Heavy Bullets is a randomized FPS dungeon crawler where players make their way through a colorful maze, while protecting themselves from aggressive creatures and malfunctioning security devices. The goal lies at the end of the 8th level, where they must reset the security mainframe to restore order and reap the rewards.
User reviews: Very Positive (404 reviews)
Release Date: Sep 18, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Heavy Bullets

WEEKEND DEAL! Offer ends in


Recommended By Curators

"A permadeath FPS where bullets are scarce but retrievable. A surprisingly nerve-wracking experience with distinct art direction and methodical shooting."
Read the full review here.


“...a refreshing, bizarre spin on a genre that could use this sort of makeover more often.”
Boston Globe (Preview)

“"Heavy Bullets is one of the most elegant games released in years."”
8/10 – Dealspwn

About This Game

Armed with a simple yet stylish revolver and six devastatingly plump bullets, you must reset the security mainframe to restore order and reap the rewards of a job well done. To succeed in the game, players will need to move carefully and make smart use of their bullets, items, and the environment as rushing into new areas is the fastest way to get killed in the untamed wild of the neon corridors.

Limited Ammunition - Begin each attempt to reach the mainframe with just six bullets for your revolver that must be picked back up after each shot and manually reloaded one by one - make them count.

A Plethora of Items - Discover items and perks to aid you on your way to the mainframe. From homing bombs and coin magnets to a teleporter and high heels, each item will change up your approach. Choose wisely as you can only carry one item unless, of course, you find a backpack.

Shopping and Banking - While death is permanent, money in the bank can live on for future attempts at reaching the mainframe. Make a deposit or withdrawal from one of many conveniently placed automatic banking machine throughout the facility. Or just blow your cash on a shopping spree - up to you.

Life Decisions - Invest in items like Life Insurance or a Last Will that, if carried during the time of your unexpected death, will save your money, bullets, bombs, and keycards for your next attempt.

Aggressive Creatures + Malfunctioning Security - Face down dozens of nasty creatures lurking around the colorful hallways and the now malfunctioning security drones meant to defend against those same creatures.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX9 - Nvidia / ATI / Integrated
    • DirectX: Version 9.0
    • Hard Drive: 300 MB available space
    • OS: 10.6 or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 300 MB available space
    • OS: Ubuntu 13.04
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 300 MB available space
Helpful customer reviews
24 of 26 people (92%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: November 13, 2014
Simple yet stylish, First-Person, Rogue-like excitement. Not quite enough gameplay elements here to make me fall in love, but I do consider this game a good friend.

Textures? Who needs those. Leveling? What does that even mean? What this game excels in, is bringing you to laser focus upon rounding each new corner, and mechanics that encourage you not to look back.

Currently it has some glitchiness: there are many, many frame dropping freezes, especially when "seeing" an enemy after a lull in the action (I have actually lost my best run due to the game freezing my character and magically making my bullets go thru enemies, all at 4 fps).

With some consistent development, additions to the mechanics, and polishing out the bugs, this game could become a 5/5 Star beaut.

Best of luck to the stylin' dev(s).
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: April 15
Quick Summary
A rouge-like indie FPS set in a 3D digitized environment.

Purchase Verdict: Yes (as a side note, was gifted to me by a friend, but I still reccomend buying this)

Points of Interest
-Amazing randomly generated environments and levels.

-Addicting rouge-like gameplay with many different mechanics.

-Good balance between challenging and fun
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: January 2
If you get this game, you will soon know the Hate and Fear that Snakes inflict upon Indiana Jones...Except, you aren't an archeologist; You are a Janitor. A Janitor navigating a seemingly LSD inspired Jungle Maze filled with Turrets, Snakes, and some other odd looking creatures. Who would put a Janitor through this?! Highrise Hunting Grounds...That's who...Atleast they leave things around to help you out, like a Boom box, and Highheels...?

This is a good game, rather fun and addictive due to its simplicity and randomization. It may feel odd if you aren't used to the old school FPS style, but it works well for this game. It isn't an overly long game, but one mistake could cost you the run. There are item pick ups among other things to find, which add an element of luck as well to your runs.
Was this review helpful? Yes No Funny
18 of 26 people (69%) found this review helpful
8 people found this review funny
3.5 hrs on record
Posted: January 9
why isnt this a horror game this ♥♥♥♥ is scary as ♥♥♥♥ get these snakes outta my face jfc
Was this review helpful? Yes No Funny
41 of 69 people (59%) found this review helpful
4 people found this review funny
1.9 hrs on record
Posted: November 25, 2014
The love child of the binding of isaac and counter strike
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: October 30, 2014
Hands down the best minimalistic game I have ever played. It's fun, its scary and its fast as hell. Every time you make it past a room a level or even a bomb bug (yes a frickin bomb bug) you have a little party in you head saying "hell yah!" Yeah its a small game but its hard and it doesnt FEEL hard. It's not a quality that it easy to explain.

To understand this, imagine you are running in a field of tall corn. It seems nice enough, and there is cool music on you ipod that your listening too. WHACK. A giant black beast just smacked you on the tushy and you promptly shoot an oversized bullet through it's nostril. Now you didn't know there was a butt-smacking monsters and you don't know how many more there are but you don't know how much more your butt cheeks can take. You DO know that the over-size booty-basher went down quick and you have a few more bullets. So grab hold of what yo mama gave you and get other side of this cornfield because the music is good, the graphics are appropriate and by the of this, you've shucked enough corn to call yourself a farmer.

I hope that made sense in some way and that anology did the trick. If not, buy the darn game and find out what I mean.
Was this review helpful? Yes No Funny
10 of 15 people (67%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: December 20, 2014
Epilepsy + 1980 = Heavy Bullets.

I love this game... IT'S SO DAMN COLOURFUL

(Also it has a superb gameplay system and mechanics, it's really good for a game of its kind)
Was this review helpful? Yes No Funny
14 of 23 people (61%) found this review helpful
3 people found this review funny
3.6 hrs on record
Posted: December 30, 2014
1. Spawn

2. Get To The 2nd Level

3. Die

Now Repeat
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: March 9
This game tries alot of new concepts that work surprisingly well, such as the recycling of bullets and the banking system. I like to think of it as Binding of Isaac meets Hotline Miami meets Quake. If you like any of these 3 games, you won't regret buying this.
Was this review helpful? Yes No Funny
29 of 53 people (55%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: November 6, 2014
It's quite tense, atmospheric, and it feels good to play skillfully. Unfortunately, it has just enough problems that I wouldn't recommend it to someone.

First of all, the entire gameplay through each of the levels is quite fun. It reminds of more of the type of shooting you would do in counterstrike as opposed to quake. It's all about peeking corners and out-reacting the enemies. Pretty much everything you can shoot gets destroyed in one hit, which makes the combat more satisfying and fast-paced.

Sometimes, an enemy will notice you before you notice it and utter a cry, giving you a warning and a bit of time to respond to it before it gets the drop on you. Those sort of situations are definitely fun because you actually know what you could've done differently if you take damage. It keeps you on your toes, too, because you're always trying to listen carefully for enemy cries. I think it adds to the tense atmosphere in a good way.

Other times, however, you won't be able to get the enemies without completely leaving the corner and you'll have to strafe around the room trying to dodge the turrets and other enemies. The turrets' turning and shooting behavior is very unpredictable which makes these sort of forced situations very frustrating because there doesn't seem to really be a reliable strategy for dodging them. Furthermore, I found it very difficult to shoot while strafing in this game - it seemed like the game was always stuttering a lot when I was trying to do this, which is frustrating.

Also problematic, for a game that's all about aiming and shooting and lightning fast reflexes, it absolutely should not be having occasional lag/stuttering. Unfortunately, it has that and it seems to have it right when enemies are attacking me or coming into vision. It's not very freuqent, but it's enough to be annoying and mess up my concentration or ability to track what is going on enough to start taking damage. I am not alone in having this problem, so don't assume you're not going to have this issue either.

Finally, the biggest issue that makes me not want to recommend the game is the difficulty spikes. Specifically, I'm talking about the level 4 and final bosses. The level 4 boss is ridiculously challenging and doesn't at all fit with the methodical, patient playstyle of the rest of the game. Going in blind, you're almost certainly going to just die in a few seconds. Further compounding this issue is that, once you die, you don't get to quickly try again to see how you could've improved (which would be a very satisfying game loop IMO). You have to then carefully plod your way back through the first four levels. I found myself getting impatient because I just wanted to have another go at the boss, and I would end up dying before reaching it because the game really requires a patient, methodical playstyle. This is, of course, highly frustrating, and it feels like the game is just trying to waste my time. It's like, I've already demonstrated I can handle the first stages, just let me go back to where I was at the edge of my abilities, where games are most engaging, dammit!

The final boss is even worse in this regard. It's absolutely overwhelming when you first encounter it - there's so many enemies, new elements, sounds, etc... that it's just impossible to make sense of it your first time. And you have to play through eight stages again to even get to try to understand the boss after you inevitably die. While you're playing through the stages, you're not really getting better against the boss either because you play through the stages with such a different playstyle than you would need to use against the boss.

Overall, the game is intense, atmospheric, twitchy, and responsive (compared to the bullet-sponge type FPS gameplay in similar titles). If you like the sort of FPS gameplay in counter strike and are looking to spend a lot of time on mastering something like that, you may like this game. But if you're someone like me who just wants to have a fun gameplay experience, you probably will find this game more frustrating than fun because so much of your play time will be spent doing things that you already feel you've mastered.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
4.8 hrs on record
Posted: March 20
Very addicting FPS. The puzzle style is simple, but catchy. Definately worth the money
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1.2 hrs on record
Posted: April 24
I thought I'd like Heavy Bullets, because I like FPS and Roguelikes.
Sadly I don't.

The premise of the game, to have to pick up your bullets after firing them, seems novel until you realize that we've had this mechanic dozens of times with bows and arrows.

The real issue with the game is that deaths feel really cheap.

There are turrets that have a glowing box that you need to shoot to take them out and they fire fast projectiles at you as soon as they see you and they track you through walls. This means that you need to move at max speed to pinpoint the spot and then pre-shoot after peeking from a wall. The game does have quick movement, but there are snakes hidden in the brushes that bite you if you come close, so you shan't move fast. Conflicting signals.
After seeing a turret, it shoots at you within half a second, which means you'll lose HP even if you instantly shoot it.
Having snakes wait around 90° corners feels cheap (they rarely make a sound).
There's a "Repellent" item that supposedly repels snakes, but it just makes them more aggressive.

You start with 3 grenades and besides the bullets, it's the only item that doesn't occupy "the" item slot, so you'd assume that they're a core part of the game. Most of the game plays quickly, but the grenades fly slowly and the throw distance is abysmal (am I playing a T-Rex?).

Most items use up that one item slot so you end up leaving lots of items behind.

Technically the game has no excuse why it doesn't run at a constant 120fps. There's hardly any geometry to render.

Bullets and coins on the floor make sounds and jump around, which makes it easy to pinpoint them and is useful early on, but it becomes a nuisance later when there are dozens of coins on the ground, which mask enemies in their noise.

The environment has no variety at all, which makes backtracking to a vending machine very confusing, as you can easily get lost in the repetitive rooms.

There are banks where you can drop off your gold so that you can use it in a future run. It feels like they're excusing the unfair difficulty by giving you a way to grind currency.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
5.4 hrs on record
Posted: December 19, 2014
Fast paced shooter/rogue-like where every shot counts. Try to make it through 8 floors of hell without dying. If you like FPS or Roguelikes then it's a must have at the price. Twitch skill required.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
32.8 hrs on record
Posted: December 20, 2014
If you like first person shooters that are built to look like old polygonal acid trips into an underground blacklight safari then you'll like this game about shooting demons in a turret filled worm forest of NEON polygons.

The levels are randomized each time.
Permanent deaths make you play each game like it's your last.
The game teaches you to sweep like a ♥♥♥♥♥♥♥ SWAT team member.
Increasing difficulty and fatigue from multiple tries gives the game real challenge rather than frustration from bad controls or unbeatable foes that other games will give.

4.5 Zap Zone Monsters Out of 5
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
11.3 hrs on record
Posted: January 1
I absolutely love this game. Everything is so colorful, and the randomization of the levels ensures that I never tire of playing. The best part of the game is that you'll never really beat it; there's always more to keep doing.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
6.0 hrs on record
Posted: March 5
Heavy Bullets stands out like a neon buoy in a sea of generic rogue-likes. The garish art style may seem gimmicky, but in fact perfectly complements the vivid, nightmarish tension of hunting in The Highlands. In fact, the bizarre color palette and unusual enemy shapes serve an important purpose - to reset your perception and your ability to discern friend from foe. An experienced FPS player may welcome this departure from artisic norms as a means to retrain their reflexes, and those who love fast-paced FPS combat will find Heavy Bullets' frenzied bursts of action to be quite satisfying. The reusable ammo system adds a layer of skill and strategic depth while avoiding RNG-based ammo generation issues. Even sound is a critical element in the game, as different SFX help you predict enemy movements.

Sadly, Heavy Bullets suffers from highly repetitive level generation. At least half of the items in the game are fairly useless, and the same can be said for many of the upgrades and extra weaponry. Although not inherently bad, the player's bullets are not projectiles in the traditional sense - should your reticle center on an enemy's weak point, they will die the moment you squeeze the trigger, regardless of distance or movement. Additionally, enemy aggro relies heavily on line-of-sight, making it easy to pick off enemies one-by-one in most rooms. These atypical mechanics add to the quirkiness of the game, and feel very appropriate amongst the other design choices.

Heavy Bullets is best-suited for roguelike fans, who will love the tension and atmosphere that it offers; however, it is possible that those who pick this game up for other reasons may find its permadeath and repetition a bit more of a grind than they can bear.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2.8 hrs on record
Posted: April 25
If you've played Receiver (you know, that game made in a week) then it feels like someone took that game's concept, mixed it with Binding of Isaac, and fleshed it out to make it a full game. Seriously. It even has the shoot the battery thing to kill turrets from Receiver.

Overall the results are enjoyable, but nothing about it particularly stands out. The challenges it present you rarely combine into a serious threat. Once you get used to the game you will rarely be hurt unless you get RNG'd with a bad turret placement or the suicide bug bombs. Game's worth it for $2 at least. However there are other far more promising titles in this procedurally generated FPS trend.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
6.8 hrs on record
Posted: December 27, 2014
Honestly heavy bullets is a fun game, but now for some details the turn mechanics and speed of your character are a little wierd but it's okay aswell as the unforgiving artwork and even know the game has it's flaws it's still fun here is some gameplay scenario.

*Shot bullets and realized that you can go and reuse them. :D
*Roamed for a while and complained about the controls.
*Saw an imp was all like "What the ---- is that?" it ran and hit me I shot it was injured.
*Last step repeated 2 times.
*1 and a half hearts left and raoming.
*Found a mine on a pedastal.
*Pressed space bar to use it.
*Got too close to the mine it blew up in your face.
*.5 hearts left.
*Run around looking for health.
*Kill an imp this time without losing health. :D
*See a turret.
*Shoot at the turret.
*Assume the turret cannot be killed.
*Die to turret.
*Realize there is a box beside it that might be it's weak spot.
*Respawn and go again.

Hope you liked the scenario. :D
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
3.2 hrs on record
Posted: December 22, 2014
There honestly needs to be a middling thing here on the reviewing function. Would I recommend this? Not really but I wouldn't not recommend it either. This sits in a middle ground. There's plenty of challenge to be had, there can be times of great joy in getting your ♥♥♥ kicked and kicking ♥♥♥, and the variety of things that can randomly come together go wrong or right or simply be is sufficient, but there not terribly much to do to even motivate anyone to replay beyond maybe the 20 hour mark. Feels like it needs more support or addition or like it's a beta version of something better. Get it if it is on-sale I guess, but otherwise avoid.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: April 11
Heavy Bullets is a Rogue-Like FPS where you have one objective: Get to the end of the security mainframe to stop machines and creatures from killing the clients of your company, and yourself.

It's a very simple game. You are armed only with a Revolver, and you need to survive the 8 levels of the hunting grounds where various creatures and machines lie about to kill you. Your revolver can kill everything in one hit, and is 100% dead accurate. There's no bullet time travel, it instantly hits whatever you point at. You only have 6 bullets though, so you need to pick your bullet back up, and reload it back into your gun (Which is also instant with a press of the R key.) Enemies will stop at nothing to chase you once they have you in your line of sight, but they drop coins which you can use to buy various items.

Many items and stations exist to help you along the way. Lots of items are hidden throughout the floors, or locked away in doors that require keycards (Which you get from killing certain enemies), so you should do some searching around the area, you might find something good. You have items that bring up passive effects such as taking one hit without losing health, resistance to explosions, or a backpack for additional storage; or they can be weapon items such as mega bombs, mines, or rockets. Other items are handy tools. Speaking of storage, you can only hold one item at a time, so you need to make your choices carefully when you have to pick from 2 or more items, unless you have the backpack, then you can hold two items.

There are 3 stations: Banks are the most important ones. You can store your earned money into the bank for future use when you die, you can also store items in the bank for another run. You can withdrawl money from whatever you stored, and you can buy a last will, or life insurance which'll transfer a percentage of your money on-hand to the bank when you die. There is also the Medbay station for healing items, and Bullets (And Stuff) for weapons and other weird little items.

This game is permadeath, so if you die, you're sent all the way back to the beginning, but there is the Bank station to help you out on your next run. It kinda brings a thought of "should I store money in here now for better runs next time, or withdrawl some money from my current bank so I can have more help on this run?" Same thing does for storing items, too. It's a bit of decision making when you think about it, so be smart about what you do.

It's not an easy game, either. Everything (Besides immobile turrets) charge directly at you, and aren't afraid to get in your face. You need to make your shots carefully because you only have so many bullets before you have to reload, so accuracy is a must for surviving large encounters. That means don't freak out; keep a cool head. Making it all the way to level 8 and beating the boss will be quite the challenge.

Overall, Heavy Bullets is a pretty unique rogue-like with it's fast paced nature of your insta-kill revolver, the metroidvania vibes of searching for items, and the strategic thinking of the bank and what items to bring with you. I think you'll find quite a bit of enjoyment out of it, and it's cheap too. It's something to try out sometime.

Was this review helpful? Yes No Funny