Heavy Bullets is a randomized FPS dungeon crawler where players make their way through a colorful maze, while protecting themselves from aggressive creatures and malfunctioning security devices. The goal lies at the end of the 8th level, where they must reset the security mainframe to restore order and reap the rewards.
User reviews: Very Positive (276 reviews)
Release Date: Sep 18, 2014

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Recommended By Curators

"A permadeath FPS where bullets are scarce but retrievable. A surprisingly nerve-wracking experience with distinct art direction and methodical shooting."
Read the full review here.

Recent updates View all (11)

October 11

V1.05 October 11

Hey everyone, 1.05 is up with the following changes:

- Fixed ORE CHUNK max text
- Tweaked enemy collisions
- Tweaked audio systems & performance
- Tweaked WASP movement patterns
- Added RELOAD tooltip
- Fixed ITEM name bug (in Portuguese)
- Fixed TURRET BOSS non aggressive bug
- PAUSE now triggered when game loses focus

I will be with Devolver at the Brasil Game Show today and tomorrow, so if you're around come say hi!

5 comments Read more

September 26

V1.02 September 26th

Changes

V1.02
- Added FPS CAP settings
- Added MOUSE SMOOTHING toggle
- Fixed bug where ROCKETS couldn't be shot into BOSS ROOMS
- Fixed invulnerability bug
- Optimization tweaks
- Fixed SAVEGAME bug with CARRY ITEM LVL

4 comments Read more

Reviews

“...a refreshing, bizarre spin on a genre that could use this sort of makeover more often.”
Boston Globe (Preview)

“"Heavy Bullets is one of the most elegant games released in years."”
8/10 – Dealspwn

About This Game


Armed with a simple yet stylish revolver and six devastatingly plump bullets, you must reset the security mainframe to restore order and reap the rewards of a job well done. To succeed in the game, players will need to move carefully and make smart use of their bullets, items, and the environment as rushing into new areas is the fastest way to get killed in the untamed wild of the neon corridors.



Limited Ammunition - Begin each attempt to reach the mainframe with just six bullets for your revolver that must be picked back up after each shot and manually reloaded one by one - make them count.



A Plethora of Items - Discover items and perks to aid you on your way to the mainframe. From homing bombs and coin magnets to a teleporter and high heels, each item will change up your approach. Choose wisely as you can only carry one item unless, of course, you find a backpack.



Shopping and Banking - While death is permanent, money in the bank can live on for future attempts at reaching the mainframe. Make a deposit or withdrawal from one of many conveniently placed automatic banking machine throughout the facility. Or just blow your cash on a shopping spree - up to you.



Life Decisions - Invest in items like Life Insurance or a Last Will that, if carried during the time of your unexpected death, will save your money, bullets, bombs, and keycards for your next attempt.



Aggressive Creatures + Malfunctioning Security - Face down dozens of nasty creatures lurking around the colorful hallways and the now malfunctioning security drones meant to defend against those same creatures.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX9 - Nvidia / ATI / Integrated
    • DirectX: Version 9.0
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: 10.6 or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Ubuntu 13.04
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 300 MB available space
Helpful customer reviews
88 of 120 people (73%) found this review helpful
4.3 hrs on record
Posted: September 19
Heavy Bullets is a perfect marriage of tough roguelike tropes in a minimalist first-person shooter. A gripping challenge with unease built into all aspects of its designs, there are plenty of incentives to dive into the random locations and die over and over. Reflex gameplay, risk and reward moments, strategic choices, loot options; it may not look like the five or six colors of its universe have a lot to offer, but Heavy Bullets actually has it all.

https://www.youtube.com/watch?v=XTdzWHRKuog

Full review: http://www.noobfeed.com/reviews/1103/heavy-bullets
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30 of 32 people (94%) found this review helpful
9.7 hrs on record
Posted: September 23
Heavy Bullets cuts down most of the fat surrounding games that venture to use the Roguelike genre, a refreshing take after dozens upon dozens of titles that use hidden depth, tons of discoverable combinations and, situational item usage. It’s a bit of a double edged sword but the lack of complexity is a nice alternative. Heavy Bullets pushes everything aside for a much simpler and, at times, more effective method. As a wise prophet once said, “Six bullets… more than enough to kill anything that moves.” And your employer seems to adhere fairly strictly to those words!

Highrise Hunting Grounds is run by some questionably dense people. It’s difficult to tell if they’re sinister or just willfully ignorant of human rights, sending a janitor down into the depths of their intricate hunting grounds to find out why the mainframe is going crazy and turning the park’s security systems against the very people they’re meant to protect. Plopped down into neon hallways that look like they could be very delicious popsicle flavors, all you have is your gun and your wits about you. As you progress through the 8 layers of hell, there are vending machines and hidden secret cases holding useful items like rockets and homing grenades, as well as a few items that make you wonder how they ended up there in the first place. Using the ritual blade will, for instance, harm you for an entire heart’s worth of damage in exchange for giving you back the exact amount of money you’d need to heal that heart back.

The crux of Heavy Bullets’ gameplay loop is simplistic genius. Whenever you fire a bullet from your gun, you have to run over to it and pick it back up again in order to reload it into the revolver. At first you only start with just enough bullets to reload an entire cylinder but you can eventually find, buy, or have bullets given to you through inheritance. There’s a slight margin of error in most rooms near the start but you’ll need to come to grips with your twitch action skills before the halfway point. Messing up a shot will require you to dash into danger, more often than not to recover your rounds, and, even with your Quake-speedrunner pace, you’ll still likely take a hit or two. My heart was pounding in the later stages of the game, even after I had upgrades to increase my reload skill, bullet recovery distance, and extra hearts!

As per the standard for roguelikes, you’ll be dying often as you come to grips with what the game demands of you. This will start off as a tad bit of an annoyance but the game does offer some small level of continuation to ease you into that one run where everything will go right. Available in the vending machines are purchasable items that allow you to pass a certain amount of money you’re carrying into your bank account when you die or, more importantly, the Last Will item which deposits every penny you have on you as well as any bullets, bombs, and keys. You’ll be given the latter three instantly at the start of your next run. This is pretty much the key to being able to afford as many health and stat upgrades as possible during a run. I, myself, had built up almost $1,000 in the bank before my first successful run, during which I spent a good chunk of that reserve.

Just when you start feeling comfortable, the game tosses new enemy types at you and changes up the scenery a little bit. Instead of the simple walls that looked like they could have been gradients on a new-wave CD stacked in Tommy Vercetti’s car, some blinking computer bits and crude technological chrome begin to adorn the walls. You’re also given a flashlight after a certain point, though the game never truly puts you in the complete darkness. Sadly, it only changes so much visually but, then again, you’re hardly really looking at the walls when you’re constantly fighting for your life.

In keeping with the minimalistic approach, the sound design is sparse but executed with razor sharp precision when it counts. Music occasionally cuts through the deafening silence to energize a particularly ballsy suicide run on a full room. Corny musique pipes through the vending machines, coming across more like slot machines tossed out from a casino on the dead end of Vegas city limits and re-purposed. Every creature and malicious turret has a unique sound of their own that you’ll familiarize yourself with rather quickly. Learning the telltale signs of each is key to surviving large and tricky rooms that use tall grass and rocks to block your line of sight. Some players complained about the music’s lack of presence, but I feel the use of silence is extremely important in not only building up the tension of every fight but also to let you listen in on these clues before things get really hectic.

For all that Heavy Bullets does well, though, it comes at the price of not having much in the way of replay value. Once you’ve beaten the final boss you have nothing further to really do. The game’s achievements hint at a few challenges you could try but, in the long run of things, you won’t be able to easily put 100+ hours into this like many other games in the genre. When stacking it up next to games like Eldritch or Fancy Skulls, it hardly has sea legs worth holding onto for more than a few playthroughs. Unless you’re a fan of replaying for the sake of the challenge, 3 heart only runs with no potions like some insane Zelda speedrunner, it just may not be enough. The basic experience, the thrill of that first completion, gives a nice sense of accomplishment and I think the tense silent moments broken up by spurts of greased-lightning violence are exceptionally well done. But having limited ways of killing things presented to you and randomly placed setpieces which you’ll eventually become familiar with will certainly bum out players earlier than usual. Is this enough to dissuade you from picking up the gun? Well, that’s entirely up to you, partner. You just have to ask yourself one question. Did I fire six shots, or only five?

Did you like this review? Please stop by and check it out at RGZ.ca http://rgz.ca/gaming/heavy-bullets-review-6teen-shells-from-a-30-06/ and take a look at my other reviews, as well as our coverage! Thanks for reading!
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40 of 53 people (75%) found this review helpful
22.1 hrs on record
Posted: September 18
Funky, fresh, and god damn fun, Heavy Bullets is a rogue-like FPS from disco hell. Featuring eight levels of crazy monsters and various other things, it's an experience that shouldn't be missed.
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30 of 37 people (81%) found this review helpful
4.1 hrs on record
Posted: September 18
I never knew that I wanted to shoot things in a neon version of the Windows 95 maze. Huh. Ya learn something new everyday, I guess.

Honestly though, It's a great rougelite to toss a half hour at and feel like you've wasted time productively. There is a bank/item system that allows you to make incremental progress as you play more, and you shoot things. Don't know what else to say, really.
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53 of 81 people (65%) found this review helpful
26.9 hrs on record
Posted: September 17
Early Access Review
I played wolfenstein 3d while rolling on ecstacy and it was pretty close to Heavy Bullets. This game is fan-♥♥♥♥ing-tastic.
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19 of 22 people (86%) found this review helpful
11.2 hrs on record
Posted: September 19
Heavy Bullets, Is my first FPS Roguelike and i am loving it so far, i am very impressed by this game but i shouldn't be so impressed because it is after all ( Devolver Digital ) Which is one of my favorite indie publishers, and i think i have all their games.

There are many aspects that this game has pretty much succeeded in.
- Graphics, Designs, Animations, Levels, Idea, Style. sounds

Not sure if this should be called Retro but it is something like that.

Although it is a roguelike, you can use the bank to store your money or weapons or whatever for the next gameplay so it has some progression into it, you can keep storing it as you like.

A Shez load of items, Some can be used and some are passive effects.
The best thing i like is the Gun and reload technique it is quite entertaining, bullets fall on the ground you can pick them up and reload, so you cant just randomly shoot and then stay with 0 bullets while being chased by enemies , no you have to make sure that every bullet counts.

- Buying usable items as powerups or explosive stuff, and health potions and everything makes it a great Rogue-Like indeed i can see myself spending 40+ hours on this game, and it certainly would take a lot of time to finish it .


The game is very challenging, At the beginning its quite hard to understand but gets better the more you play you begin to understand what each item does and how they work, and the game relies on speed and quick reflexes so it keeps things interesting, and thats one of the things i really love about this game, the movement the actions the shooting its all fast the game is fast it does not feel boring or sluggish at all, its incredibly fast and relies on accuracy in shooting.

Shops, Some that sells Heals and antidotes, other sells bullets and items and bombs.
Theres even life insurance in the bank and a Will ( So your items remain with you even if you died).

I love those sound effects and music they are bloody perfect and the sound of every Gunshot is like music to my ear i just keep spamming it all the time ( got me killed a couple of times )

Freaky fast enemies that gets so happy when they see you and run after you, and some hidden and hard to see and turrets and more and more and more!

TL;DR :
A very addictive challenging Fps Roguelike that is well-done and has some progression in it not just perma-death and 100% worth trying.

Pros :
- Nice graphics and designs and levels
- Unique shooting style.
- Shops to buy items from and a bank to deposit money or withdraw and more.
- Nice set of enemies and things to kill.
- Great sound effects and music.
- Very high replay value, Achievements, Trading Cards and secrets.

Cons :
- Not popular as it deserves to be.
- Steam did not promote it so i actually only heard about it after it existed early access states...

Yes i did not find anything that i disliked about this game.
no i have no connections to the dev or anything i am being 100% honest i really liked this game and i am still playing it now and will keep on for a long time ( Its my Rogue legacy Gun version )

You should diffidently try this game out, i can honestly say in my opinion it is worth every cent ( although i got it for free so i have no place in forcing that statement )
never knew FPS Roguelikes can be this fun from now on i will try to expand to more games i thought i'd play.

Thanks to my friend Timmy for giving me this game ( all those who bought it at early access received an extra gift when it was released officially and he was kind enough to give me his). <3
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22 of 31 people (71%) found this review helpful
1.8 hrs on record
Posted: November 25
The love child of the binding of isaac and counter strike
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8 of 8 people (100%) found this review helpful
5.4 hrs on record
Posted: September 19
Not normally a fan of roguelike games, this one is an exception in that the gameplay is fun enough that constantly dying and being taken back to level 1 isn't as much a frustration as it is a learning experience, with enough depth in decisions (spending money on upgrades vs health vs banking it etc) to keep it fresh.

FPS controls are super responsive and accurate, so it never feels like you've been "cheated" out of a shot - they always land exactly where you want them to, and this makes it all the more satisfying.

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9 of 10 people (90%) found this review helpful
2.7 hrs on record
Posted: November 13
Simple yet stylish, First-Person, Rogue-like excitement. Not quite enough gameplay elements here to make me fall in love, but I do consider this game a good friend.

Textures? Who needs those. Leveling? What does that even mean? What this game excels in, is bringing you to laser focus upon rounding each new corner, and mechanics that encourage you not to look back.

Currently it has some glitchiness: there are many, many frame dropping freezes, especially when "seeing" an enemy after a lull in the action (I have actually lost my best run due to the game freezing my character and magically making my bullets go thru enemies, all at 4 fps).

With some consistent development, additions to the mechanics, and polishing out the bugs, this game could become a 5/5 Star beaut.

Best of luck to the stylin' dev(s).
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32 of 54 people (59%) found this review helpful
3.4 hrs on record
Posted: September 20
An interesting concept to be sure, but this feels more like a proof of concept than a full game. It just feels like there is very little variety in gameplay, and the difficulty curve is all over the place. The most common enemies can be taken without a second thought, but anything else is extremely punishing. It's a game that feels like it still needs a lot of tweaking and polish, and an interesting gameplay concept just isn't enough to carry it.
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26 of 43 people (60%) found this review helpful
6.8 hrs on record
Posted: September 18
Basically, it's the closest to a first-person Hotline Miami roguelike you'll ever see.
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10 of 13 people (77%) found this review helpful
2.4 hrs on record
Posted: September 22
Great art and colors. Simple and easy to learn. Like most rogue-likes, if you die it is your own fault. 8/10 NEVER TRUST THE BUSHES.
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6 of 6 people (100%) found this review helpful
12.1 hrs on record
Posted: October 27
Heavy Bullets. Where to start? At first, I'd like to say that this game is nothing for people who expect to finish the game within the first or second run. Death is permanent in this game and one of the essentials in the whole gaming concept itself. Once you're dead, you have to start the whole game again. However, the effects of death can be overcome by thinking of a clever strategy and planning in advance.

But what is this game even about? You start with a normal revolver filled with six heavy bullets and three bombs at the first level. The main mechanic of this game implies that you have to pick the bullets up in order to keep your revolver full to the brim. However, as you wander through the maze-like generated world, you encounter many sorts of enemies with their own and unique weak spots which you have to find out in order to make up your own way of beating the game. The game gets progressively harder and you'll be facing boss enemies at the fourth and the eigth level. Of course, you cannot beat them without proper preparation. That's when shops come in handy. You gain money by killing enemies, items by purchasing or finding them throughout the whole game (they can be both, passive or active) and special perks by upgrading your skills. With the right combination, you'll be able to finish even the worst enemies off.

This makes the game amazingly challenging. If it seems like you can't get past a level, you have to try harder. Don't stop until you have successfully beaten the stage. If you do stop however, then you're in bad luck because you may never get past said stage. The game forces you to play extended sessions which makes you come back for more. Furthermore, I do have the feeling like the game is adjusting to your style of playing since the more you play this game, the harder the earlier stages get. (If someone could verify said assumption, that'd be great.)

This is not just a FPS game where you are supposed to kill every enemy in sight. It's quite the opposite once the gears are running. With every death the game teaches you about the things you did wrong. Being in a tricky situation doesn't mean that the game's random generation is trying to outsmart your tactics, but you may want to think about a new strategy then.

The art style is very simplistic but still neat to look at which adds a bit of friskiness throughout the whole game itself. One thing I greatly acknowledge is the game's soundtrack. Although the game makes you think that you're in a serious situation considering that your inventory space is limited and you have to make choices wisely, the music emitted from the medbays, bullet shops and banks knocks you out of the skies and shows you that you may need a second to recover and think about how you're going to progress. It's not all about guns and bombs, you know?

However, there are a few minor bugs in this game which will (hopefully) soon get patched, but influence your way of playing heavily at some points. Sometimes, enemies recognize and attack you although you're not in plain sight (or/and if it's not declared in their attacking scheme), but hidden behind a wall. Sometimes, the game seems to lag out for a few frames periodically which can delay your actions significantly. However, like I said, those are minor bugs and will eventually get removed some time. They are no reason to consider not buying the game.

After all, I'd like to say that Heavy Bullets is a nice and refreshing twist for everyone who wants to take on a new challenge. The key to success is to never give up no matter how impossible a certain situation may seem. Everyone who thinks that this game is about blindly killing enemies is out of position. The game requires good reactions and a strategy to fulfill. If that sounds like your cup of tea, then this game is made for you.
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5 of 5 people (100%) found this review helpful
1.3 hrs on record
Posted: December 20
Epilepsy + 1980 = Heavy Bullets.

I love this game... IT'S SO DAMN COLOURFUL

(Also it has a superb gameplay system and mechanics, it's really good for a game of its kind)
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6 of 7 people (86%) found this review helpful
8.1 hrs on record
Posted: August 21
Early Access Review
"Roguevolver"

There's a lot of pink but don't panic! ... Just check your bullets!

The visuals are simple but good - The sounds are well chosen

If you enjoy FPS roguelikes stop reading ... now.
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6 of 7 people (86%) found this review helpful
2.1 hrs on record
Posted: September 18
Heavy Bullets is a game that has many simularities to Receiver (but much more retro) and Delver. I love this game and i havent had it for that long because of its BEAUTIFUL graphics and sounds. PROS: you get to pick bullets back up, cool monsters and story, level tree system, very addictive, etc. CONS: none so far. I WOULD HIGHLY RECOMMEND THIS GAME TO ANYONE THAT IS WILLING TO BUY IT!!!
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6 of 7 people (86%) found this review helpful
25.2 hrs on record
Posted: September 25
On a sunny day at the park Receiver and Eldritch were hiding behind an old bark.
"I'll show you mine if you show me yours" said Eldritch upon which Receiver had to blush furiously.
Dumbfounded by her offer he gulped before nonchalantly answering "f-fine".
Receiver unzipped his holster moments before rummaging within his pants
as Eldritch squatted down silently panting in anticipation.
"Th-there..." he said as he held out his Colt M1911A1 for Eldritch to see while looking away
with his face completely flushed. "Dont stare so hard..." he mumbled as baffled Eldritchs
gaze became completely affixed to the limp thing that hung out of Recivers unzipped pants.
She then noticed it slowly comming to live. "WAH" he blurted as she took a hold of it to further inspect it.
"D-DONT TOUCH IT DUMMY!", "why so? Look, it has like an opening on the tip..."
"well...it feels weird" he gasped. Eldritch on the other hand became exceedingly intrigued
and began fondling and fumbling as a wide grin spread across her face.
She seemed to quite enjoy the soft feel of the texture as she shook her hands vigorously, maintaining a firm grip.
"I---diot itt's gonna come out" His body started trembling and the panting intesified.
Then suddently he jolted repeatedly and his body slightly gave away on the extacy before he had to catch himself.

How is this remotely canon!? Iunno! This game feels like Eldritch and Receiver having sexual congress with each other. You shoot a gun and reload it with the same bullet.
Doesn't this sound exciting?
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9 of 13 people (69%) found this review helpful
9.2 hrs on record
Posted: September 18
It's a Retro-Style FPS-Roguelike Hybrid done right.

Fairly difficult, great controls, nice graphics, and fun gameplay.
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3 of 3 people (100%) found this review helpful
6.5 hrs on record
Posted: September 29
A nice, simple execution of an FPS roguelike. The extremely limited inventory gives every decision weight and cuts down on fiddly management of items, while the banking system gives you something to work towards while learning the ropes. But really, it comes down to reflexes and aiming skill, which only makes sense for an FPS roguelike.
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3 of 3 people (100%) found this review helpful
31.4 hrs on record
Posted: August 5
Early Access Review
♥♥♥♥k this game..

9/10
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