Heavy Bullets is a randomized FPS dungeon crawler where players make their way through a colorful maze, while protecting themselves from aggressive creatures and malfunctioning security devices. The goal lies at the end of the 8th level, where they must reset the security mainframe to restore order and reap the rewards.
User reviews: Very Positive (719 reviews) - 87% of the 719 user reviews for this game are positive.
Release Date: Sep 18, 2014

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Includes 6 items: A Fistful of Gun, Dropsy, Heavy Bullets, NOT A HERO, OlliOlli2: Welcome to Olliwood, RONIN



“...a refreshing, bizarre spin on a genre that could use this sort of makeover more often.”
Boston Globe (Preview)

“"Heavy Bullets is one of the most elegant games released in years."”
8/10 – Dealspwn

About This Game

Armed with a simple yet stylish revolver and six devastatingly plump bullets, you must reset the security mainframe to restore order and reap the rewards of a job well done. To succeed in the game, players will need to move carefully and make smart use of their bullets, items, and the environment as rushing into new areas is the fastest way to get killed in the untamed wild of the neon corridors.

Limited Ammunition - Begin each attempt to reach the mainframe with just six bullets for your revolver that must be picked back up after each shot and manually reloaded one by one - make them count.

A Plethora of Items - Discover items and perks to aid you on your way to the mainframe. From homing bombs and coin magnets to a teleporter and high heels, each item will change up your approach. Choose wisely as you can only carry one item unless, of course, you find a backpack.

Shopping and Banking - While death is permanent, money in the bank can live on for future attempts at reaching the mainframe. Make a deposit or withdrawal from one of many conveniently placed automatic banking machine throughout the facility. Or just blow your cash on a shopping spree - up to you.

Life Decisions - Invest in items like Life Insurance or a Last Will that, if carried during the time of your unexpected death, will save your money, bullets, bombs, and keycards for your next attempt.

Aggressive Creatures + Malfunctioning Security - Face down dozens of nasty creatures lurking around the colorful hallways and the now malfunctioning security drones meant to defend against those same creatures.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX9 - Nvidia / ATI / Integrated
    • DirectX: Version 9.0
    • Storage: 300 MB available space
    • OS: 10.6 or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    • OS: Ubuntu 13.04
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
Helpful customer reviews
74 of 94 people (79%) found this review helpful
91 people found this review funny
4.3 hrs on record
Posted: September 23, 2015
I /could/ write a long detailed review about this game but i feel like this sums up basically everything you'll feel while playing it :

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19 of 22 people (86%) found this review helpful
4 people found this review funny
13.2 hrs on record
Posted: September 3, 2015
Really simple and enjoyable. If you like the idea of a simple to grasp roguelite FPS with the nifty feature of being able to pick up fired bullets, I say go for it. Wait for a sale or whatever, but it's pretty fun.

In case you haven't gotten the run-down on the game, here it is:

Though it's labeled as roguelike and it mostly is, it's technically not, because your bank account doesn't die. So you could technically just grind until you get enough money to buy every single thing you need in one playthrough. But that would be lame. You wouldn't do that would you?

After you fire bullets, you can pick them back up from where they land, and put them back in your gun. Bullets and coins will gravitate to you if you get close enough, and you can upgrade that feature.

Shops, enemies, and levels are randomly arranged per playthrough. Shop inventories are also unpredictable.

Main thing I wish this game had was a difficulty option. But if you want hard mode, just get drunk or high and play it. Legally of course.

Co-op or deathmatch would also be nice.
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20 of 26 people (77%) found this review helpful
4 people found this review funny
3.9 hrs on record
Posted: November 9, 2015
Aim-Training Arcade Game.
Fast. Deadly. Neon. Sick. Like it.
Buy it.
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12 of 14 people (86%) found this review helpful
4.3 hrs on record
Posted: January 1
As enjoyable as the gameplay is, I can't recommend it. Many people (even with powerful rigs) have huge stuttering issues that get progressively worse as the levels go by. The final bossfight becomes impossible because of them, since at that point of the game the stuttering evolves to at least a second long freezes every 3-4 seconds. For a rogue-lite that punishes death pretty heavily, that's a pretty big issue, yet the developer has abandoned trying to fix it.
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8 of 10 people (80%) found this review helpful
45.0 hrs on record
Posted: November 22, 2015
Surprised that given the Rogue-Lite craze in indie games this title isn't more talked about, especially after being played and promoted by many popular individuals.

Is a low poly FPS with an abstract but appealing visual style, the neon colors have a good contrast so they never feel like an eyesore, and the style has a neat early 3D vibe, the sound design having a glitchy vibe to it.

The gameplay reminds me of the original Wolfestein 3D; there’s no jumping, you walk through semi Labyrinthic corridors killing enemies and finding secrets, but that’s where the similarities end. The random generation is really good; I never encountered myself stuck or in unfair situations that can’t be solved by your own skill. It has some heart pounding moments which makes this game memorable at times, but going through random adversity never gets old.

It has an interesting item variety, which can help you or ruin you over. However, while some items make for different and interesting play styles, I wish the game had more to offer. Many of the items are only there to be used for the achievements or feel arbitrary, meaning you’ll be selling those or ignoring them altogether. An update that expands the item pool would be greatly appreciated, but I also appreciate that the game is mostly skill focused and you don’t need to rely on the items in order to make it to the end, but they help.

Don’t expect a deep plot or story in this tittle, it constantly contradicts itself (In purpose) and anything regarding the ‘plot’ is told via flavor text and some small things within the game. Its main focus its gameplay with very minor plot elements.

Overall, the execution is original and really fun. The idea of having to recollect your bullets in this manner is something I’ve never seen before, and it’s well executed. Being able to play the game at your own pace is a great addition too. Go slow or go fast, is a blast.

There are people suffering with stuttering while playing, there are many theories for this issue and you can read up more about it on the forums. I play this game on a very out dated toaster and barely noticed issues regarding this, for me it’s rare to say the least. But the stuttering can prove unforgiving or to ruin the game entirely given its nature, if you suffer from it and can’t find a way to fix it, a refund is recommendable. As much as I enjoy this game, no one should go through that, and the creator should make a better effort to fix this problem.
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