The Old City: Leviathan is an experiment in first person exploration that focuses entirely on story. All that exists is you and the world. Set in a decaying city from a civilization long past, The Old City: Leviathan puts the player in the shoes of a sewer dwelling isolationist.
User reviews:
Mostly Positive (449 reviews) - 76% of the 449 user reviews for this game are positive.
Release Date: Dec 3, 2014

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About This Game

The Old City: Leviathan is an experiment in first person exploration that focuses entirely on story.

Everything else is secondary. All that exists is you and the world. Set in a decaying city from a civilization long past, The Old City: Leviathan puts the player in the shoes of a sewer dwelling isolationist. You progress through the narrative by simply exploring the world. The story itself is told via the musings of your character and, chiefly, the environment itself. This environment has been designed to be diverse, interesting, and meaningful to the narrative of the game.

The objective is to understand. The story of The Old City: Leviathan is not told in a traditional manner. As you progress through the narrative, you will overhear a conversation between two entities. The first entity is the nameless character you are controlling who communicates through a monologue. The second entity is the depths of the environment, details and all. Your task is to piece together the narrative as if you are jumping into a conversation with no context. The more you explore, the more you will potentially understand.

This experience is not a normal one.

System Requirements

    • OS: Windows Vista / Windows 7 / 8
    • Processor: 3.0 GHz dual core or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / Radeon HD 5850)
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: Windows compatible sound card
    • OS: Windows 7 / 8 - 64-bit
    • Processor: 2.4 GHz quad core or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible with 1 GB video RAM or better (NVIDIA GeForce GTX 760 / Radeon HD 7950)
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: Windows compatible sound card
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Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: October 13
Product received for free
Je me sens seul...

Petite évaluation pour un petit jeu.

The Old City : Leviathan, sorti en 2014, est un petit jeu d'ambiance, un "Simulateur de marche", où l'on incarne un personnage, errant dans une ville morte, abandonnée, accompagné d'une voix off, où l'on voit des traces de combats, d'une religion ou d'un culte assez... envahissant (Un peu à la Big Brother). On pense pouvoir en apprendre plus en avançant dans le jeu, mais si vous ne faites pas l'effort de lire les différents écrits qui sont disséminés dans le jeu, vous raterez 99% du jeu, toute sa profondeur, sa complexité, et il faut le dire, sa beauté, autant sur le plan artistique que littéraire.
Avec une ambiance parfaite, mêlant gêne, peur, incompréhension, appréhension, interrogation, etc... Ce jeu est un chef-d'oeuvre, mais difficilemment abordable, au plan vidéo-ludique, il faut aimer lire, philosopher un peu, chercher des métaphores partout, etc...

Difficile de parler du jeu sans ruiner toute l'expérience que le jeu peut apporter. Désolé, à vous de découvrir :p

Bref, si vous vous sentez partant pour une expédition dans l'inconnu, dans un livre visuel, allez-y !
Mais avant, maitrisez l'anglais..
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3 of 3 people (100%) found this review helpful
3.1 hrs on record
Posted: October 2
I can only recommend this to people who like philosophy, or have an instinc to search everywhere, or like reading in games [youtubers beware].

4/10 what is a game.


Why? Wanna know more?

Keep this in mind before purchasing: What is a game? . I'm not saying this for the sake of comedy. This is a mixed feelings review.

First: watch the trailers. (...) Are you ready?

I would have loved to write a review based on a game-story-graphics perspective, but the software itself forgets to keep pacing. This game does not hold your hand... instead, abandons you to explore. Good so far; but then it fails to deliver. The plot it is not that complicated; in fact, relies on you to have some basics notions on modern philosophy and the way humans reach knowledge; and conspiracy, and humans politicals interactions. This is not sarcasm: I'm not hating the game, but I can't love it either. Just keep reading.

It is not bad that the software requires a set of open-mindness-sort-of-ambiguity-the-voice-is-clever-talking-about-postmodernism-modernism-I'm-saying-too-many-clever-kind-of-true-things-in-such-short-notice-oh-my-you-get-it?-you-think-you-get-it-oh-no-now-you-get-it-soylent-green-is-people-existentialism-pessimism-nihilism-we-love-the-void-life-is-meaningless kind of narrative. It is interesting. You think that's too much words? Wait for the game to amuse you. The software does it well, tough; masterpiece indeed in content, the writers did their homework; even as a non-native english speaker it is not difficult to understand... but, in a personal note: there are other ways to introduce people to these content without sounding deliberately cryptic. It feels forced.

To keep it brief, I will focus in design:


+ Story is interesting, so many references to existentialism, modern philosophers and whatnot (if you're into that stuff... [I KNOW YOU ARE].
+ Lovecraftian vibe... sort of.
+ The environment is beautiful... you will break the F12 Key (screen capture).
+ Voice acting (text aside) is a perfect fit.
+ UDK (Unreal Engine 3 version of it) cannont look better.
+ So many lovely 3d models. Lots of love.
+ Chapter selection.
+ Coherent dates in notes.
+ No cheap jumpscares. This is not a horror game.


- Speed movement. This is a walking simulator, even when you're running you're walking. It can be annoying.
- The experience could be shorter if you can run. Think about that, developers.
- Level design misses somewhat the point of progressing the story.
- Developers relies on you to explore some things that are non essential to complete the story. Let me explain: I finished a level by accident and I missed the story in it. This, for me, is unforgettable... I wanted to know without restart, without the error. (because I was to lazy to walk all the level again in snail-speed 1 or 2 shift-wise , but sadly I did it anyway).
- You can miss a LOT of the plot if you don't explore such non-essential-to-progress locations.
- There are so many things taking place with little guide of the game to know what is relevant or what is not due to this undetermination of what is essential to progress that you are going to miss some things. In that respect, the game fails to deliver and became an experience with scattered notes.
- You will have to exit the game into the main menu to read more of the story killing immersion in the process.

Neutral stuff (spoilers ahead)

@ It relies on you to read... a lot. This can be a problem if you think that a game should have the content storywise presented in a interesting-audible way that does not interfiere with the gameplay. I think is fine.

@ Non replayable. I wasn't expecting that either.
@ The journey is philosophycal. It is not real. Wait... WHAT IS REAL. Is a dream. Think about that. It is important? It is that relevant?
@ Interaction just opens doors. I really wanted more... Now I'm sad that this is only a walking simulator.
@ You will have the BIBLICAL JOURNEY OF JONAH.. sort of. As an atheist myself I feel deceived into knowledge... you see what I did? Me neither. What is life?

In the end... it is not a game, and I can only recommend this experience to you if you:

1. Have patience: to read a lot, to walk slower than the giant 3d models, to hear philosophical-mid-truths-relativism-is-the-anwser-or-not-at-all-to-the-meaningless-of-life kind of assertions and to choose what is relevant for you to know even though it is not relevant to further progression on the game. Please do not say "It is subjective because I say so".

2. You have time for a 3ish hour walk.

Sadly, in words of the developers...

People generally aren't fond of philosophy in general because people are largely (especially on the internet) staunchly empirical and reject any notion of subjective worth. That's fine! This game isn't for you if you're that sort of person! This game is for people who like to take things a little slower, read a bit, think about some stuff, look around to try and connect the dots, and think about it all some more. It's for people who want to play detective in a world that doesn't spoonfeed them. If you like a traditional story with 3 acts and setups and payoffs, this isn't going to be the game for you. And, again, that's absolutely fine.

Yes... that's it. You will have to take this leap of faith: are you going to be the simple man and not play this game because is utterly slow and charged with knoledge presented in a eerie fashion... or are you going to be the smart person and play this game and then tell your friends how cool and versed in philosophy you are because of this software.

Now I have mixed feelings with my choice. The game did that .

4/10 What is a game?
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1 of 1 people (100%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: October 12
The Old City: Leviathan is a surreal, walking simulator from PostMod Softworks. Let’s get rocking.

The Good

Easily the best thing about TOC:L is the soundtrack. The soundtrack for this game is done by Atrium Carceri (a Swedish musical project by the talented Simon Heath). If you’re not familiar with his work, you should make yourself familiar with it. It’s hard to find better dark ambient music than Atrium Carceri. That being said, the soundtrack for TOC:L is easily on par with his other work.

This game looks beautiful. The city is intriguing. There’s nothing really lacking in the graphics department here.

The Bad

For whatever reason, the monologue that you are forced to hear as you wander through the city is not good. I, personally, felt that it sounded pretentious; plenty of useless, big words were thrown in to make the story feel smarter than it actually is. Whoever did the writing, did this game a real disservice.

The Meh

As I stated above, the monologue is, at best, the ramblings of a middle school student trying to get a C+ on an essay for English class. If the devs had chosen to only tell the story through written and/or visual clues, that would have been so much better.

Verdict: Nay

If you can get this one for dirt cheap, or free, yeah, it’s probably worth a playthrough. Honestly, though, your money would be better spent by just buying the OST.
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Most Helpful Reviews  Overall
134 of 150 people (89%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: December 3, 2014
Beautiful game, The first person perspective is very well executed, But needs to be experienced first hand, I recommend checking this game out and giving it a go.
+The visuals and the artwork combined with the narration and the environments are excellent, plus the music is really beautiful and gives you a tone to the atmosphere on the game,
+The story is very interesting, as you listen to the voices throughout the course of the game, it keeps you on your toes and keeps you wanting more.
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99 of 103 people (96%) found this review helpful
3 people found this review funny
16.6 hrs on record
Posted: June 18, 2015
Under the guise of a religious parable The Old City: Leviathan tells a powerful allegorical story about questioning the fundaments of reality, the rejection of certainty in pursuit of knowledge and the role of the individual in the intellectual developement of the species. They are pretty big themes, yes, but TOC:L works on the assumption that videogame players should be allowed to tackle such big themes without having to quit their hobby.

The game got criticized for the supposedly pretentious and overly obscure, rather cryptic, writing and, certainly, Leviathan would have benefited, as a game, from a toning down of its technical vocabulary ("Truth must be compatible with itself.") and a slightly simplified flow of ideas: the part about the boy in the library is interesting, but rather superfluous in the game's narrative, even though it accounts for the feeling of self-taught philosophy, which is, of course, what the game is all about, but it does make it feel cumbersome at times, it lacks the brilliance of a game with a clearer grasp on the philosophical themes it deploys, like The Talos Principle, for instance (then again, philosophy of the mind is much more marketable as part of a videogame setting than ontology or gnosiology).

Despite all this, I think the way the game is written is also a well calculated effect: its central allegory presents the philosopher as a Minotaur, lost in his own interior labyrinths of thought, trying to mediate a fragile peace, a sort of fickle equillibrium between contraries of human nature (represented in the game as three conflicting factions, each with its own goals and reasons; also, this mediation the Minotaurs are doing between factions takes various forms in the game, according to the different schools of thought in the history of philosophy). So, the apparently cumbersome writing is meant to recreate for the player the feeling of being lost in such a labyrith of words, is meant to make the player feel like they are the Minotaur, and they are actually "thinking" their way out, navigating a sea of ideas (the metaphor of "sailing" is also a very powerful one in the game's mythological symbolism), wading slowly through them in search of "enlightenment", and if you play it the way it's supposed to be "played", slowly, meditatively, with open eyes and an open mind, it does make you feel enlightened at the end.

With its deep, philosophical, themes, metaphorical storytelling, complete lack of gameplay, meditative exploration and contemplative level design The Old City: Leviathan could very well mark the birth of a new type of videogames: The First Person Thinker. I'd like to see it develop into a full-fledged genre in the coming years.
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89 of 100 people (89%) found this review helpful
2 people found this review funny
3.5 hrs on record
Posted: December 3, 2014
"Unfortunately, telling a group of people that they're doing something wrong communicates that you're doing it right. If only that were true. If only I was above all this, instead of beneath everything..."

The Old City: Leviathan is a project I've been following for a while now. It captured my attention from the moment I read that it focused entirely on story and exploration without the obsessive combat or jumpscares that plagues the common formula for big-budget-quick-profit games today. My intrigue was instantly sated from the moment I ran the game. I'm obsessed. It's an addicting breath of fresh air that is so desperately needed amongst today's games.

This game instead slows you down, sets you free to explore, and unfolds its story through its beautifully crafted environment. It places its trust in human curiosity, and quickly ensnares you in its abstract, fragmented story told through the eyes and ramblings of a madman. Everything done and narrated in this game is terrifyingly meaningful and deep. The intellectual depth and immersion of this game is just absolutely stunning, and combines for one remarkable experience.

This is the kind of game that makes you want to write down everything you see, every question you have, and every reoccuring object in hopes of piecing everything together. It's just confusing enough to addict you into finding the truth, yet clear enough to keep you on the hunt for more. This is the kind of game that you can easily spend hours on without realizing. It just might leave you laying awake at night mulling over what you've experienced. It combines gritty, realistic, post-modern elements with whimsical pieces of myth and mystery, and amongst it all you'll find insight that truly transcends anything in the gaming universe today.

Unlike a lot of current story-based games, you don't feel like a tourist, you actually feel like an adventurer. You feel like you're the one making the discoveries, not being read to on a forced, one-track story. Leviathan is tangible, it's interactive, it feels real. The music and ambiance is on an entire different level as well. It really immerses you into the game. The environment you explore actually feels like a living, breathing beast, and it will send shivers down your spine.

It's an experience unlike anything I've ever known in gaming. Do yourself a favour and buy it.
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60 of 69 people (87%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: December 3, 2014
I don't write reviews. So this is minimal.

This game is just beautiful. I have never taken so many screenshots of an actual game before. You completely get lost while playing it. Immersion is at 150% and has a fantastic soundtrack with that being said though I have not the slightest idea what was going on. Is this good? I don't really know. I do want to play through it again to figure more out... That seems like a positive to me.

Someone had asked and yes it is a walking-simulator but one with complete immersion, a lengthy story, fantastic soundtrack and a damn pretty world.

Skip through to the 2 hour mark for gameplayt -
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48 of 54 people (89%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: December 5, 2014
The Old City: Leviathan Review

Premise: A man with an unstable mind finds himself seemingly alone in a collapsed society. The player sees the world through his manic eyes, unfolding a narrative concerning themes of uncertainty, love, and, most importantly, the nature of dreams.

Gameplay: Nonexistent, but this is a mercy. Any puzzles would disrupt the game's pace; the only challenge exists in finding the notes composing a 30,000 word novella (which I'll get to later), and trust me, you'll want to find every last scrap. The game has a heavy emphasis on exploration, and little inhibits this. My only complaint here is that it is sometimes unclear when a door leads out of an area permanently rather than just to a smaller side room, which occasionally caused places to go unexplored, as I couldn't return.

Visuals: The graphics and art style strike a beautiful middle ground between DIshonored and The Vanishing of Ethan Carter, making good use of the Unreal Engine. While textures themselves are slightly muddy, their stylized nature makes the environments easy on the eyes, and the art direction throughout the game, especially in the dream sequences, absolutely breathtaking. From the dank, oppressive atmosphere of the sewers to the melancholy desolation of the surface, there's never a dull sight.

Story: This is the real meat of the game. While the actual story behind the game is murky (a non-issue which will surely be cleared up in the already-announced sequels), the writing is simply on another level. I'm used to toning down my standards for small indie games when it comes to the quality of narrative delivery, but the novella bits in particular are--no joke-- life-changing. The writer/s have a remarkable grasp of incomprehensibly deep philosophical thought to the point where it will almost always feel like they're ahead of you. That is perfectly fine, as the point of the game is to define a new philosophy for yourself, determining the nature of your own reality. The novella pieces are absolutely vital to the narrative, and a couple playthroughs will likely be necessary to track down any missed sections. It's good to go into the game knowing that you need to scour every area as thoroughly as possible before moving on, because you don't want to miss some of the best writing ever put into a game.

Sound: This deserves a special little section. The ambient sound is consistently chilling, and I honestly felt scared at points upon hearing the rattle of a can in the wind even though I knew nothing would jump out at me. The music, especially during dreams, is spot-on, adding to the experience without overshadowing it at all. It's also very well-synced to your actions, which is impressive given the number of branching paths in the game world. Finally, there is only one voice-acted character--you, a.k.a. Jonah-- and the talent is very, very good. Far better, in fact, than any indie game has a right to. This guy should be doing voicework for higher-paying games, because honestly, this was one of the most surprising parts of the game. Good narration is hard to do, and this guy nails it. Props.

Length: About a five-hour experience if you really take your time. And please, please /really take your time/.

Final thoughts:

This game is a shockingly in-depth exploration of what it means to be isolated in a world where certainty is fleeting. It's a scathing critique of Dostoevsky's Underground Man (I'm gonna stress this: fans of Dostoevsky are going to love the novellas, because Solomon is essentially Raskolnikov), becoming a quest to find a replacement for certainty. I won't reveal what this replacement is, but suffice to say that the experience is absolutely brilliant and worth every minute you pour into it.

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45 of 50 people (90%) found this review helpful
2 people found this review funny
2.3 hrs on record
Posted: January 1, 2015
As this is not really a "game" in the conventional sense, but more of a a "walking simulator" or a story that progresses by you walking through it, it's hard to give a conventional review.

It's an amazing "game". If philosophy interests you, or at least you're somehow considering yourself a thinker, you might really enjoy this ride.

The atmosphere nonetheless is great, it has some very beautiful and creative scenes, a lot to read (which you should not avoid or else you have no clue what this is all about), a very interesting "plot" and a fitting nearly epic soundtrack.

It is not really "fun" to play, yet it is a one of a kind experience you will fail to find a second like it.
So even if you don't give a damn about the story or it's underlying message, you will constantly stop and admire the scene.

It's quite short though, i was done with it in roughly two hours. Yet there are two "Solomons notes" left i could not find.
Even regarding the fact i missed some fragments of the plot, i don't feel like running around a second time's not that the story would change or you could miss a lot.

Still worth it's price?
Well i enjoyed the short, not very funny, ride. MAYBE i will play it again in the future but right now it was a very fast shot. If you enjoy "experimental" "games" with a very specific intention to make you think, this could be still worth your money and time.

I quote the developer here (freely) as "...this is a title that no major publisher would have risked its money on...". And i'd second this. Brave developer, and it obviously payed off!
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93 of 131 people (71%) found this review helpful
12 people found this review funny
Not Recommended
1.7 hrs on record
Posted: December 26, 2015
I am fond of walking simulators. I am not fond of this one.

The awe-inspiring environments which force you into ceaselessly hitting your F12 key for screenshotting purposes are rendered meaningless by the title's ridiculous narrative. Have you found the narrator of "Dear Esther" a tad too indulged in his own fancy wordings once in a while? "Leviathan" puts this to a new level. The narrator is busy annoying the player with his pseudo-philosophic soliloquies, juggling with overly complicated words and misusing them in an unheard of frequency. No first-semester philosophy teacher would accept this as an essay.

Then there are volumes of references to bible stories posted on every second wall in the sewerage, making their complexity appear so trivial that the player will likely ignore them altogether to not interrupt the walking flow.

In conclusion, a visually stunning experience utterly destroyed by an absurd narrative which is stubbornly distracting the player from what the title does best.
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Recently Posted
2.3 hrs
Posted: October 26
As someone who has played and enjoyed just about every "walking sim" (one of my favorite "genres") out there, stay away from this one. It is so boring and nonsensical. The one redeeming quality is some absolutely epic visuals. There are some stunning huge creatures/monsters to see and of course the whale. But the story/narrating/text you encounter is complete nonsense. I think you would need a PhD in Philosophy to make heads or tales of this one. I had been looking forward to playing it since it came out and finally got it in a bundle somewhere and was massively let down :(. Avoid unless free.

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2.6 hrs
Posted: October 21
Due to my love for Dear Esther, I had nabbed this walking sim during a sale as it seemed equally promising. Sadly, it's not even close. Just as a forward, I'm going to be making several comparisons to DE, because I do think this game was inspired by DE and wanted to reach the same sort of audience.

To start, the story--or lack thereof. Through notes posted about, we discover that this is a post-apoc world, there a three warring factions, with "Minotaurs" (aka you) being a semi-fourth. The factions fight over ideologies, while Minotaurs remain as loners. Our narrator waxes on about ideas and dreams, but it's mainly a bunch of truisms. Nothing of inherit interest. Like no duh, you have to take that risky first step to get anywhere. But the biggest fault is that I. Don't. Care. There is no heart or emotion. Even when you witness death, there is no personal connection. Contrast this with DE, where the story revolves around one man dealing with the grief of a lost loved one; the poor sod is sharing these emotions and letters with you, and you come to understand what he's feeling.

Also, the game up front informs you that the narrator is unreliable, as if I'm too dumb to figure that out. Sorry to break it to the devs, but the unreliable narrator trope is extremely old. Anyone who has read a few dozen books will have encountered it.

I do give the voice actor a lot credit, because he tried. It's just a shame that the material was so lacking in heart.

If you collect all of Solomon's notes, you get the equivalent of a novella in-game. However, I found the writing too "fluffy", again lacking in substance. You need to get to the damn point if you want to keep your reader around.

The environments are nice and varied, although too often the textures are low-res. I thought DE looked better.

There is more exploration than DE, but too often you're backtracking which adds to the tedium. A couple times the split paths looped around, which I appreciated, it just didn't happen often enough.

Music is excellent, adds much to the atmosphere.

So yeah, I can't recommend. There's potential, but the writer went way overboard and forgot why we read stories in the first place: to be entertained. And I wasn't entertained.
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1.7 hrs
Posted: October 16
A walking sim. That about says it all for those who have no interest in walking sims. But for those who like walking sims, I believe you will like this one for several reasons: 1) graphics are good; and 2) story, while overwrought philosophically and psychologically, has a positive message (no sophmoric nihilism or political correctness here such as ruined the mod Enderal for me). Cons: 1) self-taught life lessons passed off as a kind of neo-existentialism (very boring); 2) Should have taken a page from Milton and written it as poetry (much easier to accept without understanding); and 3) voice acting and narration done in such a way that was grating; and 4) too much meaningless meaning, which could have been mitigated by better voice acting and writing.

All in all I recommend the game to those who like walking sims. I also recommend it to those who can tolerate, even forgive, poorly written philosophical angst.

In short, this is my opinion. I liked it.
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8.6 hrs
Posted: October 10
Could'nt stop playing until I reached the end. Great atmosphere and mystery! And I love the OST :)
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1.3 hrs
Posted: September 27
I am about an hour into this game. I have no idea what the hell is going on. The text and narrative makes no sense at all.
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2.2 hrs
Posted: September 25
This game is absolutely stunning. If you don't like walking sims with reading or voice acting, pensive moments, philosophical words, etc, then don't play it. If you don't like actually putting thought into to figure out a story, then this game isn't for you. The scenery has a lot of thought put into it, it is dynamic and ethereal. Everything is so well-thought out and well placed. Entering some chapters/areas make your jaw drop. The story line is vague, but that leaves a lot of room for mystery and emotion to be placed. Seeing odd notes of dwelelrs slowly going insane. The biblical references ied in with fantastical mythology really make for interesting thought. The soundtrack is stunning, as well. (It's by Atrium Carceri. Totally check them out if you like dark ambient ♥♥♥♥) It adds to the world flawlessly. I dig the hell out fo this game.
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4.1 hrs
Posted: September 9
The Old City: Leviathan is a beautiful game of exploring one's certainty and dreams in a broken world.
The surreal storytelling of it makes one perplexed.

"You're about to inhabita broken mind, not all you see or hear is true..."
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