Heavy Bullets is a randomized FPS dungeon crawler where players make their way through a colorful maze, while protecting themselves from aggressive creatures and malfunctioning security devices. The goal lies at the end of the 8th level, where they must reset the security mainframe to restore order and reap the rewards.
User reviews: Very Positive (346 reviews)
Release Date: Sep 18, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Heavy Bullets

Downloadable Content For This Game


Recommended By Curators

"A permadeath FPS where bullets are scarce but retrievable. A surprisingly nerve-wracking experience with distinct art direction and methodical shooting."
Read the full review here.

Recent updates View all (11)

October 11, 2014

V1.05 October 11

Hey everyone, 1.05 is up with the following changes:

- Fixed ORE CHUNK max text
- Tweaked enemy collisions
- Tweaked audio systems & performance
- Tweaked WASP movement patterns
- Added RELOAD tooltip
- Fixed ITEM name bug (in Portuguese)
- Fixed TURRET BOSS non aggressive bug
- PAUSE now triggered when game loses focus

I will be with Devolver at the Brasil Game Show today and tomorrow, so if you're around come say hi!

5 comments Read more


“...a refreshing, bizarre spin on a genre that could use this sort of makeover more often.”
Boston Globe (Preview)

“"Heavy Bullets is one of the most elegant games released in years."”
8/10 – Dealspwn

About This Game

Armed with a simple yet stylish revolver and six devastatingly plump bullets, you must reset the security mainframe to restore order and reap the rewards of a job well done. To succeed in the game, players will need to move carefully and make smart use of their bullets, items, and the environment as rushing into new areas is the fastest way to get killed in the untamed wild of the neon corridors.

Limited Ammunition - Begin each attempt to reach the mainframe with just six bullets for your revolver that must be picked back up after each shot and manually reloaded one by one - make them count.

A Plethora of Items - Discover items and perks to aid you on your way to the mainframe. From homing bombs and coin magnets to a teleporter and high heels, each item will change up your approach. Choose wisely as you can only carry one item unless, of course, you find a backpack.

Shopping and Banking - While death is permanent, money in the bank can live on for future attempts at reaching the mainframe. Make a deposit or withdrawal from one of many conveniently placed automatic banking machine throughout the facility. Or just blow your cash on a shopping spree - up to you.

Life Decisions - Invest in items like Life Insurance or a Last Will that, if carried during the time of your unexpected death, will save your money, bullets, bombs, and keycards for your next attempt.

Aggressive Creatures + Malfunctioning Security - Face down dozens of nasty creatures lurking around the colorful hallways and the now malfunctioning security drones meant to defend against those same creatures.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX9 - Nvidia / ATI / Integrated
    • DirectX: Version 9.0
    • Hard Drive: 300 MB available space
    • OS: 10.6 or later
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 300 MB available space
    • OS: Ubuntu 13.04
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 300 MB available space
Helpful customer reviews
10 of 11 people (91%) found this review helpful
2.7 hrs on record
Posted: November 13, 2014
Simple yet stylish, First-Person, Rogue-like excitement. Not quite enough gameplay elements here to make me fall in love, but I do consider this game a good friend.

Textures? Who needs those. Leveling? What does that even mean? What this game excels in, is bringing you to laser focus upon rounding each new corner, and mechanics that encourage you not to look back.

Currently it has some glitchiness: there are many, many frame dropping freezes, especially when "seeing" an enemy after a lull in the action (I have actually lost my best run due to the game freezing my character and magically making my bullets go thru enemies, all at 4 fps).

With some consistent development, additions to the mechanics, and polishing out the bugs, this game could become a 5/5 Star beaut.

Best of luck to the stylin' dev(s).
Was this review helpful? Yes No Funny
32 of 53 people (60%) found this review helpful
4 people found this review funny
1.9 hrs on record
Posted: November 25, 2014
The love child of the binding of isaac and counter strike
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
12.1 hrs on record
Posted: October 27, 2014
Heavy Bullets. Where to start? At first, I'd like to say that this game is nothing for people who expect to finish the game within the first or second run. Death is permanent in this game and one of the essentials in the whole gaming concept itself. Once you're dead, you have to start the whole game again. However, the effects of death can be overcome by thinking of a clever strategy and planning in advance.

But what is this game even about? You start with a normal revolver filled with six heavy bullets and three bombs at the first level. The main mechanic of this game implies that you have to pick the bullets up in order to keep your revolver full to the brim. However, as you wander through the maze-like generated world, you encounter many sorts of enemies with their own and unique weak spots which you have to find out in order to make up your own way of beating the game. The game gets progressively harder and you'll be facing boss enemies at the fourth and the eigth level. Of course, you cannot beat them without proper preparation. That's when shops come in handy. You gain money by killing enemies, items by purchasing or finding them throughout the whole game (they can be both, passive or active) and special perks by upgrading your skills. With the right combination, you'll be able to finish even the worst enemies off.

This makes the game amazingly challenging. If it seems like you can't get past a level, you have to try harder. Don't stop until you have successfully beaten the stage. If you do stop however, then you're in bad luck because you may never get past said stage. The game forces you to play extended sessions which makes you come back for more. Furthermore, I do have the feeling like the game is adjusting to your style of playing since the more you play this game, the harder the earlier stages get. (If someone could verify said assumption, that'd be great.)

This is not just a FPS game where you are supposed to kill every enemy in sight. It's quite the opposite once the gears are running. With every death the game teaches you about the things you did wrong. Being in a tricky situation doesn't mean that the game's random generation is trying to outsmart your tactics, but you may want to think about a new strategy then.

The art style is very simplistic but still neat to look at which adds a bit of friskiness throughout the whole game itself. One thing I greatly acknowledge is the game's soundtrack. Although the game makes you think that you're in a serious situation considering that your inventory space is limited and you have to make choices wisely, the music emitted from the medbays, bullet shops and banks knocks you out of the skies and shows you that you may need a second to recover and think about how you're going to progress. It's not all about guns and bombs, you know?

However, there are a few minor bugs in this game which will (hopefully) soon get patched, but influence your way of playing heavily at some points. Sometimes, enemies recognize and attack you although you're not in plain sight (or/and if it's not declared in their attacking scheme), but hidden behind a wall. Sometimes, the game seems to lag out for a few frames periodically which can delay your actions significantly. However, like I said, those are minor bugs and will eventually get removed some time. They are no reason to consider not buying the game.

After all, I'd like to say that Heavy Bullets is a nice and refreshing twist for everyone who wants to take on a new challenge. The key to success is to never give up no matter how impossible a certain situation may seem. Everyone who thinks that this game is about blindly killing enemies is out of position. The game requires good reactions and a strategy to fulfill. If that sounds like your cup of tea, then this game is made for you.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: January 2
If you get this game, you will soon know the Hate and Fear that Snakes inflict upon Indiana Jones...Except, you aren't an archeologist; You are a Janitor. A Janitor navigating a seemingly LSD inspired Jungle Maze filled with Turrets, Snakes, and some other odd looking creatures. Who would put a Janitor through this?! Highrise Hunting Grounds...That's who...Atleast they leave things around to help you out, like a Boom box, and Highheels...?

This is a good game, rather fun and addictive due to its simplicity and randomization. It may feel odd if you aren't used to the old school FPS style, but it works well for this game. It isn't an overly long game, but one mistake could cost you the run. There are item pick ups among other things to find, which add an element of luck as well to your runs.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
6.6 hrs on record
Posted: October 30, 2014
Hands down the best minimalistic game I have ever played. It's fun, its scary and its fast as hell. Every time you make it past a room a level or even a bomb bug (yes a frickin bomb bug) you have a little party in you head saying "hell yah!" Yeah its a small game but its hard and it doesnt FEEL hard. It's not a quality that it easy to explain.

To understand this, imagine you are running in a field of tall corn. It seems nice enough, and there is cool music on you ipod that your listening too. WHACK. A giant black beast just smacked you on the tushy and you promptly shoot an oversized bullet through it's nostril. Now you didn't know there was a butt-smacking monsters and you don't know how many more there are but you don't know how much more your butt cheeks can take. You DO know that the over-size booty-basher went down quick and you have a few more bullets. So grab hold of what yo mama gave you and get other side of this cornfield because the music is good, the graphics are appropriate and by the of this, you've shucked enough corn to call yourself a farmer.

I hope that made sense in some way and that anology did the trick. If not, buy the darn game and find out what I mean.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: January 9
why isnt this a horror game this ♥♥♥♥ is scary as ♥♥♥♥ get these snakes outta my face jfc
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: December 30, 2014
1. Spawn

2. Get To The 2nd Level

3. Die

Now Repeat
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
6.5 hrs on record
Posted: September 29, 2014
A nice, simple execution of an FPS roguelike. The extremely limited inventory gives every decision weight and cuts down on fiddly management of items, while the banking system gives you something to work towards while learning the ropes. But really, it comes down to reflexes and aiming skill, which only makes sense for an FPS roguelike.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
14.6 hrs on record
Posted: October 7, 2014
It's not often I find a game that I actually feel like investing time into. This is one of those games that you either love or feel indifferent towards. It's really hard to hate. One thing that this game does that I think is interesting and refreshing is not explain many of the mechanics that are in the game. This might sound like a negative attribute, but what it really comes to feel like is that the game is treating you like an adventurer, or like an actual adult. You don't get spoonfed by this game in any tutorials or anything like that. Almost everything you find out in this game, you find out either on accident, or through experimentation (given that you don't read any guides beforehand, like I didn't). The gamefeel this creates is that of an older game, with more emphasis on exploring and item management over story or spectacle. One negative thing I found about the game, however, is that it becomes relatively easy once you've beaten it a few times and saved up a fair bit of money in your bank. The achievements this game has to offer add a touch of replay value, but not if you don't feel like going way out of your way. That said, if you're a fan of Binding of Isaac or other roguelikes like that, don't pass on this one, as I think you'll find a great experience in a modest package.
Was this review helpful? Yes No Funny
16 of 29 people (55%) found this review helpful
0.7 hrs on record
Posted: October 1, 2014
Heavy Bullets looks gorgeous and there is definitely a nugget of a fun experience here. The high-stakes mechanics are tricky, but fair if you are willing to play methodically. There is a lot to love here.

However, the game's failing is in it's lack of replayability which unfortunately is a death toll for anything made with the permadeath & random gen formula. Levels are not varied enough, items/upgrades barely change your experience of a run and there is a disheartening lack of any feeling of progression. In short, there is not enough content to spice up your countless failed attempts to beat the game.

Go play Tower of Guns instead.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
5.7 hrs on record
Posted: December 27, 2014
Honestly heavy bullets is a fun game, but now for some details the turn mechanics and speed of your character are a little wierd but it's okay aswell as the unforgiving artwork and even know the game has it's flaws it's still fun here is some gameplay scenario.

*Shot bullets and realized that you can go and reuse them. :D
*Roamed for a while and complained about the controls.
*Saw an imp was all like "What the ---- is that?" it ran and hit me I shot it was injured.
*Last step repeated 2 times.
*1 and a half hearts left and raoming.
*Found a mine on a pedastal.
*Pressed space bar to use it.
*Got too close to the mine it blew up in your face.
*.5 hearts left.
*Run around looking for health.
*Kill an imp this time without losing health. :D
*See a turret.
*Shoot at the turret.
*Assume the turret cannot be killed.
*Die to turret.
*Realize there is a box beside it that might be it's weak spot.
*Respawn and go again.

Hope you liked the scenario. :D
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
2.4 hrs on record
Posted: October 26, 2014
First-Person Binding of Isaac. Really fun and an interesting concept.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: December 20, 2014
Epilepsy + 1980 = Heavy Bullets.

I love this game... IT'S SO DAMN COLOURFUL

(Also it has a superb gameplay system and mechanics, it's really good for a game of its kind)
Was this review helpful? Yes No Funny
19 of 36 people (53%) found this review helpful
6.5 hrs on record
Posted: November 6, 2014
It's quite tense, atmospheric, and it feels good to play skillfully. Unfortunately, it has just enough problems that I wouldn't recommend it to someone.

First of all, the entire gameplay through each of the levels is quite fun. It reminds of more of the type of shooting you would do in counterstrike as opposed to quake. It's all about peeking corners and out-reacting the enemies. Pretty much everything you can shoot gets destroyed in one hit, which makes the combat more satisfying and fast-paced.

Sometimes, an enemy will notice you before you notice it and utter a cry, giving you a warning and a bit of time to respond to it before it gets the drop on you. Those sort of situations are definitely fun because you actually know what you could've done differently if you take damage. It keeps you on your toes, too, because you're always trying to listen carefully for enemy cries. I think it adds to the tense atmosphere in a good way.

Other times, however, you won't be able to get the enemies without completely leaving the corner and you'll have to strafe around the room trying to dodge the turrets and other enemies. The turrets' turning and shooting behavior is very unpredictable which makes these sort of forced situations very frustrating because there doesn't seem to really be a reliable strategy for dodging them. Furthermore, I found it very difficult to shoot while strafing in this game - it seemed like the game was always stuttering a lot when I was trying to do this, which is frustrating.

Also problematic, for a game that's all about aiming and shooting and lightning fast reflexes, it absolutely should not be having occasional lag/stuttering. Unfortunately, it has that and it seems to have it right when enemies are attacking me or coming into vision. It's not very freuqent, but it's enough to be annoying and mess up my concentration or ability to track what is going on enough to start taking damage. I am not alone in having this problem, so don't assume you're not going to have this issue either.

Finally, the biggest issue that makes me not want to recommend the game is the difficulty spikes. Specifically, I'm talking about the level 4 and final bosses. The level 4 boss is ridiculously challenging and doesn't at all fit with the methodical, patient playstyle of the rest of the game. Going in blind, you're almost certainly going to just die in a few seconds. Further compounding this issue is that, once you die, you don't get to quickly try again to see how you could've improved (which would be a very satisfying game loop IMO). You have to then carefully plod your way back through the first four levels. I found myself getting impatient because I just wanted to have another go at the boss, and I would end up dying before reaching it because the game really requires a patient, methodical playstyle. This is, of course, highly frustrating, and it feels like the game is just trying to waste my time. It's like, I've already demonstrated I can handle the first stages, just let me go back to where I was at the edge of my abilities, where games are most engaging, dammit!

The final boss is even worse in this regard. It's absolutely overwhelming when you first encounter it - there's so many enemies, new elements, sounds, etc... that it's just impossible to make sense of it your first time. And you have to play through eight stages again to even get to try to understand the boss after you inevitably die. While you're playing through the stages, you're not really getting better against the boss either because you play through the stages with such a different playstyle than you would need to use against the boss.

Overall, the game is intense, atmospheric, twitchy, and responsive (compared to the bullet-sponge type FPS gameplay in similar titles). If you like the sort of FPS gameplay in counter strike and are looking to spend a lot of time on mastering something like that, you may like this game. But if you're someone like me who just wants to have a fun gameplay experience, you probably will find this game more frustrating than fun because so much of your play time will be spent doing things that you already feel you've mastered.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
6.0 hrs on record
Posted: March 5
Heavy Bullets stands out like a neon buoy in a sea of generic rogue-likes. The garish art style may seem gimmicky, but in fact perfectly complements the vivid, nightmarish tension of hunting in The Highlands. In fact, the bizarre color palette and unusual enemy shapes serve an important purpose - to reset your perception and your ability to discern friend from foe. An experienced FPS player may welcome this departure from artisic norms as a means to retrain their reflexes, and those who love fast-paced FPS combat will find Heavy Bullets' frenzied bursts of action to be quite satisfying. The reusable ammo system adds a layer of skill and strategic depth while avoiding RNG-based ammo generation issues. Even sound is a critical element in the game, as different SFX help you predict enemy movements.

Sadly, Heavy Bullets suffers from highly repetitive level generation. At least half of the items in the game are fairly useless, and the same can be said for many of the upgrades and extra weaponry. Although not inherently bad, the player's bullets are not projectiles in the traditional sense - should your reticle center on an enemy's weak point, they will die the moment you squeeze the trigger, regardless of distance or movement. Additionally, enemy aggro relies heavily on line-of-sight, making it easy to pick off enemies one-by-one in most rooms. These atypical mechanics add to the quirkiness of the game, and feel very appropriate amongst the other design choices.

Heavy Bullets is best-suited for roguelike fans, who will love the tension and atmosphere that it offers; however, it is possible that those who pick this game up for other reasons may find its permadeath and repetition a bit more of a grind than they can bear.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
6.6 hrs on record
Posted: December 16, 2014
Take the binding of isaac, make it a shooter, throw on plenty of neon colors, and you have Heavy Bullets.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
5.4 hrs on record
Posted: December 19, 2014
Fast paced shooter/rogue-like where every shot counts. Try to make it through 8 floors of hell without dying. If you like FPS or Roguelikes then it's a must have at the price. Twitch skill required.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
21.3 hrs on record
Posted: December 19, 2014
Well worth the buy.

I still delve into Heavy Bullets after owning it for months upon months.

Awesome atmosphere, easy to pick up, hard to put down.

Many items/secrets that enhance overall roguelike experience.

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
32.8 hrs on record
Posted: December 20, 2014
If you like first person shooters that are built to look like old polygonal acid trips into an underground blacklight safari then you'll like this game about shooting demons in a turret filled worm forest of NEON polygons.

The levels are randomized each time.
Permanent deaths make you play each game like it's your last.
The game teaches you to sweep like a ♥♥♥♥♥♥♥ SWAT team member.
Increasing difficulty and fatigue from multiple tries gives the game real challenge rather than frustration from bad controls or unbeatable foes that other games will give.

4.5 Zap Zone Monsters Out of 5
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
11.3 hrs on record
Posted: January 1
I absolutely love this game. Everything is so colorful, and the randomization of the levels ensures that I never tire of playing. The best part of the game is that you'll never really beat it; there's always more to keep doing.
Was this review helpful? Yes No Funny