You’re part of an elite rebel squad, clad in a fullmetal dieselpowered battlearmor, a freedom fighter in the medieval oilrig-city of Ravensdale, you’re a DIESELSTÖRMER. Pick your class and start! Permadeath roguelike with classic run'n'gun action. 1-4 players in local and online co-op. Big guns.
User reviews: Mostly Positive (102 reviews)
Release Date: Jul 17, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe Steam Early Access is a fantastic platform for getting feedback from the community, making it a wise choice for an indie developer like us. After a successful Kickstarter campaign we are reassured that we are on the right track and we're always excited when our fans share more of their great ideas!”

Approximately how long will this game be in Early Access?

“Our plan is to roll out a major update every 3-4 weeks and we expect the game to reach final release quality Q2 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will feature:
  • Oodles of random loot to assemble your guns, armor and group upgrades
  • Modular enemies with combinable special abilities, modular elite enemies with exchangeable body parts and modular multi-segmented bosses
  • A variety of generated missions to choose from with a rich, layered environment full of hazards to slam your foes into and calamities like raid bombardments and goop tides that blast friend and foe alike
  • An overarching storyline and missions that advance the story, with a focus on fleshing out the characters and setting

What is the current state of the Early Access version?

“From the get go we will feature multiplayer co-op with mouse+keyboard and basic controller support. Fully functional rule based procedural level assembly system, randomized loot and basic character progression. There will be monsters in the city catacombs to hunt, loot to grind and a few mission types.”

Will the game be priced differently during and after Early Access?

“During Early Access the game will be cheaper. After Early Access the game's price will be increased to the final price.”

How are you planning on involving the Community in your development process?

“If you have an idea for a feature, a boss fight, or maybe some awesome new co-op dynamic – we would love to hear you out! Here you can find our forums, feel free to ask questions directly or post your suggestions. Let your imagination run wild (-;”
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Packages that include this game

Buy Black Forest Games Bundle

Includes 6 items: Airline Tycoon Deluxe, DieselStormers, Giana Sisters: Twisted Dreams, Giana Sisters: Twisted Dreams - Original Soundtrack, Giana Sisters: Twisted Dreams - Rise of the Owlverlord, Helldorado


Recommended By Curators

"DieselStormers boasts one of the most comprehensive weapon customization mechanics, as well as entertaining procedurally-generated side-scolling levels."

Recent updates View all (65)

September 1

Play Dream Runners With Us Today!

You always wanted to beat us at our own game ?
Perhaps just punish us for those annoying spikes in the first Giana Sisters ?

Well here is your chance!

Today at 6PM CEST/9AM PDT we will be playing Giana Sisters: Dream Runners with YOU guys, this will be streamed live on our twitch channel

So come join in and have a blast with us.

Don´t own Dream Runners yet ?
Don´t worry you can get it right here.

Hope to see a lot of you tonight!

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August 26

Let’s get ready for racing – Giana Sisters: Dream Runners out now!

Competitive multiplayer racer zooms to PC, PlayStation 4 and Xbox One

The highly anticipated next iteration of the well-known Giana Sisters brand is ready to rock PCs and consoles around the world. To celebrate, Black Forest Games’ launch trailer shows just how competitive this platform-racing game can be while rocking brand new music from Chris Hülsbeck and MaSu!

Inspired by games such as Super Mario Kart and Speed Runners, your goal in Giana Sisters: Dream Runners is to finish first by any means possible, using an arsenal of power-ups and weapons – such as Owl-Mines or a giant cannon ball – to blow past your opponents to the finish line. Giana Sisters: Dream Runners features nine different courses with varying levels of difficulty as well as unlockable costumes for your runners such as an armored Knight or a fleet Ninja. Compete online with a worldwide community, play locally with friends and family, or play against AI-controlled bots – the choice is yours and the goal is to finish first.

Giana Sisters: Dream Runners is now available on PC, DRM-Free via, on Sony PlayStation 4 and Microsoft Xbox One for a recommended price of only $9.99 – so rush out and get it now!

Watch the trailer on Youtube:

Youtube Trailer

Or download it here:

Download Link

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About This Game

Dieselstörmers is a roguelike action platformer for up to four players in local and online multiplayer mode. Discover the crazy city of Ravensdale and its sprawling undercity …
Just join the game and start shooting the damned monsters – you’re a Dieselstörmer, a trained battlemachine and a freedom fighter, and you WANT this damned city to be yours again!
So GEAR UP, RECRUIT! And join the fight for Ravensdale!

Run 'n' Gun Mayhem

You’re a member of an elite rebel squad: The Dieselstörmers. Well equipped, but outnumbered by your enemies. To survive, you’ll have to cleverly collaborate with your friends. Combine your attacks, use the armor and weapons upgrades to your advantage. Find upgrades to your weapons to increase your defensive power, attack range or damage output. Increase your mobility with perks to reach new areas in the map or blast your enemies with bouncing, piercing, incinerating, shocking, explosive, goopy, and many, many more weapon and armor upgrades. Of course you can also decide to drop your current weapon and give that shiny new surge lance a chance.

Roguelike Action

Dieselstörmers combines classic roguelike action with gorgeous 3D graphics, classic platforming character controls and RPG elements.

Permadeath is real and you’ll lose your equipment and upgrades, but experience points are yours to keep. Gaining levels will grant you perks, making the next round easier and getting you one step closer to defeating the final boss.

Character progress is faster in comparison to the old Dieselstörmers – each playthrough rewards you with new items or classes. That, plus achievements and secrets, makes DieselStörmers and endless fun, providing a new experience with each playthrough.

In contrast to the old game, each level is up to five times bigger and consists of the already known town biome as well as four more – Underground Factory, Sunken City, Natural Caves and Ancient Ruins – each with its on theme and appeal.

Customize your character with randomly dropped equipment and stackable upgrades and improve the abilities of your base class on the fly instead of assembling your weapons in the HQ.

Online and couch multiplayer

The Dieselstörmers campaign is for 1-4 players and can be played in online and couch co-op mode. New players can join or leave an existing game at any time – without consequences to the remaining players.
Multiplayer allows for team strategies like: flanking shielded enemies, deploying powerful lightning arcs between your teammates or herding fleeing enemies into a trap. Each character class comes with unique skills and perks. In the right balance, no amount of enemies can stop you.
Resources picked up by any player are awarded to all players!

Every session is new!

Our technology enables us to layer and combine predefined level chunks and to create meaningful level combinations with infinite replay ability. Templates and content slots are used to layer relevant content chunks within chunks, generating incredible diversity and supporting an ever-growing cast of enemies and hazards.

Early Access Version of the game includes

  • Roguelike action
  • Single player mode
  • Online co-op multiplayer.
  • Couch co-op multiplayer (up to 4 players, controllers only, in a single player mission press "start" and then controller button "A" to join).
  • Classic platforming character controls: jump, dash, free-aimed shooting + tons of upgrades to extend your reach / mobility
  • Bigger levels with an option to explore and uncover secrets.
  • 5+ unlockable classes that offer drastically different play style
  • Customizing your character via stacking upgrades on top of the base class.
  • Fast progression/leveling up, a complete play through takes 45-60 min => unlocks new items/classes, that plus achievements and secrets make you replay the game a lot as each class plays differently.
  • Permadeath – but you’ll keep your experience and perks
  • Random equipment drops that alter your play style.
  • Randomly generated placement of enemies, environmental objects, pickup-items, gambling stations, secrets and events.
  • Interaction between elements. E.g. goop can be set ablaze and vice versa.
  • Basic hazards and helpers: force fields, fire, explosive barrels and more.
  • Five basic enemy types and one elite mech enemy with different attack variants and power levels each.
  • Randomly generated placement of enemies, environmental objects, pickup items, gambling stations, secrets and events.

The Full Version of the game is envisioned to contain

  • Five distinctive biomes.
  • Unlocks will be permanent: players will be able to discover and collect new classes, enemies, weapons, upgrades and perks in future sessions.
  • Large randomly generated levels with verticality geared towards exploration.
  • 4 acts consisting of large vertical levels, connected via narrow linear hub-levels.
  • Each act ends with a different boss fight (in the designated arenas). You can get to the arena directly from the level (no loading).
  • Randomly generated placement of enemies, environmental objects, pickup items, gambling stations, secrets and events.
  • Dynamic side mission objectives being spawned at random places of the level,.
  • 50+ unique upgrades, plus procedural equipment and 20+ perks.
  • A dozen of different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp.

The features listed above will be added piece by piece and polished with each regular update.

Fuel the Resistance!

System Requirements

    • OS: Windows Vista
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 260, AMD Radeon HD 4850 or higher
    • DirectX: Version 10
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse
    • OS: Windows 7 / Windows 8
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 3 GB RAM
    • Graphics: Nvidia GeForce 500, AMD Radeon HD 5000 or higher
    • DirectX: Version 10
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Helpful customer reviews
1 of 1 people (100%) found this review helpful
6.1 hrs on record
Posted: August 9
Early Access Review
I've been looking for a game exactly like this for awhile. I'm a huge fan of Spelunky, and was looking for an equivalent game that was more weapons oriented. Nuclear Throne is a fun option that I really enjoy, but I was looking for a roguelike action game with more modern graphics, and with a side scrolling -- rather than top-down - orientation. Risk of Rain is another possibility, but again, I'm not a big fan of the pixelated graphics, and I always disliked the fact that one couldn't aim diagonally or vertically in that game. Dieselstörmers is far closer to what I was looking for

Dieselstörmers plays best with dual sticks. Although the left stick does aim, the fact that you're also using it to move creates inaccuracy, and using both sticks, you can walk and dash backwards while shooting. You shoot automatically whenever using the right stick. As far as I can tell, you never swap out your primary weapon, but you'll find more powerful secondary weapons in short order. You also have a cool-down ability that enhances your weapon's capabilities. You can find temporary upgrades to weapons and armor that expire when you die, but whenever you complete a mission, you receive a permanent "perk", that stays with you as you repeatedly die. I'm generally not a huge fan of permanent upgrades in action roguelike games, as I prefer a game that one can complete in a single run. One shouldn't have to die hundreds of times in order to earn enough gold to buy sufficient upgrades to complete the game (as with Rogue Legacy). That said, this game doesn't seem to verge too far in that direction. Gold doesn't purchase permanent upgrades -- only the completion of missions does, and if one were to complete the game in a single run, they'd have access to the same "perks" as one who dies multiple times.

I'm hoping to see more variety in secondary weapons, as I've only counted about four or five in the first two missions. I'm hoping that will expand in subsequent levels or in future updates to the game. The game is not complete yet, so I'm excited to see what features they add in the future.

Gut gemacht, guys. Es freut mich sehr, das Spelunky-Shooter endlich zu sehen, das ich mindestens für ein Jahr spielen wollte. Liebe Grüße aus den USA und viel Glück mit dem Project!
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1 of 1 people (100%) found this review helpful
12.5 hrs on record
Posted: August 7
Early Access Review
As an early backer I was able to watch this game grow over the last year and I must say it's making great progress. The devs are never afraid to play with new ideas and weed out those that don't work well - even though it means discarding a lot of hard work. They are also doing a great job at listening to the community. I was lucky enough to test the upcoming build at this year's Gamescom and it's another huge step forward. While the long-term motivations (character leveling, permanent upgrades, etc.) are still a work in progress, the game in its current state is already good for a few hours of couch co-op fun. The random level generation works well, graphics and SFX look and sound great and the gameplay is well balanced. The different characters' primary weapons add variety and the secondary, collectible weapons are real game-changers and not just gimmicks, especially when you play alone or with just one other person.

A few visual aids are missing that make it hard to understand what's going on at first: A clear description of what the different weapons do; different icons for collectible weapons to make them easily recognizable; a minimap to show already explored areas; a noticeably placed hint to when a character is low on, or out of health - all that would be helpful. And, of course, more levels, more badguys, more bosses. But if I understood the devs correctly, or extrapolate from my experience with the game's past progress, I'm sure we can expect all of that in a future build.

I believe that the game's current state is a good representation of what we can expect from the final product. Being early access, the game is obviously still short and lacks some polishing; but that which is there is already great fun. If you are going to Gamescom this weekend, make sure to stop by at area 10.1 and see for yourself.
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23 of 23 people (100%) found this review helpful
1 person found this review funny
8.0 hrs on record
Posted: July 24
Early Access Review
If you ever play Shoot Many Robots or at least any game in the Metal Slug series and enjoy any of them, you will find this game quite enjoyable for just being an Early Access title. The game got a lot of potential now that it got a bit of a Rouge-like elements in it. It has a medium pace gameplay so it good for keeping the balance in a Side-scrolling Rouge-like Action game, the pace sure rise higher when you play it in multiplay mode, but right now having people to play with is not that easy (since the game is new).

The graphics feel quirky (weird in a good way), personally I feel it has a good bright and colorful theme with some mechanical stuffs and monsters (which is a unique theme). But some stuffs can be hard to see since sometime the color tone are similar and they overlap each other. Also the guns graphic is well made, some is extremely well designed and fun to play with.

The sounds could use some improvement, more gun sounds, more BGMs, more monster noises, etc... Basically more diversity in sounds and more sounds effects. But for moment I think the sounds is decent.

The gameplay can be expand more, I would say some user customable mode and difficulty could suit this game really well (bosses rush, god mode, extreme mode, etc...). Some noob-friendly tutorial is needed too since the start could somewhat be a little boring since you are being throw in the game with no real explaination - which is important and the game can slip in some of the small story in the tutorial too. I think with just some small tweak the game could get more fun for each stage playthrough (again, Shoot Many Robots is a great example of this). Overall the gameplays should get expand more with some detail touch, so many other great things can be done in the future.

I'll be sure to update this review when the game is updated in the future, but for now I recommend you to give DieselStormers a chance.
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14 of 14 people (100%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: July 29
Early Access Review
DieselStormers is a game which has a lot of potential, devs are very helpful.
I played first 2 Levels of the game and I must say is not bad, if you like shooting combined with jumping on platforms you will like this too.
It feels very good when you shoot stuff and collect coins. Animation of character is very good.
My conclusion is for full price I think is too much, but when it goes on sale I can say is an must buy, AI has some problems and it needs some optimisation.
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12 of 13 people (92%) found this review helpful
3.1 hrs on record
Posted: July 19
Early Access Review
For an EARLY ACCESS title, this is very enjoyable in it's current state. The artwork and presentation will grab you immediately. It's both vibrant and creative. The levels are beautifully done and very challenging.

You'll notice a lack of a tutorial right now and you will also notice other things that I can only assume will be added in due time but the game itself is easy to jump into. There are some missing elements needed in quite a few areas so you may get confused about some things along your way but in no way does it stop you from progressing (as far as I know, only made it to level 2).

It does have online multi-player but I was lucky to even find one person and he didn't last very long and rage-quit I guess so I can't really say much about multiplayer. Didn't get a chance to really play with anyone else.

I'm looking forward to more from this and can't wait to see what comes next.

I'm giving this a thumbs up as an EARLY ACCESS title. If this were the final build in it's current state I would have to give it a thumbs down.

My rating is subject to change upon final release and subsequent playthrough.

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