Rogue Stormers combines run ‘n’ gun mayhem with roguelike and RPG elements, crazy 3D graphics and team play for one to 4 players, online and offline.
User reviews: Mostly Positive (121 reviews) - 71% of the 121 user reviews for this game are positive.
Release Date: Jul 17, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe Steam Early Access is a fantastic platform for getting feedback from the community, making it a wise choice for an independent developer like us. After a successful Kickstarter campaign we are reassured that we are on the right track, and we're always excited when our fans share their experience with the game.”

Approximately how long will this game be in Early Access?

“Our plan is to roll out a major update every month. We expect the game to reach final release quality in early 2016.”

How is the full version planned to differ from the Early Access version?

“The full version will feature:
  • More story
  • More enemies and bosses
  • More upgrades and secondary weapons.

What is the current state of the Early Access version?

“Ever since we switched our focus to the roguelike gameplay, our updates were balanced between adding new content (enemies, character classes, etc.) and tweaking and refining the existing gameplay. Now that the technical groundwork has been laid, our focus now is to add more content in form of additional chunks, objects, enemies, weapons, upgrades and perks. From our current point of view the game is well on its way to a final release in early 2016.”

Will the game be priced differently during and after Early Access?


How are you planning on involving the Community in your development process?

“We encourage everyone who plays the game to let us know what they think about the game. Whether it’s an idea for the game, a bug you found or general feedback – we love to hear from you! Join our forums, feel free to ask questions, post your suggestions or simply start a chat with us.”
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Packages that include this game

Buy Black Forest Games Bundle

Includes 6 items: Airline Tycoon Deluxe, Giana Sisters: Twisted Dreams, Giana Sisters: Twisted Dreams - Original Soundtrack, Giana Sisters: Twisted Dreams - Rise of the Owlverlord, Helldorado, Rogue Stormers


Recent updates View all (77)

February 11

Black Forest Games Valentines Cards Released!

Hey everyone.

As every year Black Forest Games provides you with all the love that you need with our amazing valentine´s cards that you can send to the people you love or hate up to you!

We wish everyone a happy valentines day and hope you get to spend it with someone special!

Giana Sisters Cards
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Rogue Stormers Cards
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Best Regards Your Black Forest Games Team.

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January 22

Final Release Date March 24th 2016

It's been a while but finally we have a date when Rogue Stormers will leave Early Access and you will be able to play it in its full glory: March 24th.

Until then we are eager to get as much feedback from our Early Acces community as possible, so feel free to send us everything you have!

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About This Game


Rogue Stormers is a run ‘n’ gun game with roguelike elements for up to four players in local and online multiplayer mode. Dying in a mission will allow you to keep earned perks which allow your character to grow stronger with each new raid. You’ll delve further and further with each session until you finally defeat the final boss.
Our technology enables us to layer and combine level chunks to create meaningful level combinations with infinite replayability. An ever-growing cast of enemies, hazards and loot is layered within each chunk, generating incredible diversity.

Tons of different upgrades and weapons will cause each new session to play in a unique fashion, depending on which weapons or upgrades you pick and get. Adding to that are five unlockable character classes, each with its own skills and base weapon.

All these factors combined determine how you’ll engage the sprawling city of Ravensdale. Will you go toe to toe with your enemies or pick them off them from a distance? Will you cripple your enemies, block attacks or just blast everything apart with pure damage?

It’s up to you. Everything is possible in Rogue Stormers.


  • An action game with roguelike traits: how far will you get and which perks will you gain for your next attempt?
  • Classic run’n’gun sidescroller: charge ahead, avoid enemy fire raining down on you and shoot everything that moves to get upgrades.
  • Single player mode, online and local co-op multiplayer for up to 4 players.
  • 5 different character classes, each with its own play style.
  • Huge maps featuring different parts of Ravensdale: Cityscape, Ancient Ruins, Cesspools, Underground Factory and Forgotten Caves. All generated procedurally with random placement of enemies, traps and upgrades for infinite replayability.
  • A huge variety of enemies: From classic orcs and goblins to flatulent fallen angels, floating weapon platforms, eldritch horrors and battlegates bristling with weapons.
  • Trigger environmental chain reactions – set goop ablaze, detonate explosives, launch enemies into hazards and more!... but watch the backlash!
We’re continuously working on enhancements for the game, which includes increasing the games’ performance as well as adding new features and expanding on existing content.

System Requirements

    • OS: Windows Vista
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 260, AMD Radeon HD 4850 or higher
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse
    • OS: Windows 7 / Windows 8
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 3 GB RAM
    • Graphics: Nvidia GeForce 500, AMD Radeon HD 5000 or higher
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Helpful customer reviews
38 of 51 people (75%) found this review helpful
0.8 hrs on record
Posted: October 17, 2015
Early Access Review
Developers promised a light, fun, co-op shooter with lots of customization. And we bought into it, to support this idea. Then the developer changed their minds and made this into a grind-focused Rogulike with perma-death and item loss on death. Apparently, this was done because "the community said so." On social media sites, of course, not here.

When we complained about losing both our money, and the game we actually bought, the devs blamed us for "not being there" when the decision was made. Never mind the FIRST decision we made to support their game as it existed and was promised. Nope; its out fault we didnt have a voice, because we didnt follow them on all manner of social media sites and shout louder in the forums. Forget promises or what we were sold - the change is not only not one a lot of us wanted, its apparently OUR fault for NOT speaking up to hold the developers to promise they made.

Please, dont support this.
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17 of 19 people (89%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: October 21, 2015
Early Access Review
Rogue stormers is a solid rogue like with an awesome co-op system. The procedurally generated levels, randomized weapons, and the ton of perks you pick up in chests or from shops in the game adds that magical roguelike sauce that keeps replayability high.

The game is however in early access and is still showing some needed work. There are the occasional monsters who get stuck in walls, characters who's abilities arent complete yet, and a few systems that are either confusing or not quite implemented completely yet. That being said, even with these flaws the game is a solid buy for its price point and will only get better with time.

The coop ability of the game initially worried me as I thought it would detract from the experience but its been well done and other than a few slightly wonky camera issues occasionally is flawlessly implemented.

I enjoyed my time with the game and think its worth the price point. If seeing some place holders and a few bugs will put you off then wait a bit till development completes. Either way Rogue stormers is a quality game with lots of playability for less than the price of a movie and popcorn.

For a deeper look at the game check out my video review here
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6 of 6 people (100%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: January 4
Early Access Review
Going on year two and the game has gone thorugh many changes, sadly not for the better. The concept of the origional game holds place in people's hearts yet sadly converted into a rouge like that doesn't quite capture what the kickstarters wanted. These things might be forgivable if more progress has been made, but in reality the screen to re map even a game pad, or have three pre set control methods is there in the menu, but doesn't work properly for your controller re mapping pleasure.

The characters, weapons, and world design has some interesting imagination to it, but it's drowned in issues that sufficate the entire package into making a lot of people even think the game was abandoned, which is said NOT to be the case. Yet sadly the last notable update that was made recently has only further made the game unstable and thus more crash happy.

As of this writing, the game is pretty broken. Between crashing, re mapping menues that don't truly re map all buttons for controller, a hard to justify loading time for even it's launcher, and the over all heart break that is many people who hoped for a shooter with some slight RPG building elements seeming more turned into a die once start from scratch mentality with everything, makes it feel like a game that's stepped backward into alpha, tripped over it's own feet in trying to do something popular, and cracked it's crown until it forgot what it was.

Despite all this, I keep it a bit harsh but real, because I do keep hope for the tittle in it's concepts and world design. If they got back to their roots, and really knuckled down into the work, this game could be a loot grab smash that would set some bars for others, teaching games like shoot many robots, how to do it right with a much more thought out plot and concept that's more identifyable with imagination. But until they dare to get back to those roots, or at least really start making progress forward again, this game has fallen into a kind of developer hell.

It feels like it indeed has been abandoned by a chunk of it's origional ideals and developers. Don't spend much on it now, not in it's current state, but do put it on your wishlist and following so you can see if it turns it all around, because the idea of the game it was MEANT to be ORIGIONALY is indeed quite the interest with what could be very solid game play.

But right now it has a long way to go, a lot of growing up to do. Still I'll be checking back on this one, because I want them to take these harsh thoughts and not give up, but move forward with them.
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126 of 151 people (83%) found this review helpful
2 people found this review funny
4.8 hrs on record
Posted: July 16, 2014
Early Access Review
Dieselstormers: A Tale of Two Orks

For every misguided youth of the last century who grew up on a healthy diet of Nintendo and Sega, run and gun platformers like the ubiquitous Contra were a staple of multiplayer gaming. Long before the days of online first person shooters with dozens of players from around the globe, technologically primitive children like ourselves would gather around our ginormous radiation emitting square televisions, fighting each other for a chance to wield the controller next. Everybody’s household on a weekend was sort of like Lord of Flies, except we had to blow into cartridges before the mayhem could begin.

Dieselstormers, the latest effort from Black Forest Studios, is reminiscent of those old school multiplayer shooters of the past, but without the broken controllers (and friendships). Despite having just entered Early Access on Steam, Dieselstormers is already quite polished for an alpha. Stylistically, the game stands out with a uniquely detailed art style and beautiful, colorful backgrounds. Weapons hit the various goblin enemies with a satisfying thud, and the controls are well executed with both keyboard and mouse and gamepad. Though a full featured single player campaign is already included, the real meat of the game is in the cooperative multiplayer experience, supporting up to four players at a time.

At the start of Dieselstormers, the player is taken to a main area which houses both their main crafting inventory and the mission selection portal. The first weapon given is a weak, ineffectual pistol, but with the completion of each successful mission another gun part and crafting piece is unlocked. Missions are short, generally taking around 5-10 minutes to complete. Multiplayer progress carries over to single player, so players are free to jump between modes as they choose.

Intriguingly, in multiplayer, your character remains alive at “death”, though with diminished powers and barely the ability to push enemies back. Upon a player finding a health pick up, the deceased will be revived. What’s most interesting is that death is not necessarily the end if both players die, as long as some sort of health can be found.

Of course, it must be remembered the game is early access and is still a bit buggy at the moment. During our multiplayer sessions, we had a few crashes and a bit of slowdown, but considering that this is an early alpha, the game shows great promise. Despite the minor issues we encountered, we found Dieselstormers to be quite enjoyable.

For the adventurous, the developers allow work in progress levels to be toggled in the options menu, what they call “construction site mode”. As the developers jokingly proclaim on the options page, “unfinished content can look like an ork’s backside and play like its underpants. You have been warned.” It’s nice to see a developer with a sense of humor, and of course Dieselstormers plays quite well, even in its early state. Of course, it’s not Black Forest Games’ first foray into the platformer genre, having developed the recent Giana Sisters titles. Expect Dieselstormers to only improve as time goes on.

Dieselstormers succeeds in bringing back that old school platformer vibe, and is the kind of game you can play over and over again with your friends, whether it be in bite sized sessions or for hours on end. Pick up one copy, or grab four for some intense side scrolling co-op action. It is available for Early Access purchase on Steam.

For more game reviews and in-depth information make sure to visit Feed Me Pixels.

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83 of 110 people (75%) found this review helpful
12.9 hrs on record
Posted: July 28, 2014
Early Access Review
This game is a RPG action game with guns and gear. Play with up to 4 friends in co-op multiplayer mode or you can play single player. The graphics are beautiful with music that suits the game. Tutorial is helpful with easy to learn controls. Randomized levels makes the game replayable. Goal is to reach the boss at the end and kill the boss to obtain loot drops. I am looking forward to the full version of this game.
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