On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable.
User reviews: Positive (43 reviews)
Release Date: May 5, 2014
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Buy The Desolate Hope

 

Reviews

“This game has multiple genres, an '80s sci-fi flick art style, and a coffee pot”
Gamespot

“The Desolate Hope, isn't great just because of its stunning artwork, its gripping sci-fi story, and its coffee pot protagonist. It also packs a triple punch with three distinct gameplay types, each skillfully woven together.”
Indiegames.com

“From a gameplay point of view The Desolate Hope mixes platforming with overhead adventure segments and semi turn-based battles. This is already intriguing, but I'm more impressed by its stunning visual style.”
mtv.com

About This Game

On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable. Developed during an age of ambition and wealth, the project was quickly abandoned when interest faded in the following years.

The last transmission from Earth occurred more than thirty years ago. The Lun Infinus station contained five sentient computers, Derelicts, built with certain levels of mobility in the case of emergency or need for relocation. Each of these Derelicts was to formulate their own plan for colonization based on thousands of hours of simulations. Given the amount of time that has passed however, the simulations have become very elaborate and bizarre. Meanwhile however, a mysterious computer virus has emerged. The virus of unknown origins has been slowly ravaging the Derelicts. Because of this, more and more CPU processing power has been needed for anti-virus measures, leaving less power for the simulations. Coffee is the last mobile resident of the station, a small service robot who spends his days keeping the station and the Derelicts operational as they perform their daily tasks. Since CPU power is slim, Coffee has been cutting corners to find ways around the virus. By using small subsystems and less vital CPU's scattered through the station in lesser devices, Coffee has designed a line of digital helpers, each simply called a D-Co, or "Digital Counterpart", to assist him in fighting the virus and keeping the station operational. Eventually the virus gets the best of each D-Co, and Coffee tries to create an improved D-Co using a different CPU. The latest is D-Co 9, built using the code of a simple computer game. Coffee dedicates his own CPU to be used for the main simulations, putting D-Co in charge of moving his body throughout the station, taking care of the needs of the Derelicts, and fighting off virus attacks when they occur.

GAMEPLAY:
The Desolate Hope mixes several gameplay styles. On the station and in the simulations, the game is a platformer. You will shoot enemies, collect powerups and bits (money) and upgrade yourself and your virtual battlers. When you enter a mini-simulation (the old arcade style screens) then the game becomes an 8-bit overhead dungeon crawler. There you can farm money and gain options to customize your battle experiences. When you encounter a virus boss, the game shifts to a JRPG style battle where you must use the mouse to select from your various options to defeat your opponent. Almost everything outside of these battles is aimed at upgrading your abilities and increasing your stats for these fights, they are the real challenge of the game.

"The Desolate Hope, isn't great just because of its stunning artwork, its gripping sci-fi story, and its coffee pot protagonist. It also packs a triple punch with three distinct gameplay types, each skillfully woven together. The side scrolling action has different platforming elements for each section, the overhead adventure distills fun elements of a classic Zelda (including walls you can walk through or destroy) and the turn-based, RPG-style boss battles are visually mesmerizing and tough." -IndieGames.com

"From a gameplay point of view The Desolate Hope mixes platforming with overhead adventure segments and semi turn-based battles. This is already intriguing, but I'm more impressed by its stunning visual style." -mtv.com

"The Desolate Hope is developed by Scott Games and upon booting it up, you will notice the great artwork the game uses. It combines three gameplay genres, side scrolling, overhead adventure and a turn-based RPG styled battles. It might sound like a messy mash up but the game is able to pull it off without a hitch and gamers are in for a unique experience. Offering hours of gameplay, a unique leveling system and a day-and-night cycle." -TheBitBag.com

"The Desolate Hope constantly plays with the very idea of playing a video game. Unlike many modern games, it is hyper-aware of its gameness. There are games inside of games, simulations inside of simulations, mini-games inside of boss fights. And the fact that you’re playing as an AI that developed from a computer game is a very hard wink at the exhaustive level of metagaming that’s going on." -GamesThatExist.com

"There are plenty of hours of gameplay, a nonlinear path allowing for exploration, and detailed art design. Now you can't beat that..."
-GameSpot.com

"I very much enjoy a lot about this game; it’s takes on platforming, dungeon-crawling, and RPGs is unique and well mixed together so that one type of play benefits the other. It also has some incredible visuals, with very detailed character designs and a classic cyberpunk attitude, but not also without a bit of whimsy as well (one derelict has given up on his mission, becoming a toymaker and has begun recreating his simulation with child-like automatons)." -GamingSymmetry.com

"So after encountering this on Rock Paper Shotgun, I was ready to declare my indie game of the year. Because any game made rock solid out of derelict, insane robots just makes my not-so-inner geek squeal. How insane are the robots? Each is actively running a matrix like test bed, and.... Well, one was building a mining simulator, decided that was too depressing, and started making toys. Another is trying to capture the artistic essence of the soul, but cant seem to make anything run for more than five seconds. The next is attempting to rebuild humanity out of two tissue samples. Then there's the one still running straight, he seems curiously nice... And the last one's dead and frozen. But still drawing power...Then there's the coffee pot. Which is you. Sort of. And hey, bonus! You've got fifteen days to live, and you're the ninth attempt at straightening things out. Good luck!" -an enthusiastic fan

System Requirements

    Minimum:
    • OS: XP, Vista, Windows 7, Windows 8
    • Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
    • Memory: 1 GB RAM
    • Graphics: 1 GB
    • Hard Drive: 1 GB available space
Helpful customer reviews
16 of 16 people (100%) found this review helpful
8.3 hrs on record
Posted: November 11
This has easily become one of my favorite games. A good story told over the course of Metroid/Megaman-esque overworld gameplay, zelda-esque mini dungeons & seizure inducing RPG boss battles. This has been one of the few games I've purchased and did not feel disappointment with in years.
Was this review helpful? Yes No
12 of 12 people (100%) found this review helpful
9.9 hrs on record
Posted: November 18
For such an addictive and unique game, I fail to see the reason why I should not recommend this to other people, especially for those RPG gamers that would like to taste a new "flare" from the RPG genre.

Pros:
-The combat system is unique.
-Memorable characters along with a compelling story.
-An atmosphere that you just gotta take a moment to admire.

Cons:
-Gameplay may get repetitive collecting chips and the like.
-Outside of the simulation, walking is slow.
-Lack of tutorials and intros for the mechanics which will leave you wondering for quite a while.
(I know I did the first time I fought a virus.)

The Desolate Hope isn't perfect, the game may "lag" and/or freeze in a millisecond (I don't know if it's my PC, but i've tried it on another laptop and it still has that issue). Other than the lag, the game is basically a work of art.
Scott's art direction is really immersing me to play this game; maybe because it's the nostalgia that makes me want to play the game further until I finish it. Furthermore, it's a hybrid mix of mainly two genres: RPG and Platformer.
The game as a hybrid genre is a good thing, it doesn't just tire you with countless battles, but you also get to explore the world in a 2D way.

Score: 4.5/5
I could've given it a perfect 5, but I just have a feeling that it could be better than what it is.
The game gets repetitive, but at the same time addictive.
Overall, the game is good and it's on my list of "favorite unappreciated games."

P.S.: Best $5 I've ever spent.
Was this review helpful? Yes No
12 of 13 people (92%) found this review helpful
5.7 hrs on record
Posted: November 19
10/10 presentation
9/10 music
3/10 plataforming & dungeon crawling
10/10 boss battles
10/10 mechanics depth
pretentious/10 ending
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
3.9 hrs on record
Posted: November 22
Though Scott Cawthon is known for making Five Nights at Freddys, it isn't the only gem he has made as The Desolate Hope is another piece of work that is as good as FNAF. Best way to describeThe Desolate Hope is Megaman/Metroid meets the timed battle system you would find in a JRPG, complete with nice looking pre-rendered backgrounds and characters. Bought the game after seeing it was on sale. Needless to say, it was worth the $1.24 spent on it.

Most of the time, you'll be controlling an autonomous coffee-pot, entering the simulations of AI's in the day, and the surface of a planet at night. Within the simulations, the gameplay centers on the likes similar to Metroid and Megaman, jumping over pits and shooting bad guys. When it comes to fighting bosses however, control switches to the four AI's, switching perspective towards that of a JRPG like Final Fantasy VII. Combat as the AI's at first will seem a bit intimidating at first but once you understand each moves the AI's have, you can try to steer the odds to your end, so as long as you pick the right skills. Levelling up the AI's is also rather simple as the night segments as the coffee pot lets you find certain items to give to the AI's, allowing them to level up as opposed to the grinding you'd find in other RPG's.

Though Scott Cawthon's fame may lie with Five Nights at Freddys, The Desolate Hope is another gem of Cawthon's work, one that is good mixture a platforming, turn-based fights, and artistic design.

tl;dr The Desolate Hope is a gem from Cawthon like FNAF, but instead of evil animatronics, it's platforming, turn-based fights like FFVII, and nice pre-rendered scenery.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
17.1 hrs on record
Posted: November 23
Well i waited till i beat this one before gave it a review. it took 11 hours and 40 mins to beat. Art was nice and the music was great. controls felt smooth and tight .the RGP mixed with hop and bop side shooter was awsome. then you get to the story WOW very very well done. this is a great game. we need more games like this very fun. 10/10 buy this game and play this game.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
4.1 hrs on record
Posted: November 23
This Game is AWESOME !
- The Gameplay is so innovative and different, I don't even know what the actual Gameplay is !
- It has (in my opinion) one of the deepest Stories which I've ever played.
- Normally I don't like 3D Design, but this Game has this special something, that makes it look really good.
- And all of that with a pot of coffee as the main character.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: November 23
I'm not sure what to make of this other than to say that it's SO original that it doesn't really fit into a pre defined category and that the artwork is surreal and interesting. It's fun to play and bewildering. I like it.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: November 24
Made me confused, sad than happy

9/10 platforming parts suck
Was this review helpful? Yes No
4 of 8 people (50%) found this review helpful
0.4 hrs on record
Posted: November 23
The award winning "Jesus christ, what in the ♥♥♥♥ is going on?" simulator that your mommy tried to warn you about. A game so deep and unique that it can be summed up in around three sentences.

You will never understand the story.
You will never understand the gameplay.
You will never understand where you're supposed to go.


10/10, I'd rather drink battery acid.
Was this review helpful? Yes No
7 of 50 people (14%) found this review helpful
0.1 hrs on record
Posted: November 13
This si a f***ing hipster s**t !!!
Was this review helpful? Yes No
3.7 hrs on record
Posted: November 25
A really fun game with multiple genres, platforming, top down shootem up, and best of all RPG sections for bosses... with an amazing art style. Buy the game.
Was this review helpful? Yes No
2.6 hrs on record
Posted: November 26
Best game about a walking coffee maker fighting viruses in simulations designed for humans that probably don't exist anymore ever.
Was this review helpful? Yes No
1.1 hrs on record
Posted: November 27
REaly fun game
Was this review helpful? Yes No
1.2 hrs on record
Posted: November 27
What a mysterious little game.
It blends several different genres together seamlessly.
It has a beautiful yet unnerving old-school, adventure game, pre-render art style.
And the music really sucks you into this bizarre atmosphere.

If you're looking for something completely different? Give it a chance.
I'M STILL not totally sure what the ♥♥♥♥ I'm doing when I play it, but it's still cool.
Was this review helpful? Yes No
57 of 67 people (85%) found this review helpful
3.0 hrs on record
Posted: September 1
You get to play as an antrhomorphized coffee pot, and that really speaks to me
Was this review helpful? Yes No
20 of 21 people (95%) found this review helpful
7.9 hrs on record
Posted: August 20
this is the good video game but nobody has ever played it

you play as a coffee pot in a derelict space station taking care of four lazy-♥♥♥ robots because they're too busy running simulations

there's a virus and you stop it by going into the simulations, psychonauts style

it's seriously better than sex
Was this review helpful? Yes No
16 of 17 people (94%) found this review helpful
9.9 hrs on record
Posted: June 5
What is the world going toooooo ;w;
How can a game about "Techno epilepsy flash party omg what the fudge is going on so many colors and stuff happening on the screen" Robots be so depressing. It's so weird and yet so compelling and enticing, showing you so much bizaare things and concepts.

The main reason why I think I like it... it is dripping with athmosphere, showing you a small robutt ecosystem with the simple task of fending of some viruses... and it slowly turns into a desperate struggle against slow, but almost unstoppable decay. It might be just me, but I quickly learned to love the 4 Robutts/Derelects, which are all simulating their own vision of colonizing the planet. They all followed a unique path, which suited them best... but despite being machines, showing a lot of personality, avoking emotions.

Malenz, probably my favourite as the spider rowbutt. Tried his hardest to build a world with very ambitious methods, probably way too much. I think the fight with the viruses and the certain failure of his simulation made him retreat into his own little world... almost like a child with toys. At the beginning nice and friendly, thanking for your efforts to help, even if he doesn't think you will succeed. And slowly becoming more and more depressive... isolative... in the end not even bothering anymore to talk with you... just sad... retreating in a dreamworld to forget about his drawing closer demise... Denial

Mirad, dunno about her, but probably the least interresting D: She still very cool. Store supporter in combat, which probably is the most unique way of a role in a RPG like combat system. Always so uncertain about the purpose of life... probably their creators/humans have destroyed themselves and that is the reason they have been abandoned. Even philosphing about people... maybe even machines having spirits. She accepted her upcoming death already and even shows understanding for the viruses actions... maybe its a living thing too that craves something.

Alphus! Hah! He is kinda the big bro... always happy to see you and very talkative. He thanks you for the most neglectable things and takes his mission very serious. He is the only one of the Robutts, that suck to the original purpose of the simulations and created a world, suitable for humans to live in... protected in big biodomes. I think he cares for everything else more than for himself... explaining why he asks you to stop bringing yourself in danger with fighting the viruses... and try to make use of the little time left.

Bio Beta... he got so close to finding out what was going on... secretly afraid of death, he tried to escape his form of an now immoblie simulation computer and ascent up to the next level... becoming human? Well... a sentinent being with a real body... either organic or machinistic... but he failed to either transfer functioning intelligence into a new body or creating new... something was always missing. He knows that something was going on behind the scenes, that nothing was as it seemed... asking you to investigate... before his time was running out as well.

The fact that the game kept me guessing for the story and the twist the entire game was baffling... usually most modern games love to resort to the same old thropes. I guess this one has an standard thrope as well, but I didn't got behind it till short before the end. You get clues here and there, but they could point to multiple possible solutions.

I am merely trying to process my troubled mind in the end... the game left me empty.
I rarely ever cry from media or games, but this one hit me quite hard.

Just the ending... yeah... not really what I was hoping or expecting... very very unfortunate the game didn't just stop at the words "The End"
Was this review helpful? Yes No
10 of 10 people (100%) found this review helpful
3.1 hrs on record
Posted: August 20
This game is absolutely beautiful, and I highly suggest it to anyone willing to take the time to understand the rather unclear mechanics.

It's got stunning hand-made prerendered graphics, a trinity of well fleshed out and interesting genres mixed together, and amazing atmosphere a story that's unintrusive and engaging enough that you want to learn more.

tldr: the game looks ♥♥♥♥ing amazing, takes a while to learn the controls/gameplay, but it definately pays off. Pick it up, it's only 5$.
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
1.1 hrs on record
Posted: August 21
What you have here is: A Metroidvania / Active-Time-Battle RPG / adventure / action-adventure / minigame-a-thon game with BEAUTIFUL prerendered backgrounds and models. The "real world" consists of walking between 6 rooms and the outside landscape in order to get to different levels or collect earth memorabilia in order to level up your RPG party members. Going into one of the party members simulation worlds plays like a metroid or megaman game, one of the easiest ways to earn chips (spent on power ups for both metroid-mode and the RPG battles) is by entering a sub-simulation that plays like the original Zelda. Boss Battles are in the style of Turn Based RPGs that use an Active Time Battle such as Final Fantasy 7 or 8, where certain abilities and power ups come in the form of minigames like space invaders or a rudimentary RPG.

Yeah, it really sounds like a cluster♥♥♥♥, but it just plain works. This is definitely worth picking up.
Was this review helpful? Yes No
6 of 8 people (75%) found this review helpful
1.6 hrs on record
Posted: June 2
The Desolate Hope, whilst not created by Arcen, ought to be worthy of an Arcen title. It has a delicious mish mash of genres and a wonderful streak of originality that pervades a goal based objective game. In all aspects, this feels very much like it -could- have come from an Arcen stable. That is high praise for a game, make no mistake. I regard Arcen as one of the few true shining lights, and whilst their attempts are hit and miss, their willingness to try new things makes them a publisher to always be interested in, regardless of what they do.

In this case the mishmash starts with a simple enough side scrolling platform style game (valley of wind style approach), then evolves into some top down exploration minigames with a sprinkling of shooting, and underscored by utterly over the top JRPG style active time battle boss fights complete with over the top animations and explosions and vivid colours. In between all this as a form of palette cleanser, there's a lovely 3D pre-rendered set of screens forming the backbone of the derelict space ship that your avatar, in this case, a mobile coffee machine (best, protaganonist, ever), tootles around, and during the night phases, you wander over a desolate planetary surface, lit in sillouette form to some wonderfully atmospheric music.

It's rough around the edges, the graphics are very much "indie", and the entire project feels very arthouse, but in a sense like most Arcen games, that's what gives it the charm. The fact that someone is able to bring so much to the table with limited resources and to show what games -can- be when they stop adhering to the boring AAA norms. It's not a game that will appeal to everyone, and I do recommend you read up on it from other sources, because like games like A.I. War, A valley without wind, or Bionic Dues, it's a game that'll appeal to a niche audience. But to those who it -will- appeal to, this is without doubt an instabuy, and for the price asked, you won't regret a single second of it.
Was this review helpful? Yes No