On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable.
User reviews: Positive (27 reviews)
Release Date: May 5, 2014
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“This game has multiple genres, an '80s sci-fi flick art style, and a coffee pot”

“The Desolate Hope, isn't great just because of its stunning artwork, its gripping sci-fi story, and its coffee pot protagonist. It also packs a triple punch with three distinct gameplay types, each skillfully woven together.”

“From a gameplay point of view The Desolate Hope mixes platforming with overhead adventure segments and semi turn-based battles. This is already intriguing, but I'm more impressed by its stunning visual style.”

About This Game

On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable. Developed during an age of ambition and wealth, the project was quickly abandoned when interest faded in the following years.

The last transmission from Earth occurred more than thirty years ago. The Lun Infinus station contained five sentient computers, Derelicts, built with certain levels of mobility in the case of emergency or need for relocation. Each of these Derelicts was to formulate their own plan for colonization based on thousands of hours of simulations. Given the amount of time that has passed however, the simulations have become very elaborate and bizarre. Meanwhile however, a mysterious computer virus has emerged. The virus of unknown origins has been slowly ravaging the Derelicts. Because of this, more and more CPU processing power has been needed for anti-virus measures, leaving less power for the simulations. Coffee is the last mobile resident of the station, a small service robot who spends his days keeping the station and the Derelicts operational as they perform their daily tasks. Since CPU power is slim, Coffee has been cutting corners to find ways around the virus. By using small subsystems and less vital CPU's scattered through the station in lesser devices, Coffee has designed a line of digital helpers, each simply called a D-Co, or "Digital Counterpart", to assist him in fighting the virus and keeping the station operational. Eventually the virus gets the best of each D-Co, and Coffee tries to create an improved D-Co using a different CPU. The latest is D-Co 9, built using the code of a simple computer game. Coffee dedicates his own CPU to be used for the main simulations, putting D-Co in charge of moving his body throughout the station, taking care of the needs of the Derelicts, and fighting off virus attacks when they occur.

The Desolate Hope mixes several gameplay styles. On the station and in the simulations, the game is a platformer. You will shoot enemies, collect powerups and bits (money) and upgrade yourself and your virtual battlers. When you enter a mini-simulation (the old arcade style screens) then the game becomes an 8-bit overhead dungeon crawler. There you can farm money and gain options to customize your battle experiences. When you encounter a virus boss, the game shifts to a JRPG style battle where you must use the mouse to select from your various options to defeat your opponent. Almost everything outside of these battles is aimed at upgrading your abilities and increasing your stats for these fights, they are the real challenge of the game.

"The Desolate Hope, isn't great just because of its stunning artwork, its gripping sci-fi story, and its coffee pot protagonist. It also packs a triple punch with three distinct gameplay types, each skillfully woven together. The side scrolling action has different platforming elements for each section, the overhead adventure distills fun elements of a classic Zelda (including walls you can walk through or destroy) and the turn-based, RPG-style boss battles are visually mesmerizing and tough." -IndieGames.com

"From a gameplay point of view The Desolate Hope mixes platforming with overhead adventure segments and semi turn-based battles. This is already intriguing, but I'm more impressed by its stunning visual style." -mtv.com

"The Desolate Hope is developed by Scott Games and upon booting it up, you will notice the great artwork the game uses. It combines three gameplay genres, side scrolling, overhead adventure and a turn-based RPG styled battles. It might sound like a messy mash up but the game is able to pull it off without a hitch and gamers are in for a unique experience. Offering hours of gameplay, a unique leveling system and a day-and-night cycle." -TheBitBag.com

"The Desolate Hope constantly plays with the very idea of playing a video game. Unlike many modern games, it is hyper-aware of its gameness. There are games inside of games, simulations inside of simulations, mini-games inside of boss fights. And the fact that you’re playing as an AI that developed from a computer game is a very hard wink at the exhaustive level of metagaming that’s going on." -GamesThatExist.com

"There are plenty of hours of gameplay, a nonlinear path allowing for exploration, and detailed art design. Now you can't beat that..."

"I very much enjoy a lot about this game; it’s takes on platforming, dungeon-crawling, and RPGs is unique and well mixed together so that one type of play benefits the other. It also has some incredible visuals, with very detailed character designs and a classic cyberpunk attitude, but not also without a bit of whimsy as well (one derelict has given up on his mission, becoming a toymaker and has begun recreating his simulation with child-like automatons)." -GamingSymmetry.com

"So after encountering this on Rock Paper Shotgun, I was ready to declare my indie game of the year. Because any game made rock solid out of derelict, insane robots just makes my not-so-inner geek squeal. How insane are the robots? Each is actively running a matrix like test bed, and.... Well, one was building a mining simulator, decided that was too depressing, and started making toys. Another is trying to capture the artistic essence of the soul, but cant seem to make anything run for more than five seconds. The next is attempting to rebuild humanity out of two tissue samples. Then there's the one still running straight, he seems curiously nice... And the last one's dead and frozen. But still drawing power...Then there's the coffee pot. Which is you. Sort of. And hey, bonus! You've got fifteen days to live, and you're the ninth attempt at straightening things out. Good luck!" -an enthusiastic fan

System Requirements

    • OS: XP, Vista, Windows 7, Windows 8
    • Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
    • Memory: 1 GB RAM
    • Graphics: 1 GB
    • Hard Drive: 1 GB available space
Helpful customer reviews
22 of 23 people (96%) found this review helpful
6.7 hrs on record
It's kind of a JRPG/Platformer hybrid with metroidvania elements.
You control a coffee machine on an outpost on a distant planet that's inhabited by 4 large robots that are supposed to run simulations and figure out ways for colonizing the planet, but a virus is interfering with the project and it's your task to enter each robot's simulation and defeat the virus.
The game is split in two sections: Day and night.
The main part happens during the day. Here you enter the simulations, which are the platforner/metroidvania segments. You jump around, shoot enemies and collect stuff. You can also enter system panels to close security holes the virus may use. The game then switches to a zelda-ish style with topdown view and each screen representing a room with enemies in it.
Throughout all this you collect system resources you can spend on various upgrades.
During the night you just go outside the base, walk around the barren surface of the planet and collect items that you can give to the robots which will increase their levels.
All that leads up to the battles against the virus, which are semi-turn based battles akin to common JRPGS, but the battle system also has it's own unique twists and turns. These battles are the center of the gameplay, as nearly everything you do is to prepare for them. They can get a bit frustrating towards the end because of some pretty nasty enemy abilities, but overall they are fun and challenging and I didn't need to do any grinding to get through them (not counting the night segments, which are basically just that... plus a little bonus :P)
The art and music are amazing, and I really enjoyed the story. The gameplay is fluent, but in itself nothing too special. Basic platforming for the most part, but the JRPG battles really stick out though.
The only other thing worth mentioning might be that the game is relatively short. I got through it in 6 hours. I *might* do a second run to get those 200% (only had 168% this time), but there doesn't seem to be any major replayability. So if you want something epic, don't look here. If you want a really nice, atmospheric and uniqe sci-fi short story, get this.
Posted: May 7
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14 of 15 people (93%) found this review helpful
15.9 hrs on record
The first trailor doesn't make it obvious, but The Desolate Hope is a semi-real-time RPG, similar to Final Fantasy games before the tenth one. The trailor makes it out to be a sidescrolling platformer, but the sidescrolling shooter/platformer part is just the overworld.

In TDH, there are no random encounters. The regular overworld goons can just be shot by the Coffee robot. The JRPG stuff comes from just 16 difficult, fast-paced, and strategy heavy bossfights. During a battle, the player has to coordinate four slightly paranoid, hyper-intelligent AIs against a virus which the player is trying to purge from the four AIs shared network.

Also, the story is really great, and the visual style is ridiculous.
Posted: May 12
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7 of 9 people (78%) found this review helpful
1.1 hrs on record
I've only played the game for a little while but has already gripped me :D the graphical content and musical score are amazing...you can tell a great deal of thought went into the look and feel of this game and the backstory seems pretty cool too you are like a "coffee machine?" that is on a planet with other robots who you have to complete simulations for and fight off a virus that's destroying them. I can see this game becoming rather addictive and for the meager price I paid for the game its an absolute steal!
Posted: May 6
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4 of 5 people (80%) found this review helpful
9.9 hrs on record
What is the world going toooooo ;w;
How can a game about "Techno epilepsy flash party omg what the fudge is going on so many colors and stuff happening on the screen" Robots be so depressing. It's so weird and yet so compelling and enticing, showing you so much bizaare things and concepts.

The main reason why I think I like it... it is dripping with athmosphere, showing you a small robutt ecosystem with the simple task of fending of some viruses... and it slowly turns into a desperate struggle against slow, but almost unstoppable decay. It might be just me, but I quickly learned to love the 4 Robutts/Derelects, which are all simulating their own vision of colonizing the planet. They all followed a unique path, which suited them best... but despite being machines, showing a lot of personality, avoking emotions.

Malenz, probably my favourite as the spider rowbutt. Tried his hardest to build a world with very ambitious methods, probably way too much. I think the fight with the viruses and the certain failure of his simulation made him retreat into his own little world... almost like a child with toys. At the beginning nice and friendly, thanking for your efforts to help, even if he doesn't think you will succeed. And slowly becoming more and more depressive... isolative... in the end not even bothering anymore to talk with you... just sad... retreating in a dreamworld to forget about his drawing closer demise... Denial

Mirad, dunno about her, but probably the least interresting D: She still very cool. Store supporter in combat, which probably is the most unique way of a role in a RPG like combat system. Always so uncertain about the purpose of life... probably their creators/humans have destroyed themselves and that is the reason they have been abandoned. Even philosphing about people... maybe even machines having spirits. She accepted her upcoming death already and even shows understanding for the viruses actions... maybe its a living thing too that craves something.

Alphus! Hah! He is kinda the big bro... always happy to see you and very talkative. He thanks you for the most neglectable things and takes his mission very serious. He is the only one of the Robutts, that suck to the original purpose of the simulations and created a world, suitable for humans to live in... protected in big biodomes. I think he cares for everything else more than for himself... explaining why he asks you to stop bringing yourself in danger with fighting the viruses... and try to make use of the little time left.

Bio Beta... he got so close to finding out what was going on... secretly afraid of death, he tried to escape his form of an now immoblie simulation computer and ascent up to the next level... becoming human? Well... a sentinent being with a real body... either organic or machinistic... but he failed to either transfer functioning intelligence into a new body or creating new... something was always missing. He knows that something was going on behind the scenes, that nothing was as it seemed... asking you to investigate... before his time was running out as well.

The fact that the game kept me guessing for the story and the twist the entire game was baffling... usually most modern games love to resort to the same old thropes. I guess this one has an standard thrope as well, but I didn't got behind it till short before the end. You get clues here and there, but they could point to multiple possible solutions.

I am merely trying to process my troubled mind in the end... the game left me empty.
I rarely ever cry from media or games, but this one hit me quite hard.

Just the ending... yeah... not really what I was hoping or expecting... very very unfortunate the game didn't just stop at the words "The End"
Posted: June 5
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1 of 1 people (100%) found this review helpful
8.3 hrs on record
Full review here: http://somecrapgamer.blogspot.com/2014/06/keurig-would-be-proud-desolate-hope.html

TL;DR version: The Desolate Hope takes three different genres that you wouldn't expect to work together, and somehow manages to pull it off. It looks good, has an interesting story, and manages to be just long enough to do what it needs to without overstaying it's welcome. Definatly worth a playthrough.
Posted: June 8
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