Heavy Bullets is a randomized FPS dungeon crawler where players make their way through a colorful maze, while protecting themselves from aggressive creatures and malfunctioning security devices. The goal lies at the end of the 8th level, where they must reset the security mainframe to restore order and reap the rewards.
User reviews:
Recent:
Very Positive (21 reviews) - 85% of the 21 user reviews in the last 30 days are positive.
Overall:
Very Positive (804 reviews) - 86% of the 804 user reviews for this game are positive.
Release Date: Sep 18, 2014

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Reviews

“...a refreshing, bizarre spin on a genre that could use this sort of makeover more often.”
Boston Globe (Preview)

“"Heavy Bullets is one of the most elegant games released in years."”
8/10 – Dealspwn

About This Game


Armed with a simple yet stylish revolver and six devastatingly plump bullets, you must reset the security mainframe to restore order and reap the rewards of a job well done. To succeed in the game, players will need to move carefully and make smart use of their bullets, items, and the environment as rushing into new areas is the fastest way to get killed in the untamed wild of the neon corridors.



Limited Ammunition - Begin each attempt to reach the mainframe with just six bullets for your revolver that must be picked back up after each shot and manually reloaded one by one - make them count.



A Plethora of Items - Discover items and perks to aid you on your way to the mainframe. From homing bombs and coin magnets to a teleporter and high heels, each item will change up your approach. Choose wisely as you can only carry one item unless, of course, you find a backpack.



Shopping and Banking - While death is permanent, money in the bank can live on for future attempts at reaching the mainframe. Make a deposit or withdrawal from one of many conveniently placed automatic banking machine throughout the facility. Or just blow your cash on a shopping spree - up to you.



Life Decisions - Invest in items like Life Insurance or a Last Will that, if carried during the time of your unexpected death, will save your money, bullets, bombs, and keycards for your next attempt.



Aggressive Creatures + Malfunctioning Security - Face down dozens of nasty creatures lurking around the colorful hallways and the now malfunctioning security drones meant to defend against those same creatures.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX9 - Nvidia / ATI / Integrated
    • DirectX: Version 9.0
    • Storage: 300 MB available space
    Minimum:
    • OS: 10.6 or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Minimum:
    • OS: Ubuntu 13.04
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
Customer reviews
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Recent:
Very Positive (21 reviews)
Overall:
Very Positive (804 reviews)
Recently Posted
Beetlebum
( 1.1 hrs on record )
Posted: July 26
A first person shooter roguelike you say? Sounds pretty edgy.
Helpful? Yes No Funny
Jamus LESO
( 31.5 hrs on record )
Posted: July 22
I got full achievement and I'm now satisfied.

This game is hard, but it is okay after getting used to it. This game contains many lovable contents, such as the story and the endings.

This game gave me several heart attack by the way, monsters are too scary and fast.. and sound they make gives me heart attack...

Nice game though
Helpful? Yes No Funny
Apparently Kid
( 5.6 hrs on record )
Posted: July 20
In typical rogue like fashion, nothing in this game is explained. You need to go online to figure out all the different things. That would be ok if the game were worth playing multiple times, because you guessed it, if you die you lose all your progress. What's worse is you dont start with bought upgrades, money, items, extra bullets, etc, which always makes it more enjoyable. Nope you can either put your money in your bank before you die, as if you know when thats going to happen, or you can put some money down to get a much smaller percentage of it if you restart. Also there's only 1 gun, and its a pistol. Also, if collecting coins isn't tedious enough, you also have to collect your bullets every time, and just like coins, standing almost on top of them doesn't even work unless you have bought collector upgrade, making it extra annoying. There's tons of cheap damage. You open door get immediately hurt. There's turrets that shoot every 1 second but you have to aim at this small bos with your TINY crosshairs so you often get hurt with more than 1. Enemies are much faster than you, meaning you can't run backwards if they're chasing you and kite them. Some cheap enemies like bombs that are right around the corner and you can't do anything before they are on your and explode if killed and hurt you. There's snakes that blend into grass and are impossible to see if not looking for, but there's grass everywhere, so you can get hurt by not always looking for them 100% of the time. Then there are cheap deaths like me fighting a boss, then I throw a bomb at it, it blows up immediately right in my face killing me instantly and I lost 30-45 min of progress for some inexplicable reason.....no want to try again. This is also because you fight the same 3 enemies in the exact same corridors with the exact same 1 gun the entire game. Then there's terrible design decisions like the fact you can only carry 1 single item at a time, and increased health, or backpack to carry 1 more item are super expensive or super rare to find, causing you to never get much stronger or change over the course of the level. So with repetitive play, lack of character strength and progression during play, and no carrying over to next life there's no incentive for this game.

Could have been much better. 4/10.
Helpful? Yes No Funny
Lack
( 1.7 hrs on record )
Posted: July 18
A rogue like game that requires some aim. You don't get easy respawns, you just keep going. You die, you die. But my god is it fun and a challenge. I recommend if you want to blow off a few hours trying to surivive in a hostile enviroment. If you can get it, I would get it.
Helpful? Yes No Funny
👌 Feindae 👌
( 7.7 hrs on record )
Posted: July 17
The game is incredibly fun and I would have a lot more hours put into it than I do if it weren't for one thing: Micro-stuttering. It happens everytime you kill something, everytime you turn a corner, everytime the AI sees you, etc. etc. you get the point: It will get you killed, or make you take unecessary damage, more times than you can count, and makes the game impossible to enjoy. This has been an issue for what looks like almost two years now and I can't recommend this game in it's state.
Helpful? Yes No Funny
Ajaxis
( 0.1 hrs on record )
Posted: July 16
Product received for free
This game is fun, but sweet jesus the colors hurt my eyes. Don't get me wrong I enjoy it and the art style isn't bad but some decisions with the visual design (screen flashing red on low health, neon colors for text making it sorta hard to read) reaaaaally could use a little work. Maybe I'm the only one with this problem? I don't know.
Helpful? Yes No Funny
Neon Henchman
( 19.8 hrs on record )
Posted: July 16
I do like how it sports a cool art style, might be the sole reason I got intrigued, and it has somewhat fun, simple mechanics, but I get really annoyed whenever I try to head to the security mainframe.

The gameplay, as I said, is easy to pick up and play, and it was fun trying to conquer a room filled with turrets, while looking out for snakes in the grass, but after the initial shock and X runs, and despite being randomly generated, the game gets somewhat dull and repetitive. Said repetitiveness must be plaguing roguelikes in general, so it isn't totally at fault, but at least for the first half, I just had to counter very simple AIs for quite a long time, in environments that only differ as to where the doors and vending machines are now set at. I believe a simple game can still have a lot of depth, but this isn't it.

Another bad thing, the game stutters quite a few times, for 1/4 of a second, and whenever it happens, it's always right after I killed an enemy, oddly enough. I'm well aware I sound like the "Dur, it's only 720p and 30fps" crowd, but when I have to kill 2 enemies that are aiming at me, thinking I could quickshot the both of them, the game freezes, stuttering me and messing up my sight on things, even for the briefest of moments, and the other enemy then is right up my grill without warning, it's pretty lame and it happened more times than I would be comfortable with, heck it happened during the first boss, leaving me as a very salty barnacle.

Lastly, if I have a Last Will, which SHOULD save my items upon death, and is in the backpack when I die, it becomes useless and I lose my 15+ keycards and bullets. I'm perfectly fine with passive items not working in the backpack, but I think that this is just nitpicking right here.

I'm not having a great time with this. There is some fun to be had at times, but if you are like me and only got intrigued by the visuals in the first place, you may end up disappointed.
Helpful? Yes No Funny
KTA-SteelRaven
( 0.2 hrs on record )
Posted: July 15
Great dungeon crawler with a fresh outlook. 10/10 with rice
Helpful? Yes No Funny
noblekale
( 1.1 hrs on record )
Posted: July 15
I play it in short, tight runs - but the game's fun and has a visual style that stays in your memory.
Helpful? Yes No Funny
KK_Sirloin
( 3.1 hrs on record )
Posted: July 13
A very fun, fast paced, and colorful game!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
3 people found this review funny
Recommended
9.2 hrs on record
Posted: July 2
Walk to the ATM on acid simulator
Seriously this is my favorite game but that accurately describes it
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
4 people found this review funny
Recommended
2.2 hrs on record
Posted: July 7
I've only ever played this game drunk so this probably isn't right but it's pretty hard
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
7.7 hrs on record
Posted: July 17
The game is incredibly fun and I would have a lot more hours put into it than I do if it weren't for one thing: Micro-stuttering. It happens everytime you kill something, everytime you turn a corner, everytime the AI sees you, etc. etc. you get the point: It will get you killed, or make you take unecessary damage, more times than you can count, and makes the game impossible to enjoy. This has been an issue for what looks like almost two years now and I can't recommend this game in it's state.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
4.2 hrs on record
Posted: July 12
Pretty goofy game.

I give this goof seven fruit bats out of ten potential fruity loops bats.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
19.8 hrs on record
Posted: July 16
I do like how it sports a cool art style, might be the sole reason I got intrigued, and it has somewhat fun, simple mechanics, but I get really annoyed whenever I try to head to the security mainframe.

The gameplay, as I said, is easy to pick up and play, and it was fun trying to conquer a room filled with turrets, while looking out for snakes in the grass, but after the initial shock and X runs, and despite being randomly generated, the game gets somewhat dull and repetitive. Said repetitiveness must be plaguing roguelikes in general, so it isn't totally at fault, but at least for the first half, I just had to counter very simple AIs for quite a long time, in environments that only differ as to where the doors and vending machines are now set at. I believe a simple game can still have a lot of depth, but this isn't it.

Another bad thing, the game stutters quite a few times, for 1/4 of a second, and whenever it happens, it's always right after I killed an enemy, oddly enough. I'm well aware I sound like the "Dur, it's only 720p and 30fps" crowd, but when I have to kill 2 enemies that are aiming at me, thinking I could quickshot the both of them, the game freezes, stuttering me and messing up my sight on things, even for the briefest of moments, and the other enemy then is right up my grill without warning, it's pretty lame and it happened more times than I would be comfortable with, heck it happened during the first boss, leaving me as a very salty barnacle.

Lastly, if I have a Last Will, which SHOULD save my items upon death, and is in the backpack when I die, it becomes useless and I lose my 15+ keycards and bullets. I'm perfectly fine with passive items not working in the backpack, but I think that this is just nitpicking right here.

I'm not having a great time with this. There is some fun to be had at times, but if you are like me and only got intrigued by the visuals in the first place, you may end up disappointed.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
168 of 191 people (88%) found this review helpful
Recommended
25.8 hrs on record
Early Access Review
Posted: May 16, 2014
The moment I start Heavy Bullets I'm assaulted with a minimal bright neon colored title-screen and a trippy melody with hazy vocals blaring over the glitched sounds of the menu like I've stumbled upon some kind of Philip K. Dickian Hotline Miami. I instantly think to myself "Yep this feels like something Devolver Digital would publish." This is of course a very good feeling.

This exceeds any rogue-like FPS before it in every way, and ups the ante by having very well-thought out and carefully planned gameplay. The action and combat are more than solid, intense and the atmosphere is engaging; with enemies that can pop out of bushes killing you in a heartbeat, the panic of realizing you haven't loaded all those bullets you picked up, all powered by a pulsing electronic soundtrack that creeps up on you as you come closer to dangerous areas.

The roguelike elements here work *very* well. You are placed into the thralls of a glitched neon world with harsh and bright hallways randomly generated everytime, the goal is to reach the end of each floor and eventually make it to the 8th floor where you're tasked with resetting a malfunctioning mainframe. Sounds simple, but equipped with only your 6-shot revolver this will prove to be a true test in frustration as there are monsters, turrets, and worms hiding around every corner to whittle away at your already very limited life. The floors are randomly littered with items to help with this, and you'll find banks where if you're playing smart enough you can buy life insurance or deposit money that carry over into your next playthroughs, making things slightly easier each time.

Seriously if you like roguelikes at all buy this game. If you like first person shooters at all, buy this game. If you like crazy artsy games with insanely stylish visuals and trippy sound design, buy this game!
Was this review helpful? Yes No Funny
190 of 249 people (76%) found this review helpful
25 people found this review funny
Recommended
10.7 hrs on record
Posted: May 18, 2014
If Wolfenstein 3-D went to college and did fifty tabs of LSD on a dare in his dorm room, you would get Heavy Bullets.

EDIT: Exxe in the comments has denied my review a perfect 10/10 score through lack of Shrek. Here is the new review with the added omission:

"If Wolfenstein 3-D went to college and did fifty tabs of LSD on a dare in his dorm room, you would get Heavy Bullets. Shrek."
Was this review helpful? Yes No Funny
101 of 127 people (80%) found this review helpful
125 people found this review funny
Recommended
4.3 hrs on record
Posted: September 23, 2015
I /could/ write a long detailed review about this game but i feel like this sums up basically everything you'll feel while playing it :

" - HOLY F**ING SH*T THAT MOTHERF*CKER WORM I HATE THAT WORM F*CK THE WORM F*CK THIS WORLD HOLY SH*T HOW WAS I SUPPOSED TO SEE THAT F*CKER IN THE BUSH GOD I HATE THE WORM F*CK THAT WORM F*CK "
Was this review helpful? Yes No Funny
59 of 64 people (92%) found this review helpful
6 people found this review funny
Recommended
9.7 hrs on record
Posted: September 23, 2014
Heavy Bullets cuts down most of the fat surrounding games that venture to use the Roguelike genre, a refreshing take after dozens upon dozens of titles that use hidden depth, tons of discoverable combinations and, situational item usage. It’s a bit of a double edged sword but the lack of complexity is a nice alternative. Heavy Bullets pushes everything aside for a much simpler and, at times, more effective method. As a wise prophet once said, “Six bullets… more than enough to kill anything that moves.” And your employer seems to adhere fairly strictly to those words!

Highrise Hunting Grounds is run by some questionably dense people. It’s difficult to tell if they’re sinister or just willfully ignorant of human rights, sending a janitor down into the depths of their intricate hunting grounds to find out why the mainframe is going crazy and turning the park’s security systems against the very people they’re meant to protect. Plopped down into neon hallways that look like they could be very delicious popsicle flavors, all you have is your gun and your wits about you. As you progress through the 8 layers of hell, there are vending machines and hidden secret cases holding useful items like rockets and homing grenades, as well as a few items that make you wonder how they ended up there in the first place. Using the ritual blade will, for instance, harm you for an entire heart’s worth of damage in exchange for giving you back the exact amount of money you’d need to heal that heart back.

The crux of Heavy Bullets’ gameplay loop is simplistic genius. Whenever you fire a bullet from your gun, you have to run over to it and pick it back up again in order to reload it into the revolver. At first you only start with just enough bullets to reload an entire cylinder but you can eventually find, buy, or have bullets given to you through inheritance. There’s a slight margin of error in most rooms near the start but you’ll need to come to grips with your twitch action skills before the halfway point. Messing up a shot will require you to dash into danger, more often than not to recover your rounds, and, even with your Quake-speedrunner pace, you’ll still likely take a hit or two. My heart was pounding in the later stages of the game, even after I had upgrades to increase my reload skill, bullet recovery distance, and extra hearts!

As per the standard for roguelikes, you’ll be dying often as you come to grips with what the game demands of you. This will start off as a tad bit of an annoyance but the game does offer some small level of continuation to ease you into that one run where everything will go right. Available in the vending machines are purchasable items that allow you to pass a certain amount of money you’re carrying into your bank account when you die or, more importantly, the Last Will item which deposits every penny you have on you as well as any bullets, bombs, and keys. You’ll be given the latter three instantly at the start of your next run. This is pretty much the key to being able to afford as many health and stat upgrades as possible during a run. I, myself, had built up almost $1,000 in the bank before my first successful run, during which I spent a good chunk of that reserve.

Just when you start feeling comfortable, the game tosses new enemy types at you and changes up the scenery a little bit. Instead of the simple walls that looked like they could have been gradients on a new-wave CD stacked in Tommy Vercetti’s car, some blinking computer bits and crude technological chrome begin to adorn the walls. You’re also given a flashlight after a certain point, though the game never truly puts you in the complete darkness. Sadly, it only changes so much visually but, then again, you’re hardly really looking at the walls when you’re constantly fighting for your life.

In keeping with the minimalistic approach, the sound design is sparse but executed with razor sharp precision when it counts. Music occasionally cuts through the deafening silence to energize a particularly ballsy suicide run on a full room. Corny musique pipes through the vending machines, coming across more like slot machines tossed out from a casino on the dead end of Vegas city limits and re-purposed. Every creature and malicious turret has a unique sound of their own that you’ll familiarize yourself with rather quickly. Learning the telltale signs of each is key to surviving large and tricky rooms that use tall grass and rocks to block your line of sight. Some players complained about the music’s lack of presence, but I feel the use of silence is extremely important in not only building up the tension of every fight but also to let you listen in on these clues before things get really hectic.

For all that Heavy Bullets does well, though, it comes at the price of not having much in the way of replay value. Once you’ve beaten the final boss you have nothing further to really do. The game’s achievements hint at a few challenges you could try but, in the long run of things, you won’t be able to easily put 100+ hours into this like many other games in the genre. When stacking it up next to games like Eldritch or Fancy Skulls, it hardly has sea legs worth holding onto for more than a few playthroughs. Unless you’re a fan of replaying for the sake of the challenge, 3 heart only runs with no potions like some insane Zelda speedrunner, it just may not be enough. The basic experience, the thrill of that first completion, gives a nice sense of accomplishment and I think the tense silent moments broken up by spurts of greased-lightning violence are exceptionally well done. But having limited ways of killing things presented to you and randomly placed setpieces which you’ll eventually become familiar with will certainly bum out players earlier than usual. Is this enough to dissuade you from picking up the gun? Well, that’s entirely up to you, partner. You just have to ask yourself one question. Did I fire six shots, or only five?

Did you like this review? Please stop by and check it out at RGZ.ca http://rgz.ca/gaming/heavy-bullets-review-6teen-shells-from-a-30-06/ and take a look at my other reviews, as well as our coverage! Thanks for reading!
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67 of 82 people (82%) found this review helpful
Recommended
7.6 hrs on record
Early Access Review
Posted: May 15, 2014
Heavy Bullets is a low-poly, high-style FPS roguelike set in indoor jungle of sharp-edged rainbows infested with sharp-toothed nightmare creatures. Levels, enemies, items, and even the UI drip with color and unique personality. The glitched-tech sound design and sparse, synth-heavy music compliment the sometimes jolting and often gorgeous environments exceptionally. You've seen first-person roguelikes before, but you've never seen anything like this.
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