You’re part of an elite rebel squad, clad in a fullmetal dieselpowered battlearmor, a freedom fighter in the medieval oilrig-city of Ravensdale, you’re a DIESELSTÖRMER. Pick your class and start! Permadeath roguelike with classic run'n'gun action. 1-4 players in local and online co-op. Big guns.
User reviews: Mostly Positive (95 reviews)
Release Date: Jul 17, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe Steam Early Access is a fantastic platform for getting feedback from the community, making it a wise choice for an indie developer like us. After a successful Kickstarter campaign we are reassured that we are on the right track and we're always excited when our fans share more of their great ideas!”

Approximately how long will this game be in Early Access?

“Our plan is to roll out a major update every 3-4 weeks and we expect the game to reach final release quality Q2 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will feature:
  • Oodles of random loot to assemble your guns, armor and group upgrades
  • Modular enemies with combinable special abilities, modular elite enemies with exchangeable body parts and modular multi-segmented bosses
  • A variety of generated missions to choose from with a rich, layered environment full of hazards to slam your foes into and calamities like raid bombardments and goop tides that blast friend and foe alike
  • An overarching storyline and missions that advance the story, with a focus on fleshing out the characters and setting

What is the current state of the Early Access version?

“From the get go we will feature multiplayer co-op with mouse+keyboard and basic controller support. Fully functional rule based procedural level assembly system, randomized loot and basic character progression. There will be monsters in the city catacombs to hunt, loot to grind and a few mission types.”

Will the game be priced differently during and after Early Access?

“During Early Access the game will be cheaper. After Early Access the game's price will be increased to the final price.”

How are you planning on involving the Community in your development process?

“If you have an idea for a feature, a boss fight, or maybe some awesome new co-op dynamic – we would love to hear you out! Here you can find our forums, feel free to ask questions directly or post your suggestions. Let your imagination run wild (-;”
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Includes 6 items: Airline Tycoon Deluxe, DieselStormers, Giana Sisters: Twisted Dreams, Giana Sisters: Twisted Dreams - Original Soundtrack, Giana Sisters: Twisted Dreams - Rise of the Owlverlord, Helldorado

 

Recommended By Curators

"DieselStormers boasts one of the most comprehensive weapon customization mechanics, as well as entertaining procedurally-generated side-scolling levels."

Recent updates View all (62)

July 10

The Surprise! Orkstorm Update

Our newest DieselStörmer Update, “Surprise! Orkstorm” is now live.

Our main focus in this update rested on enemy behaviors and finding new differentiators for the existing NPCs. So far we distinguished between them based on their level, with this update we introduce different roles for them. This also affected a ton of important changes on how often and when enemies spawn, and how they act.

So each of the major NPC races now has a variety of sub-variants that look and act different, according to their new found purpose. Some of the super-annoying types (Hello, ballon goblin!) were seriously nerfed in that process.

We also included new NPCs. So prepare to meat(!) some new guys that you’ve never encountered before. Like Robocopters, Micro Sharkipedes, and even an Orkish Goblin Thrower, tossing Goblins from a cage on his back. Super fun to watch, but devastating on impact!

Talking about devastation… We also made some changes to “environmental hazards” within the game. On the “good news side”, we significantly reduced the frequency of ordinary damage hazards like fire and lightning faucets. We’ve also reduced the impact of fire, to make it a bit less overwhelming.

But! Just so your life doesn’t get too cozy, we added some new dangers into the mix: namely Flying Mines and Buzzsaws. Have fun with them! :)

Also included are additional underground level chunks, along with an area blocked off by a new Wall Guardian that you’ll need to pummel your way through, with, according to rumors, another boss hidden down in the depths, too. The Orcs only speak of him as the GigaShark, but refuse to say more.

Last but not least, we’ve expanded on our upgrade system. Upgrades now have different rarities that apply either to you directly, or one or more of your weapons. Currently there are 27 different upgrades to be found.

Additional changes:
  • controller camera updates (look ahead, slower snap)
  • shot amplifier for Brecht
  • new NPC behaviors
  • added a wall that fights back
  • NPC active/inactive state handling
And fixes:
  • clear runtime data on restart
  • ammo max mods multiplicative rather than additive
  • rebound mod no longer has x0 dps adjustment
  • NPCs turn to right, addresses animation glitch
  • moving hazard support
  • players can no longer use class abilities while dead
  • fixes for the multiplayer join bugs
So, a hell of a lot changed with this update. For the better? We think it gives the game a new edge and makes it challenging as well as fun. We would like to know what you think of this update.

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June 25

Klassenkampf is live!

The newest DieselStörmers update “Klassenkampf” is live and we bring you the full changelog!

One of the most important updates is a dedicated primary weapon per class that was re-tweaked to feel ‘right’ from the get go.
It’s not your most powerful tool, as it has downsides (e.g. short range of the shotgun), but it should still feel good as your main weapon.

Every character has his or her own favorite weapon:
  • Stabbygale: Shotgun -> high damage at close range
  • Camille: Rocket Launcher -> a projectile that explodes on contact
  • Brecht: Machine Gun -> a reliable stream of bullets
  • Presto: Flame Thrower -> a piercing mid-range AoE
  • El Cazo: Sniper Rifle -> high bullet speed and damage

Updated special skills for our exemplary character Stabbygale (and infos regarding secondary weapons):

Stabbygale character is now equipped with:

Primary Weapon: Short-range Shotgun (Upside: no ammo needed; Downside: relatively low rate of fire and range)
Cooldown Ability: Harpoon Saw Blade (aimable / drags enemies into shotgun range / kills goblins ); serves to compensate for shotgun’s short range
Defensive Ability: Deflect Dash (deflects bullets and passes through enemies)
Passive Ability: Exploding Armor that kills/pushes away enemies each time the character receives damage
Secondary Weapons: can be found inside the levels (note: they have re-load time and break after a while so no need to spare them, just use the secondary when you have one! There will be more, no worries!)

New level design tweaks:
  • We thickened the black platforms and black chunk outlines so that you can clearly see where you have to go next. This change enhances the level guidance and better separates enemies from each other.
    After the update we will have less variety in level chunks at first compared to the current build but a more meaningful level layout.

  • Also we added 5m separators between the chunks, to make sure it really feels like going down by a level.

  • New off-screen spawners are spawning waves based on invisible triggers now.

  • As you step on the trigger a clearly readable wave of enemies comes in from outside of the chunks towards you.

  • Regular spawners do not spit out enemies forever anymore, they are exhaustible now.

Hope you enjoy our update. As always feel free to comment and give feedback below or on our Dieselstormers forums!

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About This Game

Dieselstörmers is a roguelike action platformer for up to four players in local and online multiplayer mode. Discover the crazy city of Ravensdale and its sprawling undercity …
Just join the game and start shooting the damned monsters – you’re a Dieselstörmer, a trained battlemachine and a freedom fighter, and you WANT this damned city to be yours again!
So GEAR UP, RECRUIT! And join the fight for Ravensdale!

Run 'n' Gun Mayhem

You’re a member of an elite rebel squad: The Dieselstörmers. Well equipped, but outnumbered by your enemies. To survive, you’ll have to cleverly collaborate with your friends. Combine your attacks, use the armor and weapons upgrades to your advantage. Find upgrades to your weapons to increase your defensive power, attack range or damage output. Increase your mobility with perks to reach new areas in the map or blast your enemies with bouncing, piercing, incinerating, shocking, explosive, goopy, and many, many more weapon and armor upgrades. Of course you can also decide to drop your current weapon and give that shiny new surge lance a chance.

Roguelike Action

Dieselstörmers combines classic roguelike action with gorgeous 3D graphics, classic platforming character controls and RPG elements.

Permadeath is real and you’ll lose your equipment and upgrades, but experience points are yours to keep. Gaining levels will grant you perks, making the next round easier and getting you one step closer to defeating the final boss.

Character progress is faster in comparison to the old Dieselstörmers – each playthrough rewards you with new items or classes. That, plus achievements and secrets, makes DieselStörmers and endless fun, providing a new experience with each playthrough.

In contrast to the old game, each level is up to five times bigger and consists of the already known town biome as well as four more – Underground Factory, Sunken City, Natural Caves and Ancient Ruins – each with its on theme and appeal.

Customize your character with randomly dropped equipment and stackable upgrades and improve the abilities of your base class on the fly instead of assembling your weapons in the HQ.

Online and couch multiplayer

The Dieselstörmers campaign is for 1-4 players and can be played in online and couch co-op mode. New players can join or leave an existing game at any time – without consequences to the remaining players.
Multiplayer allows for team strategies like: flanking shielded enemies, deploying powerful lightning arcs between your teammates or herding fleeing enemies into a trap. Each character class comes with unique skills and perks. In the right balance, no amount of enemies can stop you.
Resources picked up by any player are awarded to all players!

Every session is new!

Our technology enables us to layer and combine predefined level chunks and to create meaningful level combinations with infinite replay ability. Templates and content slots are used to layer relevant content chunks within chunks, generating incredible diversity and supporting an ever-growing cast of enemies and hazards.

Early Access Version of the game includes

  • Roguelike action
  • Single player mode
  • Online co-op multiplayer.
  • Couch co-op multiplayer (up to 4 players, controllers only, in a single player mission press "start" and then controller button "A" to join).
  • Classic platforming character controls: jump, dash, free-aimed shooting + tons of upgrades to extend your reach / mobility
  • Bigger levels with an option to explore and uncover secrets.
  • 5+ unlockable classes that offer drastically different play style
  • Customizing your character via stacking upgrades on top of the base class.
  • Fast progression/leveling up, a complete play through takes 45-60 min => unlocks new items/classes, that plus achievements and secrets make you replay the game a lot as each class plays differently.
  • Permadeath – but you’ll keep your experience and perks
  • Random equipment drops that alter your play style.
  • Randomly generated placement of enemies, environmental objects, pickup-items, gambling stations, secrets and events.
  • Interaction between elements. E.g. goop can be set ablaze and vice versa.
  • Basic hazards and helpers: force fields, fire, explosive barrels and more.
  • Five basic enemy types and one elite mech enemy with different attack variants and power levels each.
  • Randomly generated placement of enemies, environmental objects, pickup items, gambling stations, secrets and events.

The Full Version of the game is envisioned to contain

  • Five distinctive biomes.
  • Unlocks will be permanent: players will be able to discover and collect new classes, enemies, weapons, upgrades and perks in future sessions.
  • Large randomly generated levels with verticality geared towards exploration.
  • 4 acts consisting of large vertical levels, connected via narrow linear hub-levels.
  • Each act ends with a different boss fight (in the designated arenas). You can get to the arena directly from the level (no loading).
  • Randomly generated placement of enemies, environmental objects, pickup items, gambling stations, secrets and events.
  • Dynamic side mission objectives being spawned at random places of the level,.
  • 50+ unique upgrades, plus procedural equipment and 20+ perks.
  • A dozen of different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp.

The features listed above will be added piece by piece and polished with each regular update.

Fuel the Resistance!

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 260, AMD Radeon HD 4850 or higher
    • DirectX: Version 10
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 3 GB RAM
    • Graphics: Nvidia GeForce 500, AMD Radeon HD 5000 or higher
    • DirectX: Version 10
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Helpful customer reviews
22 of 22 people (100%) found this review helpful
1 person found this review funny
8.0 hrs on record
Posted: July 24
Early Access Review
If you ever play Shoot Many Robots or at least any game in the Metal Slug series and enjoy any of them, you will find this game quite enjoyable for just being an Early Access title. The game got a lot of potential now that it got a bit of a Rouge-like elements in it. It has a medium pace gameplay so it good for keeping the balance in a Side-scrolling Rouge-like Action game, the pace sure rise higher when you play it in multiplay mode, but right now having people to play with is not that easy (since the game is new).

The graphics feel quirky (weird in a good way), personally I feel it has a good bright and colorful theme with some mechanical stuffs and monsters (which is a unique theme). But some stuffs can be hard to see since sometime the color tone are similar and they overlap each other. Also the guns graphic is well made, some is extremely well designed and fun to play with.

The sounds could use some improvement, more gun sounds, more BGMs, more monster noises, etc... Basically more diversity in sounds and more sounds effects. But for moment I think the sounds is decent.

The gameplay can be expand more, I would say some user customable mode and difficulty could suit this game really well (bosses rush, god mode, extreme mode, etc...). Some noob-friendly tutorial is needed too since the start could somewhat be a little boring since you are being throw in the game with no real explaination - which is important and the game can slip in some of the small story in the tutorial too. I think with just some small tweak the game could get more fun for each stage playthrough (again, Shoot Many Robots is a great example of this). Overall the gameplays should get expand more with some detail touch, so many other great things can be done in the future.

I'll be sure to update this review when the game is updated in the future, but for now I recommend you to give DieselStormers a chance.
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12 of 13 people (92%) found this review helpful
3.1 hrs on record
Posted: July 19
Early Access Review
For an EARLY ACCESS title, this is very enjoyable in it's current state. The artwork and presentation will grab you immediately. It's both vibrant and creative. The levels are beautifully done and very challenging.

You'll notice a lack of a tutorial right now and you will also notice other things that I can only assume will be added in due time but the game itself is easy to jump into. There are some missing elements needed in quite a few areas so you may get confused about some things along your way but in no way does it stop you from progressing (as far as I know, only made it to level 2).

It does have online multi-player but I was lucky to even find one person and he didn't last very long and rage-quit I guess so I can't really say much about multiplayer. Didn't get a chance to really play with anyone else.

I'm looking forward to more from this and can't wait to see what comes next.

I'm giving this a thumbs up as an EARLY ACCESS title. If this were the final build in it's current state I would have to give it a thumbs down.

My rating is subject to change upon final release and subsequent playthrough.

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9 of 9 people (100%) found this review helpful
1.0 hrs on record
Posted: July 18
Early Access Review
I'm going to start off by stating that this game has massive potential. When first getting into it, my initial reaction was "oh, another Side-Scrolling Platformer." Well, I think after playing the first few missions and dying to the gold-orb shooting Orc enough times- that this game could definitely change my mind about it's predecessors. As not much of a fan of this style of game, I went into the first mission with some ready criticism that I couldn't quite place on this title. First off, I'll point out that this game, while heavily recommending controller support, is also simple to play with a keyboard; something I find refreshing in games. The soundtrack, while quite basic(as of yet) doesn't feel repetitive to me, and I easily got into gameplay right away, with goblins attacking you as soon as you begin. Once I got the controls down, what was a ♥♥♥♥ fest of me getting riddled with goblin bullets quickly became a fun game of dodgeball! I really like the weapon systems thus far(Hand Cannon being my personal favourite :D) and am excited to see the different array of weaponry they implement into later versions. Overall, I'm at liberty to say that I actually had fun with this game. The details in the backdrop are nice, the gameplay is simple and easy to get a hang of, and for $20 dollars, I could see the endless amount of content that should* be put into this game. The only real negatives I'll share for now, are some minor registry errors I encountered where my shots wouldn't connect to the enemy, and an annoying problem trying to configure my settings. For some odd reason, the game won't let me stay in full screen; Once I quit the game, pretty much all settings I have chosen return to default.

OVERALL VERDICT: As of yet, I'd hold off on buying this title unless you want some simple "Get to the end" style platforming, as the game seems somewhat empty; once the game adds more quality in the style of content however, I strongly encourage everyone with an affinity for shot-dodging platformers to buy and play this game!

Thank you BFG Zyddie for the opportunity to play a game you and your team developed!
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5 of 5 people (100%) found this review helpful
1 person found this review funny
12.1 hrs on record
Posted: July 4
Early Access Review
Started as 'interesting' over 'not so bad' and 'nice' to 'quite nice and addictive' (with the latest Klassenkampf-update). Visual stunning already from the beginning besides the greybox-period the gameplay improved a lot. The different classes actually have to be played different and finally the devs started balancing.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: July 24
Early Access Review
Early Access review.

This is what I'd call one of the few examples of Early Access done right. The developers have put continuous effort into the game, leaving us with updates and major in-game changes every now and then, showing their interest, passion and support for the game and the community. As the game itself needs a lot of work when it comes to optimization, graphic customization options and mechanics, it's been a victim of improvements from the very beginning.

Graphically the game is one of a kind - messy, vibrant, colorful, with tons of small details that almost aren't noticeable in the background amidst the action - the urban scenario presents itself to you in a unique way that gives this game its own visual signature, almost making you wish this weren't a 2D platformer and that you could explore the scenario in a depth that only a three-dimensional world could provide.

With the amount of titles in the market that follow the classing roguelike mechanic, it's hard to make a game satisfying based solely on the act of killing monsters, but Dieselstormers isn't too far from providing us this awesome sensation. I feel like the campaign itself needs to be explored more, maybe by giving a bigger objective to work with in order to make the player feel he has a bigger purpose, rather than just stepping into the world shooting anything that tries to kill him. The current diversity in weapons and enemies does create a fun enough challenge for anybody who needs to blow off some steam for a couple of hours. If you and your friends are getting this game, you'll be able to experiment the Multiplayer that in its current state is a bit stale, unless you find your own friends to play with; it's the easier way to have fun in this crazy adventure where there's still room for a ton of improvement.

There's not much else I can comment on apart from a few glitches I encountered; it's important to mention that some have already been fixed throughout development. Being this an Early Access game it's expected to house glitches, and I have no doubt all will be taken care of in due time.

Looking at Giana Sisters: Twisted Dreams, another title brought to us by Black Forest Games, I look forward to the future of Dieselstormers. I have faith in this company and I strongly recommend you give this game a try if you wish to support its development while still having fun in the process.
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