Heavy Bullets is a randomized FPS dungeon crawler where players make their way through a colorful maze, while protecting themselves from aggressive creatures and malfunctioning security devices. The goal lies at the end of the 8th level, where they must reset the security mainframe to restore order and reap the rewards.
User reviews: Very Positive (591 reviews) - 88% of the 591 user reviews for this game are positive.
Release Date: Sep 18, 2014

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Recommended By Curators

"A permadeath FPS where bullets are scarce but retrievable. A surprisingly nerve-wracking experience with distinct art direction and methodical shooting."
Read the full review here.


“...a refreshing, bizarre spin on a genre that could use this sort of makeover more often.”
Boston Globe (Preview)

“"Heavy Bullets is one of the most elegant games released in years."”
8/10 – Dealspwn

About This Game

Armed with a simple yet stylish revolver and six devastatingly plump bullets, you must reset the security mainframe to restore order and reap the rewards of a job well done. To succeed in the game, players will need to move carefully and make smart use of their bullets, items, and the environment as rushing into new areas is the fastest way to get killed in the untamed wild of the neon corridors.

Limited Ammunition - Begin each attempt to reach the mainframe with just six bullets for your revolver that must be picked back up after each shot and manually reloaded one by one - make them count.

A Plethora of Items - Discover items and perks to aid you on your way to the mainframe. From homing bombs and coin magnets to a teleporter and high heels, each item will change up your approach. Choose wisely as you can only carry one item unless, of course, you find a backpack.

Shopping and Banking - While death is permanent, money in the bank can live on for future attempts at reaching the mainframe. Make a deposit or withdrawal from one of many conveniently placed automatic banking machine throughout the facility. Or just blow your cash on a shopping spree - up to you.

Life Decisions - Invest in items like Life Insurance or a Last Will that, if carried during the time of your unexpected death, will save your money, bullets, bombs, and keycards for your next attempt.

Aggressive Creatures + Malfunctioning Security - Face down dozens of nasty creatures lurking around the colorful hallways and the now malfunctioning security drones meant to defend against those same creatures.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX9 - Nvidia / ATI / Integrated
    • DirectX: Version 9.0
    • Hard Drive: 300 MB available space
    • OS: 10.6 or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 300 MB available space
    • OS: Ubuntu 13.04
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 300 MB available space
Helpful customer reviews
64 of 83 people (77%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: May 15
Heavy Bullets is a rogue-lite (not roguelike, which I'll get to later) FPS that ISN'T a terrible game, but not something that I would recommend.

Let's start with some pros and cons:
-Level generation is very good and provides a high level of area variety with the occasional secret.
-The ammo system of retrieving your scarce bullets flows very well.
-In my experience, the game performed very, very well. No performance issues.
-Gameplay is fast with little downtime.

-The game has VERY LITTLE content, and a pretty good amount of that content isn't very exciting. Within 3 hours of play, I had reached the final boss and experienced most of what the game has to offer.
-The graphics and sound, while part of the game's specific art style, are abysmal.
-Gameplay is VERY unbalanced. You will encounter large numbers of trivial creatures, while occasionally facing off against turrets that are much, much more powerful. While there are plenty of effective strategies I used against these turrets, I found that they are very inconsistent; with buggy mobile varieties that can glitch and shoot through walls, and stationary varieties that can turn their gun a full 180 degrees in the blink of an eye. This makes gameplay against these foes extremely frustrating.
-The game offers the ability to save your money and items for later runs, but this is very slow, boring, and grind-y. This is also the reason why this game should be considered a rogue-lite rather than a true roguelike.

Some other points to consider:
-There is no real story present except for a few lines of start-up text, but this isn't really a bad point in my eyes; I'd rather have no story than an awful story.

Overall, I'd say that Heavy Bullets isn't a bad title to play if you get it on sale (AT LEAST 50% off) or in a Humble Bundle (I got it in the Humble Roguelike Bundle), but you are overpaying if you pay the full $9.99 for it.

Thanks for reading (assuming you did).
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34 of 42 people (81%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: April 15
Quick Summary
A rouge-like indie FPS set in a 3D digitized environment.

Purchase Verdict: Yes (as a side note, was gifted to me by a friend, but I still reccomend buying this)

Points of Interest
-Amazing randomly generated environments and levels.

-Addicting rouge-like gameplay with many different mechanics.

-Good balance between challenging and fun
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10 of 12 people (83%) found this review helpful
21.8 hrs on record
Posted: May 7
With the "dearth" of First Person Shooters available on the market Heavy Bullets provides a fresh example that you don't need overly complex systems in place to be fun. In a move completely opposite to Borderlands billions of guns, Heavy Bullets has one, your trusty 6 shot revolver. Each time you fire a shot, you must then recover that bullet in order to be able to reload it and fire it again unless you are carrying more than just the 6 bullets your start each run with. This creates some interesting situations where you'll be aiming across the room and weighing up whether you're confident of hitting your target; missing may mean having to run across the room with no way of attacking enemies.

Heavy Bullets features an ever familiar roguelike formula of randomized dungeons as you work your way through 8 levels with increasing varied enemies; at the end of levels 4 and 8 you will fight a fixed boss. Each enemy requires a different strategy in order to tackle them effectively but all drop when hit with one bullet to their weak spot (The only exceptions being the bosses and one enemy). Enemies are varied enough but if you take a methodical pace you can deal with them fairly easily, as long as you're accurate with your shots. I would personally recommend using keyboard and mouse for this game, I tried using a wired Xbox 360 controller but could never find a setting I was truly happy with.

In addition to your gun there are a number of items in the world to help (or sometimes hinder) your progress. Each play through I'd race for a backpack which allows you to store an additional item as well as the one you have equipped, The only thing that is persistent between playthroughs is a bank balance which you can use to save money for purchasing items and upgrades, the bank can also be used to store an item for future playthroughs and purchasing discounts, life insurance and a last will. If you die with the last will in your possession all money on your person is deposited to the bank.

The duration of a playthrough will depend a lot on your play style; I tended to edge around corners slowly picking off enemies one by one and found playthroughs to be between 40 minutes and an hour but it is possible to complete a run in less than 10 minutes (according to the leaderboards!). The reward for dispatching the final boss is a fresh $5000 in your bank, Whilst I mention the bosses, I felt the final boss was a bit two easy once you figure out how to take him out and would clear the room of other enemies before finishing it off. The level 4 boss was a bit more tricky, but eventually you develop the skill to take it out with relatively little damage received.

Overall, Heavy Bullets feels like a fresh take on a huge genre and felt very different to what one would expect of a FPS. It's psychedelic colour scheme and upbeat music make it feel like a strange trip and aside from minor disappointment with the boss encounters its up there in terms of a single player FPS/roguelike experience.
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7 of 7 people (100%) found this review helpful
10.5 hrs on record
Posted: May 12
I have a bit of a weak spot for Roguelikes, so when I saw this on sale, I had to check it out. Overall, I'm quite content with my decision to buy this game, although there's still a few things that really prevent me from fully enjoying it.

The pros:

1. One thing I really like about this game is that each enemy is unique and challenging in their own way. No one enemy feels too easy or hard too fight by themselves.

2. A problem that you sometimes see with games that have randomly generated levels is that they occassionally throw something nigh-unbeatable at you if you're unlucky. This game never does that. It gets harder as you go, but every death you have feels like its because of a mistake on your part, not on the game's part.

3. There is a small way that you can make future playthroughs easier. By storing money in the bank, you can have a large stockpile of cash to use in different playthroughs to make things easier. If you have a lot of trouble with this game, or if you run across some items that you want to buy but don't have enough money for, the bank has you covered. This really helps to take the edge off of this game's difficulty.

The cons:

Now that I've gotten the praise out of the way, let me address the one thing that "prevents me from fully enjoying this" as I said. During the beginning of the game, I noticed that it had the occasional stutter. By this, I mean that the game had a rare lag spike, in which everything would freeze for a second, before it would unfreeze, with me in a different spot. This was tolerable at first, but as the game progresses, it just gets worse.

Now, I should probably hedge this by saying that my computer is relatively low-end, but there aren't any options in the settings menu that make the game run any smoother for me. It should be said that Heavy Bullets is the kind of game that you do NOT want to have this kind of glitch in. By the seventh or eighth level, the stutter is so frequent that enemies that really should not be a problem become a nightmare.

Oh yeah, and it makes it nearly impossible to beat the final boss, so have fun with that.

However, maybe this is just a problem that stems from my pc's general mediocrity, and if you have a better computer, it might work. Alledgedly, the dev is working on fixing this problem, but untill then, it really mars this game's performance.

With all this said, I still feel that it is overall an enjoyable experience. 7/10. I'll be willing to give it an 8.5/10 when and if the glitch is fixed.
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20 of 35 people (57%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: April 24
I thought I'd like Heavy Bullets, because I like FPS and Roguelikes.
Sadly I don't.

The premise of the game, to have to pick up your bullets after firing them, seems novel until you realize that we've had this mechanic dozens of times with bows and arrows.

The real issue with the game is that deaths feel really cheap.

There are turrets that have a glowing box that you need to shoot to take them out and they fire fast projectiles at you as soon as they see you and they track you through walls. This means that you need to move at max speed to pinpoint the spot and then pre-shoot after peeking from a wall. The game does have quick movement, but there are snakes hidden in the brushes that bite you if you come close, so you shan't move fast. Conflicting signals.
After seeing a turret, it shoots at you within half a second, which means you'll lose HP even if you instantly shoot it.
Having snakes wait around 90° corners feels cheap (they rarely make a sound).
There's a "Repellent" item that supposedly repels snakes, but it just makes them more aggressive.

You start with 3 grenades and besides the bullets, it's the only item that doesn't occupy "the" item slot, so you'd assume that they're a core part of the game. Most of the game plays quickly, but the grenades fly slowly and the throw distance is abysmal (am I playing a T-Rex?).

Most items use up that one item slot so you end up leaving lots of items behind.

Technically the game has no excuse why it doesn't run at a constant 120fps. There's hardly any geometry to render.

Bullets and coins on the floor make sounds and jump around, which makes it easy to pinpoint them and is useful early on, but it becomes a nuisance later when there are dozens of coins on the ground, which mask enemies in their noise.

The environment has no variety at all, which makes backtracking to a vending machine very confusing, as you can easily get lost in the repetitive rooms.

There are banks where you can drop off your gold so that you can use it in a future run. It feels like they're excusing the unfair difficulty by giving you a way to grind currency.
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