Rogue Stormers is a modernized Contra/Metal Slug mash-up with roguelike and RPG elements, crazy 3D graphics and co-op multiplayer for one to 4 players.
User reviews:
Overall:
Mostly Positive (246 reviews) - 71% of the 246 user reviews for this game are positive.
Release Date: Apr 21, 2016

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Buy Black Forest Games Bundle

Includes 6 items: Airline Tycoon Deluxe, Giana Sisters: Twisted Dreams, Giana Sisters: Twisted Dreams - Original Soundtrack, Giana Sisters: Twisted Dreams - Rise of the Owlverlord, Helldorado, Rogue Stormers

 

Recent updates View all (87)

April 29

Details about the balancing changes

Sorry for being late with the detailed patchnotes regarding balancing, we focused on bringing the patch live yesterday. However, here they are:

- Characters level up much more quickly now, roughly one level up per mission on average. Beating Garg is likely to result in two, and a thorough playthrough can result in up to nine level ups. If you rush through the missions, you’ll likely end up with seven. Note that these values apply to low-level characters, and that leveling gradually slows down as a character climbs levels.
- Secondary weapons with a manual reload have been adjusted. They now reload much more consistently no matter which character you’re playing. “Manual reload” refers to secondary weapons that only reload if you hit an enemy with your primary weapon. The following weapons have been affected:
o The Volley Gun now is a manual reload weapon, and its magazine size has been doubled from 15 to 30. You can now empty the magazine for huge burst damage or portion out controlled bursts to quickly finish off wounded enemies.
o The Health Grenade now reloads over a span equivalent to completing the first mission (i.e. it reloads multiple times on larger missions with more enemies).
o The Orbital Strike Beacon can now be used much more frequently and has a huge area of effect. The damage has been reduced to compensate. It now is a reliable screen clearer instead of a high-risk boss killer.
o The Plasmarizer now fully reloads a charge with but a few hits of your primary weapon.
o The Pocket Drones reload more quickly now.
o The Moonlight Claw still recharges automatically, but now also has a substantial bonus manual reload. This means that it’s at full ammo at the start of every fight, and you can slash at your enemies almost constantly as long as you occasionally refresh the manual reload with your primary weapon.
- The Hand Cannon’s automatic reload speed has been increased.
- Vaults now are much more likely to contain lots of gold or XP. They can now also spawn large healing kits.
- All hazards now consistently have their damage lowered to 5.
- Fixes:
o Loot spawned from chests and gambling stations should no longer get stuck in walls and ceilings.
o Stabbygale now properly fires her shotgun in both directions when she picks up the Kinked Barrel upgrade (a bug removed her shots instead of duplicating them).
- Upcoming fixes and balance changes:
o We are currently working on fixing the bug that causes the Amplifire secondary weapon to break Camille’s rocket explosions.
o Brecht’s ability will also grant piercing to all attacks to improve his chances against large groups and to allow him to reliably hit priority targets.
o It will be possible to set the first battle gate on fire as intended, making the fight a lot easier for Presto.
o The Plasmarizer will receive a damage buff.
o Multiple improvements to multiplayer and looting (more details after implementation and testing).

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April 28

Everybody's patching for the weekend

We just uploaded the next patch so nothing stands in your way for a weekend full of Rogue Stormers:

* Crash fix for running the game in a folder containing Chinese characters
* Random crash fix when opening chests and menus
* Being invited to a game no longer forces you to use keyboard/mouse (clients can now freely switch between controller and keyboard at all times)
* Some balance changes
* Bunch of audio and camera fixes

Also we fixed some smaller bugs you reported to us.

keep storming

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Deluxe Edition

The Rogue Stormers Deluxe Edition contains the game, the game’s official score by Jonathan van den Wijngaarden with 9 tracks and the official, 48-page digital artbook. The artbook can be found in the games installation folder.

About This Game

Delve deep into the oil rig city of Ravensdale. A medieval metropolis that went bonkers after the people discovered goop - a raw fluid that provided energy, skin cream, bread spread and powered diesel engines. And it turned the people of Ravensdale into raging, bloodthirsty monsters. Lucky for them they have you, leading a pack of lunatic knights on a killing spree to save the city.

Gameplay

Rogue Stormers combines classic run ‘n’ gun gameplay with a modern art style, twin stick shooter configuration and all the good things rogue like has to offer. Did we mention that you can have up to three friends join you on your rampage in either online or couch co-op mode?
Your goal is to fight and beat the ultimate evil threatening Ravensdale - but in order to beat him, you need to fight your way through 7 increasingly challenging levels. If you die, you'll be back at square one. Earned perks are yours to keep, allowing your character to grow stronger with each new raid.
Our technology enables us to layer and combine level chunks to create meaningful level combinations with infinite replayability. An ever-growing cast of enemies, hazards and loot is layered within each chunk, generating incredible diversity.
Tons of different upgrades and weapons will cause each new session to play in a unique fashion, depending on which weapons or upgrades you pick and get. Adding to that are five unlockable character classes, each with its own skills and base weapon.
The further you delve into the vast undercity of Ravensdale, the more you will learn about the city's history and that of its citizens, as well as the tragic backgrounds of the five heroes who took arms to save the city.
All these factors combined determine how you’ll engage the sprawling city of Ravensdale. Will you go toe to toe with your enemies or pick them off them from a distance? Will you cripple your enemies, block attacks or just blast everything apart with pure damage?

Features:

  • I'm So Ronery: Single player mode
  • Gun Together for Fun Together: Up to four players local/online co-op
  • All You Can Kill Buffet: 5 character classes to decide whether you feel like murdering people with fire or goop or guns
  • Sick Arse Biomes: All generated procedurally with random placement of enemies, traps and upgrades for infinite replayability
  • Farting Angels And Things that Have Teeth But Shouldn't: Deal with classic orcs, goblins, floating weapon platforms, eldritch horrors and battlegates bristling with weapons
  • Set Things on Fire: Trigger environmental chain reactions that will kill both you and your enemies, but idk, it looks cool
  • It's So Shiny: Game world modeled in blistering 3D
  • Discover New Stuff: Unlock tons of crazy updates and new weaponry that give you even more ways to murder your enemies.
  • Story Time: Unravel Ravensdale's dark history piece by piece and learn your character’s gruesome history

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 260, AMD Radeon HD 4850 or higher
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 3 GB RAM
    • Graphics: Nvidia GeForce 500, AMD Radeon HD 5000 or higher
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Helpful customer reviews
26 of 27 people (96%) found this review helpful
1 person found this review funny
11.2 hrs on record
Posted: April 22
I can only judge single player, but for this it's definitely worth the money. It's not an easy game. You really have to pay attention what you are doing and what's going on. There are a lot of hazards and the enemies give a hard fight. The random level creation can come up with some pretty wicked situations. One has to play carefully and smart. It's not 'casual' but pretty hardcore. Expect to die and rage-quit a lot in the beginning.
Grafics are superb and controlls exact. The whole setting is quite funny.
This game has charm and quality + good game-play. I can recommend it.
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15 of 18 people (83%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: April 21
After trying this in early access and feeling very dissapointed and bored.

I must say I LOVE the new design of this game, controls feel very smooth and u do feel like you only die by ur own admission not from wrestling with controls.

The enemy design is prety great, guns all feel nice. Pickups change the way u play and I like that.

Look forward to playing more and giving a deeper review:)

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12 of 13 people (92%) found this review helpful
1 person found this review funny
13.3 hrs on record
Posted: April 25
Rogue Stormers is a really fun, and challenging game. It takes the twin stick shooting of Robotron 2084, the side scrolling shoot 'em up play of Contra, then adds a nice dash of Gauntlet's monster portals, and multiple classes. It is then placed in an oven, and baked to a golden brown. After which it is topped with some Rogue like elements like randomized environments, and perma death.

Also it is very addictive, and has a challenge level right up there with the Dark Souls games. Ergo, you're going to lose constantly, but have fun doing it. Eventually you learn some enemy patterns, and chisel your way a little bit closer to victory.

Best of all it has four player couch co-op making it a great party game so long as you're willing to use your TV like a monitor. Full review: https://commaeightcommaone.wordpress.com/2016/04/22/rogue-stormers-review/
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10 of 11 people (91%) found this review helpful
28.4 hrs on record
Posted: April 22
Early access builds of Rogue Stormers were not very good, and notably did not have a cast of varying characters. This release build? Much improved, though at some level I lament the loss of weapon-customization, which was never actually implemented to my knowledge. I first became aware of the game during its initial kickstarter campaign, when it was still called DieselStormers. I purchased it from the humble store and didn't have a chance to finally play it until about a year ago, when it was still in a very rough and bland state.

Now what we've got is a tactical, side-scrolling run-and-gun platformer with rogue-lite level and item randomization, and a stylish medieval-meets-dieselpunk presentation. The city of Ravensdale is coming apart at the seams thanks to the rampaging orcish hordes of the corpulent high priest Hector von Garg. The populace faces opression, indiscriminate violence and horrific mutation thanks to the mysterious "Goop" drilled up from deep below ground. But there is hope: the Rogue Stormers, five playable rocket knights: Brecht carries a Contra-style automatic rifle and can buff the team's fire rate, Presto has a flamethrower and can throw up a shield that also doubles his flamethrower's range, Camille has a rocket launcher and can fire a swarm of missiles, Stabbygale has a shotgun and can throw a glaive and pulls in enemies, and El Cazador has a sniper rifle and can fire a huge round that pierces through enemies. You begin with only Brecht, and unlock the others after finishing the second, fourth, sixth and the seventh and final stage, respectively. You also unlock new upgrades that can drop after completing certain challenges.

Your Stormer's primary weapon has infinite ammo and does not need to reload, and you can carry a secondary weapon that recharges over time. The variety of secondary weapons is considerable: Contra-style spread shot, rapid-fire volley gun, mines, attack drones, the rare health grenades, plasma shots, a melee-range claw, sentry guns and even an orbital strike, among others. You can execute a short dash that allows you to go through enemies and dodge their shots. Combat is less fast-paced then other platform shooters, instead rewarding the careful and thoughtful shooter. Enemies and their shots are mostly avoidable, and you are rewarded for conserving your health as much as possible.

Enemies are aggressive, numerous and at times tiresome to kill, but you are rewarded not infrequently with gold, XP orbs, and precious, precious health pickups. Gold can be used to roll at vending machines for health, gold, keys, upgrades and secondary weapons, and also to purchase upgrades directly from shops. Aside from the vendors there are also treasure chests. A few aren't locked, but often will only contain gold or keys instead of an upgraded, but the locked ones, which require a key, 500 gold or 30 health and are color-coded accordingly, always seem to contain an upgrade.

Said upgrades are similar to those found in other Rogue-lites such as Binding of Issac or Starward Rogue, or the perk cards of Ziggurat. They provide significant boosts to your stats, adding anything from additional maximum health or secondary weapon recharge speed to extra jumps and various abilities that trigger when you take damage, but are lost when you die. However, pick up enough experience drops for a level up, and after finishing a stage or dying, you are given a choice of two random perks, such as a small boost to your damage or movement speed, or a small amount of health restored whenever you purchase something. These perks are incremental compared to the dropped upgrades, but notably, these perks are retained after you die, making subsequent runs just a little bit easier- a welcome addition, considering I have finished only one of five runs thus far. Completing said run rewarded me with a token that can be used to re-roll a perk choice, and presumably you can earn additional tokens for more wins.

I should mention there are some technical problems. The few times I tried online coop the host lag was significant, and there is a persistent issue with enemies getting stuck in walls and items spawning in them so they can't be picked up, though its infrequent enough not to ruin a run.
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7 of 8 people (88%) found this review helpful
74.6 hrs on record
Posted: April 22
It was difficult but I liked it :)
Roguelike + platformer = fun times
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