Heavy Bullets is a randomized FPS dungeon crawler where players make their way through a colorful maze, while protecting themselves from aggressive creatures and malfunctioning security devices. The goal lies at the end of the 8th level, where they must reset the security mainframe to restore order and reap the rewards.
User reviews: Very Positive (248 reviews)
Release Date: Sep 18, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Heavy Bullets

AUTUMN SALE! Offer ends December 2

-33%
$9.99
$6.69
 

Recommended By Curators

"A permadeath FPS where bullets are scarce but retrievable. A surprisingly nerve-wracking experience with distinct art direction and methodical shooting."
Read the full review here.

Recent updates View all (11)

October 11

V1.05 October 11

Hey everyone, 1.05 is up with the following changes:

- Fixed ORE CHUNK max text
- Tweaked enemy collisions
- Tweaked audio systems & performance
- Tweaked WASP movement patterns
- Added RELOAD tooltip
- Fixed ITEM name bug (in Portuguese)
- Fixed TURRET BOSS non aggressive bug
- PAUSE now triggered when game loses focus

I will be with Devolver at the Brasil Game Show today and tomorrow, so if you're around come say hi!

3 comments Read more

September 26

V1.02 September 26th

Changes

V1.02
- Added FPS CAP settings
- Added MOUSE SMOOTHING toggle
- Fixed bug where ROCKETS couldn't be shot into BOSS ROOMS
- Fixed invulnerability bug
- Optimization tweaks
- Fixed SAVEGAME bug with CARRY ITEM LVL

4 comments Read more

Reviews

“...a refreshing, bizarre spin on a genre that could use this sort of makeover more often.”
Boston Globe (Preview)

“"Heavy Bullets is one of the most elegant games released in years."”
8/10 – Dealspwn

About This Game


Armed with a simple yet stylish revolver and six devastatingly plump bullets, you must reset the security mainframe to restore order and reap the rewards of a job well done. To succeed in the game, players will need to move carefully and make smart use of their bullets, items, and the environment as rushing into new areas is the fastest way to get killed in the untamed wild of the neon corridors.



Limited Ammunition - Begin each attempt to reach the mainframe with just six bullets for your revolver that must be picked back up after each shot and manually reloaded one by one - make them count.



A Plethora of Items - Discover items and perks to aid you on your way to the mainframe. From homing bombs and coin magnets to a teleporter and high heels, each item will change up your approach. Choose wisely as you can only carry one item unless, of course, you find a backpack.



Shopping and Banking - While death is permanent, money in the bank can live on for future attempts at reaching the mainframe. Make a deposit or withdrawal from one of many conveniently placed automatic banking machine throughout the facility. Or just blow your cash on a shopping spree - up to you.



Life Decisions - Invest in items like Life Insurance or a Last Will that, if carried during the time of your unexpected death, will save your money, bullets, bombs, and keycards for your next attempt.



Aggressive Creatures + Malfunctioning Security - Face down dozens of nasty creatures lurking around the colorful hallways and the now malfunctioning security drones meant to defend against those same creatures.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX9 - Nvidia / ATI / Integrated
    • DirectX: Version 9.0
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: 10.6 or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Ubuntu 13.04
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 300 MB available space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
2.7 hrs on record
Posted: November 13
Simple yet stylish, First-Person, Rogue-like excitement. Not quite enough gameplay elements here to make me fall in love, but I do consider this game a good friend.

Textures? Who needs those. Leveling? What does that even mean? What this game excels in, is bringing you to laser focus upon rounding each new corner, and mechanics that encourage you not to look back.

Currently it has some glitchiness: there are many, many frame dropping freezes, especially when "seeing" an enemy after a lull in the action (I have actually lost my best run due to the game freezing my character and magically making my bullets go thru enemies, all at 4 fps).

With some consistent development, additions to the mechanics, and polishing out the bugs, this game could become a 5/5 Star beaut.

Best of luck to the stylin' dev(s).
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
1.8 hrs on record
Posted: November 25
The love child of the binding of isaac and counter strike
Was this review helpful? Yes No
6 of 9 people (67%) found this review helpful
6.1 hrs on record
Posted: October 30
Hands down the best minimalistic game I have ever played. It's fun, its scary and its fast as hell. Every time you make it past a room a level or even a bomb bug (yes a frickin bomb bug) you have a little party in you head saying "hell yah!" Yeah its a small game but its hard and it doesnt FEEL hard. It's not a quality that it easy to explain.

To understand this, imagine you are running in a field of tall corn. It seems nice enough, and there is cool music on you ipod that your listening too. WHACK. A giant black beast just smacked you on the tushy and you promptly shoot an oversized bullet through it's nostril. Now you didn't know there was a butt-smacking monsters and you don't know how many more there are but you don't know how much more your butt cheeks can take. You DO know that the over-size booty-basher went down quick and you have a few more bullets. So grab hold of what yo mama gave you and get other side of this cornfield because the music is good, the graphics are appropriate and by the of this, you've shucked enough corn to call yourself a farmer.

I hope that made sense in some way and that anology did the trick. If not, buy the darn game and find out what I mean.
Was this review helpful? Yes No
7 of 11 people (64%) found this review helpful
14.5 hrs on record
Posted: November 11
looks like a simple kiddie game, right?
good luck tough guy....
Was this review helpful? Yes No
4 of 7 people (57%) found this review helpful
0.7 hrs on record
Posted: November 12
Really good, a game with feeling :)
Was this review helpful? Yes No
4 of 7 people (57%) found this review helpful
4.2 hrs on record
Posted: November 14
Tough as nails. 10/10
Was this review helpful? Yes No
9 of 22 people (41%) found this review helpful
6.5 hrs on record
Posted: November 6
It's quite tense, atmospheric, and it feels good to play skillfully. Unfortunately, it has just enough problems that I wouldn't recommend it to someone.

First of all, the entire gameplay through each of the levels is quite fun. It reminds of more of the type of shooting you would do in counterstrike as opposed to quake. It's all about peeking corners and out-reacting the enemies. Pretty much everything you can shoot gets destroyed in one hit, which makes the combat more satisfying and fast-paced.

Sometimes, an enemy will notice you before you notice it and utter a cry, giving you a warning and a bit of time to respond to it before it gets the drop on you. Those sort of situations are definitely fun because you actually know what you could've done differently if you take damage. It keeps you on your toes, too, because you're always trying to listen carefully for enemy cries. I think it adds to the tense atmosphere in a good way.

Other times, however, you won't be able to get the enemies without completely leaving the corner and you'll have to strafe around the room trying to dodge the turrets and other enemies. The turrets' turning and shooting behavior is very unpredictable which makes these sort of forced situations very frustrating because there doesn't seem to really be a reliable strategy for dodging them. Furthermore, I found it very difficult to shoot while strafing in this game - it seemed like the game was always stuttering a lot when I was trying to do this, which is frustrating.

Also problematic, for a game that's all about aiming and shooting and lightning fast reflexes, it absolutely should not be having occasional lag/stuttering. Unfortunately, it has that and it seems to have it right when enemies are attacking me or coming into vision. It's not very freuqent, but it's enough to be annoying and mess up my concentration or ability to track what is going on enough to start taking damage. I am not alone in having this problem, so don't assume you're not going to have this issue either.

Finally, the biggest issue that makes me not want to recommend the game is the difficulty spikes. Specifically, I'm talking about the level 4 and final bosses. The level 4 boss is ridiculously challenging and doesn't at all fit with the methodical, patient playstyle of the rest of the game. Going in blind, you're almost certainly going to just die in a few seconds. Further compounding this issue is that, once you die, you don't get to quickly try again to see how you could've improved (which would be a very satisfying game loop IMO). You have to then carefully plod your way back through the first four levels. I found myself getting impatient because I just wanted to have another go at the boss, and I would end up dying before reaching it because the game really requires a patient, methodical playstyle. This is, of course, highly frustrating, and it feels like the game is just trying to waste my time. It's like, I've already demonstrated I can handle the first stages, just let me go back to where I was at the edge of my abilities, where games are most engaging, dammit!

The final boss is even worse in this regard. It's absolutely overwhelming when you first encounter it - there's so many enemies, new elements, sounds, etc... that it's just impossible to make sense of it your first time. And you have to play through eight stages again to even get to try to understand the boss after you inevitably die. While you're playing through the stages, you're not really getting better against the boss either because you play through the stages with such a different playstyle than you would need to use against the boss.

Overall, the game is intense, atmospheric, twitchy, and responsive (compared to the bullet-sponge type FPS gameplay in similar titles). If you like the sort of FPS gameplay in counter strike and are looking to spend a lot of time on mastering something like that, you may like this game. But if you're someone like me who just wants to have a fun gameplay experience, you probably will find this game more frustrating than fun because so much of your play time will be spent doing things that you already feel you've mastered.
Was this review helpful? Yes No
6 of 17 people (35%) found this review helpful
6.6 hrs on record
Posted: November 8
Found high heels, killed by exploding testicles, still looked fabulous 11/10
Was this review helpful? Yes No
3 of 11 people (27%) found this review helpful
0.5 hrs on record
Posted: November 9
I really want to like this game. It SEEMS really good. Unfortunately there has been a bug since it launched which causes the crosshair to not lock to center screen so it moves around freely making it next to impossible to aim and navigate properly. The dev knows about this issue, but all of the suspected causes do not apply to my situation, and the suggested fixes do not remedy the issue.
Was this review helpful? Yes No
2 of 10 people (20%) found this review helpful
1.6 hrs on record
Posted: November 13
It's not that Heavy Bullets is a bad game, it's just that there are much better games out there. Heavy Bullets feels bland and monotonous compared to games like Tower of Guns and Ziggurat. Perhaps it's the single weapon, perhaps it's the lack of enemy variety. It may be the extremely basic and unappealing graphics; I can't quite put my finger on what makes Heavy Bullets so boring in such a short amount of time, although I suspect it's a bit of all of those things.

In any case, as mentioned above, buy Ziggurat or Tower of Guns instead; they are much better games.
Was this review helpful? Yes No
1 of 10 people (10%) found this review helpful
2.6 hrs on record
Posted: November 19
It is a compelling game, and I've had some fun with it, but ultimately there is a better experience to be found with this game's competitors.

Heavy Bullets has decent enemy variety, and I like the art style. The shooting and re-usable bullets mechanics are not great in my experience, I would have preferred more variety. The bombs that you can throw are very hard to hit anything with and generally seem useless, so you're just going to be sticking with the revolver for the majority of the game. Items might be interesting, but I have no idea what any of it does. Some are self-explanatory, but what does a golden skull do? I just played a run through with one, and I have no idea what it did, if anything, because the game makes no attempt to tell you. I don't need to be spoon fed, but at the same time I do need information if I am to understand what stuff does. So I picked up some repellant, what does it repell? You can't test it by hanging around the various enemies, because you will end up getting yourself killed, and the game doesn't tell you one way or another.

The ease at which you can get screwed over by the game is not balanced with enjoyable game play, in my opinion. Stressful, tense game play is welcome, but there aren't any "♥♥♥♥ yeah" moments, no moments of "that thing I just did was awesome" to balance it out. There are also technical issues, if you are considering buying this game check the forums before you do. Currently (and for a while now) there is a bug causing really bad frame skips that can really screw you over if you happen to be trying to shoot something at the time. The aiming reticule is also not locked to the centre of the screen so it jiggles, and for some users wanders quite far from the centre making it hard to be accurate.

It's not a bad game by any stretch of the imagination, and maybe on sale it's worth a look but I can't recommend it in all honesty.
Was this review helpful? Yes No
2.6 hrs on record
Posted: November 26
Roguelike twitch shooter with retro arcade feels. I lurve it.
Was this review helpful? Yes No
7.7 hrs on record
Posted: November 28
Infuriatingly difficult for those who either are very bad at FPSes, or for those who can't shoot well at high speeds. I am both of these.

Only made it to floor 4 so far.
8/10
Was this review helpful? Yes No
2.0 hrs on record
Posted: November 27
The baby of a rogue like and a twitch shooter, this sucker is fast paced and will keep you on your toes.
Was this review helpful? Yes No
0.5 hrs on record
Posted: November 28
If you can twitch, you can shoot, just make sure you don't run out of bullets, because that will put you in a position where a chirping black shadow will find you more than suitable for it's next meal. Thankfully your bullets are heavy enough that after they are fired from your gun, you can simply pick them back up again and reload them in. Problem is though, how do you get past the battery powered turret that keeps shooting lasers at you? Well, if you can run, you can dodge, so go for it, champ. But wait, you just tripped on a wormsnake, which normally wouldn't be a problem, but now you are poisoned, and time is running out. Speaking of running, you still runnin? No? Well, that stinks, cause now your dead; killed by the very thing you sought out to destroy, everything. Better luck next time, right?

I think you should play this game for the afformentioned reasons, to just take in everything, and to keep dying. Because that's where this game truly shines, death. It'll make you feel like the worst player ever, and strip you down to your very core. It'll take time to beat, and it's time well spent, but if you can twitch, you can shoot, and if you can run, you can dodge. Regardless of what you may find, you must remember this, or else it'll keep happening. And for the love of all that is holy, don't forget to reload.
Was this review helpful? Yes No
2.3 hrs on record
Posted: November 28
Procedurally generated rogue-like with it's focus around shooting, but more interestingly, taking care of your bullets and not wasting a single round by picking back up every shot you fire. Gather coins to buy items and upgrades, and invest in inheritance and the ingame bank for when you inevitably die, so that your earnings may be passed down to your next character.

The assortment of various items from pills to power ups and the treasure rooms you find them in bears an uncanny similarity to the Binding of Isaac which I really enjoy, so if you like that you may enjoy this game as well.
Was this review helpful? Yes No
85 of 114 people (75%) found this review helpful
4.3 hrs on record
Posted: September 19
After playing this trippy game, I sniffed a huge tube of glue, just to feel normal again.
Was this review helpful? Yes No
27 of 28 people (96%) found this review helpful
9.7 hrs on record
Posted: September 23
Heavy Bullets cuts down most of the fat surrounding games that venture to use the Roguelike genre, a refreshing take after dozens upon dozens of titles that use hidden depth, tons of discoverable combinations and, situational item usage. It’s a bit of a double edged sword but the lack of complexity is a nice alternative. Heavy Bullets pushes everything aside for a much simpler and, at times, more effective method. As a wise prophet once said, “Six bullets… more than enough to kill anything that moves.” And your employer seems to adhere fairly strictly to those words!

Highrise Hunting Grounds is run by some questionably dense people. It’s difficult to tell if they’re sinister or just willfully ignorant of human rights, sending a janitor down into the depths of their intricate hunting grounds to find out why the mainframe is going crazy and turning the park’s security systems against the very people they’re meant to protect. Plopped down into neon hallways that look like they could be very delicious popsicle flavors, all you have is your gun and your wits about you. As you progress through the 8 layers of hell, there are vending machines and hidden secret cases holding useful items like rockets and homing grenades, as well as a few items that make you wonder how they ended up there in the first place. Using the ritual blade will, for instance, harm you for an entire heart’s worth of damage in exchange for giving you back the exact amount of money you’d need to heal that heart back.

The crux of Heavy Bullets’ gameplay loop is simplistic genius. Whenever you fire a bullet from your gun, you have to run over to it and pick it back up again in order to reload it into the revolver. At first you only start with just enough bullets to reload an entire cylinder but you can eventually find, buy, or have bullets given to you through inheritance. There’s a slight margin of error in most rooms near the start but you’ll need to come to grips with your twitch action skills before the halfway point. Messing up a shot will require you to dash into danger, more often than not to recover your rounds, and, even with your Quake-speedrunner pace, you’ll still likely take a hit or two. My heart was pounding in the later stages of the game, even after I had upgrades to increase my reload skill, bullet recovery distance, and extra hearts!

As per the standard for roguelikes, you’ll be dying often as you come to grips with what the game demands of you. This will start off as a tad bit of an annoyance but the game does offer some small level of continuation to ease you into that one run where everything will go right. Available in the vending machines are purchasable items that allow you to pass a certain amount of money you’re carrying into your bank account when you die or, more importantly, the Last Will item which deposits every penny you have on you as well as any bullets, bombs, and keys. You’ll be given the latter three instantly at the start of your next run. This is pretty much the key to being able to afford as many health and stat upgrades as possible during a run. I, myself, had built up almost $1,000 in the bank before my first successful run, during which I spent a good chunk of that reserve.

Just when you start feeling comfortable, the game tosses new enemy types at you and changes up the scenery a little bit. Instead of the simple walls that looked like they could have been gradients on a new-wave CD stacked in Tommy Vercetti’s car, some blinking computer bits and crude technological chrome begin to adorn the walls. You’re also given a flashlight after a certain point, though the game never truly puts you in the complete darkness. Sadly, it only changes so much visually but, then again, you’re hardly really looking at the walls when you’re constantly fighting for your life.

In keeping with the minimalistic approach, the sound design is sparse but executed with razor sharp precision when it counts. Music occasionally cuts through the deafening silence to energize a particularly ballsy suicide run on a full room. Corny musique pipes through the vending machines, coming across more like slot machines tossed out from a casino on the dead end of Vegas city limits and re-purposed. Every creature and malicious turret has a unique sound of their own that you’ll familiarize yourself with rather quickly. Learning the telltale signs of each is key to surviving large and tricky rooms that use tall grass and rocks to block your line of sight. Some players complained about the music’s lack of presence, but I feel the use of silence is extremely important in not only building up the tension of every fight but also to let you listen in on these clues before things get really hectic.

For all that Heavy Bullets does well, though, it comes at the price of not having much in the way of replay value. Once you’ve beaten the final boss you have nothing further to really do. The game’s achievements hint at a few challenges you could try but, in the long run of things, you won’t be able to easily put 100+ hours into this like many other games in the genre. When stacking it up next to games like Eldritch or Fancy Skulls, it hardly has sea legs worth holding onto for more than a few playthroughs. Unless you’re a fan of replaying for the sake of the challenge, 3 heart only runs with no potions like some insane Zelda speedrunner, it just may not be enough. The basic experience, the thrill of that first completion, gives a nice sense of accomplishment and I think the tense silent moments broken up by spurts of greased-lightning violence are exceptionally well done. But having limited ways of killing things presented to you and randomly placed setpieces which you’ll eventually become familiar with will certainly bum out players earlier than usual. Is this enough to dissuade you from picking up the gun? Well, that’s entirely up to you, partner. You just have to ask yourself one question. Did I fire six shots, or only five?

Did you like this review? Please stop by and check it out at RGZ.ca http://rgz.ca/gaming/heavy-bullets-review-6teen-shells-from-a-30-06/ and take a look at my other reviews, as well as our coverage! Thanks for reading!
Was this review helpful? Yes No
41 of 53 people (77%) found this review helpful
6.9 hrs on record
Posted: June 4
Early Access Review
"Like Isaac with guns"

and the only tears are your own
Was this review helpful? Yes No
39 of 51 people (76%) found this review helpful
21.4 hrs on record
Posted: September 18
Funky, fresh, and god damn fun, Heavy Bullets is a rogue-like FPS from disco hell. Featuring eight levels of crazy monsters and various other things, it's an experience that shouldn't be missed.
Was this review helpful? Yes No