Immortal Defense is a story-driven tower defense game in which you give up your body and life to become an immortal "path defender", and defend your home world from destruction, forever. The game takes place over millions of years. Is there anything you would give up everything to defend?
User reviews:
Very Positive (53 reviews) - 94% of the 53 user reviews for this game are positive.
Release Date: Aug 31, 2015

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“Immortal Defense is a tower defense game for people who abhor tower defense games. Or people who like them. Or people who think they're okay.”
Anthony Burch, Destructoid

“Immortal Defense takes a simple, oversaturated genre and elevates it to another level entirely. The existentialist storyline is not only compelling and thoughtful, but it's probably the best explanation for "turret defense" gameplay I've seen yet.”
9 – Derek Yu, Game Tunnel

“The brief text sequences between levels carries the story--to fight in "pathspace," you have foregone your body and normal existence, and the concerns of the people who are sworn to defend seem increasingly irrelevant to you, in this very different existence. I typically think this kind of backstory is irrelevant (and often poorly written), but here it's almost haunting--nicely done.”
10 – Greg Costikyan, Game Tunnel

About This Game

Immortal Defense has been widely praised for the game's storytelling and unique twist on the tower defense genre, many consider it a cult classic of the subgenre. Its story was written by novelist Jeanne Thornton, and its universe is based on the novel Raberata by Robert Bisno. This new Steam release features many improvements over the original release: Steam achievements which grant gameplay bonuses, leaderboards, improved graphics and performance, widescreen support, an improved level editor, and much more.

WARNING: This game involves a lot of flashing lights and visual effects. If you have sensory issues, such as epilepsy, this game might cause more problems for you than other games. There is a way to turn the visual options down, but even with all the options turned down, it can still be quite flashy.

Immortal Defense has a story-driven campaign with 100 core levels and 50 optional side-quest levels (which can be completed for bonuses that help you with the core levels). The game takes about 20 hours to complete everything in. The game comes with the soundtrack, which is by Long Dao and classical composer Walter Eres. There are also Steam Cards which were hand-painted in watercolor just for this Steam release.

There are 26 types of enemies, each with its own abilities and unique interactions with one another, and 11 types of towers, each of which goes through different forms as they are upgraded, and each of which gains new abilities as the player collects achievements. These are not standard enemy types like "flying" or standard tower types like "long range and slow"--you haven't seen these before in other tower defense games. The game also comes with a level editor, with Steam Workshop support, and is pre-packaged with an extra 62 levels created by fans.

System Requirements

    • OS: Windows XP, Vista, 7, 8, or 10
    • Memory: 1024 MB RAM
    • Graphics: 128MB
    • DirectX: Version 9.0
    • Storage: 350 MB available space
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Very Positive (53 reviews)
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Most Helpful Reviews  Overall
62 of 64 people (97%) found this review helpful
141.8 hrs on record
Posted: August 31, 2015
I purchased the original version of Immortal Defense quite a long time ago, and I'm glad that it has finally made its way to Steam. ID is one of the best Tower Defense style games I have ever played.

On a mechanical level, the towers are not the formulaic set you find in most other games. You know, the "weak but fast" tower, the "long range and slow" tower, the "splash damage" tower, etc. You won't find that here. Each of the towers has vastly different behaviors, making you think more carefully about placement. Behavior can change as you upgrade them, and they can also interact with your cursor as well (which is a weapon in its own right).

The game is also very challenging - experienced Tower Defense players will be tested here. But, the difficulty can be adjusted along the way, so if it's just too hard, you can dial the difficulty down a bit - for the one level you're having trouble with - and come back to it later if you want.

Visually, Immortal Defense is fun. This is an older game but it still looks great. It's somewhere between a dream, a laser light show, and an LSD experience all rolled up into one. The visuals can also be dialed up and down as needed, though, so if it is too much for you, you can get back to a more "sane" experience. I recommend keeping on the higher side.

The music is great too - it has a delicate, mystical quality that fits very well with the art style.

Generally, tower defense games have at most a token storyline, something that is easy to throw away and ignore. But Immortal Defense delivers here, too - taken as a whole, the story of Immortal Defense gets into some interesting philisophical questions about immortality, good and evil, what is really important, etc. The towers (called Points in the game) come out of the story, and their names and functionality are drawn out of it as well.

It might be a bit too cerebral for a lot of people, but it won't interfere with the gameplay.

For the Steam version of the game, there are new challenges that you can complete for additional bonuses during gameplay. There is also a leaderboard.

Overall, I rate this as a very strong buy for anyone who enjoys the Tower Defense genre and is looking for something a little different. Visuals aside, I put ID on the same level as other TD greats.

Disclosure: Studio Eres provided me with an advance copy of the Steam version for the purposes of play testing and review.
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28 of 28 people (100%) found this review helpful
2 people found this review funny
12.6 hrs on record
Posted: September 8, 2015
"Wa-a-a-it a minute, is this another one of those tower defense games? How many of them do we really need?" - you're probably asking yourself at the moment. Why yes, indeed, it IS a tower defense for PC - a platform already chock-full of various games of the kind. You might have already played Defense Grid, spent some evenings grinding Defender's Quest, maybe partied in the co-op mode of Dungeon Defenders with a couple of friends... So, why waste time on yet another game of an exhausted genre?

To put it shortly - yes, we do need Immortal Defense. Right off the bat - when playing ID, you're not just an omnipresent authority figure (c), you ARE the guy who actually shoots stuff in top-down perspective. That little mouse cursor on screen that lets you build your towers? That's you right there, or rather your soul, personification of your willpower - whichever you prefer. It's the embodiment of a player in the game, and one of the signs of its unorthodox approach - combining the control mechanics with the actual gameplay, making the player a major part of the action while removing any unnecessary medium. Very few games do this ("Brothers: A Tale of Two Sons" comes to mind, check it out when you can), and to see this from a "mere" tower defense? Not bad, not bad at all.

But then we move beyond the interface and controls and look at the game itself, and... Geez, is that a plot segment I see in-between the missions? Some kind of a mystic space opera? Why do I even need a plot in a tower defense game? It boils down to shooting unremarkable enemies throughout a hundred of levels anyway, right? Right?... Well, not in this case, it doesn't. From the very beginning the game makes you feel responsible - you are not just a figure behind a computer desk, consolidating some defense force around your planet. You have been chosen to leave everything you knew behind and transcend into a new form of being - the form no one really knows much about. It's the sacrifice you made for your loved ones - and each message from them, received after successful battles, reassures you in the righteousness of your task. To become a god of space between worlds, to be the last hope of your home planet - what's not to like?

And yet, the Universe operates on a different level, and not every action has clear consequences. Concentrating your will to create needle-sharp "points" - your line of defense against the invading armies - you fail to notice how decades after decades run by. The Universe is engulfed by war, and there's little time for you to think of what the future holds for you when you finally turn homewards. But when you do... will there really be home to return to?

There are many other beings like you, created with the same mission in mind - to protect, to defend, to repel. And yet, as you soon realize, not everyone can bear the centuries of loneliness. For that matter, can you?..

But the transcended existence has its own benefits - with each passing day, your memories shatter, but your will gets stronger. Learning more and more advanced techniques, assembling more and more powerful points, you manage to overcome the limitations of spirit once imposed upon you. What lies beyond? Will it be paradise for those who rely on you... or will you only descend deeper into hell?

To put it shortly, Immortal Defense is not an easy game to review. The controls and mechanis are closely intertwined with gameplay, and the gameplay itself depends heavily on the story. There are no decisions per se, no roads to take, but the final result still doesn't disappoint - in the very end it feels like you walked your own path, made your own choices. Complicated relationships with your family's descendants and the ones who you once thought your enemies only make it harder to progress, and the game itself becomes more and more complex with each mission, never forgetting to introduce yet another enemy pattern or some dimensional trick to keep you off guard. Overcoming those and using every available ability to your advantage - that is the measure of a true Ghost of the Path. And trust me, with the Steam release, the game has obtained a LOT of new shiny toys for you to experiment with, as well as a real sense of an almost RPG-like progression - just take a look at all the bonuses that achievements and medals provide!

I first played ID when it was released years ago, and I still play it to this very day. With each playthrough, I feel as if I learnt something new - not just about the game, but about myself, too. Is there anything else to wish for? Well, maybe some cool graphics effects and nifty tower designs - in which case you'll find those here aplenty. ;) Happy hunting, Great Ghost! And never forget where you came from.
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16 of 17 people (94%) found this review helpful
37.0 hrs on record
Posted: August 31, 2015
This is an absolutely fantastic little tower defence game.
It's mechanically sound and the tower interactions (and limitations) lend themselves to requiring interesting strategies on most of the later levels. It's never a case of "the slow tower + the aoe tower" always assures victory.
Let's be honest though there are hundreds of tower defence games out there so what sets this on apart?
The story.
The story is a fantastic exploration into what it means to be immortal and explores such themes as loneliness, betrayal and insanity. It's astoundingly deep content to have in a game of this genre.
It's hard to say any more without spoiling the experience so just go play it yourselves!
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12 of 12 people (100%) found this review helpful
24.9 hrs on record
Posted: August 31, 2015
Immortal Defense is a pretty interesting tower defense game. It touches on some odd topics for a video game but it sure made me think about things that very few games can manage.
The story itself is pretty enjoyable and the game takes awhile to run through. So it is a decent investment on time I found. With six different plot lines that take place over sixteen missions a piece. And a bit of extra content if you can find it. It certainly kept me occupied for awhile.
It follows the adventures of an almost unnamed protagonist as he becomes his worlds only defense against an alien menace in what they call "Path Space" Which feels a lot like hyperspace, to me. And that's what it plays as, it is a short cut from point A to point B in space. And you are there, looking down at the ships trying to venture through. And this gives you a severe advantage over them. But in this state you are incorporeal, and seperate from your body. Time passes differently. How do you handle this, all the presure of so many lives depending on your constant vigiliance and being seperated from everyone you know and love. The story touches on this in many ways. And also friendship and betrayal as well. But I'll leave those for you to discover.
It's also quite atmospheric and charming. I haven't seen any tower defense games where your towers talk to you and have their own personalities. It's very interesting to see what all they have to say as you play the game. And how they respond to the things happening o nthe screen.

One of the things I like most about Immortal Defense though is the music, it really draws me in and makes me feel there, in the moment and I think grabbing the soundtrack is worth the price of admission by itself. But that's just me.
Music aside, the visuals are another strong trait the game has, falling somewhere between a rave and some sort of bizzare drug trip, they are certainly something to see. Though on higher settings might be a bit much for some people of more frail constitution. But that is easily adjusted on the main screen via slider.

Anyway, This is a game that I absolutely adore and have played through multiple times. Twice for fun and once to get to the secret stuff! Worth the money I spent, way back before it got on steam. And I will be buying it again now, for friends to enjoy!
Overall, I would say, if you like tower defense games, or games that touch on philisophical things, this would be a very strong buy. The musics and graphics are great, for the games age, and it is really more about the aesthetic amyway, at least that's how I feel!

Disclosure: Studio Eres provided me with an advance copy of the Steam version for the purposes of play testing and review.
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12 of 12 people (100%) found this review helpful
1 person found this review funny
9.7 hrs on record
Posted: September 1, 2015
At this point, I'm likely to ignore something that's described as "a tower defense game." There are a lot of them out there, and many don't ultimately have much to offer. But Immortal Defense is an exception, and I'll likely use this new version as an excuse to play through the game again.

Immortal Defense has a unique style, engaging mechanics, and an evocative story. You might not expect the writing to be a strength in a game of this type, but that's one of the elements that set Immortal Defense apart.

I'm also looking forward to Studio Eres's other upcoming release Saturated Dreamers.
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8 of 8 people (100%) found this review helpful
35.9 hrs on record
Posted: August 31, 2015
Whether you're new or old to tower defense games, Immortal Defense is a good buy. With tons of unique mechanics but still holding together what makes a good tower defense a good tower defense, and on top of that all a great story considering it's a game where you're shooting geometrical shapes flying on a line... Immortal Defense is amazing for what it is.

In Immortal Defense, you play as a Pathspace Defender whose goal is to defend your home planet by literally becoming a god and shooting invisible hellbeams from another plane of existence at people who are invading you. You do this by what else- placing towers! While the story and gameplay get more complicated than that (and bring all sorts of delightful twists and turns), that is the basic premise to the game.

If you're new to the game, you might be pleasantly surprised by the gameplay and strange quirks it has. Each tower is more unique than the usual tower defense tower, with every single one having completely original properties and not just "the splash damage tower" and "the one that shoots fast". Not only that, but you have a stake in the action as well; you use your mouse cursor to charge up attacks and interact with some of the attacks of your nearby towers to efficiently take out harder enemies. The strategic depth of the game gets pretty crazy later on, with enemies you have to pinpoint and "snipe" with your cursor or else they'll buff other enemies to the point of being unstoppable. You'll also find that although the story starts out a bit slow it picks up very fast and perfectly placed cliffhangers keep making you want to play more.

If you're a returning player, why buy the steam version? The non-steam version is currently pay what you want on the site (unless it's been taken down). The steam version has all kinds of great new features, from almost doubling the length of the base game with side missions and campaigns to giving you permanent "upgrades" sort of by completing weird challenges to make the notoriously harder levels a tiny bit easier. Not only that but there is a more in depth graphical system (with widescreen support finally) and leaderboards/steam workshop integration so you can play other people's levels that they made with great ease.

So would I recommend Immortal Defense? With an overwhelming response, yes. It is one of, if not the best and most unique tower defense game I have ever played and the story is also seriously great (even though it can come off as trying too hard a time or two). For 9-10 dollars this game absolutely deserves to be checked out.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
7.4 hrs on record
Posted: September 12, 2015
Very different than other Tower Defense games that I have played. It takes a little getting used to, but it is worth the effort of learning the game. Incredibly fun and very deep strategically.

I have enjoyed it even more than Gemcraft and it is almost as good as Defender's Quest (the best tower defense game on Steam!! <grin>)
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9 of 11 people (82%) found this review helpful
2.8 hrs on record
Posted: August 31, 2015
I find it difficult to put into words how I feel about this game but here is my best attempt.

In 2007 (2008?) I was beginning to gain interest in, "indie games." One of the games that I saw was the most highly acclaimed was Immortal Defense, reborn on Steam after 8 years.

I was never very good at tower defense games, and to be honest I'm still not good at them. Back then I tried to get through as much of the story as I could (on difficulty 00 never the less) but I think my brain stopped being able to handle it around the half way point of chapter 3. The game is difficult and can take a lot of thinking to fully understand. Part of this is because there doesn't seem to be an, "optimal," strategy for each level. There are ways that don't work, but especially later on you can figure out many different ways to beat them. I ended up cheating my way through a lot of the game from that point. Sorry Paul, I did it back then and I might have to do it again. I'm just not clever enough for your later levels.

The visuals, while simplistic, make up for it in terms of color, style, and how fitting they all are. The game looks really damn nice now. Still simple, but even more juiced up with all kinds of interesting effects.

The music can range between infectious and grand with some great melodies but you can definitely hear that it was a bit of a budget affair. I spotted some midi bass that seemed out of place.

But the real thing that makes Immortal Defense so special to me was its story and how it affects the gameplay. You play K, a person who has given up his body to defend his home world from invaders, detacting himself from the physical world to defend it from pathspace. K left all he loves physically - but not mentally. In pathspace, K uses parts of his being, mainly his emotions manifested into towers to destroy enemies in pathspace. They speak out in the middle of the game with character, making the battlefield feel alive.

K's journey is a philsophical one that tackles a lot for a game: what matters to a person, what drives them, what the nature of reality is, what the nature of truth is, how powerful you can become and how it influences others, and how it would be like to live alone, forever in a place away from any mortal eye.

The writing is very well done. It is never these huge philosophical rants, rather the characters give you information and story through the use of subtle phrases that you can put a lot of thought into.

Not only that, the levels range from abstract to very purposely made symbols that represent what is happening in the game.

The point is: The story and mood of Immortal Defense seems into every crevice of the game. Every element in the game seeks to bring you into the story of K. His story is a hypothesis on what might it be like if you, the player, were to embark on this grand journey a million years long.

I finished the game long ago in 2007 (2008?) early in the morning. It made me think about my own place in the world, made me feel profound emotions and has given me a quote to live by to this day. Rethinking about the game gives me chills and to this day fills me with the feelings of...I can't really put them into words.

Maybe it was me being naive and being sensitive. I'm a sensitive guy, what can I say? But this is my experience from the game. Even if no one else feels the way I did, this game hit me hard and inspired me in many ways.

When you have nothing left, you must create your own reasons for existening. Some people cling to the past, others surround themselves in their own creations.

Here are two quotes that have stayed with me all these years.

"There's one thing you can rely on in this universe: being as wrong as often as you are right. So whether you're right or wrong -- Be exceptional at it. That's morality."


"I love you grandpa."

Thank you Paul and the rest of the developers behind Immortal Defense. I'll never forget this.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: June 21
Incredible abstract tower defense. It is extremely good. Probably even the best tower defense available in the platform.

Surprisingly good story line too!
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5 of 5 people (100%) found this review helpful
37.7 hrs on record
Posted: December 15, 2015
Immortal Defense was a contemporary of Desktop TD and Bloons TD. It may have been the first tower defense game to have a developed story to justify the gameplay, including exactly why the enemy is always moving on a set path and unable to destroy the towers.

This updated version offers fixes for modern systems and enhances the gameply with unlockable bonuses.
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Recently Posted
8.3 hrs
Posted: August 27
Awesome alt-tower defense game. I keep coming back to it over the years. I even rebought it on steam just to support the dev. Still hoping for saturated dreamers someday!
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89.3 hrs
Posted: August 15
Some of you have probably been waiting for this game to pop up. I considered about where to put it for a little while before eventually deciding to have it be at the very end. That's because, in my opinion, Immortal Defense is the best tower defense on Steam at the moment.

The peaceful planet Dukis finds itself under attack by the evil Bavakh empire, a war-faring race of red, devilish aliens. Their armadas are vast, and with no notable army of their own Dukis is no match. However, they have one trick up their sleeve: Subject K, who has volunteered to be a Path Defender, a process that involves separating his soul from his body and sending it up into space. It's unclear whether K represents one of his names, or whether he's the eleventh person they've tried this with. Once up there, K gains the ability to see the Bavakh's ships as they move through Pathspace (basically hyperspace), and the power to attack and destroy them before they reach their destination.

You control Subject K's essence in the form of the cursor, and bringing it next to an enemy will cause him to shoot at it automatically. You can also hold the right mouse button to charge up a bigger attack. That's all for the first two levels, but then you start getting access to Point's, this game's version of towers. All of them are some aspect of K's self - your first is Fear, for example, which shoots at enemies to reduce their defense and stun them. Simple enough, but that's about the only straightforward Point of the bunch. Courage will spray inaccurate, piercing shots which wrap around the screen; Pride starts off weak, but gains damage as it destroys enemies until it's powerful enough to one shot almost anything. Orthro is inexpensive to upgrade and deals splash damage, but only fires in the cardinal directions. The store description says you haven't seen towers like this in a game before, and that still holds up almost ten years after the game's release. All of them have some use, and in the late-game it feels like you're on the other end of a bullet hell shooter at times.

Your enemies are also unique, and dangerous. Several of them buff others or mess with your Points' shots, requiring you to snipe them personally with your cursor's damage and other abilities. Some levels can be quite difficult thanks to them, but the game has a large difficulty slider; at zero things are pretty easy, while at maximum the levels show everything they're capable of. The game balance is designed to make you use the slider often, as the resources you have on hand to place points persists throughout levels. That's meant to encourage you to find more efficient ways of beating them rather than just spamming points everywhere, but if need be you can set a level lower and come back to it at another point; beating the previous level with higher resources changes the amount you start the next.

Immortal Defense is split into six campaigns, each of which have fifteen stages, and tell a particular period of K's time as a Path Defender. I haven't talked about the stories each game has had in this series much, and that's because they're generally unimportant and not memorable. Immortal Defense's story, meanwhile, is shockingly good. In a lot of other games that premise would just be an excuse for the gameplay, but here it's examined quite thoroughly. Up in Pathspace, K has no-one to communicate with safe for brief messages from his home world, and other Path Defenders. All he knows is destruction, with the knowledge that if he fails, his home may very well be destroyed. What would an existence like that do to someone? Would they be able to stay true to why they came up there to begin with? It asks these questions with simple text at the beginning of each level, and does it well.

In the audio-visual department, Immortal Defense also excels. While only made in Game Maker, the levels have a lot of special effects and touches to them to really emphasize how otherworldly Pathspace is; the path itself will appear to bend and stretch depending on where you move your cursor, and enemies will appear transparent until you move close. The game's soundtrack is quite varied, from heroic and uplifting to quiet and mournful, and will play randomly in levels, which is neat. Throughout levels your Points will also make commentary when they destroy enemies or get upgraded by you.

With all the main levels Immortal Defense is quite a substantial game (the store says it's about twenty hours, but I think that's underestimating it quite a bit), and there are also several mini-campaigns featuring your Points which test how familiar you are with their strengths and weaknesses. Those, among many other things, unlock medals, in-game achievements that apply bonuses. Some are minor, while others, such as ones that affect Points, can give you a major advantage. I'm about finished with the game after I went back to redo levels at max difficulty, and I have about ninety hours, so it's quite a good value at ten dollars.

Overall I'd say Immortal Defense is pretty close to perfect. The gameplay is enjoyable, it ties into an engaging story, it looks great despite it's age, and does a lot of unique things. I'm not sure how many people own it, but that number deserves to be much higher. Out of all the games I've talked about this month, if I had to pick one I'd recommend the most, it would be this one.
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GG Crono
0.1 hrs
Posted: July 16
Don't let my lack of time on this game fool you; I purchased and played it long before it was Steam. But once I learned that it was, the creator of the game hooked me up with a key right quick. Good guy.

This is one of my favorite indie games, and here's why. It's not because I'm a big fan of tower defense games (I am, mind you, but that's not why.) On a purely mechanical level, this game is a very unique take on the TD formula, so it's worth a try even if you're not, historically, a fan. But it's more than mechanics that make this game memorable to me. No, it's the story.

Immortal Defense contains within it a phenominally-written science fiction story. Deep, intense, and positively heartrending. After completing this game for the first time, I had to go and have a lie-down to process what I just experienced. It left me completely and utterly drained in a way that few stories have before. And that, combined with the above, is why Immortal Defense is worth playing, and why it will reach deep inside of you with just four words. (When you finish the game, you'll know what those four words are.)
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14.7 hrs
Posted: July 10
A truly unique game that transcends the Tower Defense genre, which I normally don't enjoy. Interesting mechanics, engaging visuals and a genuinely well-executed, thought-provoking story.
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D. L. Whittet
27.3 hrs
Posted: July 3
I hate tower defense games. I love this game.

Makes you feel good when you get an efficient design. Tons of numbers popping up, flashing lights. Really is good.

Got to the end of the first chapter without knowing it thinking the game was over because I got to an endless mode and the end of the first chapter seemed wrapped up. Felt it was a tad short but not bad. Checked the chapter select screen and saw I had like 4 chapters more to go. Game does get hard and I'm not finished with the second chapter.
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13.5 hrs
Posted: June 19
Simply, The Most Interesting tower defense I have ever played.

The stories are well written and slightly touching.

The gameplay are Awesome and Repetitive.

That's all I have to say. LOL. Anyway, The overall is Awesome and Worth of cash. ;)
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Colleague Doubt
52.8 hrs
Posted: June 18
It doesn't look like much, with graphics that would be more at home in a game made on the turn of the millenium, but I struggle to imagine how the bizarre setting of pathspace the game is set in could be presented another way.

This game is Tower Defence at its WEIRDEST. And this always sounds corny on reviews I read but boy is it story driven. Like, basically as advertised.

Great game to drop in and out of, the game boots quickly and each individual stage is less than 10 minutes (barring the tiny handful of 'endless' stages) and no sound-only cues, so you can play it on the fly between stuff.
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48.4 hrs
Posted: June 10
A genuinely novel take on tower defense, and with an affecting story as well. I bought it long ago, before it was on Steam, and was only too happy to buy it again now that it's here and has a few more bits of polish added. I'm pleased to see that what I thought was an obscure little game that only a few folks knew about has actually gotten a great deal of well-earned recognition.
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Eric Freeman
11.3 hrs
Posted: April 20
I put tons of hours into this game almost 10 years ago. Best story in a TD ever.
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