Rogue Stormers is a modernized Contra/Metal Slug mash-up with roguelike and RPG elements, crazy 3D graphics and co-op multiplayer for one to 4 players.
User reviews:
Overall:
Mostly Positive (317 reviews) - 73% of the 317 user reviews for this game are positive.
Release Date: Apr 21, 2016

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Recent updates View all (91)

May 25

Patch Notes!

Today we released a patch with tons of fixes and changes.

Let us know on the forums if you still have issues after this patch.
Bug fixes:

  • MP-client: Fixed arena spawner effect now on the correct position.
  • MP-client: Fixed “start gold + keys not correct”.
  • MP-client: Fixed syncing problems in online multiplayer.
  • MP-client: Fixed SFX for different sources not playing correct or at all.
  • MP - Client: Fixed "invite not working"
  • MP - Client: Fixed Local co-op / special EXP bar missing
  • Fixed shield emitter blocking projectiles of minions (drones can shot through your own shield
    now).
  • Fixed FPS-drop issue.

Known issues
  • Game may crash during mission 7
  • Game may crash on player death.

Change Log

Interface:
  • We now show the character’s current level.
  • Level cap feedback in game when level 60 is reached.
  • Some small translation fixes.

New features:
  • Some loot now scales in multiplayer (prisoners, boss drops, key chests).
  • Loot now gets attracted to player characters, allowing to pull it out of walls and nasty corners (range depends on the loot type).
  • Shops now spawn new items after a purchase.
  • Enemy HP scale in multiplayer according to type (cannon fodder doesn’t scale at all, bosses scale strongest).
Gameplay changes:
  • Battle gates and arenas drop better loot.
  • Polished The Green Baron boss.
  • Brecht’s ability “Lunacy” now adds piercing.
  • The secondary weapon “plasmarizer” has received a large damage buff.
  • Arenas spawn more aggressive.
Misc:
  • Added more sounds.
  • Changed battle gate health to look the same as Boss health bar.
  • General level polishing.
  • Added 3 new variations of mission 7.
  • New chunks in the town biome.

//BFG Zyddie.

6 comments Read more

May 20

Patchtest to test the patch before we patch the rest


We just finished a patch which is not tested yet. As soon as this is done, we will update Rogue Stormers.

For those who cannot wait we uploaded the patched version to the public beta. You can play it with your leveled characters and all earned perks will end up in the live version.

Attention: You will only be able to play the multiplayer with gamers playing the test-version also.

The patch will bring a range of improvements which are listed below, but most important:

WE FOUND THE REASON FOR THE RANDOM FPS-DROPS!

It's a bit embarrassing we haven't discovered this earlier: An old item from the prototype phase, an exploding barrel, that was meant to be deleted everywhere still was existent. It was hiding there in a levelchunk-background, hungry for PC power, killing performance everytime it was loaded.

Finally we fought back, hunted it down and banned it to the code-nirvana.

Let us know about your experience with that!

The other fixes:

[h2]Bug fixes: [/h2]

  • MP-client: Fixed arena spawner effect now on the correct position.
  • MP-client: Fixed “start gold + keys not correct”.
  • MP-client: Fixed syncing problems in online multiplayer.
  • MP-client: Fixed SFX for different sources not playing correct or at all.
  • Fixed shield emitter blocking projectiles of minions (drones can shot through your own shield now).
  • Fixed FPS-drop issue.

[h2]Change Log[/h2]

Interface:
  • We now show the character’s current level.
  • Level cap feedback in game when level 60 is reached.
  • Some small translation fixes.

New features:
  • Some loot now scales in multiplayer (prisoners, boss drops, key chests).
  • Loot now gets attracted to player characters, allowing to pull it out of walls and nasty corners (range depends on the loot type).
  • Shops now spawn new items after a purchase.
  • Enemy HP scale in multiplayer according to type (cannon fodder doesn’t scale at all, bosses scale strongest).
Gameplay changes:
  • Battle gates and arenas drop better loot.
  • Polished The Green Baron boss.
  • Brecht’s ability “Lunacy” now adds piercing.
  • The secondary weapon “plasmarizer” has received a large damage buff.
  • Arenas spawn more aggressive.
Misc:
  • Added more sounds.
  • Changed battle gate health to look the same as Boss health bar.
  • General level polishing.
  • Added 3 new variations of mission 7.
  • New chunks in the town biome.

9 comments Read more

Deluxe Edition

The Rogue Stormers Deluxe Edition contains the game, the game’s official score by Jonathan van den Wijngaarden with 9 tracks and the official, 48-page digital artbook. The artbook can be found in the games installation folder.

About This Game

Delve deep into the oil rig city of Ravensdale. A medieval metropolis that went bonkers after the people discovered goop - a raw fluid that provided energy, skin cream, bread spread and powered diesel engines. And it turned the people of Ravensdale into raging, bloodthirsty monsters. Lucky for them they have you, leading a pack of lunatic knights on a killing spree to save the city.

Gameplay

Rogue Stormers combines classic run ‘n’ gun gameplay with a modern art style, twin stick shooter configuration and all the good things rogue like has to offer. Did we mention that you can have up to three friends join you on your rampage in either online or couch co-op mode?
Your goal is to fight and beat the ultimate evil threatening Ravensdale - but in order to beat him, you need to fight your way through 7 increasingly challenging levels. If you die, you'll be back at square one. Earned perks are yours to keep, allowing your character to grow stronger with each new raid.
Our technology enables us to layer and combine level chunks to create meaningful level combinations with infinite replayability. An ever-growing cast of enemies, hazards and loot is layered within each chunk, generating incredible diversity.
Tons of different upgrades and weapons will cause each new session to play in a unique fashion, depending on which weapons or upgrades you pick and get. Adding to that are five unlockable character classes, each with its own skills and base weapon.
The further you delve into the vast undercity of Ravensdale, the more you will learn about the city's history and that of its citizens, as well as the tragic backgrounds of the five heroes who took arms to save the city.
All these factors combined determine how you’ll engage the sprawling city of Ravensdale. Will you go toe to toe with your enemies or pick them off them from a distance? Will you cripple your enemies, block attacks or just blast everything apart with pure damage?

Features:

  • I'm So Ronery: Single player mode
  • Gun Together for Fun Together: Up to four players local/online co-op
  • All You Can Kill Buffet: 5 character classes to decide whether you feel like murdering people with fire or goop or guns
  • Sick Arse Biomes: All generated procedurally with random placement of enemies, traps and upgrades for infinite replayability
  • Farting Angels And Things that Have Teeth But Shouldn't: Deal with classic orcs, goblins, floating weapon platforms, eldritch horrors and battlegates bristling with weapons
  • Set Things on Fire: Trigger environmental chain reactions that will kill both you and your enemies, but idk, it looks cool
  • It's So Shiny: Game world modeled in blistering 3D
  • Discover New Stuff: Unlock tons of crazy updates and new weaponry that give you even more ways to murder your enemies.
  • Story Time: Unravel Ravensdale's dark history piece by piece and learn your character’s gruesome history

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 260, AMD Radeon HD 4850 or higher
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 3 GB RAM
    • Graphics: Nvidia GeForce 500, AMD Radeon HD 5000 or higher
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (317 reviews)
Recently Posted
Wulf
( 1.6 hrs on record )
Posted: May 27
Still a fairly bland shoot-em-up.

Edit: Tried out the new version of the game. The game is now trying to be like Risk of Rain, which is a good game, but it fails to really deliver interesting gameplay. The game changed names from Dieselstörmers to Rogue Stormers to most likely match the Rogue-like gameplay of, "start a new game/character and play until you die, then restart from the beginning."

The enemies' attacks can often go through walls and floors, but not always, even if the attacks look the same. Standing behind what should be cover from attacks becomes dangerous because of this. The enemies are boring (simplistic AI) and will jump through walls and floors to get to where they need to be to attack you. This often leads to an enemy being inside a solid floor shooting through it at you, while you are unable to kill it.

The camera is locked to the area you are in, so you can't look down into a hole before jumping in, which leads to a suicidal enemy immediately blowing you up before the camera even has time to scroll down.

The characters you can play as are not very different at all. The primary weapon is different and there is a single unique active ability each character has. The active abilities are poorly balanced. Essentially the long cooldown abilities are terrible. They aren't powerful enough to justify the long cooldown, when the short cooldown abilties will kill all the enemies on screen anyways.

The random chests in the world have no logic to their set up. You may play through the first mission and there will be only chests that require keys to open them, but you won't find any keys. The next mission you might get keys out of every single chest that you spend health or gold to open, but no chests that need keys. You might find only chests that require gold to open, but not find enough gold in the mission to open a single one. You might find only chests that require sacrificing health to open, but find no healing station things to recover health, so you can only open one.

The bosses are extremely easy. You can kill most of them by just brute forcing it. Stand still, shoot at the boss, and it'll be dead before it even hits you twice.

If this was the game that first showed up on Early Access, then this would be a promising start to the game's development, as all these things could be fixed during development, before release. Unfortunately, a release date was announced and this is pretty much the game that it will be.
Helpful? Yes No Funny
cheerio
( 32.9 hrs on record )
Posted: May 26
I got this thinking it'd be a good couch co-op game but it ended up being more addictive as a single player experience. New patch released a bunch of fixes people were complaining about.

I'm glad I got this, it's been a lot of fun so far. I hope the devs find better balance options for couch co-op. It's so much harder playing co-op than single player.
Helpful? Yes No Funny
Sambris
( 0.6 hrs on record )
Posted: May 26
Product received for free
A Rogue-ish (well Rogue-lite) action 2D side scrolling shooter totally over the top with permanent perks per character (5 playable characters with different perks that stay unlocked if you die - once unlocked that is) and coop! multiplayer. Reminds me of Metal Slug and Metroid.
Very hard but definitely fun - full of action and explosions.
Helpful? Yes No Funny
Critalic
( 62.6 hrs on record )
Posted: May 24
This is a review for the single player part of the game

I played about 52 hours, 8 of those where before its full release and i never got past the 5th level.

I just got the achiefment for killing 10k goblins today and seeing that only 0,4% of players have that i think i am fair in my conclusion that this game is just to hard.

Pro's:
Nice graphics
The gameplay is nice
Tight controlls
Nice level design (randomized)

Cons:
Its a real grind to get permanent upgrade unlocks.
The random drop system kinda sucks, the drops wil determine if you atleast got a good change to make progress if not you probaly just die and got to start over (permadeath).
Loot boxes are mainly a waste of money.
The more you unlock only means you got even less change to get the thing you would realy want.

I would have liked this alot more if there was diffeculty options or some other game mode not involving permadeath, Coz what you have here in the end is a nice game with nice level designs that you probaly end up never seeing. Over and over again the first levels in hope you get a proper drop gets old fast if you ask me.

Overal a good game (if you like something hard) however if you are more a casual gamer stay away

I give it a 7, It would be a 9 if there where more game modes or so (making this game more suited for al sorts of players)
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Demagus
( 2.4 hrs on record )
Posted: May 19
Rogue Stormers is another game part of the recent wave of rogulikes / roguelites that has brought about many fine titles like Binding of Isaac, Rogue Legacy, Hero Siege and Enter the Gungeon. It is not a dual-stick shooter, however, but rather a side-scrolling shooter, gameplay-wise comparable to titles like Metal Slug and, to an extent, the aforementioned Roge Legacy or Castlevania, though obviously with less focus on melee combat.

It does offer a few unique twists though, such as complete free-aim and a plethora of secondary weapons. You won't have to worry about ammunition either, and can fire from all barrells pretty much full throttle :D

The game offers multiple playable characters with individual special abilities (all but one of which you will have to unlock by playing & progressing), plenty of unlockable pasisve perks and powerups, and secondary weapons. The latter two of which you will have to collect anew in each run, while the others are permanently unlocked (hence the roguelite moniker).

Personally, I find this game quite enjoyable and well worth the price of admission. A great pickup game to do a run or three when the fancy strikes. While the gamepad controls took some time getting used to, the keyboard + mouse scheme should feel fairly intuitive to most gamers. The comic artstyle and the over-the-top lore (if you want to call it that) might not be everyone's cup of tea, but it's the type of game where gameplay counts most and this the game does very well!

The game's co-op modes offer great fun as well, both locally and online, and from what I've seen (admittedly, I'm not overly involved), the devs seem to be on the ball as well, delivering patches and update to accommodate the community feedback.

tl;dr
I would recommend Rogue Stormers to any fan of side-scrolling shooters / action-based roguelites / co-op pickup games. Well worth the price!
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The_Cpt_FROGGY
( 8.2 hrs on record )
Posted: May 19
Rogue Stormers:
~~~~~~~~~~~~~

The Medieval city of Ravensdale is under the control of the terrible High Priest, Hector Von Garg, and his large army of goblins. The city needs to recruit troopers - no, shall we say, heroes, to eliminate the despicable Hector Von Goop. . . Sorry, I meant Hector Von Garg!

Rogue Stormers is an action/rogue like / twin stick shooter game where you take control of one of five characters available and save the city of Ravensdale. When you launch the game, you will be introduced to Hector and his fellow minions with a fun cut-scene. Then you will be able to choose which of the three following modes you want to play - single player, couch or online co-op. So far, I have been playing only single player as so many people seem to play online co-op. You will start with one character available out of five and your goal is to successfully reach and beat the level seven. You will be able to unlock other heroes when you successfully beat two, four, six and the last level (seven). This game is extremely challenging and it will take you time to unlock each one of them.

You will arrive, really crash-landing on the first level, with some sort of a yellow drilling capsule (that‘s what it looks like to me). Your objective is to find where the boss is located and beat him to go to the next level. As I mentioned above, this game is really challenging and you will encounter different types of goblins, some of whom will be really easy to eliminate and others rather tough. As you move through the levels, you will find chests. Some you will be able to open straight away but others will need a key or a large amount of gold to open. The contents might consist of blue orbs (which are xp), booster items, secondary weapons, gold and even health keg to regenerate your health. Occasionally, you might come across other drilling capsules from fallen heroes (I assume) on each level; just check them out as they usually have great goodies too. Most of the goblins will appear from the Transgoop station and they usually come in a large group at once. As you eliminate them, some will leave behind either gold, health keg or even xp at the place they have fallen. Religiously collect all of the blue orbs and try to fill your xp bar. Each time you reach another Xp level, you will be rewarded with a new random perk (which you will keep) upon your glorious death. Oh, by the way, when you die, you will start from the beginning again. Very tough and unforgiving game.

In regards to the gold, you can use it at the jackpod (supply) or at the shop which is located on each level. At the end of each level, you will see how many goblins were shredded to pieces and how many points you receive for your efforts. This always make me laugh.

Graphically, the artwork is very nice. Smooth animations and the game runs well. For the controls, you can either use your gamepad or your mouse and keyboard.

Positives:
~~~~~~~

- Good graphics
- 5 character classes
- Fun and fast gameplay
- Great re-playability
- 7 challenging and well-designed levels
- Heaps of upgrades
- Achievements and Trading cards

Negatives:
~~~~~~~~

- You might get a bit frustrated at times
- Hard to find an online game

I really like this game! If you like a hardcore type of challenge, you’ll find plenty to chew on in Rogue Stormers!

8/10

Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!

MORE THE_CPT_FROGGY REVIEWS HERE

FOLLOW THE CPT FROGGY CURATOR PAGE HERE
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MustyBuckets
( 3.4 hrs on record )
Posted: May 17
Product received for free
First, I'd like to be clear that I received this game for free, from a high score event at PAX East 2016;

Rogue Stormers is a fantastic mix of Metal Slug, Rogue Legacy, and Risk of Rain - The smooth run and gun of Metal Slug (and saving prisioners who have had items the whole time!), the random level layout of many rougelike games, the small upgrades persisting after death of Rogue Legacy, and the random non-persistant occassionally wacky power ups from Risk of Rain all make for a very enjoyable game.

The atmosphere is great; it manages to be funny, quirky, and a little brooding in a combination that helps make it enjoyable to mow down tons of enemies. The boss battles are varied and enjoyable, with a difficulty that doesn't let you run to the end of the game your first go, but makes you feel like you are chipping away at it more than running into a brick wall.

The most impressive part of the entire game, for me, is how I enjoy playing it solo even though it is better with a group - many games like this give you a boring or tough time going solo, and it is only enjoyable with multiplayer - not Rogue Stormers. It is certainly worth looking into, I highly recommend it!
Helpful? Yes No Funny
breadmonster
( 18.8 hrs on record )
Posted: May 14
I enjoy the game but have to give a negative review due to the unplayability. Often times games are released with multiplayer lag, frame drop, and other technical bugs. This is one of those times, the game would be fun if it wasn't so frustrating with the FPS drops and laggy input.

I can't recommend this game, it is not playable in its current state, still seems like they are working out early access bugs.
Helpful? Yes No Funny
Scrubbynutz
( 2.6 hrs on record )
Posted: May 14
What I like:

- The visual style is weird and great - a mishmash of steampunk, feudal Germany, fantasy and sci fi resulting in werewolf dudes in space armor shredding goblins in the face amidst a steampunky brauhaus. Weird enough to make you go "huh?" but also cool enough to make you go "...that's pretty awesome."
- Tight, responsive controls and very few deaths where I feel cheated by b.s. kills. If I die, I feel like it was my fault, not some rubberband AI or unavoidable things. It's HARD, like 1990s SHMUP hard, but it feels like it should be.
- Collecting the upgrades, perks and powerups is random and expensive(the gold drops seldom feel like there is enough), but most of the things collected are worth it, and even things I didn't particularly care for, I could see how they would benefit players of a different playstyle than mine.
- Different characters, unlockable = YES. I wish there were more characters, and it's hard as hell to get some of them now, but that's a minor gripe.
- Metroidvania style map system makes backtracking and taking the chances of clearing everything out before the boss a risky and fun affair.

Things I DON'T like:
- Framerate/v-sync issues. I don't own a powerhouse rig, but I definitely have one that will run fullscreen modern FPS without missing a beat, Wolfenstein: New Order runs on full rez and epic quality with almost no issues. This game has so much going on - I don't know if it's rendering background as detailed as the foreground or if there are simply too many particles or light effects, but this game ABSOLUTELY CHUGS on full quality, and even on lowest quality I get kinks and screen tears.
- I wish there were more visual variation between players during multiplayer. A colored halo, a circle around the feet, a larger arrow over the head or something, but in all the SHMUPpy chaos it gets really tough to figure out who you are, and often. Many a time have I confused myself for a friend in local multi and end up getting shredded.
- As much as I like the psychedelic visual style, I wish there were more variation in the roguelite elements. I often see the same patterned rooms(roof you can't reach without a squid*, lightning pits with symmetric blade spinners, platforms you can't reach under the lightning platform) and the enemies don't change much in style.
- Some elements in game you just have to figure out. For instance, the *squid in the rooftops. It took me about 15 plays finding him to realize that you had to shoot him but get close so he grabs you with his tentacles - this game is arcadey enough that I don't think it would be detrimental/take me out of the experience with some on-screen prompts with the more esoteric parts of gameplay.

For it's faults, this game is still fantastic and a hardcore challenge, especially in local multiplayer, and highly recommended - I tested it out at PAX East and was entranced immediately, and the Steam version does not disappoint. If they fixed JUST the framerate issues, I would give this a 9/10, but as it stands it's more of a 7/10 - which is still fantastic. Highly recommended.
Helpful? Yes No Funny
Lord Viana
( 7.8 hrs on record )
Posted: May 13
This game IMO:

This game just released as a complete game.
But its not. Its a post alpha release, so the game is in beta.
FPS drops, Random Crashes, and many, i mean really many bugs.

First play: Monster insade walls, bullets getting through monsters. Insane lag due to video issues.
The game has been patched 3 times since i bought it, so maybe they fixed something. Lets try again.
Secong play: Same thing, but they fixed the fps drops on first stage. So i was finally able to finish the first stage of the game. But the second stage onwards the lag was the same.
After a few hours trying, went to the forums, many people having the same issue: fps drop.
The devs: We cant that because we dont have a computer old like that, we recommend you to upgrade ypur pc or refund.
My pc can run MK9 and X on max-high, shadow of mordor on high, dota 2 on max, payday 2 on max, bf3 on max, roller coaster tycoon on max but cant play this on the lowest settings ?
The game is good, dont get me wrong, but i couldnt go farther than 4th stage due to video issues, i was literally taking baby steps, killing enemies 1 by 1 while trying to mantain the perfect zen state of mind to avoid going berserk due to the fps issues.

PROS
-Fast game
-Killing enemies is satisfying.
-very rogue-like.
-You will learn how to beat enemies and stage as each time you play it. Not like castle crashes that i played once to the game end
-So many ways to get stronger, so many possible builds. BTW Are you lucky enough for it ?

CONS
-RNG
-FPS drops.
-Enemies stuck on walls.
-random crashes.
-Devs.
-You will see a lot of green, and the more green.
-Sometimes you take damage out of nowhere.

Overall 7/10.
Helpful? Yes No Funny
Nighthound
( 1.1 hrs on record )
Posted: May 12
Best Metoid Game I've played in a long Time!
Helpful? Yes No Funny
Jackhk2016wh
( 4.0 hrs on record )
Posted: May 11
8 / 10

Pro :
1 . Satisfying Enemy dead effect. Whats better than massacre tons of orks and having their flesh splash all around the screen ?

2 . Random Generated Challenging levels . I love procedural generated game , that give you surprise and replayability . Although it might upset for the play who prefer storyline campaign , but , if you like story, you could watch a movie , what a game really needs are surprise and replayability.

3. Online multiplayer!! Have fun to coop with your friends !
Helpful? Yes No Funny
Channel5 Gaming
( 23.5 hrs on record )
Posted: May 5
I did a video review on my youtube channel for this game: https://www.youtube.com/watch?v=es5LWuF928c
If you want to see more of this game; I also have a full set of reviews for each character on my channel, aswell as a co-op let's play.

A quick written review: Value vs Objective scoring system

Value: 21 hours played so far, but potentially 100+ hours of gameplay here, for only 21$ CA, and for me 13$ with a 20% discount sale and 2 pack discount! AMAZING VALUE!

Objective: mutliplayer co-op rogue like twin stick shooter with rpg elements; Everything in the description is spot on, the game is really polished, however there are some issues with the co-op and the game lacks in level variety which can become repetitive on the eyes.

Final Score!: 8/10; this game is solid, I highly recommend it, even if you don't have a friend to play this with (infact the single player is actually better than the co-op).

This game could be a 10/10 if they release some more levels with DLC, and tune the multiplayer!
Helpful? Yes No Funny
Fox Mulder
( 1.1 hrs on record )
Posted: May 2
Had potential but having to restart the missions over and over becomes tedious and very unpleasant.
Helpful? Yes No Funny
SFF
( 3.8 hrs on record )
Posted: April 30
A fastpaced and surprisingly fun and addictive Roguelite shooter. Players take control of one or more of a group of five soldiers out to take back their steampunk city from its tyrannical ruler and his army of mutants and magic-fuel powered machines. The game combines fast-paced twin stick shooting with tough as nails roguelike elements and has very tight and fluid combat. The graphics are amazing, the enemies are varied and fun to kill, and the boss fights are suitably intense.

My only real complaint so far is that the music is somewhat repetitive.
Helpful? Yes No Funny
AguilaDeAcero
( 12.5 hrs on record )
Posted: April 29
It's like playing Metal Slug or Contra: Hard Corps.. but on drugs!

► Full review with gameplay and english subs (not perfect subs, but hey): https://youtu.be/ZWDo4MLNdNE
Helpful? Yes No Funny
AgreedSA
( 4.0 hrs on record )
Posted: April 29
Having a ton of fun playing this so far. It reminds me a bit of Shoot Many Robots, but it has a cool Gauntlet feel to the levels and how they're broken up and it brings that sweet, sweet Roguelite touch with satisfying character progression per play and slower but steady permanent perk progression as you collect experience orbs. It's a difficult balance to get right since it's the line between "classes" and customization, but this game has the right combination of random start and progressive unlocks, and since a recent patch has great pacing between those permanent upgrades too (was previously a little slow, but they fixed it). Some might find the character permanent perk progression a little bit less than ideal because you have to pick, blindly, between two random options... But get over it and enjoy the game, it's really well made.

Will update further if I have more thoughts. Currently feeling like this game hits a lot of right notes and is priced very fairly for the frantic, fun gameplay. I want to try the co-op more, as well - bet it's incredibly fun!
Helpful? Yes No Funny
ChaosD1
( 2.3 hrs on record )
Posted: April 28
This is the only game I've ever refunded. I'll get that out of the way right now. It's not a game that I can even remotely recommend in its current state, as while I can see potential here, I don't know if this game even knows what potential it has, or where it really wants to go. This is a game I REALLY want to like, but I just can't in this condition.

I was in great debate in buying this, because while I was ALL for it seeing the trailers and footage, the reviews made me wary. A lot of the recommended reviews always seemed to recommend this tentatively, while the negatives had no problem voicing why. I feel I completly understand the first ideal. Again, I see really interesting potential, but if this current iteration is "launch" quality, I think we might never get there.

First off, this framerate completely eats when moving horizontally, which is not only murder to a side-scroller, it's not easily deflected by "your computer sucks!", as I purchased the 4-pack for friends and each of them experienced the issue.

Granted, that was hardly the first sign something was wrong. The game downloaded vastly different amounts of data on each of our PCs. My install total was slightly over 4 gig. Another friend had to install over 5. Another only 2. The one who's download consisted of only 2 gigs was then unable to start the game at all and gave up in frustration immediately. The rest of us dropped off after seeing the odd issues.
Enemies spawning into walls while their shots went through them.
Items in co-op appearing for other players and then vanishing when they attempt to take them.
The frankly ridiculous amount of shots it took to kill ANYTHING, even the standard mooks, in this Contra inspired game.
Boasting 5 character classes, and having them all locked behind a progression wall, forcing us all to have to play the same character.
The fact the game would LOCK you into keyboard controls in an invite-only multiplayer match, because it took the "shift-tab" input for the interface as a signal that you suddenly wanted to use a keyboard instead of a controller. The only way to fix this, mind you, is to spam buttons on your controller ONLY as you're loading into the match. Once you're in the room, you're stuck with what it gave you, and have no way to change it.
(I was recently made aware this was just fixed, so there might be hope yet. Too late for me, though.)
These all frustated my group so much they all immediately swore never to play it again, and refunded my gifts back to me.

These are the kind of alpha/beta level bugs that easily should have been ironed out or addressed in Early Access, but the stories I hear of this game having changed its name and direction so often in Early Access, is immediately telling by the condition of this launch title. I know we live in the age of digital media, and developers can fix their issues, or change their games with a simple upload now, but to be out of early access, claims this is representative of the final product. Unless it completely changes from this state, I can't recommended this at all, unless you have faith this really is just another beta stage.
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Cesar The Salad³
( 0.8 hrs on record )
Posted: April 28
It's a fun platformer shooter, and it's very hard.

It's also a rogue-like, so every time I had to replay the first level (which was plenty), it was like playing an entirely different level every time.

Also apparently the game saves when you reach a new level, but if you die once (which again, is very easy), it's game over for good. So if you think you can handle that go for it.

#2hard4me #IamBad
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SADBOY SHINIGAMI
( 1.7 hrs on record )
Posted: April 28
gr8 v8p m8.
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Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
1 person found this review funny
Recommended
8.2 hrs on record
Posted: May 19
Rogue Stormers:
~~~~~~~~~~~~~

The Medieval city of Ravensdale is under the control of the terrible High Priest, Hector Von Garg, and his large army of goblins. The city needs to recruit troopers - no, shall we say, heroes, to eliminate the despicable Hector Von Goop. . . Sorry, I meant Hector Von Garg!

Rogue Stormers is an action/rogue like / twin stick shooter game where you take control of one of five characters available and save the city of Ravensdale. When you launch the game, you will be introduced to Hector and his fellow minions with a fun cut-scene. Then you will be able to choose which of the three following modes you want to play - single player, couch or online co-op. So far, I have been playing only single player as so many people seem to play online co-op. You will start with one character available out of five and your goal is to successfully reach and beat the level seven. You will be able to unlock other heroes when you successfully beat two, four, six and the last level (seven). This game is extremely challenging and it will take you time to unlock each one of them.

You will arrive, really crash-landing on the first level, with some sort of a yellow drilling capsule (that‘s what it looks like to me). Your objective is to find where the boss is located and beat him to go to the next level. As I mentioned above, this game is really challenging and you will encounter different types of goblins, some of whom will be really easy to eliminate and others rather tough. As you move through the levels, you will find chests. Some you will be able to open straight away but others will need a key or a large amount of gold to open. The contents might consist of blue orbs (which are xp), booster items, secondary weapons, gold and even health keg to regenerate your health. Occasionally, you might come across other drilling capsules from fallen heroes (I assume) on each level; just check them out as they usually have great goodies too. Most of the goblins will appear from the Transgoop station and they usually come in a large group at once. As you eliminate them, some will leave behind either gold, health keg or even xp at the place they have fallen. Religiously collect all of the blue orbs and try to fill your xp bar. Each time you reach another Xp level, you will be rewarded with a new random perk (which you will keep) upon your glorious death. Oh, by the way, when you die, you will start from the beginning again. Very tough and unforgiving game.

In regards to the gold, you can use it at the jackpod (supply) or at the shop which is located on each level. At the end of each level, you will see how many goblins were shredded to pieces and how many points you receive for your efforts. This always make me laugh.

Graphically, the artwork is very nice. Smooth animations and the game runs well. For the controls, you can either use your gamepad or your mouse and keyboard.

Positives:
~~~~~~~

- Good graphics
- 5 character classes
- Fun and fast gameplay
- Great re-playability
- 7 challenging and well-designed levels
- Heaps of upgrades
- Achievements and Trading cards

Negatives:
~~~~~~~~

- You might get a bit frustrated at times
- Hard to find an online game

I really like this game! If you like a hardcore type of challenge, you’ll find plenty to chew on in Rogue Stormers!

8/10

Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!

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6 of 7 people (86%) found this review helpful
Recommended
6.8 hrs on record
Posted: April 27
It's decent, I wish there were more people in multiplayer.

Multiplayer is badly implemented for online play. You can't join a match mid game. I don't think you can join a match after a mission, haven't found anyone to test it with yet.

It's not like I can queue and play single player while I'm waiting either.

Maybe the community hub will help supplement the lack of in game community functionality.
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6 of 7 people (86%) found this review helpful
Recommended
0.8 hrs on record
Posted: April 28
It's a fun platformer shooter, and it's very hard.

It's also a rogue-like, so every time I had to replay the first level (which was plenty), it was like playing an entirely different level every time.

Also apparently the game saves when you reach a new level, but if you die once (which again, is very easy), it's game over for good. So if you think you can handle that go for it.

#2hard4me #IamBad
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5 of 6 people (83%) found this review helpful
Recommended
4.0 hrs on record
Posted: April 29
Having a ton of fun playing this so far. It reminds me a bit of Shoot Many Robots, but it has a cool Gauntlet feel to the levels and how they're broken up and it brings that sweet, sweet Roguelite touch with satisfying character progression per play and slower but steady permanent perk progression as you collect experience orbs. It's a difficult balance to get right since it's the line between "classes" and customization, but this game has the right combination of random start and progressive unlocks, and since a recent patch has great pacing between those permanent upgrades too (was previously a little slow, but they fixed it). Some might find the character permanent perk progression a little bit less than ideal because you have to pick, blindly, between two random options... But get over it and enjoy the game, it's really well made.

Will update further if I have more thoughts. Currently feeling like this game hits a lot of right notes and is priced very fairly for the frantic, fun gameplay. I want to try the co-op more, as well - bet it's incredibly fun!
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5 of 6 people (83%) found this review helpful
Recommended
3.8 hrs on record
Posted: April 30
A fastpaced and surprisingly fun and addictive Roguelite shooter. Players take control of one or more of a group of five soldiers out to take back their steampunk city from its tyrannical ruler and his army of mutants and magic-fuel powered machines. The game combines fast-paced twin stick shooting with tough as nails roguelike elements and has very tight and fluid combat. The graphics are amazing, the enemies are varied and fun to kill, and the boss fights are suitably intense.

My only real complaint so far is that the music is somewhat repetitive.
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5 of 6 people (83%) found this review helpful
Recommended
62.6 hrs on record
Posted: May 24
This is a review for the single player part of the game

I played about 52 hours, 8 of those where before its full release and i never got past the 5th level.

I just got the achiefment for killing 10k goblins today and seeing that only 0,4% of players have that i think i am fair in my conclusion that this game is just to hard.

Pro's:
Nice graphics
The gameplay is nice
Tight controlls
Nice level design (randomized)

Cons:
Its a real grind to get permanent upgrade unlocks.
The random drop system kinda sucks, the drops wil determine if you atleast got a good change to make progress if not you probaly just die and got to start over (permadeath).
Loot boxes are mainly a waste of money.
The more you unlock only means you got even less change to get the thing you would realy want.

I would have liked this alot more if there was diffeculty options or some other game mode not involving permadeath, Coz what you have here in the end is a nice game with nice level designs that you probaly end up never seeing. Over and over again the first levels in hope you get a proper drop gets old fast if you ask me.

Overal a good game (if you like something hard) however if you are more a casual gamer stay away

I give it a 7, It would be a 9 if there where more game modes or so (making this game more suited for al sorts of players)
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14 of 24 people (58%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: April 28
This is the only game I've ever refunded. I'll get that out of the way right now. It's not a game that I can even remotely recommend in its current state, as while I can see potential here, I don't know if this game even knows what potential it has, or where it really wants to go. This is a game I REALLY want to like, but I just can't in this condition.

I was in great debate in buying this, because while I was ALL for it seeing the trailers and footage, the reviews made me wary. A lot of the recommended reviews always seemed to recommend this tentatively, while the negatives had no problem voicing why. I feel I completly understand the first ideal. Again, I see really interesting potential, but if this current iteration is "launch" quality, I think we might never get there.

First off, this framerate completely eats when moving horizontally, which is not only murder to a side-scroller, it's not easily deflected by "your computer sucks!", as I purchased the 4-pack for friends and each of them experienced the issue.

Granted, that was hardly the first sign something was wrong. The game downloaded vastly different amounts of data on each of our PCs. My install total was slightly over 4 gig. Another friend had to install over 5. Another only 2. The one who's download consisted of only 2 gigs was then unable to start the game at all and gave up in frustration immediately. The rest of us dropped off after seeing the odd issues.
Enemies spawning into walls while their shots went through them.
Items in co-op appearing for other players and then vanishing when they attempt to take them.
The frankly ridiculous amount of shots it took to kill ANYTHING, even the standard mooks, in this Contra inspired game.
Boasting 5 character classes, and having them all locked behind a progression wall, forcing us all to have to play the same character.
The fact the game would LOCK you into keyboard controls in an invite-only multiplayer match, because it took the "shift-tab" input for the interface as a signal that you suddenly wanted to use a keyboard instead of a controller. The only way to fix this, mind you, is to spam buttons on your controller ONLY as you're loading into the match. Once you're in the room, you're stuck with what it gave you, and have no way to change it.
(I was recently made aware this was just fixed, so there might be hope yet. Too late for me, though.)
These all frustated my group so much they all immediately swore never to play it again, and refunded my gifts back to me.

These are the kind of alpha/beta level bugs that easily should have been ironed out or addressed in Early Access, but the stories I hear of this game having changed its name and direction so often in Early Access, is immediately telling by the condition of this launch title. I know we live in the age of digital media, and developers can fix their issues, or change their games with a simple upload now, but to be out of early access, claims this is representative of the final product. Unless it completely changes from this state, I can't recommended this at all, unless you have faith this really is just another beta stage.
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3 of 3 people (100%) found this review helpful
Recommended
2.4 hrs on record
Posted: May 19
Rogue Stormers is another game part of the recent wave of rogulikes / roguelites that has brought about many fine titles like Binding of Isaac, Rogue Legacy, Hero Siege and Enter the Gungeon. It is not a dual-stick shooter, however, but rather a side-scrolling shooter, gameplay-wise comparable to titles like Metal Slug and, to an extent, the aforementioned Roge Legacy or Castlevania, though obviously with less focus on melee combat.

It does offer a few unique twists though, such as complete free-aim and a plethora of secondary weapons. You won't have to worry about ammunition either, and can fire from all barrells pretty much full throttle :D

The game offers multiple playable characters with individual special abilities (all but one of which you will have to unlock by playing & progressing), plenty of unlockable pasisve perks and powerups, and secondary weapons. The latter two of which you will have to collect anew in each run, while the others are permanently unlocked (hence the roguelite moniker).

Personally, I find this game quite enjoyable and well worth the price of admission. A great pickup game to do a run or three when the fancy strikes. While the gamepad controls took some time getting used to, the keyboard + mouse scheme should feel fairly intuitive to most gamers. The comic artstyle and the over-the-top lore (if you want to call it that) might not be everyone's cup of tea, but it's the type of game where gameplay counts most and this the game does very well!

The game's co-op modes offer great fun as well, both locally and online, and from what I've seen (admittedly, I'm not overly involved), the devs seem to be on the ball as well, delivering patches and update to accommodate the community feedback.

tl;dr
I would recommend Rogue Stormers to any fan of side-scrolling shooters / action-based roguelites / co-op pickup games. Well worth the price!
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4 of 5 people (80%) found this review helpful
Recommended
23.5 hrs on record
Posted: May 5
I did a video review on my youtube channel for this game: https://www.youtube.com/watch?v=es5LWuF928c
If you want to see more of this game; I also have a full set of reviews for each character on my channel, aswell as a co-op let's play.

A quick written review: Value vs Objective scoring system

Value: 21 hours played so far, but potentially 100+ hours of gameplay here, for only 21$ CA, and for me 13$ with a 20% discount sale and 2 pack discount! AMAZING VALUE!

Objective: mutliplayer co-op rogue like twin stick shooter with rpg elements; Everything in the description is spot on, the game is really polished, however there are some issues with the co-op and the game lacks in level variety which can become repetitive on the eyes.

Final Score!: 8/10; this game is solid, I highly recommend it, even if you don't have a friend to play this with (infact the single player is actually better than the co-op).

This game could be a 10/10 if they release some more levels with DLC, and tune the multiplayer!
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4 of 5 people (80%) found this review helpful
Recommended
2.6 hrs on record
Posted: May 14
What I like:

- The visual style is weird and great - a mishmash of steampunk, feudal Germany, fantasy and sci fi resulting in werewolf dudes in space armor shredding goblins in the face amidst a steampunky brauhaus. Weird enough to make you go "huh?" but also cool enough to make you go "...that's pretty awesome."
- Tight, responsive controls and very few deaths where I feel cheated by b.s. kills. If I die, I feel like it was my fault, not some rubberband AI or unavoidable things. It's HARD, like 1990s SHMUP hard, but it feels like it should be.
- Collecting the upgrades, perks and powerups is random and expensive(the gold drops seldom feel like there is enough), but most of the things collected are worth it, and even things I didn't particularly care for, I could see how they would benefit players of a different playstyle than mine.
- Different characters, unlockable = YES. I wish there were more characters, and it's hard as hell to get some of them now, but that's a minor gripe.
- Metroidvania style map system makes backtracking and taking the chances of clearing everything out before the boss a risky and fun affair.

Things I DON'T like:
- Framerate/v-sync issues. I don't own a powerhouse rig, but I definitely have one that will run fullscreen modern FPS without missing a beat, Wolfenstein: New Order runs on full rez and epic quality with almost no issues. This game has so much going on - I don't know if it's rendering background as detailed as the foreground or if there are simply too many particles or light effects, but this game ABSOLUTELY CHUGS on full quality, and even on lowest quality I get kinks and screen tears.
- I wish there were more visual variation between players during multiplayer. A colored halo, a circle around the feet, a larger arrow over the head or something, but in all the SHMUPpy chaos it gets really tough to figure out who you are, and often. Many a time have I confused myself for a friend in local multi and end up getting shredded.
- As much as I like the psychedelic visual style, I wish there were more variation in the roguelite elements. I often see the same patterned rooms(roof you can't reach without a squid*, lightning pits with symmetric blade spinners, platforms you can't reach under the lightning platform) and the enemies don't change much in style.
- Some elements in game you just have to figure out. For instance, the *squid in the rooftops. It took me about 15 plays finding him to realize that you had to shoot him but get close so he grabs you with his tentacles - this game is arcadey enough that I don't think it would be detrimental/take me out of the experience with some on-screen prompts with the more esoteric parts of gameplay.

For it's faults, this game is still fantastic and a hardcore challenge, especially in local multiplayer, and highly recommended - I tested it out at PAX East and was entranced immediately, and the Steam version does not disappoint. If they fixed JUST the framerate issues, I would give this a 9/10, but as it stands it's more of a 7/10 - which is still fantastic. Highly recommended.
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2 of 2 people (100%) found this review helpful
Recommended
0.6 hrs on record
Posted: May 26
Product received for free
A Rogue-ish (well Rogue-lite) action 2D side scrolling shooter totally over the top with permanent perks per character (5 playable characters with different perks that stay unlocked if you die - once unlocked that is) and coop! multiplayer. Reminds me of Metal Slug and Metroid.
Very hard but definitely fun - full of action and explosions.
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3 of 4 people (75%) found this review helpful
Recommended
4.0 hrs on record
Posted: May 11
8 / 10

Pro :
1 . Satisfying Enemy dead effect. Whats better than massacre tons of orks and having their flesh splash all around the screen ?

2 . Random Generated Challenging levels . I love procedural generated game , that give you surprise and replayability . Although it might upset for the play who prefer storyline campaign , but , if you like story, you could watch a movie , what a game really needs are surprise and replayability.

3. Online multiplayer!! Have fun to coop with your friends !
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3 of 4 people (75%) found this review helpful
Recommended
3.4 hrs on record
Posted: May 17
Product received for free
First, I'd like to be clear that I received this game for free, from a high score event at PAX East 2016;

Rogue Stormers is a fantastic mix of Metal Slug, Rogue Legacy, and Risk of Rain - The smooth run and gun of Metal Slug (and saving prisioners who have had items the whole time!), the random level layout of many rougelike games, the small upgrades persisting after death of Rogue Legacy, and the random non-persistant occassionally wacky power ups from Risk of Rain all make for a very enjoyable game.

The atmosphere is great; it manages to be funny, quirky, and a little brooding in a combination that helps make it enjoyable to mow down tons of enemies. The boss battles are varied and enjoyable, with a difficulty that doesn't let you run to the end of the game your first go, but makes you feel like you are chipping away at it more than running into a brick wall.

The most impressive part of the entire game, for me, is how I enjoy playing it solo even though it is better with a group - many games like this give you a boring or tough time going solo, and it is only enjoyable with multiplayer - not Rogue Stormers. It is certainly worth looking into, I highly recommend it!
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1 of 1 people (100%) found this review helpful
Recommended
32.9 hrs on record
Posted: May 26
I got this thinking it'd be a good couch co-op game but it ended up being more addictive as a single player experience. New patch released a bunch of fixes people were complaining about.

I'm glad I got this, it's been a lot of fun so far. I hope the devs find better balance options for couch co-op. It's so much harder playing co-op than single player.
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5 of 9 people (56%) found this review helpful
Recommended
12.5 hrs on record
Posted: April 29
It's like playing Metal Slug or Contra: Hard Corps.. but on drugs!

► Full review with gameplay and english subs (not perfect subs, but hey): https://youtu.be/ZWDo4MLNdNE
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3 of 6 people (50%) found this review helpful
Recommended
1.1 hrs on record
Posted: May 12
Best Metoid Game I've played in a long Time!
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Most Helpful Reviews  In the past 90 days
78 of 94 people (83%) found this review helpful
7 people found this review funny
Recommended
219.9 hrs on record
Early Access Review
Posted: March 31
Rogue Stormers is probably the best game you didn't even realize that you already had. Seriously, break it open and play it now and you're going to be asking "where the hell did this game come from and why wasn't I playing it?"

Let's go back for a moment. When it first started out - Dieselstormers (its prior name) got dropped into EA too early and unfinished. The premise was ok, but the overall gameplay was pretty bland, and probably kept you entertained for half an hour before you put it aside and went yup, done that, been there.

It stayed that way for a while, getting some updates but never really enough to make it awesome. Most people set it aside and largely never thought about it again.

But here's the kicker - Realizing this, someone at BFG with large metal gonads actually convinced the team to revamp the game and give it this cool Rogue-style rework. They added a full set of levels with all sorts of really creative critters, a bunch of bosses, and just boatloads of new content. I mean like a really amazing LOT of new content. It just kept getting added and added and added!

What came out the other side is a damn good game. There is a definite Risk of Rain air to it, coupled with much shinier art, an arsenal of unique character classes that change the gameplay, and a whole collection of twisted new items / power-ups that get unlocked as you progress.

The end result is a blast, and totally worth your time to go back and give a serious playing. Unfortunately there's a good chance the media will miss this transformed gem now since it fumbled its initial release, but that didn't keep the developers from just pouring love into this game for years, and the end result really shows it. If you don't already own it, buy this game. If you do own it, play this game, again. You'll be glad you did!
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30 of 32 people (94%) found this review helpful
1 person found this review funny
Recommended
12.2 hrs on record
Posted: April 22
I can only judge single player, but for this it's definitely worth the money. It's not an easy game. You really have to pay attention what you are doing and what's going on. There are a lot of hazards and the enemies give a hard fight. The random level creation can come up with some pretty wicked situations. One has to play carefully and smart. It's not 'casual' but pretty hardcore. Expect to die and rage-quit a lot in the beginning.
Grafics are superb and controlls exact. The whole setting is quite funny.
This game has charm and quality + good game-play. I can recommend it.
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17 of 18 people (94%) found this review helpful
1 person found this review funny
Recommended
25.6 hrs on record
Early Access Review
Posted: April 10
I bought this game last week...

What can I say ? It's really really enjoyable. A steamfriend of mine bought it a while ago and he tried to push me into buying it as well, so we could play the Coop together. He was so persistent and positive about it that I finally snapped and gave it a go.

I was still a bit sceptical at first, because I am more of a casual gamer and read in the forums that the devs increased the difficulty. However the doubt flew away and….

…1-2 hours in, I feel like I am blasting through the enemies. What also helped were the new characters that I unlocked, which matched with my playstile much better - unable of looking forward and reacting last second (ty shotgun girl). There also seems to be tons of content and with a huge update coming up, I feel like I am going to sink a lot more hours into this gem.

This weeked I literally couldn't stop playing (RIP studies) and while my friend said I still suck, I had lots of fun and would definitely recommend it to anyone who doesn't mind a little start up phase ( it can't be that bad if I can manage) and also to people, who like rogue-like games and an amazing coop mode.
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17 of 20 people (85%) found this review helpful
1 person found this review funny
Recommended
33.6 hrs on record
Posted: April 25
Rogue Stormers is a really fun, and challenging game. It takes the twin stick shooting of Robotron 2084, the side scrolling shoot 'em up play of Contra, then adds a nice dash of Gauntlet's monster portals, and multiple classes. It is then placed in an oven, and baked to a golden brown. After which it is topped with some Rogue like elements like randomized environments, and perma death.

Also it is very addictive, and has a challenge level right up there with the Dark Souls games. Ergo, you're going to lose constantly, but have fun doing it. Eventually you learn some enemy patterns, and chisel your way a little bit closer to victory.

Best of all it has four player couch co-op making it a great party game so long as you're willing to use your TV like a monitor. Full review: https://commaeightcommaone.wordpress.com/2016/04/22/rogue-stormers-review/
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