Rogue Stormers is a modernized Contra/Metal Slug mash-up with roguelike and RPG elements, crazy 3D graphics and co-op multiplayer for one to 4 players.
User reviews:
Mostly Positive (277 reviews) - 72% of the 277 user reviews for this game are positive.
Release Date: Apr 21, 2016

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Packages that include this game

Buy Black Forest Games Bundle

Includes 6 items: Airline Tycoon Deluxe, Giana Sisters: Twisted Dreams, Giana Sisters: Twisted Dreams - Original Soundtrack, Giana Sisters: Twisted Dreams - Rise of the Owlverlord, Helldorado, Rogue Stormers


Recent updates View all (88)

May 2

Patch just patched now

The last patch caused some smaller bugs. They are fixed now:

Multiplayer - client - team setup screen - arrows / gamepad button hints are flickering (weak CPUs)

Chinese path used - Windows mouse cursor used and disappear after you're back in the Main Menu

Battlegate - missing health kits

4 comments Read more

April 29

Details about the balancing changes

Sorry for being late with the detailed patchnotes regarding balancing, we focused on bringing the patch live yesterday. However, here they are:

- Characters level up much more quickly now, roughly one level up per mission on average. Beating Garg is likely to result in two, and a thorough playthrough can result in up to nine level ups. If you rush through the missions, you’ll likely end up with seven. Note that these values apply to low-level characters, and that leveling gradually slows down as a character climbs levels.
- Secondary weapons with a manual reload have been adjusted. They now reload much more consistently no matter which character you’re playing. “Manual reload” refers to secondary weapons that only reload if you hit an enemy with your primary weapon. The following weapons have been affected:
o The Volley Gun now is a manual reload weapon, and its magazine size has been doubled from 15 to 30. You can now empty the magazine for huge burst damage or portion out controlled bursts to quickly finish off wounded enemies.
o The Health Grenade now reloads over a span equivalent to completing the first mission (i.e. it reloads multiple times on larger missions with more enemies).
o The Orbital Strike Beacon can now be used much more frequently and has a huge area of effect. The damage has been reduced to compensate. It now is a reliable screen clearer instead of a high-risk boss killer.
o The Plasmarizer now fully reloads a charge with but a few hits of your primary weapon.
o The Pocket Drones reload more quickly now.
o The Moonlight Claw still recharges automatically, but now also has a substantial bonus manual reload. This means that it’s at full ammo at the start of every fight, and you can slash at your enemies almost constantly as long as you occasionally refresh the manual reload with your primary weapon.
- The Hand Cannon’s automatic reload speed has been increased.
- Vaults now are much more likely to contain lots of gold or XP. They can now also spawn large healing kits.
- All hazards now consistently have their damage lowered to 5.
- Fixes:
o Loot spawned from chests and gambling stations should no longer get stuck in walls and ceilings.
o Stabbygale now properly fires her shotgun in both directions when she picks up the Kinked Barrel upgrade (a bug removed her shots instead of duplicating them).
- Upcoming fixes and balance changes:
o We are currently working on fixing the bug that causes the Amplifire secondary weapon to break Camille’s rocket explosions.
o Brecht’s ability will also grant piercing to all attacks to improve his chances against large groups and to allow him to reliably hit priority targets.
o It will be possible to set the first battle gate on fire as intended, making the fight a lot easier for Presto.
o The Plasmarizer will receive a damage buff.
o Multiple improvements to multiplayer and looting (more details after implementation and testing).

4 comments Read more

Deluxe Edition

The Rogue Stormers Deluxe Edition contains the game, the game’s official score by Jonathan van den Wijngaarden with 9 tracks and the official, 48-page digital artbook. The artbook can be found in the games installation folder.

About This Game

Delve deep into the oil rig city of Ravensdale. A medieval metropolis that went bonkers after the people discovered goop - a raw fluid that provided energy, skin cream, bread spread and powered diesel engines. And it turned the people of Ravensdale into raging, bloodthirsty monsters. Lucky for them they have you, leading a pack of lunatic knights on a killing spree to save the city.


Rogue Stormers combines classic run ‘n’ gun gameplay with a modern art style, twin stick shooter configuration and all the good things rogue like has to offer. Did we mention that you can have up to three friends join you on your rampage in either online or couch co-op mode?
Your goal is to fight and beat the ultimate evil threatening Ravensdale - but in order to beat him, you need to fight your way through 7 increasingly challenging levels. If you die, you'll be back at square one. Earned perks are yours to keep, allowing your character to grow stronger with each new raid.
Our technology enables us to layer and combine level chunks to create meaningful level combinations with infinite replayability. An ever-growing cast of enemies, hazards and loot is layered within each chunk, generating incredible diversity.
Tons of different upgrades and weapons will cause each new session to play in a unique fashion, depending on which weapons or upgrades you pick and get. Adding to that are five unlockable character classes, each with its own skills and base weapon.
The further you delve into the vast undercity of Ravensdale, the more you will learn about the city's history and that of its citizens, as well as the tragic backgrounds of the five heroes who took arms to save the city.
All these factors combined determine how you’ll engage the sprawling city of Ravensdale. Will you go toe to toe with your enemies or pick them off them from a distance? Will you cripple your enemies, block attacks or just blast everything apart with pure damage?


  • I'm So Ronery: Single player mode
  • Gun Together for Fun Together: Up to four players local/online co-op
  • All You Can Kill Buffet: 5 character classes to decide whether you feel like murdering people with fire or goop or guns
  • Sick Arse Biomes: All generated procedurally with random placement of enemies, traps and upgrades for infinite replayability
  • Farting Angels And Things that Have Teeth But Shouldn't: Deal with classic orcs, goblins, floating weapon platforms, eldritch horrors and battlegates bristling with weapons
  • Set Things on Fire: Trigger environmental chain reactions that will kill both you and your enemies, but idk, it looks cool
  • It's So Shiny: Game world modeled in blistering 3D
  • Discover New Stuff: Unlock tons of crazy updates and new weaponry that give you even more ways to murder your enemies.
  • Story Time: Unravel Ravensdale's dark history piece by piece and learn your character’s gruesome history

System Requirements

    • OS: Windows Vista
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 260, AMD Radeon HD 4850 or higher
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse
    • OS: Windows 7 / Windows 8
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 3 GB RAM
    • Graphics: Nvidia GeForce 500, AMD Radeon HD 5000 or higher
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Helpful customer reviews
15 of 17 people (88%) found this review helpful
1 person found this review funny
19.3 hrs on record
Posted: April 25
Rogue Stormers is a really fun, and challenging game. It takes the twin stick shooting of Robotron 2084, the side scrolling shoot 'em up play of Contra, then adds a nice dash of Gauntlet's monster portals, and multiple classes. It is then placed in an oven, and baked to a golden brown. After which it is topped with some Rogue like elements like randomized environments, and perma death.

Also it is very addictive, and has a challenge level right up there with the Dark Souls games. Ergo, you're going to lose constantly, but have fun doing it. Eventually you learn some enemy patterns, and chisel your way a little bit closer to victory.

Best of all it has four player couch co-op making it a great party game so long as you're willing to use your TV like a monitor. Full review:
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5 of 6 people (83%) found this review helpful
12.3 hrs on record
Posted: April 27
While this game takes some getting used to at first, once you get the hang of the character you are playing as this game becomes a blast to play. The only problem I've had with the game so far is that multiplayer (at least for public matches) is fairly dead (right now) and there are certain parts of the levels that cause slowdown. Other than that, I thoroughly recommend this game.
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8 of 12 people (67%) found this review helpful
2.3 hrs on record
Posted: April 28
This is the only game I've ever refunded. I'll get that out of the way right now. It's not a game that I can even remotely recommend in its current state, as while I can see potential here, I don't know if this game even knows what potential it has, or where it really wants to go. This is a game I REALLY want to like, but I just can't in this condition.

I was in great debate in buying this, because while I was ALL for it seeing the trailers and footage, the reviews made me wary. A lot of the recommended reviews always seemed to recommend this tentatively, while the negatives had no problem voicing why. I feel I completly understand the first ideal. Again, I see really interesting potential, but if this current iteration is "launch" quality, I think we might never get there.

First off, this framerate completely eats when moving horizontally, which is not only murder to a side-scroller, it's not easily deflected by "your computer sucks!", as I purchased the 4-pack for friends and each of them experienced the issue.

Granted, that was hardly the first sign something was wrong. The game downloaded vastly different amounts of data on each of our PCs. My install total was slightly over 4 gig. Another friend had to install over 5. Another only 2. The one who's download consisted of only 2 gigs was then unable to start the game at all and gave up in frustration immediately. The rest of us dropped off after seeing the odd issues.
Enemies spawning into walls while their shots went through them.
Items in co-op appearing for other players and then vanishing when they attempt to take them.
The frankly ridiculous amount of shots it took to kill ANYTHING, even the standard mooks, in this Contra inspired game.
Boasting 5 character classes, and having them all locked behind a progression wall, forcing us all to have to play the same character.
The fact the game would LOCK you into keyboard controls in an invite-only multiplayer match, because it took the "shift-tab" input for the interface as a signal that you suddenly wanted to use a keyboard instead of a controller. The only way to fix this, mind you, is to spam buttons on your controller ONLY as you're loading into the match. Once you're in the room, you're stuck with what it gave you, and have no way to change it.
(I was recently made aware this was just fixed, so there might be hope yet. Too late for me, though.)
These all frustated my group so much they all immediately swore never to play it again, and refunded my gifts back to me.

These are the kind of alpha/beta level bugs that easily should have been ironed out or addressed in Early Access, but the stories I hear of this game having changed its name and direction so often in Early Access, is immediately telling by the condition of this launch title. I know we live in the age of digital media, and developers can fix their issues, or change their games with a simple upload now, but to be out of early access, claims this is representative of the final product. Unless it completely changes from this state, I can't recommended this at all, unless you have faith this really is just another beta stage.
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3 of 3 people (100%) found this review helpful
0.8 hrs on record
Posted: April 28
It's a fun platformer shooter, and it's very hard.

It's also a rogue-like, so every time I had to replay the first level (which was plenty), it was like playing an entirely different level every time.

Also apparently the game saves when you reach a new level, but if you die once (which again, is very easy), it's game over for good. So if you think you can handle that go for it.

#2hard4me #IamBad
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3 of 3 people (100%) found this review helpful
12.4 hrs on record
Posted: April 29
It's like playing Metal Slug or Contra: Hard Corps.. but on drugs!

► Full review with gameplay and english subs (not perfect subs, but hey):
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