On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable.
User reviews: Very Positive (407 reviews) - 94% of the 407 user reviews for this game are positive.
Release Date: May 5, 2014

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Reviews

“This game has multiple genres, an '80s sci-fi flick art style, and a coffee pot”
Gamespot

“The Desolate Hope, isn't great just because of its stunning artwork, its gripping sci-fi story, and its coffee pot protagonist. It also packs a triple punch with three distinct gameplay types, each skillfully woven together.”
Indiegames.com

“From a gameplay point of view The Desolate Hope mixes platforming with overhead adventure segments and semi turn-based battles. This is already intriguing, but I'm more impressed by its stunning visual style.”
mtv.com

About This Game

On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable. Developed during an age of ambition and wealth, the project was quickly abandoned when interest faded in the following years.

The last transmission from Earth occurred more than thirty years ago. The Lun Infinus station contained five sentient computers, Derelicts, built with certain levels of mobility in the case of emergency or need for relocation. Each of these Derelicts was to formulate their own plan for colonization based on thousands of hours of simulations. Given the amount of time that has passed however, the simulations have become very elaborate and bizarre. Meanwhile however, a mysterious computer virus has emerged. The virus of unknown origins has been slowly ravaging the Derelicts. Because of this, more and more CPU processing power has been needed for anti-virus measures, leaving less power for the simulations. Coffee is the last mobile resident of the station, a small service robot who spends his days keeping the station and the Derelicts operational as they perform their daily tasks. Since CPU power is slim, Coffee has been cutting corners to find ways around the virus. By using small subsystems and less vital CPU's scattered through the station in lesser devices, Coffee has designed a line of digital helpers, each simply called a D-Co, or "Digital Counterpart", to assist him in fighting the virus and keeping the station operational. Eventually the virus gets the best of each D-Co, and Coffee tries to create an improved D-Co using a different CPU. The latest is D-Co 9, built using the code of a simple computer game. Coffee dedicates his own CPU to be used for the main simulations, putting D-Co in charge of moving his body throughout the station, taking care of the needs of the Derelicts, and fighting off virus attacks when they occur.

GAMEPLAY:
The Desolate Hope mixes several gameplay styles. On the station and in the simulations, the game is a platformer. You will shoot enemies, collect powerups and bits (money) and upgrade yourself and your virtual battlers. When you enter a mini-simulation (the old arcade style screens) then the game becomes an 8-bit overhead dungeon crawler. There you can farm money and gain options to customize your battle experiences. When you encounter a virus boss, the game shifts to a JRPG style battle where you must use the mouse to select from your various options to defeat your opponent. Almost everything outside of these battles is aimed at upgrading your abilities and increasing your stats for these fights, they are the real challenge of the game.

"The Desolate Hope, isn't great just because of its stunning artwork, its gripping sci-fi story, and its coffee pot protagonist. It also packs a triple punch with three distinct gameplay types, each skillfully woven together. The side scrolling action has different platforming elements for each section, the overhead adventure distills fun elements of a classic Zelda (including walls you can walk through or destroy) and the turn-based, RPG-style boss battles are visually mesmerizing and tough." -IndieGames.com

"From a gameplay point of view The Desolate Hope mixes platforming with overhead adventure segments and semi turn-based battles. This is already intriguing, but I'm more impressed by its stunning visual style." -mtv.com

"The Desolate Hope is developed by Scott Games and upon booting it up, you will notice the great artwork the game uses. It combines three gameplay genres, side scrolling, overhead adventure and a turn-based RPG styled battles. It might sound like a messy mash up but the game is able to pull it off without a hitch and gamers are in for a unique experience. Offering hours of gameplay, a unique leveling system and a day-and-night cycle." -TheBitBag.com

"The Desolate Hope constantly plays with the very idea of playing a video game. Unlike many modern games, it is hyper-aware of its gameness. There are games inside of games, simulations inside of simulations, mini-games inside of boss fights. And the fact that you’re playing as an AI that developed from a computer game is a very hard wink at the exhaustive level of metagaming that’s going on." -GamesThatExist.com

"There are plenty of hours of gameplay, a nonlinear path allowing for exploration, and detailed art design. Now you can't beat that..."
-GameSpot.com

"I very much enjoy a lot about this game; it’s takes on platforming, dungeon-crawling, and RPGs is unique and well mixed together so that one type of play benefits the other. It also has some incredible visuals, with very detailed character designs and a classic cyberpunk attitude, but not also without a bit of whimsy as well (one derelict has given up on his mission, becoming a toymaker and has begun recreating his simulation with child-like automatons)." -GamingSymmetry.com

"So after encountering this on Rock Paper Shotgun, I was ready to declare my indie game of the year. Because any game made rock solid out of derelict, insane robots just makes my not-so-inner geek squeal. How insane are the robots? Each is actively running a matrix like test bed, and.... Well, one was building a mining simulator, decided that was too depressing, and started making toys. Another is trying to capture the artistic essence of the soul, but cant seem to make anything run for more than five seconds. The next is attempting to rebuild humanity out of two tissue samples. Then there's the one still running straight, he seems curiously nice... And the last one's dead and frozen. But still drawing power...Then there's the coffee pot. Which is you. Sort of. And hey, bonus! You've got fifteen days to live, and you're the ninth attempt at straightening things out. Good luck!" -an enthusiastic fan

System Requirements

    Minimum:
    • OS: XP, Vista, Windows 7, Windows 8
    • Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
    • Memory: 1 GB RAM
    • Graphics: 1 GB
    • Storage: 1 GB available space
Helpful customer reviews
44 of 68 people (65%) found this review helpful
13 people found this review funny
13.7 hrs on record
Posted: September 19, 2015
Better than FNaF in every way.

11/10
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14 of 16 people (88%) found this review helpful
2.6 hrs on record
Posted: August 22, 2015
I feel like I should give an honest review on this game... Ok, this game has lots of action in it, day/night cycles, and it FEELS like Mega Man, but with more story and RPG elements, and that's what makes it fun for me! It's free as well, so you can also experience this masterpiece that we have here! In this game, you play as a coffee machine, but he plays an important role, and there are four (five?) derelicts that will help you try to destroy and wipe out each and every virus in each simulation. Scott Cawthon may have a lot of popularity just because of FNaF, but I feel that The Desolate Hope is very underrated. Though the bad part about it would be that it doesn't cost money, and I want to support the developer with as much money as he needs, because he made this all by himself, and that gives me hope to know that games can be good, even if developed by one person. Scott Cawthon, you have earned all of my respect. Thank you.
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19 of 26 people (73%) found this review helpful
11 people found this review funny
7.9 hrs on record
Posted: September 2, 2015
Nothing short of a masterpiece

Give Scott 3 months to make a game and it'll be good
Give Scott 6 months to make a game and it'll be great

But give Scott two years to make a game then it'll make you por money out of your v**ina that you'll need to be re-enforced with cement.

Shamefully I came here through FNAF, but I still maintain that this is Scott's best game
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13 of 17 people (76%) found this review helpful
0.3 hrs on record
Posted: September 7, 2015
I'm impressed! Everyone should try this for the sheer beauty of it's trippy animations, it's art! The game itself is a slow-paced RPG, almost a quest and a bit of science-fiction novel :)

Я впечатлен! Каждый должен попробовать хотя бы ради прекрасных живых задников, это искусство! Сама игра ролевая, очень медленная, почти квест и чуть-чуть фантастическая новелла :)
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4 of 4 people (100%) found this review helpful
2.8 hrs on record
Posted: September 28, 2015
An odd 2D, or turn-based RPG in an even more odd setting (a science fiction, real world-based one where you fight viruses, in this case), which sees you enter metroidvania type worlds with several stages and a boss at the end of each stage, through a melancholic, sad hub, in order to avert an incoming crisis which will affect you and the other characters. Also, the game doesn't let you save your progress at will, and instead auto saves most actions and forces you to deal with failure. Yes, it does sound like Demon's Souls, and while there are no gameplay similarities, I felt it was worth mentioning how similar the atmosphere and pacing of the game was; the difficulty, too. Even if I didn't consciously acknowledge it at the time thanks to all the differences in gameplay, the atmosphere, pacing and structure of the game are basically identical to Demon's Souls, and that similarity really drew me in, and might draw you in. Anyways, the gameplay is unique, in that there are three sorts of gameplay (and small Zelda 1 dungeon style mini-dungeons); the solemn management and searching of the hub world night time management, when you enter a robot's simulated world, with the ruleset of a metroidvania shooter, and when you enter a boss battle, where you go into a turn-based RPG battle where accumulated, I guess I'd say, 'stat tokens' which you've picked up in the metroidvania gameplay add to the stats of all your characters during the fight. I have to say that the story, pacing, atmosphere and enigmatic nature of the game drew me in at the start, but I think that the game escalates the difficulty carelessly. You get some fast-paced challenging fights early on, but the game quickly makes literally every RPG battle consist entirely of one-shot attacks very quickly, ruining the chance to have a more sensible difficulty curve, and also making some boss fights simply too unforgiving.
I would have liked this game, but the boss fights feel far too difficult. Seriously, it feels like you have to do things perfectly to win some of the mid-game and late-game fights, and it feels like the sort of design that is only intuitive to the developer.


In conclusion, I really, really wanted to love this game. The bleak atmosphere and story, the spectacular characterisations of the Derelicts (the robots), their virtual worlds, and their fall from grace, the surprisingly great, if odd and idiosyncratic presentation, set in a world where humans have already died out, the combination of several genres, the lack of hand holding, and the very compelling story. I just think that the game's too hard, and personally, I can't say whether I recommend this game or not. I think I recommend it, solely because I want a sequel to the game so badly; just, hopefully next time, the boss fights aren't so ridiculous, and the metroidvania areas slightly more distinguishable and less maze-like.
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