An action packed platform shooter mashed-up with roguelike and RPG elements, crazy 3D graphics and co-op multiplayer for one to 4 players.
User reviews:
Recent:
Very Positive (28 reviews) - 85% of the 28 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (348 reviews) - 74% of the 348 user reviews for this game are positive.
Release Date: Apr 21, 2016

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Recent updates View all (94)

June 21

Change-log for [build]34


The patch is now live on the stable branch. The cause of the random crash has been identified and fixed. We also found and fixed a few other bugs compared to the weekend patch.

Below you'll find the change log for this version.

Gameplay:

  • Improved: Boss Camera on 4:3 screens
  • Changed: Squid can only be activated with the primary weapon now
  • Fixed: Final boss (second phase) was no valid target for Sentry Gun / Railgun
  • Fixed: Enemy blood was triggered also if no damage taken
  • Fixed: "Bouncing" projectiles can hit the same enemy up to 3 times (damage x3)
  • Fixed: Modifier "bouncing" can create more as one object
  • Fixed: Presto's flamethrower can go through enemy shield
  • Fixed: Dead end possible in one of the mission 7 variants
  • Fixed: Enemies on stairs sometimes no longer reacting
  • Fixed: Brecht’s ability (piercing) was not working with replacement weapons
  • Fixed: HP reduced to 20 HP (mission 2) if you finish mission 1 without damage *NEW*
Multiplayer:
  • Fixed: Client can't hit sharkopede body
  • Fixed: Possible Client disconnect if the mission loading took too long
  • Fixed: Client - reflect projectiles can be duplicated
  • Fixed: Local co-op - Slot 1 Keyboard / Mouse input - only keyboard key hints are displayed for all players
  • Fixed: Public player can join private matches (after game over screen)
  • Fixed: Join / Invite to game via Steam overlay was breaking the game (now a correct message is displayed)
  • Fixed: Dead Player 1 (Host) – no grey or golden keys added to the Inventory
Graphic:
  • Improved: Increased the range when the background is no longer shown outside the screen
  • Improved: We increased the update window size to prevent stuttering enemy animations at the border of the visible area *NEW*
  • Fixed: Animation glitch with the level end drop pod
  • Fixed: Shop - Burrito upgrade had the wrong icon
  • Fixed: Animation glitch with the player drop pod in Multiplayer
  • Fixed: Multiplayer - Dead player was partial visible and was following the lead player *NEW*
Sound:
  • Added: Proper Shot SFX for Plasma Cannon Orcs
  • Improved: Enhanced goblin ranged attack impacts SFX
  • Improved: Reduced High volume Clutter of Explosion SFX from Clusterbomb
  • Fixed: Missing Shot SFX for Balloons, Rifle Orcs and Robocopter.
  • Fixed: Missing Shot SFX for Battle Gate Minibosses
  • Fixed: A problem occurring with death sound effects of Orcs, Goblins and Shrouds
Interfaces:
  • Changed: Press “Start” screen is automatically skipped now
  • Changed: Gun drone text updated to describe the behavior correct
  • Fixed: Localized names for weapon transferred
  • Fixed: Overlapping interface element if level end drop pod + weapon / item is at the same position *NEW*
  • Fixed: Grey shop item also if you have enough gold to buy it (exact needed gold amount) *NEW*
Achievement:
  • Fixed: Achievements "Stabbin' in Style" / “Caucasian Males Can Jump" not correct unlocked
  • Fixed: Achievements "Triple-Barreled Terror" and "Dark Wins" not unlocked
Misc:
  • Fixed: Game Resolution not checked on game start, potentially unplayable if you use more as one PC with the same profile
  • Fixed: Crash if an invite was accepted during the game was loading / splash screen was shown
  • Fixed: Crash if an invite was accepted during the player was in another session (running mission)
  • Fixed: D-Input controller was not working (correct) if the controller was already plugged in at game start
  • Fixed: Rare crash if the player ability was active and the player stats are updated in a specific way *NEW*
  • Fixed: Random crash in Multiplayer (mainly with 4 player but also possible with less) *NEW*

    Info regarding fixed achievements:
    • "Stabbin' in Style" / “Caucasian Males Can Jump" have to be collected with the determined character. Before the fix aby character was able to collect it.
    • "Triple-Barreled Terror" and "Dark Wins": Unfortunately those achievements have to be unlocked again. Before the fix the wrong enemy was counted towards the achievement goal.

1 comments Read more

June 17

Change-log for [build]29

It's Black Forest Games' favorite patch day. This time we mostly fixed issues in single player and multi player mode. There is, however, a random crash bug where we are not able to find the cause. That's why we decided to release the patch as apublic beta over the weekend. That's for all of you who like to try the new version before the official release. Be aware that it is not stable.

Below you'll find the change log for this version.

Gameplay:

  • Improved: Boss camera on 4:3 screens
  • Changed: Squid can only be activated with the primary weapon now
  • Fixed: Final boss (second phase) was no valid target for centry gun / railgun
  • Fixed: Enemy blood was triggered also if no damage taken
  • Fixed: "Bouncing" projectiles can hit the same enemy up to 3 times (damage x3)
  • Fixed: Modifier "bouncing" can create more as one object
  • Fixed: Presto's flamethrower can go through enemy shield
  • Fixed: Dead end possible in one of the mission 7 variants
  • Fixed: Enemies on stairs sometimes no longer reacting
  • Fixed: Brecht’s ability (piercing) was not working with replacement weapons
Multiplayer:
  • Fixed: Client can't hit sharkopede body
  • Fixed: Possible client disconnect if the mission loading took too long
  • Fixed: Client - reflect projectiles can be duplicated
  • Fixed: Local co-op - slot 1 keyboard / mouse input - only keyboard key hints are displayed for all players
  • Fixed: Public player can join private matches (after game over screen)
  • Fixed: Join / invite to game via Steam overlay was breaking the game (now a correct message is displayed)
  • Fixed: Dead player 1 (Host) – no grey or golden keys added to the inventory
Graphic:
  • Improved: Increased the range when the background is no longer shown outside the screen
  • Fixed: Animation glitch with the level end drop pod
  • Fixed: Shop - burrito upgrade had the wrong icon
  • Fixed: Animation glitch with the player drop pod in multiplayer
Sound:
  • Added: Proper shot SFX for plasma cannon orcs
  • Improved: Enhanced goblin ranged attack impacts SFX
  • Improved: Reduced high volume clutter of explosion SFX from clusterbomb
  • Fixed: Missing shot SFX for balloons, rifle orcs and robocopter.
  • Fixed: Missing shot SFX for battle gate minibosses
  • Fixed: A problem occurring with death sound effects of orcs, goblins and shrouds
Interfaces:
  • Changed: Press “Start” screen is automatically skipped now
  • Changed: Gun drone text updated to describe the behavior correct
  • Fixed: Localized names for weapon transferred
Achievement:
  • Fixed: Achievements "Stabbin' in Style" / “Caucasian Males Can Jump" not correct unlocked
  • Fixed: Achievements "Triple-Barreled Terror" and "Dark Wins" not unlocked
Misc:
  • Fixed: Game resolution not checked on game start, potentially unplayable if you use more as one PC with the same profile
  • Fixed: Crash if an invite was accepted during the game was loading / splash screen was shown
  • Fixed: Crash if an invite was accepted during the player was in another session (running mission)
  • Fixed: D-Input controller was not working (correct) if the controller was already plugged in at game start
Known Issue:
  • [Multi Player] Random crashes may occur. Cause unknown - play at your own risk. ;)
Info regarding fixed achievements:
  • "Stabbin' in Style" / “Caucasian Males Can Jump" have to be collected with the determined character. Before the fix aby character was able to collect it.
  • "Triple-Barreled Terror" and "Dark Wins": Unfortunately those achievements have to be unlocked again. Before the fix the wrong enemy was counted towards the achievement goal.

4 comments Read more

Deluxe Edition

The Rogue Stormers Deluxe Edition contains the game, the game’s official score by Jonathan van den Wijngaarden with 9 tracks and the official, 48-page digital artbook. The artbook can be found in the games installation folder.

About This Game

Delve deep into the oil rig city of Ravensdale. A medieval metropolis that went bonkers after the people discovered goop - a raw fluid that provided energy, skin cream, bread spread and powered diesel engines. And it turned the people of Ravensdale into raging, bloodthirsty monsters. Lucky for them they have you, leading a pack of lunatic knights on a killing spree to save the city.

Gameplay

Rogue Stormers combines classic run ‘n’ gun gameplay with a modern art style, twin stick shooter configuration and all the good things rogue like has to offer. Did we mention that you can have up to three friends join you on your rampage in either online or couch co-op mode?
Your goal is to fight and beat the ultimate evil threatening Ravensdale - but in order to beat him, you need to fight your way through 7 increasingly challenging levels. If you die, you'll be back at square one. Earned perks are yours to keep, allowing your character to grow stronger with each new raid.
Our technology enables us to layer and combine level chunks to create meaningful level combinations with infinite replayability. An ever-growing cast of enemies, hazards and loot is layered within each chunk, generating incredible diversity.
Tons of different upgrades and weapons will cause each new session to play in a unique fashion, depending on which weapons or upgrades you pick and get. Adding to that are five unlockable character classes, each with its own skills and base weapon.
The further you delve into the vast undercity of Ravensdale, the more you will learn about the city's history and that of its citizens, as well as the tragic backgrounds of the five heroes who took arms to save the city.
All these factors combined determine how you’ll engage the sprawling city of Ravensdale. Will you go toe to toe with your enemies or pick them off them from a distance? Will you cripple your enemies, block attacks or just blast everything apart with pure damage?

Features:

  • I'm So Ronery: Single player mode
  • Gun Together for Fun Together: Up to four players local/online co-op
  • All You Can Kill Buffet: 5 character classes to decide whether you feel like murdering people with fire or goop or guns
  • Sick Arse Biomes: All generated procedurally with random placement of enemies, traps and upgrades for infinite replayability
  • Farting Angels And Things that Have Teeth But Shouldn't: Deal with classic orcs, goblins, floating weapon platforms, eldritch horrors and battlegates bristling with weapons
  • Set Things on Fire: Trigger environmental chain reactions that will kill both you and your enemies, but idk, it looks cool
  • It's So Shiny: Game world modeled in blistering 3D
  • Discover New Stuff: Unlock tons of crazy updates and new weaponry that give you even more ways to murder your enemies.
  • Story Time: Unravel Ravensdale's dark history piece by piece and learn your character’s gruesome history

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 260, AMD Radeon HD 4850 or higher
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 3 GB RAM
    • Graphics: Nvidia GeForce 500, AMD Radeon HD 5000 or higher
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (28 reviews)
Overall:
Mostly Positive (348 reviews)
Recently Posted
hjknabel
( 9.1 hrs on record )
Posted: June 29
This game is an addictive killer! It looks great, plays excellence and always comes up with these hidden crazy humor. You know, pooping angel-orcs, c'mon. But it's just that challenging fighting your way through the hordes if different enemies. You need to choose and handle your weapons and tactics wisely, mistakes are not forgiven and permadeath throws you back were you started. At least you keep earned perks - Imguess that's why they call it rogue-LITE - and every try brings something new as the levels are procedurally generated. Now I've got to go back, I know why I failed on the last run. This time...
Helpful? Yes No Funny
NordWolf
( 1.1 hrs on record )
Posted: June 28
Run and Gun at its best. Smooth action, great visuals and this 'one more try' seductive gameplay. If you like challenges and games like Contra, Metals Slug or you are into Binding of Isaac, that's your game.
Helpful? Yes No Funny
angry
( 4.2 hrs on record )
Posted: June 23
so far i played this game i need to say i like it is fun to play i bet it is more fun to play whit friends and if you die in the game you get to send back from the start so work as a team and have fun
Helpful? Yes No Funny
thetangledweb
( 0.4 hrs on record )
Posted: June 12
It's no fun. It's just plain not fun. Looks fun, isn't fun.
Helpful? Yes No Funny
Anelor
( 9.0 hrs on record )
Posted: June 10
Having never been a platformer fan (let’s say I’m more into strategy and turn based stuff) It's the first game of its kind I can get anywhere with. The difficulty is solely based on the amount of mistakes one does but that's about it; every level is manageable when you concentrate.

The atmosphere has a bit of a dark, hellish comic flavour, a bit like old-school dungeon game; the main colour scheme is blood red and acid green most of the time.
The atmosphere is futuristic and primitive at the same time, orcs and medieval stuff in a sci fi atmosphere with jetpacks and zeppelins, bombs, guns, etc.
The kills are gore and fun, you can interact with your environment, use it to your advantage, there’s a ♥♥♥♥ ton of equipment & upgrades to find, etc.

It feels a bit like Trine, but hellish & goblinish instead of pretty & fairy-esque. Somewhat reminds of Metal Slug as well, with the added dark fantasy factor.

Pro's
Regular and interesting upgrades for your character through level-ups that persist through death are a great feature, also making the regular fails not a total waste of time, as you still gain currency in order to improve your skills.
The music is great & fitting, the sound effects are alright.
The mechanics are great, it's possible to dodge pretty much everything with a bit of hindsight, no ♥♥♥♥♥♥♥t gameplay where you necessarily need to DIE to know what’s coming to you. It's nicely balanced.
The Bug & Game Support has been excellent over the past few months from what I’ve seen.

Con's
You get to see the first few levels quite a lot before being able to pass them (or maybe it’s just me), so that was the bit that annoyed me; though I’d like to note that even though you restart the same level, a few things change every time to keep every retry interesting.
Unlocking characters takes a bit of time, but at least it’s rewarding.
Secondary weapons: I would love some detailed infos for min/maxing. I feel often enough like: weapon A isn't much different from weapon B, so did I just waste 250 gold on it?!

Those few cons didn’t really prevent me from having a good time playing Rogue Stormers. It’s really tons of fun, alone or in coop, everytime I pick it up (perfect party game. Yes I only have one friend. Stop judging me).
Helpful? Yes No Funny
Detrimiser
( 167.1 hrs on record )
Posted: June 9
Hello there i wanna give my review to this game.
I played this game nearly over 1 year, the most time in the "early access" version and was able to play "different" version of this game. And i got the feeling that they had listen to the most suggestion which i made.
Befor i go the positiv/negativ parts i need to say, i cant describe with words what i feel.

Positiv:
I love the art, the music fits, the 5 Characters fullfile their role pretty good and i am completly caught in the atmosphere.
It exist plenty different upgrades and secondary weapons which gives a good feeling for replay.
With each "levelUp" with your char you get perks (you can chose from 2) which are effective. For example you get 3% primary damage (stacks up to 5) or for each beginn of the mission 50 gold (stacks up five times = 250 gold)


Something else:
Personal i dont think this game is so hard as the most mention, but perhaps i am only lucky that this games lies in the area of my skills.
It exist perks (and upgrades), which makes some upgrades nearly useless. But they added to the "useless" upgrades a little extra upgrade, like 5Hp, so if you get something which beats your "low upgrades", the "low upgrades" doesnt lost sense. Example, "green hopper" gives an extra jump and 10% heal effince, an legendary upgrade gives infinity jumps. Now green hoppers is only half effectiv, but still somehow effective (in the "early access" version they lost completly any sense).

negativ:
As lot as i love this game, i need to mention that it went to early out from "early access". It was playable, yes, but it exist to many bugs. Now the bugs vanish with each patch, but some solution feels like they went out to fast (destroys the gameplay feeling).
The upgrade spawn is .... often not what i would like to get^^. I often get nearly only HP, which i dont need. So the game takes longer then i wanted.

I would say, i am pretty bad to give a review, if you have question feel free to ask. One way would be the Forum, at the moment there arent much people.

I cant say anything to multiplay, because i have an crappy inet, so i didnt try it.

Overall i recommed it to buy/play it, i like Rouge Stormers very much.
Helpful? Yes No Funny
Rivll
( 21.1 hrs on record )
Posted: June 2
I took a chance with Rogue Stormers
and I am glad I did!

Short story:
Its a twinstick shooter with tight controlls, nice Skill ceiling and well done progression per playthrough
aswell as Metawise per character

Controlls/ Movementabilities (These are the tools you use to overcome the odds of bullethell/rougelikes) and
Progression are the key features I look for in this Genre.
And for me Rogue Stormers delivert:

The controls( playing keyboard and Mouse , rebound for my left hand ;)
are very responsive and let you use
Dash/ Jump&multijump / Hovering to evade and destroy filth instyle.
It s fun to use and feels rewarding to master.

I like to finish saying how much I also appreciate Devs actually beeing responsive AND careing
to optimise their game further.

So thanks again for this nice game! i definitly like my time with it!
Helpful? Yes No Funny
Desolater IV
( 6.1 hrs on record )
Posted: June 1
Product received for free
A Rogue-like Twin-Stick Action Shooter with Co-Op Multiplayer
https://youtu.be/6vLwJwDXRbc
+ Extremely fun and addictive gameplay with smooth controls and action packed shooting mahem
+ Visually the game looks absolutely amazing, especially the layored 3D looking backgrounds which are incredible! Kudos to the designers, as these backgrounds give so much depth and visual appeal to the game making every level stand out with detail. Some of the best visual environments of this genre I've ever seen.
+ Up to 4 player Co-Op Local or Online to play with friends!
+ Loads of secondary weapons that are a lot of fun to use, and are all very helpful during tense situations
+ Challenging and very unique boss fights that are intense, thrilling, and ever so rewarding to defeat.
+ Roguelike elements give a lot of replayability, and do well to give players added motivation to explore every room to collect gold in order to unlock upgrades, level up / earn experience, and find new weapons
+ 5 unique characters (4 of which are unlockable by progressing through the game) all with unique weapons, abilities and perks
+ As you level your character(s) you earn "Perks" which are small bonuses that carry over each playthrough. As a roguelike ifyou die you have to restart from the beginning so these perks can be incredibly helpful in making your next run a tad easier
+ Great soundtrack

- The slot-machines / chests are a bit too luck based at times, and can hinder your run if you get unlucky.
Helpful? Yes No Funny
colin.hu
( 21.0 hrs on record )
Posted: May 30
This game for me is great! Maybe there has some little bug, but I still love it. For now I just want this game can come out some DLC and some more hard mission, lol.
Over all this is a great game, I'm glad own it~
Helpful? Yes No Funny
Wulf
( 1.6 hrs on record )
Posted: May 27
Still a fairly bland shoot-em-up.

Edit: Tried out the new version of the game. The game is now trying to be like Risk of Rain, which is a good game, but it fails to really deliver interesting gameplay. The game changed names from Dieselstörmers to Rogue Stormers to most likely match the Rogue-like gameplay of, "start a new game/character and play until you die, then restart from the beginning."

The enemies' attacks can often go through walls and floors, but not always, even if the attacks look the same. Standing behind what should be cover from attacks becomes dangerous because of this. The enemies are boring (simplistic AI) and will jump through walls and floors to get to where they need to be to attack you. This often leads to an enemy being inside a solid floor shooting through it at you, while you are unable to kill it.

The camera is locked to the area you are in, so you can't look down into a hole before jumping in, which leads to a suicidal enemy immediately blowing you up before the camera even has time to scroll down.

The characters you can play as are not very different at all. The primary weapon is different and there is a single unique active ability each character has. The active abilities are poorly balanced. Essentially the long cooldown abilities are terrible. They aren't powerful enough to justify the long cooldown, when the short cooldown abilties will kill all the enemies on screen anyways.

The random chests in the world have no logic to their set up. You may play through the first mission and there will be only chests that require keys to open them, but you won't find any keys. The next mission you might get keys out of every single chest that you spend health or gold to open, but no chests that need keys. You might find only chests that require gold to open, but not find enough gold in the mission to open a single one. You might find only chests that require sacrificing health to open, but find no healing station things to recover health, so you can only open one.

The bosses are extremely easy. You can kill most of them by just brute forcing it. Stand still, shoot at the boss, and it'll be dead before it even hits you twice.

If this was the game that first showed up on Early Access, then this would be a promising start to the game's development, as all these things could be fixed during development, before release. Unfortunately, a release date was announced and this is pretty much the game that it will be.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
167.1 hrs on record
Posted: June 9
Hello there i wanna give my review to this game.
I played this game nearly over 1 year, the most time in the "early access" version and was able to play "different" version of this game. And i got the feeling that they had listen to the most suggestion which i made.
Befor i go the positiv/negativ parts i need to say, i cant describe with words what i feel.

Positiv:
I love the art, the music fits, the 5 Characters fullfile their role pretty good and i am completly caught in the atmosphere.
It exist plenty different upgrades and secondary weapons which gives a good feeling for replay.
With each "levelUp" with your char you get perks (you can chose from 2) which are effective. For example you get 3% primary damage (stacks up to 5) or for each beginn of the mission 50 gold (stacks up five times = 250 gold)


Something else:
Personal i dont think this game is so hard as the most mention, but perhaps i am only lucky that this games lies in the area of my skills.
It exist perks (and upgrades), which makes some upgrades nearly useless. But they added to the "useless" upgrades a little extra upgrade, like 5Hp, so if you get something which beats your "low upgrades", the "low upgrades" doesnt lost sense. Example, "green hopper" gives an extra jump and 10% heal effince, an legendary upgrade gives infinity jumps. Now green hoppers is only half effectiv, but still somehow effective (in the "early access" version they lost completly any sense).

negativ:
As lot as i love this game, i need to mention that it went to early out from "early access". It was playable, yes, but it exist to many bugs. Now the bugs vanish with each patch, but some solution feels like they went out to fast (destroys the gameplay feeling).
The upgrade spawn is .... often not what i would like to get^^. I often get nearly only HP, which i dont need. So the game takes longer then i wanted.

I would say, i am pretty bad to give a review, if you have question feel free to ask. One way would be the Forum, at the moment there arent much people.

I cant say anything to multiplay, because i have an crappy inet, so i didnt try it.

Overall i recommed it to buy/play it, i like Rouge Stormers very much.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
21.1 hrs on record
Posted: June 2
I took a chance with Rogue Stormers
and I am glad I did!

Short story:
Its a twinstick shooter with tight controlls, nice Skill ceiling and well done progression per playthrough
aswell as Metawise per character

Controlls/ Movementabilities (These are the tools you use to overcome the odds of bullethell/rougelikes) and
Progression are the key features I look for in this Genre.
And for me Rogue Stormers delivert:

The controls( playing keyboard and Mouse , rebound for my left hand ;)
are very responsive and let you use
Dash/ Jump&multijump / Hovering to evade and destroy filth instyle.
It s fun to use and feels rewarding to master.

I like to finish saying how much I also appreciate Devs actually beeing responsive AND careing
to optimise their game further.

So thanks again for this nice game! i definitly like my time with it!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
9.0 hrs on record
Posted: June 10
Having never been a platformer fan (let’s say I’m more into strategy and turn based stuff) It's the first game of its kind I can get anywhere with. The difficulty is solely based on the amount of mistakes one does but that's about it; every level is manageable when you concentrate.

The atmosphere has a bit of a dark, hellish comic flavour, a bit like old-school dungeon game; the main colour scheme is blood red and acid green most of the time.
The atmosphere is futuristic and primitive at the same time, orcs and medieval stuff in a sci fi atmosphere with jetpacks and zeppelins, bombs, guns, etc.
The kills are gore and fun, you can interact with your environment, use it to your advantage, there’s a ♥♥♥♥ ton of equipment & upgrades to find, etc.

It feels a bit like Trine, but hellish & goblinish instead of pretty & fairy-esque. Somewhat reminds of Metal Slug as well, with the added dark fantasy factor.

Pro's
Regular and interesting upgrades for your character through level-ups that persist through death are a great feature, also making the regular fails not a total waste of time, as you still gain currency in order to improve your skills.
The music is great & fitting, the sound effects are alright.
The mechanics are great, it's possible to dodge pretty much everything with a bit of hindsight, no ♥♥♥♥♥♥♥t gameplay where you necessarily need to DIE to know what’s coming to you. It's nicely balanced.
The Bug & Game Support has been excellent over the past few months from what I’ve seen.

Con's
You get to see the first few levels quite a lot before being able to pass them (or maybe it’s just me), so that was the bit that annoyed me; though I’d like to note that even though you restart the same level, a few things change every time to keep every retry interesting.
Unlocking characters takes a bit of time, but at least it’s rewarding.
Secondary weapons: I would love some detailed infos for min/maxing. I feel often enough like: weapon A isn't much different from weapon B, so did I just waste 250 gold on it?!

Those few cons didn’t really prevent me from having a good time playing Rogue Stormers. It’s really tons of fun, alone or in coop, everytime I pick it up (perfect party game. Yes I only have one friend. Stop judging me).
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.1 hrs on record
Posted: June 28
Run and Gun at its best. Smooth action, great visuals and this 'one more try' seductive gameplay. If you like challenges and games like Contra, Metals Slug or you are into Binding of Isaac, that's your game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
9.1 hrs on record
Posted: June 29
This game is an addictive killer! It looks great, plays excellence and always comes up with these hidden crazy humor. You know, pooping angel-orcs, c'mon. But it's just that challenging fighting your way through the hordes if different enemies. You need to choose and handle your weapons and tactics wisely, mistakes are not forgiven and permadeath throws you back were you started. At least you keep earned perks - Imguess that's why they call it rogue-LITE - and every try brings something new as the levels are procedurally generated. Now I've got to go back, I know why I failed on the last run. This time...
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
4.2 hrs on record
Posted: June 23
so far i played this game i need to say i like it is fun to play i bet it is more fun to play whit friends and if you die in the game you get to send back from the start so work as a team and have fun
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Most Helpful Reviews  Overall
131 of 162 people (81%) found this review helpful
2 people found this review funny
Recommended
4.8 hrs on record
Early Access Review
Posted: July 16, 2014
Dieselstormers: A Tale of Two Orks

For every misguided youth of the last century who grew up on a healthy diet of Nintendo and Sega, run and gun platformers like the ubiquitous Contra were a staple of multiplayer gaming. Long before the days of online first person shooters with dozens of players from around the globe, technologically primitive children like ourselves would gather around our ginormous radiation emitting square televisions, fighting each other for a chance to wield the controller next. Everybody’s household on a weekend was sort of like Lord of Flies, except we had to blow into cartridges before the mayhem could begin.

Dieselstormers, the latest effort from Black Forest Studios, is reminiscent of those old school multiplayer shooters of the past, but without the broken controllers (and friendships). Despite having just entered Early Access on Steam, Dieselstormers is already quite polished for an alpha. Stylistically, the game stands out with a uniquely detailed art style and beautiful, colorful backgrounds. Weapons hit the various goblin enemies with a satisfying thud, and the controls are well executed with both keyboard and mouse and gamepad. Though a full featured single player campaign is already included, the real meat of the game is in the cooperative multiplayer experience, supporting up to four players at a time.

At the start of Dieselstormers, the player is taken to a main area which houses both their main crafting inventory and the mission selection portal. The first weapon given is a weak, ineffectual pistol, but with the completion of each successful mission another gun part and crafting piece is unlocked. Missions are short, generally taking around 5-10 minutes to complete. Multiplayer progress carries over to single player, so players are free to jump between modes as they choose.

Intriguingly, in multiplayer, your character remains alive at “death”, though with diminished powers and barely the ability to push enemies back. Upon a player finding a health pick up, the deceased will be revived. What’s most interesting is that death is not necessarily the end if both players die, as long as some sort of health can be found.

Of course, it must be remembered the game is early access and is still a bit buggy at the moment. During our multiplayer sessions, we had a few crashes and a bit of slowdown, but considering that this is an early alpha, the game shows great promise. Despite the minor issues we encountered, we found Dieselstormers to be quite enjoyable.

For the adventurous, the developers allow work in progress levels to be toggled in the options menu, what they call “construction site mode”. As the developers jokingly proclaim on the options page, “unfinished content can look like an ork’s backside and play like its underpants. You have been warned.” It’s nice to see a developer with a sense of humor, and of course Dieselstormers plays quite well, even in its early state. Of course, it’s not Black Forest Games’ first foray into the platformer genre, having developed the recent Giana Sisters titles. Expect Dieselstormers to only improve as time goes on.

Dieselstormers succeeds in bringing back that old school platformer vibe, and is the kind of game you can play over and over again with your friends, whether it be in bite sized sessions or for hours on end. Pick up one copy, or grab four for some intense side scrolling co-op action. It is available for Early Access purchase on Steam.

For more game reviews and in-depth information make sure to visit Feed Me Pixels.

-Evilhippie
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78 of 94 people (83%) found this review helpful
7 people found this review funny
Recommended
221.3 hrs on record
Early Access Review
Posted: March 31
Rogue Stormers is probably the best game you didn't even realize that you already had. Seriously, break it open and play it now and you're going to be asking "where the hell did this game come from and why wasn't I playing it?"

Let's go back for a moment. When it first started out - Dieselstormers (its prior name) got dropped into EA too early and unfinished. The premise was ok, but the overall gameplay was pretty bland, and probably kept you entertained for half an hour before you put it aside and went yup, done that, been there.

It stayed that way for a while, getting some updates but never really enough to make it awesome. Most people set it aside and largely never thought about it again.

But here's the kicker - Realizing this, someone at BFG with large metal gonads actually convinced the team to revamp the game and give it this cool Rogue-style rework. They added a full set of levels with all sorts of really creative critters, a bunch of bosses, and just boatloads of new content. I mean like a really amazing LOT of new content. It just kept getting added and added and added!

What came out the other side is a damn good game. There is a definite Risk of Rain air to it, coupled with much shinier art, an arsenal of unique character classes that change the gameplay, and a whole collection of twisted new items / power-ups that get unlocked as you progress.

The end result is a blast, and totally worth your time to go back and give a serious playing. Unfortunately there's a good chance the media will miss this transformed gem now since it fumbled its initial release, but that didn't keep the developers from just pouring love into this game for years, and the end result really shows it. If you don't already own it, buy this game. If you do own it, play this game, again. You'll be glad you did!
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90 of 122 people (74%) found this review helpful
Recommended
12.9 hrs on record
Early Access Review
Posted: July 28, 2014
This game is a RPG action game with guns and gear. Play with up to 4 friends in co-op multiplayer mode or you can play single player. The graphics are beautiful with music that suits the game. Tutorial is helpful with easy to learn controls. Randomized levels makes the game replayable. Goal is to reach the boss at the end and kill the boss to obtain loot drops. I am looking forward to the full version of this game.
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30 of 32 people (94%) found this review helpful
1 person found this review funny
Recommended
12.2 hrs on record
Posted: April 22
I can only judge single player, but for this it's definitely worth the money. It's not an easy game. You really have to pay attention what you are doing and what's going on. There are a lot of hazards and the enemies give a hard fight. The random level creation can come up with some pretty wicked situations. One has to play carefully and smart. It's not 'casual' but pretty hardcore. Expect to die and rage-quit a lot in the beginning.
Grafics are superb and controlls exact. The whole setting is quite funny.
This game has charm and quality + good game-play. I can recommend it.
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