DieselStormers - Coop action at its core! Build your guns and gear, grab some friends and shoot your way through the randomly generated city of Ravensdale. Upgrade your Dieselknight powers and blast some Orcs!
User reviews: Mostly Positive (32 reviews)
Release Date: Jul 17, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe Steam Early Access is a fantastic platform for getting feedback from the community, making it a wise choice for an indie developer like us. After a successful Kickstarter campaign we are reassured that we are on the right track and we're always excited when our fans share more of their great ideas!”

How long will this game be in Early Access?

“Our plan is to roll out a major update every 3-4 weeks and we expect the game to reach final release quality Q2 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will feature:
  • Oodles of random loot to assemble your guns, armor and group upgrades
  • Modular enemies with combinable special abilities, modular elite enemies with exchangeable body parts and modular multi-segmented bosses
  • A variety of generated missions to choose from with a rich, layered environment full of hazards to slam your foes into and calamities like raid bombardments and goop tides that blast friend and foe alike
  • An overarching storyline and missions that advance the story, with a focus on fleshing out the characters and setting

What is the current state of the Early Access version?

“From the get go we will feature multiplayer co-op with mouse+keyboard and basic controller support. Fully functional rule based procedural level assembly system, randomized loot and basic character progression. There will be monsters in the city catacombs to hunt, loot to grind and a few mission types.”

Will the game be priced differently during and after Early Access?

“During Early Access the game will be cheaper. After Early Access the game's price will be increased to the final price.”

How are you planning on involving the Community in your development process?

“If you have an idea for a feature, a boss fight, or maybe some awesome new co-op dynamic – we would love to hear you out! Here you can find our forums, feel free to ask questions directly or post your suggestions. Let your imagination run wild (-;”
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Recommended By Curators

"A promising new co-operative side scroller, Dieselstormers continues to improve throughout the early access phase. Keep your eyes on this one."
Read the full review here.

Recent updates View all (32)

September 10

New Weapon Types ?

We would love your input on new weapon types, so if you could all head over here http://steamcommunity.com/app/299480/discussions/0/613936039355517863/ and post your ideas and suggestions.

//BFG Zyddie

0 comments Read more

September 8

Art Contest With Amazing Prizes!


We’ve been showing you the history of DieselStormer’s development for the last two weeks on facebook.

Now we’d like to see what you can do: Fanart, Videos, Papercraft, Cosplay, DieselStormers Demake - Everything counts! Post your stuff on our Facebook page until Monday, Sept. 15th, 19.00 GMT and have a chance to win an original DieselStormers t-shirt and a Black Forest Games hoodie!

The winner will be chosen by our handsome artists.

2 comments Read more
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About This Game

Coop at its best! Build your guns and gear, grab some friends and shoot your way through the randomly generated city of Ravensdale. Upgrade your Dieselknight powers and blast some Orcs!

DieselStormers is a roaring action game for up to 4 friends in co-op multiplayer mode with RPG elements, procedural level generation and a combinatoric weapons system that lets you make your own guns from a huge number of looted parts.

The game is set in a medieval metropolis where diesel-powered Knights clash with the Orcs for control over the city districts. It bellows and clangs with smoke and steel. Lightning arcs across pits of bubbling goop, and jet-assisted assaults tear through the streets for pure awesome carnage!

Run 'n' Gun Mayhem

Join the resistance! If you do so, you’ll belong to a small rebel squad - well equipped, but outnumbered by your enemies. To survive, you have to collaborate with your friends cleverly. Chain your attacks and spread shots to let your bullets bounce from stairs and walls using the physics of the location. That’s fun. But try and overdrive your weapons, and you’ll experience what we call nuclear pinball carnage!

Ultimate team upgrade: The Arc Connector

While the pure run ’n’ gun part of the game is already cooperation based, DieselStormers offers a special tool of tactical cooperation: the arc connector – a mythical entity that connects the squad members with each other and only releases its powers when they work together as a unit. Is there an incoming heavy mech that is almost bulletproof? Well, that’s no problem for a well-coordinated squad that knows how to use the arc connector for electro-zapping! Or do you want to summon a pure goop creature instead that turns against your enemies? That’s also possible. All you need to do is to collaborate!

Always Something New

A modular and procedural approach to content allows meaningful level combinations with infinite replayability. Templates and content slots are used to layer relevant content chunks within chunks, generating incredible diversity and supporting an ever-growing cast of enemies and hazards. Even the enemies themselves are modular as well.

Early Access Version of the game includes

  • Single player mode.
  • Online co-op multiplayer.
  • Early version of local/couch co-op (up to 4 players, controllers only, in a single player mission press "start" and then controller button "A" to join).
  • Randomly-generated levels and loot based on template combinations (no story/equipment progression yet).
  • Modular weapon parts and crafting system basics (combinable stats and properties).
  • Basic overdrive mode (death beam).
  • Elemental types: fire and goop.
  • Interaction between elements. E.g. goop can be set ablaze and vice versa.
  • Basic hazards and helpers: force fields, fire, explosive barrels and more.
  • Three basic enemy types and one elite Mech enemy in up to five variants each.
  • One district of the city of Ravensdale.
  • Three primary mission types and one secondary objective (kill an elite enemy or enemy waves, or simply reach the end of the level).

The Full Version of the game is envisioned to contain

  • An overarching storyline with gate story missions.
  • A full progression system (loot tiers, story/mission progress, unlocks/upgrades).
  • Equippable armor parts with stats and abilities (e.g. bullet catching, jump jets, etc.): helmets and shoulders, gauntlets, cuirass and greaves.
  • New elemental properties for projectiles and hazards (e.g. lightning, gravity, etc.) and new projectile abilities (seeking, creeping, eruptive, etc.).
  • New mission types: e.g. defending a base, speedrunning, transporting cargo, etc.
  • Calamities: level-changing global effects like lowered gravity, goop tides, raid bombardments, etc.
  • Many, many more new and improved level chunks.
  • New hazards and helpers: conveyor belts, crumbling platforms, rotating platforms, triggers, gravity vortexes, etc.
  • Elite helper objects, e.g. a multi-crewable cannon.
  • Advanced modular enemies with new combinable weapons and special abilities (e.g. heavy shield in front, spawn a hazard trail, berserk, etc.)
  • New large elite enemies with combinable body parts, special abilities and big fragging guns.
  • Huge boss enemies with even more combinable body parts, special abilities and extra limbs with BFG slots.
  • Team upgrade (Arc Connector) based on combinable elemental effects (lightning, fire, etc.), projectile boosts and more.
  • Legendary loot with unique properties like shooting goblins at your foes.
  • Character progression skill tree.
  • Final music and audio effects.
  • Fully supported couch co-op.
  • A complete overhaul of the Headquarters.

The features listed above will be added piece by piece and polished with each regular update.

Fuel the Resistance!

System Requirements

    • OS: Windows Vista
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 260, AMD Radeon HD 4850 or higher
    • DirectX: Version 10
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse
    • OS: Windows 7 / Windows 8
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 3 GB RAM
    • Graphics: Nvidia GeForce 500, AMD Radeon HD 5000 or higher
    • DirectX: Version 10
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Helpful customer reviews
81 of 95 people (85%) found this review helpful
3.6 hrs on record
Early Access Review
Dieselstormers: A Tale of Two Orks

For every misguided youth of the last century who grew up on a healthy diet of Nintendo and Sega, run and gun platformers like the ubiquitous Contra were a staple of multiplayer gaming. Long before the days of online first person shooters with dozens of players from around the globe, technologically primitive children like ourselves would gather around our ginormous radiation emitting square televisions, fighting each other for a chance to wield the controller next. Everybody’s household on a weekend was sort of like Lord of Flies, except we had to blow into cartridges before the mayhem could begin.

Dieselstormers, the latest effort from Black Forest Studios, is reminiscent of those old school multiplayer shooters of the past, but without the broken controllers (and friendships). Despite having just entered Early Access on Steam, Dieselstormers is already quite polished for an alpha. Stylistically, the game stands out with a uniquely detailed art style and beautiful, colorful backgrounds. Weapons hit the various goblin enemies with a satisfying thud, and the controls are well executed with both keyboard and mouse and gamepad. Though a full featured single player campaign is already included, the real meat of the game is in the cooperative multiplayer experience, supporting up to four players at a time.

At the start of Dieselstormers, the player is taken to a main area which houses both their main crafting inventory and the mission selection portal. The first weapon given is a weak, ineffectual pistol, but with the completion of each successful mission another gun part and crafting piece is unlocked. Missions are short, generally taking around 5-10 minutes to complete. Multiplayer progress carries over to single player, so players are free to jump between modes as they choose.

Intriguingly, in multiplayer, your character remains alive at “death”, though with diminished powers and barely the ability to push enemies back. Upon a player finding a health pick up, the deceased will be revived. What’s most interesting is that death is not necessarily the end if both players die, as long as some sort of health can be found.

Of course, it must be remembered the game is early access and is still a bit buggy at the moment. During our multiplayer sessions, we had a few crashes and a bit of slowdown, but considering that this is an early alpha, the game shows great promise. Despite the minor issues we encountered, we found Dieselstormers to be quite enjoyable.

For the adventurous, the developers allow work in progress levels to be toggled in the options menu, what they call “construction site mode”. As the developers jokingly proclaim on the options page, “unfinished content can look like an ork’s backside and play like its underpants. You have been warned.” It’s nice to see a developer with a sense of humor, and of course Dieselstormers plays quite well, even in its early state. Of course, it’s not Black Forest Games’ first foray into the platformer genre, having developed the recent Giana Sisters titles. Expect Dieselstormers to only improve as time goes on.

Dieselstormers succeeds in bringing back that old school platformer vibe, and is the kind of game you can play over and over again with your friends, whether it be in bite sized sessions or for hours on end. Pick up one copy, or grab four for some intense side scrolling co-op action. It is available for Early Access purchase on Steam.

For more game reviews and in-depth information make sure to visit Feed Me Pixels.

Posted: July 16
Was this review helpful? Yes No
77 of 95 people (81%) found this review helpful
0.9 hrs on record
Early Access Review
This game is a RPG action game with guns and gear. Play with up to 4 friends in co-op multiplayer mode or you can play single player. The graphics are beautiful with music that suits the game. Tutorial is helpful with easy to learn controls. Randomized levels makes the game replayable. Goal is to reach the boss at the end and kill the boss to obtain loot drops. I am looking forward to the full version of this game.
Posted: July 28
Was this review helpful? Yes No
33 of 46 people (72%) found this review helpful
2.0 hrs on record
Early Access Review

DieselStormers promises to mix Metal Slug with Diablo. Calling out Diablo is a tad stretching but Metal Slug is certainly in there. It's a refreshing title in the genre, I don't remember being able to blast orcs and goblins on a diesel-punk styled armor. I'm playing with mouse and keyboard and it feels good, the movements and actions feel fluid with the exception of one bug here and there. For an Early Access I can say it is a very good start, with a lot of work in the future.

- refreshing new theme to the genre
- being able to change your loadout is awesome, you don't have to create a new character, just simple modify your weapon for a different play style, that also encourages you to explore for loot
- the movements are fluid and feel good
- without being too spectacular I like the art style, there's no big revolutions in designing goblins and orcs but they have done a good job
- the soundtrack

- I understand it's early access and this should come in time but I missed a sort of introduction to the lore, giving it meaning
- I wonder if they could have made multiplayer PvP happen, they're aiming specifically for single player and co-op but you can't go and not notice the absence of PvP in this genre
Posted: July 16
Was this review helpful? Yes No
17 of 27 people (63%) found this review helpful
3.2 hrs on record
Early Access Review
EARLY ACCESS REVIEW (Subject to changes)
Playthrough video bottom

A game that takes place in a world where mankind greed for goop has turned them into orks, Your goal as humanity's last line of defense is to fight back with armor and guns, Lots of guns.

Right off playing the game you'll be hit with music that has an epic vibe to it and the art fits the theme of the game quite nicely. After doing a quick tutorial of learning the controls which feels really smooth and very easy to learn. Alternating between 2 types of dashes, how to pull yourself into vortex with shift, and customizing your weapons. You can either play the game with a controller or a kb+M and pref kb+m is better atm. I logged onto the multiplayer found my friends and started the journey with our guns vs a sea of orks.

The gameplay is a run and gun shooter with co-op capabilities of up to 4 players. The single player could be pretty tough without friends so make sure ya bring a partner for this one. The goal of the game at the moment is to reach the boss and kill him to obtain randomized loot drops. From the look of things this game will be turning out really well as stuff is being added since it is early alpha, right now you are offered randomly generated levels and yes, the levels of the area randomly goes up and down also. There are 3 types of things you can modify on a gun at the moment as you find them. Frames, engines, and the barrel.

The game 2 of us maybe 2 times but the game played smoothly for the others, besides that there isn't too much problems except that we had a blast with it I posted a playthrough video below for you guys along with what is in the game at the moment. Cannot wait for additional content to get our hands on. Also the devs are very interactive with the community and that deserves support.

+ Artstyle that is well done and fits the theme of the game
+ Music that gives you adrenaline to pull triggers on every orc.
+ Game offers randomly generated levels, drops, and contents = Replayability.
+ Even after death, your teamate is useful for tackling little goblins
+ Customizable guns, change frames, engines and barrels.
+ 4 Player co-op multiplayer
+ Multiple paths, anyone can travel bottom, top, middle, and rooftops
+ Destructable armor pieces as you take damage
+ Cool concept with the line showing where your party is, if someone lagged behind you can port them for lagging
+ Devs that keeps in contact with the commnuity is a plus in my book and deserves support.

* Stuff I can't wait to see and waiting on

- Can't wait for more bosses
- More rare drops from orks that will make us take our time killing every orc top down.
- Locations other than the town
- More armors and the customization
- More orc varieties
- The destructables!
- More stuff to stop our speed run madness to give us the challenge ;)

Gameplay Playthrough Video with me, SujiEun, KashraFalls, and MLG KOY

Video review - reserved for when the game is completed :)
Posted: July 16
Was this review helpful? Yes No
6 of 10 people (60%) found this review helpful
4.7 hrs on record
Early Access Review
Suggestions and Impressions after playing the early-access release version for one day:

Fix the video-options, when I fit the resolution on my screen (1600 x 1200), the shown and actual cursor coordinates are not synced anymore.
Include a shop system, dropping the same stuff over and over again is very depressing.
Reduce lag, this is a sidescrolling platformer. If actual 3D surrounding games can handle multiple players and their projectiles with my 3 MB/s upload, then so should this game.
Maybe you have seen these old samurai armors with banners on their backs. That would propably look nice on that physics engine.
Fix the muzzle coordinates: I can shoot through solid walls while moving against them / hovering against them in some cases, also close goblins are ignored by bullets from time to time.
Add a chat-room and player names.
Needs more pirates.
Ragdoll physics work well, sometimes corpses get stuck in walls and fall-animate untill despawn though.
Add foreground layer of ambience, like in Trine. Improves the athmosphere alot. (Or in this case, adds more smog to the atmopshere)
What are these flames in the intro? Copy and pasted effects? Then add at least 3 variations, and be it by how fast the
animation ticks, jeez!
Why are the guys so mobile, they wear plate armors and all, not that I'd complain...
How comes there is arc-energy providing infinite electric energy with superiour destructive and protective force, and yet people fight in oil-propulsed machinery?
This whole center of the screen arc thing annoys me, but it's tolerable.
Add dust and smoke on movements, random clouds in the air that look awesome when passing through, there is not enough smog for a post apokalyspe caused by smog!
The colors look flat and unintentional. (Sry but srsly)
Enough metal, not enough *clunk* *crank*
The guns sound awesome!
Some projectiles look too magical, fire-power mister! FIRE-POWER! Black smoke and orange spark-ticles, not some white
innocent orbs.
Too expensive for early access, but what did I expect?
Posted: July 18
Was this review helpful? Yes No