging levels. If you die, you'll be back at square one. Earned perks are yours to keep, allowing your character to grow stronger with each new raid.
Our technology enables us to layer and combine level chunks to create meaningful level combinations with infinite replayability. An ever-growing cast of enemies, hazards and loot is layered within each chunk, generating incredible diversity.
Tons of different upgrades and weapons will cause each new session to play in a unique fashion, depending on which weapons or upgrades you pick and get. Adding to that are five unlockable character classes, each with its own skills and base weapon.
The further you delve into the vast undercity of Ravensdale, the more you will learn about the city's history and that of its citizens, as well as the tragic backgrounds of the five heroes who took arms to save the city.
All these factors combined determine how you’ll engage the sprawling city of Ravensdale. Will you go toe to toe with your enemies or pick them off them from a distance? Will you cripple your enemies, block attacks or just blast everything apart with pure damage?

Features:

  • I'm So Ronery: Single player mode
  • Gun Together for Fun Together: Up to four players local/online co-op
  • All You Can Kill Buffet: 5 character classes to decide whether you feel like murdering people with fire or goop or guns
  • Sick Arse Biomes: All generated procedurally with random placement of enemies, traps and upgrades for infinite replayability
  • Farting Angels And Things that Have Teeth But Shouldn't: Deal with classic orcs, goblins, floating weapon platforms, eldritch horrors and battlegates bristling with weapons
  • Set Things on Fire: Trigger environmental chain reactions that will kill both you and your enemies, but idk, it looks cool
  • It's So Shiny: Game world modeled in blistering 3D
  • Discover New Stuff: Unlock tons of crazy updates and new weaponry that give you even more ways to murder your enemies.
  • Story Time: Unravel Ravensdale's dark history piece by piece and learn your character’s gruesome history

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 260, AMD Radeon HD 4850 or higher
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 3 GB RAM
    • Graphics: Nvidia GeForce 500, AMD Radeon HD 5000 or higher
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (282 reviews)
Recently Posted
Channel5 Gaming
( 21.7 hrs on record )
Posted: May 5
I did a video review on my youtube channel for this game: https://www.youtube.com/watch?v=es5LWuF928c
If you want to see more of this game; I also have a full set of reviews for each character on my channel, aswell as a co-op let's play.

A quick written review: Value vs Objective scoring system

Value: 21 hours played so far, but potentially 100+ hours of gameplay here, for only 21$ CA, and for me 13$ with a 20% discount sale and 2 pack discount! AMAZING VALUE!

Objective: mutliplayer co-op rogue like twin stick shooter with rpg elements; Everything in the description is spot on, the game is really polished, however there are some issues with the co-op and the game lacks in level variety which can become repetitive on the eyes.

Final Score!: 8/10; this game is solid, I highly recommend it, even if you don't have a friend to play this with (infact the single player is actually better than the co-op).

This game could be a 10/10 if they release some more levels with DLC, and tune the multiplayer!
Helpful? Yes No Funny
Fox Mulder
( 1.1 hrs on record )
Posted: May 2
Had potential but having to restart the missions over and over becomes tedious and very unpleasant.
Helpful? Yes No Funny
SFF
( 2.4 hrs on record )
Posted: April 30
A fastpaced and surprisingly fun and addictive Roguelite shooter. Players take control of one or more of a group of five soldiers out to take back their steampunk city from its tyrannical ruler and his army of mutants and magic-fuel powered machines. The game combines fast-paced twin stick shooting with tough as nails roguelike elements and has very tight and fluid combat. The graphics are amazing, the enemies are varied and fun to kill, and the boss fights are suitably intense.

My only real complaint so far is that the music is somewhat repetitive.
Helpful? Yes No Funny
AguilaDeAcero
( 12.4 hrs on record )
Posted: April 29
It's like playing Metal Slug or Contra: Hard Corps.. but on drugs!

► Full review with gameplay and english subs (not perfect subs, but hey): https://youtu.be/ZWDo4MLNdNE
Helpful? Yes No Funny
AgreedSA
( 3.9 hrs on record )
Posted: April 29
Having a ton of fun playing this so far. It reminds me a bit of Shoot Many Robots, but it has a cool Gauntlet feel to the levels and how they're broken up and it brings that sweet, sweet Roguelite touch with satisfying character progression per play and slower but steady permanent perk progression as you collect experience orbs. It's a difficult balance to get right since it's the line between "classes" and customization, but this game has the right combination of random start and progressive unlocks, and since a recent patch has great pacing between those permanent upgrades too (was previously a little slow, but they fixed it). Some might find the character permanent perk progression a little bit less than ideal because you have to pick, blindly, between two random options... But get over it and enjoy the game, it's really well made.

Will update further if I have more thoughts. Currently feeling like this game hits a lot of right notes and is priced very fairly for the frantic, fun gameplay. I want to try the co-op more, as well - bet it's incredibly fun!
Helpful? Yes No Funny
ChaosD1
( 2.3 hrs on record )
Posted: April 28
This is the only game I've ever refunded. I'll get that out of the way right now. It's not a game that I can even remotely recommend in its current state, as while I can see potential here, I don't know if this game even knows what potential it has, or where it really wants to go. This is a game I REALLY want to like, but I just can't in this condition.

I was in great debate in buying this, because while I was ALL for it seeing the trailers and footage, the reviews made me wary. A lot of the recommended reviews always seemed to recommend this tentatively, while the negatives had no problem voicing why. I feel I completly understand the first ideal. Again, I see really interesting potential, but if this current iteration is "launch" quality, I think we might never get there.

First off, this framerate completely eats when moving horizontally, which is not only murder to a side-scroller, it's not easily deflected by "your computer sucks!", as I purchased the 4-pack for friends and each of them experienced the issue.

Granted, that was hardly the first sign something was wrong. The game downloaded vastly different amounts of data on each of our PCs. My install total was slightly over 4 gig. Another friend had to install over 5. Another only 2. The one who's download consisted of only 2 gigs was then unable to start the game at all and gave up in frustration immediately. The rest of us dropped off after seeing the odd issues.
Enemies spawning into walls while their shots went through them.
Items in co-op appearing for other players and then vanishing when they attempt to take them.
The frankly ridiculous amount of shots it took to kill ANYTHING, even the standard mooks, in this Contra inspired game.
Boasting 5 character classes, and having them all locked behind a progression wall, forcing us all to have to play the same character.
The fact the game would LOCK you into keyboard controls in an invite-only multiplayer match, because it took the "shift-tab" input for the interface as a signal that you suddenly wanted to use a keyboard instead of a controller. The only way to fix this, mind you, is to spam buttons on your controller ONLY as you're loading into the match. Once you're in the room, you're stuck with what it gave you, and have no way to change it.
(I was recently made aware this was just fixed, so there might be hope yet. Too late for me, though.)
These all frustated my group so much they all immediately swore never to play it again, and refunded my gifts back to me.

These are the kind of alpha/beta level bugs that easily should have been ironed out or addressed in Early Access, but the stories I hear of this game having changed its name and direction so often in Early Access, is immediately telling by the condition of this launch title. I know we live in the age of digital media, and developers can fix their issues, or change their games with a simple upload now, but to be out of early access, claims this is representative of the final product. Unless it completely changes from this state, I can't recommended this at all, unless you have faith this really is just another beta stage.
Helpful? Yes No Funny
Cesar The Salad³
( 0.8 hrs on record )
Posted: April 28
It's a fun platformer shooter, and it's very hard.

It's also a rogue-like, so every time I had to replay the first level (which was plenty), it was like playing an entirely different level every time.

Also apparently the game saves when you reach a new level, but if you die once (which again, is very easy), it's game over for good. So if you think you can handle that go for it.

#2hard4me #IamBad
Helpful? Yes No Funny
SADBOY SHINIGAMI
( 1.7 hrs on record )
Posted: April 28
gr8 v8p m8.
Helpful? Yes No Funny
PeteyD
( 6.6 hrs on record )
Posted: April 27
It's decent, I wish there were more people in multiplayer.

Multiplayer is badly implemented for online play. You can't join a match mid game. I don't think you can join a match after a mission, haven't found anyone to test it with yet.

It's not like I can queue and play single player while I'm waiting either.

Maybe the community hub will help supplement the lack of in game community functionality.
Helpful? Yes No Funny
Dreskar
( 2.2 hrs on record )
Posted: April 27
A broken, unfinished mess, we played this on stream trying to get 4 people in at once, one of us couldn't get the game running because it downloaded the wrong version from the 4-pack, the others had a nearly unplayable mess on our hands. Bugs got worse the longer we played, options don't stay when you set them, the control scheme [KB+m/Controller] is decided on the loading screen and you cannot change when you are loaded in, enemies get stuck inside walls and keep attacking you from it. This has nothing on Metal Slug, enemies are bullet sponges, they aren't interesting to fight and the boss design is terrible. I can see the contra comparison but that is as far as I would go, the game was not ready for primetime and should have been sent back to the drawing board.

Stay far away from this title, it needs a lot of work to be fixed.
Helpful? Yes No Funny
Tallos the dark
( 18.8 hrs on record )
Posted: April 27
While this game takes some getting used to at first, once you get the hang of the character you are playing as this game becomes a blast to play. The only problem I've had with the game so far is that multiplayer (at least for public matches) is fairly dead (right now) and there are certain parts of the levels that cause slowdown. Other than that, I thoroughly recommend this game.
Helpful? Yes No Funny
Gentleman
( 0.2 hrs on record )
Posted: April 27
meh,,, a bit boring =S
Helpful? Yes No Funny
flutey
( 157.8 hrs on record )
Posted: April 26
Great multiplayer action :)
Helpful? Yes No Funny
[mXc]The Deviot
( 20.2 hrs on record )
Posted: April 25
Rogue Stormers is a really fun, and challenging game. It takes the twin stick shooting of Robotron 2084, the side scrolling shoot 'em up play of Contra, then adds a nice dash of Gauntlet's monster portals, and multiple classes. It is then placed in an oven, and baked to a golden brown. After which it is topped with some Rogue like elements like randomized environments, and perma death.

Also it is very addictive, and has a challenge level right up there with the Dark Souls games. Ergo, you're going to lose constantly, but have fun doing it. Eventually you learn some enemy patterns, and chisel your way a little bit closer to victory.

Best of all it has four player couch co-op making it a great party game so long as you're willing to use your TV like a monitor. Full review: https://commaeightcommaone.wordpress.com/2016/04/22/rogue-stormers-review/
Helpful? Yes No Funny
Bokster77
( 34.8 hrs on record )
Posted: April 25
Run and gun + RNG + challenging difficulty = one hell of a fun and really addictive game!
I never played a game for 22h in the first 2,5 days as far as I remember ;)

"Just one more run"...
Helpful? Yes No Funny
Scatman223
( 4.8 hrs on record )
Posted: April 25
I do not recommend this game to anyone. This was a nice try at a side scrolling, bullet hell shoot'em up, but it seems to fall short.

The replay value of the game is somewhat lack luster and the characters are not that interesting. Along with that the game is so reliant on you getting "level ups" while playing for you to even make your player stronger in game. This leads me to my second issue with the game.

The game frequently crashes after a couple hours play time. This means that any level ups you earned while playing are gone! This is unacceptable for a game that is completely reliant on that feature of the game. I played for 4 hours and it crashed twice each time at the end of the play through. The first time I was even on the final boss and it crashed. This either needs to be fixed immediately for me to even consider playing this game again.

All and All, I would not buy this game for myself or any of my friends if given the chance.
Helpful? Yes No Funny
Drain
( 17.5 hrs on record )
Posted: April 24
So... I originally Kickstarted this one a long time ago before its second name change. What was originally known as Ravensdale is now finally released as Rogue Stormers. I didn't have that high of expectations... but perhaps too high, as I'm quite disappointed and underwhelmed by this final release. I don't care that much how it changed over development like others seem to... I just care about what we have now. I put in over a dozen hours, unlocked 2 extra characters, got a bunch of perks... and I'm honestly bored with it, despite never seeing to the end of the game. This is probably as much as I'll ever play it.

When you first start playing, it's impressive. The theme is clearly Warhammer, but for whatever reason, they didn't license it, even though that license is given out in backalleys at this point to anyone that wants it. Have you seen some of the Warhammer games on Steam these days...? In any case, it's space marines and orks. It looks nice. It does have good controls, and switches between controller/keyboard on the fly, something 60$ titles like Dark Souls 3 still can't do to this day. I found the map to be quite useful in this game, which doesn't spin btw, another forgotten game design concept. You have to roam around levels repeatedly in this game, so, enjoy those nice map markers.

But like every game out of Early Access or Kickstarter, it feels unfinished. It has frame rate issues everywhere, and freezes regularly in its menus. I don't know why these issues made it to release. I can't even read the "story" pages because the game just keeps freezing on that screen. It's absurd. The randomization clearly isn't tested enough either. Enemies and items regularly spawn or clip inside walls, where they cannot be reached. The fire guy you unlock after the first marine, his own fire blocks enemy projectiles on screen, which seems stupid and I don't think it's intentional. It just seems like the game isn't polished enough or they'd have put enemy effects over player effects so you can see wtf you're doing.

I think the main killer for me here though is the difficulty. The game is punishingly difficult, as if stuck in hard mode with no way to turn it down for normal Human players. In this day and age, you should not expect every player to be a grand champion of platformers, or at least have selectable difficulty modes. You only get 1 life per run, and lose everything upon death. You do get permanent perks per character, but they come off a painfully slow amount of XP per run. The perks don't do much, meaning you'll have to grind for ages stacking them up. To make this worse, the perks aren't even shared between characters, of which there are 5. If it takes so long to grind them up, why can't they just be shared then? After all the grinding, if you switch characters, you're back to being fodder.

But it has Co Op! Ya, that Co Op. The Co Op, which should have been a selling point, is actually one big failure as far as I'm concerned. Cool, Co Op with up to 4 players! I can't wait! But you all share the same screen... wait, what? Really? We're over the internet here. We should be able to roam levels freely. Wtf were they thinking with this? This ruins the entire game for Co Op, and I didn't bother to Co Op right after I realized it did this. Just terrible. I couldn't imagine trying to play through the game like this. You have to be attached at the hip to every player you're with, which is a suicidal mess, and doesn't allow the freedom you'd expect on open ended levels. The game is designed for free roaming of levels but basically doesn't allow you to do it in Co Op. You can also easily be killed by enemies off screen because the camera is stuck in the other direction. Wonderful. They really should have let everyone freely roam levels. This is not like Trine or Gauntlet, games you can actually get through with a shared screen. Here, sharing the screen is a nightmare. Have fun with that. It should have been like Borderlands, where everyone can go anywhere in each area.

So... this is what you get for your 20$; a frustrating overly difficult buggy mess most players probably won't see the end of before giving up on. With better polish, a less punishing difficulty, and a decent Co OP, I would have highly recommended this. But as it stands... I honestly wish I didn't Kickstart this. I'd recommend Rogue Legacy instead, which is better in practically every way.
Helpful? Yes No Funny
( 23.4 hrs on record )
Posted: April 24
A very cautious recommendation for this one. It's barely out of early access, there's lots of small glitches, performance drops and probably multiplayer issues (I played solo). Wouldn't recommend grabbing it before some patching is done and even then probably during a sale.

During development this game got changed hugely from the original vision, this final version is now a roguelite twin-stick platformer shooter, similar to Risk of Rain and other such Binding of Isaac-types. You die, you get booted back to main menu to start all over again but hopefully with some more goodies unlocked to the randomization pool. You also collect experience so you can unlock some permanent perks for your characters that persist after death, a bit like Rogue Legacy. The current XP rate is really slow though, expect lots of grinding if you intend to boost your character that way.

There's only one character/weapon available at the start and I found it the least fun one, try not to be discouraged by it. You'll unlock more characters after killing bosses, but it might take a while. This game is quite punishing and your progress depends a lot on getting good random drops.

Currently the game is 7 (randomly-generated) levels long and it does get fairly repetitive, not that many different enemy types and surroundings, with the current content I don't think it has the same longevity as Isaac. Mechanics-wise I think Risk of Rain is the more solid pick out of these two but then again I do like this game's theme and art style more, with the Warhammery orcs and all.

I disliked this game for the first couple of hours, but after unlocking some more crap and getting used to the controls and game mechanics it got more enjoyable. The camera can also be annoying, especially between level segments. After all the negatives, it's not a bad game and does some things well, but I doubt it'll blow anyone's mind. I also have no idea if it is better or worse when played in co-op.
Helpful? Yes No Funny
wb70ss
( 20.6 hrs on record )
Posted: April 24
Lots of mindless fun
Helpful? Yes No Funny
Master Binwin Bronzebottom
( 0.6 hrs on record )
Posted: April 24
A friend bought this for me so we could co-op it together. He was looking for a Contra style game and he hoped this would do it. It did not. It certainly isn't like Metal Slug.

I only played the game for about 40 minutes, at least ten of which were wrestling with the controls so that the game would recognize the controller. Turns out you can't switch keyboard to gamepad or vice versa after you get into a lobby.

The game did not grab me like it needed to. I have no desire to grind through an unenjoyable slog to unlock new characters.

The game is not difficult to beat so much as it is difficult to care about. I play difficult games because I care about the story or the fact that they do interesting things mechanically. This game does neither. I don't recommend this to anyone actually looking for an experience like Contra or Metal Slug. I can't recommend this game at all, really.

Spend your money on something more enjoyable, like a lobotomy.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
5 of 5 people (100%) found this review helpful
Recommended
0.8 hrs on record
Posted: April 28
It's a fun platformer shooter, and it's very hard.

It's also a rogue-like, so every time I had to replay the first level (which was plenty), it was like playing an entirely different level every time.

Also apparently the game saves when you reach a new level, but if you die once (which again, is very easy), it's game over for good. So if you think you can handle that go for it.

#2hard4me #IamBad
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4 of 4 people (100%) found this review helpful
Recommended
3.9 hrs on record
Posted: April 29
Having a ton of fun playing this so far. It reminds me a bit of Shoot Many Robots, but it has a cool Gauntlet feel to the levels and how they're broken up and it brings that sweet, sweet Roguelite touch with satisfying character progression per play and slower but steady permanent perk progression as you collect experience orbs. It's a difficult balance to get right since it's the line between "classes" and customization, but this game has the right combination of random start and progressive unlocks, and since a recent patch has great pacing between those permanent upgrades too (was previously a little slow, but they fixed it). Some might find the character permanent perk progression a little bit less than ideal because you have to pick, blindly, between two random options... But get over it and enjoy the game, it's really well made.

Will update further if I have more thoughts. Currently feeling like this game hits a lot of right notes and is priced very fairly for the frantic, fun gameplay. I want to try the co-op more, as well - bet it's incredibly fun!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
2.4 hrs on record
Posted: April 30
A fastpaced and surprisingly fun and addictive Roguelite shooter. Players take control of one or more of a group of five soldiers out to take back their steampunk city from its tyrannical ruler and his army of mutants and magic-fuel powered machines. The game combines fast-paced twin stick shooting with tough as nails roguelike elements and has very tight and fluid combat. The graphics are amazing, the enemies are varied and fun to kill, and the boss fights are suitably intense.

My only real complaint so far is that the music is somewhat repetitive.
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5 of 6 people (83%) found this review helpful
Recommended
6.6 hrs on record
Posted: April 27
It's decent, I wish there were more people in multiplayer.

Multiplayer is badly implemented for online play. You can't join a match mid game. I don't think you can join a match after a mission, haven't found anyone to test it with yet.

It's not like I can queue and play single player while I'm waiting either.

Maybe the community hub will help supplement the lack of in game community functionality.
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10 of 16 people (63%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: April 28
This is the only game I've ever refunded. I'll get that out of the way right now. It's not a game that I can even remotely recommend in its current state, as while I can see potential here, I don't know if this game even knows what potential it has, or where it really wants to go. This is a game I REALLY want to like, but I just can't in this condition.

I was in great debate in buying this, because while I was ALL for it seeing the trailers and footage, the reviews made me wary. A lot of the recommended reviews always seemed to recommend this tentatively, while the negatives had no problem voicing why. I feel I completly understand the first ideal. Again, I see really interesting potential, but if this current iteration is "launch" quality, I think we might never get there.

First off, this framerate completely eats when moving horizontally, which is not only murder to a side-scroller, it's not easily deflected by "your computer sucks!", as I purchased the 4-pack for friends and each of them experienced the issue.

Granted, that was hardly the first sign something was wrong. The game downloaded vastly different amounts of data on each of our PCs. My install total was slightly over 4 gig. Another friend had to install over 5. Another only 2. The one who's download consisted of only 2 gigs was then unable to start the game at all and gave up in frustration immediately. The rest of us dropped off after seeing the odd issues.
Enemies spawning into walls while their shots went through them.
Items in co-op appearing for other players and then vanishing when they attempt to take them.
The frankly ridiculous amount of shots it took to kill ANYTHING, even the standard mooks, in this Contra inspired game.
Boasting 5 character classes, and having them all locked behind a progression wall, forcing us all to have to play the same character.
The fact the game would LOCK you into keyboard controls in an invite-only multiplayer match, because it took the "shift-tab" input for the interface as a signal that you suddenly wanted to use a keyboard instead of a controller. The only way to fix this, mind you, is to spam buttons on your controller ONLY as you're loading into the match. Once you're in the room, you're stuck with what it gave you, and have no way to change it.
(I was recently made aware this was just fixed, so there might be hope yet. Too late for me, though.)
These all frustated my group so much they all immediately swore never to play it again, and refunded my gifts back to me.

These are the kind of alpha/beta level bugs that easily should have been ironed out or addressed in Early Access, but the stories I hear of this game having changed its name and direction so often in Early Access, is immediately telling by the condition of this launch title. I know we live in the age of digital media, and developers can fix their issues, or change their games with a simple upload now, but to be out of early access, claims this is representative of the final product. Unless it completely changes from this state, I can't recommended this at all, unless you have faith this really is just another beta stage.
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4 of 7 people (57%) found this review helpful
Recommended
12.4 hrs on record
Posted: April 29
It's like playing Metal Slug or Contra: Hard Corps.. but on drugs!

► Full review with gameplay and english subs (not perfect subs, but hey): https://youtu.be/ZWDo4MLNdNE
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Most Helpful Reviews  In the past 30 days
29 of 30 people (97%) found this review helpful
1 person found this review funny
Recommended
12.2 hrs on record
Posted: April 22
I can only judge single player, but for this it's definitely worth the money. It's not an easy game. You really have to pay attention what you are doing and what's going on. There are a lot of hazards and the enemies give a hard fight. The random level creation can come up with some pretty wicked situations. One has to play carefully and smart. It's not 'casual' but pretty hardcore. Expect to die and rage-quit a lot in the beginning.
Grafics are superb and controlls exact. The whole setting is quite funny.
This game has charm and quality + good game-play. I can recommend it.
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17 of 18 people (94%) found this review helpful
1 person found this review funny
Recommended
24.1 hrs on record
Early Access Review
Posted: April 10
I bought this game last week...

What can I say ? It's really really enjoyable. A steamfriend of mine bought it a while ago and he tried to push me into buying it as well, so we could play the Coop together. He was so persistent and positive about it that I finally snapped and gave it a go.

I was still a bit sceptical at first, because I am more of a casual gamer and read in the forums that the devs increased the difficulty. However the doubt flew away and….

…1-2 hours in, I feel like I am blasting through the enemies. What also helped were the new characters that I unlocked, which matched with my playstile much better - unable of looking forward and reacting last second (ty shotgun girl). There also seems to be tons of content and with a huge update coming up, I feel like I am going to sink a lot more hours into this gem.

This weeked I literally couldn't stop playing (RIP studies) and while my friend said I still suck, I had lots of fun and would definitely recommend it to anyone who doesn't mind a little start up phase ( it can't be that bad if I can manage) and also to people, who like rogue-like games and an amazing coop mode.
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16 of 18 people (89%) found this review helpful
1 person found this review funny
Recommended
20.2 hrs on record
Posted: April 25
Rogue Stormers is a really fun, and challenging game. It takes the twin stick shooting of Robotron 2084, the side scrolling shoot 'em up play of Contra, then adds a nice dash of Gauntlet's monster portals, and multiple classes. It is then placed in an oven, and baked to a golden brown. After which it is topped with some Rogue like elements like randomized environments, and perma death.

Also it is very addictive, and has a challenge level right up there with the Dark Souls games. Ergo, you're going to lose constantly, but have fun doing it. Eventually you learn some enemy patterns, and chisel your way a little bit closer to victory.

Best of all it has four player couch co-op making it a great party game so long as you're willing to use your TV like a monitor. Full review: https://commaeightcommaone.wordpress.com/2016/04/22/rogue-stormers-review/
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15 of 18 people (83%) found this review helpful
1 person found this review funny
Recommended
3.8 hrs on record
Posted: April 21
After trying this in early access and feeling very dissapointed and bored.

I must say I LOVE the new design of this game, controls feel very smooth and u do feel like you only die by ur own admission not from wrestling with controls.

The enemy design is prety great, guns all feel nice. Pickups change the way u play and I like that.

Look forward to playing more and giving a deeper review:)

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11 of 13 people (85%) found this review helpful
3 people found this review funny
Recommended
3.3 hrs on record
Posted: April 21
Been a helluva rollercoaster getting this one to launch, but the devs ended up with a much better game and an arguably
crappier name than they started with...
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10 of 12 people (83%) found this review helpful
Recommended
34.3 hrs on record
Posted: April 22
Early access builds of Rogue Stormers were not very good, and notably did not have a cast of varying characters. This release build? Much improved, though at some level I lament the loss of weapon-customization, which was never actually implemented to my knowledge. I first became aware of the game during its initial kickstarter campaign, when it was still called DieselStormers. I purchased it from the humble store and didn't have a chance to finally play it until about a year ago, when it was still in a very rough and bland state.

Now what we've got is a tactical, side-scrolling run-and-gun platformer with rogue-lite level and item randomization, and a stylish medieval-meets-dieselpunk presentation. The city of Ravensdale is coming apart at the seams thanks to the rampaging orcish hordes of the corpulent high priest Hector von Garg. The populace faces opression, indiscriminate violence and horrific mutation thanks to the mysterious "Goop" drilled up from deep below ground. But there is hope: the Rogue Stormers, five playable rocket knights: Brecht carries a Contra-style automatic rifle and can buff the team's fire rate, Presto has a flamethrower and can throw up a shield that also doubles his flamethrower's range, Camille has a rocket launcher and can fire a swarm of missiles, Stabbygale has a shotgun and can throw a glaive and pulls in enemies, and El Cazador has a sniper rifle and can fire a huge round that pierces through enemies. You begin with only Brecht, and unlock the others after finishing the second, fourth, sixth and the seventh and final stage, respectively. You also unlock new upgrades that can drop after completing certain challenges.

Your Stormer's primary weapon has infinite ammo and does not need to reload, and you can carry a secondary weapon that recharges over time. The variety of secondary weapons is considerable: Contra-style spread shot, rapid-fire volley gun, mines, attack drones, the rare health grenades, plasma shots, a melee-range claw, sentry guns and even an orbital strike, among others. You can execute a short dash that allows you to go through enemies and dodge their shots. Combat is less fast-paced then other platform shooters, instead rewarding the careful and thoughtful shooter. Enemies and their shots are mostly avoidable, and you are rewarded for conserving your health as much as possible.

Enemies are aggressive, numerous and at times tiresome to kill, but you are rewarded not infrequently with gold, XP orbs, and precious, precious health pickups. Gold can be used to roll at vending machines for health, gold, keys, upgrades and secondary weapons, and also to purchase upgrades directly from shops. Aside from the vendors there are also treasure chests. A few aren't locked, but often will only contain gold or keys instead of an upgraded, but the locked ones, which require a key, 500 gold or 30 health and are color-coded accordingly, always seem to contain an upgrade.

Said upgrades are similar to those found in other Rogue-lites such as Binding of Issac or Starward Rogue, or the perk cards of Ziggurat. They provide significant boosts to your stats, adding anything from additional maximum health or secondary weapon recharge speed to extra jumps and various abilities that trigger when you take damage, but are lost when you die. However, pick up enough experience drops for a level up, and after finishing a stage or dying, you are given a choice of two random perks, such as a small boost to your damage or movement speed, or a small amount of health restored whenever you purchase something. These perks are incremental compared to the dropped upgrades, but notably, these perks are retained after you die, making subsequent runs just a little bit easier- a welcome addition, considering I have finished only one of five runs thus far. Completing said run rewarded me with a token that can be used to re-roll a perk choice, and presumably you can earn additional tokens for more wins.

I should mention there are some technical problems. The few times I tried online coop the host lag was significant, and there is a persistent issue with enemies getting stuck in walls and items spawning in them so they can't be picked up, though its infrequent enough not to ruin a run.
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8 of 9 people (89%) found this review helpful
Recommended
23.4 hrs on record
Posted: April 24
A very cautious recommendation for this one. It's barely out of early access, there's lots of small glitches, performance drops and probably multiplayer issues (I played solo). Wouldn't recommend grabbing it before some patching is done and even then probably during a sale.

During development this game got changed hugely from the original vision, this final version is now a roguelite twin-stick platformer shooter, similar to Risk of Rain and other such Binding of Isaac-types. You die, you get booted back to main menu to start all over again but hopefully with some more goodies unlocked to the randomization pool. You also collect experience so you can unlock some permanent perks for your characters that persist after death, a bit like Rogue Legacy. The current XP rate is really slow though, expect lots of grinding if you intend to boost your character that way.

There's only one character/weapon available at the start and I found it the least fun one, try not to be discouraged by it. You'll unlock more characters after killing bosses, but it might take a while. This game is quite punishing and your progress depends a lot on getting good random drops.

Currently the game is 7 (randomly-generated) levels long and it does get fairly repetitive, not that many different enemy types and surroundings, with the current content I don't think it has the same longevity as Isaac. Mechanics-wise I think Risk of Rain is the more solid pick out of these two but then again I do like this game's theme and art style more, with the Warhammery orcs and all.

I disliked this game for the first couple of hours, but after unlocking some more crap and getting used to the controls and game mechanics it got more enjoyable. The camera can also be annoying, especially between level segments. After all the negatives, it's not a bad game and does some things well, but I doubt it'll blow anyone's mind. I also have no idea if it is better or worse when played in co-op.
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8 of 9 people (89%) found this review helpful
Recommended
74.6 hrs on record
Posted: April 22
It was difficult but I liked it :)
Roguelike + platformer = fun times
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7 of 8 people (88%) found this review helpful
Recommended
18.8 hrs on record
Posted: April 27
While this game takes some getting used to at first, once you get the hang of the character you are playing as this game becomes a blast to play. The only problem I've had with the game so far is that multiplayer (at least for public matches) is fairly dead (right now) and there are certain parts of the levels that cause slowdown. Other than that, I thoroughly recommend this game.
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6 of 7 people (86%) found this review helpful
Recommended
20.6 hrs on record
Posted: April 24
Lots of mindless fun
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6 of 7 people (86%) found this review helpful
Recommended
34.8 hrs on record
Posted: April 25
Run and gun + RNG + challenging difficulty = one hell of a fun and really addictive game!
I never played a game for 22h in the first 2,5 days as far as I remember ;)

"Just one more run"...
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5 of 7 people (71%) found this review helpful
Recommended
1.3 hrs on record
Pre-Release Review
Posted: April 23
played from beta. never played multiplayer but i can say this is one hell of a game. Great. recommend. 10+++
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4 of 8 people (50%) found this review helpful
Recommended
30.6 hrs on record
Posted: April 21
Fun fun fun, what can i say more !?
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Most Helpful Reviews  In the past 90 days
78 of 94 people (83%) found this review helpful
7 people found this review funny
Recommended
219.4 hrs on record
Early Access Review
Posted: March 31
Rogue Stormers is probably the best game you didn't even realize that you already had. Seriously, break it open and play it now and you're going to be asking "where the hell did this game come from and why wasn't I playing it?"

Let's go back for a moment. When it first started out - Dieselstormers (its prior name) got dropped into EA too early and unfinished. The premise was ok, but the overall gameplay was pretty bland, and probably kept you entertained for half an hour before you put it aside and went yup, done that, been there.

It stayed that way for a while, getting some updates but never really enough to make it awesome. Most people set it aside and largely never thought about it again.

But here's the kicker - Realizing this, someone at BFG with large metal gonads actually convinced the team to revamp the game and give it this cool Rogue-style rework. They added a full set of levels with all sorts of really creative critters, a bunch of bosses, and just boatloads of new content. I mean like a really amazing LOT of new content. It just kept getting added and added and added!

What came out the other side is a damn good game. There is a definite Risk of Rain air to it, coupled with much shinier art, an arsenal of unique character classes that change the gameplay, and a whole collection of twisted new items / power-ups that get unlocked as you progress.

The end result is a blast, and totally worth your time to go back and give a serious playing. Unfortunately there's a good chance the media will miss this transformed gem now since it fumbled its initial release, but that didn't keep the developers from just pouring love into this game for years, and the end result really shows it. If you don't already own it, buy this game. If you do own it, play this game, again. You'll be glad you did!
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